Starbase Ship Shop

Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!

Learn the basics of buying and selling here. More features coming soon!

Starbase Ship Shop and sb-creators.org are a fan made, community run organization, and are not associated with FrozenByte Oy


1

[Free] OSA Yugg Mk1

Open Source Armada

Fighter

Dry Max Speed: 145 m/s

A 4 gun meta fighter designed to be my ideal cheap assault ship. My newest design prototype. Comes in autocannon, laser and plasma variants. 5th of 6 free ships to be released everyday leading up to Eos Con. //Download// https://github.com/Open-Source-Armada/OSA-Yugg-Mk1 //Specs// 4 mounted weapons with a staggered fire trigger system. Shoot_1+ and Shoot_2+ are your triggers, bind these to your weapon hotkey (space by default). Rapidfire button switches between staggered fire (gun 2 will stagger behind gun 1 creating a machine gun effect) and alpha strike (both guns fire together). BoostMin and BoostMax act as a aim keybind without yolo (yolo is avoided where possible due to the 0.2 delay) these should ALWAYS be bound to the same key. Ship is set to both fly and aim at a smooth sensitivity (tune to your taste), Boost keybind removes these limits allowing for faster pitch/yaw. This can be altered to be the more common method of aiming, having higher sense as standard, and having the ships pitch/yaw slow down for aiming. (Swap the BoostMin/BoostMax Off values with its On values, remember to set it in the pitch/yaw lever fields too) Armoured using known methods of meta plating, including big plate health, voxel armour, segmented and layered plating and plasma/rail sacrifice plates. Its primarily plated using char across the front face of the ship, alloys are on the side/rear armour.. 145 m/s max speed using T2 thrusters. 1485110.12 kg in weight. Two small prop tanks for 2 million prop, 50 mins estimated flight time. 2 T1 fuel chamber, 6 T1 generators, 6 T1 enhancers, 50 mins estimated fight time Uses basic FCU, no reverse, roll is performed using Roll_L and Roll_R buttons, this is to allow fast handling by isolating the roll thrusters from the FCU/MFC. Entry is through a small gap on both sides of the glass. //Cost// Aeg 6.6 stacks (11480 kv) Aja 1.3 stacks (2163 kv) Ali (Alloy) 1.6 stacks (2751 kv) Bal (Alloy) 0.0 stacks (20 kv) Bas 20.3 stacks (35062 kv) Bas (Alloy) 0.7 stacks (1280 kv) Cha 25.1 stacks (43360 kv) Exo 1.1 stacks (1860 kv) Glass (Alloy) 0.9 stacks (1575 kv) Ice 1.6 stacks (2816 kv) Kar 0.2 stacks (385 kv) Kut 0.1 stacks (258 kv) Nhu 6.7 stacks (11602 kv) Vok 20.1 stacks (34721 kv) Total ore 86.4 stacks (149332 kv) Assembly cost 94061 credits Manufacturing cost 650837 credits Total cost 744898 credits Stats based on autocannon, laser and plasma versions will differ. //Tactics// The Yugg was made to fill a need for a meta tanked light fighter that could still be mass built easily while providing enough guns and armour go head to head with the best. It takes heavy inspiration from Pandora's Box, and there dangerous 4/8/12 gun fighter line-up, which has shown to be a fantastic ship setup. Almost all of the frontal armour is char, making this an aggressive front line brawler. While this ship is a a orbit dogfighter, it is small enough to be used in gravity, making it perfect for escorting VIP's. Like all my ships, care has been taken to ensure the silhouette is as symmetrical as possible, so as to reduce skilled pilots ability to isolate weakpoints (Like the cockpit) Its also recommended to adjust your angle of attack when orbiting, to spread damage across different plates, reducing the chance of a busted plate or a pen shot. This can be done by rolling the ship, or by turning opposite to the orbit and transitioning into a joust. 4 guns are a minimum for dealing with competent meta fighters. Best employed as a moon gate escort ship, a station/cap ship defence fighter, or as an intro meta fighter for newer combat pilots taking a more leading role in frontline dogfighting. It is also the middle ground of weapons value, autocannon, laser and plasma versions have near continuous firing guns, making all 3 excellent investments.

