Starbase Ship Shop

Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!

Learn the basics of buying and selling here. More features coming soon!

Starbase Ship Shop and sb-creators.org are a fan made, community run organization, and are not associated with FrozenByte Oy


Skytanker N1

Skytanker

Hauler

Dry Max Speed: 156 m/s

**Ship price:** Ships are no longer sold individually. **BP:** 4M. **Useful information:** 72 cargo lock beams (24/T10). 16 Fuel chamber T3. 48 generators T3. 48 enhancers T2. 8 crates 16medium hydrogen tanks. 8 box thrusters T3. 280 triangle thrusters T3. 16 triangle thrusters T2. 1 Equipped Crafting Table (yellow) And more

BP: 4 M
9

Orbiter

Jakkobar

Multirole

Dry Max Speed: 156 m/s

The Orbiter is an exploration ship but planned to operate with a capital ship within a range of 5000 km from its machine reconstruction, in a planet or moon orbit. It is based on instrument flight and makes it easy to carry out complicated routes. It was designed and used to be a complement to the usual explorer and nav chip buy and sell systems. From a point at the level of a belt, it can move along this belt for a given distance or a given angle of orbit, inside (between the planet or the moon and the belt) as outside (after the belt). As well as navigation in a belt, in particular to make jump points in areas. It is designed in a very symmetrical way to ensure excellent weight distribution and the most perfect precision possible. That's why he has 2 dataloggers when just 1 would have been enough. But during an unmarked trip over a distance of 5000km, the slightest shift can prove fatal (exceeding the distance and arriving in the belt, etc.). Its capacity is 7000 - 8000 km outside a belt and 6000 - 7000 km inside a belt (significant use of maneuvering thrusters). It is small, agile and responsive compared to interplanetary explorers. Its operation is based on the center of the orbit (center of the planet / moon), and from there all modes of operation are open. It uses trigonometry and 3D trigonometry to ensure the accuracy of its operation. During a lap of EOS, it proved to be particularly accurate with over distances of 4500km, an error of around 10km. Its relative distance calculation with respect to the trajectory axis is particularly useful for finding an area in a belt. You point the planet, you fly over the belt until you reach the desired distance by following the belt (which represents a torus). Once the distance is reached, simply position yourself at 90° and calibrate the gyro then descend into the belt for the desired distance. Generally dodging asteroids, ... will cause you to deviate from your trajectory and make the search difficult for you. With the relative distance, you will have information on the distance traveled compared to your initial trajectory in real time. Searching for the area is therefore much simpler. As you will have understood, this ship is a complement to what is currently being done in terms of exploring. His goal is to travel a maximum of 5000km to make a navigation disk, to use his machine reconstruction of his capital ship and to move him to find your Orbiter. Although it was designed to be as accurate as possible, the precision of the reference points is essential. In this sense, a calibration "Grid" system is present on the ship in order to facilitate the alignment and accuracy of the reference point of the center of a planet or moon. The grid is only used initially to calibrate the gyroscope. Distance and trajectory calculation modules should soon see the light of day to allow those who wish, to add this to an existing ship (or being created). -- Specifications: - 288 million of propellant (about 7 - 8k km range) - 90+ hours of exorium - 2 x 7 rings plasma - 176 thruster T3 for backward + Maneuvering -- Features: - absolute distance calculator (in real time) - relative distance calculator (in real time) - auto stop - gyroscope - path tracker (360x360 turret laser designator) - path radar - speedometer + speedframe + anti drift - aim assist + grid assist calibration - trigonometry calculation (pytagore + al kashi) - autonomy calculation

BP: 5 M
32

Skytanker M4

Skytanker

Multirole

Dry Max Speed: 156 m/s

https://www.youtube.com/@ColtStarbase/videos **Ship price:** Ships are no longer sold individually. **BP:** 25M // 20M for M3 users only. *Other options.* **150 x Targium = BP** 380 x Ymrium = BP. 450 x Lukium = BP. 415 x Arkanium = BP. **Useful information:** 1008 crates 1 Tank of liquid exorium. 1 Exorium processing unit. 2 Capital Ship Super Generators. 2 Plasma thrusters (2x14 rings). 12 Large Hydrogen tanks (Propellant). 16 Batteries. **9** ore collectors. **16** Mining Lasers. 1 Ore scanner. 1 Alloy Crating Furnace (Belt Atmosphere). 1 Equipped Crafting Table (yellow) And more Challenge completed in less than 24 hours and 8 hours of design! I was told it was impossible so the company (brand) Skytanker did it!

