Starbase Ship Shop

Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!

Learn the basics of buying and selling here. More features coming soon!

Starbase Ship Shop and sb-creators.org are a fan made, community run organization, and are not associated with FrozenByte Oy


Centurion Falcon Mk ll

JamsJelly Edition

Multirole

Ore Crates: 55 crates

The Centurion Falcon MK ll - Heat Updated - More realistic design (completely redesigned rear section) - Ship exterior styling update (exterior pipes boxes/decals) - Ship interior 95% complete MK 2.5 (no sense in doing all the tiny corners) - Entire wall of ship data - Classic drop down ramp entrance on drivers side. (completely hidden inside and out) - Operational landing gear with hidden storage when not in use. 2 stages of movement - Full triangle thruster set up which has an overall increase in thrust from MK l - Hidden Cargo space can hide 2 endo's inside - On board fuel, propellant, time, and speed calculator (speed NOT based on Isan) -Isan single -Doors and ramp close after 5500 thrust input -Upgradable hardpoints for 2 mining lasers and top resource bridge can be replaced with collector (made with enough generators to sustain mining lasers) -Refueling transfer in and out port (ducted) -Dedicated fuel only port -Eco Generator script -Turtle, Cruise, GEN on/off -Fully ducted {1 duct piece at each prop. tank and gen pipe connection} (excluding resource containers fully piped and cabled) -18 spare fuel rods -36 Million propellant -55 resource containers -10 generators -8 cooling cell slots (4 racks) -1400 coolant (will have a heating update patch as soon as the patch hits the live server) -Tier 1- 62m/s -Tier 2 - 62m/s (something breaking causing it to slow down unable to find the 1 thing breaking) Top/bot fuel rod hatches + service hatch arkanium/kutonium used for lights only (can be removed) Disclaimer: This was hard to build, extremely hard to plate, a NIGHTMARE to balance. 2 months of time and id say around 150-200 casual hours (Price Reflects This) That being said there are 4 crates inside the ship that should be filled with either Charodium or Exorium 100% of the time for balance purposes. (this has its own resource bridge on the interior of the ship) 106,000 KG weight to the front left for good balance = Exorium Forty = OG Han Solo

Ship: 3 M
BP: 5 M
1

JPTech LandRecon

JPTech

Other

Battery: 10,000 units

# JPTech LandRecon ## Introduction This ship is a mobile reconstruction machine It is designed for cargo events. It is also equipped with an automatic landing. ## How to buy LandRecon 1. Join the JPTech Discord Server [Click here!](https://discord.gg/E47mNfF2Hq) 2. Check the server rules and click the reaction if you agree to them. 3. Create a ticket in the **๐Ÿš€๐Ÿญ-landrecon-info** channel. 4. Wait for an admin or moderator to reply.

BP: 2 M
1

[Free] Reconstruction Zoom Zoom

Happy Ship Shop

Multirole

Dry Max Speed: 120 m/s

This is the reconstruction machine version of the zoom-zoom ( https://sb-creators.org/makers/Happy%20Ship%20Shop/ship/%5BFREE%5D%20Zoom%20Zoom ) It's designed to be hidden close to a point of interest in order to be able to able to respawn close You can download it for free here : https://discord.gg/QM9FHQEWUP

BP: 1
2

Lance

geegor

Ship

Battery: 40,000 units

75000 + Ore or 200420 total. The Lance is a small handheld dual mining laser setup. The Lasers converge a bit less than 20 Meters away. The Lasers pulse by default, but this can easily be changed if you have the power to support them. You will need a Cargo lock frame or cargo lock beams to transport them with your ship as The Lance is too large to fit in your inventory. You also must link the Lance to another ship with a properly configured resource bridge, or it will run out of power.

Ship: 75 K

[FREE] Eco refuel

Happy Ship Shop

Other

Propellant: 264,000,000 units

a 264 million propellant cheap refuel ship with rod racks in order to either allow you to help you give fuel to an empty ship or prolong your mining sessions by having it parked at your station ^^ You can download it for free here : https://discord.gg/73BMhAv6Zj

BP: 1

Ghidorah AA (Free BP)

