Starbase Ship Shop

Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!

Learn the basics of buying and selling here. More features coming soon!

Starbase Ship Shop and sb-creators.org are a fan made, community run organization, and are not associated with FrozenByte Oy


2

Giga tugboat

Happy Ship Shop

Hauler

Range: 800 km

This is the Giga tug boat, it is capable of pulling an eco-storage ( https://sb-creators.org/makers/Happy%20Ship%20Shop/ship/%5BFREE%5D%20Eco%20Storage ) full of Lukium ( 2000 crates ! ) at 135 meters per second ! The ship possesses a massive power generation of 660'000 elec per second and an equally massive thrust of 4 x 15 plasma rings The goal of the ship is to tow anything regardless of it's mass, the most it can pull is 110'000 tons ( as a comparison the heaviest ship I ever saw was 80'000 tons ) This is an EXPENSIVE ship ( I'm not kidding ) please make sure you double check the resource cost of the ship before buying it The ship is equipped with an inertia dampener / sensitivity manager / ground avoid / easy to use power management / autonomy calculator You can expect to do a minimum of 800km ( rod time ) when pulling 2000 crates of Lukium witch is a worst case scenario, else it has a greater range

BP: 5 M
16

Roid Catcher

B00MSPLAT

Multirole

Item Crates: 0 crates

//// NOW UPDATED FOR HEAT MECHANIC //// The Roid Catcher is a new and improved version of the Asteroid Catcher (also built by SLI) featured in Bobkabobs video on the death of traditional mining. Don't buy a knock off when you can buy the real deal! Capable of 150 m/s when empty, and 130 m/s with 3 x Tier 10 asteroids. Powered by 90 Tier 2 Generators configured in an optimal layout, with 30 Fuel Chambers. Head out at max speed, grab your roids, then race back for an impressive payday! Specs: - 3 Large Cargo Lock Cubes - Ore Scanner - Mono Isan - 30 Tier 2 Fuel Chambers - 90 Tier 2 Generators - 60 Batteries Ship Features Include: - Fully labelled ergonomic cockpit - Front and Rear facing cargo bay controls - Guide Rangefinders to line up asteroids - Automatic Generator Management - Variable Turtle (20-40-60-80-100)

BP: 6 M
7

Pod Racer - Volterra

Shipwright CO

Multirole

Battery: 190,000 units

**Volterra** is a land speeder inspired by *Star Wars*. The **Volterra** is the first in the series of pod racers that I will be putting out. Our company will also be hosting a Pod Race on the moon when bases are enabled (TBD). If there is a pod racer you are specifically looking for, you can contact me on discord with a picture or name of the existing racer. *Discord:* **Knox#9473** *In-Game:* **Shipwright**

Ship: 230 K
BP: 320 K
8

Wolf head logo

Happy Ship Shop

Ship

No attributes :-(

Discord : https://discord.gg/DbBpmGb6fR Wolf head logo, the backplate is 432x432 ( the big plate ) in size You can use it on any ship to give it a bit more personality You can use any material you want to fit your needs ( BP uses bastium ) When you buy this BP you get ALL the wolf heads, no need to choose one

BP: 200 K

[FREE] ECO Big grabber

Happy Ship Shop

Hauler

Ore Crates: 0 crates

This is the ECO grabber big It's meant to be a nice and very easy way to make a lot of credits in very very little time ( 4 to 6 million credits per hour if used properly ). Here is a youtube video / tutorial demonstrating it : https://www.youtube.com/watch?v=o83_p0NF3z8 It's also bigger than the eco-small-grabber ( https://sb-creators.org/makers/Happy%20Ship%20Shop/ship/%5BFREE%5D%20small%20Eco%20grabber ) and meant to haul bigger asteroids easily ( more thrust / generation / more space between cargo locks ) As with the ECO ships, it's very cheap to make and fun to use 😁 I also put a lot of Yolol on it to make it as pleasant as possible to use, thus it has : - ISAN Quad - speedometer - range calculator - warning system - 4 independent grabbing systems to make asteroid catching easy - projector system - advanced scanner ( with resource stacks ) - 3 different cockpits for both redundancy and making the ship as easy to use as possible - very easy maintenance ( everything is easy to access ) - sensitivity manager system to allow you to accurately grab the asteroids with low effort You can download it for free here : https://discord.gg/CT3U7xNjhq

