Starbase Ship Shop

Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!

Learn the basics of buying and selling here. More features coming soon!

Starbase Ship Shop and sb-creators.org are a fan made, community run organization, and are not associated with FrozenByte Oy


1

[Free] OSA Zoog Mk2

Open Source Armada

Other

Dry Max Speed: 148 m/s

Cheap and disposable stealth skiff, made without FCU/MFC to shave print cost. Made as a disposable ship and assault pod for up to 2 people, there may not be a cheaper, more stress free way to zerg into the fight. For a total of 4 stacks of t1 ore, and a print cost of 22 001 credits print without crafting parts, i can confidently say it does not get cheaper than this for brave one way trips. For good measure, i made a 5 pod launcher variant, giving you possibly one of the most affordable stealth bombers to have fun with. //Download// https://github.com/Open-Source-Armada/OSA-Zoog-Mk2 //Specs// Comes unarmed for scouting or with 5 missiles for bombardment. LaunchMissile+ and LaunchTube+ are your missile triggers, bind both to the same key, this system uses no yolo and is a simple way to cycle and launch missile tubes. 148 m/s max speed using T1 manoeuvre thrusters, no trails. 68277.5234 kg in weight without missiles, 74437.3047 kg armed with missiles. One small prop tanks for 1 million prop, 40 mins estimated flight time. One T1 fuel chamber + one T1 generators, gens must be ran at max to fly. Roll is performed using Roll_L and Roll_R buttons. This ship has no FCU/MFC, it is manually balanced, and uses direct lever control. See attached photo of bindings for this ship. This is done to make the print cost incredibly low, and further make a cheap ship cheaper. //Tactics// Zerging the enemy has been, and always will be a strong method to win, low to no cost attacks with handheld weapons is the simplest form of combat. It is also the basis for station assault, so i made the Zoog. Cheaply printed even without tech tree unlocks, fast and stealthy, can be used by anyone as a easy trip into combat. Has two pilot seats for pilot to fly based on preference, doubles as a passenger seat to allow two endos per trip. The missile variant takes full advantage of the near zero cost of the hull, allowing you to deploy 5 missiles with next to no ship cost attached, it is basically the launcher and missiles. Ideally the launcher will be used to breach stations during siege, but I also expect it to be used as a risk free way to deploy some missiles.

Ship: 1
BP: 2

[Free] OSA Ghast Mk2

Open Source Armada

Multirole

Dry Max Speed: 150 m/s

Latest variant of the Ghast, now with 20 missiles for bombardment. Since its release the Ghast has been used as my test bed for missile and torp testing before committing to a specific new design. When the 5 pod launcher was finally added, they easily attached to the Ghast, and was very reliable (for missiles anyway). The default scout variant has also been updated with some of the new additions made on the launcher variant. //Download// https://github.com/Open-Source-Armada/OSA-Ghast-Mk2 //Specs// Comes unarmed for scouting or with 20 missiles for bombardment. LaunchMissile+ and LaunchTube+ are your missile triggers, bind both to the same key, this system uses no yolo and is a simple way to cycle and launch missile tubes. CenterSensePlus and CenterSenseMinus is your standard sensitivity, Adjust both to your preferred flying sensitivity. AimMax- and AimMin- is your Aim hotkey, Bind both to the same keybind, this will lower your sensitivity, Adjust MinSensePlus and MinSenseMinus to change Aim sensitivity. AimMax+ and AimMin+ is your Boost hotkey, Bind both to the same hotkey, this will raise your sensitivity, Adjust MaxSensePlus and MaxSenseMinus to change Boost sensitivity. Ship is set to both fly and aim at a smooth sensitivity (tune to your taste), Aim keybind lowers the limits for sniping, Boost keybind removes these limits allowing for faster pitch/yaw. 150 m/s max speed using T2 manoeuvre thrusters, no trails. 104255.96 kg in weight without missiles, 131225.469 kg armed with missiles. Two small prop tanks for 2 million prop, 1 hours 10 mins estimated flight time. One T1 fuel chamber + Two T1 generators, gens idle at 14.5% for 8 hours 30 mins idle time, estimated flight time 2 hours 30 mins. Basic script for current Fuel/Prop times. Uses basic FCU, roll is performed using Roll_Left and Roll_Right buttons, this is to allow fast handling by isolating the roll thrusters from the FCU/MFC. //Tactics// Despite the very hindersome bugs launchers and their munitions have, the 5 pod launcher is surprisingly reliable. Reliable enough for them to be mounted onto the cheap, fast and stealthy hull of the Ghast, making it a fun and easy way to deploy the max amount of missiles onto a target. Unfortunately all missiles/torps have a chance of failure on launch due to bugs, and the ordinance itself is well known to fail at hitting moving targets, limiting there use. Where I personally see use, even if bugs are fixed, is in station bombardment and breaching. Small or large bombers may be a key aspect to siege warfare, and thus I believe small, cheap and stealthy bombers will be very valuable in the possible future. The Ghast has excellent range for a tailless ship, and can carry all its missiles at max speed. Low tech components keep the potentially one way mission more cost effective, missiles are only cheap to a point. Could possibly be used to ambush stationary ships, like surface miners.