Happy Little Accidents

Multirole

Ore Crates: 1,020 crates

The Ghidorah AA is the AutoAvoid Version of the Ghidorah. The Ghidoarh is AA a LARGE Mining ship with 1020 crates, 6 large and 24 for a total of 150 million prop 38 t2 fuel chambers with Enhancers, 114 t2 generators, 14 mining lasers with Sweep and pulse 4 Ore collectors,144 spare fuel rods, 224 t2 tri thrusters (t3 nozzles), 96 T2 Box thrusters (t3 nozzles), 66 Batteries, Auto Avoid,Isan Quad, auto approach,fuel/rod timer, Auto laser on + off and more! Ship goes 147-150ms unloaded, and 85 m/s fully loaded with Lukium.(AA speed is slower by default for safety, but is adjustable) 6.5 Hour flight time (prop limited) 2.5 hour Rod time while mining (x8 with rod swaps) https://drive.google.com/file/d/1LPA-eSkzlNE_Hpi9-NP69ToQFY36gVbk/view?usp=sharing

Ship: 1
BP: 1

[FREE] Eco tugboat

Happy Ship Shop

Hauler

Dry Max Speed: 140 m/s

This is the ECO Tugboat A simple tug boat capable of pulling up to 30 thousand tons It's not super fast but it is cheap and reliable ๐Ÿ˜ You can download it for free here : https://discord.gg/FRt8ZhKQfr

BP: 1
1

Ghidorah(Free Bp)

Happy Little Accidents

Ship

Ore Crates: 1,020 crates

The Ghidorah is a LARGE Mining ship with 1020 crates, 6 large and 24 for a total of 150 million prop 38 t2 fuel chambers with Enhancers, 114 t2 generators, 14 mining lasers with Sweep, 3 Ore collectors,144 spare fuel rods, 224 t2 tri thrusters (t3 nozzles), 96 T2 Box thrusters (t3 nozzles), 66 Batteries, Isan Quad, auto approach and fuel/rod timer, Auto laser on + off and a bunch of other yolol. Ship goes 147-150ms unloaded, and 85 m/s fully loaded with Lukium. 6.5 Hour flight time (prop limited) 2.5 hour Rod time while mining (x8 with rod swaps) https://drive.google.com/file/d/15HDYztnoFrMSpyGga1QyP4Vr2jIJNoj2/view?usp=sharing

Ship: 1
BP: 1
15

[FREE] small Eco grabber

Happy Ship Shop

Multirole

Dry Max Speed: 150 m/s

This is the small ECO grabber It's meant to be a nice and very easy way to make a lot of credits in very very little time ( up to 1 million credits per hour if used properly ) It's also a nice introduction to asteroid hauling and can carry about 1 to 2 T10 asteroids with the rest being T9 ( the ship is more suited for T9 than T10 ) As with the ECO ships, it's very cheap to make and fun to use ๐Ÿ˜ I also put a lot of Yolol on it to make it as pleasant as possible to use, thus it has : - ISAN Quad - speedometer - range calculator - warning system - 4 independent grabbing systems to make asteroid catching easy - projector system - advanced scanner ( with resource stacks ) - 3 different cockpits for both redundancy and making the ship as easy to use as possible - very easy maintenance ( everything is easy to access ) - sensitivity manager system to allow you to accurately grab the asteroids with low effort Important note regarding it's usage : do **NOT** let the battery level reach 0, this will cause a release of all of the asteroids and cause a **MASSIVE** disappointment You can grab it on my discord for free here : https://discord.gg/2kg3pqvxKn

BP: 1
1

Numbat

PinkGooโ€˜s Surplus

Other

No attributes :-(

16 Autocannon ground support ship. NOT A FIGHTER. Meant to shoot at endos, not ships. 14K ammo*

BP: 16
4

Solar_Minimum

Supahffej

Explorer

Ore Crates: 0 crates

The latest in the line of my solar ships. The Solar Minimum is the cheapest way to travel! Coming in around 120m/s for an incredible 146 hours flight time - you can travel over 57,000 km to distant moons! Ship includes an essential 'afk' mode which will deal with several ship/server/connection issues to make sure you fly straight as an arrow! Solar rotate script will rotate the ship without changing course to keep the maximum solar power to the sails! This is a barebones ship. No maneuvering thrusters at all needed! She is intended to fly for days in one direction to deliver your starbase or go where no one has gone before! Get crazy and min max it if you want for more range!