Ship: 1
BP: 3
2

Giga tugboat

Happy Ship Shop

Hauler

Range: 800 km

This is the Giga tug boat, it is capable of pulling an eco-storage ( https://sb-creators.org/makers/Happy%20Ship%20Shop/ship/%5BFREE%5D%20Eco%20Storage ) full of Lukium ( 2000 crates ! ) at 135 meters per second ! The ship possesses a massive power generation of 660'000 elec per second and an equally massive thrust of 4 x 15 plasma rings The goal of the ship is to tow anything regardless of it's mass, the most it can pull is 110'000 tons ( as a comparison the heaviest ship I ever saw was 80'000 tons ) This is an EXPENSIVE ship ( I'm not kidding ) please make sure you double check the resource cost of the ship before buying it The ship is equipped with an inertia dampener / sensitivity manager / ground avoid / easy to use power management / autonomy calculator You can expect to do a minimum of 800km ( rod time ) when pulling 2000 crates of Lukium witch is a worst case scenario, else it has a greater range

BP: 5 M
2

Aernavis (FREE)

Northwest Industries

Multirole

No attributes :-(

BLUEPRINT IS FREE - Tips appreciated (Lambert in-game) Welcome to Northwest Industries! (Join here for Blueprint: https://discord.gg/3Ap2p5W3QV) If you would like to obtain the blueprint for the Aernavis, please join our Discord (https://discord.gg/3Ap2p5W3QV) and create a ticket under the Aernavis section in the Catalogue. Blueprint is free. (This is primarily a gunship, and has been combat tested on the PTU roughly 20 times, improving each time. Space for 60 tripods) Prices: Blueprint: FREE (Tips appreciated) Ship: n/a Credits The Blueprint for this is free, but credit tips in game would be greatly appreciated as this ship has taken me 300+ hours to create. I will be updating it regularly too as it's combat tested even further. In game name is 'Lambert' Thanks to CalenLoki for the initial dome! Combat video: https://youtu.be/KeJC4eYE3Tc

BP: 1
5

phoenix logo

Happy Ship Shop

Ship

No attributes :-(

Discord : https://discord.gg/vWEKXm47Hs Skull logo, the backplate is 576x576 in size You can use it on any ship to give it a bit more personality You can use any material you want to fit your needs ( BP uses bastium ) When you buy this BP you get ALL the skulls, no need to choose one

BP: 200 K
1

The Spud [Free BP]

Cafe Incorporated

Miner

Ore Crates: 15 crates

Hello all Endos!! Cafe.inc is happy to bring you a new recruit rank ship The Spud which is ready for you to jump in and fly. The Spud is equipped with with a generator script for hands off power management. the spud has a top speed of 150m/s empty 125m/s loaded with 30tons. --- To get the blueprint just join our discord at discord.gg/aVWPZVU And don't forget to check out our other ships to!

21

Surfaceur

Ouroboros ship

Ship

Ore Crates: 1,024 crates

The SURFACEUR is a ship specialized in mining the surface of the moons. After several months of development within our corporation we offer you the latest version, the Mk8! With these 3 laser arms installed in staggered rows with a gap of 36cm between each laser, one passage of the Surfaceur is enough to mine 99% of ores present in the ground. To achieve this result, many solutions were tried. The drill type surface miners are too slow, too dependent on server performance (lag) and finally not efficient. That's why we chose the solution of “sweeping” the floor. With an adjustable mining depth between 10 and 20m it will be a real scar that you will leave behind and this in AFK mode, moreover, this orientation allows the possibility of working with 2 ships at the same time. Push the Mining Button, open a beer, watch the last episode of your favorite serie and come back to admire the result in 1 hour! --- ** Attributes : ** - 1024 Crates - 9 Bridges - 4 lasers designator (perfect for aligning the ship with a trench already made) - 30 Mining lasers - 10 Ore collectors - 3 Large Generators - 1 Processing Unit - 2 Exorium Tanks - Mining Autonomy: 10h - Dry Max Speed : 115m/s - Reconstruction machine --- ** Main features : ** - 2 completelly fonctionnal cockpits to suit your needs / have redundancy. - Sensitivity Setting. - Auto Landing (Leave your cap ship, target the moon's center and let your ship land safely). - Mining lasers length adjustment (between 10 and 20m). - Auto advance (You can change SpeedMin,SpeedMax, ForceForward, ForceBackward). Very important, these settings are differents depending on the moon. Grounds haven’t the same density. - Auto Stop Timer As this ship can work alone, you can select the mining time (10min, 20min, 60min, etc...). - Ground Protection (The ship go up when rangefinders measure a distance from the ground of less than a configurable distance). - Front Protection (During a mining session, the ship stops when it detects an obstacle). - Big Front Screen for custom text - Fuel and Gas Protection (less than 30% orange light, less than 10% red light and the ship stop). --- ** Price of the BP : ** A bit expensive but you will quickly understand in use that this ship literally destroys the game to make a lot of money in a short time. - BP only : 20M credits - ** PACK ** BP + Magellan chip : 25M credits ** Why this pack can be attractive ? ** Magellan is the moon with the best performance (no lags). You will find a lot of Xhalium and it’s the most expensive resource (16k credits / stack). Normally the chip sold alone is 20M credits. So we sell you the BP + Magellan chip for 25M credits. --- ** - Discord : https://discord.com/channels/752572414713397298/1021140536003928064 ** ** - https://www.youtube.com/watch?v=NmNHvnFzcmg ** ** User manuel 3 parts ** ** 1 - https://www.youtube.com/watch?v=kkttVFUsCkU ** ** 2 - https://www.youtube.com/watch?v=OhjLbW8wlLU ** ** 3 - https://www.youtube.com/watch?v=lUUMR2nMrI0 ** --- We chose to sell the BP rather than the ship to allow you to modify it as you wish. This unfortunately exposes us to a massive sharing of BP beyond our control. We therefore rely on the fact that the starbase community is mature and respectful of the designers' work.

