Starbase Ship Shop

Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!

Learn the basics of buying and selling here. More features coming soon!

Starbase Ship Shop and sb-creators.org are a fan made, community run organization, and are not associated with FrozenByte Oy


1

Starship Heavy

JamsJelly Edition

Multirole

Range: 5,000 km

Headed to mars? Well the starship heavy will get you and your family there safe and sound for a new life away from your crazy ex wife. Isan mono stabilizing fin control (no practical use) Eco Generator script Turtle, Cruise 15 spare fuel rods 84 Million propellant 8 generators 120,000 battery 94m/s Loads of room to expand fuel and propellant for long journeys or add cargo crates for item transfers, or to update into a fully livable ship for you and all your endos.

BP: 2.5 M
11

Zippy

Silra

Multirole

Range: 5,000 km

In need of one-way trips, at maximum speed, anywhere, for a disposable cost? Zippies will do 150m/s easily. Zippies will get you 5000km of travel. Become a space-litterbug when you're done. Zippies are expendable. Printing each Zippy is *under 30000* in combined ore and assembly fees if you pre-craft a few of the parts. Use a Zippy for the one-way-trip to fetch ships that you've left parked at a station after an insurance transfer. *Since the removal of fast travel cores from the game, Zippies can now fly through fast travel gates without issue!* *Your blueprint includes the Zippy SCOUT, a Zippy with **luxury** features such as a 'ponder, roll and upwards strafe, and passenger seats. The ultimate leetl 'splorer.*

BP: 1
17

[FREE] Quester

Egomaniac

Multirole

Range: 6,500 km

The Quester multi purpose command or explorer ship that is fitted with a medbay with a reconstruction machine and a workshop with all three crafting benches. It also has a large main hall that is designed to be large enough to fit the capital ship nav logger (not included in blueprint). However the owner is free to fit the hall for whatever purpose that is desired. The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://starbase.egotech.space/ships/quester/download/?ref=sss) Website: https://starbase.egotech.space/ships/quester # Features The ship has the following features: - Two additional seats for co-pilots in a large open bridge - Workshop with all three crafting benches and three resource bridges - Medbay with a recontruction machine - 24 ore crates to store ore for refills - Standard Cruise function - Turtle and Sloth functions with adjustable rates - Transponder system with ping function - Two external and four internal resource bridges - Solar panels which can generate up to 4,300 EPS of power - Auto generator rate script with adjustable minimum rate - 30 T2 generators with 10 T2 fuel chambers and 20 spare rods on racks - 16 large and 40 small propellant tanks with 232,000,000 units of propellant - Estimated propellant time of 13 hours and range of 6,500km - Propellant time and fuel time panels - 72 batteries - 36 T2 box and 124 T2 triangle thrusters, all with T3 nozzles providing forward thrust - 36 T2 triangle thrusters with T3 nozzles providing braking thrust - 48 T2 triangle thrusters with T3 nozzles for maneuvers - Extra two small propellant tank with its own resource bridge for emergency refueling - Eight extra hardpoints (all cabled and piped) - [NavGrid by StandPeter](https://github.com/pcbennion/starbase-navgrid) - [NavCas by fixerid](https://github.com/fixerid/sb-projects/tree/main/NavCas), using custom avoidance system and ISAN 3 in 1 from [Compass by Firestar99](https://gitlab.com/Firestar99/yolol/-/blob/master/src/compass/README.md), with ability to load target from NavGrid - Warning lights and alarm for obstacle detection and avoidance, powered by 44 rangefinders - Speedometer - Timer panel - Odometer panel - Many extra slots for YOLOL or memory chips - Top speed of 130m/s before main hall is fitted

