Starbase Ship Shop

Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!

Learn the basics of buying and selling here. More features coming soon!

Starbase Ship Shop and sb-creators.org are a fan made, community run organization, and are not associated with FrozenByte Oy


23

XL-1200 | XL-1452 | XF-960 | [FREE]

Roman Shipyard

Hauler

Ore Crates: 3,612 crates

This is a bundle of 3 plasma hauler blueprints all for only 2 million credits! First up is the XL-1200, a gargantuan hauler for the largest loads. Not only does it haul, it hauls FAST. Twin plasmas can move this ship up to 150 empty, 127 with random ores, (calculated as 15 tons per stack) and 107 fully loaded with lukium. (26 tons per stack) Next is the XL-1452. This is pretty much the XL-1200 but with an additional 252 crates and double the propellant tanks. This ship is more economical too, due to it only using 1 plasma it is much cheaper to construct, however it is much slower too, roughly 30-50m/s slower than the XL-1200 Lastly is the XF-960! Have you ever wanted more speed? More hauling power? Introducing the XF-960! Featuring a twin plasma setup with a whopping total of 36 rings, as well as 56 tier 3 box thrusters, this monster boasts a speed of 150m/s empty, and guess what? also 150m/s loaded, all while carrying 960 crates of ore! Speed... above all else! (Having a full 960 crate load of lukium does manage to drag it down to 146 point something according to the ship calculator here https://starbase.codes/ship_calc/ but its close enough, and id be really confused on why you would have THAT much lukium...) :P (heat updated as well) >> https://discord.gg/RarSABb3N5 <<

17

Skytanker E1

Skytanker

Miner

Ore Crates: 592 crates

https://www.youtube.com/@ColtStarbase/videos The price of the ship is a right of access, this right allows you to have the following versions free of charge (1.1 1.2 1.3 for example). **Useful information:** 576 crates + 16 crates (Emergency material) 2 Tanks of liquid exorium. 1 Exorium processing unit. 2 Capital Ship Super Generators. 2 Plasma thrusters (2x16 rings). 96 FULL T3 triangle maneuvering thrusters. 24 Large Hydrogen tanks (Propellant). 44 Batteries. 8 ore collectors. 30 Mining Lasers. 2 Alloy Crafting Furnaces (Moon Atmosphere). 1 Equipped Crafting Table (yellow) 1 Equipped Crafting Table (blue). 1 Equipped Crafting Table (red). And more

BP: 15 M
12

Skytanker R4

Skytanker

Other

Battery: 12 units

https://www.youtube.com/@ColtStarbase/videos **Ship price:** 3M credits + Assembly cost + Manufacturing cost and of course provide the necessary resources listed below **BP:** 4M The price of the ship is a right of access, this right allows you to have the following versions free of charge (1.1 1.2 1.3 for example). 3 Tank of liquid exorium. 3 Exorium processing unit. 9 Capital Ship Super Generators. **Useful information:** 24 crates. 60 large hydrogen tank. 2 Plasma thrusters (2x20 rings). 128 little thrusters T2.5.

Ship: 3 M
BP: 4 M
9

[FREE] Autonomy Calculator

Happy Ship Shop

Ship

No attributes :-(

This is a yolol that comes on a test bed to show how it works ( and how to use it properly ) It calculates your autonomy and displays it as : - time before you run out of rods - time before you run out of propellant - estimated distance you can fly with your speed / rods - estimated distance you can fly with your speed / propellant This allows you to precisely know how much time and distance you have left It can be used in a few different ways and give you an answer to the following questions : - do you have enough propellant / rods to fly home ? - what combination of plasma / thrusters gives you the best ratio for distance ? - is your exploration ship going to be able to reach that moon ? - do you have enough generation on your ships to mine / travel far ? - is adding more generators / propellant worth it ? Please note that the calculator uses the speedometer ( included in the blueprint ) in order to work, this also allows it to work on the moon and places where you do not have ISAN The blueprint comes with a test bed with all of the different parts needed ( this includes the speedometer ) You can download it on my discord directly : https://discord.gg/aEhg7Epv8m

