Starbase Ship Shop

Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!

Learn the basics of buying and selling here. More features coming soon!

Starbase Ship Shop and sb-creators.org are a fan made, community run organization, and are not associated with FrozenByte Oy


[FREE] Eco fighter

Happy Ship Shop

Fighter

Dry Max Speed: 150 m/s

This is the eco fighter. It is meant to be a cheap fighter to serve as an introduction to PvP. It can also be used as a cheap corporation fighter should you ever need to spam loads of fighters It is also moon compatible ( has a very easy to use ground avoidance system ) making it suited for most situations There are 2 BP : with and without the fast travel. All of the screenshots are without the fast travel It packs a lot of features making it's usage very pleasant : - speedometer - range calculator - roughly 2800km of range - ground avoid system - warning system - power management - sensitivity manager - 4 autocannons - 2 dedicated slots for tripod weaponry - damn cheap You can grab the BP on my discord directly for free : https://discord.gg/EbnF7X6UWS 😁

BP: 1

Karmani - Long Worm

Karmani Designs

Multirole

Ore Crates: 200 crates

The Karmani - Long Worm is a long-range 200 ore create miner designed to go prospect those zone 5 ores. Equipped with a waypoint-based autopilot for those afk flying sessions so you don't have to sit and navigate by hand. While also having ACAS that works with the auto pilot. It has a mouse-guided upward-facing mining laser so that nothing sticks out from the ACAS shield. A retractable pilot seat to ensure nothing sticks outside the ACAS shield and to minimize cross-section. An auto-gen script that will minimize thrust when your battery is low to avoid drifting off course. 10+ hours of nonstop runtime on both fuel and propellant. Note- when you receive the blueprint from me on discord ask me about demonstrating the ship's autopilot as it can get confusing sometimes and I will be more than happy to show you. It also does not come with a resource bridge as many like to place this in different spots than I would so it's up to you to find a spot you like. If you want the blueprint contact me on discord @ Rainy April#0029

2

[FREE] moon racer

Happy Ship Shop

Other

Range: 2,800 km

This is the moon racer It's a racing ship that is designed to allow you to have as much fun as possible on the moon or be used as a fun taxi 😁 I however also packs a lot of features making it's usage very pleasant : - speedometer - range calculator - roughly 2800km of range ( if you have 2 spare rods ) - ground avoid system - warning system - power management - sensitivity manager - damn cheap 😁 It's a lot of fun to use x) you can grab it for free on my discord : https://discord.gg/eDyHXdCqKd

BP: 1
1

[Star wars] [FR] Droid Tri-Fighter V2

[La Garde] Yonax

Fighter

Primary Thrusters: 8 units

The Droid tri-fighter is an interceptor class ship, it is mainly used in escort and position defense. Its consequent armament is composed of 3 laser cannons and 1 plasma cannon allowing it to cause important damage on its target in a very short time. It has 2 firing modes, "3Fire" with the 3 lasers and the second "4Fire" with the plasma cannon. The Droid tri-fighter has a light constitution which gives it a very agile movement. The ship is very small so it is very difficult to aim at it :) The price of the ship remains very low for a combat ship. It has a resource bridge for refueling. Systems : - The ISAN2 Mono technology developed by the Collective - Asteroid avoidance - Basic visualization panel (ship's engine start, weapons overheating, fuel rod, gas, battery) To buy the blueprint contact me directly in our faction discord : https://discord.gg/2teHJBkwMY !! You can buy this ship with or without weapons which significantly reduces the price of Assembly cost and the resources required for its construction !! - Assembly cost : 417 774 Resources that are no longer required : - Kutonium (3.8) - Surtrite (1.6) - Arkanium (4.8) - Exorium (0.5) made in France ^^