Ship: 1 M
BP: 250 K
5

V4 mk4

<>Phoenix Industries<>

Fighter

Dry Max Speed: 150 m/s

**V4**/**V4L** mk4 is agile personal/tiny fighter -Price 100.000 Credits if ores delivered - Speed: 150 m/s - Armament: **V4** 2x LaserCannon / **V4L** 2x Autocannon - Range: 450 km - Systems: ISAN,ECO,FlyTime,SafeBAT - Plating: 40% Charodium 60% aegisium - Fully compatible with HEAT patch. -**Prices and ores can slightly change due tweaks.**

Ship: 100 K
40

Vulture

ITC Shipyard

Fighter

Primary Thrusters: 8 units

**Vulture** - **Charodium plated, 2-3 layers in places.** - **Warp Drive Ready** - **Single Seated Fighter** - **2 Front Facing Auto-Cannons. That can be rotated 45degrees/70 degrees at a click of a button!** - **Charodium plated, 2-3 layers in places.** - **Single Seated Fighter** - **2 Fixed Front Facing Auto-Cannons.** - **8 T1 Box Thrusters (Main)** - **22 Maneuver Thrusters** - **1 Resources Bridge** - **2 T1 Fuel Chambers** - **4 T1 Generators** - **1 Medium Propellant tank** - **4 Batteries** - **Advanced Yolol Scripts & Eco scripts for a longer non-combat flight time** - **2 Hours Flight** - **Durability Error readout** - **Single Navigation Receiver ** - *Laser Variation Available also! You will loose 15 minutes run time however* - **Designer: {ITC}Budz** - *Need this BP modified to your needs before purchase? Feel free to DM me on discord to discuss*

BP: 1 M
2

OSA Yog-Sothoth Mk1

(OSA) Bentley's Flying Circus

Hauler

Ore Crates: 800 crates

800 crate armoured hauler, made for speed in high risk environments like Elysium. 40 rings of plasma, double redundancy for prop and power, with Oni plate shielding for the pilot and the power nacelles. Can be used solo, or can be armed with heavy amount of tripods and gunners due to the ships impressive power gen. //Specs// 150 m/s max speed dry, 148 m/s wet with exutium alloy while in gravity. 40 plasma rings total. All speeds recorded at 60 fps, using both transponder settings and speedo, ship breaks speed limit when using uncapped fps settings. 19529268 kg in weight. 800 crates directly on the centre of mass. 16 large prop tanks for 192 million prop, 3 hour 15 mins estimated flight time. 16 T3 fuel chambers + 48 T3 generators + 48 T2 enhancers, gens idle at 20% while charging plasma, 3 hour flight time. Basic script for current Fuel/Prop times. Requires a repair hall to operate, it is best used between dev stations and your own with hangers. //Design// Built for speed, and to last as long as humanly possible under fire while being pursued. Two 20 ring plasma thrusters haul 800 crates, 2 oni plated power nacelles with over double the power gen needed to fly and double the expected amount of prop spread across the hull in separate prop nacelles. This redundancy and armour buys you time to escape harmful situations should any jealous pirates try to "salvage" your hauler and cargo. However no cargo ship can survive attack forever, but any attacker must also deal with the high speed this hauler travels at, with no speed loss for all ore/alloy out of gravity, and only goes 2 m/s under max speed in gravity carrying exutium alloy. To add further security, the high weight capacity and power gen allows for a more liberal use of tripods should you have the players to act as gunners, meaning an attacker must also face return fire. Because of the max speed, the pursuing ships must also be max speed, limiting the ship in size making it killable by tripods, or expensive making the attacker invest more capital to attack you. But finally if all this fails, and the ship is brought to a standstill, all explosive components are placed away from the cargo, ensuring that possible recovery of the ship/cargo is possible. Unlike some who prefer to deny the pirate the chance at cargo, I prefer to leave it intact, so that I may attempt to recover it myself, and engage in further PvP. Due to the size of the ship, any attacker will have to commit time and resources to recover it or transfer the cargo away, giving you the chance to turn the tables. As a final added bonus, the ship can take off the moment the plasma has finished charging, having enough gens and battery's to launch the moment you need too, some fighters can not even gen fast enough to pursue if both are spawned at the same time. Sold as Bp. Contact forgetemplar on Discord or Bentley in game to buy today. //Discord// SOONtm

