Starbase Ship Shop
Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!
Learn the basics of buying and selling here. More features coming soon!
Starbase Ship Shop and sb-creators.org are a fan made, community run organization, and are not associated with FrozenByte Oy
Super Workant
Duh idk
Ship
- Inspired by Abhorrent Mu. A 25 laser, 3x Large gen 1024 crate mining rig. - no yolol attached, shared for sharing purposes - Credit to Sigmur for making the plasma thruster module - turn the twist handles to turn the gen on(no gen reg script) - the front array isn't rly hooked up to anything...oh well blank canvas - empty racks on the back right section between the machinery and the tanks - download the blueprint [here](https://drive.google.com/file/d/1FFRov28CRQ4J5TWVItDEqYFy_BZ7BTMc/view?usp=drive_link).
Predator
Danket
Miner
This ship is designed for aesthetic enjoyment. First of all, it is designed for a safe zone, departure for it at your own peril and risk. From its features I can emphasize: - deployable mining system - the ability to dig in three modes for a long time - adjustable value of collector power - few buttons for easy understanding of the controls - protection against rash button pressing - stylish look) - speedometer Characteristics : - 140 containers - 4 lasers - 2 collectors - 130 m/s speed without resources
TriMoon [FREE]
Silverstar Spaceships
Multirole
# Behold the TriMoon! A free fast cutting edge moon miner. Perfect for getting all of the precious moon ore. The ship features a full automated mining process that will go as deep as the ship itself within 30 minutes. The ship also has a full grid display cockpit with many cool features for you to play around with. # Super cheap and super fast! This super fast and cheap moon miner will make a giant hole shown in the thumbnail in under 2 hours! # Setup Controls: Bind "FD" + and - for forward thrust Bind "BD" + and - for backward thrust # HOW TO 1: Face the ship towards the ground 2: Activate turtle mode 3: Activate align and look at the pitch and yaw panels to the right. 4: Gently tap pitch and yaw accordingly to get the panel values as close to zero as possible (use the universal tool to see if you are going in the correct direction if you are having issues) 5: Deactivate align mode 6: Activate mine mode and the ship will now automatically dig in to the ground until you stop it 7: Once at desired depth deactivate mine mode and activate clear mode 8: Once satisfied with a large enough hole deactivate the clear mode. 9: Done! You can now harvest all of those juicy ores or get another ship down the hole and continue making the hole bigger. Enjoy! Note! You can mine the ore whilst digging/clearing the hole. This is actually recommended to make sure that no ore is going to touch the ship. Also note that if you de-load the area any exposed ore will most likely disappear. For example when logging out and when leaving the area. # Aligning: Press "Align" and look at the "pitch" and "yaw" values to the right to align the ship to the surface. When done with the alignment press "gyro" to reset the gyro in case you accidentally touch the controls. # Mining: Press "Mine" to enter mine mode and let it do its thing (make sure the ship is clear of any debris). When the ship is at your desired depth deactivate mine mode. To open up the hole click "clear" to clear the hole. (make sure the ship is clear of any debris) # Known bugs If ship looses power scripts might act up # Blueprint and more of my ships https://github.com/Se-sSi/Simon-s-Starbase-ships Enjoy!