BP: 25 M

No. 54 Prototype

Vintage Incorporated (Barkhan)

Fighter

Dry Max Speed: 156 m/s

"A man gets on the LA metro and dies, and nobody notices for two hours..." Another ugly beast by Barkhan, this ship is the cheaper, laser-armed derivative of No. 52. Designed around the same principle of orthogonal thrust, this ship specializes in long-range engagements, outside the normal zeroing and sensitivity parameters of traditional fighters. This allows the ship to out-shoot opponents in sustained engagements through superior sighting and control configuration. Being a prototype, it's rough around the edges, and the price is accordingly discounted. When the ship is finished, this page (and the price) will be updated. For further information, inquire within: https://discord.gg/Y5rb44YHxd and ask for "Barkhan" in #ship-sales Purchase of the ship entitles you to a walkthrough of the ship's manual of arms and limited technical support

BP: 4 M
2

No. 51 "Sun Wukong's Staff is Short and Long"

Vintage Incorporated (Barkhan)

Fighter

Dry Max Speed: 156 m/s

A stealth ship for belt rats. Can you see the monkey in the trees? This light fighting vehicle is designed around the orthogonal thrust on its belly, granting the ability to control the range of an orbiting fight from inside 50 meters to more than 700, just by rolling towards and against the orbit. No. 51's railgun and superior evasion allow it to punch well above its near-ultralight weight class, regularly out-turning enemy combatants so dramatically they completely lose track of their target, allowing you to blend back into the surroundings and dictate the engagement. No. 51 also comes with disposable "drop tanks" for range extension: auto-unbolt the external tank support brackets and they will fall away harmlessly in flight Purchase of this BP entitles you to technical support and basic instruction on the ship's manual of arms. For further information, inquire within: https://discord.gg/Y5rb44YHxd and ask for "Barkhan" in #ship-sales About the design principle: "Orthogonal thrust" is a main thrust-style array pointed perpendicular (orthogonal) to the vehicle's forward. In a normal "orbiting" fight, both combatants' main thrust are pointed towards the other ship, resulting in fairly predictable flight especially in terms of range. No. 51 uses its orthogonal thrust similarly to a prograde or retrograde burn in this context: if your "Up" is in the direction of the orbit (the opponent's thruster tail is pointed up from your perspective), the orbit widens and the engagement range lengthens. Conversely, by turning against the orbit (the opponent's tail is pointed down in your view) you can suddenly close the gap. This allows you to dictate the range of the engagement without ever taking your nose off the target, leaning on whichever capability of the enemy ship is weaker.

BP: 7 M
9

Skytanker A1 Alien

Skytanker

Other

Dry Max Speed: 156 m/s

https://www.youtube.com/@ColtStarbase/videos **Ship price:** Ships are no longer sold individually. **BP:** 30M **FREE BP FOR SKYPRIESTS.** The price of the ship is a right of access, this right allows you to have the following versions free of charge (1.1 1.2 1.3 for example). **Useful information:** 2 crates (Exorium) 10 Fuel chamber T3. 30 generators T3. 6 Plasma thrusters (6x3 rings). 40 Thrusters triangle T2. 2 Large Hydrogen tanks (Propellant). 1 Equipped Crafting Table (yellow) // 1 Equipped Crafting Table (blue) // 2 Equipped Crafting Table (red).

BP: 30 M
22

Skytanker M3.1

Skytanker

Miner

Dry Max Speed: 156 m/s

https://www.youtube.com/@ColtStarbase/videos **Ship price:** Ships are no longer sold individually. **BP:** 18M // 8M for M1 users. 4M for M2 users. (if you buy the M3 as a new customers, the M1 will be offered if you ask for her.) *Other options.* 215 x Ymrium = BP. 255 x Lukium = BP. 235 x Arkanium = BP. **Useful information:** 608 crates + 8 crates (Emergency material) 1 Tank of liquid exorium. 1 Exorium processing unit. 2 Capital Ship Super Generators. 2 Plasma thrusters (2x17 rings). 18 Large Hydrogen tanks (Propellant). 1 Large Hydrogen tank for emergency recharging with its on-board Hydrogen pump system. 48 Batteries. **9** ore collectors. **16** Mining Lasers. 1 Ore scanner. 2 Alloy Crating Furnaces (Belt Atmosphere). 1 Equipped Crafting Table (yellow) And more