97

Sutler Mk1P

Spiral Designs

Multirole

Range: 6,500 km

(Long distance prospector) Max speed miner with 160 crates, capable of going 130-140m/s with full cargo. Has flight time of ~12 hours and range of ~7000 km. Warp ready. Cold start to max speed. Outfitted with 4 mining lasers and automatic mining script with adjustable pattern. Can sustain constant laser fire on warmed up reactor. Has an automatic collision prevention system with decent RF coverage. Specs: -160 crates -150 m/s unladen (130-140m/s Full, depending on the ore) -Compass by Firestar99 -Warp Core -12 hours of flight time -32 Medium Propellant tanks -30 T2 Generators, 5 enhanced chambers -(5+35) Fuel rods total -48 Batteries -4 mining lasers, 1 collector, ISANv2.5(Q), Ore Scanner, All workbenches -Thrusters (All T2 Triangle): -114 Main -24 Maneuvering -16 Reverse -Decent RF coverage for collision prevention -3 Resource bridges -3 Passenger sits -Automatic mining script with adjustable pattern -Automatic collision prevention system -Total mass(unladen): 5806t

BP: 600 K
20

Skytanker R4.2

Skytanker

Other

Range: 7,000 km

https://www.youtube.com/@ColtStarbase/videos **BP:** 2M The price of the ship is a right of access, this right allows you to have the following versions free of charge (1.1 1.2 1.3 for example). 3 Tank of liquid exorium. 3 Exorium processing unit. 9 Capital Ship Super Generators. **Useful information:** 24 crates. 60 large hydrogen tank. 2 Plasma thrusters (2x20 rings). 128 little thrusters T2.5.

BP: 2 M
4

Solaris Explorer MK II

Omygron

Multirole

Range: 7,050 km

A small, purely solar powered scout spaceship with 5 engines that is controlled in 2 groups. Drive and navigation engines are separated from each other in order to save fuel. When the energy is full, the excess energy is used up again in a boost. Values differ depending on the use of the engine - Speed: 93m/s-120m/s-148m/s - Range: 7050km-6250km-4800km - Flight time: 22h-15h-9h Scripts and extras: - ISAN 2.5 Mono - Evadedrive (dodge script) - Solardrive MKII (automatic control of the drives depending on the incoming energy with manual bypass switch) - Timescript for battery and fuel remaining time - Ore scanner - Delta (compass) - Speedometer - Tutel button - Aim button - Isan block button button indicator for: - Savezone - Damage zone - Station allowed Flight time and range are only dependent on propellant gas and can be greatly increased with pocket refueling. - Ship Cost with Ore - 65k - Ship Cost no Ore - 200k - Ship BP no sale

Ship: 65 K
9

Orbiter

Jakkobar

Multirole

Range: 8,000 km

The Orbiter is an exploration ship but planned to operate with a capital ship within a range of 5000 km from its machine reconstruction, in a planet or moon orbit. It is based on instrument flight and makes it easy to carry out complicated routes. It was designed and used to be a complement to the usual explorer and nav chip buy and sell systems. From a point at the level of a belt, it can move along this belt for a given distance or a given angle of orbit, inside (between the planet or the moon and the belt) as outside (after the belt). As well as navigation in a belt, in particular to make jump points in areas. It is designed in a very symmetrical way to ensure excellent weight distribution and the most perfect precision possible. That's why he has 2 dataloggers when just 1 would have been enough. But during an unmarked trip over a distance of 5000km, the slightest shift can prove fatal (exceeding the distance and arriving in the belt, etc.). Its capacity is 7000 - 8000 km outside a belt and 6000 - 7000 km inside a belt (significant use of maneuvering thrusters). It is small, agile and responsive compared to interplanetary explorers. Its operation is based on the center of the orbit (center of the planet / moon), and from there all modes of operation are open. It uses trigonometry and 3D trigonometry to ensure the accuracy of its operation. During a lap of EOS, it proved to be particularly accurate with over distances of 4500km, an error of around 10km. Its relative distance calculation with respect to the trajectory axis is particularly useful for finding an area in a belt. You point the planet, you fly over the belt until you reach the desired distance by following the belt (which represents a torus). Once the distance is reached, simply position yourself at 90° and calibrate the gyro then descend into the belt for the desired distance. Generally dodging asteroids, ... will cause you to deviate from your trajectory and make the search difficult for you. With the relative distance, you will have information on the distance traveled compared to your initial trajectory in real time. Searching for the area is therefore much simpler. As you will have understood, this ship is a complement to what is currently being done in terms of exploring. His goal is to travel a maximum of 5000km to make a navigation disk, to use his machine reconstruction of his capital ship and to move him to find your Orbiter. Although it was designed to be as accurate as possible, the precision of the reference points is essential. In this sense, a calibration "Grid" system is present on the ship in order to facilitate the alignment and accuracy of the reference point of the center of a planet or moon. The grid is only used initially to calibrate the gyroscope. Distance and trajectory calculation modules should soon see the light of day to allow those who wish, to add this to an existing ship (or being created). -- Specifications: - 288 million of propellant (about 7 - 8k km range) - 90+ hours of exorium - 2 x 7 rings plasma - 176 thruster T3 for backward + Maneuvering -- Features: - absolute distance calculator (in real time) - relative distance calculator (in real time) - auto stop - gyroscope - path tracker (360x360 turret laser designator) - path radar - speedometer + speedframe + anti drift - aim assist + grid assist calibration - trigonometry calculation (pytagore + al kashi) - autonomy calculation