Ship: 1
BP: 2
2

JPTech Behemoth

JPTech

Hauler

Ore Crates: 1,680 crates

Experience the power of the Behemoth Transport Ship from JPTech, boasting an astounding carrying capacity of 1680 cargo units - that's over 100 crates more than our previous model, the Nodens! But that's not all. This incredible ship has been designed with an improved speed, reaching up to 150m/s. In the world of transportation, there's only one ship that offers the unparalleled blend of speed and carrying capacity: Behemoth. Revolutionize your transportation methods today with the Behemoth, and experience a whole new level of efficiency! Please note that roll control is not possible. Luki Speed 73m/s ## How to buy Behemoth 1. Join the JPTech Discord Server [Click here!](https://discord.gg/E47mNfF2Hq) 2. Check the server rules and click the reaction if you agree to them. 3. Create a ticket in the **🚀📦-Behemoth-info** channel. 4. Wait for an admin or moderator to reply.

BP: 7 M
3

[Free] JPTech Talon

JPTech

Miner

Ore Crates: 720 crates

Introducing your free moon mining ship, the Talon! Why free, you ask? Well, there are no instructions included, and the landing features are not yet fully tested. Therefore, we highly recommend handling the landing process manually. But don't worry, the AFK mining feature probably works perfectly. So, here's your chance to mine resources from the moon effortlessly and without any expense. Don't hesitate, start your moon adventure today! ## How to download Talon 1. Join the JPTech Discord Server [Click here!](https://discord.gg/E47mNfF2Hq) 2. Check the server rules and click the reaction if you agree to them. 3. In the 🚀⛏-talon-free channel, please download a BP.

Ship: 2
BP: 1
17

Skytanker E1

Skytanker

Miner

Ore Crates: 592 crates

https://www.youtube.com/@ColtStarbase/videos The price of the ship is a right of access, this right allows you to have the following versions free of charge (1.1 1.2 1.3 for example). **Useful information:** 576 crates + 16 crates (Emergency material) 2 Tanks of liquid exorium. 1 Exorium processing unit. 2 Capital Ship Super Generators. 2 Plasma thrusters (2x16 rings). 96 FULL T3 triangle maneuvering thrusters. 24 Large Hydrogen tanks (Propellant). 44 Batteries. 8 ore collectors. 30 Mining Lasers. 2 Alloy Crafting Furnaces (Moon Atmosphere). 1 Equipped Crafting Table (yellow) 1 Equipped Crafting Table (blue). 1 Equipped Crafting Table (red). And more

BP: 15 M
2

Star Stripe [Free BP]

Cafe Incorporated

Fighter

Primary Thrusters: 22 units

Welcome to the Star Stripe. Cafe.inc's new fighter for all to enjoy. Armed with 8 lasers and a tops speed over 150m/s with 16 box thrusters and 6 tringle thrusters. The Blue print is Free. --- **Specs** * 8 Laser Cannons * 2 Small Propellent * 150m/s * Charodium Armor --- To get the blueprint just join our discord at discord.gg/aVWPZVU And don't forget to check out our other ships to!

1

Jormungandr MkII

Ark's Sparks

Miner

Ore Crates: 864 crates

Model Number: MMAMXL-097FL\ Name: Jormungandr MkII\ Type: Surface Drill Miner\ Features: - 864 crates - 24-laser drill - 6 optionally manned side laser turrets - Speed: 141 m/s (dry) - Large generator setup for endurance - Dual cockpits with independent controls - Optional autonomous downwards descent while drilling, can be toggled off. (manual descent by pickaxing the central pillar) - Dual autobalancers - RF and gyro - Reconstruction machine - RF pillar alignment The Jormungandr MkII improves on its predecessor, the Jormungandr B in many ways. It is the natural next step in AS development of specialized surface miners as the pinnacle of surface drill mining. It retains the ability to drill downwards autonomously, improves in ergonomics by streamlining movement between decks, capitalizes on the latest materials to reduce the bulk of its signature massive laser drill and utilizes the saved voxels for more crates. With modern advancements in surface drill ship design, the MkII is better adapted to its role with a tapering rear end housing a proper mining cockpit and a smaller 24-laser drill. 6 lasers have been moved to the side onto optionally manned mining turrets, used for widening the pit it drills itself into, or for precision mining of leftover ore in the pit walls by endo control. Downwards speed is slower than its predecessor, but it now excavates a wider pit and reduces time spent pickaxing. Its predecessor's horizontal/vertical flight mode switch has been removed in order to simplify flight control systems, as it was a feature often left unused in practice. Note: The Jormungandr does not need gyro stabilization to be on to mine. Special thanks to: - Sasqtch for the nose art

