Starbase Ship Shop

Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!

Learn the basics of buying and selling here. More features coming soon!

Starbase Ship Shop and sb-creators.org are a fan made, community run organization, and are not associated with FrozenByte Oy


10

Fuel_Send_Frigate (Heat Updated)

Dragon_Ventures

Multirole

Item Crates: 0 crates

This is a simple Fuel tanker, made to keep your deep station ships fueled! It also includes the 3 crafting benches in the aft, so you can craft whenever and wherever! Get to where you are going safely with the Anti Asteroid rangefinders on the front, ensuring you can operate anywhere in the belts! Update 9/13/21: added warp core, ported in 2.0 version of AA system. fixed loose wiring causing small yaw imbalance Update 5/11/22: removed warp core, added heatsinks. added decals on side. update buffed storage capacity to over 1 billion prop. This makes a great support ship to park in your deep stations, providing both fuel and a way to craft parts/repair ships if they become non-functional near your station. Features: -over 1 billion million propellent -288 T2 fuel rods -50,000 km approx range -approx 135 m/s speed with no ores. -6 t2 fuel input units, 3 generators per -96 t2 triangle thrusters forward drive -32 triangle thrusters attitude control, extremely responsive pitch and yaw, roll is sluggish. -24 crates of storage to bring repair materials along -Tool wall under pilot seat to bolt hand-tools to (tools not included in BP) -1 passenger seat to pickup suspicious hitchikers -3 crafting benches in aft compartment -5 Resource ports, 1 in pilot section, 4 in aft to fuel up multiple ships at once. -AA system, with simple YOLOL scripts to keep you in one piece! -Deflector beams on front as a second line of defense against asteroids! -Stylish Minecraft inspired texture to remind you that 90% of the ship is explodable! -ISAN mono, latest version -cruise, turtle mode -transponder

BP: 300 K
1

Shifter X

Egomaniac

Miner

Ore Crates: 450 crates

The Shifter X is a premium version of the [Shifter ](https://sb-creators.org/makers/Egomaniac/ship/%5BFREE%5D%20Shifter) with T3 generators, fuel chambers and thrusters. # Comparison | | Shifter | Shifter X | |---|---|---| | Thrusters | T2 | T3 | | Top Speed (empty) | 135m/s | 140m/s | | Generators | T2 | T3 | | Fuel Chambers | T2 | T3 | | Enhancers | T1 & T2 | T1 & T2 | | Power Generation | 63,000eps | 72,000eps | | Laser Convergence | Approximation | Precise | # Purchase Blueprint The blueprint is available for purchase on the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). # Changelog ## v1.0.1 (Current) - 28/12/2022 - Renamed `Material` panel to `Materials` - Fixed upper limit of laser pitch control - Added cruise safety chip - Added lasers safety chip - Added missing "X" to name decal ## v1.0.0 - 03/12/2022 - Initial release

BP: 500 K
1

Ratatoskr

Ark's Sparks

Multirole

Ore Crates: 96 crates

*Note: Pathfinders in Ark's Sparks terminology refers to short-mid ranged ships carrying nav loggers. They are not intended for ultra-long distance flights from Eos to distant moons - only for use within the same belt, or to a submoon. AS pathfinders also feature light mining capabilities to help with establishing stations.* Model Number: SCPFM-041E Name: Ratatoskr Type: Pathfinder Features: - Nav logger - Dual-mode asteroid avoidance v2 - 92 crates - Speed: 145 m/s (dry) - AlterraOS Type T - All-purpose mining capability with 4x ventral mining laser turrets - Luxurious interior - Secondary ventral cockpit for surface mining - Onboard reconstruction machine - Both furnaces - Lower deck is a cargo bay with small flatbeds. By default it has a few small CLFs, but they can be easily removed and replaced with a handful of ore crates or ore cubes. The Ratatoskr is designed primarily as a pathfinder, and is expected to be used to fly ahead of a capital ship within a belt or to a nearby submoon to log jump coordinates and establish a small station. It debuts the AlterraOS Type T, a mining system designed primarily for surface dredging and flattening, but that can also be used on normal asteroids though slightly less effectively as compared to Ark's Sparks' flagship mining system, the LagannOS.

