Starbase Ship Shop

Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!

Learn the basics of buying and selling here. More features coming soon!

Starbase Ship Shop and sb-creators.org are a fan made, community run organization, and are not associated with FrozenByte Oy


1

[FREE] Puppe

Ark's Sparks

Miner

Ore Crates: 144 crates

Model Number: MMESM-072A Name: Puppe Type: Basic Miner Features: - Speed: 150 m/s (dry) - Twin lasers, with convergence and auto sweep modes - 144 crates, expandable - Easy to upgrade - ISAN Mono - 2x empty medium propellant tank supports The MMESS-061A Larve's bigger brother more than doubles its crate count. It also has 2 lasers, increasing mining speed to help fill up the increased number of crates faster. It may lack a laser drill, but it is certainly still an Ark's Sparks design. If you're upgrading from a Larve and want a cost-effective ship to ply the safe zone in, you should consider this. The ship's crate count can be further increased by restructuring the beamwork around the outer crates to add crate layers, up to as many as you want. The Puppe will be available in both T1 and T2 variants, differing in thruster and generator tiers. The BP is available for free on the Ark's Sparks Discord at: https://discord.gg/WrsxUv6bwJ It can be found in the miner catalog.

1

[FREE]Eco big tugboat

Happy Ship Shop

Other

Dry Weight: 150 kg

This is the Eco big tuboat. It is designed as a stop gap between the eco-tugboat and the giga-tug-boat It has 434 tier2 generators and is capable of towing almost all of the existing ships at a decent speed thanks to it's numerous thrusters the seat and the towing beam and both be rotated to make the attaching part of the towing easier as it allows you to see what you are doing the fuel chambers, batteries and propellant are encased in a light armour in order to prevent endo weapons from detonating the ship there are two dedicated slots for furnaces at the front of the ship should you wish to use the very big power output the ship has for allow crafting you can download it for free here : https://discord.gg/vBJaS4anZ2 😁

BP: 1
1

HKAS XF-240 Arrow

[HKAS]

Fighter

Primary Thrusters: 24 units

The Next Generation of the HKAS's XF line of fighter, the XF-240 Arrow is a medium fighter updated with the new heatsinks. Featuring Aegisium outer armor and a Charodium inner hull, this fighter can take some hits and dish it back out with it's 2 twin mounted laser cannons. If you want things to die faster, simply add more weapons, the fighter has a hardpoint on the underside for just that. - 5 hours of flight time when in normal cruise - Two layer armor, outer Aegisium and inner charodium - 4 laser cannons, with one hardpoint to mount more - Laser sights - Aim mode - 140m/s top speed - Nop-Tec Eco Boost Join Us Today! :https://discord.gg/nHreBnTFJe

BP: 2.5 M
6

Droid Tri-Fighter [ Star wars ] [ FR ]

[La Garde] Yonax

Fighter

Primary Thrusters: 8 units

The Droid tri-fighter is an interceptor class ship, it is mainly used in escort and position defense. Its consequent armament is composed of 3 laser cannons and 1 plasma cannon allowing it to cause important damage on its target in a very short time. It has 2 firing modes, red button with the 3 lasers and Blue buttoun with the plasma cannon. The Droid tri-fighter has a light constitution which gives it a very agile movement. The ship is very small so it is very difficult to aim at it :) The price of the ship remains very low for a combat ship. It has a resource bridge for refueling. Systems : - The ISAN2 Mono technology developed by the Collective - Asteroid avoidance - Basic visualization panel (ship's engine start, weapons overheating, fuel rod, gas, battery) - Sensitivity control ==>To buy the blueprint contact me in our faction discord : https://discord.gg/2teHJBkwMY <== !! You can assemble this ship with or without weapons which significantly reduces the price of Assembly cost and the resources required for its construction !! - Assembly cost : 468,275 Resources that are no longer required : - Kutonium (3.8) - Surtrite (4.8) - Arkanium (4.8) - Exorium (0.5) made in France ^^ UPDATE : 10/04/2022 - V3 Sensitivity control and organisation of buttons and display devices 04/05/2022 - V3.1 Heatsink update and organisation of devices 21/05/2022 - V3.2 More Heatsink and more beam + speedometer 20/08/2022 - V3.3 Added Aeguisium plating to reduce weight + more armor

