Starbase Ship Shop

Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!

Learn the basics of buying and selling here. More features coming soon!

Starbase Ship Shop and sb-creators.org are a fan made, community run organization, and are not associated with FrozenByte Oy


Jilted BB

Singularity Starbase Community

Multirole

Dry Max Speed: 150 m/s

_Upgraded version of the amazing Jilted by Suncy from [Singularity Starbase Community](https://discord.gg/Qtj95qwZ6J). I started of his design and with his support and help I added a ton of features and QOL changes. This design is the result of my learning experience and might be overcooked for some. When buying this BP, half of the designer fee goes to Suncy as a tribute to his work and kind assistance._ _Still needs some updates on the info and pictures as I have been continuously improving on the BP_ **spoiler: black painted beams** Are you looking for a great ship that has all the bells and whistles? Look no further, as here is the BB version of the awesome [Jilted by Suncy](https://sb-creators.org/makers/Suncy%20Shipyards/ship/Jilted). Featuring a full T2 drive train with T3 nozzles, 76 million Propellant, all benches and advanced navigational features, this ship will take you there and back in one piece. With its top-notch avoidance, all you risk is loosing a Rangefinder at most for the rare occasion an asteroid sneaks through. With a strength factor of 2+, warp core, hover mode and Charodium plating, you'll feel right at home around the moon as well. Comes with all features you'd expect from a special version: - Fuel and Prop consumption with time remaining - LaserDance feature so you can focus on tidying up that inventory whilst your ship keeps carving + plenty of yolol room to add your own - Extendable pilot chair to move your ship out of view when searching for your next target - Advanced approach using a PID loop (with info) to counter any speed or mass differences - Ninja Turtle mode that allows for extra precision when the lasers are on + manual turtle mode - Additional rangefinders to help you keep your target locked on - 30 waypoint storage and UI with the amazing compass module and optimized NAVCAS integration for truly autonomous navigation: select your destination, and watch your ship align itself and take off, whilst continuously correcting your course in-flight. - Full size yolol server room with labels, color coding and extra free chips and slots so you can tinker all you want during those long trips + cockpit socket so you can see your calculus in action - All workbenches included, the basic one right behind the cockpit so you don't even have to leave your seat to craft those precious rods, if you'll ever need to that is - 2 passenger and 2 spare pilot seats so your friends can relax as well - unique and fast avoidance system using 17 zones of detection with emergency brake and radar screen, so you can even see through fog when flying without avoidance. - just so much more: Large Solar Panel array delivering almost 1000 eps that doubles as armor, 4 Tractor Beams, Hover mode using the same PID loop, Warp Core, Emergency Refuel setup, boot script, variable mapping, ... More info and updates in our [dedicated Jilted BB channel](https://discord.gg/bTPRpBZJs3) If I'm not around to sell, ask in our [The Singularity Discord #sales-chat](https://discord.gg/v68V7K4GwZ) channel so someone else can sort you out. The full feature list is very long and there's a lot I learned along the way, so I went ahead and created a [Github](https://github.com/abiosbug/Jilted) project to keep all info organized. Being able to search in the various scripts for those pesky naming clashes, writing docs in markdown and viewing changes in the numerous scripts has proven to be extremely valuable. I hope my efforts inspire and help other adventurous designers to tinker with all the features this game has to offer. This is still a work in progress so expect updates and more info coming along the way.

BP: 750 K
17

Skipjack

Saybin

Multirole

Dry Max Speed: 150 m/s

Aerusan Aerospace and the Darp Legion present: The Skipjack A small, fast, and affordable vessel for your scouting, racing and station commuting needs! Developed as a concept from Spearfish, and our other frames: we are constantly sipping the dragon hookah here at the labs to see JUST how small we can shrink everything down! While the vessel itself does not offer much in the way of mining, or hauling (It has no cargo capacity at all..) nothing stops you from ripping around the Origin system, or taking a cheap vessel to Markka! This vessel is slim on features, but comes equiped with a ISAN 2.5.3 suite for scouting, waypoint plotting, exploration and even racing! The Skipjack It'l get ya there bud!