BP: 1
7

ITC Insight

ITC Shipyard

Multirole

Primary Thrusters: 13 units

**ITC Insight** - **Single layer Charodium plated** - **Material Point Scanner for scouting/escorting miners** - **Single Laser Cannon** - **Can handle being fitted with 2x Auto-Cannons or 2x Laser Cannons if spotting for miners isnt needed.** - **Single Tripod Location if you need another endo with a weapon!** - **2hrs 30min Flight Time** - **Max Speed Ship - 150m/s** - **6.4 Thrust to weight ratio** - **Enough space inside for other additions like fuel rod holders** - **Designer: {ITC}Budz** - *Need this BP modified to your needs before purchase? Feel free to DM me on discord to discuss*

BP: 1 M
5

Moon Bike [Free BP]

Cafe Incorporated

Explorer

Range: 70,000 km

Here is the moon bike from Cafe.Inc. The moon bike is a vessel for traveling to other moons or reaching back your cap ship with over 70000 km you can reach serval moons at a low cost. --- KeyPoints * 1 Large Propellant * T3 Generator with T3 Enhancer * Run the generator limit at 3.63 * No MFC or FCU for maximum efficiency * 1 T2 Triangle thruster with T3 nozzle and T3 converters --- To get the Free blueprint just join our discord at discord.gg/aVWPZVU And don't forget to check out our other ships to!

6

[FREE] Flipper

Egomaniac

Other

Battery: 1,500,000 units

The Flipper is a ship for hauling a single T10 asteroid, designed to be used in the safe zone. It flies in one direction to easily load the asteroid and then you can flip around and fly load in the opposite direction, still with decent speed. It has load automation to approach and load the asteroid as well as a material scanner that gives estimated credits for selling the asteroids. The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://github.com/vinteo/starbase-ships/raw/main/flipper/blueprints/flipper.fbe) [View the ship manual](https://github.com/vinteo/starbase-ships/tree/main/flipper) # Features The ship has the following features: - Standard Cruise function - Turtle and Sloth function with adjustable rates - 24 T2 generators with eight T2 fuel chambers and 16 spare rods on racks - Four large propellant tanks with 48,000,000 units of propellant - 150 batteries - 20 T2 box thrusters providing thrust in one direction when not loaded (110m/s top speed) - 60 T2 box thrusters providing thrust in other direction when loaded (120m/s top speed, max speed when unloaded) - 48 T2 manuever thrusters - Material scanner that will output the materials in stacks as well as the estimated credits you will get for dropping the asteroid off at Origin stations - Rangefinder guides to help judge forward distance and for approach - Load automation that will approach and load a single T10 asteroid - Resource bridge for refueling # Changelog ## v1.1.1 (Current) - 29/12/2022 - Added Discord link to help chip - Added cruise safety chip - Added EGOTech logo decal - Fixed max value for `Distance` panel - Fixed a YOLOL rack timer label ## v1.1.0 - 27/07/2022 - Replaced rotating FCU system with new FCU switching system with a second FCU and a slider to switch between the two units - Moved maneuver levers to above pilot seat - Added help chip with ship manual URL to pilot left console - Moved back maneuver thrusters to be further behind center of mass - Regrouped rear thrusters into more separate groups ## v1.0.0 - 23/07/2022 - Initial release

4

[FREE]Daphnis

Kill To Conquer

Other

Warp Class: 3.5 

The Daphnis is a relatively cheap medium range small personel carrier, that can reach a speed of 125m/s. - 48 million Propellant - 4 Fuel chambers 12 Generators - 2 Resource Points - Retractable Cockpit - 8 Passenger seats - Backup Coolant in cases where the Rads are non-operational - 2 layered Charodium plating. - **FREE BP** - https://www.dropbox.com/sh/18aia5qvsxuire4/AAC9vXj4hbKpUN0k9nkpoJKNa?dl=0 Like all my ships, it is free. if you make changes or just want to experiment to make the ship/ process better/more effcient feel free to. - **Note: I realize it looks like a massive dong from above, Unintentional, but welcome addition.**