BP: 300 K
4

[FREE] Eco 2

Happy Ship Shop

Miner

Ore Crates: 256 crates

This is the Eco 2 it is meant to be a pleasant follow up to the Eco 1 by doubling it's capacities while remaining as cheap as possible It's main features are : - 256 crates - 150 m/s dry - 122 m/s wet ( with 18'000 kg per crate ) - about 920 km of range ( almost 4000 if you transport a bit of ice ) - 4 lasers - 2 collectors - 1 scanner - 2 cockpits ( main / spare ) - very easy maintenance ( all of the cables / hardpoints are easy to access ) It boasts as much Yolol as I could possibly cram into the ship This means it has : - ISAN - Speedometer - my range calculator - my scanner display system - my warning system - auto battery and generator management - a very very good asteroid avoidance system - sensitivity profile manager Almost all of the Yolol can be obtained separately for free in my discord, this makes using the Yolol on other ships you use / created as easy as possible 😁 Link to my discord where you can download it : https://discord.gg/mSfug2u2rq

BP: 1
1

[Free] [starter] [FR] Le Neophyte

[La Garde] Yonax

Multirole

Ore Crates: 22 crates

Le neophyte is a ship for the beginners of starbase. This ship will offer the new player a concrete overview of the possibilities of the game, while allowing them to understand the basics of the game. This ship is therefore as simple as possible, it is built to facilitate the addition of thrusters and ore crates, while having advanced systems that will allow new players to know all the knowledge until the middle of the game, approximately. Yolol systems : - Isan (GPS) Mono - Auto approach of asteroids - Ore scanner (materials/quantities) - Eco-generator mode - Asteroid Avoidance - Cruise mode made in France ^^ To get the plan of the ship for free join our discord it will be available in the channel : #nos-vaisseaux - Discord invite link : https://discord.gg/2teHJBkwMY Do not hesitate to comment on this ship and to give me feedback, this is only V1, there will be updates soon. [UPDATE] 13/01/2022 - V1.2 - fix yolol name devices, improved ship structure, add 2 languages for one version.

1

HSM Badger

Serilian

Miner

Ore Crates: 900 crates

HSM Badger is designed to search and farm T10 Asteroid. Turn Avoidence on. Hit Brake if you see a Titan and go after the titan. The Approach work with the speedometer save from 995 meter to 12 meters. If you lost the contact with the asteroid the ship allway stop. The Antidrift is new and i dont have seen a ship that use something like that. It is possible to steer during flight and antidrift reduce the speed in the previous direction. Additinal the Antidrift reduce the evade from the Avoidence to minimal to avoid crashes in the side. With antidrift and a little patience it is possible to land the ship on the moon it works fine. The wet speed test was made with 864 Stacks Targium round 24 million kg more than the dry speed test. I have set the Adjustable Avoid speed to 60%, i usually use 90%. The mininglaser script adjust it self to the Tier of the Asteriod after scanning. You only need to Aim in the middle and let it works. The Ship has 4 Avoid Cluster and each of them has 5-6 ring of rangefinder. It is the perparation for Afk mining to center asteroid via the Avoid Rangefinder. 2 Cockpit - 12 Mininglaser 4 Orecollektor - 282 Battery - 36 T2 Fuelchamber enhanced 116 Generator t2 - 36 Spare Fullrods - Fasttravelcore - Automatic Adjust Mininglaser Pattern to Asteroid Tier - 3 Side Speedometer - Speedometer Based **Approach up to 995 Meter** - Speedometer Based Brake - Speedometer Based ** Antidrift (Stop Speed in y,z do sterring or after Avoid)** - automatic powermanagment with aim that the batterys at 95% - **Quad ISAN** - **Navisuite with 30 Waypoints** - Runtime Fuelrods/Propellant incl. excepted reach - Fuelstation for manually refill Propellant - adjustable yaw, pitch, roll, approach min down to 12m , approach max up to 20, Avoidspeed - Avoidsystem 4 direction with all possible variants - Streammode Button

BP: 2.5 M

Plasma Falcon (in DEV)

JamsJelly Edition

Ship

No attributes :-(

Exact same as MK ll with a plasma thruster for maximum speed! No motivation to complete this until there is more interest in starbase. Only Version left coming is an accurate interior to Son holo's ship