Ship: 600 K
BP: 1.4 M
7

ITC Insight

ITC Shipyard

Multirole

Primary Thrusters: 13 units

**ITC Insight** - **Single layer Charodium plated** - **Material Point Scanner for scouting/escorting miners** - **Single Laser Cannon** - **Can handle being fitted with 2x Auto-Cannons or 2x Laser Cannons if spotting for miners isnt needed.** - **Single Tripod Location if you need another endo with a weapon!** - **2hrs 30min Flight Time** - **Max Speed Ship - 150m/s** - **6.4 Thrust to weight ratio** - **Enough space inside for other additions like fuel rod holders** - **Designer: {ITC}Budz** - *Need this BP modified to your needs before purchase? Feel free to DM me on discord to discuss*

BP: 1 M
3

[Free] OSA Yith Mk3

Open Source Armada

Fighter

Dry Max Speed: 132 m/s

The Yith is a 8 gun medium meta fighter seeing multiple changes over patches to Starbase. The Mk3 is an evolution to apply better counters to high end weapons. Comes in autocannon, laser and plasma variants. Final free ship to be released everyday leading up to Eos Con. //Download// https://github.com/Open-Source-Armada/OSA-Yith-Mk3 //Specs// 8 mounted weapons with a staggered fire trigger system. Shoot_1+ and Shoot_2+ are your triggers, bind these to your weapon hotkey (space by default). Rapidfire button switches between staggered fire (gun 2 will stagger behind gun 1 creating a machine gun effect) and alpha strike (both guns fire together). BoostMin and BoostMax act as a aim keybind without yolo (yolo is avoided where possible due to the 0.2 delay) these should ALWAYS be bound to the same key. Ship is set to both fly and aim at a smooth sensitivity (tune to your taste), Boost keybind removes these limits allowing for faster pitch/yaw. This can be altered to be the more common method of aiming, having higher sense as standard, and having the ships pitch/yaw slow down for aiming. (Swap the BoostMin/BoostMax Off values with its On values, remember to set it in the pitch/yaw lever fields too) Armoured using known methods of meta plating, including big plate health, voxel armour, segmented and layered plating and plasma/rail sacrifice plates. Its primarily plated using a char core with alloys across the front face of the ship, alloys are on the second side/rear armour. 132 m/s max speed using T2 thrusters. 2187055.25 kg in weight. Two small prop tanks for 2 million prop, 40 mins estimated flight time. 4 T1 fuel chamber, 8 T1 generators, 8 T1 enhancers, 1 hour 10 mins estimated fight time. Basic script for current Fuel/Prop times. Uses basic FCU, no reverse, uses 2 MFC/FCU groups, still isolates roll from main thruster pack for fast turning, no need to rebind roll keys. Entry is through a small gap on both sides of the glass, and bellow through the fake cockpit plating, exit ship by looking bottom left at a exit seat. //Cost// Aeg 10.1 stacks (17538 kv) Aja 1.9 stacks (3300 kv) Ali (Alloy) 1.0 stacks (1786 kv) Ark 0.2 stacks (303 kv) Bas 35.3 stacks (65011 kv) Bas (Alloy) 6.2 stacks (10687 kv) Cha 37.7 stacks (65208 kv) Exo 1.9 stacks (3274 kv) Glass (Alloy) 2.2 stacks (3736 kv) Ice 2.1 stacks (3632 kv) Kar 0.3 stacks (513 kv) Kut 0.1 stacks (258 kv) Nhu 11.8 stacks (20394 kv) Vok 37.3 stacks (64428 kv) Total ore 148.2 stacks (256067 kv) Assembly cost 249309 credits Manufacturing cost 1253677 credits Total cost 1502985 credits Stats based on autocannon, laser and plasma versions will differ. //Tactics// This ship is a brawler to its core, and the new counter plating makes crippling strikes to its flanks harder to do. 8 gun medium fighters are in my opinion, the most vital gun config a PvP player/corp needs to contend, for it is the point where even the largest plates are shredded in quick salvos. It is also the edge of affordability, past the 8 gun size, it holds less value to go cheap, as the cost of a large ship warrant a increase of higher tier components and late game weapons. The 8 gun is the default fleet ship in small to large battles, large enough that any size ship must respect its damage, but being deadly to anything smaller. It is paramount that you adopt a more aggressive combat style for larger ships, you are packing heat, your job is to hit the most vital targets on the field, and kill them. Evasion is way less important in a ship of size, reserved only for collisions and the largest of ships targeting you. Focus fire between two 8 gun ships is devastating, it very quickly begins to add up, well executed focus fire can bring down even the biggest of ships (like VIR's Borg Cube) My combat experience has shown me that running fighters in at least pairs is incredibly effective, focus firing on two ships that match is tricky, and can increase the survival rate of ships in fleet fights. The Yith is made for this, it has cheap autogun versions that can be built on mass, and more expensive versions will look exactly the same as the cheap, they wont be able to focus the plasma until its too late. Engage targets in a sideways orbit, this keeps your thickest voxel armour facing your target, and presents the slimmest dimensions to aim at.