BP: 18 M

No. 52 "The Record of the Time"

Vintage Incorporated (Barkhan)

Fighter

Dry Max Speed: 156 m/s

This is your captain speaking: you are going down. You are all going down. Together. This 2.8 kiloton 4-rail fighting vehicle is an investigation into the tactical applications of using orthogonal thrust, and is maybe the ugliest thing to come out of vintage to date. Purchase of the ship entitles you to a walkthrough of the manual of arms and limited technical support. The vehicle is designed around an 8x24E3 power supply, unitized into a dense ball inside four "bucket plates." This generator supports 80 T3 triangle thrusters and four railguns with a rate of fire of one volley every 7-10 seconds (constrained by an anti-starvation system for railgun power cycling and maximum effective rate of fire). This is a "front-to-enemy" fighting vehicle: Armor is 100% oninum, including the railing segments on the front, which each can individually completely absorb a rail cannon hit. Attitude control is handled through six buttons corresponding to your keyboard which are "direct bound" to the thrusters on the tail boom. The FCU is only involved in the balance of the main and orthogonal thrust, granting the design additional flexibility compared to the current meta, and additional resilience compared to a naive implementation with mavs on the nose. For further information, inquire within: https://discord.gg/Y5rb44YHxd and ask for "Barkhan" in #ship-sales This is going to be some day.

BP: 7 M
3

Rat Mk2

Meta Tech

Other

Dry Max Speed: 156 m/s

Meta Tech presents its 1st ship the RAT! An agile racing scooter great for small spaces and hopping origins in style - Forward: 2 tier3/3 tri @ 780,000 thrust - Backward: 2 tier3 Maneuver @ 104,000 thrust - Maneuver: 8 tier3 ~104,000 thrust / 6 directions - Cargo Beam Hud - Forward Range Finder - Hover(Coming Soon) - Auto Breaking+Break Lights - Honk @ endos!

Ship: 1 M
BP: 3 M
9

Skytanker V3

Skytanker

Hauler

Dry Max Speed: 156 m/s

https://www.youtube.com/@ColtStarbase/videos The Skytanker V3 is not yet ready for sale. It was designed to remain at 150+m/s whatever it transports, even with 40 tons per crate. I can assure you that this monster will send the Ferraris back to the garage. It starts as quickly as a Yamaha R1. While being as maneuverable as an F16. Launching the four plasmas of this ship is like going full throttle with a B52. Some lucky people were able to win it! Congratulations to them :D

1

PLASMAX-1600 V2

Acoustic

Hauler

Dry Max Speed: 155 m/s

Yup. It hauls 40000 mass crates. - Beams made of Tallium - 1600 crates - 21 plasma rings - Range 1h 30min - Speed 155m/s empty, 40000 mass 69m/s - Break / Backwards thrust as a button for efficiency - Proper maneuverability with 12 T3 Box thrusters - Simple generator limit fuel save yolol - Rangefinder cruise stop function for AFK station runs - Did I already say 1600 crates? Other Yolol credit to: Ouroboros flashy buttons module, Rodtime screen and ISAN Blueprint free download: https://cdn.discordapp.com/attachments/1190318372907384842/1190318376074088568/PLASMAX-1600-mk2.fbe https://discord.gg/7mvzhZ6c9x

1

JPTech Goliath

JPTech

Hauler

Dry Max Speed: 152 m/s

This ship is the culmination of JPTech's ore hauler, boasting a total of 1708 crates. Equipped with various convenient features, it will surely reduce the stress of ore transportation. Major changes from the previous generation Behemoth include an increase of 28 crates without sacrificing speed and the addition of an auto-landing function. This allows for the transport of more ore and facilitates easy transportation between the moon surface and the capital ship. ## New Feature List: - AutoLand (Fully automatic landing. Simply align the ship vertically to the ground and press the button to land automatically.) - AutoCruise (Automatically stops after traveling a set distance. Upon completion, you can choose to switch to Eco mode.) - AntiPirate (In the event the pilot is killed, the transponder will signal the location, restrict access to the ore, and immobilize the ship.) ## Important Notice Due to its large size, it can only be made at the Capital hangar. It can definitely be made at the maximum size. ## Reservation Details: - Price: 15 million credits. - How to Reserve the Goliath: 1. Join the JPTech Discord Server [Click here!] 2. Check the server rules and click the reaction if you agree to them. 3. Create a ticket in the 🚀📦-goliath-info channel. 4. Wait for an admin or moderator to reply. Reserve your Goliath today and experience the future of ore transportation!

