Starbase Ship Shop

Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!

Learn the basics of buying and selling here. More features coming soon!

Starbase Ship Shop and sb-creators.org are a fan made, community run organization, and are not associated with FrozenByte Oy


6

Droid Tri-Fighter [ Star wars ] [ FR ]

[La Garde] Yonax

Fighter

Primary Thrusters: 8 units

The Droid tri-fighter is an interceptor class ship, it is mainly used in escort and position defense. Its consequent armament is composed of 3 laser cannons and 1 plasma cannon allowing it to cause important damage on its target in a very short time. It has 2 firing modes, red button with the 3 lasers and Blue buttoun with the plasma cannon. The Droid tri-fighter has a light constitution which gives it a very agile movement. The ship is very small so it is very difficult to aim at it :) The price of the ship remains very low for a combat ship. It has a resource bridge for refueling. Systems : - The ISAN2 Mono technology developed by the Collective - Asteroid avoidance - Basic visualization panel (ship's engine start, weapons overheating, fuel rod, gas, battery) - Sensitivity control ==>To buy the blueprint contact me in our faction discord : https://discord.gg/2teHJBkwMY <== !! You can assemble this ship with or without weapons which significantly reduces the price of Assembly cost and the resources required for its construction !! - Assembly cost : 468,275 Resources that are no longer required : - Kutonium (3.8) - Surtrite (4.8) - Arkanium (4.8) - Exorium (0.5) made in France ^^ UPDATE : 10/04/2022 - V3 Sensitivity control and organisation of buttons and display devices 04/05/2022 - V3.1 Heatsink update and organisation of devices 21/05/2022 - V3.2 More Heatsink and more beam + speedometer 20/08/2022 - V3.3 Added Aeguisium plating to reduce weight + more armor

Ship: 600 K
BP: 1.4 M
3

ARGUS

Danket

Miner

Ore Crates: 28 crates

Ship: 800 K
BP: 15 M
6

The Arrow [FreeBP]

Cafe Incorporated

Fighter

Primary Thrusters: 4 units

Welcome to the Arrow a Affordable light fighter with a top speed of 150 4 auto cannons. --- To get the blueprint just join our discord at discord.gg/aVWPZVU And don't forget to check out our other ships to! ---

2

[Free] The Mondrain

Faulty Designs

Other

Assembly Cost: 190,881 credits

Because Starbase needs more purposeless art ships. In honor of & inspired by Piet Mondrain. Handles beautifully around all axes, and is faster moving up or down than forward or backward! No windows or buggy hinged doors for the minimal cockpit: simply unbolt the correct panel to create the viewport. As the creator is lazy, the blueprint may be [downloaded immediately](https://faulty-industries.s3.us-west-1.amazonaws.com/the_mondrain.fbe) at no cost. For exactly the same reason, it is provided with absolutely no warranty or support. Instead, it's offered on a pay-what-you-believe-is-fair donation basis: the minimum is simply a request to send a message to the creator (`Fault` in-game or `Fault#9610` on Discord) if you end up printing & enjoying the ship. Live long & prosper.

2

Ashot Mk1

Barik

Hauler

Primary Thrusters: 96 units

Asteroid tractor to an asteroid (70-80k) For stable operation, overclocking of generators must be enabled. Астероидный тягач на один астероид (70-80к) Для стабильной работы необходимо включить разгон генераторов.

Ship: 3.4 M
10

[FREE] Moon9 80 Miner

Moon9

Multirole

Ore Crates: 80 crates

I've moved on to other games for now so I'm making my blueprints available for free: https://drive.google.com/file/d/1LJA4-UY30EzLu1wkQ8fg9jA0mRHrwON0/view?usp=sharing Fully loaded, made for frequent danger zone flyers. Low footprint (width and height), equipped with loads of useful scripts, ISAN, Forward/Back Flight, Power Management, Approach, Material Scan (AS) with stacks displayed, Asteroid Collision Avoidance System (ACAS), Turtle mode, Full power mode. Bind a key to AS for scan and Approach to simultaneously enable both systems. When the asteroid is in range, punch LASER and the magic starts. Two front white lights turn on, Approach and Scan are disabled, 4 lasers start making circular patterns, and two collectors engage. 30 seconds after you disable the lasers, the collectors will disengage and the mining light will shut off. This ship was built with accessibility in mind. There is a rear bay with accessibility to batteries, hydro tanks and rear engines. There is a front bay for easy access to front wiring and a crafting table. There are engine bay doors on the top for access to the top of the generator stack and sockets. Ship is decked out with 12 tier 1 generators, 4 core chambers and 8 racks for extra cores. 12,000,000 Hydrogen from 12 small hydro tanks, a whopping 42 batteries that keep the 4 lasers blasting away for 16.5 seconds, none of this pulsing nonsense. If pulsing is your thing, there is an extra chip bolted to the wall to the right of the YOLOL stack, just slot it in and adjust the names of your lasers to "Las1" and "Las2", the lasers will continually alternate firing.

