Starbase Ship Shop

Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!

Learn the basics of buying and selling here. More features coming soon!

Starbase Ship Shop and sb-creators.org are a fan made, community run organization, and are not associated with FrozenByte Oy


17

Skytanker M3

Skytanker

Miner

Dry Max Speed: 156 m/s

https://www.youtube.com/@ColtStarbase/videos **Ship price:** Ships are no longer sold individually. **BP:** 18M // 8M for M1 users. 4M for M2 users. (if you buy the M3 as a new customers, the M1 will be offered if you ask for her.) *Other options.* 215 x Ymrium = BP. 255 x Lukium = BP. 235 x Arkanium = BP. **Useful information:** 608 crates + 8 crates (Emergency material) 1 Tank of liquid exorium. 1 Exorium processing unit. 2 Capital Ship Super Generators. 2 Plasma thrusters (2x17 rings). 18 Large Hydrogen tanks (Propellant). 1 Large Hydrogen tank for emergency recharging with its on-board Hydrogen pump system. 48 Batteries. **9** ore collectors. **16** Mining Lasers. 1 Ore scanner. 2 Alloy Crating Furnaces (Belt Atmosphere). 1 Equipped Crafting Table (yellow) And more

BP: 18 M
9

Skytanker V3

Skytanker

Hauler

Dry Max Speed: 156 m/s

https://www.youtube.com/@ColtStarbase/videos The Skytanker V3 is not yet ready for sale. It was designed to remain at 150+m/s whatever it transports, even with 40 tons per crate. I can assure you that this monster will send the Ferraris back to the garage. It starts as quickly as a Yamaha R1. While being as maneuverable as an F16. Launching the four plasmas of this ship is like going full throttle with a B52. Some lucky people were able to win it! Congratulations to them :D

7

Skytanker A1 Alien

Skytanker

Other

Dry Max Speed: 156 m/s

https://www.youtube.com/@ColtStarbase/videos **Ship price:** Ships are no longer sold individually. **BP:** 30M **FREE BP FOR SKYPRIESTS.** The price of the ship is a right of access, this right allows you to have the following versions free of charge (1.1 1.2 1.3 for example). **Useful information:** 2 crates (Exorium) 10 Fuel chamber T3. 30 generators T3. 6 Plasma thrusters (6x3 rings). 40 Thrusters triangle T2. 2 Large Hydrogen tanks (Propellant). 1 Equipped Crafting Table (yellow) // 1 Equipped Crafting Table (blue) // 2 Equipped Crafting Table (red).

BP: 30 M
16

Skytanker M4

Skytanker

Multirole

Dry Max Speed: 156 m/s

https://www.youtube.com/@ColtStarbase/videos **Ship price:** Ships are no longer sold individually. **BP:** 25M // 20M for M3 users only. *Other options.* **150 x Targium = BP** 380 x Ymrium = BP. 450 x Lukium = BP. 415 x Arkanium = BP. **Useful information:** 1008 crates 1 Tank of liquid exorium. 1 Exorium processing unit. 2 Capital Ship Super Generators. 2 Plasma thrusters (2x14 rings). 12 Large Hydrogen tanks (Propellant). 16 Batteries. **9** ore collectors. **16** Mining Lasers. 1 Ore scanner. 1 Alloy Crating Furnace (Belt Atmosphere). 1 Equipped Crafting Table (yellow) And more Challenge completed in less than 24 hours and 8 hours of design! I was told it was impossible so the company (brand) Skytanker did it!