BP: 1
4

[FREE] Gemini

Icarus Project

Other

Warp Class: 49 

Gemini is a scavenging and moon prospecting ship. - It includes a grid for bolting ores and/or found parts to. - Basic ground avoidance system with variable altitude. - Three thrust modes for travelling fast, economically or stealth. - Max speed 150+ even when lightly loaded. - Two 360-degree turntable mounts for tripod weapons. - Crew of up to six (pilot, 2 tripod gunners, 1 fire-director passenger, 2 idle passengers). Icarus Project's Dredwerkz Shipyard provides this blueprint for free: https://discord.gg/2HCUk2sJXc Other links: Steam forum page for Gemini: https://steamcommunity.com/app/454120/discussions/0/3414306773848205769/ Notes: - Mount tripod laser cannons (or your preferred tripod weapon) to the rotators. - 18 tier 2.5 thrusters. - Two T2 fuel chambers, four T2 generators, two T2 enhancers. - Two medium propellant tanks.

5

Bugger X

Egomaniac

Miner

Ore Crates: 448 crates

The Bugger X is a premium version of the [Bugger](https://sb-creators.org/makers/Egomaniac/ship/%5BFREE%5D%20Bugger) with T3 enhancers and thrusters. # Comparison | | Bugger | Bugger X | |---|---|---| | Thrusters | T2 | T3 | | Top Speed (empty) | 100m/s | 120m/s | | Generators | T3 | T3 | | Fuel Chambers | T3 | T3 | | Enhancers | T2 | T3 | | Power Generation | 72,000eps | 81,000eps | | Mining Time | 90mins | 100mins | # Purchase Blueprint The blueprint is available for purchase on the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). # Changelog ## v1.0.2 (Current) - 27/12/2022 - Added Discord link to help chip - Added cruise safety chip - Added lasers safety chip - Added missing redundant ducts - Added some missing small plates - Added bolts to entry ramp so strength factor does not drop when open - Removed auto `Hover` function which didn't work well enough - Added side "feelers" ## v1.0.1 - 05/11/2022 - Piped 12 heat sinks that were not piped - Removed now 11 redundant heat sinks ## v1.0.0 - 08/10/2022 - Initial release

BP: 500 K
13

Fueldorah Pylon MK5

Hyperion Trading Co.

Hauler

Resource Bridges: 58 bridges

Hyperion Trading Co. Presents the all-new Fueldorah Pylon! This monolithic refueler ship is great for all your deep space exploration needs! Want to set up station lines to Zone 5? look no further for the best company ship around! Keep all your largest ships full till you get to your destination and return home if need! Features the following! - 1,188,000,000 Units of Propellent! - Rapid-Tricast-Astroid Avoidance-System - Resource management systems - Full fuel control systems. This will keep up with your fastest ships 150ms being the head of your fleet! use the extra supplied ore crates if you need to hold ice deep in the belt! Hyperion Trading Co. Bringing you great ships at low prices!

BP: 300 K

Flag(s) Art

JamsJelly Edition

Ship

Bastium: 3.4 stacks

50,000 for each design comes with the small and large version USA, Australian & Chinese Flags will get stars when a more accurate one can be found/ designed (might use the Star of David for them instead) Large size: 1728 X 864 cm Small size: 288 X 144 cm Canadian small flag: 384 X 144 cm

Ship: 7.5 K
BP: 50 K
5

MULE.

Danket

Miner

Ore Crates: 48 crates

this ship will allow you to fly for a long time without reloading and mine asteroids in the safe zone and not only, it has 46 containers 2 medium fuel tanks 4 fuel cells 8 unit generators. Speed empty 130 m/s 110 full . there is also a resource scanner, a ship life timer, an asteroid approach system, rangefinders for more convenient targeting of an asteroid, a generator energy saving script If you have any questions, please contact me on Discord (Danket#5941) Or contact our discord channel (https://discord.gg/gy26uynU)

Ship: 450 K
2

hammerhead shark logo

Happy Ship Shop

Ship

No attributes :-(

hammerhead shark logo, the backplate is 576x576 in size When you buy this BP you get ALL the hammerhead sharks, no need to choose one You can use it on any ship to give it a bit more personality You can use any material you want to fit your needs ( BP uses bastium ) Discord link : https://discord.gg/yr8t5v2rG6

BP: 200 K
1

Weka B 950

PinkGoo‘s Surplus

Fighter

Primary Thrusters: 20 units

2 Rail 950 ton light fighter Equipped with two 5-tube deployable rocket launchers

BP: 16
3

Locust MK5

Hyperion Trading Co.