BP: 1
25

Solar_Explorer mk2

Supahffej

Explorer

Ore Crates: 0 crates

144m/s full load - will max out as she burns prop. 16 T2 Box 16 T2 Triangle thrusters can run for 91:18 prop limited on 30 large prop tanks. This ship is built to augment Rods with Solar power - she should be able to sustain a 48,000KM trip. Fly for days just on a single set of rods. Extras to handle flying in the shadows. This is part of my utility series. No frills - cheap to make - gets the job done. Solar Explorer mk2 has traveled well over 100,000 km and made several moon / satellite landings Includes rotational yolo to keep the sun in line with the panels Includes an 'autothrust' yolo that is necessary for very long trips on solar ships Includes simple gen yolo that works best with solar

BP: 250 K
3

[Free] OSA Yith Mk3

Open Source Armada

Fighter

Dry Max Speed: 132 m/s

The Yith is a 8 gun medium meta fighter seeing multiple changes over patches to Starbase. The Mk3 is an evolution to apply better counters to high end weapons. Comes in autocannon, laser and plasma variants. Final free ship to be released everyday leading up to Eos Con. //Download// https://github.com/Open-Source-Armada/OSA-Yith-Mk3 //Specs// 8 mounted weapons with a staggered fire trigger system. Shoot_1+ and Shoot_2+ are your triggers, bind these to your weapon hotkey (space by default). Rapidfire button switches between staggered fire (gun 2 will stagger behind gun 1 creating a machine gun effect) and alpha strike (both guns fire together). BoostMin and BoostMax act as a aim keybind without yolo (yolo is avoided where possible due to the 0.2 delay) these should ALWAYS be bound to the same key. Ship is set to both fly and aim at a smooth sensitivity (tune to your taste), Boost keybind removes these limits allowing for faster pitch/yaw. This can be altered to be the more common method of aiming, having higher sense as standard, and having the ships pitch/yaw slow down for aiming. (Swap the BoostMin/BoostMax Off values with its On values, remember to set it in the pitch/yaw lever fields too) Armoured using known methods of meta plating, including big plate health, voxel armour, segmented and layered plating and plasma/rail sacrifice plates. Its primarily plated using a char core with alloys across the front face of the ship, alloys are on the second side/rear armour. 132 m/s max speed using T2 thrusters. 2187055.25 kg in weight. Two small prop tanks for 2 million prop, 40 mins estimated flight time. 4 T1 fuel chamber, 8 T1 generators, 8 T1 enhancers, 1 hour 10 mins estimated fight time. Basic script for current Fuel/Prop times. Uses basic FCU, no reverse, uses 2 MFC/FCU groups, still isolates roll from main thruster pack for fast turning, no need to rebind roll keys. Entry is through a small gap on both sides of the glass, and bellow through the fake cockpit plating, exit ship by looking bottom left at a exit seat. //Cost// Aeg 10.1 stacks (17538 kv) Aja 1.9 stacks (3300 kv) Ali (Alloy) 1.0 stacks (1786 kv) Ark 0.2 stacks (303 kv) Bas 35.3 stacks (65011 kv) Bas (Alloy) 6.2 stacks (10687 kv) Cha 37.7 stacks (65208 kv) Exo 1.9 stacks (3274 kv) Glass (Alloy) 2.2 stacks (3736 kv) Ice 2.1 stacks (3632 kv) Kar 0.3 stacks (513 kv) Kut 0.1 stacks (258 kv) Nhu 11.8 stacks (20394 kv) Vok 37.3 stacks (64428 kv) Total ore 148.2 stacks (256067 kv) Assembly cost 249309 credits Manufacturing cost 1253677 credits Total cost 1502985 credits Stats based on autocannon, laser and plasma versions will differ. //Tactics// This ship is a brawler to its core, and the new counter plating makes crippling strikes to its flanks harder to do. 8 gun medium fighters are in my opinion, the most vital gun config a PvP player/corp needs to contend, for it is the point where even the largest plates are shredded in quick salvos. It is also the edge of affordability, past the 8 gun size, it holds less value to go cheap, as the cost of a large ship warrant a increase of higher tier components and late game weapons. The 8 gun is the default fleet ship in small to large battles, large enough that any size ship must respect its damage, but being deadly to anything smaller. It is paramount that you adopt a more aggressive combat style for larger ships, you are packing heat, your job is to hit the most vital targets on the field, and kill them. Evasion is way less important in a ship of size, reserved only for collisions and the largest of ships targeting you. Focus fire between two 8 gun ships is devastating, it very quickly begins to add up, well executed focus fire can bring down even the biggest of ships (like VIR's Borg Cube) My combat experience has shown me that running fighters in at least pairs is incredibly effective, focus firing on two ships that match is tricky, and can increase the survival rate of ships in fleet fights. The Yith is made for this, it has cheap autogun versions that can be built on mass, and more expensive versions will look exactly the same as the cheap, they wont be able to focus the plasma until its too late. Engage targets in a sideways orbit, this keeps your thickest voxel armour facing your target, and presents the slimmest dimensions to aim at.