[FREE] Mapper
Egomaniac
Explorer
The Mapper is an explorer ship with an estimated range of 13,000km capable at travelling at close to maximum speed. It has a navigation logger for logging capital ship navigation chips. The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://github.com/EGO-Tech/starbase-ships/raw/main/mapper/blueprints/mapper.fbe) [View the ship manual](https://github.com/EGO-Tech/starbase-ships/tree/main/mapper) # Features The ship has the following features: - Basic crafting bench with meter and monitor upgrade as well as tools bench - 20 ore crates to store ore for refills - Standard Cruise function - Turtle and Sloth functions with adjustable rates - Transponder system with ping function - Two external and two internal resource bridges - Auto generator rate script with adjustable minimum rate - 18 T2 generators with six T2 fuel chambers and 12 spare rods on racks - 22 large propellant tanks with 264,000,000 units of propellant - Estimated propellant time of 26 hours and range of 13,000km - Propellant time and fuel time panels - 32 batteries - 30 T2 box and 16 T2 triangle thrusters providing forward thrust - Eight T2 triangle thrusters providing braking thrust - 48 T2 triangle thrusters for maneuvers - [NavGrid by StandPeter](https://github.com/pcbennion/starbase-navgrid) - [NavCas by fixerid](https://github.com/fixerid/sb-projects/tree/main/NavCas), using custom avoidance system and ISAN 3 in 1 from [Compass by Firestar99](https://gitlab.com/Firestar99/yolol/-/blob/master/src/compass/README.md), with ability to load target from NavGrid - Warning lights and alarm for obstacle detection and avoidance, powered by 44 rangefinders - Speedometer - Timer panel - Odometer panel - Top speed of 145m/s # Changelog ## v1.0.3 (Current) - 18/03/2023 - Fixed reset ISAN button - Fixed load to auto pilot button ## v1.0.2 - 29/12/2022 - Added cruise safety chip ## v1.0.1 - 18/11/2022 - Fixed some typos on some YOLOL rack labels - Fixed top three center rangefinders not used in avoidance ## v1.0.0 - 23/10/2022 - Initial release
Idunn
Ark's Sparks
Hauler
Model Number: HHESXL-078F Name: Idunn Type: Superheavy Hauler Features: - 1064 crates - 2x 18-ring plasma thrusters - Speed: 150 m/s dry, 145 m/s wet (26k virtual mass) - NavSuite - Dual-mode asteroid avoidance v2 - Frontal shock absorbers - 2.5 hrs fuel time, 2.1 hrs prop time - 1,150 km range - Ark's Sparks' octagonal cockpit with incredible field of view - Automation rules - going to half or full thrust turns on the plasma automatically, and if the plasma is on, the power mode automatically switches to Eco Warm mode. In turtle mode, the ship either flies with its normal thrusters only at 100%, or with plasma at 20% The Idunn is Ark's Sparks' fastest superheavy hauler. It can ferry a little over 1k stacks of material between stations at high speed, owing to its dual plasma thrusters running the whole length of the ship. And all that without looking quite like any other 1k hauler out there! Note, however, that this ship is NOT intended for use as a blockade runner despite its speed.
Solar_Longrange mk1
Supahffej
Ship
The pinnacle of affordable, long range, solar space exploration is finally here! Solar_Longrange mk1 is the solution for affordable high speed long range deployment! Boasting 450,000,000 propellant this ship can 100% sustain power from the sun! **INCREDIBLE 73,500km range** **144m/s with included t3 nozzles - refit t2 nozzles for even more cost savings!*** Extremely cost effective compared to other long range ships! $499,000 to print! This ship design has traveled to unknown 1 and its satellites! Proven design with important life/ship saving features! -afk mode makes sure your ship won't turn due to glitches, desync, and connection issues -solarspin mode rotates the ship on axis to keep the sun within 10 degrees of the panels -Easily accomodates removable warp core -Easily accomodates crafting benches to extend your range to inifnity! -Dedicated LARGE refuelling tank/system to refill propellant in the field!
JPTech Erebus
JPTech
Fighter
# JPTech Erebus ## Introduction This ship is very high-firing with 12 lasers. ## Visibility As the ship has limited down visibility, it is recommended to pursue the enemy in the Yaw direction. ## Armour The laser magazines are spaced to avoid induced detonation between them. The forward armour is made up of two layers of 432x432 plates for extra durability. ## Weapons It is equipped with 12 laser cannons. ## How to buy Erebus 1. Join the JPTech Discord Server [Click here!](https://discord.gg/E47mNfF2Hq) 2. Check the server rules and click the reaction if you agree to them. 3. Create a ticket in the **🚀⚔-erebus-info** channel. 4. Wait for an admin or moderator to reply.
