Starbase Ship Shop

Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!

Learn the basics of buying and selling here. More features coming soon!

Starbase Ship Shop and sb-creators.org are a fan made, community run organization, and are not associated with FrozenByte Oy


25

[FREE] Pioneer

Von Braun Raumschiffbau

Explorer

Ore Crates: 108 crates

The pioneer is a multirole, multicrew ship, able to perform well in a variety of different tasks. It excels however as a deep space exploration cruiser, due to it’s warp core and reconstruction chamber, allowing for easy travel to Elysium, as well as on the fly reconstruction in case of any mishaps on expeditions. It is the ideal ship for a small group of Endos to explore, set up a base or mine in faraway places. Two separate cockpits allow for precise controls, one on top giving access to ISAN Navigation and waypoints while the other one is located in the very front for mining tasks. Crafting benches are provided. For defence, the Pioneer is clad in lightweight but sturdy Aegesium plating and is equipped with turrets waiting to have guns bolted to them. Each component of the ship is designed to be easily expandable and reachable, allowing on the fly repairs and upgrades without any problem. https://drive.google.com/file/d/1Cey5yC7m3mbTpC-fhPvVv9FvJbqkTBPI/view?usp=sharing If you want to encourage me to design more ships in the future, you can donate some credits to me via Email.

6

HSM Badger L

Serilian

Miner

Ore Crates: 900 crates

HSM Badger is designed to search and farm T10 Asteroid. Turn Avoidence on. Hit Brake if you see a Titan and go after the titan. The Approach work with the speedometer save from 995 meter to 12 meters. If you lost the contact with the asteroid the ship allway stop. The Antidrift is new and i dont have seen a ship that use something like that. It is possible to steer during flight and antidrift reduce the speed in the previous direction. Additinal the Antidrift reduce the evade from the Avoidence to minimal to avoid crashes in the side. With antidrift and a little patience it is possible to land the ship on the moon it works fine. The wet speed test was made with 864 Stacks Targium round 24 million kg more than the dry speed test. I have set the Adjustable Avoid speed to 60%, i usually use 90%. The mininglaser script adjust it self to the Tier of the Asteriod after scanning and is adjustable. You only need to Aim in the middle and let it works. The Ship has now a a Belt Atmosphere Alloy Furnace incl. the Yolo and the necessary buttons to set it to off, min, max You can start crafting during farming. The flytime depends on the use of the furnace. During the Laser use the energie transfer to furnace is 0. 2 Cockpit 12 Mininglaser 4 Orecollektor 282 Battery 36 T2 Fuelchamber 108 Generator t2 part enhanced 36 Spare Fullrods Automatic Adjust Mininglaser Pattern to Asteroid Tier 3 Side Speedometer Speedometer Based Approach up to 995 Meter Speedometer Based Brake Speedometer Based Antidrift (Stop Speed in y,z do sterring or after Avoid) automatic powermanagment with aim that the batterys at 95% Quad ISAN Navisuite with 30 Waypoints Runtime Fuelrods/Propellant incl. excepted reach Fuelstation for manually refill Propellant adjustable yaw, pitch, roll, approach min down to 12m , approach max up to 20, Avoidspeed Avoidsystem 4 direction with all possible variants Streammode Button

BP: 2.5 M
2

Lance

geegor

Ship

Battery: 40,000 units

75000 + Ore or 200420 total. The Lance is a small handheld dual mining laser setup. The Lasers converge a bit less than 20 Meters away. The Lasers pulse by default, but this can easily be changed if you have the power to support them. You will need a Cargo lock frame or cargo lock beams to transport them with your ship as The Lance is too large to fit in your inventory. You also must link the Lance to another ship with a properly configured resource bridge, or it will run out of power.