Ship: 400 K
9

DragonHoarder1136

Dragon_Ventures

Hauler

Dry Max Speed: 150 m/s

Tired of making multiple trips? Do you need something that can get through the belts intact? Want to make your friends envious of your supreme power? Dragon_Ventures has you covered! Introducing the DragonHoarder1136-1106 Designed from the ground up to be extremely durable, repairable, and to get your cargo to far away destinations safely. This ship is designed for big companies moving huge amounts, or wealthy solo players looking for the best on the market. The entry price is high, but the payoff is only a couple runs away! Build your hoard like a pro! Over 40 hours of Min-Maxing the editor's build limits has delivered this creation to reality. It features an enclosed engineering section to ensure your explody bits stay unexploded, and ablative beam structures on the front to keep your critical systems in working order for any chance impacts. Ducting is bolted double the normal amount to reduce time spend repairing. Crates are arranged in a protective buffer all around your core thruster and system. The Asteroid Avoidance YOLOL has been revamped to increase the effectiveness. The cross section was carefully maintained to ensure the ship can avoid threats before they even get into one of the 240+ rangefinders paths. The asteroid avoidance system is a "Pause and strafe" style system, it checks in 3 sections (top mid, bottom) and then strafes away from the detected threat. For Top and Bottom, it cuts forward power while it maneuvers, and resumes old thrust level once clear. For the middle section, it pitches the ship down slightly, and does not cut power to main engines (however this pitch may trigger the Top section power cut and strafe). after a short pause to allow the vector to change away from the middle detected threat, the ship resumes the old heading. Known shortcomings of the system as it stands are that it may strafe at low speed (<25 m-s) into a threat on the top or bottom in unlucky circumstance, but this is an edge case scenario, and the ship is robust enough to just bounce off these with little care. Features: -Avoidance YOLOL with dense checkerboard pattern for comprehensive coverage of threats. -Avoidance YOLOL display, designating when system is active, what action is being taken, stats for number of activations on current trip, and lifetime of ship. -1 20 ring Plasma main drive, with 92 supporting T2 Triangle thrusters. -24 T2 Triangle thrusters for PITCH, ROLL and Up-Down Strafe -NO BRAKES. (1106 version with yaw available) ship is designed to point towards destination and let 'er rip. -147 M-s empty, warpclass 2.03 -135 M-s with common ores (14,000 weight) warpclass 2.01 -126 M-s with Exorium (24,600 weight) warpclass 2.00 -1.47 warp class at Max test weight (40,000) -Warp Drive -1136 capacity for ores. -Turtle, Cruise modes. -MONO Isan 2.0 -Transponder -High cable&pipe budget and still over 1000 bolts available for repairs. -Critical systems are able to be accessed in most cases for repair. Stuff that is not accessible is buried in crates and unlikely to be damaged. -3 resource ports. One for pilot and general use, 2 in engineer bays near back exit with in/out flow buttons for double duty as tanker (roughly 40 million propellent extra will remain once fuel rods are exhausted) -10 generator modules, with enhancers on the fuel inputs to support 6 t2 units per generator. -20 backup fuel rods, giving approx 2588 km range. -Open "air" control section, with double pane glass to avoid "asteroid-in-face" syndrome -2 passenger seats at the control section. -1 passenger seat on a pole at the rear. not protected by AA YOLOL. For those that have more bravery than sense, or do it for the memes. Nice views though! -Non default color scheme of Red, Black and gold. Subject to change from Images. Cost: -Build Cost is 2,904,876. Ores are worth just shy of 12 million credits at time of listing. -BP cost is 5,000,000 (cheapest way to own multiple of this ship) Need more details? Message me on discord at Tegxra#0836. I will have a model ship to tour soon and allow for test drives and demonstrations within the Safe Zone. This ship was build with the knowledge gained from our previous Dragon_Haul_480_MK3 with feedback from our valued clients, enabling to be the best it can be. As a Thanks, previous owners of the 480 on or before 8-29 get a 2.5 million credit discount on any purchase option of one ship or BP.

BP: 5 M
2

Astron

mM Pilots

Hauler

Dry Max Speed: 150 m/s

The Astron is a LARGE Cargo ship with 1288 crates, 12 large prop tanks for a total of 108 million prop, 16 T2 fuel chambers with Enhancers, 48 T3 generators, 20 ring plasma Thruster, 120 T3 Box Thrusters, 20 Batteries, ISAN, Avoidance, Navigation, Fill mode and fuel/rod timer. Ship goes 150ms unloaded, and 105 m/s fully loaded with Lukium. 3 Hour Propellant flight time, 2 hour Rod time while in ECO mode Ship is for sale as BP only for 750,000 credits. Add me on discord if your interested. Snow3060#9703

