Starbase Ship Shop

Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!

Learn the basics of buying and selling here. More features coming soon!

Starbase Ship Shop and sb-creators.org are a fan made, community run organization, and are not associated with FrozenByte Oy


1

Eselin H

Ark's Sparks

Hauler

Ore Crates: 216 crates

Model Number: HHBRS-077D\ Name: Eselin H\ Type: Blockade Runner Hauler\ Features: - Speed: 150 m/s (dry, boost level 2), 135 m/s (wet, 26k mass, boost level 3) - 216 crates - Small frontal profile for squeezing through asteroid fields - Multiple boost settings The Eselin H is a small and fast 216-crate hauler. It is targeted mainly at fledgeling companies building towards capital ships and also traders plying their wares in contested space, with the speed to keep pace with interceptors in a straight line and the advantage of a small frontal profile making asteroid collisions far more unlikely despite its sizable crate count. It comes with variable boost levels similar to the Holsteiner B, allowing sets of thrusters to be switched off for fuel efficiency. It can easily hit 150 m/s on boost level 2, but boost level 3 will be needed when loaded down. An extra set of modular thrusters will be designed at a later date that can be welded onto the sides to further increase wet speed, sacrificing the profile slightly. The ship is already overgenned as is and can support even more thrusters.

BP: 3 M
1

Shifter X

Egomaniac

Miner

Ore Crates: 450 crates

The Shifter X is a premium version of the [Shifter ](https://sb-creators.org/makers/Egomaniac/ship/%5BFREE%5D%20Shifter) with T3 generators, fuel chambers and thrusters. Website: https://starbase.egotech.space/ships/shifter-x # Comparison | | Shifter | Shifter X | |---|---|---| | Thrusters | T2 | T3 | | Top Speed (empty) | 135m/s | 140m/s | | Generators | T2 | T3 | | Fuel Chambers | T2 | T3 | | Enhancers | T1 & T2 | T1 & T2 | | Power Generation | 63,000eps | 72,000eps | | Laser Convergence | Approximation | Precise | # Purchase Blueprint The blueprint is available for purchase on the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). # Changelog ## v1.0.1 (Current) - 28/12/2022 - Renamed `Material` panel to `Materials` - Fixed upper limit of laser pitch control - Added cruise safety chip - Added lasers safety chip - Added missing "X" to name decal ## v1.0.0 - 03/12/2022 - Initial release

BP: 500 K
14

[FREE] Rocker Duo

Egomaniac

Other

Battery: 800,000 units

The Rocker Duo is a asteroid hauling ship that is bascially two [Rockers](https://sb-creators.org/makers/Egomaniac/ship/%5BFREE%5D%20Rocker) mashed together. It is designed to be used in the safe zone and haul small asteroids. It uses two tractor beams to position asteroids into two sets of five compartments of cargo lock beams in a circular pattern so it can hold up to ten asteroids. It has load automation to approach and load asteroids in the right order as well as a material scanner that gives estimated credits for selling the asteroids. Loading of asteroids is the slowest compared to the [Rocker](https://sb-creators.org/makers/Egomaniac/ship/%5BFREE%5D%20Rocker) and [Hexxer](https://sb-creators.org/makers/Egomaniac/ship/%5BFREE%5D%20Hexxer) but it can hold the most asteroids (10 vs 5 or 6). The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://github.com/EGO-Tech/starbase-ships/raw/main/rocker_duo/blueprints/rocker_duo.fbe) Website: https://starbase.egotech.space/ships/rocker-duo The Rocker Duo (v1.1.0, with thruster fix from v1.0.2) is also available to buy in game at Central Showroom of Rando 2 Ship Shop at stations with Rando ship shops. # Videos | Channel | Video | | --- | --- | | [CrispyChestnuts](https://www.youtube.com/channel/UCZuFhUb3UwEfSiUvIZJJ55Q) | [Crispy demos the Rocker Duo (and Rocker) by Egomaniac](https://www.youtube.com/watch?v=SI1ndXVzCmE) | # Features The ship has the following features: - Standard Cruise function - Turtle and Sloth function with adjustable rates - 24 T2 generators with eight T2 fuel chambers and 16 spare rods on racks - Radiators that provide more than adequate cooling - Four small and four medium propellant tanks with 20,000,000 units of propellant - 80 batteries - 24 T2 box and 56 T2 triangle thrusters providing forward thrust - 124 T2 manuever thrusters - Two tractor beams which will load asteroids into two sets of five compartments with cargo lock beams - Load automation that will load asteroids into the right container in the right order - Material scanner that will output the materials in stacks as well as the estimated credits you will get for dropping the asteroid off at Origin stations - Rangefinder to help judge forward distance and for approach - Resource bridge for refueling - Pretty much max speed 150m/s when empty # Changelog ### v1.1.0 (Current, Ship Shop Version) - 23/05/2022 - Painted thrusters, generators and fuel chambers black - Painted propellant tanks red - Added four heat sinks - Reduced radiators to four bases - Replaced `RadiationRate` panel with `HeatTransferRate` - Added `StoredHeat` panel ## v1.0.2 - 04/03/2022 - Piped and cabled four braking thusters that were not connected - Added `Unload` buttons which turns off cargo lock beams on right and left side respectively ## v1.0.1 (Ship Shop Version, with thruster fix from v1.0.2) - 03/02/2022 - Changed material of some beams that were accidently changed back to Bastium ## v1.0.0 - 04/12/2021 - Initial release It is not very lucrative, but here is an estimated breakdown of 45Mv asteriods (with a rough breakdown of 35Mv shell and 10Mv core) from the safe zone I got during testing. | Material | Volume | Credits | | --- | --- | --- | | Ice/Vokarium | 45Mv | 36k | | Ajatite/Charodium | 45Mv | 58k | | Valkite/Bastium | 45Mv | 27k | | Ice/Nhurgite | 45Mv | 56k |