BP: 20 M
5

Brochet

Happy Ship Shop

Fighter

Dry Max Speed: 150 m/s

The Brochet is a heavy fighter that packs a punch It's main features are : - 28 autocanons - double layered armour ( mainly aegissium + charodium in the important places ) - speedometer - Range calculator - Fast travel - roughly 1000 km of range - 4 different settings for sensitivity - ISAN quad - extended fins and resource bridges for crewmates with tripod armament - range finder aim assist The main focus of this ship is going to be medium / light fighters and anything that is not protected by thick layers of armour It's main role is to ensure complete domination of space in a given area It gets the job done x) Interested ? any questions ? Come and chat on the discord : https://discord.gg/q5c28XAjtZ

BP: 2 M
6

Buzzer MK2

Ring Theory

Multirole

Battery: 10,000 units

The Buzzer MK2 is a solar skateboard. Boasting a speed of 70 m/s and 6.8 hours of flight time, this little bugger can get you to where you need to be. And if you do run out of fuel, it has a resource bridge for easy refueling. This stylish skateboard may not have an FCU, but does come with a mass-shifting steering system complimented by an auto-leveling system so you can always go in the direction you wish. And if you find yourself pinned against the wall of the building right outside the SSC, the Buzzer MK2 is light enough to be picked up and carried around. Disclaimer: Currently the belt seems to block sunlight, which means this board is only useful at certain times, and probably not at all from inside the belt itself.

BP: 200 K
1

Patrol lite

dbermarCorp

Fighter

Primary Thrusters: 8 units

Ultra compact combat fighter. (150m/s) Warpclass: 4.77(without weapons) / 1.22(with weapons) Price without weapons: 300000+ore Price with Lasercannon: 750000+ore -You can buy the ship without weapons and put autocannon or lasercannon on it later if you want to lower costs. (You will simply have to rename certain parameters on the weapons for Yolol efficiency). -Equipped with motion sensitivity adjustment in the cockpit. -Equipped with ISAN (position/speed). -Equipped with warning sound when low fuel/propane.

Ship: 780 K
BP: 4 M

Brute Bomber

Brutal Builds

Fighter

Wet Max Speed: 150 m/s

*The first pair of the Brute Bombers! * This ship is meant to be a short-range bomber whether it's in the form of support to fighters or bombing runs on your unsuspecting enemies, they will never see you coming! - duel ready-to-fire 9 pod missile launchers - turtle - fast ascend, descend, and roll capabilities - cheap! Can be discarded when done or brought back for re-arm - fast! all armor and beams are Aegisium, strike hard and fast. 140 m/s - simple controls, just pull up V to button map! - 441km range -Looks like a stealth bomber! Cool - thoroughly Jank tested for hours, no missile jank!