Ship: 4 M
6

R.E.A.S MK3 ( Solar nav ship )

Leolix Shipyard

Explorer

Flight Time: 278.06 hrs

R.E.A.S 114000km rodless auto solar 2 axis -------------- https://www.youtube.com/watch?v=sTd2jE3_XSI the R.E.A.S ( rodless explorer automatic solar) is a full auto solar explorer ship that can track sun on 2 axis (roll of the ship and pitch of the solar panels) we made a memorabilia to the jelly bean and solar explorer who gave us the inspiration buttons - SR ( allign the ship and solar panels) - RED button ---> emergency fuel chamber ## Features : ------------- - Solar YOLOL // Mr. T. - Display % Batteries Gas // myself ## Components : -------------- - 90 larges prop. tanks - 32 T3 Maneuvering triangles thruster Box - 32 T2 Forward trhusters Box - HeatSinks - 2 Emergency fuel chamber rods red button Special home made as a practical joke. special thank to Freefall.

BP: 4 M
10

Solar_Longrange mk1

Supahffej

Ship

Flight Time: 100 hrs

The pinnacle of affordable, long range, solar space exploration is finally here! Solar_Longrange mk1 is the solution for affordable high speed long range deployment! Boasting 450,000,000 propellant this ship can 100% sustain power from the sun! **INCREDIBLE 73,500km range** **144m/s with included t3 nozzles - refit t2 nozzles for even more cost savings!*** Extremely cost effective compared to other long range ships! $499,000 to print! This ship design has traveled to unknown 1 and its satellites! Proven design with important life/ship saving features! -afk mode makes sure your ship won't turn due to glitches, desync, and connection issues -solarspin mode rotates the ship on axis to keep the sun within 10 degrees of the panels -Easily accomodates removable warp core -Easily accomodates crafting benches to extend your range to inifnity! -Dedicated LARGE refuelling tank/system to refill propellant in the field!

Ship: 1.5 M
BP: 250 K
4

Corner Block Storage

XgC Industries

Other

Battery: 10,000 units

Did you just come back from a huge ore run with a load of cargo, only to find out that your station inventory is full, and now you have nowhere to put it? Well I have the solution. I present the "Corner Block Storage". Modeled after the 24x24 corner block piece in game. 2093 cargo containers. The most you can have within voxel limit. >>>>PLEASE NOTE: This is not a ship. It's mass overflow storage only.<<<< BP is available for purchase in the HLA Shipshop Discord. https://dsc.gg/hla