Ship: 8 M
1

Eselin H

Ark's Sparks

Hauler

Ore Crates: 216 crates

Model Number: HHBRS-077D\ Name: Eselin H\ Type: Blockade Runner Hauler\ Features: - Speed: 150 m/s (dry, boost level 2), 135 m/s (wet, 26k mass, boost level 3) - 216 crates - Small frontal profile for squeezing through asteroid fields - Multiple boost settings The Eselin H is a small and fast 216-crate hauler. It is targeted mainly at fledgeling companies building towards capital ships and also traders plying their wares in contested space, with the speed to keep pace with interceptors in a straight line and the advantage of a small frontal profile making asteroid collisions far more unlikely despite its sizable crate count. It comes with variable boost levels similar to the Holsteiner B, allowing sets of thrusters to be switched off for fuel efficiency. It can easily hit 150 m/s on boost level 2, but boost level 3 will be needed when loaded down. An extra set of modular thrusters will be designed at a later date that can be welded onto the sides to further increase wet speed, sacrificing the profile slightly. The ship is already overgenned as is and can support even more thrusters.

BP: 3 M
1

Skalpell

Ark's Sparks

Miner

Ore Crates: 212 crates

Model Number: MMAPM-089D\ Name: Skalpell\ Type: All-Purpose Miner Features: - Speed: 150 m/s (dry) - 212 crates - All-purpose 4-laser drill system - NavSuite - Onboard reconstruction machine - Dual-mode asteroid avoidance v2 - Andargor's gyro direction finder Designed as a mid-range miner catering to players aspiring to move on in the world, the sleek Skalpell strikes an odd sight with its long and slender nose, with its 4-laser drill mounted on top. Its name is drawn from its surgical surface mining capability. Unlike the larger miners in the Ark's Sparks catalogue that can brute force a large pit using excessive amounts of lasers, the Skalpell mines smart by incising a small hole in the surface, drilling deep before spreading its lasers out to the sides in order to collapse the ground in a large radius around itself. It is heavily reliant on the crew disembarking to get at the exposed ores with a pickaxe, however. As with other surface mining-capable ships in the AS lineup, the Skalpell carries a reconstruction machine onboard in case of mining accidents. The Skalpell is equally at home in the belt as it is on a lunar surface, its drill capable of easily demolishing asteroids given enough time. **CAUTION: The Skalpell has an extremely small margin of error when used in the surface mining role hovering over a central pillar owing to its small drill and can easily crash if not well aligned with gravity! It is recommended to use the surface mining mode only within a safe zone until you've grown confident with its use.**

Ship: 2.5 M
4

Mini Surfaceur

Ouroboros ship

Miner

Ore Crates: 507 crates

The MINI SURFACEUR is a ship specialized in mining the surface of the moons. After several months of development within our corporation we offer you the latest version, the Mk5! With these 3 laser arms installed in staggered rows with a gap of 36cm between each laser, one passage of the Mini Surfaceur is enough to mine 99% of ores present in the ground. To achieve this result, many solutions were tried. The drill type surface miners are too slow, too dependent on server performance (lag) and finally not efficient. That's why we chose the solution of “sweeping” the floor. Push the Mining Button, open a Mini-beer, watch the last episode of your favorite Mini-serie and come back to admire the result in 20 minutes! --- ** Attributes : ** - 507 Crates - 13 Bridges - 4 lasers designator (perfect for aligning the ship with a trench already made) - 30 Mining lasers - 10 Ore collectors - 48 Fuel chamber T2 - 144 Generator T2 - 12 Large propellant tank - Mining Autonomy: 1h+ - 2500 km range - Dry Max Speed : 140m/s - Mining tool hand - Continuous mining --- ** Main features : ** - 2 completelly fonctionnal cockpits to suit your needs / have redundancy. - Sensitivity Setting. - Surface approach (button >10km). The lever to the pilot's right sets the height from which the thrusters kick in. Example if you set the lever to 300m the ship will stop at 50m from the ground. It is set as a base at 650m for a stop at 400 (everything obviously depends on the performance of your pc). So use with caution, on the contrary you can set it to 999m if you want a safety margin. - Landing (button <1km) - Mining lasers length adjustment (between 10 and 20m). - Auto advance (You can change SpeedMin,SpeedMax, ForceForward, ForceBackward). Very important, these settings are differents depending on the moon. Grounds haven’t the same density. - Auto Stop Timer As this ship can work alone, you can select the mining time (10min, 20min, 60min, etc...). - Front Protection (During a mining session, the ship stops when it detects an obstacle). - Big Front Screen for custom text - Fuel and Gas Protection (less than 30% orange light, less than 10% red light and the ship stop). --- ** Price of the BP : ** Very Inexpensive to produce, it is ideal for "beginners" - BP only : 12M credits (Half Price for old Surfaceur customers) - ** PACK ** BP Surfaceur + Mini Surfaceur : 26M credits - ** PACK ** BP Surfaceur + Mini Surfaceur + Magellan chip : 31M credits ** Why this pack can be attractive ? ** Magellan is the moon with the best performance (no lags). You will find a lot of Xhalium and it’s the most expensive resource (16k credits / stack). Normally the chip sold alone is 12M credits. So we sell you the BP + Magellan chip for 17M credits. --- ** - Discord : https://discord.com/channels/752572414713397298/1021140536003928064 ** - ** Video coming SOON ** ** - https://www.youtube.com/watch?v=NmNHvnFzcmg ** ** User manuel 3 parts ** ** 1 - https://www.youtube.com/watch?v=kkttVFUsCkU ** ** 2 - https://www.youtube.com/watch?v=OhjLbW8wlLU ** ** 3 - https://www.youtube.com/watch?v=lUUMR2nMrI0 ** --- We chose to sell the BP rather than the ship to allow you to modify it as you wish. This unfortunately exposes us to a massive sharing of BP beyond our control. We therefore rely on the fact that the starbase community is mature and respectful of the designers' work.