BP: 5 M
10

TriMoon [FREE]

Silverstar Spaceships

Multirole

Range: 8,000 km

# Behold the TriMoon! A free fast cutting edge moon miner. Perfect for getting all of the precious moon ore. The ship features a full automated mining process that will go as deep as the ship itself within 30 minutes. The ship also has a full grid display cockpit with many cool features for you to play around with. # Super cheap and super fast! This super fast and cheap moon miner will make a giant hole shown in the thumbnail in under 2 hours! # Setup Controls: Bind "FD" + and - for forward thrust Bind "BD" + and - for backward thrust # HOW TO 1: Face the ship towards the ground 2: Activate turtle mode 3: Activate align and look at the pitch and yaw panels to the right. 4: Gently tap pitch and yaw accordingly to get the panel values as close to zero as possible (use the universal tool to see if you are going in the correct direction if you are having issues) 5: Deactivate align mode 6: Activate mine mode and the ship will now automatically dig in to the ground until you stop it 7: Once at desired depth deactivate mine mode and activate clear mode 8: Once satisfied with a large enough hole deactivate the clear mode. 9: Done! You can now harvest all of those juicy ores or get another ship down the hole and continue making the hole bigger. Enjoy! Note! You can mine the ore whilst digging/clearing the hole. This is actually recommended to make sure that no ore is going to touch the ship. Also note that if you de-load the area any exposed ore will most likely disappear. For example when logging out and when leaving the area. # Aligning: Press "Align" and look at the "pitch" and "yaw" values to the right to align the ship to the surface. When done with the alignment press "gyro" to reset the gyro in case you accidentally touch the controls. # Mining: Press "Mine" to enter mine mode and let it do its thing (make sure the ship is clear of any debris). When the ship is at your desired depth deactivate mine mode. To open up the hole click "clear" to clear the hole. (make sure the ship is clear of any debris) # Known bugs If ship looses power scripts might act up # Blueprint and more of my ships https://github.com/Se-sSi/Simon-s-Starbase-ships Enjoy!