Ship: 1
BP: 3
7

Skytanker A1 Alien

Skytanker

Other

Warp Class:

https://www.youtube.com/@ColtStarbase/videos **Ship price:** Ships are no longer sold individually. **BP:** 30M **FREE BP FOR SKYPRIESTS.** The price of the ship is a right of access, this right allows you to have the following versions free of charge (1.1 1.2 1.3 for example). **Useful information:** 2 crates (Exorium) 10 Fuel chamber T3. 30 generators T3. 6 Plasma thrusters (6x3 rings). 40 Thrusters triangle T2. 2 Large Hydrogen tanks (Propellant). 1 Equipped Crafting Table (yellow) // 1 Equipped Crafting Table (blue) // 2 Equipped Crafting Table (red).

BP: 30 M
15

Tadpole [FREE]

Roman Shipyard

Ship

Ore Crates: 96 crates

I small 96 cargo dual-laser miner dubbed "the TadPole" capable of warp travel and meant for slipping into the Belts un-noticed.

2

JPTech Behemoth

JPTech

Hauler

Ore Crates: 1,680 crates

Experience the power of the Behemoth Transport Ship from JPTech, boasting an astounding carrying capacity of 1680 cargo units - that's over 100 crates more than our previous model, the Nodens! But that's not all. This incredible ship has been designed with an improved speed, reaching up to 150m/s. In the world of transportation, there's only one ship that offers the unparalleled blend of speed and carrying capacity: Behemoth. Revolutionize your transportation methods today with the Behemoth, and experience a whole new level of efficiency! Please note that roll control is not possible. Luki Speed 73m/s ## How to buy Behemoth 1. Join the JPTech Discord Server [Click here!](https://discord.gg/E47mNfF2Hq) 2. Check the server rules and click the reaction if you agree to them. 3. Create a ticket in the **🚀📦-Behemoth-info** channel. 4. Wait for an admin or moderator to reply.