Multirole

Primary Thrusters: 4 units

Hyperion Trading Co. Presents the MK5 series! Locust MK5 Combat Edition We are using new ways to help us land and VTOL off the moon! This is an Ultralite capable of 150ms in VTOL mode. Standard travel mode is slow and easy and up to 60ms. Armed with Single AutoCannon and Scripted rocket launcher. This unique craft is meant to get you to the moon through warp gates or by printing at Arma. The Locust has enough fuel to make it to the Moon Gate and land on the Moon or enough for a one-way trip. You can pack extra fuel rods and a Fuel canaster to help extend your range! The Adjustable hover script will stop you "Hopefully" in a balanced flight mode to help you easily maneuver down. Still in testing but very responsive! Simple Lightweight craft is meant for any endo to print and dispose of! meaning it's great for new players too

Ship: 50 K
BP: 30 K
1

L-Cargo-Eos V3.1

[La Garde] Yonax

Multirole

Ore Crates: 300 crates

The L-Cargo-Eos is a very good mining and cargo ship created for the single player looking for a multifunctional and automated ship for a reasonable price. The L-Cargo-Eos has 3 mining lasers that last a very long time. It can carry up to 300 cargo crates for very long distances. The ship has charodium armour to temporarily protect it from pirates. This ship is very easy to repair (number of cables and pipes minimised) and resistant to almost all asteroid collisions. This ship displays all information we need. Yolol system : - Asteroid avoidance - Eco Mode - Isan V2 - Auto Approach - Collector energy adjustment - Ores scan - Laser Eco mode - Light alert when system low ( Battery / Gen / Fuelrod / Gas ) - Automatic laser turret movement ==>To buy the blueprint contact me in our faction discord : https://discord.gg/2teHJBkwMY <== UPDATE : 04/05/2022 - V3.1 Heatsink update

Ship: 870 K
BP: 900 K
1

PLASMAX-1600 V2

Acoustic

Hauler

Primary Thrusters: 21 units

Yup. It hauls 40000 mass crates. - Beams made of Tallium - 1600 crates - 21 plasma rings - Range 1h 30min - Speed 155m/s empty, 40000 mass 69m/s - Break / Backwards thrust as a button for efficiency - Proper maneuverability with 12 T3 Box thrusters - Simple generator limit fuel save yolol - Rangefinder cruise stop function for AFK station runs - Did I already say 1600 crates? Other Yolol credit to: Ouroboros flashy buttons module, Rodtime screen and ISAN Blueprint free download: https://cdn.discordapp.com/attachments/1190318372907384842/1190318376074088568/PLASMAX-1600-mk2.fbe https://discord.gg/7mvzhZ6c9x

15

[free] JellyBean travaler

Duh idk

Multirole

Battery: 80,000 units

- ** TEST FLY BEFORE PRINT** (also are you sure you are supposed to be here?) - The full-size version of jelly bean traveler aka Navlogger prototype #6 - Designed to be a staged nav logger (exploration) ship for deep-empty space navigation chip logging - use with caution, reduce tank as needed - [download here ](https://drive.google.com/file/d/1EZQF9uAaNcCz7DnOTIelWBDkZMYNMFXT/view?usp=sharing) - credit to duke and rain for the fuel time script - tips for using the ship 1. calculate the flight time needed to reach the target, and reduce propellant tank and box thruster in a 16:4 (or 8:2 as you can remove diagonally paired box thrusters) ratio.(if you care about that part of the cost. 2. pack raw exorium and bolt on to the racks made for them at the back of the ship, depending on the flight time carry 2~8 of them, and pack the crafted empty chip into the nav logger or bolt them onto the frame somewhere. AVOID storing recorded chips on ship structure(for any longer than a minute) AT ALL COST. 3. change the "prop" field on the active set of prop tank to "pp" to get the prop time est working.