BP: 15 M
5

PLASMAX-1684 V4

Acoustic

Hauler

Dry Max Speed: 152 m/s

Yup. It hauls 40000 mass crates. - Beams made of Tallium - 1684 crates - 17 plasma rings - Range 1h 40min - Speed 152m/s empty, 40000 mass 56m/s - Proper maneuverability with 12 T3 maneuver thrusters - Simple Generator limit fuel save yolol - Rangefinder cruise stop function for AFK station runs - Did I already say 1684 crates? Yolol credit: Rodtime screen, idk who made it at this point luls Blueprint free download: https://cdn.discordapp.com/attachments/1191497476398653554/1191515132484915340/PLASMAX-1684-v4.fbe https://discord.gg/7mvzhZ6c9x

4

''Burlak'' Evo2 (Free BP)

[NHR] Erador

Hauler

Dry Max Speed: 151 m/s

"Бурлак" Evo2 (Burlak are the barge haulers in Russia (maybe on Volga river only). See the art with its history: https://artsandculture.google.com/asset/barge-haulers-on-the-volga/WAG9_bL0sypwYQ?hl=en) Speed & Capacity at all cost ship. Not maneuverable. Expensive. 23 Rings. Lukium ore used for wet parameters. Google Drive link: https://drive.google.com/file/d/1NjUjAumK-vfNVT2F-_CXnQWGQOfyUTKm/view?usp=sharing Instructions: - Simple Gen On&Off button. - Some buttons are hidden. See the image with the panel, red circles are the location of the buttons. - Backward thrusters can be turned off for speed increase (theoretically). - Has 2 passenger seats. - Has 2 144x144 placeholders for your Faction banner (or any other you would like). - Panel can be raised up for better visibility. Button is on the panel's bottom. If you have desyncs and movable parts often get fallen - you can bolt it. - Won't fit Origin's designer, so to build it you will need a player station or build with the instructions below. (It spawns/despawns normally on Origin). How to build on Origin: In two words: you are going to remove the tail to shorten the ship, save blueprint and then build it. The assemble it real world exactly as on the original Blueprint. You can always LOOK at the Original blueprint to have a reference. - In SSC, remove 3 rings and Nozzle on the end. (See Image 1). Also, the beams needs to be copied and then removed too (The red beam should not be touched. It will be used as a snap point later) - Place the copied beam parts somewhere on the ship, so it can be easily detached when built. - Save the blueprint and build it. - When spawned, place 4 beam parts on their spot. You need to use Red beam to snap it. - After that, place 12 ring sections one by one and bolt them. The bolt pattern for a single section: 4 bolts on top, 4 bolts on bottom (see original blueprint) - Place and bolt the nozzle. You will need 3 bolts to every bolting area. (See Image 2)

1

Roid Catcher 2.0

B00MSPLAT

Hauler

Dry Max Speed: 150 m/s

Introducing the Roid Catcher, a fast and agile asteroid hauler. Featuring an interactive asteroid guide, asteroid sell price scanner, customizable flight profiles, automatic locking bays, and an adaptive approach. The Roid Catcher has 3 asteroid bays, capable of holding a maximum of 3 x T10 asteroids, and is capable of near max speed on your return trip to Origin! **Price for BP: 10,000,000 credits (per person; discount available for company referrals)** **Flight Specs:** - Speed: 150m/s Empty, 130m/s Loaded - Power: 32 Tier 3 Generators, with Tier 2 Enhancers - Propellant: 96m - Forward Thrust: 96 T2.75 Box Thrusters, 72 T3 Triangle Thrusters - Manoeuvring Thrust: 160 T3 Manoeuvring Thrusters - Reverse Thrust: 72 T3 Triangle Thrusters **Ship Features Include:** - Customizable Flight Profile - Interactive Asteroid Guide - Asteroid Price Scanner - Auto-Locking Bays - Adaptive Approach - Estimated Run Time **Video:** https://www.youtube.com/watch?v=vfWfiMbMWqw **Discord:** https://discord.gg/QYRWQmgrqz