BP: 7 M

Pirah Phalanx

Happy Ship Shop

Fighter

Dry Max Speed: 140 m/s

The pirah phalanx is a variant of the hss-pirahplasma ( https://sb-creators.org/makers/Happy%20Ship%20Shop/ship/Pirahplasma ) and share a lot of common features Unlike the Pirahplasma, the Pirah Phalanx posses 26 autonanons ( instead of 30 plasma canons ) The 4 unused weapons are to accommodate for 4 tripods ( plasma and rail guns are recommended ) to be placed in the two bunkers at the back. Please note that the resource bridges are inside the ship on the roof near the generators The ship is cheaper than the Pirahplasma but still has the same armour ( much less Arkanium used ) You can check it out here : https://discord.gg/QMV8Cgfhdy

BP: 4 M
4

[FREE] Eco fighter

Happy Ship Shop

Fighter

Dry Max Speed: 150 m/s

This is the eco fighter. It is meant to be a cheap fighter to serve as an introduction to PvP. It can also be used as a cheap corporation fighter should you ever need to spam loads of fighters It is also moon compatible ( has a very easy to use ground avoidance system ) making it suited for most situations There are 2 BP : with and without the fast travel. All of the screenshots are without the fast travel It packs a lot of features making it's usage very pleasant : - speedometer - range calculator - roughly 2800km of range - ground avoid system - warning system - power management - sensitivity manager - 4 autocannons - 2 dedicated slots for tripod weaponry - damn cheap You can grab the BP on my discord directly for free : https://discord.gg/EbnF7X6UWS 😁

BP: 1
8

[FREE] Jabber

Egomaniac

Fighter

Primary Thrusters: 14 units

The Jabber is a fast light fighter with four lasers. Although it has very light armour, it is very fast and quite manoeuvrable. The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://github.com/EGO-Tech/starbase-ships/raw/main/jabber/blueprints/jabber.fbe) Website: https://starbase.egotech.space/ships/jabber # Videos | Channel | Video | | --- | --- | | [Krawll Unchained](https://www.youtube.com/channel/UCCqloSZ0VHn0BCFhIlJNS8A) | [Starbase - Community Ship Showcase - Vinteo's first "Small Fighter" !](https://www.youtube.com/watch?v=9_0CvLgVGqY) | # Features The ship has the following features: - Four lasers with visual indicators for ammo, heat and power - Cargo lock beam crosshair - Aegisium plating - Standard Cruise function - Turtle and Sloth functions with adjustable rates - Transponder system with ping function - One resource bridge - Auto generator rate script with adjustable minimum rate - Six T2 generators with two T2 fuel chambers and two spare rods on racks - Radiators and heat sinks that provide more than adequate cooling for sustained firing - Two medium with 8,000,000 units of propellant - Propellant time and fuel time panels - 20 batteries - Six T2 box and eight T2 triangle thrusters providing forward thrust - Eight T2 manuever thrusters providing braking thrust - 18 T2 manuever thrusters - [ISAN Mono Waypoint System by Archaegeo](https://github.com/Archaegeo/Starbase/tree/45a9bb464cb71d7de7a214f8e665111d6b2b5989/ISAN-Waypoint%20System) - Speedometer - Timer panel - Odometer panel - Many extra slots for YOLOL or memory chips - Service hatches for easy access to fuel rods and weapon ammo - Top speed of 145m/s # Changelog ### v1.1.0 (Current) - 23/05/2022 - Painted thrusters' convertors black - Replaced `RadiationRate` panel with `HeatTransferRate` - Added `StoredHeat` display - Added two heat sinks - Reduced radiators to two bases - Added speedometer ## v1.0.2 - 12/02/2022 - Replaced ammo magazines to get new 600 capacity - Updated ammo displays and lights to reflect the new capacity - Painted all maneuver thrusters fully black - Painted forward thrusters black and red ## v1.0.1 - 26/01/2022 - Added `Shutdown` button, shuffled controls a bit to make space - Added name decals - Added help chip with ship manual URL ## v1.0.0 - 07/01/2022 - Initial release

