Open Source Armada

[Free] OSA Shoggoth Mk1

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Description
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The Shoggoth Mk1 is a heavy 12 gun meta fighter, with a huge amount of armour mass, slow but lethal, potential to threaten even max voxel ships. Comes in autocannon, laser and plasma.

//Download//

https://github.com/Open-Source-Armada/OSA-Shoggoth-Mk1

//Specs//

12 mounted weapons with a staggered fire trigger system.

Shoot_1+ and Shoot_2+ are your triggers, bind these to your weapon hotkey (space by default).

Rapidfire button switches between staggered fire (gun 2 will stagger behind gun 1 creating a machine gun effect) and alpha strike (both guns fire together).

BoostMin and BoostMax act as a aim keybind without yolo (yolo is avoided where possible due to the 0.2 delay) these should ALWAYS be bound to the same key.

Ship is set to both fly and aim at a smooth sensitivity (tune to your taste), Boost keybind removes these limits allowing for faster pitch/yaw.

This can be altered to be the more common method of aiming, having higher sense as standard, and having the ships pitch/yaw slow down for aiming. (Swap the BoostMin/BoostMax Off values with its On values, remember to set it in the pitch/yaw lever fields too)

Armoured using known methods of meta plating, including big plate health, voxel armour, segmented and layered plating and plasma/rail sacrifice plates.

Its primarily plated using a char with alloys across the front face of the ship.

108 m/s max speed using T3 thrusters.

4172631 kg in weight.

4 small prop tanks for 4 million prop, 1 hour estimated flight time.

6 T1 fuel chamber, 18 T1 generators, 6 T1 enhancers, 50 mins estimated fight time.

Basic script for current Fuel/Prop times.

Uses basic FCU, no reverse, roll is performed using Roll_L and Roll_R buttons, this is to allow fast handling by isolating the roll thrusters from the FCU/MFC.

Entry is by going prone in the access port looking forward and clicking the seat.

//Cost//

Aeg 13.1 stacks (22622 kv)

Aja 3.0 stacks (5135 kv)

Ali (Alloy) 1.4 stacks (2498 kv)

Ark 0.2 stacks (360 kv)

Bal (Alloy) 0.0 stacks (40 kv)

Bas 54.9 stacks (94849 kv)

Bas (Alloy) 3.0 stacks (5216 kv)

Cha 68.3 stacks (118087 kv)

Exo 2.5 stacks (4260 kv)

Glass (Alloy) 5.0 stacks (8609 kv)

Ice 3.7 stacks (6448 kv)

Kar 0.2 stacks (385 kv)

Kut 1.6 stacks (2718 kv)

Nhu 19.5 stacks (33730 kv)

Vok 49.8 stacks (85976 kv)

Ymr 0.4 stacks (615 kv)

Total ore 226.6 stacks (391548 kv)

Assembly cost 270892 credits

Manufacturing cost 1782759 credits

Total cost 2053651 credits

Stats based on autocannon, laser and plasma versions will differ.

//Tactics//

Over armoured for its size, with 12 guns, this ship is good at only one thing.

Plowing through incoming fire at a slow but steady pace.

12 gun are practical constant firing, making you a floating turret able to demo or damage any ship that comes in range.

The armour is over abundant and in almost all directions, the rear also has a large plate firewall.

Has the capacity to pose a threat to the largest of ships if not removed from the field.

Best used in defensive situations, where the ship is close for repair and resupply.

This ship is not ideal in gravity, due to its high weight and no side thrusters, is primarily made for zero g fighting.

Possible good center piece for a fleet op with smaller fighters in support.

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Open Source Armada
Discord:
forgetemplar
In-game:
Bentley
Location:
Kai's Basement
Attributes

Common Statistics

Assembly Cost:

270,892 credits


Specifications

Dry Weight:

4,172,631 kg

Dry Max Speed:

108 m/s

Propellant:

4,000,000 units

Tags
  • Updates
    • Heat

  • Sold As
    • Blueprint

  • Role
    • Fighter

  • Features
    • Weapons
    • Armour