Starbase Ship Shop

Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!

Learn the basics of buying and selling here. More features coming soon!

Starbase Ship Shop and sb-creators.org are a fan made, community run organization, and are not associated with FrozenByte Oy


4

Handheld Plasma Cannon

Shipwright CO

Multirole

Power: 30,000 eps

# **Plasma Cannon** Nicknamed, **"Lapis"**. Which can also be swapped out for a autocannon **"Lazuli"**. Blind spots are no more. Have a gunner that cant hit the broad side of a hauler with mounted guns? Have a passenger that just munches on food while you are busy avoiding asteroids? Give them one of these. Now you can aim with raw mouse input to accurately lay down angular fire onto ships. This compact device has a **custom cargolock beam cradle** that can easily snap and stow this weapon for quick racking/un-racking. *(Only included if requested for 8k)*. The Cannon fires when the rangefinder on the rear is tripped, so you can use your **mouse wheel** to move the device closer while holding it with **"E"** Check out other creations by Shipwright CO. and DM me for ship/tool requests and we can work something out. # Carogolock Cradle build cost **Ajatite:** 0.01 **Bastium:** 0.2 **Kutonium:** 0.1 **Nhurgite:** 0.01 **Vokarium:** 0.1 **Total cost: 2493** *Game:* **Shipwright** *Discord:* **Knox#9473**

Ship: 45 K
BP: 85 K

[Free] OSA Ghast Mk2

Open Source Armada

Multirole

Dry Max Speed: 150 m/s

Latest variant of the Ghast, now with 20 missiles for bombardment. Since its release the Ghast has been used as my test bed for missile and torp testing before committing to a specific new design. When the 5 pod launcher was finally added, they easily attached to the Ghast, and was very reliable (for missiles anyway). The default scout variant has also been updated with some of the new additions made on the launcher variant. //Download// https://github.com/Open-Source-Armada/OSA-Ghast-Mk2 //Specs// Comes unarmed for scouting or with 20 missiles for bombardment. LaunchMissile+ and LaunchTube+ are your missile triggers, bind both to the same key, this system uses no yolo and is a simple way to cycle and launch missile tubes. CenterSensePlus and CenterSenseMinus is your standard sensitivity, Adjust both to your preferred flying sensitivity. AimMax- and AimMin- is your Aim hotkey, Bind both to the same keybind, this will lower your sensitivity, Adjust MinSensePlus and MinSenseMinus to change Aim sensitivity. AimMax+ and AimMin+ is your Boost hotkey, Bind both to the same hotkey, this will raise your sensitivity, Adjust MaxSensePlus and MaxSenseMinus to change Boost sensitivity. Ship is set to both fly and aim at a smooth sensitivity (tune to your taste), Aim keybind lowers the limits for sniping, Boost keybind removes these limits allowing for faster pitch/yaw. 150 m/s max speed using T2 manoeuvre thrusters, no trails. 104255.96 kg in weight without missiles, 131225.469 kg armed with missiles. Two small prop tanks for 2 million prop, 1 hours 10 mins estimated flight time. One T1 fuel chamber + Two T1 generators, gens idle at 14.5% for 8 hours 30 mins idle time, estimated flight time 2 hours 30 mins. Basic script for current Fuel/Prop times. Uses basic FCU, roll is performed using Roll_Left and Roll_Right buttons, this is to allow fast handling by isolating the roll thrusters from the FCU/MFC. //Tactics// Despite the very hindersome bugs launchers and their munitions have, the 5 pod launcher is surprisingly reliable. Reliable enough for them to be mounted onto the cheap, fast and stealthy hull of the Ghast, making it a fun and easy way to deploy the max amount of missiles onto a target. Unfortunately all missiles/torps have a chance of failure on launch due to bugs, and the ordinance itself is well known to fail at hitting moving targets, limiting there use. Where I personally see use, even if bugs are fixed, is in station bombardment and breaching. Small or large bombers may be a key aspect to siege warfare, and thus I believe small, cheap and stealthy bombers will be very valuable in the possible future. The Ghast has excellent range for a tailless ship, and can carry all its missiles at max speed. Low tech components keep the potentially one way mission more cost effective, missiles are only cheap to a point. Could possibly be used to ambush stationary ships, like surface miners.