BP: 5 M
2

The Brutalizer

Brutal Builds

Fighter

Dry Max Speed: 130 m/s

Ever want to Gate camp in style with friends? Escort a hauler? provide backup in the heat of things? Well look no further. With this battleship you can do just that, fitted with a mix of x4 laser and x4 plasma cannons, you can swoop in and hit where it hurts. and not only that, but you can also do it with friends! the brutalizer sports X4 dedicated tripod points with ports, 2 rear chase, and 2 front/side. some specs: Armor: 4-5 layers of charodium minimum all round, with some vital places covered in as much 5-7 layers. hand crafted Spall armor as well as fully armored thrusters for added protection. being used as armor themselves. A very thick Cockpit window, fully armored and sealed interior. - Control redundancy: a complete set of controls tucked away in the ship should the ones in the cockpit get shot up so you can keep blasting. - Easy access Rod Maintenace and Repair - Wire and pipe redundant: Hand-Layed along beams with no hull/plate clipping for easy repair. (NO DUCT's) - Laser ammo container - 1270km of flight range - self-sustaining coolant dissipation with 2 extra racks for emergency that will kick in when needed incase of damage to radiators. - More then enough heat syncs for battle - 15k eps - simple control table with adjustable slider for fuel chamber output - fully redundant battery blow-out system. - 100% hand bolted - Perfectly aligned - decent speed for the absolute unit that it is - It looks cool ;] - ores + credits Discord BruticusX#6669

BP: 5 M
19

Ore Bullet

Pirat

Multirole

Ore Crates: 720 crates

Heat updated! A special feature of this ship is a very flexible and fine-tuned control - 12 customizable management sensitivity profiles. Improved avoid system - you can set your speed, automatically brakes, evades, and then continues on your way. The standard so-loved approach that will take you to the asteroid with love and care The "Radar" system that will show on the screen in which direction the asteroid was seen and will give an audible notification Compass system, with a speedometer. It will show you the current location of the ship as well as guide you to the location you set. The ship is able to power 12 lasers without additional waiting from absolute zero, but I still attached a Pulse to it, now it's fashionable... A resource scanner with a convenient script that does not turn off immediately as soon as you turn it on -_- A good overview with great functionality, stylish front armor for the pilot's panel. The lasers are also equipped with armor. RangeFinders perform well as booking "Backward" thruster:D replace them is not a problem! A basic machine with all the improvements is pre-installed on the ship, the resources for its installation are already part of the ship Selling only bluprint Assembly cost without craft items 3kk Asembly cost with craft items 450k https://www.youtube.com/watch?v=OhdlYYf6VRc

BP: 990 K

JPTech Nano-C

JPTech

Multirole

Dry Max Speed: 150 m/s

# JPTech Nano-C ## Introduction This ship can reach a speed of 150 m/s. There is a resource blitch on the nose. By connecting it, you can fire the Tripod weapon. ## How to buy Nano-C 1. Join the JPTech Discord Server Click here! 2. Please check the server rules and click the reaction if you agree to them. 3. Create a ticket in the **๐Ÿš€-nano-c-info** channel. 4. Wait for an admin or moderator to reply.

BP: 200 K
10

[Free] BBQWing mk4.1

BBQ Meats & Utensils

Fighter

Primary Thrusters: 16 units

[ Not updated to the heat exchanger patch ] The BBQWing is a friendly ore prospector featuring 8 self defence lasers and 2 layers of charodium armor. With mining efficiency in mind, the ship can jump between asteroids at a speed of 146.5m/s to faster utilize it's core feature: the resource scanner. Thanks to the inside-out cockpit bolting, you also gain a competitive .5cm reduced asteroid collision surface. The ship has a functional, and not at all aesthetical, building philosophy, sporting 4 redundant wings, each with it's own cable-less 6x ducting redundancy. This contrasted with a very compact core allows for the pilot to blow up with the ship before repairs are needed, making the BBQWing the first ever repair-freeโ„ข ship*. The BBQWing has tightly optimized the utilization of its wings, leaving no room for low-tier thrusters for cheapskates who can't afford t3 ones.[ There's room for more of them than you need]. T2 Thrusters Lowers maximum speed by 8m/s. Notable Features: - 10 laser shots per second sustainably until availible ammo runs out. - World's first indirect manipulation Automatic Fire mode, contrasting the default burst fire. - Large cannon count further mitigates heat related fire slowdown. - Ajustable fire convergence point. (Distance accurate) - Potato vision with closed canopy, but decent when the very fancy tripple hinge canopy is open. - Decent coolant & fuel management. - Emergency exit with mini yolol dungeon. - Very cool Cockpit. - Out of this galaxy. - Decent maneuverability, and more rotational roll than you can use. - With the cockpit considered, you'll lose track of up and down before suffer from maneuverability issues. - Spare Yolol and easy access control panel space. - Windows tanks 3 laser shots at one place once, then 1. Blueprint is FREE. The ship can be bought for 800 000 + ores. Produced for 600 000 + ores.