1

[Free] OSA Zoog Mk2

Open Source Armada

Other

Dry Max Speed: 148 m/s

Cheap and disposable stealth skiff, made without FCU/MFC to shave print cost. Made as a disposable ship and assault pod for up to 2 people, there may not be a cheaper, more stress free way to zerg into the fight. For a total of 4 stacks of t1 ore, and a print cost of 22 001 credits print without crafting parts, i can confidently say it does not get cheaper than this for brave one way trips. For good measure, i made a 5 pod launcher variant, giving you possibly one of the most affordable stealth bombers to have fun with. //Download// https://github.com/Open-Source-Armada/OSA-Zoog-Mk2 //Specs// Comes unarmed for scouting or with 5 missiles for bombardment. LaunchMissile+ and LaunchTube+ are your missile triggers, bind both to the same key, this system uses no yolo and is a simple way to cycle and launch missile tubes. 148 m/s max speed using T1 manoeuvre thrusters, no trails. 68277.5234 kg in weight without missiles, 74437.3047 kg armed with missiles. One small prop tanks for 1 million prop, 40 mins estimated flight time. One T1 fuel chamber + one T1 generators, gens must be ran at max to fly. Roll is performed using Roll_L and Roll_R buttons. This ship has no FCU/MFC, it is manually balanced, and uses direct lever control. See attached photo of bindings for this ship. This is done to make the print cost incredibly low, and further make a cheap ship cheaper. //Tactics// Zerging the enemy has been, and always will be a strong method to win, low to no cost attacks with handheld weapons is the simplest form of combat. It is also the basis for station assault, so i made the Zoog. Cheaply printed even without tech tree unlocks, fast and stealthy, can be used by anyone as a easy trip into combat. Has two pilot seats for pilot to fly based on preference, doubles as a passenger seat to allow two endos per trip. The missile variant takes full advantage of the near zero cost of the hull, allowing you to deploy 5 missiles with next to no ship cost attached, it is basically the launcher and missiles. Ideally the launcher will be used to breach stations during siege, but I also expect it to be used as a risk free way to deploy some missiles.

Ship: 1
BP: 2
1

[FREE] Hopper

Egomaniac

Other

Battery: 40,000 units

The Hopper is small personal transport that can be used to quickly get around a station or taking short trips. The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://github.com/EGO-Tech/starbase-ships/raw/main/hopper/blueprints/hopper.fbe) Website: https://starbase.egotech.space/ships/hopper # Features The ship has the following features: - Standard Cruise function - Turtle and Sloth functions - One resource bridge - Auto generator rate script with adjustable minimum rate - Three T2 generators with one T2 fuel chamber - Radiator and heat sink that provide more than adequate cooling - Two small tanks with 2,000,000 units of propellant - Four batteries - Four T2 triangle thrusters providing forward thrust - Four T2 manuever thrusters providing braking thrust - Eight T2 manuever thrusters # Changelog ## v1.1.0 (Current) - 24/07/2022 - Added roll thrusters ## v1.0.1 - 24/07/2022 - Fixed centering speed of `FcuBackwards` lever ## v1.0.0 - 24/07/2022 - Initial release