BP: 750 K
9

Magna Navis

Northwest Industries

Hauler

Dry Max Speed: 150 m/s

Cargo: 1128 Crates Speed: 150 m/s unladen, 110 m/s full Bastium, 105 m/s full Charodium, 80 m/s full Lukium. Endo Capacity: Seats for 32 Endos. Forward Thrusters: 180 Tier 2 with Tier 3 Nozzle Box Thruster, 40 Tier 2 with Tier 3 Nozzle Triangle Thrusters Generators: 18 Tier 2 Fuel Chambers with a total of 48 Generators. Each chamber has 1x enhancer. Propellant: 16 Large Fuel Tanks totalling 144,000,000 Propellant. PLEASE NOTE: SHIP GENERATORS MUST BE SPOOLED UP TO 90 TO FLY PROPERLY Ship does include asteroid bumpers and weighing in at 19.4mil KG (19,400 Tons) cancels out extreme asteroid damage (although they do still damage the ship), though it is highly recommended to avoid asteroids completely • 4 Resource Ports • Asteroid Bumpers • Ajatite plating for lightweight travel • Rangefinders on all sides of the ship so you can see the way forward • Crafting Benches - Craft Fuel Rods and Propellant on the go! • Cruise and Manual flight modes • ISAN V2.0 with Speedometer • Tool station to bolt tools to in case of emergency -Please note, this ship does not fare well at all in PvP and such situations should be avoided- -THE SHIP ALSO DOES NOT STRAFE VERY WELL, AND IS NOT VERY REPAIRABLE DUE TO LAYOUT OF THE THRUSTERS, SO FLY CAREFULLY OUT THERE. IF YOU CRASH, IT'LL BE EXTREMELY DIFFICULT TO REPAIR (The ship was designed for station to station hauling)- -Also please note, there is not a lot of voxel limit left for modifications, so if you buy the Blueprint, you may need to sacrifice ore crates to make changes like adding batteries / mining lasers- SHIP PRICE: 8,000,000 Credits BLUEPRINT PRICE: 2,000,000 Credits

Ship: 10 M
BP: 1 M
2

Auto Crate MK1-A

Hyperion Trading Co.

Multirole

Dry Max Speed: 150 m/s

The AutoCrate is literally Your one-stop-shop! The AutoCrate is a unique small compact spacecraft for multiple uses! It can unfold providing exterior and interior light, a place to sit, and room for plenty of additional activities! Build multiple of them to make your own Endo Mini City! Use Ideas: Need something small and compact to put your Ads on? Want a small tiny crate ship that your endos will love on long camping trips to the belt? Then look no further! get yourself an Autocrate! Customize it in any number of useful ways, even use it for sneak attacks with its unique side opening gates! The floor is easily removable to put hard points down for autocannons or other useful items! Easily removable FCU and MFC so you can store it within a cargo lock frame or wherever! *Aditional plans in the future if ship docking is introduced* **AutoCrate MK1 and MK2 are separate variants that will remain for sale side by side with different features! Please look over each ship and decide which one would best suit your needs!*

Ship: 200 K
BP: 100 K
6

Rhincodon MK2

Hyperion Trading Co.

Hauler

Dry Max Speed: 150 m/s

Rhincodon MK2 Cargo Master is for all things hauling! From small rocks to massive ship salvage! **Updated MK2 Variant** 1. New Updated Autolocking scripts for individual cargo locks 2. New Forward Piloting Area for improved visuals 3. Folding Secure Pod for improved visuals 4. Laser guidance update 5. New Rear Cargo Hold for Crafting and ore storage Skill Level - **Medium-Advanced** This is designed primarily for DZ hauling which means minimal beams to reduce the impact of asteroids and bouncing. This is still an amazing SZ Hauler with lots of SZ Features! Includes the following **Automatic Gen script:** To help balance power between traveling and mining. Note, before leaving your mining area you should enable 100% Generators and shut off AutoLocking. **x3 10x20M CargoLocks with Independent AutoLocking:** You can slowly fly up to any astroid in turtle mode and let the laser gates automatically open and close your cargo locks without the need to use your button! Also includes manual; locking mode **Note** Some piloting skill is needed to shift cargo loads from front to back of the ship. Working on better AutoGate scripts for future iterations. Updates are always free. You will need to shut off AutoGate momentarily while shifting loads. **Note** Autolocking should only be used traveling speeds below 10ms to avoid range finders drifting into the CargoLocks. **2 Flight decks:** one traditional forward deck and one Rear deck to make navigating astroids a lot easier! **Retractable Centering Laser:** To help guide rocks into your cargo locks easier! can be retracted for when you are in DZ flying. *due to recent updates, hinges are a bit glitchy so you may need to manually turn on the laser.* **Retractable Astroide gates:** These will help to keep asteroids within your cargo locks within the save zone only! Enough Power for 4 massive hauling trips 100km into the belt if you use your energy right and haul the right roids. Should net roughly 1.5+ mil an hour if you are a skilled and quick pilot. otherwise every 2 hours. The ship is **150ms Empty and 90ms Full** x3 Cargo Locks Hauling roughly 6-8 rocks per lock. **Note:** *I have had difficulty finding T10s to test with recently so I have not tested for that size of roid. I consider this to be a midrange hauler that can get to point 2 or 3 into the belt for quick and effecent hauls. You can scoop quickly spending less than 15 mins mining for rock and haul back. With this type of mining, I acquire my 1.5mil an hour if not more looking for Charodium* BP Included with ship price. **Please allow 2-4 hours for crafting parts depending on what's in stock** Why so cheap? if you like the ship you will tip me :D