Ship: 258.98 K
BP: 59.26 K
2

[FREE] Long Range Avoidance Ship

Silverstar Spaceships

Multirole

Range: 8,370 km

# The LRAS (Long Range Avoidance Ship) Is a free avoidance ship made for navigation data logging, transport and exploration. Simply have the navigation module in you inventory and assemble it once you have arrived. Features Normal system info, eco mode, cruise, supercruise, trutle, diffrent levels of avoidance stop when obscructed to full afk automation, station/capship area available for claiming light, warning lights, fully customizable Setup To activate cruise mode press the big blue cruise button as well as the others down to the left and enjoy! Known bugs None. # Blueprint and many other ships https://github.com/Se-sSi/Simon-s-Starbase-ships

Ship: 185.13 K
BP: 46.43 K
8

RoidPlow [FREE]

Roman Shipyard

Ship

Range: 12,000 km

RoidPlow A OP 300 cargo fast miner that's designed Mine the safe zone with its giant Plow like extremity that easily funnels roids into its 6 Constant Laser Array that Vaporises roids in seconds. Its so effective it should be illegal.

11

[FREE] Mapper

Egomaniac

Explorer

Range: 13,000 km

The Mapper is an explorer ship with an estimated range of 13,000km capable at travelling at close to maximum speed. It has a navigation logger for logging capital ship navigation chips. The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://starbase.egotech.space/ships/mapper/download/?ref=sss) Website: https://starbase.egotech.space/ships/mapper # Features The ship has the following features: - Basic crafting bench with meter and monitor upgrade as well as tools bench - 20 ore crates to store ore for refills - Standard Cruise function - Turtle and Sloth functions with adjustable rates - Transponder system with ping function - Two external and two internal resource bridges - Auto generator rate script with adjustable minimum rate - 18 T2 generators with six T2 fuel chambers and 12 spare rods on racks - 22 large propellant tanks with 264,000,000 units of propellant - Estimated propellant time of 26 hours and range of 13,000km - Propellant time and fuel time panels - 32 batteries - 30 T2 box and 16 T2 triangle thrusters providing forward thrust - Eight T2 triangle thrusters providing braking thrust - 48 T2 triangle thrusters for maneuvers - [NavGrid by StandPeter](https://github.com/pcbennion/starbase-navgrid) - [NavCas by fixerid](https://github.com/fixerid/sb-projects/tree/main/NavCas), using custom avoidance system and ISAN 3 in 1 from [Compass by Firestar99](https://gitlab.com/Firestar99/yolol/-/blob/master/src/compass/README.md), with ability to load target from NavGrid - Warning lights and alarm for obstacle detection and avoidance, powered by 44 rangefinders - Speedometer - Timer panel - Odometer panel - Top speed of 145m/s

1

Centurion Falcon Mk ll

JamsJelly Edition

Multirole

Range: 22,000 km

The Centurion Falcon MK ll - Heat Updated - More realistic design (completely redesigned rear section) - Ship exterior styling update (exterior pipes boxes/decals) - Ship interior 95% complete MK 2.5 (no sense in doing all the tiny corners) - Entire wall of ship data - Classic drop down ramp entrance on drivers side. (completely hidden inside and out) - Operational landing gear with hidden storage when not in use. 2 stages of movement - Full triangle thruster set up which has an overall increase in thrust from MK l - Hidden Cargo space can hide 2 endo's inside - On board fuel, propellant, time, and speed calculator (speed NOT based on Isan) -Isan single -Doors and ramp close after 5500 thrust input -Upgradable hardpoints for 2 mining lasers and top resource bridge can be replaced with collector (made with enough generators to sustain mining lasers) -Refueling transfer in and out port (ducted) -Dedicated fuel only port -Eco Generator script -Turtle, Cruise, GEN on/off -Fully ducted {1 duct piece at each prop. tank and gen pipe connection} (excluding resource containers fully piped and cabled) -18 spare fuel rods -36 Million propellant -55 resource containers -10 generators -8 cooling cell slots (4 racks) -1400 coolant (will have a heating update patch as soon as the patch hits the live server) -Tier 1- 62m/s -Tier 2 - 62m/s (something breaking causing it to slow down unable to find the 1 thing breaking) Top/bot fuel rod hatches + service hatch arkanium/kutonium used for lights only (can be removed) Disclaimer: This was hard to build, extremely hard to plate, a NIGHTMARE to balance. 2 months of time and id say around 150-200 casual hours (Price Reflects This) That being said there are 4 crates inside the ship that should be filled with either Charodium or Exorium 100% of the time for balance purposes. (this has its own resource bridge on the interior of the ship) 106,000 KG weight to the front left for good balance = Exorium Forty = OG Han Solo