1

Elefant

Ark's Sparks

Other

No attributes :-(

Model Number: TBMLM-068DW Name: Elefant Type: Multipurpose tug/salvager/scavenger/repair ship Features: - 36 crates - 22kt maximum towing capacity - Flatbed - Dry speed: 140+ m/s - Heavy automation allows the ship to be flown with a single pilot - Dual-mode asteroid avoidance - choice of stopping and waiting for pilot input, or autonomous dodging - Interior - NavSuite Tow in style with an Elefant, the first tug off the AS drawing boards. Careful thought has been put into the cockpit placement and design, allowing the pilot to operate and aim the towing beam from the pilot's seat while maintaining a good field of view out the front and above the ship. The ship is well-equipped to handle ship recovery missions, with a flatbed for bolting down loose parts from ships that have undergone Rapid Unscheduled Disassembly, and a towing beam for pulling along the main bulk of the ship, up to 22 kilotons. It even has a little interior space for a small salvage crew. If your friend roving around outside the safe zone finds a ship for you, you can use NavSuite to help you navigate to it. Special thanks: - Armide (Icarus Project), for the original stacked inward canted thruster module. This uses a derivative of it.

Ship: 4 M
16

The SS Brick MK3 [FREE]

Roman Shipyard

Hauler

Ore Crates: 800 crates

(very creative name i know) why pay more when you can pay less? if youre in need of a cheap large hauler to move ore from your safezone station to sell at the origin markets, this ship is for you!! An 800 crate no frills hauler, this cheap ship will get you and your ore to where it needs to be. it can handle a full simulated lukium load at 90m/s (but why would you ever be hauling lukium in this thing?) so using a random mix of sz ores it can hit closer to 110m/s. fuel rods can last about 1.5 hours before needing changed if run full tilt, (ship has 12 additional extra rod storage) propellant can last for about 4 hours. Normally costing 1.3 million credits to assemble, 𝘆𝗼𝘂 𝗰𝗮𝗻 𝗯𝗿𝗶𝗻𝗴 𝘁𝗵𝗶𝘀 𝘀𝗵𝗶𝗽 𝗱𝗼𝘄𝗻 𝘁𝗼 𝗮 𝗺𝗲𝗮𝘀𝗹𝘆 300K 𝗮𝘀𝘀𝗲𝗺𝗯𝗹𝘆 𝗰𝗼𝘀𝘁 𝗮𝗻𝗱 𝗮 𝗵𝗮𝗻𝗱𝗳𝘂𝗹 𝗼𝗳 𝗼𝗿𝗲 by crafting the following: 800 ore crates 180 box thrusters (t1) 24 triangle thrusters (t1) 14 fuel chambers (t2) 40 generators (t2) in just one trip, you can make more than what you paid to build this thing! crafting everything will take over an hour, but i think an hour afk is worth saving nearly 1 million in assembly cost :P im not good with words, so i guess thats it. cheapo 800 crate hauler.

3

V7 mk3

<>Phoenix Industries<>

Fighter

Dry Max Speed: 150 m/s

**V7M**/**V7**/**V7L** mk3 is agile medium fighter -Price 250.000 Credits if ores delivered - Speed: 150 m/s - Armament: **V7M** 2x Plasma 4x Laser / **V7** 6x Laser / **V7L** 6x Autocannon - Range: 790 km - Systems: ISAN,ECO,FlyTime,SafeBAT - Plating: 80% Charodium 20% aegisium duo/tri plating - Fully compatible with HEAT patch. -**Prices and ores can slightly change due tweaks.**

Ship: 250 K

[FREE] Eco tugboat

Happy Ship Shop

Hauler

Dry Max Speed: 140 m/s

This is the ECO Tugboat A simple tug boat capable of pulling up to 30 thousand tons It's not super fast but it is cheap and reliable 😁 You can download it for free here : https://discord.gg/FRt8ZhKQfr