Ship: 1
BP: 3

HoboFly

Duh idk

Explorer

Dry Max Speed: 150 m/s

- Bike made for transportation and racing,remove the chair for racing. download [here](https://drive.google.com/file/d/1tMQH3VoJQW1S8p5qGUllNZ00feZe0hMg/view?usp=sharing) - You def need to turn safemode off to fly this ship at its full speed, this ship is not meant to last any update , expect it to break beyond build922

1

PLASMAX-1600 V2

Acoustic

Hauler

Primary Thrusters: 21 units

Yup. It hauls 40000 mass crates. - Beams made of Tallium - 1600 crates - 21 plasma rings - Range 1h 30min - Speed 155m/s empty, 40000 mass 69m/s - Break / Backwards thrust as a button for efficiency - Proper maneuverability with 12 T3 Box thrusters - Simple generator limit fuel save yolol - Rangefinder cruise stop function for AFK station runs - Did I already say 1600 crates? Other Yolol credit to: Ouroboros flashy buttons module, Rodtime screen and ISAN Blueprint free download: https://cdn.discordapp.com/attachments/1190318372907384842/1190318376074088568/PLASMAX-1600-mk2.fbe https://discord.gg/7mvzhZ6c9x

7

Crafting Corner

Shipwright CO

Other

Battery: 80,000 units

The "Crafting Corner" is a crafting station with comfort and functionality in mind. Options for different Lights/ship colors are available with the purchase of ship but can be self changed with BP. The Crafting Corner has all your essentials for mass crafting and Yolol chip editing. Including a Yolol rack cluster to share code or to edit with your company mates. Advanced flight unit is installed on the ship for directional movement. The ship is made for travel only around the station. Station-to-station travel is possible but not recommended. Chopping the Ship into a module for use elsewhere with the BP is encouraged. If you read this far, I will give a free stack of Arkanium to cover the cost as it is the most expensive material. Assembly cost: 33,315 Manufacturing cost: 36,401 Total cost: 59,715 In-Game: Shipwright Discord: Knox#9473

Ship: 100 K
BP: 180 K

Skytanker Bundle - Gold Digger

Skytanker

Multirole

No attributes :-(

https://www.youtube.com/@ColtStarbase/videos I offer this permanent bundle. This will allow much greater gains. The M4! With its 1008 crates and its double plasma. Think about the 1008 Ymrium that you are going to sell (70M credits) and you will understand that poverty will never again be your problem. The H2. The best seller from last November which was surprisingly bought more for its aesthetics than its crates. But imagine selling 1500 crates of Xhalium. You will receive your payment of over 24M credits. Not so bad :D. And to allow lunar gameplay with this bundle I add E1.5. The goal is also to propose the ship which has aroused a lot of interest and raised a lot of questions. The A1. The most RP ship of the Skytankers. I also offer it to you in this bundle. **Overall this bundle has a value of 71M. You will therefore save 21M credits.** **Happy gaming everyone and thanks for reading!**