BP: 12 M
2

[Free] OSA Migo Mk5

Open Source Armada

Fighter

Dry Max Speed: 145 m/s

Latest Migo redesigned to be a true micro fighter, under 400 tons and made of accessible Eos mats. This new model of the Migo has returned to its roots, using 2 copies of the largest plate, then form fitting the ships internals into these plates for a compact, high HP micro fighter. It is also overgunned with 4 autos to give it a chance of delivering a fatal hit, and to overpower other ultra light fighters. Micro fighters generally can not circle fight with the majority of ships, so the Mk5 utilises a more jousty, evasive strategy to make use of the ships high speed and small size. Perfect ship for infantry bombardment, swarm tactics and a intro ship for pilots starting out. Included is a experimental missile variant, armed with 20 missiles tuned to be as safe to fire as i can, use at your own risk ;) //Download// https://github.com/Open-Source-Armada/OSA-Migo-Mk5 //Specs// 4 mounted weapons with a staggered fire trigger system. Shoot_1+ and Shoot_2+ are your triggers, bind these to your weapon hotkey (space by default). LaunchMissile+ and LaunchTube+ are your missile triggers, bind both to the same key, this system uses no yolo and is a simple way to cycle and launch missile tubes. Rapidfire button switches between staggered fire (gun 2 will stagger behind gun 1 creating a machine gun effect) and alpha strike (both guns fire together). Sensitivity settings are adjustable from a yolo chip located in the cockpit, this chip only adjusts your sense settings and is not vital to the operation of the aim system, you can use the U-tool save feature to save your sense settings to the ship post print. CenterSensePlus and CenterSenseMinus is your standard sensitivity, Adjust both to your preferred flying sensitivity. AimMax- and AimMin- is your Aim hotkey, Bind both to the same keybind, this will lower your sensitivity, Adjust MinSensePlus and MinSenseMinus to change Aim sensitivity. AimMax+ and AimMin+ is your Boost hotkey, Bind both to the same hotkey, this will raise your sensitivity, Adjust MaxSensePlus and MaxSenseMinus to change Boost sensitivity. Ship is set to both fly and aim at a smooth sensitivity (tune to your taste), Aim keybind lowers the limits for sniping, Boost keybind removes these limits allowing for faster pitch/yaw. Armoured using known methods of meta plating, including big plate health, voxel armour, segmented and layered plating. Materials and components are on the low end, Incredibly cheap, still recommended to craft the guns to fully lower the print cost. Comes in 4 auto/4 auto 4 missile launchers. 357877.469 kg in weight, 145ms at 60fps. 1 small prop tanks for 1 million prop, 1 hour 40 mins estimated flight time. 1 T1 fuel chamber, 1 T1 generator, 3 T1 enhancers 2 hour 40 mins estimated fight time. Basic script for current Fuel/Prop times. Uses basic FCU, no reverse, Roll_L and Roll_R are your keybinds for roll. Entry is through a small gap from the front of the ship.