BP: 200 K
4

DragonHaul576P

Dragon_Ventures

Hauler

Primary Thrusters: 234 units

The next gen haulers From Dragon_Ventures are here! With the support of our amazing customers and their feedback, combined with 100's more hours of SSC, YOLOL and gameplay to draw upon, we have created an even better hauler than our last-gen 480! As a thank you, returning customers of the Dragon_Haul_480 will receive a 500,000 credit discount on all models. This craft was created with the intention of offering 3 models for any customer to find one to match their gameplay style, and deliver exceptional performance to boot The 3 models are P-retty, E-fficiency and M-ining/military) (M model coming soon)! P model purchases include the E versions (E2 and E3) as a bonus, and can upgrade later to the M model for only 500,000 more! This is the P model, which is short for Pretty Plates! The target customer of this version is for players who do not care about pure stats, and want a nice looking ship that can still do it's job! This is perfect for running hauling runs with your mates to markka and killing time out and about in the belts! She is a bit on the chunky side, but due to her T3 propulsion and maneuver thrusters she is just as responsive as lighter craft! This also enables her to withstand assault for a couple seconds more than the E model, giving you time to react to the threat! All models include the new 2.0 system of Asteroid avoidance, which has been updated to handle more edge cases, and fit onto one chip, whilst maintaining the same .6-.8 detection time of previous iterations! It will automatically cut throttle, hit the breaks and strafe away from the threat. Afterwards it will resume it's previous thrust, so you don't have to manually interact with it! But that is not all the protection you have! A 1 meter gapped and plated grille also defends your precious bits from the cold, hard, uncaring rocks, so anything your AA misses, it will catch for you! It also doubles up as a shroud to cover up the ugly look of hundreds of rangefinder beams. Also in the P model is a live editing YOLOL work station, and crew accessible controls , allowing your crew (or yourself, the AA is pretty good) to walk around the ship and do more than stare at the clouds ahead. The bifurcating generator doors for the front and rear bay separate the exploding bits from the crew, reducing the chance of accidentally blowing yourself up with misclicks. Repairability was also considered, so engine clusters and the front rangefinders are all able to be accessed from behind the grille of the ship, and the cargolock is perfect for bringing spares along. All models include Cargolock frame to haul items and spare parts to where they need to go, all 3 crafting benches and ISAN navigation waypoint system, which can be operated from both the pilot seat and cabin. An avoid counting system lets you know how much frustration you have avoided while AFK, as well as blinking lights and sounds while the AA is avoiding if you are nearby so you can watch it go! A warp core is included by default, but can be stripped before printing your ship for additional space, which you can cram more ore crates, fuelrods, prop, a cargolock or more into! Blueprint Files will be delivered in a .rar file so you can choose which models and version to build, as well as a bundled user guide .txt so you can have common questions answered! This model's speeds as measured by transponder hide settings are as follows: --Dry speed is ~135 m/s with 920 meter stopping distance. --wet (14,000) speed is ~110 m/s with 650m stopping distance --wet (24,600) speed is ~92 m/s with 550m stopping distance 5893 km Rod range, 36 gen units, 12 chambers w/ t1 enhancers. 24 backup rods 1801 km propellent range with 9 large prop tanks. More can be added in the access halls/warpcore room if you need more range w/o a pit stop.

BP: 2 M
6

M1280

Nomads Shipyards

Multirole

Ore Crates: 1,280 crates

The M1280 has 1280 ore crates, who would have thought that? Simply put it is the biggest mining ship on sale currently. It can fly 3000+ km, doesn't care about the new belt density and compared to most ships sold here it is actually tested and in active usage. Features include: - Autopilot + Compass + Waypoints - Automated avoidance system - Automated mining lasers - High visibility cockpit - Continuous ore scanner script - 1280 crates, just to make sure you aren't confused