BP: 25 M
8

Orbiter

Jakkobar

Multirole

Dry Max Speed: 156 m/s

The Orbiter is an exploration ship but planned to operate with a capital ship within a range of 5000 km from its machine reconstruction, in a planet or moon orbit. It is based on instrument flight and makes it easy to carry out complicated routes. It was designed and used to be a complement to the usual explorer and nav chip buy and sell systems. From a point at the level of a belt, it can move along this belt for a given distance or a given angle of orbit, inside (between the planet or the moon and the belt) as outside (after the belt). As well as navigation in a belt, in particular to make jump points in areas. It is designed in a very symmetrical way to ensure excellent weight distribution and the most perfect precision possible. That's why he has 2 dataloggers when just 1 would have been enough. But during an unmarked trip over a distance of 5000km, the slightest shift can prove fatal (exceeding the distance and arriving in the belt, etc.). Its capacity is 7000 - 8000 km outside a belt and 6000 - 7000 km inside a belt (significant use of maneuvering thrusters). It is small, agile and responsive compared to interplanetary explorers. Its operation is based on the center of the orbit (center of the planet / moon), and from there all modes of operation are open. It uses trigonometry and 3D trigonometry to ensure the accuracy of its operation. During a lap of EOS, it proved to be particularly accurate with over distances of 4500km, an error of around 10km. Its relative distance calculation with respect to the trajectory axis is particularly useful for finding an area in a belt. You point the planet, you fly over the belt until you reach the desired distance by following the belt (which represents a torus). Once the distance is reached, simply position yourself at 90° and calibrate the gyro then descend into the belt for the desired distance. Generally dodging asteroids, ... will cause you to deviate from your trajectory and make the search difficult for you. With the relative distance, you will have information on the distance traveled compared to your initial trajectory in real time. Searching for the area is therefore much simpler. As you will have understood, this ship is a complement to what is currently being done in terms of exploring. His goal is to travel a maximum of 5000km to make a navigation disk, to use his machine reconstruction of his capital ship and to move him to find your Orbiter. Although it was designed to be as accurate as possible, the precision of the reference points is essential. In this sense, a calibration "Grid" system is present on the ship in order to facilitate the alignment and accuracy of the reference point of the center of a planet or moon. The grid is only used initially to calibrate the gyroscope. Distance and trajectory calculation modules should soon see the light of day to allow those who wish, to add this to an existing ship (or being created). -- Specifications: - 288 million of propellant (about 7 - 8k km range) - 90+ hours of exorium - 2 x 7 rings plasma - 176 thruster T3 for backward + Maneuvering -- Features: - absolute distance calculator (in real time) - relative distance calculator (in real time) - auto stop - gyroscope - path tracker (360x360 turret laser designator) - path radar - speedometer + speedframe + anti drift - aim assist + grid assist calibration - trigonometry calculation (pytagore + al kashi) - autonomy calculation

BP: 5 M
1

Rat Mk2

Meta Tech

Other

Dry Max Speed: 156 m/s

Meta Tech presents its 1st ship the RAT! An agile racing scooter great for small spaces and hopping origins in style - Forward: 2 tier3/3 tri @ 780,000 thrust - Backward: 2 tier3 Maneuver @ 104,000 thrust - Maneuver: 8 tier3 ~104,000 thrust / 6 directions - Cargo Beam Hud - Forward Range Finder - Hover(Coming Soon) - Auto Breaking+Break Lights - Honk @ endos!

Ship: 1 M
BP: 3 M
1

PLASMAX-1600 V2

Acoustic

Hauler

Dry Max Speed: 155 m/s

Yup. It hauls 40000 mass crates. - Beams made of Tallium - 1600 crates - 21 plasma rings - Range 1h 30min - Speed 155m/s empty, 40000 mass 69m/s - Break / Backwards thrust as a button for efficiency - Proper maneuverability with 12 T3 Box thrusters - Simple generator limit fuel save yolol - Rangefinder cruise stop function for AFK station runs - Did I already say 1600 crates? Other Yolol credit to: Ouroboros flashy buttons module, Rodtime screen and ISAN Blueprint free download: https://cdn.discordapp.com/attachments/1190318372907384842/1190318376074088568/PLASMAX-1600-mk2.fbe https://discord.gg/7mvzhZ6c9x