Ship: 1
BP: 2
1

[Free] OSA Coleopteran Mk2

Open Source Armada

Multirole

Dry Max Speed: 140 m/s

Remade to be its own ship, the Coleopteran Mk2 is a short range disposable crate salvager/hand miner. //Download// https://github.com/Open-Source-Armada/OSA-Coleopteran-Mk2 //Specs// 140 m/s max speed dry, wet speed will vary. T2 maneuverer thrusters, no trails. Sensitivity settings are adjustable from a yolo chips located beside the pilot seat, this chip only adjusts your sense settings and is not vital to the operation of the aim system, you can use the U-tool save feature to save your sense settings to the ship post print. CenterSensePlus and CenterSenseMinus is your standard sensitivity, Adjust both to your preferred flying sensitivity. AimMax- and AimMin- is your Aim hotkey, Bind both to the same keybind, this will lower your sensitivity, Adjust MinSensePlus and MinSenseMinus to change Aim sensitivity. AimMax+ and AimMin+ is your Boost hotkey, Bind both to the same hotkey, this will raise your sensitivity, Adjust MaxSensePlus and MaxSenseMinus to change Boost sensitivity. Ship is set to both fly and aim at a smooth sensitivity (tune to your taste), Aim keybind lowers the limits for sniping, Boost keybind removes these limits allowing for faster pitch/yaw. 303561.531 kg in weight. 8 crates for for quick looting with salvage tool, 10 ore storage total with endo backpack. One small prop tanks for 1 million prop, 30 mins estimated flight time. One T2 fuel chamber + three T2 generators, gens idle at 50% for 2 hours 30 mins idle time. Basic script for current Fuel/Prop times. //Design// Unlike the Mk1 which was a modified Ghast, this has been built as its own ship, making use of the speed and convenience of the recycle tool to rend found salvage into mats. This also makes it double as a cheap starter 8 crate hand miner, for both belt and surface. Mainly made to act as a expendable salvage ship during cargo crisis events, you can fill the the ship and be in and out undetected very quickly. Deliberately low tech and cheap, utilising stealthy manoeuvre thrusters to avoid direct fights in PvP zones, at the cost of prop range. Plates are hidden inside the crate layer surrounding the critical components, to reduce lethality from hostile endos. Can mount a tripod on various points of the ship, but top speed takes a serious dip. Prop range can be increased with pocket fuel rigs (Prop tank + tank support + hardpoint + resource bridge)

Ship: 1
BP: 1
2

Dagger

Spiceworks

Fighter

Primary Thrusters: 4 units

Light Fighter

BP: 215 K
2

[Free] OSA Xothian Mk2

Open Source Armada

Fighter

Dry Max Speed: 143 m/s

1K Joust fighter with staggered rail charge, packs high alpha strike potential into a light fighter. The Mk2 Xothian is the progenitor to the 4 railgun Cthulhu used in the 3v3 tournament, using a staggered rail charge system to pack double the rails for its gen set up, 1k weight was the goal so that the ship qualified for Kais 3v3 tournament. Estir is the 3k tournament variant, with materials min-maxed for the weight limit of 1000 tons, 143ms at 60 fps, this is provided for any future tournaments that Kai hosts. //Download// https://github.com/Open-Source-Armada/OSA-Xothian-Mk2 //Specs// 2 railguns with a staggered charge system. Shoot_1+ and Shoot_2+ are your triggers, bind these to your weapon hotkey (space by default). Sensitivity settings are adjustable from a yolo chip located in front of the pilot seat, this chip only adjusts your sense settings and is not vital to the operation of the aim system, you can use the U-tool save feature to save your sense settings to the ship post print. CenterSensePlus and CenterSenseMinus is your standard sensitivity, Adjust both to your preferred flying sensitivity. AimMax- and AimMin- is your Aim hotkey, Bind both to the same keybind, this will lower your sensitivity, Adjust MinSensePlus and MinSenseMinus to change Aim sensitivity. AimMax+ and AimMin+ is your Boost hotkey, Bind both to the same hotkey, this will raise your sensitivity, Adjust MaxSensePlus and MaxSenseMinus to change Boost sensitivity. Ship is set to both fly and aim at a smooth sensitivity (tune to your taste), Aim keybind lowers the limits for sniping, Boost keybind removes these limits allowing for faster pitch/yaw. Armoured using known methods of meta plating, including big plate health, voxel armour, segmented and layered plating and plasma/rail sacrifice plates. Materials and components are on the high end, i leave it to the user to reduces cost to your tastes. 1035656.25 kg in weight, 142ms at 60fps. 1 small prop tanks for 1 million prop, 30 mins estimated flight time. 2 T3 fuel chamber, 6 T3 generators, 4 T3 enhancers 1 hour 20 mins estimated fight time. Uses premium FCU, no reverse, Roll_L and Roll_R are your keybinds for roll. Entry is through the back, there is a small gap above the thrusters. Here is a link to Commando Doggo's video during witch i fight his heavy turret ship. https://youtu.be/Gz4rnolrmjk?t=621