Ship: 1
BP: 2
2

[Free] Eco Fixer

Happy Ship Shop

Other

Dry Max Speed: 150 m/s

This is the Eco fixer : it's a ship that is meant to allow you to go and fix a broken ship It serves a very similar role as a flatbed but with a more compact design to allow you to hold more stuff in less space It will also go max speed with little to no effort It comes in two separate BP : blank and pre-equiped The blank BP is meant to be as easy to customise as possible The price of the ship is made to allow you to abandon it / use it itself for the fixing process on your ship in order to maximise effectiveness and allow you to fix your expensive ship and get it safely to a station You can grab it for free directly on my discord here : https://discord.gg/sPzhgzTH **Important** : the displayed crafting price is for the empty version

BP: 1
5

[FREE]Pandora V1

Kill To Conquer

Other

Propellant: 36,000,000 units

The Pandora is a Medium range heavy troop transport ship with 2-3 layers of plating. The pandora is slow at 80-85m/s so recommended for short distances. Tested on the PTU. - 2-3 plates of charodium/aegesium - 12 resource points for tripod mounted weapons - 2 cargo lock frames for storing extra weapons - 36 million propellant - 8 Fuel chambers - 24 Generators - 1 Reconstruction machine - A backup coolant system if rads get shot out. - 3.5 ship strength - FREE BP - https://www.dropbox.com/sh/18aia5qvsxuire4/AAC9vXj4hbKpUN0k9nkpoJKNa?dl=0 Like all my ships, it is free. if you make changes or just want to experiment to make the ship/ process better/more effcient feel free to. **Note: Ship is slightly unbalanced, still flies true and still can turn on a dime.**

3

Bearback

Atlas Drive Yards

Miner

Ore Crates: 112 crates

A cheap and useful ship, the Bearback is fit for any Endo seeking an upgrade from their starter vessel. Featuring ISAN Quad, generator management, 2 mining lasers and an ore collector; this ship is fully fledged with the capabilities of more expensive vessels but remains at an affordable price. With space for yolol chips, buttons, displays and space for more thrusters, you can use the Bearback to learn how to modify a ship and to code! The ship has 112 ore crates which makes it fit for safezone mining and with it's strong frame, even a little outside. To protect you on your ventures, there is charodium armour around the explosive parts and the fuel and batteries are strategically placed to avoid the destruction of your ship. While the ship is limited by it's propellant, there is a re-fuelling system onboard to allow you to refuel from either a station or another ship. Reviews made by customers: https://www.youtube.com/watch?v=ahsAJWRYsSI "probs to you the bearback is rly yuserfriendly ...even tho i have a bigger ship now its still my fav" Fully updated with the new heat changes. specifications: 1.8 hours propellant 6.44 hours fuel 830km range 5,000,000 propellant 2,100,000 fuel + 600,000 spare 2 spare fuel rods ISAN quad Turtle mode Cruise mode Laser pulse mode Doors over the fuel rods Flashing transponder light Refuelling system 2 resource anchors Tier 2 parts Will respond relatively fast, UK based Will give a 10% discount if you hit like and give proof Brought to you by Aegis Ship Yards

BP: 200 K
14

[Free] "Commnity" (Community) Center

Faulty Designs

Other

Assembly Cost: 83,034 credits

A _community_ center to improve your local Origin & show goodwill toward your fellow endos. Equipped with all crafting benches (two of the basic variant) & eight chairs, four of which are seated around the central meeting table. Comes complete with typo in the sign! (**Huge** thanks to NewoNZ#0931 & Railang#5753 for noticing that!) As I'm extremely lazy & had already taken the screenshots, uploaded the BP, printed the example, not to mention leaned into the joke: fixing it is left as an exercise to the printer. Or leave as-is for added character, charm & to be in on the joke. Flies incredibly slowly & the cockpit area is basic and terrible, but it gets the job done. Equipped with excessive battery capacity to keep the lights on. **Care & feeding**: if left within the open-space area of the SSC after logout, ships will despawn **very** quickly, so you'll need to stay with your commnity center to keep it alive and well. Furthermore, it uses hinges (a bad choice, admittedly) that are known to be buggy when your ship becomes hosted by someone else. All the more reason to stay close to your commnity center. As noted earlier the creator is lazy so the blueprint may be [downloaded immediately](https://faulty-industries.s3.us-west-1.amazonaws.com/community_center.fbe) at no cost. For exactly the same reason, it is provided with absolutely no warranty or support. Instead, it's offered on a pay-what-you-believe-is-fair donation basis: the minimum is simply a request to send a message to the creator (`Fault` in-game or `Fault#9610` on Discord) if you end up printing & enjoying the ship. Live long & prosper. **Update**: Railang#5753 added light guards to theirs that do a great job of reducing the glare, but again I'm very lazy so won't be updating the blueprint for now. I _did_ manage to gin up enough motivation to fly to Origin 9 and to grab a photo of their additions to illustrate how it's done, which I've added here. Thanks a ton for this suggestion Railang, it's a really good one. (Wish I'd thought of it originally, frankly!)