BP: 1
18

Exec Shuttlecraft T1

ITC Shipyard

Multirole

Primary Thrusters: 16 units

"We got tired of bolting on gate drives to ships, so we made a ship out of a gate drive, then when gate drives went away, we realized we had all this space." - ITC CEO. Presenting the **ITC Executive Class Shuttlecraft T1**! When a gate drive married a Lamborghini, they produced this Tier 1-only max-speed armored sport utility Endo transport vehicle - a vehicle which graduated from an elite Special Forces academy at the top of its class, and served as an agent in the Interstellar Secret Service before making itself available for civilian use. The Executive Class Shuttlecraft and its variants have been micro-engineered by ITC's incredible team of engineers, and QA'ed meticulously to provide a maintenance-free experience while delivering the highest quality in flight control and performance. You will literally oil the underside of your pilot seat the first time you launch it into space. We have provided a complimentary YOLOL pad near the pilot seat to help with cleaning up any messes afterward. The gate drive is designed to be easily removed and replaced with any interior you desire, making this a multi-role vessel supporting a number of mission profiles from fighter, to respawn assault lander, S.O.S. rescue ship, and deep space exploration vessel (see the Tier 2 version for details). At max speed, any threats you encounter will be hard pressed to intercept you. For those that are foolish enough to give chase to your space limo, tripods may be mounted onto the fold-out ramp doors for rapid hidden deployment, and the vessel supports any configuration of mounted weapons on its available hardpoints. This vessel exists to protect your corporation's top executives and VIPs as they travel in style. At only 547k per ship for the Tier 1 version (assembly and ores), and 557k for the Tier 2 version (assembly and ores), your search for an expendable max-speed armored assault transport, fighter, and rescue vehicle for your corp, is now over. **Both the Tier 1 and Tier 2 blueprints are included in your Tier 2 blueprint purchase, and come with an unlimited corp distribution license so you can share with all your corp members:** **[Tier 1](https://sb-creators.org/makers/ITC%20Shipyard/ship/Exec%20Shuttlecraft%20T1):** 1.5 hour propellant range, 2 hardpoints, Tier 1 Gens/Engines/Chambers **[Tier 2](https://sb-creators.org/makers/ITC%20Shipyard/ship/Exec%20Shuttlecraft%20T2):** 3.5 hour propellant range, 6 hardpoints, Tier 2 Gens/Engines/Chambers In addition to tripods, the Tier 2 can mount and support 4x dual laser cannons for that satisfying X-Wing pew pew feel as you melt the face off of any pirate that is foolish enough to give chase. We'd add more, but we feel it wouldn't be fair... to the pirates. Comes with ISAN, autolanding scripts for both stations and gravity, and more. We have made these ships available to our members for free. It's one of the many benefits to joining the best corp in Starbase. Feel free to check out the ITC Discord to learn more! https://discord.gg/H6cPBHy **ITC Executive Class Shuttlecraft Credits:** - Chief Designer - Inigma - Programmers - Angelklaine, Rubick, and Silra - Subsystems Design & QA - Angelklaine, Inigma, and Firebird

Ship: 1 M
3

Oreo Microfighter

PXP Industry

Fighter

Primary Thrusters: 2 units

The OREO! The evolution of the Icecream Sandwich For info and purchase, please contact me on discord at: Pegren#0917 Features: - Extremely slim profile - Fully Charodium plated in the front with 2 layers - Goes 150 and has the RANGE - AESTHETIC meets FUNCTION: Encased within an area the size of the largest basic plate, this thing is TINY. Its uniform design also serves to confuse opponents on orientation. In a LOD state, the white decals disappear and the ship resembles a black strip. With a profile so narrow, many ships have a fire pattern too wide to aim at the ship. As you may know, all my ships have BOLTLESS exteriors that result in a clean and uniform aesthetic. - This ship is cheap as... Oreos.... If damaged, the top access port can be opened to easily remove the single laser cannon for salvage. - SPECS: 1 T1 Fuel Chamber, 1 T1 Generator, 1 Small Propellant, 2 T2.5 Triangle Thrusters, 1 Laser Cannon, Mix Agesieum and Charodium armor, 6 T2 Maneuver Thrusters, 1 Battery. - VERY TASTY