BP: 1 M
43

[FREE] Rigger

Egomaniac

Miner

Ore Crates: 100 crates

The Rigger is a fast medium sized mining ship. Although it has a limited autopilot and crash avoidance systems, it is mainly designed to be used in the safe zone. The blueprint is provided for free. All in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://github.com/EGO-Tech/starbase-ships/raw/main/rigger/blueprints/rigger.fbe) Website: https://starbase.egotech.space/ships/rigger The Rigger (v1.2.0) is also available to buy in game at Hangar Showroom 2 of Rando 7 Ship Shop at stations with Rando ship shops. # Videos | Channel | Video | | --- | --- | | [Krawll Unchained](https://www.youtube.com/channel/UCCqloSZ0VHn0BCFhIlJNS8A) | [Starbase - Community Ship Showcase - 3 Ships by "Egomaniac" ( The moon Crasher) 😉😁](https://www.youtube.com/watch?v=RXAccUqcWhI) | | [Softwerker](https://www.youtube.com/channel/UCLOj9FpWzNuFhsqv1g16lEw) | [Ship Shop Tour: Rando 7 (Teil 1/X) 🦾 Let's Play Starbase [S2E81] [German/Deutsch]](https://www.youtube.com/watch?v=-yPhVYfb0b8) | # Features The ship has the following features: - 100 Ore Crates - Standard Cruise function - Turtle and Sloth function with adjustable rates - Transponder system with ping function - Two mining lasers on turrets that point towards asteroids with pulse and sweeping - Two ore collectors that point towards asteroids - Material scanner that will point towards asteroids - Approach and auto mine functions - Two external and two internal resource bridges - Auto generator rate script with adjustable minimum rate - 16 T2 generators with six T2 fuel chambers and 16 spare rods on racks - Radiators and ehat sinks that provide more than adequate cooling - Eight medium and six small propellant tanks with 38,000,000 units of propellant - Estimated flight time of 6 hours and range of 3,000km - Propellant time and fuel time panels - 40 batteries - 32 T2 box and 16 T2 triangle thrusters providing forward thrust - Four T2 triangle thrusters providing braking thrust - 40 T2 manuever thrusters with plenty of space for more - Basic crafting bench to craft refills (will need to bolt own meter upgrade for T2 refills) - Extra small propellant tank with its own resource bridge for emergency refueling - Totally unnecessary amounts of extra hardpoints (all cabled and piped) all over the ship - [ISAN Quad Waypoint System by Archaegeo](https://github.com/Archaegeo/Starbase/tree/45a9bb464cb71d7de7a214f8e665111d6b2b5989/ISAN-Waypoint%20System) with custom interface that supports 18 waypoints - [NavCas (Autopilot and Crash Avoidance System) by fixerid](https://github.com/fixerid/sb-projects/tree/main/NavCas), customised to integrate with ISAN Waypoint System, running on separate set of three ISAN Monos - [Compass by Firestar99](https://gitlab.com/Firestar99/yolol/-/blob/master/src/compass/README.md), customised to integrate with ISAN Waypoint System and share the receivers with NavCas - Alert panels and visualisations for obstacle detection - Timer panel - Odometer panel - Two passenger seats - Many extra slots for YOLOL or memory chips - Top speed of 140m/s when empty More detailed information can be found in the [ship manual](https://github.com/vinteo/starbase-ships/tree/main/rigger). # Changelog ## v1.2.3 (Current) - 09/04/2023 - Fixed material scanner pitch (properly this time) ## v1.2.2 - 11/02/2023 - Fixed material scanner pitch ## v1.2.1 - 29/12/2022 - Added Discord link to help chip - Added cruise safety chip - Added laser safety chip - Added EGOTech logo decal - Removed laser pulse function ### v1.2.0 (Ship Shop Version) - 23/05/2022 - Painted thrusters black - Removed coolant cooling systems - Added four heat sinks - Reduced radiators to two bases and four extensions - Replaced `RadiationRate` panel with `HeatTransferRate` - Added `StoredHeat` panel - Fixed piping for emergency propellant tank - Adjusted laser pitch limit from -50 degrees to -35 degrees to avoid hitting ship nose - Added bench meter upgrade - Added adjustable turtle rate - Switched cable plugs to small control stands to free up more console space, rearranged displays and buttons - Changed lights from white to light blue - Removed help chips except chip with URL to ship manual ## v1.1.2 - 27/12/2021 - Painted external hardpoints and maneuver thrusters black - Replaced two YOLOL chip readers with memory relays to allow for remapping, giving some nicer labels on the consoles - Upgraded Compass to v1.2.1 ## v1.1.1 - 16/10/2021 - Updated mining lasers script to turn off immediately when button is toggled off - Improved scanner to not "flash" results on display - Reorganised YOLOL chips and added labels to racks - Retuned approach script to be a lot more conservative and safe - Increased ship strength factor to 4.978