3

Crawler X

Egomaniac

Miner

Ore Crates: 640 crates

The Crawler X is a premium version of the [Crawler](https://sb-creators.org/makers/Egomaniac/ship/Crawler) with two large generators and 19 mining lasers. Website: https://starbase.egotech.space/ships/crawler-x # Comparison | | Crawler | Crawler X | |---|---|---| | Ore Crates | 704 | 640 | | Large Generators | 1 | 2 | | Power Generation | 70,000eps | 140,000eps | | Mining Lasers | 10 | 19 | | Ore Collectors | 4 | 7 | | Mining Speed | Moderate | Fast | # Purchase Blueprint The blueprint is available for purchase on the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). # Changelog ## v1.0.1 (Current) - 28/12/2022 - Added cruise safety chip - Added lasers safety chip ## v1.0.0 - 26/11/2022 - Initial release

BP: 3 M
10

[Free] Voyager

Faulty Designs

Explorer

Assembly Cost: 235,469 credits

Specifically built to travel through the warp gate and onto the moon, with relatively generous range & speed at a reasonable cost. Listed build costs include the properly-constructed [Fast Travel Gate Core](https://wiki.starbasegame.com/index.php/Fast_travel_gate_core_(assembly)): removing this assembly will reduce the ship cost by about half (in addition to increasing both range & speed, of course). As the creator is incredibly lazy, the blueprint may be [downloaded immediately](https://faulty-industries.s3.us-west-1.amazonaws.com/voyager.fbe) at no cost. For exactly the same reason, it is provided with absolutely no warranty or support. Instead, it's offered on a pay-what-you-believe-is-fair donation basis: the minimum is simply a request to send a message to the creator (`Fault` in-game or `Fault#9610` on Discord) if you end up printing & enjoying the ship. Live long & prosper. -- Many thanks to `Lovel#0509` for his brilliant space photography & permission to share it here!

10

Fuel_Send_Frigate (Heat Updated)

Dragon_Ventures

Multirole

Item Crates: 0 crates

This is a simple Fuel tanker, made to keep your deep station ships fueled! It also includes the 3 crafting benches in the aft, so you can craft whenever and wherever! Get to where you are going safely with the Anti Asteroid rangefinders on the front, ensuring you can operate anywhere in the belts! Update 9/13/21: added warp core, ported in 2.0 version of AA system. fixed loose wiring causing small yaw imbalance Update 5/11/22: removed warp core, added heatsinks. added decals on side. update buffed storage capacity to over 1 billion prop. This makes a great support ship to park in your deep stations, providing both fuel and a way to craft parts/repair ships if they become non-functional near your station. Features: -over 1 billion million propellent -288 T2 fuel rods -50,000 km approx range -approx 135 m/s speed with no ores. -6 t2 fuel input units, 3 generators per -96 t2 triangle thrusters forward drive -32 triangle thrusters attitude control, extremely responsive pitch and yaw, roll is sluggish. -24 crates of storage to bring repair materials along -Tool wall under pilot seat to bolt hand-tools to (tools not included in BP) -1 passenger seat to pickup suspicious hitchikers -3 crafting benches in aft compartment -5 Resource ports, 1 in pilot section, 4 in aft to fuel up multiple ships at once. -AA system, with simple YOLOL scripts to keep you in one piece! -Deflector beams on front as a second line of defense against asteroids! -Stylish Minecraft inspired texture to remind you that 90% of the ship is explodable! -ISAN mono, latest version -cruise, turtle mode -transponder

BP: 300 K
3

Silver Fish [Free BP]

Cafe Incorporated

Miner

Ore Crates: 10 crates

Hello endos. Cafe.Inc brings new starter ship for new players that need a light fast affordable ship to get going in the universe. --- ***Specs*** * Dry Speed 150m/s * Wet Speed with 26tons 120m/s * Generator script * 10 Ore crates * 1 Resource bridge below the seat --- To get the blueprint just join our discord at discord.gg/aVWPZVU And don't forget to check out our other ships to!