Ship: 2.5 M
BP: 125 K
1

Auto Crate MK2-M

Hyperion Trading Co.

Explorer

Dry Max Speed: 150 m/s

The AutoCrate MK2 - M Pattern is literally Your one-stop shop for the Moon! The AutoCrate MK2 - M is a unique small compact spacecraft for multiple uses! It can unfold providing exterior and interior light, a place to sit, and room for plenty of additional activities! Build multiple of them to make your own Endo Mini City! Use Ideas: Need something small and compact to put your Ads on? Want a small tiny crate ship that your endos will love on long camping trips to the belt? Then look no further! get yourself an AutoCrate MK2 - M! Customize it in any number of useful ways, even use it for sneak attacks with its unique side opening gates! The Floor comes with a large hardpoint and large AutoCannon attached to a cradle! *Note due to current hinge and table bugs, I advise removing the turntable for now unless you will be using it for combat.* Retractable AAS for those difficult to navigate zones! *Aditional plans in the future if ship docking is introduced AutoCrate MK1 and MK2 are separate variants that will remain for sale side by side with different features! please look over each ship and decide which one would best suit your needs!

Ship: 275 K
BP: 175 K
7

AZAKA Androneda

AZAKA Industries

Multirole

Dry Max Speed: 150 m/s

Androneda is my pride and joy. It's a love project started in May. Originally intended to be a drone lead/commander, turned CLB Hauler for now. She can haul anything you want. Personally I've strapped 25 crates to it, went to Zone 5, handbolted 400 ore cubes to her, flown home. It can also be used as a luxerious exploration vehicle, give her a huge supply pack and you can fly for many, manyyyy days. She can also be used to haul a single C10 asteroid back to sell at the stations. features: * Top speed: 150++ m/s (Well above 150 m/s, so ample room to weigh her down with more cargo) * BigKaz OS: My operating system for ship controls. * Lever Sensitivity system: so that you can easily tune your ship controls. * Integrated AIM, CRUISE, and TURTLE with Lever Sensitivity System. * ISAN QUAD Navigation: Including ISAN's Navigation Bundle. * Excellent: Generator script that does not waste a drop of fuel, added generator 'floor' to keep generators warm if required.' - Crankhandle to restart gens. * Co-pilot seat - bring your friend! * Rear facing docking seat - easily dock that cargo! Print cost : Unavailable. Blueprint cost : Pay what you think it's worth to you. - Credits can be sent to Kap To get the blueprint, grab it from our discord: https://discord.gg/8K3SGd6SrK Note: If you got the BP from somewhere else, it's still very much recommended to jump on our discord, as there's info/help for how to use the ship/OS. ! :D

BP: 1
13

The SS Brick MK3

Roman Shipyard

Hauler

Dry Max Speed: 150 m/s

(very creative name i know) why pay more when you can pay less? if youre in need of a cheap large hauler to move ore from your safezone station to sell at the origin markets, this ship is for you!! An 800 crate no frills hauler, this cheap ship will get you and your ore to where it needs to be. it can handle a full simulated lukium load at 90m/s (but why would you ever be hauling lukium in this thing?) so using a random mix of sz ores it can hit closer to 110m/s. fuel rods can last about 1.5 hours before needing changed if run full tilt, (ship has 12 additional extra rod storage) propellant can last for about 4 hours. Normally costing 1.3 million credits to assemble, 𝘆𝗼𝘂 𝗰𝗮𝗻 𝗯𝗿𝗶𝗻𝗴 𝘁𝗵𝗶𝘀 𝘀𝗵𝗶𝗽 𝗱𝗼𝘄𝗻 𝘁𝗼 𝗮 𝗺𝗲𝗮𝘀𝗹𝘆 300K 𝗮𝘀𝘀𝗲𝗺𝗯𝗹𝘆 𝗰𝗼𝘀𝘁 𝗮𝗻𝗱 𝗮 𝗵𝗮𝗻𝗱𝗳𝘂𝗹 𝗼𝗳 𝗼𝗿𝗲 by crafting the following: 800 ore crates 180 box thrusters (t1) 24 triangle thrusters (t1) 14 fuel chambers (t2) 40 generators (t2) in just one trip, you can make more than what you paid to build this thing! crafting everything will take over an hour, but i think an hour afk is worth saving nearly 1 million in assembly cost :P im not good with words, so i guess thats it. cheapo 800 crate hauler.