HKAS YF-405 Octagram
[HKAS]
Fighter
The YF-405 Octagram is a more compact cousin of the YF-404. Small and less heavily armed, this ship made up for it with high maneuverability and acceleration, More over, the ship have increased armor, it can take a beating and still dish it out. Features: - 4 Laser cannons - Laser sights - Weapons power up/ down button - Small frontal profile - 3h flight time - Aiming mode -2-3 layers of armor
Red-light District Pinup
Shipwright CO
Other
**Red-Light District ,Endo Pin-up** *(Large)* This Pinup is quite large~(18mx12m), and is most suited for stations or parking next to your crafting station on Origin. The Shipwright logo plate can be unbolted from the front. But if purchased, please do not remove the signature from the back. It is recommended to remove the plates for easy transport to non-origin stations with bolts or cargo locks. Otherwise the entire ship can be towed with Cargolock Beams if thrusters and MFC,FCU are removed. I offer the service of transporting the ship to your station at a rate of 16,000credits/100km as to cover my time and fuel costs. *This may be a problem if you do not wish to disclose your base location, but is a option if you do not have a super-hauler.* The Sign is pilotable, and devices can be removed if you keep it in a permanent place. The Sign is equipped with a rod/propellant timer so you know how long the lights can run before a rod change is needed. As well as a Generator Rate regulator. Please contact me if you have any Decal/sign requests and we can discuss size/pricing/functionality through, /Whisper or Discord dm. *Game:* **Shipwright** *Discord:* **Knox#9473**
Solar_Explorer mk2
Supahffej
Explorer
144m/s full load - will max out as she burns prop. 16 T2 Box 16 T2 Triangle thrusters can run for 91:18 prop limited on 30 large prop tanks. This ship is built to augment Rods with Solar power - she should be able to sustain a 48,000KM trip. Fly for days just on a single set of rods. Extras to handle flying in the shadows. This is part of my utility series. No frills - cheap to make - gets the job done. Solar Explorer mk2 has traveled well over 100,000 km and made several moon / satellite landings Includes rotational yolo to keep the sun in line with the panels Includes an 'autothrust' yolo that is necessary for very long trips on solar ships Includes simple gen yolo that works best with solar
[Free] JPTech Orkan
JPTech
Fighter
Orkan is small and cheep fighter. We have two models, Laser and Auto. This ship can disturbing the enemy at high speed. ## How to download Orkan 1. Join the JPTech Discord Server [Click here!](https://discord.gg/E47mNfF2Hq) 2. Check the server rules and click the reaction if you agree to them. 3. In the **🚀⚔-orkan-free**, please download a BP.
Centurion Falcon MK l
JamsJelly Edition
Multirole
- isan quad - doors close after 5500 thrust - upgradable hardpoints for 2 mining lasers and top reasource bridge can be replaced with collector. - refueling transfer in and out port (ducted) - Eco Generator script - Turtle, Cruise, GEN on/off - fully ducted {1 duct piece at each prop. tank and gen pipe connection} (excluding resource conatainers fully piped and cabeled) - 18 spare fuel rods - 36 Million propellant - 55 resource containers - 10 generators - 16 cooling cell slots (8 racks) - Captain Lando's style paint - top/bot fueling hatches + service hatch - arkanium/kutonium used for lights only (can be removed) - Safezone Only recommended Alternate version coming: Dedicated miner edition with 100-150 crates (tier 1 and 2 versions) Plasma thruster edition Disclaimer: This is the first ship (second frame) i have ever built in this game. I've done my best to make it work well and be fast using all the technical knowledge Y.T can teach! The ship has the slightest roll but as far as I can tell in test mode it only affects roll and not your trajectory. This is unnoticeable after leaving origin. Everything on this ship is used to balance it so it will fly well. (move it and risk it all)