4

Drake

Netsmage

Multirole

Ore Crates: 680 crates

(SHIP IS CURRENTLY UNDERGOING TESTING WITH BUGFIXES AND HEAT MECHANIC) Hello everyone, First off, thank you to everyone in the community who has helped me with all the questions here and there. There is a lot to know and learn in this game and I would not have completed this ship without the communities help! This is the 4th iteration of the original ship that I started with. It has 774 Solar Panel's that I have seen peak over 17,000 which is around 13.6 free generator's and no added heat! I have been mining at the Moon with this ship and have been mining purely off solar, and never touch the fuel rods. Obviously this is circumstantial, but its been my experience playing and flying this ship for the past two weeks. I have been out mining with it in Zone5 before this iteration and it was able to do over 2200km without needing to refil propellant. With this current iteration, I have made several modifications to it. Updated Asteroid Approaching so you can point at an Asteroid and have the ship take you to it safely with visual indicators Upgraded all Generators and Fuel Chambers from T2 to T3. Added additional coverage on Enhancers for heat reduction and fuel rod efficiency. Added 4 additional Robotic mining arms that retract/extend from within the body of the ship. Added additional range finders to blind spots I found by smashing into asteroids. Updated the ISAN to v4 which supports 15 Waypoints "I know v5 is out, but I personally hardily use it." Refined the Status screen to show errors, warp class, and status on mining bay doors opened or closed. Added the 'Wiggle' system, which makes the mining arms wiggle :) "You can turn this off to force the lasers to converge for manual use" Added safety features to ensure mining arms do not activate from within the belly of the ship when its retracted. Refined the efficiency of the ship further. Added laser velocity control "how fast it moves side to side" So what is this ship and why is it called the Drake? For those that have played Star Citizen, you will know Drake. Drake makes solid ships that well, don't look the best! It may not look like an Origin ship, but man is it functional. With previous versions of this ship I have smacked head on into asteroids with the Plasma's engaged going around 130m/s at the time "speed depends on what you are hauling" and the worst that happened was I lost a solar panel. This ship has been very good to me, and it is capable of getting out there several thousands of Kilometers. Stats on ship can be found here: https://starbase.codes/ship_calc?d=XQAAAAKkAAAAAAAAAABu__43tIT8BajB_dXx72XfazfOGSYXGWlpMVaIWV5ETMtzMrj7PFkI9CPagQ4SAtT35AAZkTl8z16eA_16MRS2xsJzrbBbjev6zet_eGSN5Rjh81-oyqFoPGbc3EbGybyBlHwz9eabSK-_QhTo2Ba85w5oQQ_czwscNThkx0wyTugq70iUgQRluO26lHCcf_-UkwAA Keep in mind those flight time numbers are based on 100% use and without Yolo script efficiency aid. Also the max speed when loaded also depends on what you are hauling. I have seen varying speeds 'using the transponder method' of 120~130m/s consistently. This is a great ship for being able to get out there, do some mining or exploring. Ship is not being sold as BP, the "1" that was placed in the listing was to satisfy the listing criteria. Again I am not selling the BP. Images of the ship can be seen at the following links: https://youtu.be/mTVyAzft_bA https://ibb.co/RQ0yTHD https://ibb.co/bJmNkYX https://ibb.co/7y59zVt https://ibb.co/Df77mPK https://ibb.co/8dR8nqw https://ibb.co/xCgvvg2 https://ibb.co/Z1CspYQ https://ibb.co/6Nhc6tj https://ibb.co/GT58d69 https://ibb.co/XJQP05q https://ibb.co/h81xySL https://ibb.co/bKRcQVk https://ibb.co/yBYR9rM https://ibb.co/fxQsY9B

Ship: 30 M
BP: 30 M
2

JPTech Nodens

JPTech

Hauler

Ore Crates: 1,568 crates

# JPTech Nodens ## Introduction : This ship is an ultra-large Haulers with 1568 cargos and is designed to operate within the Safe Zone. ## How to buy Nodens 1. Join the JPTech Discord Server [Click here!](https://discord.gg/E47mNfF2Hq) 2. Check the server rules and click the reaction if you agree to them. 3. Create a ticket in the **🚀📦-nodens-info** channel. 4. Wait for an admin or moderator to reply.