BP: 125 K
4

Drake

Netsmage

Multirole

Ore Crates: 680 crates

(SHIP IS CURRENTLY UNDERGOING TESTING WITH BUGFIXES AND HEAT MECHANIC) Hello everyone, First off, thank you to everyone in the community who has helped me with all the questions here and there. There is a lot to know and learn in this game and I would not have completed this ship without the communities help! This is the 4th iteration of the original ship that I started with. It has 774 Solar Panel's that I have seen peak over 17,000 which is around 13.6 free generator's and no added heat! I have been mining at the Moon with this ship and have been mining purely off solar, and never touch the fuel rods. Obviously this is circumstantial, but its been my experience playing and flying this ship for the past two weeks. I have been out mining with it in Zone5 before this iteration and it was able to do over 2200km without needing to refil propellant. With this current iteration, I have made several modifications to it. Updated Asteroid Approaching so you can point at an Asteroid and have the ship take you to it safely with visual indicators Upgraded all Generators and Fuel Chambers from T2 to T3. Added additional coverage on Enhancers for heat reduction and fuel rod efficiency. Added 4 additional Robotic mining arms that retract/extend from within the body of the ship. Added additional range finders to blind spots I found by smashing into asteroids. Updated the ISAN to v4 which supports 15 Waypoints "I know v5 is out, but I personally hardily use it." Refined the Status screen to show errors, warp class, and status on mining bay doors opened or closed. Added the 'Wiggle' system, which makes the mining arms wiggle :) "You can turn this off to force the lasers to converge for manual use" Added safety features to ensure mining arms do not activate from within the belly of the ship when its retracted. Refined the efficiency of the ship further. Added laser velocity control "how fast it moves side to side" So what is this ship and why is it called the Drake? For those that have played Star Citizen, you will know Drake. Drake makes solid ships that well, don't look the best! It may not look like an Origin ship, but man is it functional. With previous versions of this ship I have smacked head on into asteroids with the Plasma's engaged going around 130m/s at the time "speed depends on what you are hauling" and the worst that happened was I lost a solar panel. This ship has been very good to me, and it is capable of getting out there several thousands of Kilometers. Stats on ship can be found here: https://starbase.codes/ship_calc?d=XQAAAAKkAAAAAAAAAABu__43tIT8BajB_dXx72XfazfOGSYXGWlpMVaIWV5ETMtzMrj7PFkI9CPagQ4SAtT35AAZkTl8z16eA_16MRS2xsJzrbBbjev6zet_eGSN5Rjh81-oyqFoPGbc3EbGybyBlHwz9eabSK-_QhTo2Ba85w5oQQ_czwscNThkx0wyTugq70iUgQRluO26lHCcf_-UkwAA Keep in mind those flight time numbers are based on 100% use and without Yolo script efficiency aid. Also the max speed when loaded also depends on what you are hauling. I have seen varying speeds 'using the transponder method' of 120~130m/s consistently. This is a great ship for being able to get out there, do some mining or exploring. Ship is not being sold as BP, the "1" that was placed in the listing was to satisfy the listing criteria. Again I am not selling the BP. Images of the ship can be seen at the following links: https://youtu.be/mTVyAzft_bA https://ibb.co/RQ0yTHD https://ibb.co/bJmNkYX https://ibb.co/7y59zVt https://ibb.co/Df77mPK https://ibb.co/8dR8nqw https://ibb.co/xCgvvg2 https://ibb.co/Z1CspYQ https://ibb.co/6Nhc6tj https://ibb.co/GT58d69 https://ibb.co/XJQP05q https://ibb.co/h81xySL https://ibb.co/bKRcQVk https://ibb.co/yBYR9rM https://ibb.co/fxQsY9B

Ship: 30 M
BP: 30 M

HKAS Vigour 5

[HKAS]

Fighter

Primary Thrusters: 90 units

There was once a happy player who was flying his ore ship from Origin to the Moon gate. All is good until a couple of pirates decides it was fun to shoot up his miner. The happy player becomes a sad player, and in his grief, he dived into the Ship Designer. After he borrowed parts from his friends, he created a monster to unleash on the pirates. The result is a massive heavily armored assault ship featuring 16 laser cannons, a generator that can support continuous firing, internal space for more ammo or for your battle buddies, and flat top deck for tripod weapons. If you are not short on credits and want to melt ships with your friends on a Sunday mining trip, this is the ultimate toy for you. Features: - 3 layers of Charodium - Asteroid Avoidance System - Speed ~120 - 52,000,000 propellant - Safe zone indicator - Transponder ping - 16 laser cannon - Reconstruction machine - Aim mode + laser aim sight - 6 Resource Bridge (deck) for pulling electricity for 6 tripods - 4 Ore crates for repairs, with room to fit more.