4

V6 mk5

<>Phoenix Industries<>

Fighter

Dry Max Speed: 150 m/s

**V6**/**V6L** mk5 is a light fighter -Price 150.000 Credits if ores delivered - Speed: 150 m/s - Armament: **V6** 4x LaserCannon / **V6L** 2x LaserCannon - Range: 780 km - Systems: ISAN,ECO,FlyTime,SafeBAT - Plating: 50% Charodium 50% aegisium DUO plating - Fully compatible with HEAT patch. -**Prices and ores can slightly change due tweaks.**

Ship: 150 K

Landspeeder

Stuintech

Other

Battery: 10,000 units

Stylish transport with room for 4, cheap and easy to use Includes: - 3 mode gear shift (Off, Slow, Normal) keeps generator and thruster settings evenly matched - Hover mode with adjustable height works great on moon and on stations - Control levers and Yolol hidden in center console, easily reachable by driver - Large doors on the sides keep fuel rods hidden - ISAN - Full instruction manual on passenger side

Ship: 300 K
BP: 500 K
33

Knecht-C

Nidavellir

Miner

Ore Crates: 264 crates

The Knecht is our first Starbase-Ship. Designed for crushing and collecting ores with no effort. It comes with 6 Semi-Auto Lasers filling its built-in 264 crates in minutes. The Knecht's 'forms follow functions'-Design ensures an easy to use experience that is fun to fly and work with. Most of its hull is plated with strong Aegisium. critical parts are protected by dense Charodium. The Knecht can fly for hours without refilling and comes with ISAN Quad preinstalled. Specs -6x Semi-Auto Mining Laser -2x Ore Collector -264x Modular Ore Crates -Asteroid Approach Assistent -Material Point Scanner (results converted in stacks) -T2 Power Generator (14 Fuel Chambers, 28 Generator Units, 28 T2 Enhancers) -T2 Thrusters -Up to 118m/s -64 Million of Propellant -16x Redplacement Fuel Rods -Clear Cockpit with good View -Aegisium/Charodium Armor **For any Question, please do not hesitate to write me an Discord. I do not check this site (comments) that often ;)** --- Since Starbase has unfortunately become very inactive, the planned follow-up model will not appear for a while :'(

Ship: 8 M
2

Battery Charger(Modular)

BBQ Meats & Utensils

Other

Battery: 320,000 units

Earn 550 credits per battery charged, and get the crafting points for free while shipcrafting! You can add infinite modules of 32 batteries each. Copy paste, weld all and you're done. Each battery is bolted with 1 visible bolt. Everything is ducted, so no cabled batteries registering as "complex objects." You just need to drop batteries near the charging station, and the blueprint tool will autobolt them and they'll charge immediately. You can unbolt them 16 at a time by holding unbolt on a 384 beam. The module is stackable length-, and height-wise.