2

Starshot

Subzero Ships

Multirole

Ore Crates: 508 crates

Starshot! It's Subzero's latest and greatest ship. It's a ship with 8 rings of plasma thrust that can go 135 m/s with 508 crates! It features an expansive interior as well as a small cargo lock frame to store small parts you may find. It also comes equipped with a respawn machine and 4 mining lasers! Don't forget the asteroid avoidance! Video: https://youtu.be/0ll2WDlk4PY Automation: -A system where you can enter how far you would like to go (km) and it will tell you how long it will take to get there (minutes) based off of your current speed. -How long you have left on your propellant and Fuel -Generator Management Script -Script that makes the 4 lasers move in circles -Button to throttle generator to 100 -Asteroid Avoidance -Button where you can set a speed and it will cap the ships speed at that speed (useful for convoys) -Button that makes the lasers pulse on and off to save power -Material Scanner -Grid display to show all of your useful information! -How much distance you can cover based on your current speed and fuel time left Enjoy!

Ship: 3 M
BP: 3 M
8

[FREE] Bugger

Egomaniac

Miner

Ore Crates: 448 crates

The Bugger is a 448 ore crate capacity mining ship with 10 sweeping mining lasers drill for surface mining operations. It is designed to work in conjunction with a moon base and a separate hauler as it is not the quickest ship. The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://github.com/vinteo/starbase-ships/raw/main/bugger/blueprints/bugger.fbe) [View the ship manual](https://github.com/vinteo/starbase-ships/tree/main/bugger) # Features The ship has the following features: - 448 ore crates - Standard Cruise function - Turtle and Sloth functions with adjustable rates - Transponder system with ping function - Separate mining seat for mining operations with view of lasers and ground - Row of 10 mining lasers that sweep from side to side - Auto mine function that auto advances (with adjustable thrust and speed) ship for easy mining - "Feelers" to keep ship in hover mode while mining - Four ore collectors - Auto hover function - Two external and three internal resource bridges - Auto generator rate script with adjustable minimum rate - 36 T3 generators with 36 T2 enhancers fueled by 12 T3 fuel chambers and 24 spare rods on racks - Radiators and heat sinks that provide more than adequate cooling - Eight large propellant tanks with 96,000,000 units of propellant - Propellant time and fuel time panels - 182 batteries - 20 T2 box and 80 T2 triangle thrusters providing forward thrust - 32 T2 triangle thrusters providing braking thrust - 104 T2 triangle thrusters for maneuvers, with extra thrust upwards - Basic crafting bench to craft refills plus the tools and advanced bench - Speedometer - Timer panel - Odometer panel - Many extra slots for YOLOL or memory chips - Top speed of 100m/s when empty # Changelog ## v1.0.3 (Current) - 27/12/2022 - Added Discord link to help chip - Added cruise safety chip - Added lasers safety chip - Added missing redundant ducts - Added some missing small plates - Added bolts to entry ramp so strength factor does not drop when open - Removed auto `Hover` function which didn't work well enough - Added side "feelers" ## v1.0.2 - 05/11/2022 - Piped six heat sinks that were not piped - Removed now 12 redundant heat sinks ## v1.0.1 - 08/10/2022 - Added "feelers" to keep ship in hover mode while mining - Fixed `Shutdown` buttons' button style - Moved pilot seat slightly forward ## v1.0.0 - 03/10/2022 - Initial release

Flag(s) Art

JamsJelly Edition

Ship

Bastium: 3.4 stacks

50,000 for each design comes with the small and large version USA, Australian & Chinese Flags will get stars when a more accurate one can be found/ designed (might use the Star of David for them instead) Large size: 1728 X 864 cm Small size: 288 X 144 cm Canadian small flag: 384 X 144 cm

Ship: 7.5 K
BP: 50 K

Elefant

Ark's Sparks

Other

No attributes :-(

Model Number: TBMLM-068DW Name: Elefant Type: Multipurpose tug/salvager/scavenger/repair ship Features: - 36 crates - 22kt maximum towing capacity - Flatbed - Dry speed: 140+ m/s - Heavy automation allows the ship to be flown with a single pilot - Dual-mode asteroid avoidance - choice of stopping and waiting for pilot input, or autonomous dodging - Interior - NavSuite Tow in style with an Elefant, the first tug off the AS drawing boards. Careful thought has been put into the cockpit placement and design, allowing the pilot to operate and aim the towing beam from the pilot's seat while maintaining a good field of view out the front and above the ship. The ship is well-equipped to handle ship recovery missions, with a flatbed for bolting down loose parts from ships that have undergone Rapid Unscheduled Disassembly, and a towing beam for pulling along the main bulk of the ship, up to 22 kilotons. It even has a little interior space for a small salvage crew. If your friend roving around outside the safe zone finds a ship for you, you can use NavSuite to help you navigate to it. Special thanks: - Armide (Icarus Project), for the original stacked inward canted thruster module. This uses a derivative of it.