Ship: 75 K
11

P.12 Sidewinder MkII

Neunzehn's Replica

Multirole

Primary Thrusters: 24 units

> `The Sidewinder is a multipurpose ship manufactured by ■■■■■■■. Its versatility and comparatively low price point have made it popular with novice pilots, but the Sidewinder's reputation as an entry-level vessel should not be seen as a sign of inferiority - it is one of the most maneuverable ships on the market.` The P.12 Sidewinder MkI is a refitted model of the iconic Sidewinder aiming to adapt to the harsh conditions of Eosian space. Although this model underwent extensive experimental engineering, it nevertheless remains a low-cost starter craft designed to serve new endos. **_After getting recalled from new heat mechanism related regulations, an extensive refactoring effort has been made to address several problems including under-designed thrust and unstable maneuver trajectory. The desgination of this new model is now MkII._** **_This is a factory setting ship, and endos are encouraged to outfit it to the desired capacity. _** # Notable features **Hidden headlamp** Now the headlamps can be retracted into the hull to satisfy headlight height regulations. **Keypad lock** You can secure the bulkhead with a customized password just like a typical garage. **Power management** Power management is already fitted with the ship, and the batteries are designed to cover generator warmup. **Stats display** All significant stats are displayed on the control surface. Plenty of room to add more. **Flight Throttle/Maneuver Control** This model uses flight throttle, and a speed display is provided right above throttle control. **Hardpoints** This model is fitted with two main hardpoints with embedded **target convergence**, 3 exterior hardpoints, and 1 internal hardpoint. **Target convergence** A target convergence range finder is already configured and tailored to this model. With a designated fire and deployment button, using utilities or weapons should be much more convenient. **Hidden rangefinder** The rangefinder is now internal to reduce maintenance effort. Ship price is 433000 with ore. 3.2 stacks of glass are also needed besides the listed ores. Buy now and receive a free copy of the blueprint for the MkI(the old model). Small outfit requirements like livery can be accommodated for free.

Ship: 942 K
1

Uppercut

PinkGoo‘s Surplus

Other

No attributes :-(

Fun little ramming ship

BP: 16
7

HKAS YF-405 Octagram

[HKAS]

Fighter

Primary Thrusters: 36 units

The YF-405 Octagram is a more compact cousin of the YF-404. Small and less heavily armed, this ship made up for it with high maneuverability and acceleration, More over, the ship have increased armor, it can take a beating and still dish it out. Features: - 4 Laser cannons - Laser sights - Weapons power up/ down button - Small frontal profile - 3h flight time - Aiming mode -2-3 layers of armor

BP: 7 M
2

[Free] OSA Migo Mk5

Open Source Armada

Fighter

Dry Max Speed: 145 m/s

Latest Migo redesigned to be a true micro fighter, under 400 tons and made of accessible Eos mats. This new model of the Migo has returned to its roots, using 2 copies of the largest plate, then form fitting the ships internals into these plates for a compact, high HP micro fighter. It is also overgunned with 4 autos to give it a chance of delivering a fatal hit, and to overpower other ultra light fighters. Micro fighters generally can not circle fight with the majority of ships, so the Mk5 utilises a more jousty, evasive strategy to make use of the ships high speed and small size. Perfect ship for infantry bombardment, swarm tactics and a intro ship for pilots starting out. Included is a experimental missile variant, armed with 20 missiles tuned to be as safe to fire as i can, use at your own risk ;) //Download// https://github.com/Open-Source-Armada/OSA-Migo-Mk5 //Specs// 4 mounted weapons with a staggered fire trigger system. Shoot_1+ and Shoot_2+ are your triggers, bind these to your weapon hotkey (space by default). LaunchMissile+ and LaunchTube+ are your missile triggers, bind both to the same key, this system uses no yolo and is a simple way to cycle and launch missile tubes. Rapidfire button switches between staggered fire (gun 2 will stagger behind gun 1 creating a machine gun effect) and alpha strike (both guns fire together). Sensitivity settings are adjustable from a yolo chip located in the cockpit, this chip only adjusts your sense settings and is not vital to the operation of the aim system, you can use the U-tool save feature to save your sense settings to the ship post print. CenterSensePlus and CenterSenseMinus is your standard sensitivity, Adjust both to your preferred flying sensitivity. AimMax- and AimMin- is your Aim hotkey, Bind both to the same keybind, this will lower your sensitivity, Adjust MinSensePlus and MinSenseMinus to change Aim sensitivity. AimMax+ and AimMin+ is your Boost hotkey, Bind both to the same hotkey, this will raise your sensitivity, Adjust MaxSensePlus and MaxSenseMinus to change Boost sensitivity. Ship is set to both fly and aim at a smooth sensitivity (tune to your taste), Aim keybind lowers the limits for sniping, Boost keybind removes these limits allowing for faster pitch/yaw. Armoured using known methods of meta plating, including big plate health, voxel armour, segmented and layered plating. Materials and components are on the low end, Incredibly cheap, still recommended to craft the guns to fully lower the print cost. Comes in 4 auto/4 auto 4 missile launchers. 357877.469 kg in weight, 145ms at 60fps. 1 small prop tanks for 1 million prop, 1 hour 40 mins estimated flight time. 1 T1 fuel chamber, 1 T1 generator, 3 T1 enhancers 2 hour 40 mins estimated fight time. Basic script for current Fuel/Prop times. Uses basic FCU, no reverse, Roll_L and Roll_R are your keybinds for roll. Entry is through a small gap from the front of the ship.