5

PLASMAX-1684 V4

Acoustic

Hauler

Dry Max Speed: 152 m/s

Yup. It hauls 40000 mass crates. - Beams made of Tallium - 1684 crates - 17 plasma rings - Range 1h 40min - Speed 152m/s empty, 40000 mass 56m/s - Proper maneuverability with 12 T3 maneuver thrusters - Simple Generator limit fuel save yolol - Rangefinder cruise stop function for AFK station runs - Did I already say 1684 crates? Yolol credit: Rodtime screen, idk who made it at this point luls Blueprint free download: https://cdn.discordapp.com/attachments/1191497476398653554/1191515132484915340/PLASMAX-1684-v4.fbe https://discord.gg/7mvzhZ6c9x

4

''Burlak'' Evo2 (Free BP)

[NHR] Erador

Hauler

Dry Max Speed: 151 m/s

"Бурлак" Evo2 (Burlak are the barge haulers in Russia (maybe on Volga river only). See the art with its history: https://artsandculture.google.com/asset/barge-haulers-on-the-volga/WAG9_bL0sypwYQ?hl=en) Speed & Capacity at all cost ship. Not maneuverable. Expensive. 23 Rings. Lukium ore used for wet parameters. Google Drive link: https://drive.google.com/file/d/1NjUjAumK-vfNVT2F-_CXnQWGQOfyUTKm/view?usp=sharing Instructions: - Simple Gen On&Off button. - Some buttons are hidden. See the image with the panel, red circles are the location of the buttons. - Backward thrusters can be turned off for speed increase (theoretically). - Has 2 passenger seats. - Has 2 144x144 placeholders for your Faction banner (or any other you would like). - Panel can be raised up for better visibility. Button is on the panel's bottom. If you have desyncs and movable parts often get fallen - you can bolt it. - Won't fit Origin's designer, so to build it you will need a player station or build with the instructions below. (It spawns/despawns normally on Origin). How to build on Origin: In two words: you are going to remove the tail to shorten the ship, save blueprint and then build it. The assemble it real world exactly as on the original Blueprint. You can always LOOK at the Original blueprint to have a reference. - In SSC, remove 3 rings and Nozzle on the end. (See Image 1). Also, the beams needs to be copied and then removed too (The red beam should not be touched. It will be used as a snap point later) - Place the copied beam parts somewhere on the ship, so it can be easily detached when built. - Save the blueprint and build it. - When spawned, place 4 beam parts on their spot. You need to use Red beam to snap it. - After that, place 12 ring sections one by one and bolt them. The bolt pattern for a single section: 4 bolts on top, 4 bolts on bottom (see original blueprint) - Place and bolt the nozzle. You will need 3 bolts to every bolting area. (See Image 2)

3

Mantis

Happy Ship Shop

Multirole

Dry Max Speed: 150 m/s

The mantis is a ship that shares many common points with the hss-brochet This one however is a bit more armoured and implements the mouse-controlled-turrets allowing you to control the ship independently from it's turrets. This, combined with the firepower of 28 autocanons makes it absolutely deadly against small pirate fighters This ship does require a bit of configuration, check the youtube video in order to see how to set it up properly : https://youtu.be/GBht7wObRBw You can check it out here : https://discord.gg/Vwg5jmg8sr

BP: 4 M
1

[FREE] Eco missile

Happy Ship Shop

Fighter

Dry Max Speed: 150 m/s

This is the ECO missile it is a variant of the hss-eco-fighter ( https://sb-creators.org/makers/Happy%20Ship%20Shop/ship/[FREE]%20Eco%20fighter ) and shares many of the same characteristics the main difference is that the ship posses two 9 tubes missile launchers on the sides The main goal of this ship is to allow you to have fun and experiment with the missiles You can download for free here : https://discord.gg/WgRyqAJuSJ