BP: 50
1

[FREE] Eco logger

Happy Ship Shop

Explorer

Range: 1,500 km

This is the Eco logger, it is based on the chassis of the eco2p ( https://sb-creators.org/makers/Happy%20Ship%20Shop/ship/%5BFREE%5D%20Eco2P ) and is designed to allow you to get coordinates within a 1500 km range for as cheap as possible even in dense asteroid belts 150 m/s 😁 The range can be increased with little to no difficulty You can download it for free here : https://discord.gg/kNUYFjU6gU

BP: 1
23

Skytanker M1

Skytanker

Miner

Ore Crates: 616 crates

https://www.youtube.com/@ColtStarbase/videos **Ship price:** **BP:** 12M Autonomy Liquid exorium: Automode: 700h + Mining mode: 15h+ Fullpower: Not tested. Propellant : 4h20. The price of the ship is a right of access, this right allows you to have the following versions free of charge (1.1 1.2 1.3 for example). If you destroy your ship, it will be reproduced in the same way, with the same cost EXCEPT the 3/12M credits of course. **Useful information:** 608 crates + 8 crates (Emergency material) 1 Tank of liquid exorium. 1 Exorium processing unit. 2 Capital Ship Super Generators. 2 Plasma thrusters (2x17 rings). 18 Large Hydrogen tanks (Propellant). 1 Large Hydrogen tank for emergency recharging with its on-board Hydrogen pump system. 48 Batteries. 7 ore collectors. 12 Mining Lasers. 1 Ore scanner. 1 Alloy Crating Furnace (Belt Atmosphere). 1 Alloy Crafting Furnace (Moon Atmosphere). 1 Equipped Crating Table (yellow) // 1 Equipped Crating Table (blue). And more

Ship: 3 M
BP: 12 M

JPTech Nano-C

JPTech

Multirole

Dry Max Speed: 150 m/s

# JPTech Nano-C ## Introduction This ship can reach a speed of 150 m/s. There is a resource blitch on the nose. By connecting it, you can fire the Tripod weapon. ## How to buy Nano-C 1. Join the JPTech Discord Server Click here! 2. Please check the server rules and click the reaction if you agree to them. 3. Create a ticket in the **🚀-nano-c-info** channel. 4. Wait for an admin or moderator to reply.

BP: 200 K
3

Bearback

Atlas Drive Yards

Miner

Ore Crates: 112 crates

A cheap and useful ship, the Bearback is fit for any Endo seeking an upgrade from their starter vessel. Featuring ISAN Quad, generator management, 2 mining lasers and an ore collector; this ship is fully fledged with the capabilities of more expensive vessels but remains at an affordable price. With space for yolol chips, buttons, displays and space for more thrusters, you can use the Bearback to learn how to modify a ship and to code! The ship has 112 ore crates which makes it fit for safezone mining and with it's strong frame, even a little outside. To protect you on your ventures, there is charodium armour around the explosive parts and the fuel and batteries are strategically placed to avoid the destruction of your ship. While the ship is limited by it's propellant, there is a re-fuelling system onboard to allow you to refuel from either a station or another ship. Reviews made by customers: https://www.youtube.com/watch?v=ahsAJWRYsSI "probs to you the bearback is rly yuserfriendly ...even tho i have a bigger ship now its still my fav" Fully updated with the new heat changes. specifications: 1.8 hours propellant 6.44 hours fuel 830km range 5,000,000 propellant 2,100,000 fuel + 600,000 spare 2 spare fuel rods ISAN quad Turtle mode Cruise mode Laser pulse mode Doors over the fuel rods Flashing transponder light Refuelling system 2 resource anchors Tier 2 parts Will respond relatively fast, UK based Will give a 10% discount if you hit like and give proof Brought to you by Aegis Ship Yards

BP: 200 K
2

SunFire [Free BP]

Cafe Incorporated

Miner

Ore Crates: 40 crates

Welcome to the Sun Fire a 40 crate work horse with the ability to add a mining laser and collector. --- ***specs*** * 150m/s dry * 120m/s With 40tones per cate * 40 ore crates * gen script * Advanced Fcu * 10 mil propellant --- To get the blueprint just join our discord at discord.gg/aVWPZVU And don't forget to check out our other ships to! --- Ship Guide - https://youtu.be/SMPaxilh1kY Time-lapse of the build - https://youtu.be/AGtIQNEKqvA