Ship: 3 M
BP: 10 M
3

[FREE] Jabber

Egomaniac

Fighter

Primary Thrusters: 14 units

The Jabber is a fast light fighter with four lasers. Although it has very light armour, it is very fast and quite manoeuvrable. The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. [Download the blueprint](https://github.com/vinteo/starbase-ships/raw/main/jabber/blueprints/jabber.fbe) [View the ship manual](https://github.com/vinteo/starbase-ships/tree/main/jabber) # Features The ship has the following features: - Four lasers with visual indicators for ammo, heat and power - Cargo lock beam crosshair - Aegisium plating - Standard Cruise function - Turtle and Sloth functions with adjustable rates - Transponder system with ping function - One resource bridge - Auto generator rate script with adjustable minimum rate - Six T2 generators with two T2 fuel chambers and two spare rods on racks - Radiators that provide more than adequate cooling - Two medium with 8,000,000 units of propellant - Propellant time and fuel time panels - 20 batteries - Six T2 box and eight T2 triangle thrusters providing forward thrust - Eight T2 manuever thrusters providing braking thrust - 18 T2 manuever thrusters - [ISAN Mono Waypoint System by Archaegeo](https://github.com/Archaegeo/Starbase/tree/45a9bb464cb71d7de7a214f8e665111d6b2b5989/ISAN-Waypoint%20System) - Timer panel - Odometer panel - Many extra slots for YOLOL or memory chips - Service hatches for easy access to fuel rods and weapon ammo - Top speed of close to maximum of 150m/s # Changelog ## v1.0.0 (Current) - 07/01/2022 - Initial release

Vault

Nomads [VIR] shipyards

Other

Ore Crates: 2,093 crates

2093 crates for extended station storage. If you rather spend the time mining instead of bolting.

BP: 150 K

Charleston

Edison Ltd.

Multirole

Ore Crates: 196 crates

The Charleston is a Multi purpose, ISAN supported, miner/hauler from Edison Ltd. and is designed to be used for medium range, efficient mining. The two turret mounted mining lasers use YOLOL in tandem to automatically mine any small to medium sized asteroids without having to move the ship, while larger asteroids require minor adjustment. This ship aims to be affordable without sacrificing any of the features that you would want in a mining vessel.

BP: 400 K

Annihilator Torpedo Frigate

ORION

Multirole

Primary Thrusters: 7 units

*pictures might show additional features, which are not included in the base model* **__Description:__** Since the beginning of the closed alpha ORION has been designing combat ships, ready to take on any challenge they may encounter and with the ever changing complexity of space combat, we now bring you our newest weapon the ANNIHILATOR Torpedo Frigate. This multi role weapon platform is designed to take anything out of the sky at the press of a button. Featuring 12 torpedo tubes with advanced tube selection and the newest tech in the cockpit, you can be sure that your strike will hit its destination. Fitted with a utility bay, in which a warp core, crafting benches, a respawn machine or even a deployment bay can be placed, your ship is always well suited for the scenario you are facing. With the newest state of the art ORION Navigation System you can be sure to find your destination even with your eyes closed. And don't think the ANNIHILATOR can't stand its ground, with two autcannon turrets even smaller targets can be taken care of. Now its your choice, will you adapt to the change? **__Features:__** - ISAN Quad - Automated ship systems - Combat focused armor - Durable cabling and piping throughout the ship - 12 Torpedo tubes - Transponder with ping feature - Radiator Cooling - Gunner Seat - and many more depending on your configuration **__Want to test it out first?__** If you are not sure about your purchase yet, please contact us with the information provided on the right site in the creator profile. We may address any concerns you have or take you on a test flight inside the ship. **__How to buy?__** To buy the ship please head over to our ship configuration form ( https://forms.gle/GnZMb4s3ZfHhSffR9 ), there you will be guided step by step to your new warship.