Ship: 5 M
BP: 50 M

[Free] OSA Ghast Mk2

Open Source Armada

Multirole

Dry Max Speed: 150 m/s

Latest variant of the Ghast, now with 20 missiles for bombardment. Since its release the Ghast has been used as my test bed for missile and torp testing before committing to a specific new design. When the 5 pod launcher was finally added, they easily attached to the Ghast, and was very reliable (for missiles anyway). The default scout variant has also been updated with some of the new additions made on the launcher variant. //Download// https://github.com/Open-Source-Armada/OSA-Ghast-Mk2 //Specs// Comes unarmed for scouting or with 20 missiles for bombardment. LaunchMissile+ and LaunchTube+ are your missile triggers, bind both to the same key, this system uses no yolo and is a simple way to cycle and launch missile tubes. CenterSensePlus and CenterSenseMinus is your standard sensitivity, Adjust both to your preferred flying sensitivity. AimMax- and AimMin- is your Aim hotkey, Bind both to the same keybind, this will lower your sensitivity, Adjust MinSensePlus and MinSenseMinus to change Aim sensitivity. AimMax+ and AimMin+ is your Boost hotkey, Bind both to the same hotkey, this will raise your sensitivity, Adjust MaxSensePlus and MaxSenseMinus to change Boost sensitivity. Ship is set to both fly and aim at a smooth sensitivity (tune to your taste), Aim keybind lowers the limits for sniping, Boost keybind removes these limits allowing for faster pitch/yaw. 150 m/s max speed using T2 manoeuvre thrusters, no trails. 104255.96 kg in weight without missiles, 131225.469 kg armed with missiles. Two small prop tanks for 2 million prop, 1 hours 10 mins estimated flight time. One T1 fuel chamber + Two T1 generators, gens idle at 14.5% for 8 hours 30 mins idle time, estimated flight time 2 hours 30 mins. Basic script for current Fuel/Prop times. Uses basic FCU, roll is performed using Roll_Left and Roll_Right buttons, this is to allow fast handling by isolating the roll thrusters from the FCU/MFC. //Tactics// Despite the very hindersome bugs launchers and their munitions have, the 5 pod launcher is surprisingly reliable. Reliable enough for them to be mounted onto the cheap, fast and stealthy hull of the Ghast, making it a fun and easy way to deploy the max amount of missiles onto a target. Unfortunately all missiles/torps have a chance of failure on launch due to bugs, and the ordinance itself is well known to fail at hitting moving targets, limiting there use. Where I personally see use, even if bugs are fixed, is in station bombardment and breaching. Small or large bombers may be a key aspect to siege warfare, and thus I believe small, cheap and stealthy bombers will be very valuable in the possible future. The Ghast has excellent range for a tailless ship, and can carry all its missiles at max speed. Low tech components keep the potentially one way mission more cost effective, missiles are only cheap to a point. Could possibly be used to ambush stationary ships, like surface miners.

Ship: 1
BP: 2
1

[FREE] Hopper

Egomaniac

Other

Battery: 40,000 units

The Hopper is small personal transport that can be used to quickly get around a station or taking short trips. The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://github.com/EGO-Tech/starbase-ships/raw/main/hopper/blueprints/hopper.fbe) [View the ship manual](https://github.com/EGO-Tech/starbase-ships/tree/main/hopper) # Features The ship has the following features: - Standard Cruise function - Turtle and Sloth functions - One resource bridge - Auto generator rate script with adjustable minimum rate - Three T2 generators with one T2 fuel chamber - Radiator and heat sink that provide more than adequate cooling - Two small tanks with 2,000,000 units of propellant - Four batteries - Four T2 triangle thrusters providing forward thrust - Four T2 manuever thrusters providing braking thrust - Eight T2 manuever thrusters # Changelog ## v1.1.0 (Current) - 24/07/2022 - Added roll thrusters ## v1.0.1 - 24/07/2022 - Fixed centering speed of `FcuBackwards` lever ## v1.0.0 - 24/07/2022 - Initial release

1

Eselin H

Ark's Sparks

Hauler

Ore Crates: 216 crates

Model Number: HHBRS-077D\ Name: Eselin H\ Type: Blockade Runner Hauler\ Features: - Speed: 150 m/s (dry, boost level 2), 135 m/s (wet, 26k mass, boost level 3) - 216 crates - Small frontal profile for squeezing through asteroid fields - Multiple boost settings The Eselin H is a small and fast 216-crate hauler. It is targeted mainly at fledgeling companies building towards capital ships and also traders plying their wares in contested space, with the speed to keep pace with interceptors in a straight line and the advantage of a small frontal profile making asteroid collisions far more unlikely despite its sizable crate count. It comes with variable boost levels similar to the Holsteiner B, allowing sets of thrusters to be switched off for fuel efficiency. It can easily hit 150 m/s on boost level 2, but boost level 3 will be needed when loaded down. An extra set of modular thrusters will be designed at a later date that can be welded onto the sides to further increase wet speed, sacrificing the profile slightly. The ship is already overgenned as is and can support even more thrusters.