Ship: 3 M
BP: 5 M
5

Solar Explorer MK-1

Urza-S-hips

Explorer

Range: 30,000 km

Urza-S-hips is proud to present to you our first of its class, The Solar Explorer! A barebones explorer vessel that has top performance in its class! Over 3 days of travel time! (or approx 30,000k) Cruise at a solid 120m/s 8 Solar Panel ran on a intelligent script to keep them always at the best angle! ( Keep in mind planets/moons can block the sun) Custom scripting Free lifelong tech support to those that buy Urza-S-hips and free blue print upgrades to those that buy the BP's Ship Design and Yolol Scipting credited to Spyingwind

Ship: 750 K
BP: 1.5 M
26

Solar_Explorer mk2

Supahffej

Explorer

Range: 45,000 km

144m/s full load - will max out as she burns prop. 16 T2 Box 16 T2 Triangle thrusters can run for 91:18 prop limited on 30 large prop tanks. This ship is built to augment Rods with Solar power - she should be able to sustain a 48,000KM trip. Fly for days just on a single set of rods. Extras to handle flying in the shadows. This is part of my utility series. No frills - cheap to make - gets the job done. Solar Explorer mk2 has traveled well over 100,000 km and made several moon / satellite landings Includes rotational yolo to keep the sun in line with the panels Includes an 'autothrust' yolo that is necessary for very long trips on solar ships Includes simple gen yolo that works best with solar

BP: 250 K
10

Fuel_Send_Frigate (Heat Updated)

Dragon_Ventures

Multirole

Range: 51,000 km

This is a simple Fuel tanker, made to keep your deep station ships fueled! It also includes the 3 crafting benches in the aft, so you can craft whenever and wherever! Get to where you are going safely with the Anti Asteroid rangefinders on the front, ensuring you can operate anywhere in the belts! Update 9/13/21: added warp core, ported in 2.0 version of AA system. fixed loose wiring causing small yaw imbalance Update 5/11/22: removed warp core, added heatsinks. added decals on side. update buffed storage capacity to over 1 billion prop. This makes a great support ship to park in your deep stations, providing both fuel and a way to craft parts/repair ships if they become non-functional near your station. Features: -over 1 billion million propellent -288 T2 fuel rods -50,000 km approx range -approx 135 m/s speed with no ores. -6 t2 fuel input units, 3 generators per -96 t2 triangle thrusters forward drive -32 triangle thrusters attitude control, extremely responsive pitch and yaw, roll is sluggish. -24 crates of storage to bring repair materials along -Tool wall under pilot seat to bolt hand-tools to (tools not included in BP) -1 passenger seat to pickup suspicious hitchikers -3 crafting benches in aft compartment -5 Resource ports, 1 in pilot section, 4 in aft to fuel up multiple ships at once. -AA system, with simple YOLOL scripts to keep you in one piece! -Deflector beams on front as a second line of defense against asteroids! -Stylish Minecraft inspired texture to remind you that 90% of the ship is explodable! -ISAN mono, latest version -cruise, turtle mode -transponder

BP: 300 K
4

Solar_Minimum

Supahffej

Explorer

Range: 57,000 km

The latest in the line of my solar ships. The Solar Minimum is the cheapest way to travel! Coming in around 120m/s for an incredible 146 hours flight time - you can travel over 57,000 km to distant moons! Ship includes an essential 'afk' mode which will deal with several ship/server/connection issues to make sure you fly straight as an arrow! Solar rotate script will rotate the ship without changing course to keep the maximum solar power to the sails! This is a barebones ship. No maneuvering thrusters at all needed! She is intended to fly for days in one direction to deliver your starbase or go where no one has gone before! Get crazy and min max it if you want for more range!