46

Roomba [FREE]

Shulace

Miner

Ore Crates: 428 crates

Space Roomba === ***BP Now Free*** This thing decimates roids, makes mining surprisingly fun, just push a button and fly, automatically mines the roids that gets in the cylinder. 110m/s unladen, 70m/s full. Built with safezone in mind for newer players and as a hobby project for myself, I can't go back to normal bulk mining without this ship, it's that much more efficient. You can take this ship outside of safezone to mine if you are careful but I recommend having extensive ship repair experience and knowledge before you do so since this ship is designed to get uncomfortably close to asteroids and accidents are likely if not careful. --------------------------------------------------------------------------------------------------------- Includes: === - 428 crates - 24 Mining Lasers - 6 Ore collectors - 24 T1 reactor chambers T1 Enhanced, 72 generators - 24 Fuel rod storage racks - 384 batteries - 12 large propellant tanks - Material scanner - Basic crafting bench. - T10 Roid Mining capability "Bigboi" button with Laser Pulse - Automatic Align Assistance - Auto Approach - ISAN Quad - Ship control trim to better customize flight control to your liking - Approach speed sensitivity control - Lights to better see the asteroids getting shredded - AIM mode to even further fine tune your aim for asteroid approach! ---------------------------------------------------------------------------------------------------------- See it in action: === https://youtu.be/0wS36Vct_z0 - That's pretty much all you need to do with this ship to mine. As demonstrated in the video - you just need to hit Green button, hit White button, hit Approach button and aim at an asteroid until that middle Safety button goes from blinking red to green. That's all! - Alternatively you can mine with the Bigboi button that enables the ship to mine T10 roids! ---------------------------------------------------------------------------------------------------------- CONTACT ME at Shu#8351 on Discord for BP copy. I no longer play SB but I am happy if you would still like to use my creation. === ---------------------------------------------------------------------------------------------------------- 8/25/2022 UPDATED by Rukia Barr === * Made the whole frame green used weld blocks and welded up all the gapped beams * Added heat sinks * Moved the Enhancers to the generator units (due to them not working on chambers any more) * Adjusted some crate bolting to reduce the chance of durability errors * Adjusted the gen setup to produce less heat * Replaced the large tanks with new large tanks so there is no buggy ness in the propellant tanks from where they changed how much it stores (9mill to 12 mill propellant) which brings it up to 144mil propellant on the ship * Cleaned the bolts off of the control panel * Added a warm up button for the gens named "50eps" * Set up a sentry battery to control the gen script that way the gen script is even faster on spooling up. ----------------------------------------------------------------------------------------------------------

BP: 1
6

R.E.A.S MK3 ( Solar nav ship )

Leolix Shipyard

Explorer

Flight Time: 278.06 hrs

R.E.A.S 114000km rodless auto solar 2 axis -------------- https://www.youtube.com/watch?v=sTd2jE3_XSI the R.E.A.S ( rodless explorer automatic solar) is a full auto solar explorer ship that can track sun on 2 axis (roll of the ship and pitch of the solar panels) we made a memorabilia to the jelly bean and solar explorer who gave us the inspiration buttons - SR ( allign the ship and solar panels) - RED button ---> emergency fuel chamber ## Features : ------------- - Solar YOLOL // Mr. T. - Display % Batteries Gas // myself ## Components : -------------- - 90 larges prop. tanks - 32 T3 Maneuvering triangles thruster Box - 32 T2 Forward trhusters Box - HeatSinks - 2 Emergency fuel chamber rods red button Special home made as a practical joke. special thank to Freefall.