BP: 10 M
1

YARR-B-GONE | 8 Rail Broadsider |

Piratech

Fighter

Dry Max Speed: 150 m/s

**The Fearsome "YARR-B-GONE"** **Overview:** Prepare to abandon all hope, ye sweaty meta pilots, for the "YARR-B-GONE" is a pirate ship like no other, and it's here to pillage your precision! Equipped with the most chaotic arsenal known to the void, this broadsiding beast is designed to ruin your day and your kill-to-death ratio. **Armament:** - **8 Sideshot Rails:** Unleashing side salvos like an intergalactic punch to the face, these bad boys are perfectly calibrated to make you question your life choices. Forget tracking targets, just try not to puke as you miss every shot you take. - **2 Tripods:** These monstrous cannons are not just about the boom, they’re about the YARRR!. Every time these tripods fire, the operators scream the pirate’s battle cry so loudly that it penetrates your ship’s comms, striking fear deep into the heart of anyone hiding behind their fancy layers of meta glass. - **12 Frontal Lasers:** You think you can dodge? Bpen rapid-fire technology says otherwise. These lasers are so fast and erratic, even your muscle memory will give up trying to keep pace. They’ll make you lead your shots so far ahead you’ll be aiming at the next galaxy over. **Special Features:** *Sweaty Pilot Disruptor:* - Tired of all those try-hard meta pilots thinking they’re invincible? The "YARR-B-GONE" laughs in the face of their tactics. This ship’s erratic movement and unpredictable firepower will have them scrambling to re-calibrate, as their precious muscle memory is rendered utterly useless. Watch them flail as they realize their only option is to lead shots into oblivion. *Fear Factor:* - Those Tripod gunners aren’t just firing—they’re terrorizing. The guttural screams of "YARRRRR!" echo through space, reverberating through enemy cockpits. Pilots cower behind their controls, realizing that no amount of reinforced glass will save them from the inevitable. **Blueprint Exclusivity:** So, you’ve managed to get your hands on the "YARR-B-GONE" blueprint? Congratulations! But hold up, there’s a catch. This blueprint isn’t for sharing with your fleet or company members—oh no, that would be too logical. However, it’s totally fine to hand it off to some random stranger you met at Origin 2 or Farbelt. Why? Because nothing says "trustworthy" like a space rando who may or may not be a bounty hunter in disguise. **Transponder Rules:** A true pirate has no need for stealth, which is why the "YARR-B-GONE" comes with a unique transponder rule. If you dare to turn off your transponder—whether for a sneaky approach or to avoid that looming armada—the ship will immediately self-destruct. After all, only the bravest of captains want to be seen by every would-be pirate, bounty hunter, and space cop in the sector. Hide? Never! Explode in a fiery display of overconfidence? Always. **Damage Control? What’s That?** Did you just let your precious "YARR-B-GONE" take a hit? How dare you! In this ship, taking any damage is an insult to its honor, and as such, it will self-destruct the moment it’s scratched. That’s right, a true pilot never gets shot. If you do, the ship decides it’s better to go out in a blaze of glory than limp away with a dent. Consider this a reminder to git gud. **No Bolting:** Thinking of upgrading or bolting on some extra armor or weapons? Not on this ship! The "YARR-B-GONE" comes exactly as it is, and any attempt to modify it will void the warranty and cause the ship to self-destruct. It’s perfect as is—or so says the manufacturer, who totally isn’t trolling you. **Final Warning:** The "YARR-B-GONE" is not just a ship—it’s a lifestyle. A lifestyle filled with arbitrary rules, explosive consequences, and enough trolling mechanics to make you question every decision you’ve ever made. But hey, at least you’ll look cool doing it...right before you explode. There are three options for purchase - Unbolted | No Yolo | 10mil - Bolted | No Yolo | 50mil - Bolted + Yolo | 10mil above the current angelwing inspire.