BP: 500 K
1

GG-HH-MK I

Geth-Industries

Hauler

Dry Max Speed: 150 m/s

Introducing the "GG" heavy hauler . 18 ring plasma thruster coupled with 44 T2 Ttriangle thrusters Warp duribility 2.3 dry 1.6 maximum load . 150m/s Dry 117m/s with 30000kg load . 3700km max range 64 T2 generators . 32 T2 fuel chambers with T1 enhancers . 480000 stored basttery power . 8 T2box hovering thrusters for easy moon landing . Quad Isan 2.5 with velocity indicator . Fuel and Propellant time remaining yolo . Generator efficiency script . Cruise and 75% or 100% plasma modes . Dual sliding cabin doors for easy entry to the GG Warpgate ready The ore cost for crafting is with only the plasma and conductor rings still to craft . 36 of each Cost for printing the BP is £1000000 + crafting Message me if your interested Cheeran ingame name or discord Cheeran#5856

BP: 2 M
8

Skidoodle [free]

Happy Little Accidents

Ship

Dry Max Speed: 150 m/s

FREE BP! Ever wanted a Cheap, fast ship that you can Explore with and abandon? The Skidoodle is just that! 150m/s with over 5 hours of flight time, Refuellable and Isan mono. Download available at https://dsc.gg/hla for free

Ship: 1
BP: 1
101

Ghidorah

Happy Little Accidents

Multirole

Dry Max Speed: 150 m/s

The Ghidorah is a LARGE Mining ship with 1020 crates, 6 large and 24 medium prop tanks for a total of 150 million prop 38 t2 fuel chambers with Enhancers, 114 t2 generators, 14 mining lasers with Sweep and pulse 4 Ore collectors,144 spare fuel rods, 224 t2 tri thrusters (t3 nozzles), 96 T2 Box thrusters (t3 nozzles), 66 Batteries, Isan Quad, auto approach and fuel/rod timer, Auto laser on + off and a bunch of other yolol. Ship goes 147-150ms unloaded, and 85 m/s fully loaded with Lukium. 6.5 Hour flight time (prop limited) 2.5 hour Rod time while mining (x8 with rod swaps) Ship is for sale as BP only for 1 million credits. Ship company Discord: https://discord.gg/bx5qWMPJcz Bonus: @250k off any Happy Little Accidents Hauler BP with Purchase.

BP: 1 M
109

Sutler Mk2

Spiral Designs

Multirole

Dry Max Speed: 150 m/s

Fastest miner of its class. **150 m/s even with full cargo with light ores**. - State-of-the art automatic asteroid avoidance system tailored specifically to this unique ship design. - 6 hours of flight time, 3000+ km range. - Automatic laser pattern for mining. - Fast auto-approach system. - Incredible attention to details and fully polished interior. This ship is built upon the foundation of Sutler Mk1P. It is the ship you all know and love, but better. **It's bigger, it's faster, and it's much safer**. If you ever wanted a premium model of the original -- this is it. - Compass navigation system by Firestar99 / ISAN - Warp capable - Generators powerful enough to sustain uninterrupted laser fire. - Enough batteries to fully support cold start of lasers and engines. - All workbenches

BP: 900 K
4

Claw Hauler XL (IMPROVED Autonomy V2 now included)