BP: 1

SolarForge Prototype3

Duh idk

Ship

No attributes :-(

Full Electric 360dof 2 axle [solar panel prototype](https://drive.google.com/file/d/1ODOlcUX3hcAC42LTTo-Tc-eVNhceQyhU/view?usp=sharing) should generate 25k on a good day

9

FCU-22

Shipwright CO

Fighter

Primary Thrusters: 8 units

The **FCU-22** is a Mid-Long Range light armored Fighter/Bomber. Equipped with Dual Autocannons and retracting, scripted, Dual Missile Launcher. FCU-22 is Modeled after the **USAF, F-22 Stealth Jet**. *I am currently working on a modular weapons bay to seamlessly swap between Rocket Pods and Torpedoes for "In Universe" Changes.* The **FCU-22** is intended for Moon/Station Sieges as a *point, fire, peel off system* . Otherwise, it is a passion project to recreate my favorite real-world/fantasy Gunships/Fighters. The ship Blueprint can be purchased as well as the Ship itself (Assemble cost + Ore + 50k Build Fee) There are basic scripts for generation rate, rod/propellant timers, safe fire missiles (as not to fire the missiles while stowed in the weapons bay), status readouts, as well as 5 empty Yolol slots for personal scripts ie; autopilot to stations and missile mag dumps. I am willing to offer **2 stacks of Ymrium and cover the Exorium cost to anyone who purchases the blueprint regardless of market price** to aid in cost reduction if you do not have a stock of it and must buy it from the market. Roughly **108,000 credit value** as of *10/24/21*. Thank you for the read and see you out there, *Game*: **Shipwright** *Discord*: **Knox#9473**

BP: 850 K
12

Vault

UBGE Brasil

Other

Ore Crates: 2,000 crates

This ship was design to fullfil one objective: extend your origin inventory. Tired of reaching the limit of 10000 items in your station inventory? Vault has 2000 crates to store your ores. It's cheap to make and easy to handle.

BP: 150 K
5

Brochet

Happy Ship Shop

Fighter

Dry Max Speed: 150 m/s

The Brochet is a heavy fighter that packs a punch It's main features are : - 28 autocanons - double layered armour ( mainly aegissium + charodium in the important places ) - speedometer - Range calculator - Fast travel - roughly 1000 km of range - 4 different settings for sensitivity - ISAN quad - extended fins and resource bridges for crewmates with tripod armament - range finder aim assist The main focus of this ship is going to be medium / light fighters and anything that is not protected by thick layers of armour It's main role is to ensure complete domination of space in a given area It gets the job done x) Interested ? any questions ? Come and chat on the discord : https://discord.gg/q5c28XAjtZ

BP: 2 M
1

Wyvern

Boltcrackers

Fighter

Primary Thrusters: 22 units

The Wyvern is a multi-purpose fighter that is focused on long range operations outside of most enemy fighters’ reach. Equipped with Charodium/Ageisium exterior armor for mid-tier balance between armor durability and speed, the Wyvern sports a separate, internal Charodium cage to house all critical device and machinery systems. During internal combat testing and valuable data from the FB siege event, the Wyvern’s hull design allows it to take a considerable amount of punishment while still remaining in the fight, making it a reliable, affordable and effective fighter. Default color scheme is: Blue. Any requests for a color scheme change will incur a 100K fee upon purchase. **Features:** - Max Speed: 138 - 4x standard gun slots and 1x underbelly gun slot allowing for weapon customization - Hull-mounted and Rangefinder reticles - Aim Mode - Reinforced cockpit glass canopy - Distributed battery placement to prevent sudden and complete power loss - Ship’s top-side frame can support half-cover while standing or ¾-to-full cover while crutching for specialized operations - Standby/Eco/Combat Generator Switch - Weapon Charge Up speed display to indicate when able to fire weapons on Combat setting via generator switch toggled to 1 - 4 lasers - Adjustable sensitivity - 1 Large Fuel Tank or 4 hours of operation time - 2 sets of spare fuel rods - Internal refueling pocket for mid flight refuels - Heat Sink and Radiator compliant - CTI compliant (Cruise mode, Transponder, ISAN V2) ** Please join our discord and submit a ticket to purchase: https://discord.gg/ndMvNTYJw7 **