Ship: 8 M
7

[FREE] Lugger

Egomaniac

Hauler

Primary Thrusters: 90 units

The Lugger is a 832 crate hauler with two 10 ring plasma thrusters serving as its main engines to provide decent speed. However it is pretty much at its voxel limit so any additions or changes may be difficult without sacrificing crates. The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. [Download the blueprint](https://github.com/vinteo/starbase-ships/raw/main/lugger/blueprints/lugger.fbe) [View the ship manual](https://github.com/vinteo/starbase-ships/tree/main/lugger) # Features The ship has the following features: - 832 crates - Two additional seats for co-pilots in a large open bridge - All three crafting benches - Fast travel core - Standard Cruise function - Turtle and Sloth functions with adjustable rates - Transponder system with ping function - Two external and three internal resource bridges - Auto generator rate script with adjustable minimum rate - 30 T2 generators with 10 T2 fuel chambers and 20 spare rods on racks - Radiators that provide more than adequate cooling - 24 large propellant tanks with 216,000,000 units of propellant - Estimated propellant time of 5.5 hours and range of 3,000km - Propellant time and fuel time panels - 144 batteries - Two 10 ring plasma thrusters and 88 T2 triangle thrusters, all with T3 nozzles providing forward thrust - 36 T2 triangle thrusters with T3 nozzles providing braking thrust - 48 T2 triangle thrusters with T3 nozzles for maneuvers - [NavGrid by StandPeter](https://github.com/pcbennion/starbase-navgrid) - [NavCas by fixerid](https://github.com/fixerid/sb-projects/tree/main/NavCas), using custom avoidance system and ISAN 3 in 1 from [Compass by Firestar99](https://gitlab.com/Firestar99/yolol/-/blob/master/src/compass/README.md), with ability to load target from NavGrid - Warning lights and alarm for obstacle detection and avoidance, powered by 44 rangefinders - Speedometer by MoriWatari - Timer panel - Odometer panel - Many extra slots for YOLOL or memory chips - Top speed of 145m/s empty, 125m/s full of lukium ore # Changelog ## v1.0.4 (Current) - 04/01/2022 - Fixed obstacle detection warning lights and avoidance system ## v1.0.3 - 04/01/2022 - Added reset buttons for timer, odometer and avoids as current method does not work with duplicate panels ## v1.0.2 - 31/12/2021 - Replaced braking thrusters' nozzles with T3 nozzles as originally intended - Removed `nName`, `nX`, `nY` and `nZ` panels from navigation co-pilot console as duplicates interfere with operation ## v1.0.1 - 27/12/2021 - Added grates at the back and bottom of the ships that can be removed to access rear thrusters' hardpoints for easy repair ## v1.0.0 - 25/12/2021 - Initial release

Corvette

Geth-Industries

Ship

Ore Crates: 0 crates

Little fighter in the shape of a 63 corvette Armour plate throught 99% ducting only the prop tanks , batteries and hinges that needed cables 2 auto cannon nicley balanced Two Yolo chips for future upgrade . Enough space to store two spare auto cannon mags more if needed . Max speed . Intrested msg me in game Cheeran or discord Cheeran#5856

Ship: 500 K
BP: 1 M
10

Rechtshandig

Ark's Sparks

Other

Battery: 50,000 units

Ever wondered how your tiny little endo digits are going to get anything across to your friend several hundred meters away through gestures? Need a bigger hand? Introducing the CVMM-048C Rechtshandig, the only hand you'll ever need for signalling your fellow endos at range! Not only is this hand capable of flipping through gestures in quick succession, you can also fly around on it! Featuring full posability, a variety of preset gestures and even the ability to save 2 custom gestures of your own, there's no message that this third hand of yours won't be able to sign across! This ship is right-handed. Depending on demand I may make a left-handed version. - P.S: Please gesture like a responsible endo! Arkhonus is not responsible for any violence arising as a result of misuse of the gesture functionality. - P.P.S: Don't grab stuff with it. It may clang and you may get yeeted to the ends of the universe. - P.P.P.S: Using this ship as a rocket punch will void the warranty. **WARNING:** - Do not change poses while in flight. Acceleration from flight will affect the movement of the robotic arms, and potentially get them stuck on each other... or worse, in each other. - Reset the pose using the reset button every time you despawn the ship or leave it unattended, in order to avoid having the rotations glitch out.