Ship: 1
BP: 2
1

[Free] OSA Yith Mk4

Open Source Armada

Fighter

Dry Max Speed: 144 m/s

The latest version of OSA's 8 gun fighter, remade into a 1k light fighter. The Mk4 Yith is the next iteration of my main fighter, remade from the ground up to be in a lower weight class of ship, while still retaining the same firepower, 1k weight was the goal so that the ship qualified for Kais 3v3 tournament. Ln'eta is the 3k tournament variants, with materials min-maxed for the weight limit of 1000 tons, 144ms at 60 fps, it uses more corrium which is not ideal for live, this is provided for any future tournaments that Kai hosts. //Download// https://github.com/Open-Source-Armada/OSA-Yith-Mk4 //Specs// 8 mounted weapons with a staggered fire trigger system. Shoot_1+ and Shoot_2+ are your triggers, bind these to your weapon hotkey (space by default). Rapidfire button switches between staggered fire (gun 2 will stagger behind gun 1 creating a machine gun effect) and alpha strike (both guns fire together). Sensitivity settings are adjustable from a yolo chip located on the back of the ship, this chip only adjusts your sense settings and is not vital to the operation of the aim system, you can use the U-tool save feature to save your sense settings to the ship post print. CenterSensePlus and CenterSenseMinus is your standard sensitivity, Adjust both to your preferred flying sensitivity. AimMax- and AimMin- is your Aim hotkey, Bind both to the same keybind, this will lower your sensitivity, Adjust MinSensePlus and MinSenseMinus to change Aim sensitivity. AimMax+ and AimMin+ is your Boost hotkey, Bind both to the same hotkey, this will raise your sensitivity, Adjust MaxSensePlus and MaxSenseMinus to change Boost sensitivity. Ship is set to both fly and aim at a smooth sensitivity (tune to your taste), Aim keybind lowers the limits for sniping, Boost keybind removes these limits allowing for faster pitch/yaw. Armoured using known methods of meta plating, including big plate health, voxel armour, segmented and layered plating and plasma/rail sacrifice plates. Materials and components are on the high end, i leave it to the user to reduces cost to your tastes. Comes in 4 auto/4 laser and 4 auto/4 plasma. 1039562.81 kg in weight, 142ms at 60fps. 1 small prop tanks for 1 million prop, 30 mins estimated flight time. 2 T3 fuel chamber, 6 T3 generators, 2 T1 enhancers, 2 T3 enhancers 1 hour 20 mins estimated fight time. Basic script for current Fuel/Prop times. Uses premium FCU, no reverse, Roll_L and Roll_R are your keybinds for roll. Entry is through a small gap above the cockpit. Here is a link to Scipion's view including our fight vs Ace Tech. https://youtu.be/R-IGqqT3Xdk

Ship: 1
BP: 4
4

Terrorbird 3R TEEMOE

PinkGoo‘s Surplus

Fighter

Primary Thrusters: 24 units

Won the 3v3 tournament, how can it be bad? 3 Rails and overthrusted to shit Made by 2x tournament winner Pinkgoo

BP: 16
1

5 launcher missile kit

CODE.

Ship

No attributes :-(

Use this to easilly retrofit existing ships with 5 launchers. They fire semi-auto. Rename "Shoot" on the launchers to whaever you want to fire them. Just weld the bastium plates onto where you want the launchers with a weld tool, plug the yolol chip in somewhere, and hook data up to the launchers. https://drive.google.com/file/d/1vlismXOm7cjh6oymHWDJdceABuLtAnuZ/view?usp=sharing

Ship: 1
BP: 1
1

Trebler X

Egomaniac

Miner

Ore Crates: 534 crates

The Trebler X is a premium version of the [Trebler](https://sb-creators.org/makers/Egomaniac/ship/%5BFREE%5D%20Trebler) with T3 generators, fuel chambers, enhancers and thrusters plus three extra mining lasers. # Comparison | | Trebler | Trebler X | |---|---|---| | Thrusters | T2 | T3 | | Top Speed (empty) | 125m/s | 135m/s | | Spare Fuel Rods | 24 | 28 | | Batteries | 290 | 302 | | Heat Sinks | 28 | 26 | | Generators | 36 x T2 | 42 x T3 | | Fuel Chambers | 12 x T2 | 14 x T3 | | Enhancers | 36 x T1 & 36 x T2 | 42 x T3 | | Power Generation | 72,000eps | 94,500eps | | Mining Lasers | 3 x 3 | 3 x 4 | | Laser Convergence | Approximation | Precise | # Purchase Blueprint The blueprint is available for purchase on the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). # Changelog ## v1.0.1 (Current) - 10/10/2023 - Added four forward facing rangefinders as extra guides - Added switch to use one, two or three drills at a time. ## v1.0.0 - 12/05/2023 - Initial release

BP: 750 K
3

JPTech Rhino

JPTech

Ship

Dry Max Speed: 150 m/s

## How to buy Rhino 1. Join the JPTech Discord Server [Click here!](https://discord.gg/E47mNfF2Hq) 2. Please check the server rules and click the reaction if you agree to them. 3. Create a ticket in the **🚀⚔-rhino-info** channel. 4. Wait for an admin or moderator to reply.

