The DAMK5P is the latest edition of my everyday driver and a demonstration of the tools that the NavSuite can provide. This function first ship has proven sturdy and reliable in the harshest conditions. They have been taken all over the universe: Elysium, Szellem, Alstel, Neso, Chemosh, Kumi, and more. From Elysium deathzones to wrangling asteroids in belts where you and the rocks are fighting gravity, this ship has seen it all.
Software Features include:
- Asteroid Avoidance: 0.2s response time code with prioritization should two opposing sides detect. It also comes with strafe arrest integration so that you stop drifting laterally after you are out of the way of the rocks. Feel free to grill me on this as safety is my number one concern.
- Inertial Navigation: Ever want coordinates outside of the transmitter ranges? Want to be able to go straight back to zone 3 in a far moon belt without fuss? This ship does that.
- Strafe Arrest: Does drifting laterally when you turn your ship while moving at max speed make you nervous? Worry no more, strafe arrest will quickly slow all lateral movement while maintaining forward speed.
- ESTOP: How many other ships can park in gravity? This ship can do not only that, but also come to a full stop automatically regardless of your facing/velocity at the press of a button.
- Vectored Speedometer: Basic speedometers are great, but this ship can tell you how fast you are moving in each ship relative axis individually as well.
- Autopilot: Originally based on FixerID's autopilot system. Load a waypoint from your list and hit the Nav button. The ship goes there.
- Approach: DarkyShadow's profiled motion approach script. By far the most reliable approach I have encountered.
- Waypoints: 20 waypoint storage with a manual edit progress bar and copy/paste-able strings to pass to/from your friends quickly.
- Galactic Alignment: Aligns you to Z+ forward Y+ up in case you want to go precisely forward into the belt.
- Compass: Firestarr99's bubble compass on a text panel.
- Scanning: New rock who dis?
- Laser charging on fire: Just in case you forget to turn them on or get surprised, the ship automatically makes sure the lasers are charging if you try to fire.
- All flight controlling software is built on a human priority control system so that you always have the final say. The ship can control the levers, but you can always override the ship just by using your normal keys. When you let go, the ship will resume any automated control.
Hardware features include:
- Four converged(500m) laser cannons, just in case you need to speak the local language.
- The ability to go 150m/s with most full loads. 140m/s if you have a load full of Lukium. This thing is literally covered in thrusters.
- Converging rangefinders to cover the high visibility cockpit without getting in the way. The always-on pointing lasers also double as a visual indicator of both asteroid size and distance. (note: Rangefinders do not show for those viewing the ship in Potato LOD. Pirates can't see them unless they are super close)
- Laser Designator Translation Sensor for vectored speed and a Speedometer placed on a CoM so balanced that it doesn't move more than 1cm when the ship is loaded.
- Dual FCU/MFC stacks for increased fuel efficiency.
- 99% ducted connection with crate redundancy. Very Few pipes on the whole ship. Those wires that exist are primarily on the rangefinder cage for easy repair.
- All custom bolted with an unladen strength factor of 42.069 for the memes.
- Hidden bolt, high visibility dash board and cockpit layout.
- Easy Access service tunnel to get through the interior of the ship.
- Rotationally aligned yolol chips and fuel rod spares: No mucking about with orientation, just put the thing in the spot and get on with your life. Yolol is facing away from the cockpit for that little extra frame-rate.
- Refuel point for easy prop tank refilling in the field.
- Passenger seat with easy access to the reverse lever for unforeseen circumstances.
- Scalable modular design. Add or remove rings to fit your needs. I like this configuration best but, I'm not your dad, do what you want.
In testing the original ship flew well over 40 hours without touching the controls (or an asteroid of course) on automated flights out to ISAN limit and back to prove to myself and now you that this is a highly robust automated flight platform. Current version has been used everyday for about 6 months and all versions have a usage lifetime measured in years. Any purchasers who provide feedback that gets included into the ship get rewards scaling with value of the input(including unadvertised BP's and beta testing for future models). All code is available for review in the link at the top of the page as I believe any safety system worth its salt should stand up to public inquiry. Test flights upon request. Please do not distribute or share this blueprint.
Common Statistics
Assembly Cost:
231,993 credits
Warp Class:
42.069
Range:
3,600 km
Cargo
Ore Crates:
296 crates
Resource Bridges:
2 bridges
Specifications
Dry Weight:
8,624,795 kg
Wet Weight:
16,889,460 kg
Dry Max Speed:
150 m/s
Wet Max Speed:
140 m/s
Battery:
48 units
Power:
108,000 eps
Propellant:
72,000,000 units
Dimensions
Length:
35 m
Beam:
12 m
Height:
12 m
Propulsion
Primary Thrusters:
156 units
Secondary Thrusters:
56 units
Maneuvering Thrusters:
0 units
Flight Time:
7 hrs
Required Ores
Aegisium:
101.2 stacks
Ajatite:
15.6 stacks
Arkanium:
9.4 stacks
Bastium:
160.4 stacks
Charodium:
253.1 stacks
Corazium:
5.5 stacks
Exorium:
21.3 stacks
Haderite:
0 stacks
Ice:
41.8 stacks
Ilmatrium:
0 stacks
Karnite:
4.6 stacks
Kutonium:
32.8 stacks
Lukium:
0 stacks
Merkerium:
0 stacks
Nhurgite:
19 stacks
Oninum:
0 stacks
Surtrite:
16.1 stacks
Tengium:
0 stacks
Ukonium:
0 stacks
Valkite:
0 stacks
Vokarium:
114.3 stacks
Xhalium:
0.8 stacks
Ymrium:
6.3 stacks
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Updates
- ✓ Heat
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Sold As- ✓ Blueprint
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Role- ✓ Miner
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Features- ✓ ISAN
- ✓ Automated
- ✓ Weapons