BP: 3 M
6

[FREE] Sower

Egomaniac

Other

Battery: 200,000 units

The Sower is a starter ship designed to only require safe zone ore to build. It is quite fast and cheap, and with 36 crates, it makes a decent ship to use to help with the grind towards a more advanced ship. The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://github.com/EGO-Tech/starbase-ships/raw/main/sower/blueprints/sower.fbe) [View the ship manual](https://github.com/EGO-Tech/starbase-ships/tree/main/sower) # Features The ship has the following features: - Standard Cruise function - Turtle and Sloth functions with adjustable rates - Transponder system with ping function - One resource bridge - Auto generator rate script with adjustable minimum rate - Six T1 generators with two T1 fuel chambers and four spare rods on racks - Radiators and heat sink that provide more than adequate cooling - 12 small tanks with 12,000,000 units of propellant - 20 batteries - 32 T1 triangle thrusters providing forward thrust - 16 T1 manuever thrusters providing braking thrust - 32 T1 manuever thrusters - ISAN Mono - Top speed of 140 m/s empty # Changelog ### v1.1.0 (Current) - 23/05/2022 - Added heat sink - Reduced amount of radiators to only one base and two extensions - Replaced `RadiationRate` panel with `HeatTransferRate` ## v1.0.1 - 16/03/2022 - Fixed centering speed for `FcuUpDown` lever - Removed the single YOLOL rack label - Fixed back cable for memory relay getting in the way - Added missing ducts, cables and pipes for back radiators' hardpoints ## v1.0.0 - 11/03/2022 - Initial release

4

Puddle Jumper stargate A [Updated]

Leolix Shipyard

Ship

Flight Time: 3.209 hrs

Puddle Jumper ======= Strength factor 110, Leolix shipyard is proud to present my attempt to do the "Jumper" :D, So here goes nothing, she's a O.G shuttle but can get a warpcore on her bottom easily. not much to say about her, its pretty basic and simple it was mostly intended to do players transportation. ## Features : ------------- - Approach // Archaegeo - Display % Batteries Rods Gas and individual progress bars for rods // myself - Diagnostic display, durability, strength factor // myself - Generator manager // Jericho - Turtle and Cruise ## Components : -------------- - 2 T2 Fuel chambers - 6 T2 Generators - 8 small propellant tanks - 22 T3 Maneuvering Thrusters - 8 T3 thrusters Box - 6 Cooling cells - 2 HeatSink - 8 Batteries - 4 Radiators ext. - 2 Radiators base - 1 RangeF. *need to wait I'll keep it updated as long as i play* * Don't hesitate to message me on discord i will help the best i can if you have any trouble.

BP: 1 M
8

RoidPlow [FREE]

Roman Shipyard

Ship

Ore Crates: 300 crates

RoidPlow A OP 300 cargo fast miner that's designed Mine the safe zone with its giant Plow like extremity that easily funnels roids into its 6 Constant Laser Array that Vaporises roids in seconds. Its so effective it should be illegal.

3

M52 (Banana)

Nomads Shipyards

Miner

Aegisium: 10.9 stacks

The M52 (nickname Banana) has 52 ore crates. It is an affordable and fast miner for new players or for dangerous mining operations. It can fly 2000+ km, doesn't care about the new belt density and compared to most ships sold here it is actually tested and in active usage. If you bring the ores I will only charge 10k credits to print it for you. Features include: - Autopilot + Compass + Waypoints - Automated avoidance system - Automated mining lasers - High visibility cockpit - Continuous ore scanner script - 52 crates, just to make sure you aren't confused

Ship: 10 K
BP: 5 M
3

Blitz

Happy Ship Shop

Miner

Dry Max Speed: 150 m/s

this is the Blitz, a frontline torpedo runner It's designed to deliver 20 guided torpedoes at close or long range an 10 lasers to finish whatever survived the impacts The torpedoes can be launched by pair or an a 20 salvo The ship is lightly armoured in order to keep a max speed an excellent acceleration / deceleration / direction change. It is best suited for hit and runs It's other features include : - my range calculator - speedometer - sensitivity manager - power management Come and check it out on the discord : https://discord.gg/dE4ZHXyuXy

BP: 3.5 M
3

HKAS Little Dolphin

[HKAS]

Other

Battery: 1,000 units

Small and nimble, the Little Dolphin is a personal transport that can get you from A-B. Using a tier one fuel chamber, it has lower running cost. Get you Little Dolphin today! It is now FREE!!! Join our discord to get it! https://discord.gg/nHreBnTFJe

2

Nebula

Subzero Ships

Miner

Ore Crates: 126 crates

The Nebula is a fast and medium sized ship with 126 cargo crates for hauling and 2 mining lasers for mining. It comes with a full interior to walk around in and a secret panic room. The Nebula is an advanced mining ship. Please DM TheHappyWaffle#3024 on discord to buy this ship.