BP: 750 K
4

Centurion Falcon MK l

JamsJelly Edition

Multirole

Battery: 100,000 units

- isan quad - doors close after 5500 thrust - upgradable hardpoints for 2 mining lasers and top reasource bridge can be replaced with collector. - refueling transfer in and out port (ducted) - Eco Generator script - Turtle, Cruise, GEN on/off - fully ducted {1 duct piece at each prop. tank and gen pipe connection} (excluding resource conatainers fully piped and cabeled) - 18 spare fuel rods - 36 Million propellant - 55 resource containers - 10 generators - 16 cooling cell slots (8 racks) - Captain Lando's style paint - top/bot fueling hatches + service hatch - arkanium/kutonium used for lights only (can be removed) - Safezone Only recommended Alternate version coming: Dedicated miner edition with 100-150 crates (tier 1 and 2 versions) Plasma thruster edition Disclaimer: This is the first ship (second frame) i have ever built in this game. I've done my best to make it work well and be fast using all the technical knowledge Y.T can teach! The ship has the slightest roll but as far as I can tell in test mode it only affects roll and not your trajectory. This is unnoticeable after leaving origin. Everything on this ship is used to balance it so it will fly well. (move it and risk it all)

Ship: 750 K
BP: 2 M
12

[FREE] Bugger

Egomaniac

Miner

Ore Crates: 448 crates

The Bugger is a 448 ore crate capacity mining ship with 10 sweeping mining lasers drill for surface mining operations. It is designed to work in conjunction with a moon base and a separate hauler as it is not the quickest ship. The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://github.com/EGO-Tech/starbase-ships/raw/main/bugger/blueprints/bugger.fbe) [View the ship manual](https://github.com/EGO-Tech/starbase-ships/tree/main/bugger) # Videos | Channel | Video | | --- | --- | | [Flames_Yue](https://www.youtube.com/@flames_yue550) | [EGOTech Bugger Surface Miner Showcase](https://www.youtube.com/watch?v=EQRorkcg8d8) | | [Jimma Games](https://www.youtube.com/@jimmagames5907) | [Bugger - Starbase Planet Miner](https://www.youtube.com/watch?v=8SPuTrapSbo) | # Features The ship has the following features: - 448 ore crates - Standard Cruise function - Turtle and Sloth functions with adjustable rates - Transponder system with ping function - Separate mining seat for mining operations with view of lasers and ground - Row of 10 mining lasers that sweep from side to side - Auto mine function that auto advances (with adjustable thrust and speed) ship for easy mining - "Feelers" to keep ship in hover mode while mining - Four ore collectors - Auto hover function - Two external and three internal resource bridges - Auto generator rate script with adjustable minimum rate - 36 T3 generators with 36 T2 enhancers fueled by 12 T3 fuel chambers and 24 spare rods on racks - Radiators and heat sinks that provide more than adequate cooling - Eight large propellant tanks with 96,000,000 units of propellant - Propellant time and fuel time panels - 182 batteries - 20 T2 box and 80 T2 triangle thrusters providing forward thrust - 32 T2 triangle thrusters providing braking thrust - 104 T2 triangle thrusters for maneuvers, with extra thrust upwards - Basic crafting bench to craft refills plus the tools and advanced bench - Speedometer - Timer panel - Odometer panel - Many extra slots for YOLOL or memory chips - Top speed of 100m/s when empty # Changelog ## v1.0.3 (Current) - 27/12/2022 - Added Discord link to help chip - Added cruise safety chip - Added lasers safety chip - Added missing redundant ducts - Added some missing small plates - Added bolts to entry ramp so strength factor does not drop when open - Removed auto `Hover` function which didn't work well enough - Added side "feelers" ## v1.0.2 - 05/11/2022 - Piped six heat sinks that were not piped - Removed now 12 redundant heat sinks ## v1.0.1 - 08/10/2022 - Added "feelers" to keep ship in hover mode while mining - Fixed `Shutdown` buttons' button style - Moved pilot seat slightly forward ## v1.0.0 - 03/10/2022 - Initial release