BP: 1
6

Brochet

Happy Ship Shop

Fighter

Dry Max Speed: 150 m/s

The Brochet is a heavy fighter that packs a punch It's main features are : - 28 autocanons - double layered armour ( mainly aegissium + charodium in the important places ) - speedometer - Range calculator - Fast travel - roughly 1000 km of range - 4 different settings for sensitivity - ISAN quad - extended fins and resource bridges for crewmates with tripod armament - range finder aim assist The main focus of this ship is going to be medium / light fighters and anything that is not protected by thick layers of armour It's main role is to ensure complete domination of space in a given area It gets the job done x) Interested ? any questions ? Come and chat on the discord : https://discord.gg/q5c28XAjtZ

BP: 2 M
2

[FREE] Eco logger

Happy Ship Shop

Explorer

Dry Max Speed: 150 m/s

This is the Eco logger, it is based on the chassis of the eco2p ( https://sb-creators.org/makers/Happy%20Ship%20Shop/ship/%5BFREE%5D%20Eco2P ) and is designed to allow you to get coordinates within a 1500 km range for as cheap as possible even in dense asteroid belts 150 m/s 😁 The range can be increased with little to no difficulty You can download it for free here : https://discord.gg/kNUYFjU6gU

BP: 1
2

[FREE] ECO torp

Happy Ship Shop

Fighter

Dry Max Speed: 150 m/s

this is the ECO torp, it is a variant of the hss-eco-fighter ( https://sb-creators.org/makers/Happy%20Ship%20Shop/ship/%5BFREE%5D%20Eco%20fighter ) it shares many of the same characteristics The main difference is that the ECO torp has 8 torpedo tubes with non-guided torpedos The goal of the ship is to allow to experiment with torpedoes and have fun 😁 It can also be used as a cheap and lethal kamikaze ship You can download for free here : https://discord.gg/Cc5x4vpXTU

BP: 1
2

[FREE] ECO Big grabber

Happy Ship Shop

Hauler

Dry Max Speed: 150 m/s

This is the ECO grabber big It's meant to be a nice and very easy way to make a lot of credits in very very little time ( 4 to 6 million credits per hour if used properly ). Here is a youtube video / tutorial demonstrating it : https://www.youtube.com/watch?v=o83_p0NF3z8 It's also bigger than the eco-small-grabber ( https://sb-creators.org/makers/Happy%20Ship%20Shop/ship/%5BFREE%5D%20small%20Eco%20grabber ) and meant to haul bigger asteroids easily ( more thrust / generation / more space between cargo locks ) As with the ECO ships, it's very cheap to make and fun to use 😁 I also put a lot of Yolol on it to make it as pleasant as possible to use, thus it has : - ISAN Quad - speedometer - range calculator - warning system - 4 independent grabbing systems to make asteroid catching easy - projector system - advanced scanner ( with resource stacks ) - 3 different cockpits for both redundancy and making the ship as easy to use as possible - very easy maintenance ( everything is easy to access ) - sensitivity manager system to allow you to accurately grab the asteroids with low effort You can download it for free here : https://discord.gg/CT3U7xNjhq

BP: 1
2

[FREE] Guns ZZZ

Happy Ship Shop

Multirole

Dry Max Speed: 150 m/s

This is the guns-ZZZ ( Zoom Zoom Zoom with guns 😁 https://sb-creators.org/makers/Happy%20Ship%20Shop/ship/%5BFREE%5D%20Zoom%20Zoom%20Zoom ) It's main features are that it is super cheap and can accommodate 4 tripods mounted on rotating plates allow you to get the gunners to face any direction you want ! This makes it an effective ship that you can spam. It also features 2 autocanons, the inertia-dampener , the autonomy-calculator and the sensitivity-control allowing it to turn very sharply and avoid most of the enemy fire while also dishing out a punishment 😁 You can expect to go full speed solo and around 130 m/s with 4 fully loaded endos and 4 tripod autocanons The combination of the inertia dampener, high speed, high manoeuvrability and small size makes it a dangerous opponent even though it was never designed to take a beating You can download it for free here : https://discord.gg/zwrGEQSzdY