BP: 200 K
2

Forty Two

Moon Designs

Explorer

Ore Crates: 0 crates

The Forty Two: Warp Capable, Max Speed with Auto Cannons , Speedo and Prop and Rod Calc. Seats Six Endos and has Gullwing doors that hold Tripods, also has spot on top for rear facing Tripod. $175.000 for BP Contact Forty for Purchase Arma United Discord https://discord.gg/2gzFFZJ3

BP: 175 K
5

[FREE] Quester

Egomaniac

Multirole

Ore Crates: 24 crates

The Quester multi purpose command or explorer ship that is fitted with a medbay with a reconstruction machine and a workshop with all three crafting benches. It also has a large main hall that is designed to be large enough to fit the capital ship nav logger (not included in blueprint). However the owner is free to fit the hall for whatever purpose that is desired. The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. [Download the blueprint](https://github.com/vinteo/starbase-ships/raw/main/quester/blueprints/quester.fbe) [View the ship manual](https://github.com/vinteo/starbase-ships/tree/main/quester) # Features The ship has the following features: - Spacious interior with large main hall ready to be fitted - Two additional seats for co-pilots in a large open bridge - Workshop with all three crafting benches and three resource bridges - Medbay with a recontruction machine - 24 ore crates to store ore for refills - Fast travel core - Standard Cruise function - Turtle and Sloth functions with adjustable rates - Transponder system with ping function - Two external and four internal resource bridges - Solar panels which can generate up to 4,300 EPS of power - Auto generator rate script with adjustable minimum rate - 30 T2 generators with 10 T2 fuel chambers and 20 spare rods on racks - Radiators that provide more than adequate cooling - 16 large and 40 small propellant tanks with 184,000,000 units of propellant - Estimated propellant time of 10 hours and range of 5,000km - Propellant time and fuel time panels - 72 batteries - 36 T2 box and 124 T2 triangle thrusters, all with T3 nozzles providing forward thrust - 36 T2 triangle thrusters with T3 nozzles providing braking thrust - 48 T2 triangle thrusters with T3 nozzles for maneuvers - Extra two small propellant tank with its own resource bridge for emergency refueling - Eight extra hardpoints (all cabled and piped) - [NavGrid by StandPeter](https://github.com/pcbennion/starbase-navgrid) - [NavCas by fixerid](https://github.com/fixerid/sb-projects/tree/main/NavCas), using custom avoidance system and ISAN 3 in 1 from [Compass by Firestar99](https://gitlab.com/Firestar99/yolol/-/blob/master/src/compass/README.md), with ability to load target from NavGrid - Warning lights and alarm for obstacle detection and avoidance, powered by 44 rangefinders - Speedometer by MoriWatari - Timer panel - Odometer panel - Many extra slots for YOLOL or memory chips - Top speed of 140m/s before main hall is fitted # Changelog ## v1.0.4 (Current) - 07/01/2022 - Fixed reconstruction machine not assembled correctly ## v1.0.3 - 04/01/2022 - Added reset buttons for timer, odometer and avoids as current method does not work with duplicate panels ## v1.0.2 - 31/12/2021 - Replaced braking thrusters' nozzles with T3 nozzles as originally intended - Removed `nName`, `nX`, `nY` and `nZ` panels from navigation co-pilot console as duplicates interfere with operation ## v1.0.1 - 25/12/2021 - Fixed centering speed for `FcuBackward` lever - Added missing `Fuel` variable to memory chip to fix fuel time panel - Added solar panels to generator room ## v1.0.0 - 22/12/2021 - Initial release