Ship: 1 M
BP: 250 K
6

Moon Bike [Free BP]

Cafe Incorporated

Explorer

Range: 70,000 km

Here is the moon bike from Cafe.Inc. The moon bike is a vessel for traveling to other moons or reaching back your cap ship with over 70000 km you can reach serval moons at a low cost. --- KeyPoints * 1 Large Propellant * T3 Generator with T3 Enhancer * Run the generator limit at 3.63 * No MFC or FCU for maximum efficiency * 1 T2 Triangle thruster with T3 nozzle and T3 converters --- To get the Free blueprint just join our discord at discord.gg/aVWPZVU And don't forget to check out our other ships to!

10

Solar_Longrange mk1

Supahffej

Ship

Range: 73,689 km

The pinnacle of affordable, long range, solar space exploration is finally here! Solar_Longrange mk1 is the solution for affordable high speed long range deployment! Boasting 450,000,000 propellant this ship can 100% sustain power from the sun! **INCREDIBLE 73,500km range** **144m/s with included t3 nozzles - refit t2 nozzles for even more cost savings!*** Extremely cost effective compared to other long range ships! $499,000 to print! This ship design has traveled to unknown 1 and its satellites! Proven design with important life/ship saving features! -afk mode makes sure your ship won't turn due to glitches, desync, and connection issues -solarspin mode rotates the ship on axis to keep the sun within 10 degrees of the panels -Easily accomodates removable warp core -Easily accomodates crafting benches to extend your range to inifnity! -Dedicated LARGE refuelling tank/system to refill propellant in the field!

Ship: 1.5 M
BP: 250 K
10

Solar Pioneer

Happy Ship Shop

Explorer

Range: 90,000 km

This is the Solar Pioneer, a ship capable of flying over 90'000 km with a Navigation Data Logger system attached to the front The ship is designed to allow you to do the trip while being as AFK as possible **WARNING** : This is a ship that has been tested on the PTU only ( the Navigation Data Logger cannot be used in the live universe for now ). It will be updated if needed should an update send it over the voxel limit or any other related issue Here is the trip it has already done to Szellem https://www.reddit.com/r/starbase/comments/sc1f7k/awesome_trip_to_szellem_and_its_sub_moon/ Here is the trip it made to Neso and it's moon : https://www.reddit.com/r/starbase/comments/t4d95c/awsome_trip_to_nesos_moon/ Here are the screens I was able to make on Caecus and it's moon : https://www.reddit.com/r/starbase/comments/t5r86r/caecus_and_its_submoon_after_neso/ You can check it out here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post in order to be able to do the trip is packs a lot of features : - 4.42 billion of propellant - speedometer - range calculator - speedometer - auto solar rotation - auto solar energy preservation ( pause the ship when the solar power is insufficient ) - estimated travel distance - aim assist - ground avoidance system ( handy for landings ) - a spare set of rods - 8 crates for emergencies - enough generators + fuel chambers to be able to run without solar for a few hours ( enough to escape the EOS shadow ) - a very big plasma to allow you to fly at 147 m/s ( more if your computer allows it ) In order to fly properly please follow these steps : - make sure you are aiming **AWAY** from the EOS belt. You do **NOT** want to end in it - make sure you have the basic crafting table fully equipped in your inventory ( **NOT** bolted to the ship ) - put 2 Exorium stacks in your **PLAYER** inventory - the 8 crates are for emergency resources. These may include more Exorium / crafting materials - Equip **ALL** the tools with ammo ( double and triple check that ) - **Make sure you have the 10 navigation chips equipped in the ship before you leave**

BP: 5 M
10

R.E.A.S MK3 ( Solar nav ship )