BP: 3 M
5

R.E.A.S MK3 ( Solar nav ship )

Leolix Shipyard

Explorer

Flight Time: 278.06 hrs

R.E.A.S 114000km rodless auto solar 2 axis -------------- https://www.youtube.com/watch?v=sTd2jE3_XSI the R.E.A.S ( rodless explorer automatic solar) is a full auto solar explorer ship that can track sun on 2 axis (roll of the ship and pitch of the solar panels) we made a memorabilia to the jelly bean and solar explorer who gave us the inspiration buttons - SR ( allign the ship and solar panels) - RED button ---> emergency fuel chamber ## Features : ------------- - Solar YOLOL // Mr. T. - Display % Batteries Gas // myself ## Components : -------------- - 90 larges prop. tanks - 32 T3 Maneuvering triangles thruster Box - 32 T2 Forward trhusters Box - HeatSinks - 2 Emergency fuel chamber rods red button Special home made as a practical joke. special thank to Freefall.

BP: 4 M
4

[FREE] Trebler

Egomaniac

Miner

Ore Crates: 534 crates

The Trebler is a 534 ore crate capacity mining ship with three automated rotating laser drills for mining operations. It is designed to be a short range, high capacity and high efficiency miner used out of a capital ship. The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://github.com/EGO-Tech/starbase-ships/raw/main/trebler/blueprints/trebler.fbe) [View the ship manual](https://github.com/EGO-Tech/starbase-ships/tree/main/trebler) # Features - 534 ore crates - Standard Cruise function - Turtle and Sloth functions with adjustable rates - Transponder system with ping function - Three automated rotating drills with three mining lasers each - Nine ore collectors - Material scanner with display of materials in stacks - Approach and auto mine functions - One external and two internal resource bridges - Auto generator rate script with adjustable minimum rate - 36 T2 generators (with 36 T1 and 36 T2 enhancers) with 12 T2 fuel chambers and 24 spare rods on racks - Radiators and heat sinks that provide more than adequate cooling - Four large propellant tanks with 48,000,000 units of propellant - Estimated flight time of 2.5 hours and range of 1,200km - Propellant time and fuel time panels - 290 batteries - 126/142 T2 triangle thrusters providing forward thrust - 48 T2 triangle thrusters providing braking thrust - 64 T2 triangle thrusters for maneuvers - Basic crafting bench to craft refills with meter upgrade plus tools bench - Speedometer - Timer panel - Odometer panel - Many extra slots for YOLOL or memory chips - Top speed of 125m/s when empty # Changelog ## v1.0.1 (Current) - 10/10/2023 - Added four forward facing rangefinders as extra guides - Added switch to use one, two or three drills at a time. ## v1.0.0 - 26/04/2023 - Initial release