6

Explorer

Happy Ship Shop

Explorer

Ore Crates: 8 crates

This is the explorer, it is a pair of ships capable of achieving a theoretical autonomy of 120'000 km at a speed ranging 140 m/s to 150 m/s ( before and after using the propellant of the secondary ship ) The main ship is equipped with a towing beam and pulls a modified [hss-moon-racer](https://sb-creators.org/makers/Happy%20Ship%20Shop/ship/%5BFREE%5D%20moon%20racer) containing 1.3 billion worth of propellant Once the main ship has used that amount of propellant, the moon racer's propellant is transferred to the explorer and the beam holding the propellant tanks are un-weld in order to detach them. This in turn allows you to keep the moon racer as a scout ship and allows you to have fun without risking your main ship when you wish to explore your destination The explorer is equipped with a coordinate machine, a ground avoidance system, an autonomy calculator and a travelled distance estimator You can check the ship on my discord here : https://discord.gg/B7whJZSHUQ Aurora trip with the Explorer : https://www.reddit.com/r/starbase/comments/u9o5q0/awsome_trip_to_aurora/

BP: 5 M
5

Piercer X

Egomaniac

Miner

Ore Crates: 342 crates

The Piercer X (Anorak Edition) is a premium version of the [Piercer](https://sb-creators.org/makers/Egomaniac/ship/%5BFREE%5D%20Piercer) with T3 generators, fuel chambers, enhancers and thrusters. Website: https://starbase.egotech.space/ships/piercer-x # Comparison | | Piercer | Piercer X | |---|---|---| | Thrusters | T2 | T3 | | Top Speed (empty) | 140m/s | 150m/s | | Generators | T2 | T3 | | Fuel Chambers | T2 | T3 | | Enhancers | T2 | T3 | | Power Generation | 32,000eps | 58,500eps | | Laser Convergence | Approximation | Precise | # Purchase Blueprint The blueprint is available for purchase on the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). # Changelog ## v1.0.2 (Current) - 27/12/2022 - Renamed `Material` panel to `Materials` - Fixed upper limit of laser pitch control - Added cruise safety chip - Added lasers safety chip ## v1.0.1 - 09/10/2022 - Changed laser convergence to use professional chip for better accuracy - Removed references to laser pulse in YOLOL - Removed one redundant memory chip - Corrected naming of field in heat sinks to match `StoredHeat` ## v1.0.0 - 06/10/2022 - Initial release

BP: 500 K
2

VF-408 SCOPE

[HKAS]

Fighter

Primary Thrusters: 32 units

Build around large plates, the VF-408 SCOPE can withstand abuses from most angles and return the favor with it's 8 laser cannons. Now upgraded with heat sinks and enhancers, this fighter can be yours today! Features: - 146m/s at 60FPS (150 m/s subject to higher FPS) - 8 Laser canons - Lagrest charodium plates - 3 hours flight time, 1.5 hours battle time - 8 T2 generators + T1 enhancers, 32 main T2 thrusters + T3 nozzies

BP: 5 M
10

[Free] BBQWing mk4.1

BBQ Meats & Utensils

Fighter

Primary Thrusters: 16 units

[ Not updated to the heat exchanger patch ] The BBQWing is a friendly ore prospector featuring 8 self defence lasers and 2 layers of charodium armor. With mining efficiency in mind, the ship can jump between asteroids at a speed of 146.5m/s to faster utilize it's core feature: the resource scanner. Thanks to the inside-out cockpit bolting, you also gain a competitive .5cm reduced asteroid collision surface. The ship has a functional, and not at all aesthetical, building philosophy, sporting 4 redundant wings, each with it's own cable-less 6x ducting redundancy. This contrasted with a very compact core allows for the pilot to blow up with the ship before repairs are needed, making the BBQWing the first ever repair-free™ ship*. The BBQWing has tightly optimized the utilization of its wings, leaving no room for low-tier thrusters for cheapskates who can't afford t3 ones.[ There's room for more of them than you need]. T2 Thrusters Lowers maximum speed by 8m/s. Notable Features: - 10 laser shots per second sustainably until availible ammo runs out. - World's first indirect manipulation Automatic Fire mode, contrasting the default burst fire. - Large cannon count further mitigates heat related fire slowdown. - Ajustable fire convergence point. (Distance accurate) - Potato vision with closed canopy, but decent when the very fancy tripple hinge canopy is open. - Decent coolant & fuel management. - Emergency exit with mini yolol dungeon. - Very cool Cockpit. - Out of this galaxy. - Decent maneuverability, and more rotational roll than you can use. - With the cockpit considered, you'll lose track of up and down before suffer from maneuverability issues. - Spare Yolol and easy access control panel space. - Windows tanks 3 laser shots at one place once, then 1. Blueprint is FREE. The ship can be bought for 800 000 + ores. Produced for 600 000 + ores.