BP: 4 M
1

HKAS DF-01

[HKAS]

Fighter

Dry Max Speed: 148 m/s

Compact, agile and low cost, the DF-01 is the cost effective fighter you will not be afraid of losing. Featuring a small power package and duo auto cannons, Enemies will have trouble hitting this small craft, while you can run around them in circles. Features: - 2 Auto Cannons - small profile - aim mode - Eco script - 2 hour flight time

BP: 500 K
3

Blitz

Happy Ship Shop

Miner

Dry Max Speed: 150 m/s

this is the Blitz, a frontline torpedo runner It's designed to deliver 20 guided torpedoes at close or long range an 10 lasers to finish whatever survived the impacts The torpedoes can be launched by pair or an a 20 salvo The ship is lightly armoured in order to keep a max speed an excellent acceleration / deceleration / direction change. It is best suited for hit and runs It's other features include : - my range calculator - speedometer - sensitivity manager - power management Come and check it out on the discord : https://discord.gg/dE4ZHXyuXy

BP: 3.5 M
1

HKAS XF-240 Arrow

[HKAS]

Fighter

Primary Thrusters: 24 units

The Next Generation of the HKAS's XF line of fighter, the XF-240 Arrow is a medium fighter updated with the new heatsinks. Featuring Aegisium outer armor and a Charodium inner hull, this fighter can take some hits and dish it back out with it's 2 twin mounted laser cannons. If you want things to die faster, simply add more weapons, the fighter has a hardpoint on the underside for just that. - 5 hours of flight time when in normal cruise - Two layer armor, outer Aegisium and inner charodium - 4 laser cannons, with one hardpoint to mount more - Laser sights - Aim mode - 140m/s top speed - Nop-Tec Eco Boost Join Us Today! :https://discord.gg/nHreBnTFJe

BP: 2.5 M
1

[Free] OSA Nyarlathotep Mk1

Open Source Armada

Hauler

Ore Crates: 1,040 crates

The Nyarlathotep Mk1 is a hauler conversion of the Azathoth Mk3, with cheaper cost, and the same speed and crates, a basic hauler without expensive plasma. //Download// https://github.com/Open-Source-Armada/OSA-Nyarlathotep-Mk1 //Specs// 145 m/s max speed dry using T2.5 thruster setup. 18762662 kg in weight. 1040 Crates. 8 large + 8 medium prop tanks for 104 million prop, 3 hours 50 mins estimated flight time. 24 T2 fuel chambers + 72 T3 generators + 24 T1 enhancers, estimated flight time 3 hours 30 mins. Reworked cockpit and crash guard added. Basic script for current Fuel/Prop times. //Cost// Aeg 102.3 stacks (176814 kv) Aja 4.8 stacks (8360 kv) Ark 22.5 stacks (38892 kv) Bas 364.5 stacks (629908 kv) Cha 245.5 stacks (424206 kv) Exo 2.6 stacks (4575) Ice 74.1 stacks (128000 kv) Kar 0.9 stacks (1558 kv) Kut 28.0 stacks (48469 kv) Luk 5.1 stacks (8881 kv) Nhu 31.5 stacks (54475 kv) Vok 146.1 stacks (252520 kv) Ymr 17.3 stacks (29880 kv) Total ore 1045.4 stacks (1806518 kv) Assembly cost 353881 credits Manufacturing cost 2050576 credits Total cost 2404448 credits //Purpose// Since the Azathoth Mk3 was always meant to be used in tandem with a hauler, being kept at a mining station, while you used a hauler to move your profit, its only fitting i made a stripped down hauler version. The Nyarlathotep Mk1 is cheaper in almost every mat used in construction, making it an easier purchase and a less costly loss if pirated. It is recommended by myself to keep miners in the Elysium belt, and avoid doing the gate run with them, instead using a hauler to avoid the loss of you money earner. With the introduction of hanger halls, setting up a dedicated fleet for a moon mining station is easier than ever, and opens the door to acquiring the mats to make a cap ship yourself. Both hauler and miner still hold there value as cap ship companions. This ship still costs rare mats, but is noticeably cheaper than most plasma haulers, which can be an expensive investment. If doing the gate run, it is recommended to only go solo when empty, and have your full speed to avoid most pirates, but ultimately your awareness is the key difference in making it past a choke point. Unless followed from your location in the belt, returning fully loaded is perfectly safe bar pilot error in gravity, allowing you to make way more than you risk loosing after a one or two runs. Ship could be modified to be even cheaper, but i personally value the weight loss and faster gen ramp up T3 gens provide.