Ship: 900 K
BP: 2 M

Bat Tumbler

JamsJelly Edition

Ship

Ore Crates: 0 crates

With this Fast Fighter and iconic look you wont fear the Dark you'll be the DARK! You can be the vigilantly the galaxy has needed. no crates 2 autocannons 2 generators w/ tier 2 Enhancers charodium plated from the underside mainly (for balance) sliding top entrance / exit as seen IRL version its fast but have yet to actually clock the speed 8 small batteries 3 heat sinks 8 rear triangle thrusters 1 box thruster extra room for yolol working on finding room for isan final paint scheme is Black with Grey/White accents (will customize upon request) message Jamsjelly #6931 on discord for purchase or inquiries

Ship: 1 M
BP: 2 M
4

Terrorbird 3R TEEMOE

PinkGoo‘s Surplus

Fighter

Primary Thrusters: 24 units

Won the 3v3 tournament, how can it be bad? 3 Rails and overthrusted to shit Made by 2x tournament winner Pinkgoo

BP: 16
8

Pod Racer - Volterra

Shipwright CO

Multirole

Battery: 190,000 units

**Volterra** is a land speeder inspired by *Star Wars*. The **Volterra** is the first in the series of pod racers that I will be putting out. Our company will also be hosting a Pod Race on the moon when bases are enabled (TBD). If there is a pod racer you are specifically looking for, you can contact me on discord with a picture or name of the existing racer. *Discord:* **Knox#9473** *In-Game:* **Shipwright**

Ship: 230 K
BP: 320 K
12

Skyline HMV

Turkeysandvich

Multirole

Ore Crates: 320 crates

!Heat Ready! Introducing the second mining type ship in the LLROE range, the Skyline is the company's first fast travel and moon capable ship. Features include: - 320 ore crates - 4 Lasers and 2 collectors, with 3 default presets - 145 m/s top speed, with approximately 120 m/s top speed with heavy ores - Extreme maneuverability for a ship of this size class, with easy tuning of ship controls based on preference - Ability to perform VTOL on moon surfaces, even with a full load of ore, thanks to it's 35 m/s vertical top speed - Fully fleshed out interior, with easy access to most ship internals through access panels or simple pathways - Full crafting table suite AND an endo reconstruction machine, in case of mining 'accidents' - LLROE's brand of asteroid avoidance - ISAN Navigation suite with waypoint system - Plenty of room to add additional upgrades, including a preset hardpoint on top for mounting of a manned turret - Fully plated exterior, to protect core components and the ship - Double paned windows, to maximize bullet resistance while maintaining visibility