Ship: 2 M
BP: 1
2

Gloria Class 2250

Lucky Industries

Other

Ore Crates: 12 crates

# Lucky Industries proudly presents: Gloria Class 2250, is a high-end passenger liner. A high-tech ship with advanced functionality, impressive top speed, high levels of redundancy, and passenger protection. Plus, it looks stunningly beautiful! Designed with invisible bolting tech, no bolts are visible inside & outside, not even on displays. While plain looking initially, a lot of functionality is hidden from view and protected by movable armor plates until extended. I'm proud to present you this high-end masterpiece, which did require several months of effort and many hundreds of hours to design, program, and optimize: ##Links: [- Ship Walkthrough Video](https://youtu.be/h6U_KGDV_yg) [- Gloria Class 2250 - User Manual ](https://drive.google.com/file/d/1QWE0FMVcceZy8RqVD932A-zJdkQkQbuR/view?usp=share_link) ##Feature List: Designed for a crew of 2+ (but possible to operable solo) 48 Passenger Seats Top Speed of ~150m/s (game limit!) Hidden, extendable Weaponry (2 pilot-controlled Railguns, Turret with 4 Laser Repeaters) Double layers of Light Armor protect passengers. Heavy armor for all vital components. Extendable Armor protecting Bridge, Passenger seats, and Plasma Engine Good range with 34 Mio Units of Gas Advanced Navigation Suite Pilot Assist for automated asteroid avoidance Fully walkable interior with 3 decks Password protected access Landing capability Lucky Industries - “Invisible Bolting” tech (no bolts visible inside & outside) Lucky Industries - High Redundancy Design You can find a complete manual with links to videos of the ship here The ship will safely allow you to travel from one place to another. Big boarding ramps allow convenient access. Your passengers will enjoy the view while traveling looking through (protected) side windows while seated. Your crew enjoys the advanced navigation suite, allowing import and export flight plans to guide them to their destination. Automated asteroid avoidance helps prevent accidents while AFK. Arrive safely and conveniently! Your landing gear will allow the ship to touch down safely at the destination, allowing for convenient disembarking. Being capable of reaching maximum speed ensures short travel times and the ability to escape. Nonetheless, this innocent-looking ship is perfectly capable of combat, extending hidden weaponry and a heavy turret. High redundancy ensures the ship remains functional and combat-ready - even if batteries, fuel tanks or heaven forbid - a whole reactor block - get blown up. Ideal for guilds hosting events. The ship is also designed for boarding or landing operations, however, keep in mind that being lightly armored and avoid exposing the ship to extended direct fire. Note: For custom paint jobs, or alternate variants (e.g. you may sacrifice speed for a heavy-plated warship variant) please get in touch with me and I'll gladly consider your requirements.

BP: 21.9 M
5

MANTIS

Danket

Ship

Ore Crates: 36 crates

this ship will allow you to fly for a long time without recharging and mine asteroids in the safe zone and not only. He has : 36 containers. 4 small fuel tanks. 2 fuel cells. 6 unit generators. 2 lasers 1 collector Speed empty 100 m/s 70 full . There is also a resource scanner, a ship life timer, an asteroid approach system, rangefinders for more convenient targeting of an asteroid, a generator energy saving script, a system for manual mining and auto mining of asteroids. discord channel (https://discord.gg/gy26uynU)

Ship: 550 K
2

V12 mk4

<>Phoenix Industries<>

Fighter

Dry Max Speed: 148 m/s

**V12** is a light cruiser - **Price highly depend on actual ore prices !!** - Enough room for Recon. machine - 4x Resource bridge ( for tripod gunners ) - Speed: 149 m/s ( 135 without plasma ) - Range: 1.050 km - Despite the size still very agile - Armament: 24x LaserCannon - Systems: ISAN;ECO;FlyTime;SafeBAT;Kompas - Plating: 80% Charodium 20% aegisium TRI/QUAD plating - Fully compatible with HEAT patch. -**Prices and ores can slightly change due tweaks.**

Ship: 14.5 M
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