Leolix Shipyard

Explorer

Range: 114,597 km

R.E.A.S 114000km rodless auto solar 2 axis -------------- https://www.youtube.com/watch?v=sTd2jE3_XSI the R.E.A.S ( rodless explorer automatic solar) is a full auto solar explorer ship that can track sun on 2 axis (roll of the ship and pitch of the solar panels) we made a memorabilia to the jelly bean and solar explorer who gave us the inspiration buttons - SR ( allign the ship and solar panels) - RED button ---> emergency fuel chamber ## Features : ------------- - Solar YOLOL // Mr. T. - Display % Batteries Gas // myself ## Components : -------------- - 90 larges prop. tanks - 32 T3 Maneuvering triangles thruster Box - 32 T2 Forward trhusters Box - HeatSinks - 2 Emergency fuel chamber rods red button Special home made as a practical joke. special thank to Freefall.

BP: 1
7

Explorer

Happy Ship Shop

Explorer

Range: 120,000 km

This is the explorer, it is a pair of ships capable of achieving a theoretical autonomy of 120'000 km at a speed ranging 140 m/s to 150 m/s ( before and after using the propellant of the secondary ship ) The main ship is equipped with a towing beam and pulls a modified [hss-moon-racer](https://sb-creators.org/makers/Happy%20Ship%20Shop/ship/%5BFREE%5D%20moon%20racer) containing 1.3 billion worth of propellant Once the main ship has used that amount of propellant, the moon racer's propellant is transferred to the explorer and the beam holding the propellant tanks are un-weld in order to detach them. This in turn allows you to keep the moon racer as a scout ship and allows you to have fun without risking your main ship when you wish to explore your destination The explorer is equipped with a coordinate machine, a ground avoidance system, an autonomy calculator and a travelled distance estimator You can check it out here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post Aurora trip with the Explorer : https://www.reddit.com/r/starbase/comments/u9o5q0/awsome_trip_to_aurora/

BP: 5 M
15

Tadpole [FREE]

Roman Shipyard

Ship

Range: 130,000 km

I small 96 cargo dual-laser miner dubbed "the TadPole" capable of warp travel and meant for slipping into the Belts un-noticed.

15

[free] JellyBean travaler

Duh idk

Multirole

Range: 140,000 km

- ** TEST FLY BEFORE PRINT** (also are you sure you are supposed to be here?) - The full-size version of jelly bean traveler aka Navlogger prototype #6 - Designed to be a staged nav logger (exploration) ship for deep-empty space navigation chip logging - use with caution, reduce tank as needed - [download here ](https://drive.google.com/file/d/1EZQF9uAaNcCz7DnOTIelWBDkZMYNMFXT/view?usp=sharing) - credit to duke and rain for the fuel time script -credit for darky shadow for the modern kit - tips for using the ship 1. calculate the flight time needed to reach the target, and reduce propellant tank and box thruster in a 16:4 (or 8:2 as you can remove diagonally paired box thrusters) ratio.(if you care about that part of the cost. 2. pack raw exorium and bolt on to the racks made for them at the back of the ship, depending on the flight time carry 2~8 of them, and pack the crafted empty chip into the nav logger or bolt them onto the frame somewhere. AVOID storing recorded chips on ship structure(for any longer than a minute) AT ALL COST. 3. change the "prop" field on the active set of prop tank to "pp" to get the prop time est working.

1

JPTech Polaris

JPTech

Ship

Range: 165,000 km

Polaris is our company's first datalogger exploration ship, capable of navigating a distance of 165,000 km. Additionally, by adopting a LargeGenerator, it can travel this distance with just two refuelings. This ship is equipped with asteroid avoidance features, as it was developed for the purpose of exploring the GhostBelt. Propellant : 2,208,000,000 unit ## How to buy Polaris 1. Join the JPTech Discord Server [Click here!](https://discord.gg/E47mNfF2Hq) 2. Check the server rules and click the reaction if you agree to them. 3. Create a ticket in the **🚀💫-Polaris-info** channel. 4. Wait for an admin or moderator to reply.

BP: 7 M
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