1

[Free] OSA Coleopteran Mk2

Open Source Armada

Multirole

Dry Max Speed: 140 m/s

Remade to be its own ship, the Coleopteran Mk2 is a short range disposable crate salvager/hand miner. //Download// https://github.com/Open-Source-Armada/OSA-Coleopteran-Mk2 //Specs// 140 m/s max speed dry, wet speed will vary. T2 maneuverer thrusters, no trails. Sensitivity settings are adjustable from a yolo chips located beside the pilot seat, this chip only adjusts your sense settings and is not vital to the operation of the aim system, you can use the U-tool save feature to save your sense settings to the ship post print. CenterSensePlus and CenterSenseMinus is your standard sensitivity, Adjust both to your preferred flying sensitivity. AimMax- and AimMin- is your Aim hotkey, Bind both to the same keybind, this will lower your sensitivity, Adjust MinSensePlus and MinSenseMinus to change Aim sensitivity. AimMax+ and AimMin+ is your Boost hotkey, Bind both to the same hotkey, this will raise your sensitivity, Adjust MaxSensePlus and MaxSenseMinus to change Boost sensitivity. Ship is set to both fly and aim at a smooth sensitivity (tune to your taste), Aim keybind lowers the limits for sniping, Boost keybind removes these limits allowing for faster pitch/yaw. 303561.531 kg in weight. 8 crates for for quick looting with salvage tool, 10 ore storage total with endo backpack. One small prop tanks for 1 million prop, 30 mins estimated flight time. One T2 fuel chamber + three T2 generators, gens idle at 50% for 2 hours 30 mins idle time. Basic script for current Fuel/Prop times. //Design// Unlike the Mk1 which was a modified Ghast, this has been built as its own ship, making use of the speed and convenience of the recycle tool to rend found salvage into mats. This also makes it double as a cheap starter 8 crate hand miner, for both belt and surface. Mainly made to act as a expendable salvage ship during cargo crisis events, you can fill the the ship and be in and out undetected very quickly. Deliberately low tech and cheap, utilising stealthy manoeuvre thrusters to avoid direct fights in PvP zones, at the cost of prop range. Plates are hidden inside the crate layer surrounding the critical components, to reduce lethality from hostile endos. Can mount a tripod on various points of the ship, but top speed takes a serious dip. Prop range can be increased with pocket fuel rigs (Prop tank + tank support + hardpoint + resource bridge)

Ship: 1
BP: 1
3

StarMart V2 [FREE]

Roman Shipyard

Other

Ore Crates: 100 crates

Want to craft or sell your product or service in style? Need a mobile office for your business or a recruiting station for your company? StarMart is your answer. Designed to be easy to upgrade or customized. The only decals on the ship are on the billboard and the sign above the door. The rest of the trim work is done with custom plating for easy painting! Draw attention to your business with the lighted billboard with flash mode and automatic sliding glass double doors. Comes with all 3 crafting benches, 4 resource bridges, cargo lock for tools, 100 ore crates, ISAN Quad, ISAN Reset, Service Clock, Cruise, Turtle, Generator Management, and a bonus control panels for customization. Whether you're looking to recruit or starting a business empire StarMart has you covered. The StarMart V2 is licensed for company use.

6

Explorer

Happy Ship Shop

Explorer

Ore Crates: 8 crates

This is the explorer, it is a pair of ships capable of achieving a theoretical autonomy of 120'000 km at a speed ranging 140 m/s to 150 m/s ( before and after using the propellant of the secondary ship ) The main ship is equipped with a towing beam and pulls a modified [hss-moon-racer](https://sb-creators.org/makers/Happy%20Ship%20Shop/ship/%5BFREE%5D%20moon%20racer) containing 1.3 billion worth of propellant Once the main ship has used that amount of propellant, the moon racer's propellant is transferred to the explorer and the beam holding the propellant tanks are un-weld in order to detach them. This in turn allows you to keep the moon racer as a scout ship and allows you to have fun without risking your main ship when you wish to explore your destination The explorer is equipped with a coordinate machine, a ground avoidance system, an autonomy calculator and a travelled distance estimator You can check the ship on my discord here : https://discord.gg/B7whJZSHUQ Aurora trip with the Explorer : https://www.reddit.com/r/starbase/comments/u9o5q0/awsome_trip_to_aurora/