Ship: 2 M
BP: 1
9

Megalodon

Happy Ship Shop

Multirole

Ore Crates: 900 crates

This is the Megalodon, a double 16 plasma rings, 900 crates long range and heavy duty mining ship It has a very potent defensive system and uses the crates as armour and as a way to hide components making it impressively durable This ship takes two things very seriously : player security and player comfort in order to do so it implements the following : - 141 m/s when loaded which 900 crates of Lukium or Exorium, else almost always 150 m/s - a mouse aimed mining laser system that requires no configuration ( you press the MC button - Mouse Control - to choose between controlling the ship and controlling the mining laser turrets ) - a very serious AAS ( 0.2 second reaction time + priority avoid management ) - a reconstruction machine - a bit over 2000 km of range - 2 cockpits - passenger seats to go from one seat to another fast and efficiently - my ground avoid system - my autonomy calculator - my inertia dampener - my scanner Come and check it on my discord : https://discord.gg/9TYWY5VYyF

BP: 4 M

HoboFly

Duh idk

Explorer

Dry Max Speed: 150 m/s

- Bike made for transportation and racing,remove the chair for racing. download [here](https://drive.google.com/file/d/1tMQH3VoJQW1S8p5qGUllNZ00feZe0hMg/view?usp=sharing) - You def need to turn safemode off to fly this ship at its full speed, this ship is not meant to last any update , expect it to break beyond build922

3

M52 (Banana)

Nomads Shipyards

Miner

Aegisium: 10.9 stacks

The M52 (nickname Banana) has 52 ore crates. It is an affordable and fast miner for new players or for dangerous mining operations. It can fly 2000+ km, doesn't care about the new belt density and compared to most ships sold here it is actually tested and in active usage. If you bring the ores I will only charge 10k credits to print it for you. Features include: - Autopilot + Compass + Waypoints - Automated avoidance system - Automated mining lasers - High visibility cockpit - Continuous ore scanner script - 52 crates, just to make sure you aren't confused

Ship: 10 K
BP: 5 M
15

[Free] Self Destruction Device

Luciferium

Other

No attributes :-(

Since more and more videos popup about Self Destruction devices and players in the comments ask about how it works. Here it is and for free. The Self Destructor doesnt require any power, thats because the Yolol inside the Torpedo is executed even when no power is available. Most players dont seem to know that, lol. This is no fancy design, i mean why would you paint a target at a crucial device? The Torpedo will detonate by itself if its removed from the launcher or if the launcher is hit or unlocked. It will also start its countdown if the buttons are damaged or removed. So the yolol is basically not accessible from the outside and one would have to cut into it and that would always trigger an explosion no matter from which side one tries. Even disconneting the torpedo launcher from the rest of the destructor will activate it. The only option an attacker has is to cut the whole thing out of the ship and move it quickly (for grabbing it is to many parts). For that he only has 60 Seconds. Thats the Coutdown. The self destructor is activated by setting :Trigger to 1. It can be disarmed with a password of your choice thats hardcoded in the yolol chip and by then turning the :Disarm handle. As said the destructor needs zero energy, so you dont need to connect it with your ship, but if you do then you can trigger and disarm the destructor from anywhere in your ship. Just dont forget your password. The Self Destructor can also be activated from a far with a laser designator if you know the right frequency, so you should set a uniquo to it. https://www.youtube.com/watch?v=RZjP8oyalFE Message me in Discord for the free blueprint

2

VF-408 SCOPE

[HKAS]

Fighter

Primary Thrusters: 32 units

Build around large plates, the VF-408 SCOPE can withstand abuses from most angles and return the favor with it's 8 laser cannons. Now upgraded with heat sinks and enhancers, this fighter can be yours today! Features: - 146m/s at 60FPS (150 m/s subject to higher FPS) - 8 Laser canons - Lagrest charodium plates - 3 hours flight time, 1.5 hours battle time - 8 T2 generators + T1 enhancers, 32 main T2 thrusters + T3 nozzies

BP: 5 M
16

Cossack F-1

Far Out Shipyard

Multirole

Dry Max Speed: 110 m/s

A long range scout/support ship with cargo lock frame, and hardpoints for adding weapons. * 8 hours of propellant and 2.5 with fuel * Rangefinder * Transponder * 10 Tier 1 Generators and 4 T1 Fuel Chambers * 8 Fuel rod racks * Tier 1 Thrusters * Cruise mode * ECO mode for generators * Radiators and Cooling rack * Great maneuverability * Redundant Radiator cooling * Space for Fast Travel Core

BP: 500 K
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