[Free] OSA Shoggoth Mk1
Open Source Armada
Fighter
The Shoggoth Mk1 is a heavy 12 gun meta fighter, with a huge amount of armour mass, slow but lethal, potential to threaten even max voxel ships. Comes in autocannon, laser and plasma. //Download// https://github.com/Open-Source-Armada/OSA-Shoggoth-Mk1 //Specs// 12 mounted weapons with a staggered fire trigger system. Shoot_1+ and Shoot_2+ are your triggers, bind these to your weapon hotkey (space by default). Rapidfire button switches between staggered fire (gun 2 will stagger behind gun 1 creating a machine gun effect) and alpha strike (both guns fire together). BoostMin and BoostMax act as a aim keybind without yolo (yolo is avoided where possible due to the 0.2 delay) these should ALWAYS be bound to the same key. Ship is set to both fly and aim at a smooth sensitivity (tune to your taste), Boost keybind removes these limits allowing for faster pitch/yaw. This can be altered to be the more common method of aiming, having higher sense as standard, and having the ships pitch/yaw slow down for aiming. (Swap the BoostMin/BoostMax Off values with its On values, remember to set it in the pitch/yaw lever fields too) Armoured using known methods of meta plating, including big plate health, voxel armour, segmented and layered plating and plasma/rail sacrifice plates. Its primarily plated using a char with alloys across the front face of the ship. 108 m/s max speed using T3 thrusters. 4172631 kg in weight. 4 small prop tanks for 4 million prop, 1 hour estimated flight time. 6 T1 fuel chamber, 18 T1 generators, 6 T1 enhancers, 50 mins estimated fight time. Basic script for current Fuel/Prop times. Uses basic FCU, no reverse, roll is performed using Roll_L and Roll_R buttons, this is to allow fast handling by isolating the roll thrusters from the FCU/MFC. Entry is by going prone in the access port looking forward and clicking the seat. //Cost// Aeg 13.1 stacks (22622 kv) Aja 3.0 stacks (5135 kv) Ali (Alloy) 1.4 stacks (2498 kv) Ark 0.2 stacks (360 kv) Bal (Alloy) 0.0 stacks (40 kv) Bas 54.9 stacks (94849 kv) Bas (Alloy) 3.0 stacks (5216 kv) Cha 68.3 stacks (118087 kv) Exo 2.5 stacks (4260 kv) Glass (Alloy) 5.0 stacks (8609 kv) Ice 3.7 stacks (6448 kv) Kar 0.2 stacks (385 kv) Kut 1.6 stacks (2718 kv) Nhu 19.5 stacks (33730 kv) Vok 49.8 stacks (85976 kv) Ymr 0.4 stacks (615 kv) Total ore 226.6 stacks (391548 kv) Assembly cost 270892 credits Manufacturing cost 1782759 credits Total cost 2053651 credits Stats based on autocannon, laser and plasma versions will differ. //Tactics// Over armoured for its size, with 12 guns, this ship is good at only one thing. Plowing through incoming fire at a slow but steady pace. 12 gun are practical constant firing, making you a floating turret able to demo or damage any ship that comes in range. The armour is over abundant and in almost all directions, the rear also has a large plate firewall. Has the capacity to pose a threat to the largest of ships if not removed from the field. Best used in defensive situations, where the ship is close for repair and resupply. This ship is not ideal in gravity, due to its high weight and no side thrusters, is primarily made for zero g fighting. Possible good center piece for a fleet op with smaller fighters in support.
Pufferfish MK3
PinkGoo‘s Surplus
Fighter
Medium weight 4 laser 1 rail fighter
Board Dragon HX
Hextek Creatures
Multirole
Small Dragon, It is told among endos that this creature has some connection to the legendary Magic Dragon, but no one really knows where it came from. Board that turns with a dynamic center of mass, doesn't need mfc nor fcu, it recharges energy with solar panels and because it only moves with 2 maneuvering thrusters, you can easily remove them, and cargo-lock your board, so you can have a little fun everywhere. It can be grabbed. -Owning the Magic Dragon, Space Knight of Crail, Hydragon will allow you to claim this for free!