2

DAMk5P

Thaccus

Miner

Ore Crates: 296 crates

The DAMK5P is the latest edition of my everyday driver and a demonstration of the tools that the [NavSuite](https://github.com/Thaccus/Starbase-Nav-Suite) can provide. This function first ship has proven sturdy and reliable in the harshest conditions. They have been taken all over the universe: Elysium, Szellem, Alstel, Neso, Chemosh, Kumi, and more. From Elysium deathzones to wrangling asteroids in belts where you and the rocks are fighting gravity, this ship has seen it all. ## Software Features include: - Asteroid Avoidance: 0.2s response time code with prioritization should two opposing sides detect. It also comes with strafe arrest integration so that you stop drifting laterally after you are out of the way of the rocks. Feel free to grill me on this as safety is my number one concern. - Inertial Navigation: Ever want coordinates outside of the transmitter ranges? Want to be able to go straight back to zone 3 in a far moon belt without fuss? This ship does that. - Strafe Arrest: Does drifting laterally when you turn your ship while moving at max speed make you nervous? Worry no more, strafe arrest will quickly slow all lateral movement while maintaining forward speed. - ESTOP: How many other ships can park in gravity? This ship can do not only that, but also come to a full stop automatically regardless of your facing/velocity at the press of a button. - Vectored Speedometer: Basic speedometers are great, but this ship can tell you how fast you are moving in each ship relative axis individually as well. - Autopilot: Originally based on FixerID's autopilot system. Load a waypoint from your list and hit the Nav button. The ship goes there. - Approach: DarkyShadow's profiled motion approach script. By far the most reliable approach I have encountered. - Waypoints: 20 waypoint storage with a manual edit progress bar and copy/paste-able strings to pass to/from your friends quickly. - Galactic Alignment: Aligns you to Z+ forward Y+ up in case you want to go precisely forward into the belt. - Compass: Firestarr99's bubble compass on a text panel. - Scanning: New rock who dis? - Laser charging on fire: Just in case you forget to turn them on or get surprised, the ship automatically makes sure the lasers are charging if you try to fire. - All flight controlling software is built on a human priority control system so that you always have the final say. The ship can control the levers, but you can always override the ship just by using your normal keys. When you let go, the ship will resume any automated control. ## Hardware features include: - Four converged(500m) laser cannons, just in case you need to speak the local language. - The ability to go 150m/s with most full loads. 140m/s if you have a load full of Lukium. This thing is literally covered in thrusters. - Converging rangefinders to cover the high visibility cockpit without getting in the way. The always-on pointing lasers also double as a visual indicator of both asteroid size and distance. (note: Rangefinders do not show for those viewing the ship in Potato LOD. Pirates can't see them unless they are super close) - Laser Designator Translation Sensor for vectored speed and a Speedometer placed on a CoM so balanced that it doesn't move more than 1cm when the ship is loaded. - Dual FCU/MFC stacks for increased fuel efficiency. - 99% ducted connection with crate redundancy. Very Few pipes on the whole ship. Those wires that exist are primarily on the rangefinder cage for easy repair. - All custom bolted with an unladen strength factor of 42.069 for the memes. - Hidden bolt, high visibility dash board and cockpit layout. - Easy Access service tunnel to get through the interior of the ship. - Rotationally aligned yolol chips and fuel rod spares: No mucking about with orientation, just put the thing in the spot and get on with your life. Yolol is facing away from the cockpit for that little extra frame-rate. - Refuel point for easy prop tank refilling in the field. - Passenger seat with easy access to the reverse lever for unforeseen circumstances. - Scalable modular design. Add or remove rings to fit your needs. I like this configuration best but, I'm not your dad, do what you want. In testing the original ship flew well over 40 hours without touching the controls (or an asteroid of course) on automated flights out to ISAN limit and back to prove to myself and now you that this is a highly robust automated flight platform. Current version has been used everyday for about 6 months and all versions have a usage lifetime measured in years. Any purchasers who provide feedback that gets included into the ship get rewards scaling with value of the input(including unadvertised BP's and beta testing for future models). All code is available for review in the link at the top of the page as I believe any safety system worth its salt should stand up to public inquiry. Test flights upon request. Please do not distribute or share this blueprint.

BP: 2 M
3

Bob Head

Ark's Sparks

Other

No attributes :-(

Model Number: CVMM-057C Name: Bob Type: Flying Head Features: - Flying Bob head - Fully posable eyes - Voicebox - Fully featured crafting station Inspired by Bob from the Boltcrackers series of Starbase videos, this flying head is carefully crafted to match the shape, proportions and design of the Bob head with some reinterpretations of certain parts to make it more amenable to being built as a ship. Some creative liberties have been taken, imagining the right side pod as a wide angle camera pod, and the left side pod as a telephoto camera pod, as can be seen from the markings on the 'lenses'. In addition the eyes are fully posable and come with several presets. And because I felt it would be a waste for it not to have any proper function... I also built a full crafting station into it. Both furnaces are available on the back of the left side pod, and a twist lever on the left side of the head opens up a compartment with all 3 crafting benches inside. Perfect for displaying together with the Rechtshandig flying hand! Notes: - The BP does not come with the pipe mouth by default. - Due to creative liberties taken with the thruster layout, strafe right and reverse cause the ship to yaw, though not so strongly that it can't be countered with opposite yaw.

BP: 2 M
1

Ratatoskr

Ark's Sparks

Multirole

Ore Crates: 96 crates

*Note: Pathfinders in Ark's Sparks terminology refers to short-mid ranged ships carrying nav loggers. They are not intended for ultra-long distance flights from Eos to distant moons - only for use within the same belt, or to a submoon. AS pathfinders also feature light mining capabilities to help with establishing stations.* Model Number: SCPFM-041E Name: Ratatoskr Type: Pathfinder Features: - Nav logger - Dual-mode asteroid avoidance v2 - 92 crates - Speed: 145 m/s (dry) - AlterraOS Type T - All-purpose mining capability with 4x ventral mining laser turrets - Luxurious interior - Secondary ventral cockpit for surface mining - Onboard reconstruction machine - Both furnaces - Lower deck is a cargo bay with small flatbeds. By default it has a few small CLFs, but they can be easily removed and replaced with a handful of ore crates or ore cubes. The Ratatoskr is designed primarily as a pathfinder, and is expected to be used to fly ahead of a capital ship within a belt or to a nearby submoon to log jump coordinates and establish a small station. It debuts the AlterraOS Type T, a mining system designed primarily for surface dredging and flattening, but that can also be used on normal asteroids though slightly less effectively as compared to Ark's Sparks' flagship mining system, the LagannOS.

Ship: 4 M
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