Ship: 1
BP: 2
3

Hunter Seeker

Sasqtch Skunkworks

Multirole

Primary Thrusters: 2 units

Stats: 150 m/s in full forward, 54ish in Stealth drive Maneuver only. Features: 1 autocannon Charodium plate towards the front. Glass canopy with custom bolt for accurate gun-sight. (Little to no side armor for the pilot.) Combat button to warm up the guns, gen / batt indicators on the dash to help with situational awareness, and an ammo count, so you know when to start looking for an exit. Stealth Mode: forward thrusters cut off and maneuver thrusters for forward momentum only carry you invisibly out of the battle zone. (Or for sneak attacks.) The ship has 3 variants: Scale fighter ship, tier 2 thruster version that doesn't get to max speed, tier 3 thruster variant to get 150 when in full forward. $Free (go to Icarus Project discord) [ You would need 0.7 stacks of glass for the windshield not listed in the list below. ]

4

V6 mk5

<>Phoenix Industries<>

Fighter

Dry Max Speed: 150 m/s

**V6**/**V6L** mk5 is a light fighter -Price 150.000 Credits if ores delivered - Speed: 150 m/s - Armament: **V6** 4x LaserCannon / **V6L** 2x LaserCannon - Range: 780 km - Systems: ISAN,ECO,FlyTime,SafeBAT - Plating: 50% Charodium 50% aegisium DUO plating - Fully compatible with HEAT patch. -**Prices and ores can slightly change due tweaks.**

Ship: 150 K

HSM Badger XL

Serilian

Miner

Ore Crates: 1,008 crates

The HSM Badger V3 is developed to hunt T10 Asteriods and to work from a Capital Ship/Station with a big ship hanger. The thruster efficiency is by 99%. 2 Cockpit 12 Mininglaser 4 Orecollektor 282 Battery 36 T2 Fuelchamber 88 Generator 88 Enhancer T3 Automatic Adjust Mininglaser Pattern to Asteroid Tier 3 Side Speedometer Speedometer Based Approach up to 995 Meter Speedometer Based Brake Speedometer Based Antidrift (Stop Speed in y,z do sterring or after Avoid) automatic powermanagment with aim that the batterys at 95% Quad ISAN Navisuite with 30 Waypoints Runtime Fuelrods/Propellant incl. excepted reach adjustable yaw, pitch, roll, approach min down to 8m ,approach max up to 25 and it works every time Avoidspeed Avoidsystem 4 direction with all possible variants Streammode Button If you leave the driver seat mininglaser stop working.

BP: 5 M
5

phoenix logo

Happy Ship Shop

Ship

No attributes :-(

Discord : https://discord.gg/vWEKXm47Hs Skull logo, the backplate is 576x576 in size You can use it on any ship to give it a bit more personality You can use any material you want to fit your needs ( BP uses bastium ) When you buy this BP you get ALL the skulls, no need to choose one

BP: 200 K
3

Solaris Explorer MK II

Omygron

Multirole

Battery: 60,000 units

A small, purely solar powered scout spaceship with 5 engines that is controlled in 2 groups. Drive and navigation engines are separated from each other in order to save fuel. When the energy is full, the excess energy is used up again in a boost. Values differ depending on the use of the engine - Speed: 93m/s-120m/s-148m/s - Range: 7050km-6250km-4800km - Flight time: 22h-15h-9h Scripts and extras: - ISAN 2.5 Mono - Evadedrive (dodge script) - Solardrive MKII (automatic control of the drives depending on the incoming energy with manual bypass switch) - Timescript for battery and fuel remaining time - Ore scanner - Delta (compass) - Speedometer - Tutel button - Aim button - Isan block button button indicator for: - Savezone - Damage zone - Station allowed Flight time and range are only dependent on propellant gas and can be greatly increased with pocket refueling. - Ship Cost with Ore - 65k - Ship Cost no Ore - 200k - Ship BP no sale