BP: 10 M
5

Solar Fighter

Piratech

Multirole

Dry Max Speed: 150 m/s

The Foreman is a **Solar Support Fighter** designed to aid on long range mining missions. This ship can be equipped with: *2-4 Lasers* or *2 Plasma* https://www.youtube.com/watch?v=OvX9bCkPGJA **Why Solar panels?** Solar panels can double fuel rod times and will provide excess power for sustained fire. **Asteroid Hunting?** The Glass cockpit is designed for spotting slower moving asteroids. Full peripheral vision with an accompanied sunroof give you scenic views and strategic vision. **Maintenance?** Complete Internal cabin for yolo editing and Rod removal. **NOTES** **Suicide doors** *are not designed for leaving cockpit while traveling.* **Rangefinders** *are only used to annoy laborers in origin.* **What's with the custom bolt pattern?** *Our custom bolt pattern achieves high ship strength while still being asteically pleasing.* **Mine with confidence, and let the sun guide your way.**

BP: 250 K
2

Skytanker H3

Skytanker

Hauler

Dry Max Speed: 150 m/s

https://www.youtube.com/watch?v=jKovCBBgQ0E&t=2s&ab_channel=ColtStarbase **Ship price:** Ships are no longer sold individually. **BP:** 8M (2M for H2 owners). The price of the ship is a right of access, this right allows you to have the following versions free of charge (1.1 1.2 1.3 for example). **Useful information:** 1464 crates 6 Fuel Chamber T3. 18 Generators T3. 18 enhancer T3. 1 Plasma thrusters (1x17 rings). 6 Large Hydrogen tanks (Propellant). 8 Batteries. 64 triangle thrusters T3. 1 Equipped Crafting Table (yellow) And more

BP: 8 M
31

Skytanker M1.1

Skytanker

Miner

Dry Max Speed: 150 m/s

https://www.youtube.com/@ColtStarbase/videos **Ship price:** **BP:** FREE Autonomy Liquid exorium: Automode: 700h + Mining mode: 15h+ Fullpower: Not tested. Propellant : 4h20. The price of the ship is a right of access, this right allows you to have the following versions free of charge (1.1 1.2 1.3 for example). If you destroy your ship, it will be reproduced in the same way, with the same cost EXCEPT the 3/12M credits of course. **Useful information:** 608 crates + 8 crates (Emergency material) 1 Tank of liquid exorium. 1 Exorium processing unit. 2 Capital Ship Super Generators. 2 Plasma thrusters (2x17 rings). 18 Large Hydrogen tanks (Propellant). 1 Large Hydrogen tank for emergency recharging with its on-board Hydrogen pump system. 48 Batteries. 7 ore collectors. 12 Mining Lasers. 1 Ore scanner. 1 Alloy Crating Furnace (Belt Atmosphere). 1 Alloy Crafting Furnace (Moon Atmosphere). 1 Equipped Crating Table (yellow) // 1 Equipped Crating Table (blue). And more

Ship: 1
BP: 1
1

[FREE] Cronus Class - 2B

Kenobi Space Industries

Hauler

Dry Max Speed: 150 m/s

**Cronus Class - 2B** High-speed cargo ship for short trips, equipped with 2 emergency pods. **Ship requires interpretation of the manual to operate it** [Manual](https://discord.gg/fSf5AY5mzp) [Download the blueprint](https://drive.google.com/file/d/1iddfl6FjI0qOxWURZaQOjOJUjAaT7Mj1/view?usp=sharing) [KSI Discord](https://discord.gg/428aEA2Wxp)

2

Astra Fighter

Nova Imperium

Fighter

Dry Max Speed: 150 m/s

- 2 railgun ( 3 tir before load battery [12s reload time] ) - Layered armor charodium ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ - 2 railgun ( 3 tir avant de recharger ( 12s de rechargement) - Charodium armor ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ Buy order on discord https://discord.gg/KSNFp3VcxD

BP: 1 M
3

No. 30 "Allons Danser Colinda"

Vintage Incorporated (Barkhan)

Multirole

Dry Max Speed: 150 m/s

This vehicle is your best chance at getting mining hardware through the Elysium gate camp alive. No. 30 has been in service with vintage for literally years as its designer's main workhorse for unsupported, pre-capital operations in the Elysium belt. It can exceed 150m/s unloaded, runs on nhurgite instead of exorium for effectively unlimited operational time at elysium, and, (in an emergency) can match the kinds of light fighters used by aggressors at the gate in agility, survivability, and firepower; very few mining vehicles can do a 360 in under 4 seconds. This vehicle is perfect for players, especially solos, in the middle of their economic development who have not fully established their capital ship and moon mining infrastructure. Purchase of the blueprint also entitles you to a walkthrough of the ship's manual of arms and limited technical support. "Why are the mining lasers like that?" They're set up to hit different depths of the asteroid, as though the mining laser is coming out of your face, instead of all around. Additional features: - 4 mining lasers with two collectors (with power pulsing) - 6 Autocannons with 2k rounds (4 magazines) - 3-position sensitivity selector - ~500km one-way range - Can survive catastrophic detonation of aft citadel - Can survive loss of one or more internal fuel tanks - Field refueling station and field-accessible fuel rods - Charodium armor on the front and waist - 20-30m/s strafing flight For further information, inquire within: https://discord.gg/Y5rb44YHxd and ask for "Barkhan" in #Ship-Sales