Uppercut
PinkGoo‘s Surplus
Other
Fun little ramming ship
SolarForge Prototype3
Duh idk
Ship
Full Electric 360dof 2 axle [solar panel prototype](https://drive.google.com/file/d/1ODOlcUX3hcAC42LTTo-Tc-eVNhceQyhU/view?usp=sharing) should generate 25k on a good day
AAzathoth
CODE.
Multirole
Posted with permission from original developer This is a modification for the Azathoth that includes an asteroid avoidance system, a detachable ponder, and a few other changes. The original Azathoth was great, but not having AA hurt quite a bit. This fixes that. It's free here https://drive.google.com/file/d/1QB9b6PM2EqYCuSPrrxzrch_luYzw7rGp/view?usp=share_link If you find any issues, or have any suggestions let me know. Turn on the avoidance with the "ACAS" button The original Azathoth is here https://sb-creators.org/makers/Open%20Source%20Armada/ship/%5BFree%5D%20OSA%20Azathoth%20Mk3
Beluga MkII
Ark's Sparks
Other
Model Number: ETLXM-065D Name: Beluga MkII Type: Tour Shuttle Features: - Seats for 20 endos and 2 pilots - Extremely good field of view out the sides down the canted wings - Automatic rear sliding doors - Amphibious capability for operation under lunar gravity - Open rear deck - Distinctive swing-out fuel chambers in the wings - Boltless construction The Beluga MkII makes for a perfect tour bus with large panoramic windows lining the sides of the passenger compartment, ample amounts of space for 20 passengers and more if you remove the seats. It can carry 20 endos to the moon and back, and is designed for use in gravity. P.S: The Beluga MkII has landing gear, but it is not advised to use them to land on moons.
[FREE] ECO 0
Happy Ship Shop
Miner
This is the ECO 0, it's meant to be an even cheaper version of the ECO1 ( https://sb-creators.org/makers/Happy%20Ship%20Shop/ship/%5BFREE%5D%20Eco%201%20starter%20ship ) it's a starter ship meant to be useful yet cheap ; it has 1 laser, 1 collector, a little bit of Yolol and goes 130 m/s when empty it is extremely simple and is very very cheap all components are designed to be as easy as possible to access and fix you can download it for free here : https://discord.gg/YQxf5djtrb
Ratatoskr
Ark's Sparks
Multirole
*Note: Pathfinders in Ark's Sparks terminology refers to short-mid ranged ships carrying nav loggers. They are not intended for ultra-long distance flights from Eos to distant moons - only for use within the same belt, or to a submoon. AS pathfinders also feature light mining capabilities to help with establishing stations.* Model Number: SCPFM-041E Name: Ratatoskr Type: Pathfinder Features: - Nav logger - Dual-mode asteroid avoidance v2 - 92 crates - Speed: 145 m/s (dry) - AlterraOS Type T - All-purpose mining capability with 4x ventral mining laser turrets - Luxurious interior - Secondary ventral cockpit for surface mining - Onboard reconstruction machine - Both furnaces - Lower deck is a cargo bay with small flatbeds. By default it has a few small CLFs, but they can be easily removed and replaced with a handful of ore crates or ore cubes. The Ratatoskr is designed primarily as a pathfinder, and is expected to be used to fly ahead of a capital ship within a belt or to a nearby submoon to log jump coordinates and establish a small station. It debuts the AlterraOS Type T, a mining system designed primarily for surface dredging and flattening, but that can also be used on normal asteroids though slightly less effectively as compared to Ark's Sparks' flagship mining system, the LagannOS.