BP: 4 M
2

[Free] OSA Shoggoth Mk1

Open Source Armada

Fighter

Dry Max Speed: 108 m/s

The Shoggoth Mk1 is a heavy 12 gun meta fighter, with a huge amount of armour mass, slow but lethal, potential to threaten even max voxel ships. Comes in autocannon, laser and plasma. //Download// https://github.com/Open-Source-Armada/OSA-Shoggoth-Mk1 //Specs// 12 mounted weapons with a staggered fire trigger system. Shoot_1+ and Shoot_2+ are your triggers, bind these to your weapon hotkey (space by default). Rapidfire button switches between staggered fire (gun 2 will stagger behind gun 1 creating a machine gun effect) and alpha strike (both guns fire together). BoostMin and BoostMax act as a aim keybind without yolo (yolo is avoided where possible due to the 0.2 delay) these should ALWAYS be bound to the same key. Ship is set to both fly and aim at a smooth sensitivity (tune to your taste), Boost keybind removes these limits allowing for faster pitch/yaw. This can be altered to be the more common method of aiming, having higher sense as standard, and having the ships pitch/yaw slow down for aiming. (Swap the BoostMin/BoostMax Off values with its On values, remember to set it in the pitch/yaw lever fields too) Armoured using known methods of meta plating, including big plate health, voxel armour, segmented and layered plating and plasma/rail sacrifice plates. Its primarily plated using a char with alloys across the front face of the ship. 108 m/s max speed using T3 thrusters. 4172631 kg in weight. 4 small prop tanks for 4 million prop, 1 hour estimated flight time. 6 T1 fuel chamber, 18 T1 generators, 6 T1 enhancers, 50 mins estimated fight time. Basic script for current Fuel/Prop times. Uses basic FCU, no reverse, roll is performed using Roll_L and Roll_R buttons, this is to allow fast handling by isolating the roll thrusters from the FCU/MFC. Entry is by going prone in the access port looking forward and clicking the seat. //Cost// Aeg 13.1 stacks (22622 kv) Aja 3.0 stacks (5135 kv) Ali (Alloy) 1.4 stacks (2498 kv) Ark 0.2 stacks (360 kv) Bal (Alloy) 0.0 stacks (40 kv) Bas 54.9 stacks (94849 kv) Bas (Alloy) 3.0 stacks (5216 kv) Cha 68.3 stacks (118087 kv) Exo 2.5 stacks (4260 kv) Glass (Alloy) 5.0 stacks (8609 kv) Ice 3.7 stacks (6448 kv) Kar 0.2 stacks (385 kv) Kut 1.6 stacks (2718 kv) Nhu 19.5 stacks (33730 kv) Vok 49.8 stacks (85976 kv) Ymr 0.4 stacks (615 kv) Total ore 226.6 stacks (391548 kv) Assembly cost 270892 credits Manufacturing cost 1782759 credits Total cost 2053651 credits Stats based on autocannon, laser and plasma versions will differ. //Tactics// Over armoured for its size, with 12 guns, this ship is good at only one thing. Plowing through incoming fire at a slow but steady pace. 12 gun are practical constant firing, making you a floating turret able to demo or damage any ship that comes in range. The armour is over abundant and in almost all directions, the rear also has a large plate firewall. Has the capacity to pose a threat to the largest of ships if not removed from the field. Best used in defensive situations, where the ship is close for repair and resupply. This ship is not ideal in gravity, due to its high weight and no side thrusters, is primarily made for zero g fighting. Possible good center piece for a fleet op with smaller fighters in support.

Ship: 1
BP: 3
1

[FREE] ECO torp

Happy Ship Shop

Fighter

Dry Max Speed: 150 m/s

this is the ECO torp, it is a variant of the hss-eco-fighter ( https://sb-creators.org/makers/Happy%20Ship%20Shop/ship/%5BFREE%5D%20Eco%20fighter ) it shares many of the same characteristics The main difference is that the ECO torp has 8 torpedo tubes with non-guided torpedos The goal of the ship is to allow to experiment with torpedoes and have fun 😁 It can also be used as a cheap and lethal kamikaze ship You can download for free here : https://discord.gg/Cc5x4vpXTU

BP: 1
4

Lotus [Free BP]

Cafe Incorporated

Miner

Ore Crates: 40 crates

Welcome to project Lotus by Cafe.inc. Lotus is a 40 crate hand miner at an affordable price to get going and make that money. With a long 3hour run time for ensuring trip to trip completion. --- Specs * 4 small propellant tanks * 5 Small battery's * 4 Generator setups with 1 Fuel chamber t1 and 2 t1 gens * 1 Beam heat sink * 40 Ore crates * 150m/s dry * 100m/s loaded with 28tons in crates * Speed read out (you can remove the speedometer from behind the seat to remove the need for Exorium) * Generator script * Full movement with advance FCU * 12 T1 Box Thrusters for forward thrust * 16 T1 Maneuver thrusters --- To get the Free blueprint just join our discord at discord.gg/aVWPZVU And don't forget to check out our other ships to!