BP: 4 M
3

Trident C512-E

Vintage Incorporated (Marki)

Multirole

Dry Max Speed: 150 m/s

This is the Epic variant of the popular C512, it has been upgraded in many areas, making it the absolute king of the gorgeous Trident series. - **Ship Blueprint: Not for sale or trade** - **Ship status: Not in the shop** - **Ship version: v5** --- Extra info: - 2 Mining Drills, 4x Ore collector, 8x mining lasers - 208 Batteries - power management script - Fuel usage script - Propellant usage script - Large Generator - 8 large propellant tanks - ISAN Mono V2 + Ship Transponder - Basic Crafting + Tool benches - Tractorbeam - Material scanner - V.m rated: 40000kg Max(full load, 20.480.000kg) - Tier2.5 thrusters + 2x 6 ringed plasma thrusters - Ship auto stop feature - Manually swappable reactor core(see big doors on the exterior of the ship) --- Usermanual: Bridge section: - The "Cruise" button is used for locking the forward lever in place(off by default), cruise is also used for auto stoppig the ship when it's off - The "Turtle" button is used for slow, accurate maneuvers(off by default) - The material scanner and readout have two unlabeled buttons, the one on the left turns the scanner on or off, button on the right is for swiching between scan results(core material or rock material) - The lights can be toggled with the "Lights" button(on by default) - The "ID" button toggles the ship transponder(off by default) - "Aim" projects a safe path(width of the ship), this path can be used for easy asteroid dodging for traveling long distances outside the safe zone - To activate the plasma thrusters you need to press "Plasma" this charges the thrusters before use - Lever on the left is the FcuForward lever - Lever on the right is used for adjusting the angle of the lasers - "Tractor_B" is for toggling the tractorbeam - "Centering" trying to mine efficiently? put the asteroid somewhere in the center of those beams - "Drill" toggles the mining drills and lasers(the drill always takes priority, and the lasers safely disable when they closing, activating the drills also ramps up the generators before the lasers turn on - "Warmup" keeps the large generator from cooling down, usefull for going between asteroids over short distances - "Laser" toggles the lasers on/off - "Collect" use this if you want to collect the mess that you made with the mining lasers ;) Engineering section: - The "Power" button is for toggling the power management script, this forces the ship to run on batteries only! - Use the twist handle to manually restart the generators(turn and hold for a few seconds) when the batteries are dead and the ship has no power --- **Available in multiple colour variations(see photo's)** **Contact me on discord if you like the ship, i also accept personal requests(depending on the request. e.g, large redesigns will not be accepted!)** **For support and questions you can always contact me, or post them on the Vintage discord!**

17

[FREE] small Eco grabber

Happy Ship Shop

Multirole

Dry Max Speed: 150 m/s

This is the small ECO grabber, please note that this is the super cheap version of the big grabber https://sb-creators.org/makers/Happy%20Ship%20Shop/ship/%5BFREE%5D%20ECO%20Big%20grabber If you have the resources, I highly recommend you print the big version rather than the small It's meant to be a nice and very easy way to make a lot of credits in very very little time ( up to 1 million credits per hour if used properly ) It's also a nice introduction to asteroid hauling and can carry about 1 to 2 T10 asteroids with the rest being T9 ( the ship is more suited for T9 than T10 ) As with the ECO ships, it's very cheap to make and fun to use 😁 I also put a lot of Yolol on it to make it as pleasant as possible to use, thus it has : - ISAN Quad - speedometer - range calculator - warning system - 4 independent grabbing systems to make asteroid catching easy - projector system - advanced scanner ( with resource stacks ) - 3 different cockpits for both redundancy and making the ship as easy to use as possible - very easy maintenance ( everything is easy to access ) - sensitivity manager system to allow you to accurately grab the asteroids with low effort Important note regarding it's usage : do **NOT** let the battery level reach 0, this will cause a release of all of the asteroids and cause a **MASSIVE** disappointment You can download it for free here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post

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