Ship: 4 M
9

FCU-22

Shipwright CO

Fighter

Primary Thrusters: 8 units

The **FCU-22** is a Mid-Long Range light armored Fighter/Bomber. Equipped with Dual Autocannons and retracting, scripted, Dual Missile Launcher. FCU-22 is Modeled after the **USAF, F-22 Stealth Jet**. *I am currently working on a modular weapons bay to seamlessly swap between Rocket Pods and Torpedoes for "In Universe" Changes.* The **FCU-22** is intended for Moon/Station Sieges as a *point, fire, peel off system* . Otherwise, it is a passion project to recreate my favorite real-world/fantasy Gunships/Fighters. The ship Blueprint can be purchased as well as the Ship itself (Assemble cost + Ore + 50k Build Fee) There are basic scripts for generation rate, rod/propellant timers, safe fire missiles (as not to fire the missiles while stowed in the weapons bay), status readouts, as well as 5 empty Yolol slots for personal scripts ie; autopilot to stations and missile mag dumps. I am willing to offer **2 stacks of Ymrium and cover the Exorium cost to anyone who purchases the blueprint regardless of market price** to aid in cost reduction if you do not have a stock of it and must buy it from the market. Roughly **108,000 credit value** as of *10/24/21*. Thank you for the read and see you out there, *Game*: **Shipwright** *Discord*: **Knox#9473**

BP: 850 K
3

MULE.

Danket

Miner

Ore Crates: 48 crates

this ship will allow you to fly for a long time without reloading and mine asteroids in the safe zone and not only, it has 46 containers 2 medium fuel tanks 4 fuel cells 8 unit generators. Speed empty 130 m/s 110 full . there is also a resource scanner, a ship life timer, an asteroid approach system, rangefinders for more convenient targeting of an asteroid, a generator energy saving script If you have any questions, please contact me on Discord (Danket#5941) Or contact our discord channel (https://discord.gg/gy26uynU)

Ship: 450 K
1

LRPS

RegiShips HQ

Multirole

Battery: 1 units

The LRPS (Long-Range Personal Shuttle): - 1500km travel on one rod and propellent tanks. - 150m/s (effected by Player inventory) - cheap shuttle - Assembly+Manufacturing+Ore costs less than 100k - fast transport - auto power - guide range finder

BP: 100 K
7

Deep Core [FREE]

Roman Shipyard

Multirole

Ore Crates: 720 crates

The deep core is a dual purpose moon and asteroid miner! Featuring a whopping 30 lasers and an extremely reinforced frontal area, this ship was made to mine moons! This ship came from an idea that a tunnel bore ship would be needed to dig down in order to reach the up and coming ore deposits on moons located deep underground. (It also doubles as an asteroid miner, but due to its lethargic straight-line speed, I wouldn't recommend it.) I am cautiously opening up blueprint sales for this ship due to the fact that moon mining is only on the PTU as of now, but I doubt it will substantially change before it makes its way onto the live servers.