4

Barracuda

Happy Ship Shop

Fighter

Dry Max Speed: 150 m/s

The Barracuda is a heavy fighter that packs a punch It's main features are : - 20 lasers - double layered armour ( mainly aegissium + charodium in the important places ) - speedometer - Range calculator - Fast travel - roughly 1100 km of range - 4 different settings for sensitivity - ISAN quad - range finder aim assist The main focus of this ship is going to be heavily armoured targets such as other big fighters It's main role is to ensure complete domination of space in a given area It gets the job done x) Interested ? any questions ? Come and chat on the discord : https://discord.gg/aWES7cN3uc

BP: 2 M
4

V6 mk5

<>Phoenix Industries<>

Fighter

Dry Max Speed: 150 m/s

**V6**/**V6L** mk5 is a light fighter -Price 150.000 Credits if ores delivered - Speed: 150 m/s - Armament: **V6** 4x LaserCannon / **V6L** 2x LaserCannon - Range: 780 km - Systems: ISAN,ECO,FlyTime,SafeBAT - Plating: 50% Charodium 50% aegisium DUO plating - Fully compatible with HEAT patch. -**Prices and ores can slightly change due tweaks.**

Ship: 150 K
25

[FREE] Moon9 502 Miner

Moon9

Multirole

Ore Crates: 502 crates

I've moved on to other games for now so I'm making my blueprints available for free: https://drive.google.com/file/d/1LJA4-UY30EzLu1wkQ8fg9jA0mRHrwON0/view?usp=sharing Perfect mix of capacity, mining speed and automation. Lots of space without giving up speed. This ship has an abundance of useful scripts including power management, turtle, cruise, ISAN with speed, Fuel Time, Approach, Material Scan (SO) with stacks displayed, and extensively tested Asteroid Collision Avoidance System (ACAS) that displays the location of the approaching asteroid relative to the ship and displays a running total of asteroids avoided. There are three endo stations on the bridge. How long will the four mining lasers run at solid beam? FOREVER!! At least until your fuel cells are empty. By the time the batteries get low, the generators catch up to the drain rate without any special power management, it's so nice. Bind a key to SO for material scan and Approach to simultaneously enable both systems (I use Mouse5). When the asteroid is in range, punch LASER (Mouse4) and the magic starts. A front white light turns on, Approach and SO (Material Scan) are disabled, 4 lasers start making circular patterns, and two collectors automatically activate. 30 seconds after you disable the lasers, the collectors will disengage and the mining light will shut off. This ship was built with accessibility in mind. There is a rear thrust bay with room for additional components and easy access to thruster wiring. The Moon9 502 Miner contains all three crafting bench types. The dual sliding doors grant access to engine bay, YOLOL stack, flight computer and rear access to forward maneuvering thrusters. There is an emergency access door at the bottom of the ship in case you lose power. Generator / socket access doors on top. Ship is decked out with tier 2 generators and thrusters. 12 tier 2 core chambers with 12 enhancers and 12 racks containing spare cores. 54,000,000 Hydrogen for long trips. This ship has come a long way, once purchased, I'll send a couple versions with explanations of what's what. You'll receive blueprints for the main 502 Miner (currently version A5), a Fast Travel version with 462 cargo and a Tier 3 version, slightly faster but it costs a lot more to produce. Have questions? Reach out! I try to stay in contact with all the Endos rocking the 502.

BP: 1
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