Ship: 1
BP: 1

Jormungandr B

Ark's Sparks

Miner

No attributes :-(

Model Number: MMAML-055EL Name: Jormungandr B Type: Surface Miner Features: - 592 crates - 30-laser drill - Large generator setup for endurance - Dual cockpits with independent controls - Capable of autonomous downwards descent while drilling, can be toggled off. (manual descent by pickaxing the central pillar) - Autobalancer - RF first to level with the ground, and then gyro to maintain attitude while drilling. - Reconstruction machine The pinnacle of drill surface mining. The Jormungandr series of ships all feature utterly massive 30-laser drills that dominate almost the entirety of the ship's rear end. There is no ship better than a Jormungandr at moving lots of earth really, really fast. Like other Ark's Sparks surface miners, Jormungandrs can fit into the holes they dig autonomously by itself, allowing them to create deep mining shafts with little supervision beyond shutting down the lasers every now and then to allow an endo to get at the leftover ore nodes. Be warned, the ship is lightly armoured, slow and cannot survive in contested space! Your neighbours may not appreciate what amounts to a flying apartment building taking up their view of the moonscape! There are 2 variants of this ship planned for the far future. Special thanks to: - Sasqtch for the nose art

Ship: 8 M
1

Monkey's Advertising

Zizza

Other

Aegisium: 0.3 stacks

This ship is only made for one reason : make advertising for what ever you want Ship can auto turn with adjustable speed. Script for dynamic lamp. Enough generator and propellant to forget refuel the ship ! Hidden cockpit. Have Fun !

BP: 150 K
33

Knecht-C

Nidavellir

Miner

Ore Crates: 264 crates

The Knecht is our first Starbase-Ship. Designed for crushing and collecting ores with no effort. It comes with 6 Semi-Auto Lasers filling its built-in 264 crates in minutes. The Knecht's 'forms follow functions'-Design ensures an easy to use experience that is fun to fly and work with. Most of its hull is plated with strong Aegisium. critical parts are protected by dense Charodium. The Knecht can fly for hours without refilling and comes with ISAN Quad preinstalled. Specs -6x Semi-Auto Mining Laser -2x Ore Collector -264x Modular Ore Crates -Asteroid Approach Assistent -Material Point Scanner (results converted in stacks) -T2 Power Generator (14 Fuel Chambers, 28 Generator Units, 28 T2 Enhancers) -T2 Thrusters -Up to 118m/s -64 Million of Propellant -16x Redplacement Fuel Rods -Clear Cockpit with good View -Aegisium/Charodium Armor **For any Question, please do not hesitate to write me an Discord. I do not check this site (comments) that often ;)** --- Since Starbase has unfortunately become very inactive, the planned follow-up model will not appear for a while :'(

Ship: 8 M
7

Deep Core [FREE]

Roman Shipyard

Multirole

Ore Crates: 720 crates

The deep core is a dual purpose moon and asteroid miner! Featuring a whopping 30 lasers and an extremely reinforced frontal area, this ship was made to mine moons! This ship came from an idea that a tunnel bore ship would be needed to dig down in order to reach the up and coming ore deposits on moons located deep underground. (It also doubles as an asteroid miner, but due to its lethargic straight-line speed, I wouldn't recommend it.) I am cautiously opening up blueprint sales for this ship due to the fact that moon mining is only on the PTU as of now, but I doubt it will substantially change before it makes its way onto the live servers.

4

Handheld Plasma Cannon

Shipwright CO

Multirole

Power: 30,000 eps

# **Plasma Cannon** Nicknamed, **"Lapis"**. Which can also be swapped out for a autocannon **"Lazuli"**. Blind spots are no more. Have a gunner that cant hit the broad side of a hauler with mounted guns? Have a passenger that just munches on food while you are busy avoiding asteroids? Give them one of these. Now you can aim with raw mouse input to accurately lay down angular fire onto ships. This compact device has a **custom cargolock beam cradle** that can easily snap and stow this weapon for quick racking/un-racking. *(Only included if requested for 8k)*. The Cannon fires when the rangefinder on the rear is tripped, so you can use your **mouse wheel** to move the device closer while holding it with **"E"** Check out other creations by Shipwright CO. and DM me for ship/tool requests and we can work something out. # Carogolock Cradle build cost **Ajatite:** 0.01 **Bastium:** 0.2 **Kutonium:** 0.1 **Nhurgite:** 0.01 **Vokarium:** 0.1 **Total cost: 2493** *Game:* **Shipwright** *Discord:* **Knox#9473**