Ship: 65 K
3

[FREE] Tugger

Egomaniac

Other

Battery: 1,360,000 units

The Tugger is a small tug ship with enough power generation to tow a ship of up to 7,500,000kg at up to 50m/s. The pilot seat can be spun to face the back, looking out the back window for ease of locking on ships using the back facing tow beam. The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://github.com/EGO-Tech/starbase-ships/raw/main/tugger/blueprints/tugger.fbe) [View the ship manual](https://github.com/EGO-Tech/starbase-ships/tree/main/tugger) # Videos | Channel | Video | | --- | --- | | [Krawll Unchained](https://www.youtube.com/channel/UCCqloSZ0VHn0BCFhIlJNS8A) | [Starbase - Community Ship Showcase - The Tugger by "Egomaniac" - New "Towing mechanic"](https://www.youtube.com/watch?v=I1Zl2mli1YQ) | # Features The ship has the following features: - Back facing tow beam for towing ships, with a towing capacity of 7,500,000kg - Spinning pilot chair to view out the back of the ship through generous sized back window - Standard Cruise function - Turtle and Sloth functions with adjustable rates - Transponder system with ping function - One resource bridge - Auto generator rate script with adjustable minimum rate - Button to automatically adjust the minimum generator rate acoording to towed mass - 24 T2 generators (with 48 T1 enhancers) with eight T2 fuel chambers and 16 spare rods on racks - Radiators and heat sink that provide more than adequate cooling - Six medium tanks with 24,000,000 units of propellant - Propellant time and fuel time panels - 144 batteries - 38 T2 triangle thrusters providing forward thrust - 16 T2 manuever thrusters providing braking thrust - 32 T2 manuever thrusters - [Compass System by Firestar99](https://gitlab.com/Firestar99/yolol/-/tree/master/src/compass) - Speedometer - Timer panel - Odometer panel - Top speed of 140 m/s while not towing # Changelog ## v2.0.1 (Current) - 29/12/2022 - Added Discord link to help chip - Added cruise safety chip - Removed redundant speedometer chip - Added EGOTech logo decal ## v2.0.0 - 25/05/2022 - Rebuilt power blocks for new heat mechanics, reducing towing capacity to 7,500,000kg - Added 18 heat sinks - Reduced radiators to eight bases and 16 extensions - Replaced `RadiationRate` panel with `HeatTransferRate` - Added `StoredHeat` panel - Added four more spare rods with new section at the bottom of the ship - Added eight more batteries - Replaced cargo lock frame speedometer with new speedometer ## v1.0.0 - 16/03/2022 - Initial release

5

MULE.

Danket

Miner

Ore Crates: 48 crates

this ship will allow you to fly for a long time without reloading and mine asteroids in the safe zone and not only, it has 46 containers 2 medium fuel tanks 4 fuel cells 8 unit generators. Speed empty 130 m/s 110 full . there is also a resource scanner, a ship life timer, an asteroid approach system, rangefinders for more convenient targeting of an asteroid, a generator energy saving script If you have any questions, please contact me on Discord (Danket#5941) Or contact our discord channel (https://discord.gg/gy26uynU)