Brochet

Happy Ship Shop

Fighter

Dry Max Speed: 150 m/s

The Brochet is a heavy fighter that packs a punch It's main features are : - 28 autocanons - double layered armour ( mainly aegissium + charodium in the important places ) - speedometer - Range calculator - Fast travel - roughly 1000 km of range - 4 different settings for sensitivity - ISAN quad - extended fins and resource bridges for crewmates with tripod armament - range finder aim assist The main focus of this ship is going to be medium / light fighters and anything that is not protected by thick layers of armour It's main role is to ensure complete domination of space in a given area It gets the job done x) Interested ? any questions ? Come and chat on the discord : https://discord.gg/q5c28XAjtZ

BP: 1 M

Barracuda

Happy Ship Shop

Fighter

Dry Max Speed: 150 m/s

The Barracuda is a heavy fighter that packs a punch It's main features are : - 20 lasers - double layered armour ( mainly aegissium + charodium in the important places ) - speedometer - Range calculator - Fast travel - roughly 1100 km of range - 4 different settings for sensitivity - ISAN quad - range finder aim assist The main focus of this ship is going to be heavily armoured targets such as other big fighters It's main role is to ensure complete domination of space in a given area It gets the job done x) Interested ? any questions ? Come and chat on the discord : https://discord.gg/aWES7cN3uc

BP: 1 M
9

[FREE] Shifter

Egomaniac

Miner

Ore Crates: 450 crates

The Shifter is a 450 ore crate capacity fast travel capable mining ship with a spacious interior allowing for multi crew operations. The controls, tools and features are similar to the [Stocker](https://sb-creators.org/makers/Egomaniac/ship/%5BFREE%5D%20Stocker). The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. [Download the blueprint](https://github.com/vinteo/starbase-ships/raw/main/shifter/blueprints/shifter.fbe) [View the ship manual](https://github.com/vinteo/starbase-ships/tree/main/shifter) # Features The ship has the following features: - 450 ore crates - Spacious double level interior - Two additional seats for co-pilots - Fast travel core - Standard Cruise function - Turtle and Sloth functions with adjustable rates - Transponder system with ping function - Four mining lasers on turrets that point towards asteroids with pulse and sweeping - Two ore collectors that point towards asteroids - Material scanner with display of materials in stacks - Approach and auto mine functions - Two external and four internal resource bridges - Auto generator rate script with adjustable minimum rate - 32 T2 generators with 12 T2 fuel chambers and 24 spare rods on racks - Radiators that provide more than adequate cooling - Nine large propellant tanks with 81,000,000 units of propellant - Estimated flight time of 4 hours and range of 2,000km - Propellant time and fuel time panels - 96 batteries - 42 T2 box and 124 T2 triangle thrusters providing forward thrust - 48 T2 triangle thrusters providing braking thrust - 72 T2 triangle thrusters for maneuvers - Basic crafting bench to craft refills (will need to bolt own meter upgrade for T2 refills) plus the other two benches - Extra two small propellant tank with its own resource bridge for emergency refueling - Two extra hardpoints (all cabled and piped) - [NavGrid by StandPeter](https://github.com/pcbennion/starbase-navgrid) - [NavCas by fixerid](https://github.com/fixerid/sb-projects/tree/main/NavCas), using custom avoidance system and ISAN 3 in 1 from [Compass by Firestar99](https://gitlab.com/Firestar99/yolol/-/blob/master/src/compass/README.md), with ability to load target from NavGrid - Warning lights and alarm for obstacle detection and avoidance, powered by 36 rangefinders - Speedometer by MoriWatari - Timer panel - Odometer panel - Many extra slots for YOLOL or memory chips - Top speed of 135m/s when empty # Changelog ## v1.0.3 (Current) - 04/01/2022 - Added reset buttons for timer, odometer and avoids as current method does not work with duplicate panels - Added `Lights` and `Doors` buttons on the pilot left console as well - Swapped `NavGrid` `Up` and `Down` button positions - Moved some plates that was positioned wrongly below the ship ## v1.0.2 - 31/12/2021 - Removed `nName`, `nX`, `nY` and `nZ` panels from navigation co-pilot console as duplicates interfere with operation ## v1.0.1 (Current) - 21/12/2021 - Added Reset ISAN button ## v1.0.0 - 20/12/2021 - Initial release