Outer Planets Alliance

Hauler

Dry Max Speed: 150 m/s

IMPORTANT OCT 4 2021 EDIT: Autonomy has been recently improved! It now works significantly better than as previously pictured. With the help of newly-integrated PID controllers, no longer can accidentally fall out of render range, no longer can be "shaken" if you drive too erratically, no longer has a chance to collide with the mothership when stopped too quickly, and more! Autonomy is now more resilient and useful than ever! The Claw Hauler XL is an upgraded, refined, larger version of my original 'Claw Hauler' design. Unlike the original Claw Hauler, the XL is capable of easily bringing home T10 asteroids. - Handles T10 asteroids comfortably. - Built-in centerfire tractor beam for bringing rocks into your grasp safely and shifting them for loading. - Max speed unladen. Significantly improved speed laden. Depends on the T10 asteroid, but can get as high as 100m/s carrying light ones like Nhurgite. Non-T10s will travel at or near max speed. - ISAN Mono + Custom ISAN Heading module w/integrated safezone warning system - 3x fuel capacity and range of the original model, massively increased effective range. - **Most notably, includes portable, integratable autonomous-follow functionality. This allows the ship to autonomously follow any other ship you might want to bring along with you, thus making it possible to transport multiple ships completely solo. (Very useful for using this ship as a "loader" for a much larger cargo-lock-frame mothership). There are a LOT of uses for this technology, your imagination is the limit. Take a look at this for more info on how it works and what it looks like:** https://www.youtube.com/watch?v=v4lCV6j-6UM I will provide you with the **blueprint** of the inventory-portable tracker node upon purchase of the ship. They are extremely cheap and are designed to be expendable. The video shows how to put them together (they are two pieces) This ship is available for 957,443 credits OR 695,918 Credits+Ores (See final screenshot for more info) Due to SSS Discord limitations, I do not yet have a page on the SSS server. You can just DM me over Discord or use the #order-panels channel in the server to contact me.

Ship: 957.44 K
BP: 2 M
3

Claw Hauler (Autonomous-following included)

Outer Planets Alliance

Hauler

Dry Max Speed: 150 m/s

**IMPORTANT NOTE: THIS SHIP HAS NOW BEEN SUPERCEDED BY THE PATENTLY SUPERIOR "CLAW HAULER XL". LOCATED [HERE](https://sb-creators.org/makers/Outer%20Planets%20Alliance/ship/Claw%20Hauler%20XL%20%28IMPROVED%20Autonomy%20V2%20now%20included%29).** **This page will be kept here for posterity, however please note that this ship is no longer available for sale. If you're still interested in purchasing the blueprint for some reason, feel free to contact me.** The Claw Hauler is a basic cargo-lock beam ship designed for hauling single asteroids back to the Origin Stations. You will make back the entire cost of this ship with one singular T10 Exorium Asteroid, or two T9s. - Handles T9s comfortably. Can also deal with T10s if you're careful and patient. - Built-in centerfire tractor beam for dragging rocks into your grasp safely. - Max speed unladen. Laden speed varies heavily based on the type and size of asteroid. - ISAN Mono + Custom ISAN Heading module w/safezone warning system - **Most notably, includes portable, integratable autonomous-follow functionality. This allows the ship to autonomously follow any other ship you might want to bring along with you, thus making it possible to transport multiple ships completely solo. (Very useful for using this ship as a "loader" for a much larger cargo-lock-frame mothership). There are a LOT of uses for this technology, your imagination is the limit. Take a look at this for more info on how it works and what it looks like:** https://www.youtube.com/watch?v=v4lCV6j-6UM I will provide you with the **blueprint** of the inventory-portable tracker node upon purchase of the ship. They are extremely cheap and are designed to be expendable. The video shows how to put them together (they are two pieces) ~~This ship is available for 681,978 credits OR 426,315 Credits+Ores (See final screenshot for more info)~~ Due to SSS Discord limitations, I do not yet have a page on the SSS server. You can just DM me over Discord or use the #order-panels channel in the server to contact me.

BP: 2 M
1

Osprey Heavy Fighter

Nufs

Ship

Dry Max Speed: 150 m/s

Fly into battle with the Osprey Heavy Fighter. Featuring a unique thruster layout, the Osprey is able to easily out strafe opponents by altering multiple vectors at once. With the slim profile of a diving bird of prey, this makes it incredibly hard to hit. Made primarily out of large plated Charodium, and with a ship strength factor of over 20, the Osprey can tank damage easily without falling apart. The Osprey comes equipped with yolol code which allows it to switch between exponential and linear aiming, with adjustable sensitivity. This means as a pilot, you will be able to flip between high and low sensitivity at a moment's notice, making it much easier to track targets and ultimately take them down. With 4 weapon hardpoints and 2 optional tripod ports, the Osprey is both well armed and defended. The speed, durability, and offensive capabilities truly make the Osprey live up to it's namesake. Pick one up today and become king of the skies! - Unique strafing thruster layout - Adjustable targeting mode - Durable cockpit with excellent visibility - 4 weapon hardpoints - ISAN mono - 150m/s - Ports for optional tripod mounting - Easy fast travel core mounting Full demo video found here: https://youtu.be/5cTMv9fVQ30