Ship: 450 K
12

[FREE] Lugger

Egomaniac

Hauler

Primary Thrusters: 90 units

The Lugger is a 832 crate hauler with two 10 ring plasma thrusters serving as its main engines to provide decent speed. However it is pretty much at its voxel limit so any additions or changes may be difficult without sacrificing crates. The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://github.com/EGO-Tech/starbase-ships/raw/main/lugger/blueprints/lugger.fbe) [View the ship manual](https://github.com/EGO-Tech/starbase-ships/tree/main/lugger) # Features The ship has the following features: - 832 crates - Two additional seats for co-pilots in a large open bridge - All three crafting benches - Standard Cruise function - Turtle and Sloth functions with adjustable rates - Transponder system with ping function - Two external and three internal resource bridges - Auto generator rate script with adjustable minimum rate - 30 T2 generators with 10 T2 fuel chambers and 20 spare rods on racks - Radiators that provide more than adequate cooling - 24 large propellant tanks with 288,000,000 units of propellant - Estimated propellant time of 5.5 hours and range of 3,000km - Propellant time and fuel time panels - 144 batteries - Two 10 ring plasma thrusters and 88 T2 triangle thrusters, all with T3 nozzles providing forward thrust - 36 T2 triangle thrusters with T3 nozzles providing braking thrust - 48 T2 triangle thrusters with T3 nozzles for maneuvers - [NavGrid by StandPeter](https://github.com/pcbennion/starbase-navgrid) - [NavCas by fixerid](https://github.com/fixerid/sb-projects/tree/main/NavCas), using custom avoidance system and ISAN 3 in 1 from [Compass by Firestar99](https://gitlab.com/Firestar99/yolol/-/blob/master/src/compass/README.md), with ability to load target from NavGrid - Warning lights and alarm for obstacle detection and avoidance, powered by 44 rangefinders - Speedometer - Timer panel - Odometer panel - Many extra slots for YOLOL or memory chips - Top speed of 145m/s empty, 125m/s full of lukium ore # Changelog ## v1.1.1 (Current) - 27/12/2022 - Added Discord link to help chip - Added EGOTech logo decal - Added meter upgrade to basic crafting bench - Added cruise safety chip ## v1.1.0 - 26/05/2022 - Painted thrusters black and nozzles red - Removed useless `BackDoor` button and `Solar` panel from engineering console - Added 10 heat sinks - Reduced radiators to four bases and eight extensions - Replaced all `RadiationRate` panels with `HeatTransferRate` - Added `StoredHeat` panels - Replaced cargo lock frame speedometer with new speedometer - Increased max propellant to 288,000,000 - Removed fast travel core ## v1.0.5 - 21/01/2022 - Fixed propellant progress value max values - Removed floating crates left in blueprint by mistake ## v1.0.4 - 04/01/2022 - Fixed obstacle detection warning lights and avoidance system ## v1.0.3 - 04/01/2022 - Added reset buttons for timer, odometer and avoids as current method does not work with duplicate panels ## v1.0.2 - 31/12/2021 - Replaced braking thrusters' nozzles with T3 nozzles as originally intended - Removed `nName`, `nX`, `nY` and `nZ` panels from navigation co-pilot console as duplicates interfere with operation ## v1.0.1 - 27/12/2021 - Added grates at the back and bottom of the ships that can be removed to access rear thrusters' hardpoints for easy repair ## v1.0.0 - 25/12/2021 - Initial release

44

The Kraken [FREE]

Roman Shipyard

Ship

Ore Crates: 720 crates

The Ship you have all been waiting for, THE KRAKEN. View the new operation manual here. https://docs.google.com/presentation/d/1JUp06Ra5_GMwRc-M7ZaFBWXxWNIA1A8pon4eWHFDfjw/edit?usp=sharing - 12 robot tentacles with mining lasers attached, - Full auto pilot just input cords and fly, - Full ACAS system to have peace of mind whilst flying, - Full a pattern system with 8 included pre programmed patterns including 3 different sized - Automatic Asteroid Annihilation patterns and 8 more on the horizon. - Warp core and Reconstruction machine for long safe voyages. - Armoured core where it matters and most important of all 720 crates to increase profit from runs. https://discord.gg/RarSABb3N5 Join the Roman Shipyard Discord to find out more and browse the rest of our fleet. https://www.youtube.com/watch?v=rxGy1ta9o3E

1

Panther MK1

HarryZack Originals

Fighter

Dry Max Speed: 150 m/s

# The Panther MK1 ## Ultra compact lightweight Fighter Features of this little deathball: 1. Only 500k kg weight 2. 4 Laser Weapons (easy access) 3. 2 T2 Fuel Chambers - 6 T2 Gens 4. 150 m/s at ~90+Fps 148 m/s at about 60 Fps 5. Full Char coating, big plates, some multilayer 6. Metallic finish 7. 8 T2 Triangle Thrusters T3 Nozzle 8. 3 Radiators 2 Heatsinks 9. ~1h15min Flighttime at max speed 10. Aiming Mode Pm for Info