BP: 1
3

Giga tugboat

Happy Ship Shop

Hauler

Dry Max Speed: 150 m/s

This is the Giga tug boat, it is capable of pulling an eco-storage ( https://sb-creators.org/makers/Happy%20Ship%20Shop/ship/%5BFREE%5D%20Eco%20Storage ) full of Lukium ( 2000 crates ! ) at 135 meters per second ! The ship possesses a massive power generation of 660'000 elec per second and an equally massive thrust of 4 x 15 plasma rings The goal of the ship is to tow anything regardless of it's mass, the most it can pull is 110'000 tons ( as a comparison the heaviest ship I ever saw was 80'000 tons ) This is an EXPENSIVE ship ( I'm not kidding ) please make sure you double check the resource cost of the ship before buying it The ship is equipped with an inertia dampener / sensitivity manager / ground avoid / easy to use power management / autonomy calculator You can expect to do a minimum of 800km ( rod time ) when pulling 2000 crates of Lukium witch is a worst case scenario, else it has a greater range

BP: 5 M
3

[FREE] Eco2P

Happy Ship Shop

Miner

Dry Max Speed: 150 m/s

This is the Eco 2P, it's an improvement over the ECO2 ( https://sb-creators.org/makers/Happy%20Ship%20Shop/ship/%5BFREE%5D%20Eco%202 ) Differences are : - more propellant for an increased range - tier 2 generators - innertia compensator system - 2 autocanons to allow you to have the possibility to defend yourself - a floor ( yes, it was a requested feature 😁 ) Ship can be downloaded for free here : https://discord.gg/erjWqnBDTp

BP: 1
1

[FREE] Zoom Zoom Zoom

Happy Ship Shop

Other

Dry Max Speed: 150 m/s

This is the Zoom Zoom Zoom, an improved and a bit more expensive version of the zoom-zoom ( https://sb-creators.org/makers/Happy%20Ship%20Shop/ship/%5BFREE%5D%20Zoom%20Zoom ) and is designed to be a viable cheap racing ship / very light interceptor is has : the sensitivity-control, the inertia-dampener and the autonomy-calculator 😁 It has two slots should you want to add some autocanons ( plus tripod plate on top ) I gave it more top / down thrusters in order to maximise the effectiveness of the inertia-dampener You can download it for free here : https://discord.gg/HJugdNNpum

BP: 1
16

[FREE] small Eco grabber

Happy Ship Shop

Multirole

Dry Max Speed: 150 m/s

This is the small ECO grabber It's meant to be a nice and very easy way to make a lot of credits in very very little time ( up to 1 million credits per hour if used properly ) It's also a nice introduction to asteroid hauling and can carry about 1 to 2 T10 asteroids with the rest being T9 ( the ship is more suited for T9 than T10 ) As with the ECO ships, it's very cheap to make and fun to use 😁 I also put a lot of Yolol on it to make it as pleasant as possible to use, thus it has : - ISAN Quad - speedometer - range calculator - warning system - 4 independent grabbing systems to make asteroid catching easy - projector system - advanced scanner ( with resource stacks ) - 3 different cockpits for both redundancy and making the ship as easy to use as possible - very easy maintenance ( everything is easy to access ) - sensitivity manager system to allow you to accurately grab the asteroids with low effort Important note regarding it's usage : do **NOT** let the battery level reach 0, this will cause a release of all of the asteroids and cause a **MASSIVE** disappointment You can grab it on my discord for free here : https://discord.gg/2kg3pqvxKn

BP: 1
11

[FREE]Brick 30-C-2-2

Duh idk

Hauler

Dry Max Speed: 150 m/s

AAAAAAAA FIXED FOR B803 1. The more janky version of the original T10 hauler B30C, It flys, the Enhancer now just works thanks to build 745, but also im lazy dont use the old b30c i dont wanna go fix it. 2. Two and a half hours flight time on one set of rods, 1 set of rods onboard, Five hours of prop flight time. ( Flight time script from Starbase-Nexus) 3. About 4 M for ore and printing assume no crafting was done, the budget is cutting real close so don't add anything to this ship 4. read the manual in the gallery. bp is free [here](https://drive.google.com/file/d/1yZX4VfWOUTDaTt4_GrJTKzJbbR5d4z6Y/view?usp=sharing)

