(SHIP IS CURRENTLY UNDERGOING TESTING WITH BUGFIXES AND HEAT MECHANIC) Hello everyone,
First off, thank you to everyone in the community who has helped me with all the questions here and there. There is a lot to know and learn in this game and I would not have completed this ship without the communities help!
This is the 4th iteration of the original ship that I started with. It has 774 Solar Panel's that I have seen peak over 17,000 which is around 13.6 free generator's and no added heat!
I have been mining at the Moon with this ship and have been mining purely off solar, and never touch the fuel rods. Obviously this is circumstantial, but its been my experience playing and flying this ship for the past two weeks. I have been out mining with it in Zone5 before this iteration and it was able to do over 2200km without needing to refil propellant.
With this current iteration, I have made several modifications to it.
Updated Asteroid Approaching so you can point at an Asteroid and have the ship take you to it safely with visual indicators
Upgraded all Generators and Fuel Chambers from T2 to T3.
Added additional coverage on Enhancers for heat reduction and fuel rod efficiency.
Added 4 additional Robotic mining arms that retract/extend from within the body of the ship.
Added additional range finders to blind spots I found by smashing into asteroids.
Updated the ISAN to v4 which supports 15 Waypoints "I know v5 is out, but I personally hardily use it."
Refined the Status screen to show errors, warp class, and status on mining bay doors opened or closed.
Added the 'Wiggle' system, which makes the mining arms wiggle :) "You can turn this off to force the lasers to converge for manual use"
Added safety features to ensure mining arms do not activate from within the belly of the ship when its retracted.
Refined the efficiency of the ship further.
Added laser velocity control "how fast it moves side to side"
So what is this ship and why is it called the Drake?
For those that have played Star Citizen, you will know Drake. Drake makes solid ships that well, don't look the best! It may not look like an Origin ship, but man is it functional. With previous versions of this ship I have smacked head on into asteroids with the Plasma's engaged going around 130m/s at the time "speed depends on what you are hauling" and the worst that happened was I lost a solar panel.
This ship has been very good to me, and it is capable of getting out there several thousands of Kilometers.
Stats on ship can be found here: https://starbase.codes/ship_calc?d=XQAAAAKkAAAAAAAAAABu__43tIT8BajB_dXx72XfazfOGSYXGWlpMVaIWV5ETMtzMrj7PFkI9CPagQ4SAtT35AAZkTl8z16eA_16MRS2xsJzrbBbjev6zet_eGSN5Rjh81-oyqFoPGbc3EbGybyBlHwz9eabSK-_QhTo2Ba85w5oQQ_czwscNThkx0wyTugq70iUgQRluO26lHCcf_-UkwAA
Keep in mind those flight time numbers are based on 100% use and without Yolo script efficiency aid. Also the max speed when loaded also depends on what you are hauling. I have seen varying speeds 'using the transponder method' of 120~130m/s consistently.
This is a great ship for being able to get out there, do some mining or exploring.
Ship is not being sold as BP, the "1" that was placed in the listing was to satisfy the listing criteria. Again I am not selling the BP.
Images of the ship can be seen at the following links:
Common Statistics
Assembly Cost:
3,375,013 credits
Warp Class:
1.15
Range:
3,214 km
Cargo
Ore Crates:
680 crates
Item Crates:
0 crates
Resource Bridges:
5 bridges
Specifications
Dry Weight:
19,130,600 kg
Wet Weight:
35,785,840 kg
Dry Max Speed:
147.38 m/s
Wet Max Speed:
106.22 m/s
Battery:
1,920,000 units
Power:
42,500 eps
Propellant:
216,000,000 units
Dimensions
Length:
5,376 m
Beam:
1,824 m
Height:
1,560 m
Propulsion
Primary Thrusters:
133,360,000 units
Secondary Thrusters:
4,400,000 units
Maneuvering Thrusters:
17,160,000 units
Flight Time:
8 hrs
Required Ores
Aegisium:
265.3 stacks
Ajatite:
13.7 stacks
Arkanium:
133.5 stacks
Bastium:
246.1 stacks
Charodium:
275.6 stacks
Corazium:
27.3 stacks
Exorium:
38 stacks
Haderite:
0 stacks
Ice:
125 stacks
Ilmatrium:
0 stacks
Karnite:
16.3 stacks
Kutonium:
82.5 stacks
Lukium:
66.2 stacks
Merkerium:
0 stacks
Nhurgite:
73.3 stacks
Oninum:
0 stacks
Surtrite:
0 stacks
Tengium:
0 stacks
Ukonium:
0 stacks
Valkite:
0 stacks
Vokarium:
231.6 stacks
Xhalium:
0 stacks
Ymrium:
115 stacks
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Sold As
- ✓ Credits
- ✓ Credits + Ore
-
Role- ✓ Miner
- ✓ Hauler
- ✓ Explorer
- ✓ Other
-
Features- ✓ ISAN
- ✓ Automated
- ✓ Warp
- ✓ Crafting
- ✓ Armour