Ship: 3 M
BP: 20 M
1

flycatcher

Kill To Conquer

Ship

Dry Max Speed: 150 m/s

Flycatcher is a tripple layered lock beam asteroid hauler. Mainly for safe zone use, 45-1 hour getting small asteroids and could net 1 mil each time. can carry 3 t10s, albiet with incredible difficulty (see 2nd picture, has 2 t10s and a bunch of other asteroids.) with 27 asteroids speed was 90m/s. Free BP

17

Solar_Explorer mk2

Supahffej

Explorer

Dry Max Speed: 150 m/s

144m/s full load - will max out as she burns prop. 16 T2 Box 16 T2 Triangle thrusters can run for 91:18 prop limited on 30 large prop tanks. This ship is built to augment Rods with Solar power - she should be able to sustain a 48,000KM trip. Fly for days just on a single set of rods. Extras to handle flying in the shadows. This is part of my utility series. No frills - cheap to make - gets the job done. Solar Explorer mk2 has traveled well over 100,000 km and made several moon / satellite landings Includes rotational yolo to keep the sun in line with the panels Includes an 'autothrust' yolo that is necessary for very long trips on solar ships Includes simple gen yolo that works best with solar

BP: 250 K
6

Cratus 960

Happy Little Accidents

Hauler

Dry Max Speed: 150 m/s

The Cratus 960 is a Heavy Hauler all about going FAST. The ship has Twin 20 ring plasma Thrusters Totaling 288 million forward thrust that will propel the ship 150m/s fully loaded with Lukium Ore. Equip with 960 Crates, 34 (x2) Triangle thrusters for pitch/yaw/roll/reverse it is ideal for FAST bulk hauling above/below the belt. The ship has 54 t2 Generators with 18 t2 fuel chambers with T1 enhancers, 18 Fuel rod racks, 18 large propellant tanks and Isan Quad. SPEED (Using isan v2) 26352 kv (Lukium) 146-151 m/s 25000kv (Exorium) 148-153 m/s Empty 150m/s Flight Distance is Approximately 2000km accounting for the Spare fuel rods 230min propellant runtime 240min Fuel rod runtime The ship is Available as a Blueprint for 1 Million *Company discord* https://discord.gg/bx5qWMPJcz *Bonus* 250k off any miner/hauler from Happy Little Accidents with Purchase

BP: 1 M
5

MFI-01 Lionfish

Experia

Fighter

Dry Max Speed: 150 m/s

The MFI-01 Lionfish is a fast, heavy fighter/interceptor designed to attack larger targets, and can equip a variety of weapons including 2 guided torpedos and 8 laser cannons. It has 8 ore crates to store **100% legitimately aquired** materials and has 2-4 layers of charodium armour protecting the generators and propellant. It can reach maximum speed and fly for over 1.5 hours at 150m/s. It has a Strength Factor of 13.320 and has an incredible amount of redundancy in wiring, engines, and general hull durability. It has a large glass canopy for an almost flawless view outside the ship, and lots of flight instruments and controls, as well as space to expand and customise. It has ISAN-2M, a readout describing how much generator fuel and propellant time you have left, as well as general controls and readouts for the ship and weapons. The torpedos can be fired indiviually and the ship has a dedicated aiming mode for more fine control when guiding them with the laser.

Ship: 2.25 M
BP: 5.5 M
9

Not Enough Asteroids

Not Enough Shipyards

Multirole

Dry Max Speed: 150 m/s

**Are you tired of crawling to origin with your asteroids? Are you tired of ships claiming false speeds under load?** Well, me too! The Not Enough Asteroids is the new best asteroid hauler in town. Capable of carrying 3 maximum sized asteroids, this puppy will never go lower than 140m/s while carrying any mix of 3 maximum sized asteroids (only applies to Charodium, Bastium, Vokarium, Nhurgite or ligther asteroids). Due to it's max speed and simple design, Not Enough Asteroids is both more profitable and much cheaper than most miners. You will be expected to make on average between 1,000,000 to 2,000,000 credits per run. # **Other Features:** --- - Enough propellant for 1-2 runs (depending on your skill and luck) - Enough fuel for 2-3 runs (also depending on your skill and luck) - Automatically manages generators - Automatically throttles thrusters down for a brief moment to avoid batteries being completely depleted - ISAN + Compass system by Firestar99_ ([How to use](https://gitlab.com/Firestar99/yolol/-/blob/master/src/compass/README.md#how-to-use-an-already-installed-compass)) - Scanner and range finders - Customizable pitch, yaw and roll sensitivity controls with 10 pre-sets - Ship strength factor of 20.350, making it the asteroid hauler of choice if you pretend to adventure into danger zone - Great manoeuvrability along all axis. Trust me, you don't want to run your sensitivity at maximum # **Frequently Asked Questions** ---   ## **Where do I buy the blueprint?** Create a ticket on the SSS Discord or message me on discord, SmOkEwOw#0398 ## **Why is my ship turning by itself?** This happens if you don't center your asteroids well enough. Check your center of mass and move asteroids around to center it. To check your center of mass, open your durability overlay, the center of mass matches the left side of the "Ship strength factor" text. ## **How is this profitable? Maximum sized asteroids are so hard to find.** Maximum sized asteroids are not as rare as you might think, I suggest you watch [this video](https://www.youtube.com/watch?v=VeRFAA4nINI).