BP: 10 M
1

HKAS DF-02

[HKAS]

Ship

Range: 800 km

The laser wielding cousin of the DF-03, the DF-02 features the same design with light weigh and small target profile in mind. Features: - 2 laser cannons - 1.5 hour flight time - Charodium plating - 150m/s Aim Mode

BP: 600 K
9

Shaft

Buncha Ship Designs

Hauler

Primary Thrusters: 12 units

Shaft, A Plasma Hauler meant for one thing; Getting your ores out of the belt and doing it FAST. *Update V1.8 for heat and voxel calculation change that put the ship over size budget. - 2 16 Ring plasma Engines + 10 T2 Box Main Engines - 32 Box T2+T3 Nozzles for maneuvering - 24 Box T3 Engines for braking - 18 T2 Fuel Chambers - 48 T2 generators - 24 Large Prop Tanks - Charodium Armor Plated - 1008 crates will handle up to Lukium with no durability errors. - 4 Zone Asteroid avoidance with braking. Also, has counter so you can see how many obstacles you dodged while you were away. - Heading/Pitch ISAN with 30 waypoint memory - Flight Time Display - Diagnostics Display - Transponder Ping function - press once to turn on transponder for 10 seconds. - Fill mode button - use this to switch between fuel/refuel ship. - Range: 2.5-3.5 Hours Rods Full/Empty 5.5-6 Hours Prop. Full/Empty Ship Manual: https://docs.google.com/presentation/d/1b8uD7ybiJ1udqJqhKrR_gqjCmhXnqkGIDG6AyfUb0_g/edit?usp=sharing

BP: 2 M
5

Moon Bike [Free BP]

Cafe Incorporated

Explorer

Range: 70,000 km

Here is the moon bike from Cafe.Inc. The moon bike is a vessel for traveling to other moons or reaching back your cap ship with over 70000 km you can reach serval moons at a low cost. --- KeyPoints * 1 Large Propellant * T3 Generator with T3 Enhancer * Run the generator limit at 3.63 * No MFC or FCU for maximum efficiency * 1 T2 Triangle thruster with T3 nozzle and T3 converters --- To get the Free blueprint just join our discord at discord.gg/aVWPZVU And don't forget to check out our other ships to!

1

[FREE]Eco big tugboat

Happy Ship Shop

Other

Dry Weight: 150 kg

This is the Eco big tuboat. It is designed as a stop gap between the eco-tugboat and the giga-tug-boat It has 434 tier2 generators and is capable of towing almost all of the existing ships at a decent speed thanks to it's numerous thrusters the seat and the towing beam and both be rotated to make the attaching part of the towing easier as it allows you to see what you are doing the fuel chambers, batteries and propellant are encased in a light armour in order to prevent endo weapons from detonating the ship there are two dedicated slots for furnaces at the front of the ship should you wish to use the very big power output the ship has for allow crafting you can download it for free here : https://discord.gg/vBJaS4anZ2 😁

BP: 1

Luxury Laborer

ibuildblasters

Miner

Ore Crates: 60 crates

This is something I threw together based on my old, wildly customized laborer. I got some help from THK and SilentSymphony in order to make the generators. I will probably upgrade this with ISAN and such in the bigger version. Otherwise, this is a cheap blueprint because I just want to see other people enjoy it. This is a slow, casual ship. It's completely unpractical, and essentially a show ship. I don't know why you would want this. The only reason it costs anything is so that I can know when you buy it, to see if you would want me to make a bigger and better version. If you ask I will give it to you free of charge.

BP: 1
1

5 launcher missile kit

CODE.

Ship

No attributes :-(

Use this to easilly retrofit existing ships with 5 launchers. They fire semi-auto. Rename "Shoot" on the launchers to whaever you want to fire them. Just weld the bastium plates onto where you want the launchers with a weld tool, plug the yolol chip in somewhere, and hook data up to the launchers. https://drive.google.com/file/d/1vlismXOm7cjh6oymHWDJdceABuLtAnuZ/view?usp=sharing

Ship: 1
BP: 1

La Citerne [ France ] [ French ]

[La Garde] Yonax

Multirole

Ore Crates: 172 crates

La Citerne is a mining ship adapted for Elysium (the first moon). The ship is equipped with heavy armor with a basic armament of 4 auto cannons. With its 4 mining lasers it will still be effective against asteroids. The real advantage of the ship is the defense capability of the mining equipment, in case of a pirate attack the deployable armor plates can protect your cockpit and all mining tools. Alarms are available in case of boarding or low altitude (to activate the antigravity thrusters in case of destruction of the control levers). The directional thrusters are hidden inside the ship in case of damage. The ship uses T2 FuelRods and therefore has a large fuel capacity. Yolol systhem : - Asteroid avoidance - Auto Approach - Eco Mode - Ores scan - Automatic laser turret movement ==>To buy the blueprint contact me in our faction discord : https://discord.gg/2teHJBkwMY <== UPDATES : V2 - 14/06/2022 Addition of extra plates and a tripod turret, rework of the main corridor.