1

Skalpell

Ark's Sparks

Miner

Ore Crates: 212 crates

Model Number: MMAPM-089D\ Name: Skalpell\ Type: All-Purpose Miner Features: - Speed: 150 m/s (dry) - 212 crates - All-purpose 4-laser drill system - NavSuite - Onboard reconstruction machine - Dual-mode asteroid avoidance v2 - Andargor's gyro direction finder Designed as a mid-range miner catering to players aspiring to move on in the world, the sleek Skalpell strikes an odd sight with its long and slender nose, with its 4-laser drill mounted on top. Its name is drawn from its surgical surface mining capability. Unlike the larger miners in the Ark's Sparks catalogue that can brute force a large pit using excessive amounts of lasers, the Skalpell mines smart by incising a small hole in the surface, drilling deep before spreading its lasers out to the sides in order to collapse the ground in a large radius around itself. It is heavily reliant on the crew disembarking to get at the exposed ores with a pickaxe, however. As with other surface mining-capable ships in the AS lineup, the Skalpell carries a reconstruction machine onboard in case of mining accidents. The Skalpell is equally at home in the belt as it is on a lunar surface, its drill capable of easily demolishing asteroids given enough time. **CAUTION: The Skalpell has an extremely small margin of error when used in the surface mining role hovering over a central pillar owing to its small drill and can easily crash if not well aligned with gravity! It is recommended to use the surface mining mode only within a safe zone until you've grown confident with its use.**

Ship: 2.5 M
11

[FREE] Eco 1 starter ship

Happy Ship Shop

Miner

Ore Crates: 128 crates

This is the Eco 1 it is meant to be a pleasant starter ship. It aims to be comfortable and simple to use and allow any new player to go to bigger ships as fast and as easily as possible. This BP can be used if you have a friend / corporation player that is new to the game and that you would like to help without ruining their early game experience It's main features are : - 128 crates - 142 m/s dry - about 600 to 700 km of autonomy - 2 lasers - 1 collectors - 1 scanner It boasts as much yolol as I could possibly cram into the ship This means it has : - ISAN - Speedometer - my autonomy calculator - my scanner display system - my warning system - auto battery and generator management You can get it for free on my discord at the following link : https://discord.gg/fFbjR5r88w

BP: 1
3

[Free] R.I.F.

Faulty Designs

Pocket

Assembly Cost: 42,076 credits

One of the first ships I built on getting a hankering for a Borg-ish cube in which to cruise around the Origins. Also strove to build something with a cost low enough to effectively be a "throw-away". Controls are very snappy around all axes and rolls incredibly well, allowing for some fun (if nausea-inducing) light shows. Shiny! As the creator is incredibly lazy, the blueprint may be [downloaded immediately](https://faulty-industries.s3.us-west-1.amazonaws.com/RIF.fbe) at no cost. For exactly the same reason, it is provided with absolutely no warranty or support. Instead, it's offered on a pay-what-you-believe-is-fair donation basis: the minimum is simply a request to send a message to the creator (`Fault` in-game or `Fault#9610` on Discord) if you end up printing & enjoying the ship. ["Resistance Is Futile"](https://en.wikipedia.org/wiki/Borg)

1

[FREE] ECO Big grabber

Happy Ship Shop

Hauler

Ore Crates: 0 crates

This is the ECO grabber big It's meant to be a nice and very easy way to make a lot of credits in very very little time ( 4 to 6 million credits per hour if used properly ). Here is a youtube video / tutorial demonstrating it : https://www.youtube.com/watch?v=o83_p0NF3z8 It's also bigger than the eco-small-grabber ( https://sb-creators.org/makers/Happy%20Ship%20Shop/ship/%5BFREE%5D%20small%20Eco%20grabber ) and meant to haul bigger asteroids easily ( more thrust / generation / more space between cargo locks ) As with the ECO ships, it's very cheap to make and fun to use 😁 I also put a lot of Yolol on it to make it as pleasant as possible to use, thus it has : - ISAN Quad - speedometer - range calculator - warning system - 4 independent grabbing systems to make asteroid catching easy - projector system - advanced scanner ( with resource stacks ) - 3 different cockpits for both redundancy and making the ship as easy to use as possible - very easy maintenance ( everything is easy to access ) - sensitivity manager system to allow you to accurately grab the asteroids with low effort You can download it for free here : https://discord.gg/CT3U7xNjhq