BP: 500 K

LittleFinger - Lasers

RegiShips HQ

Fighter

Dry Max Speed: 150 m/s

LittleFinger is designed with effectiveness in mind. Yea, it's a small brick. A miniature monolith. It's Laser Cannons don't care what the ship in its sights looks like either. LittleFinger - Laser is a rearmament of the original Rail Cannon [LittleFinger](https://sb-creators.org/makers/RegiShips%20HQ/ship/LittleFinger%20-%20Not%20For%20Sale%20%28Yet%29/edit). It has a unique design to Starbase that allows it to keep a maximum transversal speed to the target while being able to fire down at it; effectively an orbiting assault. It boasts a tiny 2m*5m face that is pointed at your target, making you hard to hit with return fire; in addition to your max velocity orbit. LittleFinger is designed with faction warfare in mind; but also could be used in small gangs. It's best targets are large, slow moving ships or even capital ships and stations once Siege is implemented. A group of LittleFingers will most-likely be able to rip through capital ships. - It houses either Laser Cannons that can fire constantly, pending heat, [while at 100% thrust and 100% generator](https://starbase.codes/ship_calc?d=XQAAAAJZAAAAAAAAAABFqErAFTt4UnwnDsWFzu9_x6sPtvGAiqRsePcufMJYL-6BarWa1hDsco-ISZ4bgNWnY5FfLKqDAz7_Ap4navKs0DRGXQjczDEwUggpEGomuMQTyEGcAkYx__90wAAA). - Targeting Assist script to help you orbit your target, with adjustable pitch hold. https://youtu.be/hWzIZkjpdPE - Holo sight that adapts to speed. - Combat mode to push gens to 100%. - Aegisium Armor, double thick on top where you might receive return fire. - Max speed while orbiting, and cruise button. - Six Hatches with access to: Cockpit, Resource Bridge/Yolol Racks, Three Fuel Chambers, and Extra Ammo.

Ship: 300 K
9

Jilted

Suncy Shipyards

Multirole

Dry Max Speed: 150 m/s

This is a fast and efficient mining ship made for long trip with useful system like asteroid avoidance system and a flight time of 10h, you can really get far in the belt without to much trouble. If you do get an accident or an "accident" the ship can take a beating and survive, there is also spare part already in the ship for easy repair. Nice field of view from the cockpit to make it easier to find those big asteroid. I have worked for quite a while on this ship and I have reach a point where I am happy with the design and feature, I will of course do my best to keep it up to date and bug free. I already sold it over a 150 time on my company discord, Singularity Starbase Community (SSC). Here is the company discord link to buy the ship https://discord.gg/Jq3Sk2UEWU # Feature - 3 mining Lasers, 2 ore collectors and 1 material scanner - Asteroid Avoidance System with 4 direction dodge and it will also break to help dodging - ISAN 2.5 - Asteroid Approach System - Material Point Scanner with script - Transponder with a ping feature (10s) - Laser Pulsing mode - Safezone Indicator - Ship Strength factor - Station indicator - Custom turtle mode with different speed for each direction - Automatic turret fix when loading the ship to fix an in game bug with turret - Automatic turning off when reloading the ship of AAS, cruise mode, Mining Mode and Laser for safety reason # FAQ **What does the FullCargo button do ?** It is use to change the default speed when in AAS mode from 65% FCU to 90% FCU. So when you pressed it I will make the ship use more thrust to keep the speed up when you are carrying cargo. **Is there no turtle mode ?** Yes there is, It will activate automatically when the mining mode is turn on. **Why are the mining laser not firing** There is many safety feature on this ship and they will only fire if the mining mode is turn on. **What does the mining mode do ?** Activate the ore collector and ore scanner and will keep the generator at 50% so the laser always have enough power. **How good is the asteroid avoidance ?** I could never guarantee a 100% collision free system because I do not think it is possible currently in the game, but I can say that after may thousand of kilometer of flying the collision are rare and usually easy to repair.

BP: 350 K
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