BP: 1 M
3

Kingdom Decals (FREE)

Northwest Industries

Other

No attributes :-(

Plates and decals in Kingdom Blue and Kingdom Grey. This blueprint is free, however, tips are greatly appreciated. **These are plates and decals only obtainable from the Knight and the Lancer. These colours are not available in game. I've had to obtain Developer permission to publish these** # Join our Discord to obtain: https://discord.gg/YetNsNpqzE

BP: 1
2

Crawler X

Egomaniac

Miner

Ore Crates: 640 crates

The Crawler X is a premium version of the [Crawler](https://sb-creators.org/makers/Egomaniac/ship/Crawler) with two large generators and 19 mining lasers. # Comparison | | Crawler | Crawler X | |---|---|---| | Ore Crates | 704 | 640 | | Large Generators | 1 | 2 | | Power Generation | 70,000eps | 140,000eps | | Mining Lasers | 10 | 19 | | Ore Collectors | 4 | 7 | | Mining Speed | Moderate | Fast | # Purchase Blueprint The blueprint is available for purchase on the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). # Changelog ## v1.0.1 (Current) - 28/12/2022 - Added cruise safety chip - Added lasers safety chip ## v1.0.0 - 26/11/2022 - Initial release

BP: 3 M
8

[FREE] moon racer

Happy Ship Shop

Other

Range: 2,800 km

This is the moon racer It's a racing ship that is designed to allow you to have as much fun as possible on the moon or be used as a fun taxi 😁 I however also packs a lot of features making it's usage very pleasant : - speedometer - range calculator - roughly 2800km of range ( if you have 2 spare rods ) - ground avoid system - warning system - power management - sensitivity manager - damn cheap 😁 It's a lot of fun to use x) you can grab it for free on my discord : https://discord.gg/eDyHXdCqKd

BP: 1
5

Fafner MkII 858

Ark's Sparks

Multirole

Ore Crates: 858 crates

Model Number: MMAPXL-079F Name: Fafner MkII 858 Type: Superheavy All-Purpose Miner Features: - 858 crates - All-purpose 12-laser drill system for both belt and surface mining - Tractor beam assist - Speed: 150 m/s dry, 100 m/s wet - Darkyshadow's profiled PID approach system - Heavy automation allows the ship to be flown with a single pilot - Dual-mode asteroid avoidance v2 - Full interior with meeting room - Rear turret-mounted tow beam, 22kt towing capacity - Ark's Sparks signature triangular cockpit with incredible field of view - Onboard reconstruction machine - Andargor's gyro direction finder - Thaccus' NavSuite The next generation Fafner is even better equipped than its predecessor. Compared to the MkI, the MkII has a more lightweight and responsive 12-laser drill, and has a plethora of extra features including tractor beam assistance while mining, surface mining capability, a built-in tow beam and an onboard reconstruction machine. No other miner is kitted out to perform exceptionally well at both belt and surface mining in a single package, making the Fafner MkII indispensable for long trips out to moons where you may be doing both kinds of mining. The inclusion of a pair of tractor beams allows the ship to wrestle an asteroid into optimal position in front of the drill for mining, with an option to hold on to the asteroid for when you're dealing with pesky falling rocks in Alstel's belt. The interior has also received a makeover and now features a meeting room with separate displays for each participant. As such the Fafner is now fully equipped to act as the flagship of your mining fleet and can even help recover stricken members of the fleet that have been disabled by asteroid impacts with its new rear-mounted tow beam.