Ship: 7.25 M
4

Mini Surfaceur

Ouroboros ship

Miner

Ore Crates: 507 crates

The MINI SURFACEUR is a ship specialized in mining the surface of the moons. After several months of development within our corporation we offer you the latest version, the Mk5! With these 3 laser arms installed in staggered rows with a gap of 36cm between each laser, one passage of the Mini Surfaceur is enough to mine 99% of ores present in the ground. To achieve this result, many solutions were tried. The drill type surface miners are too slow, too dependent on server performance (lag) and finally not efficient. That's why we chose the solution of “sweeping” the floor. Push the Mining Button, open a Mini-beer, watch the last episode of your favorite Mini-serie and come back to admire the result in 20 minutes! --- ** Attributes : ** - 507 Crates - 13 Bridges - 4 lasers designator (perfect for aligning the ship with a trench already made) - 30 Mining lasers - 10 Ore collectors - 48 Fuel chamber T2 - 144 Generator T2 - 12 Large propellant tank - Mining Autonomy: 1h+ - 2500 km range - Dry Max Speed : 140m/s - Mining tool hand - Continuous mining --- ** Main features : ** - 2 completelly fonctionnal cockpits to suit your needs / have redundancy. - Sensitivity Setting. - Surface approach (button >10km). The lever to the pilot's right sets the height from which the thrusters kick in. Example if you set the lever to 300m the ship will stop at 50m from the ground. It is set as a base at 650m for a stop at 400 (everything obviously depends on the performance of your pc). So use with caution, on the contrary you can set it to 999m if you want a safety margin. - Landing (button <1km) - Mining lasers length adjustment (between 10 and 20m). - Auto advance (You can change SpeedMin,SpeedMax, ForceForward, ForceBackward). Very important, these settings are differents depending on the moon. Grounds haven’t the same density. - Auto Stop Timer As this ship can work alone, you can select the mining time (10min, 20min, 60min, etc...). - Front Protection (During a mining session, the ship stops when it detects an obstacle). - Big Front Screen for custom text - Fuel and Gas Protection (less than 30% orange light, less than 10% red light and the ship stop). --- ** Price of the BP : ** Very Inexpensive to produce, it is ideal for "beginners" - BP only : 12M credits (Half Price for old Surfaceur customers) - ** PACK ** BP Surfaceur + Mini Surfaceur : 26M credits - ** PACK ** BP Surfaceur + Mini Surfaceur + Magellan chip : 31M credits ** Why this pack can be attractive ? ** Magellan is the moon with the best performance (no lags). You will find a lot of Xhalium and it’s the most expensive resource (16k credits / stack). Normally the chip sold alone is 12M credits. So we sell you the BP + Magellan chip for 17M credits. --- ** - Discord : https://discord.com/channels/752572414713397298/1021140536003928064 ** - ** Video coming SOON ** ** - https://www.youtube.com/watch?v=NmNHvnFzcmg ** ** User manuel 3 parts ** ** 1 - https://www.youtube.com/watch?v=kkttVFUsCkU ** ** 2 - https://www.youtube.com/watch?v=OhjLbW8wlLU ** ** 3 - https://www.youtube.com/watch?v=lUUMR2nMrI0 ** --- We chose to sell the BP rather than the ship to allow you to modify it as you wish. This unfortunately exposes us to a massive sharing of BP beyond our control. We therefore rely on the fact that the starbase community is mature and respectful of the designers' work.

BP: 12 M
2

ARC-170 [ Star wars ] [ FR ]

[La Garde] Yonax

Multirole

Primary Thrusters: 12 units

The ARC-170 referred to Aggressive ReConnaissance. The fighter is made for range combat between _100m and 5km_. It has a _medium armor_ that offers good maneuverability. The ARC-170 offers a great customization of the _sensitivity (manual mode)_ and the _distance of convergence of the weapons_ with 3 modes (100 m, 5km and manual mode) therefore It can shoot with the full power of these __4 laser guns__ on a very precise target. *The ARC-170 as 3 seat : 2 pilots and one gunner at the back.* - The __front pilot__ can control the _ship_ and the _lasers_. - The __middle pilot__ is in charge of _tracking down enemy ships_ and can help the first pilot to _shoot_ and _control the ship_. The middle pilot can also take the place of the front pilot if he dies in combat. - The __gunner__ is on the back he can raise the canopy to _shoot with his infantry weapon_ on enemy ship. *You can also open or close the __movable wings__ for esthetics and a little more protection on the ship. ^^* ==>To buy the blueprint contact me in our faction discord : https://discord.gg/2teHJBkwMY <== _Systems :_ - The ISAN2 Mono technology developed by the Collective - OFF mode - Sensitivity control - Asteroid avoidance - Basic visualization panel (ship's engine start, weapons overheating, fuel rod, gas, battery)

Ship: 999 K
BP: 1.9 M
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