BP: 5 M
1

Brute Bomber (T-Varient)

Brutal Builds

Fighter

Dry Max Speed: 150 m/s

*The Second brute bomber in the pair! * This ship is meant to be a short-range bomber whether it's in the form of support to fighters or bombing runs on your unsuspecting enemies, they will never see you coming! - 1 set of ready-to-fire torpedo's - turtle - fast ascend, descend, and roll capabilities - cheap! Can be discarded when done or brought back for re-arm - fast! all armor and beams are Aegisium, strike hard and fast. 125 m/s, (torp tubes are heavy) - simple controls, just pull up V to button map! - 441km range -Looks like a stealth bomber! Cool - thoroughly Jank tested for hours, no torpedo Jank! *Disclaimer: Not responsible for endo death to self-exploding due to not slowing down before firing torpedo's, torpedoes only move 110 m/s. make sure to prep/arm the ship for torpedo fire by pushing the red button, this will slow your ship down below the torpedo speed.

BP: 1 M
4

Drake

Netsmage

Multirole

Ore Crates: 680 crates

(SHIP IS CURRENTLY UNDERGOING TESTING WITH BUGFIXES AND HEAT MECHANIC) Hello everyone, First off, thank you to everyone in the community who has helped me with all the questions here and there. There is a lot to know and learn in this game and I would not have completed this ship without the communities help! This is the 4th iteration of the original ship that I started with. It has 774 Solar Panel's that I have seen peak over 17,000 which is around 13.6 free generator's and no added heat! I have been mining at the Moon with this ship and have been mining purely off solar, and never touch the fuel rods. Obviously this is circumstantial, but its been my experience playing and flying this ship for the past two weeks. I have been out mining with it in Zone5 before this iteration and it was able to do over 2200km without needing to refil propellant. With this current iteration, I have made several modifications to it. Updated Asteroid Approaching so you can point at an Asteroid and have the ship take you to it safely with visual indicators Upgraded all Generators and Fuel Chambers from T2 to T3. Added additional coverage on Enhancers for heat reduction and fuel rod efficiency. Added 4 additional Robotic mining arms that retract/extend from within the body of the ship. Added additional range finders to blind spots I found by smashing into asteroids. Updated the ISAN to v4 which supports 15 Waypoints "I know v5 is out, but I personally hardily use it." Refined the Status screen to show errors, warp class, and status on mining bay doors opened or closed. Added the 'Wiggle' system, which makes the mining arms wiggle :) "You can turn this off to force the lasers to converge for manual use" Added safety features to ensure mining arms do not activate from within the belly of the ship when its retracted. Refined the efficiency of the ship further. Added laser velocity control "how fast it moves side to side" So what is this ship and why is it called the Drake? For those that have played Star Citizen, you will know Drake. Drake makes solid ships that well, don't look the best! It may not look like an Origin ship, but man is it functional. With previous versions of this ship I have smacked head on into asteroids with the Plasma's engaged going around 130m/s at the time "speed depends on what you are hauling" and the worst that happened was I lost a solar panel. This ship has been very good to me, and it is capable of getting out there several thousands of Kilometers. Stats on ship can be found here: https://starbase.codes/ship_calc?d=XQAAAAKkAAAAAAAAAABu__43tIT8BajB_dXx72XfazfOGSYXGWlpMVaIWV5ETMtzMrj7PFkI9CPagQ4SAtT35AAZkTl8z16eA_16MRS2xsJzrbBbjev6zet_eGSN5Rjh81-oyqFoPGbc3EbGybyBlHwz9eabSK-_QhTo2Ba85w5oQQ_czwscNThkx0wyTugq70iUgQRluO26lHCcf_-UkwAA Keep in mind those flight time numbers are based on 100% use and without Yolo script efficiency aid. Also the max speed when loaded also depends on what you are hauling. I have seen varying speeds 'using the transponder method' of 120~130m/s consistently. This is a great ship for being able to get out there, do some mining or exploring. Ship is not being sold as BP, the "1" that was placed in the listing was to satisfy the listing criteria. Again I am not selling the BP. Images of the ship can be seen at the following links: https://youtu.be/mTVyAzft_bA https://ibb.co/RQ0yTHD https://ibb.co/bJmNkYX https://ibb.co/7y59zVt https://ibb.co/Df77mPK https://ibb.co/8dR8nqw https://ibb.co/xCgvvg2 https://ibb.co/Z1CspYQ https://ibb.co/6Nhc6tj https://ibb.co/GT58d69 https://ibb.co/XJQP05q https://ibb.co/h81xySL https://ibb.co/bKRcQVk https://ibb.co/yBYR9rM https://ibb.co/fxQsY9B