Ship: 8 M
6

Viper MKII V5

Werwölfe Fighter Brigade

Fighter

Primary Thrusters: 10 units

##Update 869## -the FA-Max is now equiped with 4 heatsinks and are now able to fire all 4 autocannons until the mags are emtpy -The FA-lite is equip with 2 heatsinks and is capable of firing several seconds befor the autocannons overheat The MKII V5 now comes in 2 configurations MAX and LITE The max remains the Escort and Patrol Version of the Viper MKII while The LITE is a cheap mass producable Station Defence unit The assamble costs on both can be reduced to just 90k when all parts are crafted The MAX Version comes with the following features - Hybrid armor to optimize weight and protection - Weapon and heat text panel displays (made by Oloneus) - Auto gen and cooling script (made by Oloneus) - Fuel time and Propellant Range display (made by Oloneus) - Isan Compass (made by Firestar99) - Anti Propellant leak script - Flight assist mode (no its not an auto pilot it lowers input speed and limit on pitch yaw and roll) - 10 T3 Triangle Thrusters (~145m/s) - Dry weight 719tons The LITE Version comes with the following features - Standard Armor to reduce production cost - Auto gen and cooling script (made by Oloneus) - Fuel time and Propellant Range display (made by Oloneus) - Isan Mono v2.5.3 - Anti Propellant leak script - Flight assist mode (no its not an auto pilot it lowers input speed and limit on pitch yaw and roll) - 10 T2 Triangle Thrusters (~135m/s) - removed every source of expansive ores - Dry weight 728tons **purchase** - just DM me on DC RoachPC#4621 **Purchase options** - Full Ship Ores + Assambly cost(full 730k crafted 100k) + Order Fea(500k) - Full Ship Credits only 1.200.000cr - BP MKII FA Max 3.000.000cr - BP MKII FA Lite 3.000.000cr - Both BPs 5.000.000cr - Full Viper Pack (Wip) Includes Both MAX and LITE version of The Viper MKII and mutliple weapon configurations and colors **Weapon configuration** - FA Quad autocannons - FL Quad Lasercannons - FP Quad Plasmacannons (on MAX only) - FR Single Railgun (on MAX only) - FM Dual Laser Dual Missile Luncher

Ship: 1.23 M
BP: 3 M
3

Freighter Container 8.64m x 3.36m x 2.88m *Blueprint Now Available*

Intergalactic Cargo Supplier Corporation

Multirole

Item Crates: 1 crates

# FREIGHTER CONTAINER 8.64m x 3.36m x 2.88m ## This all purpose small freighter container is perfect for transportation of smaller to medium sized objects to avoid the mess of bolting things to your ship. It is easily adaptable to any larger transport ship via welding, bolting, cargo lock frame, or cargo lock beam. ICSC logo is shown for example purposes, your requested acronym or name will be placed in the same spots. ## ***Blueprint Now Available*** Minimum Order: 1 Units (1 unit = Freighter Container ) Price without parts or ore: 19,000.00 each. Price with ore: 17,000.00 each. **Details:** - Freighter comes prewired for opening the doors with power, just plug in one side and all 4 doors work. - Easily stackable for space saving. - Durability and protection! By using beams, your cargo is more protected from damage. - Good space for safe keeping of cargo for transportation. **Dimensions:** 8.64m Length x 3.36m Width x 2.88m Height **Examples of full cargo load:** 450 YOLOL Racks 144 Small Rechargeable Batteries 10 Advance Crafting Benches 48 Tier 1-3 Generator Fuel Chambers 48 Tier 1-3 Generator Units **Ore Required:** Ajatite Ore: 60kv (0.0 stacks) Bastium Ore: 4442kv (2.6 stacks) Valkite Ore: 45kv (0.0 stacks) Vokarium Ore: 7kv (0.0 stacks)

Ship: 19 K
BP: 80 K
2

Gefjun

Ark's Sparks

Miner

Ore Crates: 832 crates

Model Number: MMREXL-100FL Name: Gefjun Type: Roid Eater Features: - Speed: 125m/s (dry) - 30-laser hexagonal ring - 4x large gens - 832 crates - Auto approach - Auto alignment - PID-controlled crawl mode - Simplified operation - Multiple operating modes with presets - Automated mining after initial approach phase - Extremely good field of view - open cockpit Ark's Sparks' first production asteroid eater, the Gefjun, is designed for industrial-scale extermination of asteroids in the immediate vicinity of your cap ship or station. 30 lasers make short work of any asteroid, firing in a complex multilayered hexagonal grid pattern that makes quick work of any rock that enters its maw. Operation is extremely simple requiring few buttons to ensure as little pilot stress as possible, making long mining sessions a breeze.

Ship: 8 M
Search
Filter
  • Updates

  • Sold As

  • Role

  • Features
Clear