Ship: 1.4 M
BP: 1.9 M
5

Battleship Ship

Bombg Creations

Other

No attributes :-(

This is a ship. But it's not just any ship; you can play battleship on this ship! Features: Set your ships where you want them! Sounds for game start, end, shot missed, shot hit, and sunk ship. See where your adversaries missed shots Ship also has a built in generator script, so your fuel rods will last for many many gaming sessions. A video of an earlier version of the ship here. https://www.youtube.com/watch?v=jNMaSBIdoz4

Ship: 500 K
BP: 2.5 M
17

Reclaimer

Happy Ship Shop

Other

No attributes :-(

The reclaimer is the self-proclaimed king of all recycling ships / flat bed Main features: - an immense board for recovery - 4 large cargo locks - 2 very large cargo locks - machine reconstruction - fast travel - 145 m/s dry ( wet will depend on your cargo ) - 6 auto cannons for when recycling gets a little spicy - strategically placed passenger seats for members of your party to help with spotting - a ground avoidance system to allow you not to end up like the ships you are recycling Warning : this is not a "let's make money ship" : being on the moon is too dangerous and this ship is expensive to spawn. This is more of a "let's have fun ship". It is very well suited for corporations wanting to organise events Interested ? any questions ? Come and chat on the discord : https://discord.gg/Yc6ApFvU3p

BP: 1.7 M
3

Marauder

Happy Ship Shop

Fighter

Dry Max Speed: 111 m/s

The marauder is a heavy fighter with a mean attitude It has 30 plasma cannons as main armament and is very, very heavily armoured The plasma cannons can be shot either 5 at a time or all at once The cockpit is at the top at the back and is behind vertical 144x576 glass The generators are protected by an extra layer of armour and heatsinks The max speed of the ship is 111 m/s You can find more about it here : https://discord.gg/C2drtGjT3T

BP: 8 M
9

[FREE] Mapper

Egomaniac

Explorer

Flight Time: 26 hrs

The Mapper is an explorer ship with an estimated range of 13,000km capable at travelling at close to maximum speed. It has a navigation logger for logging capital ship navigation chips. The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://github.com/EGO-Tech/starbase-ships/raw/main/mapper/blueprints/mapper.fbe) Website: https://starbase.egotech.space/ships/mapper # Features The ship has the following features: - Basic crafting bench with meter and monitor upgrade as well as tools bench - 20 ore crates to store ore for refills - Standard Cruise function - Turtle and Sloth functions with adjustable rates - Transponder system with ping function - Two external and two internal resource bridges - Auto generator rate script with adjustable minimum rate - 18 T2 generators with six T2 fuel chambers and 12 spare rods on racks - 22 large propellant tanks with 264,000,000 units of propellant - Estimated propellant time of 26 hours and range of 13,000km - Propellant time and fuel time panels - 32 batteries - 30 T2 box and 16 T2 triangle thrusters providing forward thrust - Eight T2 triangle thrusters providing braking thrust - 48 T2 triangle thrusters for maneuvers - [NavGrid by StandPeter](https://github.com/pcbennion/starbase-navgrid) - [NavCas by fixerid](https://github.com/fixerid/sb-projects/tree/main/NavCas), using custom avoidance system and ISAN 3 in 1 from [Compass by Firestar99](https://gitlab.com/Firestar99/yolol/-/blob/master/src/compass/README.md), with ability to load target from NavGrid - Warning lights and alarm for obstacle detection and avoidance, powered by 44 rangefinders - Speedometer - Timer panel - Odometer panel - Top speed of 145m/s # Changelog ## v1.0.3 (Current) - 18/03/2023 - Fixed reset ISAN button - Fixed load to auto pilot button ## v1.0.2 - 29/12/2022 - Added cruise safety chip ## v1.0.1 - 18/11/2022 - Fixed some typos on some YOLOL rack labels - Fixed top three center rangefinders not used in avoidance ## v1.0.0 - 23/10/2022 - Initial release

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