[FREE] Bugger
Egomaniac
Miner
The Bugger is a 448 ore crate capacity mining ship with 10 sweeping mining lasers drill for surface mining operations. It is designed to work in conjunction with a moon base and a separate hauler as it is not the quickest ship. The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://github.com/EGO-Tech/starbase-ships/raw/main/bugger/blueprints/bugger.fbe) [View the ship manual](https://github.com/EGO-Tech/starbase-ships/tree/main/bugger) # Videos | Channel | Video | | --- | --- | | [Flames_Yue](https://www.youtube.com/@flames_yue550) | [EGOTech Bugger Surface Miner Showcase](https://www.youtube.com/watch?v=EQRorkcg8d8) | | [Jimma Games](https://www.youtube.com/@jimmagames5907) | [Bugger - Starbase Planet Miner](https://www.youtube.com/watch?v=8SPuTrapSbo) | # Features The ship has the following features: - 448 ore crates - Standard Cruise function - Turtle and Sloth functions with adjustable rates - Transponder system with ping function - Separate mining seat for mining operations with view of lasers and ground - Row of 10 mining lasers that sweep from side to side - Auto mine function that auto advances (with adjustable thrust and speed) ship for easy mining - "Feelers" to keep ship in hover mode while mining - Four ore collectors - Auto hover function - Two external and three internal resource bridges - Auto generator rate script with adjustable minimum rate - 36 T3 generators with 36 T2 enhancers fueled by 12 T3 fuel chambers and 24 spare rods on racks - Radiators and heat sinks that provide more than adequate cooling - Eight large propellant tanks with 96,000,000 units of propellant - Propellant time and fuel time panels - 182 batteries - 20 T2 box and 80 T2 triangle thrusters providing forward thrust - 32 T2 triangle thrusters providing braking thrust - 104 T2 triangle thrusters for maneuvers, with extra thrust upwards - Basic crafting bench to craft refills plus the tools and advanced bench - Speedometer - Timer panel - Odometer panel - Many extra slots for YOLOL or memory chips - Top speed of 100m/s when empty # Changelog ## v1.0.3 (Current) - 27/12/2022 - Added Discord link to help chip - Added cruise safety chip - Added lasers safety chip - Added missing redundant ducts - Added some missing small plates - Added bolts to entry ramp so strength factor does not drop when open - Removed auto `Hover` function which didn't work well enough - Added side "feelers" ## v1.0.2 - 05/11/2022 - Piped six heat sinks that were not piped - Removed now 12 redundant heat sinks ## v1.0.1 - 08/10/2022 - Added "feelers" to keep ship in hover mode while mining - Fixed `Shutdown` buttons' button style - Moved pilot seat slightly forward ## v1.0.0 - 03/10/2022 - Initial release
Roid Catcher
B00MSPLAT
Multirole
//// NOW UPDATED FOR HEAT MECHANIC //// The Roid Catcher is a new and improved version of the Asteroid Catcher (also built by SLI) featured in Bobkabobs video on the death of traditional mining. Don't buy a knock off when you can buy the real deal! Capable of 150 m/s when empty, and 130 m/s with 3 x Tier 10 asteroids. Powered by 90 Tier 2 Generators configured in an optimal layout, with 30 Fuel Chambers. Head out at max speed, grab your roids, then race back for an impressive payday! Specs: - 3 Large Cargo Lock Cubes - Ore Scanner - Mono Isan - 30 Tier 2 Fuel Chambers - 90 Tier 2 Generators - 60 Batteries Ship Features Include: - Fully labelled ergonomic cockpit - Front and Rear facing cargo bay controls - Guide Rangefinders to line up asteroids - Automatic Generator Management - Variable Turtle (20-40-60-80-100)
HSM Fox
Serilian
Multirole
The HSM Fox is a medium sized longrange miner with the ability to save jumppoints. The Aim for the fox is to search new farm grounds. Save the Jumppiont and fly a few kilometer. Use the Isurance Transfer to your capital ship. Jump to your Ship. and Use than the Onbord Resurrection Machine on the Fox and bring the Fox back home. With a load of Ice and 4 Stacks you can increase the range to 16000km. 12 Mininglaser 4 Orecollektor 40 Fullchambers and 88 generator t2 with 88 t3 enhancer 432 Crates 16 way unique Avoidsystem Propellant refullstation (research large propellant tank necessary) all workbenches 99% forward thrust efficiency