6

[FREE] Eco 1 starter ship

Happy Ship Shop

Miner

Ore Crates: 128 crates

This is the Eco 1 it is meant to be a pleasant starter ship. It aims to be comfortable and simple to use and allow any new player to go to bigger ships as fast and as easily as possible. This BP can be used if you have a friend / corporation player that is new to the game and that you would like to help without ruining their early game experience It's main features are : - 128 crates - 142 m/s dry - about 600 to 700 km of autonomy - 2 lasers - 1 collectors - 1 scanner It boasts as much yolol as I could possibly cram into the ship This means it has : - ISAN - Speedometer - my autonomy calculator - my scanner display system - my warning system - auto battery and generator management You can get it for free on my discord at the following link : https://discord.gg/fFbjR5r88w

BP: 1
3

Solaris Explorer MK II

Omygron

Multirole

Flight Time: 22 hrs

A small, purely solar powered scout spaceship with 5 engines that is controlled in 2 groups. Drive and navigation engines are separated from each other in order to save fuel. When the energy is full, the excess energy is used up again in a boost. Values differ depending on the use of the engine - Speed: 85m/s-113m/s-145m/s - Range: 7050km-6250km-4800km - Flight time: 22h-15h-9h Scripts and extras: - ISAN 2.5 Mono - Evadedrive (dodge script) - Solardrive MKII (automatic control of the drives depending on the incoming energy with manual bypass switch) - Timescript for battery and fuel remaining time - Ore scanner - Delta (compass) - Tutel button - Aim button - Isan block button button indicator for: - Savezone - Damage zone - Station allowed Flight time and range are only dependent on propellant gas and can be greatly increased with pocket refueling. - Ship Cost with Ore - 65k - Ship Cost no Ore - 200k

Ship: 65 K
2

Mudskipper

Red Moon Dynamics

Ship

No attributes :-(

FREE BLUEPRINT HERE: https://www.redmoondynamics.com/mudskipper The Mudskipper is a simple station hopper. The perfect little ship to get you around. Flex that signature Red Moon style as you zip your way around origin, or from station to station. As a gift to the community this blueprint is available for free to download from the link above.

Mozark

Geth-Industries

Ship

Ore Crates: 768 crates

Presenting the do it all , mining , salvage , hauling a symphony in ship design . For thrust we have 36 ring Plasma rocket coupled with 80 T2 box thrusters . For power we have 16 Enhanced T2 Fuel chambers coupled with 36 T2 generators 74 Battery cells ensures you have just enough juice to feed the thrusters as the generators kick in . Andvanced flight control unit with hover and left right capabilities , so moon landing is viable Warpgate core ready . We have 6 mining lasers in a circular array with 3 ore collectors making you money baby . Salvaging , I did say salvaging , we have two medium sized Cargo lock Frames , you can fit 4 box thrusters in each chamber , or you can use the chambers as backup propellant storage . The Mozark is slim in profile , in its slim fram e design it sports a whopping 768 ore crates . Access hatches on the top of the Mozark for easy generator maintenance . Mining light at the front of the ship which illuminates the ore so you can see what you mining . Max speed empty 135m/s with a 30000 ton load . Armor plating aroung the explosive gas tanks and batteries . Comprehensive Asteroid avoidance system . Tested and as long as you turtle at 60% thrust when you flying without cargo im 100% confident that you wont have any impacts . 60% throttle stops the ship rubber banding , and gives the asteroids time to fully materialize . Once your heading back you can whck it up to 100% throttle . At 60% throttle your flying at 148 m/s . Yolo Generator efficiency Asteroid avoidance Impact warning lights which indicate where your going to hit if your were going to hit which you won't . Isan Mono with velocity Variable Turtle mode 30% 60% 100% Asteroid auto approach system Mining laser deploy and pulse Ore collector on off Navigation lights Material scanner If you interested pop me a message in game "Cheeran" or on discord Cheeran#5856

BP: 9 M
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