Ship: 45 K
BP: 85 K

[FREE] Eco refuel

Happy Ship Shop

Other

Propellant: 264,000,000 units

a 264 million propellant cheap refuel ship with rod racks in order to either allow you to help you give fuel to an empty ship or prolong your mining sessions by having it parked at your station ^^ You can download it for free here : https://discord.gg/73BMhAv6Zj

BP: 1
2

Ghidorah MK2 (Free BP)

Happy Little Accidents

Multirole

Ore Crates: 1,010 crates

**Ghidorah MK2 [FREE]** MaxSized Asteroid Miner **Ship Specs:**\ **1010 Crates**\ **Speed:** 144-147\ **Mining:** 14 Lasers, 4 Collectors\ **Power:** 26 T3 Fuel Chambers, 78 T3 Gens 78 T2 Enhancers\ **Propellant:** 216M Prop Plus 24M Reserve\ **Fwd Thrust:** 162 T2 Box w/ T3 Nozzles, 72 T2 Triangle w/ T3 Nozzles\ **Maneuvering Thrust:** 64 T2 Box w/ T3 Nozzles\ **Rev Thrust:** 34 T3 Box w/ T3 Nozzles\ \ **Ship Systems:**\ **All Systems/Code, Tuning, and Optimization by DarkyShadow** - **AA**: Asteroid Avoidance with Movement Display and Event Counter - **Approach:** Improved PID, Aproximated Profiled Motion Controller - **Inertial Dampeners AKA Antidrift** - **Moon Landing:** Point at a Moon Surface, Press a Button and Safely Auto Land - **Gyro** w/ Calibrate and **Auto Ship Reorient** to last Calibrated Orientation - **Tow Beam** with Display & Multiple Safeties - **No Need to Rebind:** But I Recommend a double bind of Fwd- and Bwd+ to Ctrl - **Flight Profiles Lever Controller:** Allows you to set custom settings to each mode of the ship via a multi-function display in cockpit, 6 Modes Automatically Switched: Approach, MiningMode, MiningOn (Lasers On), Turtle, Avoidance, Normal - Adjustable Laser **Sweep** Pattern - Automatic Generator Warm Up and **Automatic Power Management** - **Ore Scanners:** 3 Selectable Modes: Fast Scan, Safe Scan and Hybrid - **Long Range Scanners:** Can Determine Asteroid Size at 1000m - **Selectable Crosshair/Reticle Styles** with Selection and On/Off - Option to only use **1/2 the lasers**, this replaces the no longer working laser pulsing since the last update - **Laser Banking** for Power Management as Gens Warmup - Automatically monitors Generator Warmup and turns on the lasers in banks until power can fully support lasers at 100% Mining - **Auto Cruise** with and without Asteroid Avoidance: Set a Distance and Automatically Travel To It - **Speedometer** and **Odometer** (TripMeter) - **Status Display** with Realtime Speed, Safezone, Station Placement Ability, Ship Strength Factor, Durability - **Refill Station** w/ 2 Large or 2 Medium Tanks for Refueling and as Backup/Reserve - Fuel Rod and Propellant Time/Distance **Remaining Estimation** - **Navigation:** Custom 4 Quad Array ISAN Setup, AutoPilot w/ 30 Waypoints (Rename and Set Custom Waypoint XYZ from Cockpit), Compass with .6s Refresh Rate (More Accurate at Speed due to the Quad ISAN Arrays), Heading Display with Orientation Vectors that work while stationary or at speed). The Navigation System in general is more accurate and faster than other systems due to the 4x ISAN Arrays and Chip Queueing. - **Streamer Mode:** will hide any current XYZ information - **Multiple Safeties:** Chair Safety for Disabling Mining if Endo Leaves. Safety Disables Cruise/AA/Nav/ and others if pilot is more than 1000m from ship. Collision Safety Cancels Cruise/AA/Nav If Damage is Taken, with Optional Override. Backup Cockpit for Emergency. Low Prop/Fuel Warning. https://drive.google.com/file/d/164_ThjKv9TiXu1r2bo58nhJGkMJb4N44/view?usp=sharing

Ship: 1
BP: 1
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