12 autogun frontline fighter, 2k weight for mass produced low tech firepower.
The Shoggoth returns after a long absence, filling the needed role of frontline brawler to act as a backbone for large engagements, made to get as many players into solid sized fighters at low cost, an easy ship to spam build for station/cap battles.
//Download//
https://github.com/Open-Source-Armada/OSA-Shoggoth-Mk2
//Specs//
12 autoguns with two large mags in the core.
Shoot_1+ is your trigger, bind this to your weapon hotkey (space by default).
Sensitivity settings are adjustable from a yolo chip located on the back of the ship, this chip only adjusts your sense settings and is not vital to the operation of the aim system, you can use the U-tool save feature to save your sense settings to the ship post print.
CenterSensePlus is your standard sensitivity, Adjust to your preferred flying sensitivity.
AimMax- and AimMin- is your Aim hotkey, Bind both to the same keybind, this will lower your sensitivity, Adjust MinSensePlus to change Aim sensitivity.
AimMax+ and AimMin+ is your Boost hotkey, Bind both to the same hotkey, this will raise your sensitivity, Adjust MaxSensePlus to change Boost sensitivity.
Ship is set to both fly and aim at a smooth sensitivity (tune to your taste), Aim keybind lowers the limits for sniping, Boost keybind removes these limits allowing for faster pitch/yaw.
Armoured using known methods of meta plating, including big plate health, voxel armour, segmented and layered plating and plasma/rail sacrifice plates.
Materials and components are low tech, i leave it to the user to increase cost to your tastes.
2150083.25 kg in weight, 143ms at 60fps.
4 small prop tanks for 4 million prop, 1 hour 15 mins estimated flight time.
3 T2 fuel chamber, 8 T2 generators, 2 T1 enhancers, 1 hour 25 mins estimated fight time, 3 hours estimated flight time.
Basic script for current Fuel/Prop times.
Uses 1 advanced FCU and 1 basic FCU, no reverse.
Entry is through a small gap above the cockpit.
//Design//
The Shoggoth Mk2 is a major refinement of the 12 gun slot in OSA's fleet, using a core design like the original Yith but with the same weight of 2k, and 12 spamable autos with long bursts of fire.
Made to fill a brute force role on the frontline, the ship is layered in all directions with meta armour to reduces the lethality of focus fire, with all explosive parts in the tough big plate core.
Armour is simple char plating, can be upgraded to a players taste in expense.
The low tech weapons and t2 components make this a mass produced ship that can me made in large numbers without breaking the bank, and is accessible to even newer players.
Maintains a solid 143 ms top speed allowing to keep up with other OSA ships, and has a good prop and fuel range.
12 autos are backed by 2 large mags, making the total ammo incredibly large, giving great staying power in extended fights.
Specifications
Dry Max Speed:
143 m/s
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Updates
- ✓ Heat
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Sold As- ✓ Blueprint
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Role- ✓ Fighter
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Features- ✓ Weapons
- ✓ Armour