Plug and play style console

Ambry Trading Company

Ship

No attributes :-(

**Looking for a simple Plug and play style console? Look no further!!** Fields displayed include ```Haskell Propellant Battery Fuel GenLimit GenRate Forward Backward Yaw Pitch Roll RightLeft UpDown DrainPerSecond=Depends On The Number Of Batterys (installation below) EnergyPerSecond Manual=Playerset GeneratorLimit and 9 Progress Bars For Misc. Setup ``` **Uses Network relay to allow for Plug and Play installation** ```haskell MasterChip1 RelayChip1 1)GasContainerStoredResource = Propellant 2)StoredBatteryPower = Battery 3)FCUForward = Forward 4)FCUBackward = Backward 5)FCURotationalYaw = Yaw 6)FCURotationalPitch = Pitch 7)FCURotationalRoll = Roll 8)FCUUpDown = UpDown 9)FCURightLeft = Rightleft ``` ```haskell MasterChip2 RelayChip2 1)GeneratorUnitRateLimit = GenLimit 2)GeneratorUnitRate = GenRate 3)FuelChamberFuel = Fuel ``` **Comes with 4 chips** Simple Generator Script EnergyPerSecond Script DrainPerSecond Manual Gen Rate script **Installation** ``` 1)All of the relative fields must be named default to be able to be used by the Memory Relays 2)Place the Yolol Racks and Memory relays and connect all power inputs 3)Install the panels where ever is best to see add a cable connection to allow for power input 4)Install the manual lever where ever is reachable to be able to manual set a minimum GenLimit (most leave it at 20) 5)Enjoy ``` **If you have an suggestions on how to improve it message `Cycle_Of_Insanity#3074` or if you would like more information.**

2

[Free] OSA Tiisin Mk1

Open Source Armada

Other

Propellant: 8,000,000 units

A cheap stealth salvage ship, uses maneuver and shrouded triangle thrusters to carry 4 crates and a flat bed for salvage. //Download// https://github.com/Open-Source-Armada/OSA-Tiisin-Mk1 //Specs// 148 m/s max speed dry, wet speed will vary. T2 maneuver thrusters with no trails, 4 triangle thrusters at the front have shrouds to reduce trail visibility. 805881.188 kg kg in weight. Salvage platform for quick looting, 4 crates for salvaging ore with recycle tool. Basic ground RFs to see the distance to the surface when low flying/landing. 8 small prop tanks for 8 million prop, 55 mins estimated flight time. 2 T1 fuel chamber + 6 T1 generators + 6 T1 enhancers, gens idle at 16.7% for 5 hours 15 mins idle time, estimated flight time 1 hours 45 mins. Basic script for current Fuel/Prop times. Uses advanced FCU. //Cost// Aeg 3.0 stacks (5235 kv) Aja 4.4 stacks (7553 kv) Ark 0.0 stacks (38 kv) Bas 7.8 stacks (13503 kv) Cha 6.0 stacks (10300 kv) Exo 0.4 stacks (660 kv) Ice 4.6 stacks (8000 kv) Kar 0.2 (385 kv) Kut 0.0 stacks (86 kv) Nhu 2.5 stacks (4255 kv) Vok 8.1 stacks (13974 kv) Total ore 37.0 stacks (63988 kv) Assembly cost 140543 credits Manufacturing cost 67340 credits Total cost 207883 credits //Tactics// Starting as a random test at shrouding the trail of thrusters, I took the shrouded thruster pod i had made, duplicated it, and ran a salvage bed between the two. The Tiisin has become my go to salvage ship when searching the graveyard, checking event locations or looting small amounts of salvage and/or ore. The shrouded thrusters are not perfect, and leave a less viable trail when at full speed, this trail becomes completely covered at low speeds. Going belly down and creeping slowly has proven to be good for slipping by most people you run into. It is also tough, once taking a full speed collision with the ground from over 1000m high, loosing only one prop tank.

Ship: 1
BP: 1
9

HKAS YF-404 Egoist

[HKAS]

Fighter

Primary Thrusters: 56 units

High speed and highly mobile, the YF-404 Egoist is the go to fighter if you want to enter a fight with style and win. Featuring 7 lasers and more fuel storage, this fighter and get to the battlefield, and get back, while wowing your enemies doing so - 3 hours flight time - 6 extra fuel racks - ISAN Mono - Laser sight - Weapon Power Down system - Highly Maneuverable - Aim mode

Ship: 4 M
BP: 10 M

[Free] Menger Sponge

Neapolitan Pizza Express

Ship

Ore Crates: 400 crates

400 crates in the shape of a T2 Menger Sponge. Nothing fancy, just auto-bolted together. Put 20 of them together into a T3, or 400 of them together into a T4 sponge if you dare! BP at https://discord.gg/GHwCBPpUkn