BP: 1
5

Fafner MkII 858

Ark's Sparks

Multirole

Ore Crates: 858 crates

Model Number: MMAPXL-079F Name: Fafner MkII 858 Type: Superheavy All-Purpose Miner Features: - 858 crates - All-purpose 12-laser drill system for both belt and surface mining - Tractor beam assist - Speed: 150 m/s dry, 100 m/s wet - Darkyshadow's profiled PID approach system - Heavy automation allows the ship to be flown with a single pilot - Dual-mode asteroid avoidance v2 - Full interior with meeting room - Rear turret-mounted tow beam, 22kt towing capacity - Ark's Sparks signature triangular cockpit with incredible field of view - Onboard reconstruction machine - Andargor's gyro direction finder - Thaccus' NavSuite The next generation Fafner is even better equipped than its predecessor. Compared to the MkI, the MkII has a more lightweight and responsive 12-laser drill, and has a plethora of extra features including tractor beam assistance while mining, surface mining capability, a built-in tow beam and an onboard reconstruction machine. No other miner is kitted out to perform exceptionally well at both belt and surface mining in a single package, making the Fafner MkII indispensable for long trips out to moons where you may be doing both kinds of mining. The inclusion of a pair of tractor beams allows the ship to wrestle an asteroid into optimal position in front of the drill for mining, with an option to hold on to the asteroid for when you're dealing with pesky falling rocks in Alstel's belt. The interior has also received a makeover and now features a meeting room with separate displays for each participant. As such the Fafner is now fully equipped to act as the flagship of your mining fleet and can even help recover stricken members of the fleet that have been disabled by asteroid impacts with its new rear-mounted tow beam.

Ship: 8 M
1

[FREE] Hopper

Egomaniac

Other

Battery: 40,000 units

The Hopper is small personal transport that can be used to quickly get around a station or taking short trips. The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://github.com/EGO-Tech/starbase-ships/raw/main/hopper/blueprints/hopper.fbe) [View the ship manual](https://github.com/EGO-Tech/starbase-ships/tree/main/hopper) # Features The ship has the following features: - Standard Cruise function - Turtle and Sloth functions - One resource bridge - Auto generator rate script with adjustable minimum rate - Three T2 generators with one T2 fuel chamber - Radiator and heat sink that provide more than adequate cooling - Two small tanks with 2,000,000 units of propellant - Four batteries - Four T2 triangle thrusters providing forward thrust - Four T2 manuever thrusters providing braking thrust - Eight T2 manuever thrusters # Changelog ## v1.1.0 (Current) - 24/07/2022 - Added roll thrusters ## v1.0.1 - 24/07/2022 - Fixed centering speed of `FcuBackwards` lever ## v1.0.0 - 24/07/2022 - Initial release

4

[FREE] Tourer

Egomaniac

Other

Battery: 80,000 units

The Tourer is a ship that can be used to transport Endos in the style of a tour bus. It has seating for 16 passengers and a cargo lock frame for cargo. The blueprint is provided for free. All in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://github.com/EGO-Tech/starbase-ships/raw/main/tourer/blueprints/tourer.fbe) [View the ship manual](https://github.com/EGO-Tech/starbase-ships/tree/main/tourer) # Features The ship has the following features: - Seating for 16 passengers - Fast travel core - Standard Cruise function - Turtle and Sloth functions with adjustable rates - Transponder system with ping function - One resource bridge - Auto generator rate script with adjustable minimum rate - Six T2 generators with two T2 fuel chambers and two spare rods on racks - Radiators that provide more than adequate cooling - Three medium with 12,000,000 units of propellant - Propellant time and fuel time panels - 8 batteries - 22 T2 triangle thrusters providing forward thrust - 10 T2 manuever thrusters providing braking thrust - 35 T2 manuever thrusters - [ISAN Mono Waypoint System by Archaegeo](https://github.com/Archaegeo/Starbase/tree/45a9bb464cb71d7de7a214f8e665111d6b2b5989/ISAN-Waypoint%20System) - Timer panel - Odometer panel - Service hatches for easy access to fuel - Top speed of 105 m/s empty # Changelog ## v2.0.0 (Current) - 05/06/2022 - Painted thrusters black and nozzles red - Added heat sink - Reduced radiators to one base and two extensions - Replaced `RadiationRate` panel with `HeatTransferRate` - Added three batteries on left side wing as ballast - Changed material of plates on left side wing to Chardonium as ballast - Added a pair of triangle forward thrusters for more thrust and better balance, increases top speed from 105m/s to 130m/s - Removed fast travel core - Added cargo lock frame in place of fast travel core - Added speedometer ## v1.0.1 - 24/02/2022 - Fixed incorrect values for `Aim` button ## v1.0.0 - 26/01/2022 - Initial release

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