Ship: 30 M
BP: 30 M

Modular HP Crammer

BBQ Meats & Utensils

Other

Warp Class: 39.888 

Cramms up to 125% more hardpoints per unit of area. Structurally Sound, Cable Free, weight-optimized, bolt-optimized. Weld-only stackable side-wise, height-stackable with a few added beams. Distances are ajusted to fit maneuvering thrusters, but testing of such efficiency is not yet tested.

BP: 1
9

Omnivore

Boltcrackers

Miner

Ore Crates: 504 crates

Omnivore was created to fill a void of miners to just eat everything as it's name suggests. It's relatively cheap for what you get. Ship contains a basic bench with all upgrades to allow you to build repairs and fuel rods on the fly. There are other ring miners available, but none like this. A purchase of this miner, includes the BP for all future upgrades. Ship is already designed with radiators, for the heat mechanics update. Check our video demo here: https://youtu.be/wPZS-Lix134 Please join our discord and submit a ticket to purchase: https://discord.gg/ndMvNTYJw7

BP: 6 M
1

Black Persica

B00MSPLAT

Miner

Ore Crates: 336 crates

Introducing the Black Persica, a sleek and elegant deep belt diver. With its compact frontal silhouette, AAS, and automatic waypoint navigation, dive deep in to the belt with confidence, collect your ore, than return to base at a push of a button. The Black Persica is a modular build, and can be customised upon request (additional cargo, crafting area etc) Specs: - 4 Mining Lasers - 3 Ore Collectors - Ore Scanner - 48 T3 Generators with T2 Enhancers - 105 Batteries Ship Features Include: - Fully labelled ergonomic cockpit - High density Asteroid Avoidance System (AAS) - Automatic waypoint navigation - Asteroid auto approach - Multiple mining modes, including a comprehensive automatic mining pattern

Ship: 20 M
BP: 2.5 M
2

Hnoss

Ark's Sparks

Hauler

Dry Max Speed: 150 m/s

Model Number: HHAHL-098F Name: Hnoss Type: Roid Hauler Features: - Speed: 150 m/s dry, ~135 m/s wet (3x T10 charodium) - Capacity for 3x T10 asteroids - Auto alignment and auto load - Darkyshadow's approach system - Ore scanner with memory for 3 scans - Cargo lock failsafe - Credit yield calculator - NavSuite - Extensive automation Ark's Sparks' first production asteroid hauler is specialized for hauling 3x T10 asteroids, and incorporates some automation features to make the job less of a chore by automating initial alignment and asteroid loading. A conscious decision has also been made to prioritize wet speed over range through the use of T3 thrusters, with the goal of reducing turnaround time and improving credit yields over time to offset the increased refuelling costs. Note that the ship lacks an avoidance system and is not optimized for unsafe zone operation, so fly carefully if you choose to do so. Thaccus' NavSuite will also be a feature, enabling autopilot back to your Origin of choice after choosing your 3 T10 asteroids. The ship also features a credit yield per load calculator that estimates the total income for each individual asteroid you have loaded up, based partially on Egomaniac's yield calculator found on his asteroid haulers. It takes time to do its job, but it gives you a good idea of how much credits you're bringing in per run, and coupled with the onboard timer can help you to better understand your earnings over time. Note: Buyers with non-English language settings may need to change the ore names on the chips to reflect their language for the yield calculator to work correctly. Special thanks: - Egomaniac for the original yield calculator

BP: 4 M
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