BP: 1
11

[Free] Haul Me Maybe

Faulty Designs

Hauler

Assembly Cost: 223,181 credits

I'd never tried CLFs and was not about to spend >500k just to experiment with them, so this is literally a one-night experiment in building a small, fast 'roid hauler. Even with a few rocks it'll still move >130m/s. Has an array of five rangefinders, four at the corners and one directly in the center, to help guide approach & capture. Also includes my [simple ISAN-based Odometer](https://github.com/faultstarbase/SimpleISANOdometer), because it's always fun to know how far you've gone. I genuinely didn't expect it to perform well but it has outperformed those expectations so considering that it might be helpful to others I decided to post it. Admittedly though it's not close to perfect & so offers the enterprising ship builder much room for improvement: for one, it does not have roll at the moment and I was way too lazy to bother tweaking it *ad infinitum* to enable it. Handles very well on all other axes, though! :wink: As the creator is incredibly lazy, the blueprint may be [downloaded immediately](https://faulty-industries.s3.us-west-1.amazonaws.com/haul_me_maybe.fbe) at no cost. For exactly the same reason, it is provided with absolutely no warranty or support. Instead, it's offered on a pay-what-you-believe-is-fair donation basis: the minimum is simply a request to send a message to the creator (`Fault` in-game or `Fault#9610` on Discord) if you end up printing & enjoying the ship. Live long & prosper.

12

[FREE] Eco 2

Happy Ship Shop

Miner

Ore Crates: 256 crates

This is the Eco 2 it is meant to be a pleasant follow up to the Eco 1 by doubling it's capacities while remaining as cheap as possible It's main features are : - 256 crates - 150 m/s dry - 122 m/s wet ( with 18'000 kg per crate ) - about 920 km of range ( almost 4000 if you transport a bit of ice ) - 4 lasers - 2 collectors - 1 scanner - 2 cockpits ( main / spare ) - very easy maintenance ( all of the cables / hardpoints are easy to access ) It boasts as much Yolol as I could possibly cram into the ship This means it has : - ISAN - Speedometer - my range calculator - my scanner display system - my warning system - auto battery and generator management - a very very good asteroid avoidance system - sensitivity profile manager Almost all of the Yolol can be obtained separately for free in my discord, this makes using the Yolol on other ships you use / created as easy as possible 😁 Link to my discord where you can download it : https://discord.gg/mSfug2u2rq

BP: 1
13

[Free] "Commnity" (Community) Center

Faulty Designs

Other

Assembly Cost: 83,034 credits

A _community_ center to improve your local Origin & show goodwill toward your fellow endos. Equipped with all crafting benches (two of the basic variant) & eight chairs, four of which are seated around the central meeting table. Comes complete with typo in the sign! (**Huge** thanks to NewoNZ#0931 & Railang#5753 for noticing that!) As I'm extremely lazy & had already taken the screenshots, uploaded the BP, printed the example, not to mention leaned into the joke: fixing it is left as an exercise to the printer. Or leave as-is for added character, charm & to be in on the joke. Flies incredibly slowly & the cockpit area is basic and terrible, but it gets the job done. Equipped with excessive battery capacity to keep the lights on. **Care & feeding**: if left within the open-space area of the SSC after logout, ships will despawn **very** quickly, so you'll need to stay with your commnity center to keep it alive and well. Furthermore, it uses hinges (a bad choice, admittedly) that are known to be buggy when your ship becomes hosted by someone else. All the more reason to stay close to your commnity center. As noted earlier the creator is lazy so the blueprint may be [downloaded immediately](https://faulty-industries.s3.us-west-1.amazonaws.com/community_center.fbe) at no cost. For exactly the same reason, it is provided with absolutely no warranty or support. Instead, it's offered on a pay-what-you-believe-is-fair donation basis: the minimum is simply a request to send a message to the creator (`Fault` in-game or `Fault#9610` on Discord) if you end up printing & enjoying the ship. Live long & prosper. **Update**: Railang#5753 added light guards to theirs that do a great job of reducing the glare, but again I'm very lazy so won't be updating the blueprint for now. I _did_ manage to gin up enough motivation to fly to Origin 9 and to grab a photo of their additions to illustrate how it's done, which I've added here. Thanks a ton for this suggestion Railang, it's a really good one. (Wish I'd thought of it originally, frankly!)

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