2

[FREE] Clunker

Egomaniac

Hauler

Dry Max Speed: 150 m/s

The Clunker is a 948 crate hauler with two 13 ring plasma thrusters serving as its main engines to provide decent speed. The ship is no frills and with double the upwards thrust, it is mainly designed to haul ore between a capital ship and the moon surface. The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://github.com/EGO-Tech/starbase-ships/raw/main/clunker/blueprints/clunker.fbe) Website: https://starbase.egotech.space/ships/clunker # Features The ship has the following features: - 948 crates - Standard Cruise function - Turtle and Sloth functions with adjustable rates - Hover rangefinder guides point down on each corner of the ship - Transponder system with ping function - Auto generator rate script with adjustable minimum rate - One large generator with one large fuel tank and one large processing unit - Radiators that provide more than adequate cooling - Six large propellant tanks with 72,000,000 units of propellant - 72 batteries - Two 13 ring plasma thrusters and 56 T2 triangle thrusters providing forward thrust - 56 T2 triangle thrusters providing braking thrust - 120 T2 triangle thrusters for maneuvers - Speedometer - Many extra slots for YOLOL or memory chips - Top speed of 145m/s empty # Known Issues - The ship can run out of power when running at full thrust. Turn on `Min Gen` at 50 to avoid this when running at full thrust. - The ship is pretty much at its voxel limit so any additions or changes may be difficult without sacrificing crates.

5

Piercer X

Egomaniac

Miner

Dry Max Speed: 150 m/s

The Piercer X (Anorak Edition) is a premium version of the [Piercer](https://sb-creators.org/makers/Egomaniac/ship/%5BFREE%5D%20Piercer) with T3 generators, fuel chambers, enhancers and thrusters. Website: https://starbase.egotech.space/ships/piercer-x # Comparison | | Piercer | Piercer X | |---|---|---| | Thrusters | T2 | T3 | | Top Speed (empty) | 140m/s | 150m/s | | Generators | T2 | T3 | | Fuel Chambers | T2 | T3 | | Enhancers | T2 | T3 | | Power Generation | 32,000eps | 58,500eps | | Laser Convergence | Approximation | Precise | # Purchase Blueprint The blueprint is available for purchase on the [EGOTech Discord server](https://discord.gg/BKwVGvncmN).

BP: 500 K
6

[FREE] Flipper

Egomaniac

Other

Dry Max Speed: 150 m/s

The Flipper is a ship for hauling a single T10 asteroid, designed to be used in the safe zone. It flies in one direction to easily load the asteroid and then you can flip around and fly load in the opposite direction, still with decent speed. It has load automation to approach and load the asteroid as well as a material scanner that gives estimated credits for selling the asteroids. The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://github.com/EGO-Tech/starbase-ships/raw/main/flipper/blueprints/flipper.fbe) Website: https://starbase.egotech.space/ships/flipper # Features The ship has the following features: - Standard Cruise function - Turtle and Sloth function with adjustable rates - 24 T2 generators with eight T2 fuel chambers and 16 spare rods on racks - Four large propellant tanks with 48,000,000 units of propellant - 150 batteries - 20 T2 box thrusters providing thrust in one direction when not loaded (110m/s top speed) - 60 T2 box thrusters providing thrust in other direction when loaded (120m/s top speed, max speed when unloaded) - 48 T2 manuever thrusters - Material scanner that will output the materials in stacks as well as the estimated credits you will get for dropping the asteroid off at Origin stations - Rangefinder guides to help judge forward distance and for approach - Load automation that will approach and load a single T10 asteroid - Resource bridge for refueling

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