Starbase Ship Shop

Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!

Learn the basics of buying and selling here. More features coming soon!

Starbase Ship Shop and sb-creators.org are a fan made, community run organization, and are not associated with FrozenByte Oy


3

[FREE] Eco2P

Happy Ship Shop

Miner

Ore Crates: 254 crates

This is the Eco 2P, it's an improvement over the ECO2 ( https://sb-creators.org/makers/Happy%20Ship%20Shop/ship/%5BFREE%5D%20Eco%202 ) Differences are : - more propellant for an increased range - tier 2 generators - innertia compensator system - 2 autocanons to allow you to have the possibility to defend yourself - a floor ( yes, it was a requested feature 😁 ) You can download it for free here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post

BP: 1
9

Begemot-IK

Danket

Miner

Ore Crates: 200 crates

Perfect for short-term mining of rare resources in hazardous areas or comfortable mining in a safe area, 12 lasers allow you to mine medium and small asteroids at the push of a button. The simple cockpit interface is easy to understand even for a beginner. A simple aiming system will make it easy to aim at an asteroid for approach system. Specifications: - AVOID System - Approach System - Sweep System - 200 Ore crates - 135 m/s Empty - 95 m/s full - 2 large tanks - 6 medium tanks For mining, you must turn on (MININGMODE) and then click on the button (ML) To work (AVOID) you need a working speedometer. * if it does not work, you need to press the emergency start button in the chip compartment to the right of the fuel chambers.

Ship: 3.7 M
1

[FREE] Puppe

Ark's Sparks

Miner

Ore Crates: 144 crates

Model Number: MMESM-072A Name: Puppe Type: Basic Miner Features: - Speed: 150 m/s (dry) - Twin lasers, with convergence and auto sweep modes - 144 crates, expandable - Easy to upgrade - ISAN Mono - 2x empty medium propellant tank supports The MMESS-061A Larve's bigger brother more than doubles its crate count. It also has 2 lasers, increasing mining speed to help fill up the increased number of crates faster. It may lack a laser drill, but it is certainly still an Ark's Sparks design. If you're upgrading from a Larve and want a cost-effective ship to ply the safe zone in, you should consider this. The ship's crate count can be further increased by restructuring the beamwork around the outer crates to add crate layers, up to as many as you want. The Puppe will be available in both T1 and T2 variants, differing in thruster and generator tiers. The BP is available for free on the Ark's Sparks Discord at: https://discord.gg/WrsxUv6bwJ It can be found in the miner catalog.

1

Bellow [Medium Fighter]

Shipwright Co.

Fighter

Primary Thrusters: 8 units

Medium fighter! Solid controls. Features: Long sustainability, solid DPS with 8 laser cannons! Rangefinders act as aim assist when gun script is on! Overthrusted for damaged state! (Disable safe mode) Baltium Beams for Armor, and Bastonium plated for weight and armor! Looks like a comet when in flight! Separate ammo containers for 8 guns! 8400 total laser ammo! Autonomy (HLA based) for range! 2.5 Engines! Efficiency + Speed! 2.5 Generators, total of 12k EPS! Tips for use: Make sure "Guns" is on before engaging in combat, ship requires fully spooled generators to ensure maximum DPS output! All controls are behind pilot seat. Notes: Ship has no resource bridge as of right now for using tripods, you can add one if you want to, but is specifically designed to be used solo. For purchase, message NoPlansMade on discord and provide screenshot of your IN GAME MAIL sending me the credits! All updated BP's provided for free upon request, if you send me back a custom one that is on you! Recommended: Craft engines, weapons (storage as well), generators, and other items as necessary to reduce cost!

BP: 1.25 M
26

[FREE] Stocker

Egomaniac

Miner

Ore Crates: 232 crates

The Stocker is a 232 ore crate capacity mining ship. It is designed as a direct upgrade for those who have outgrown the [Rigger](https://sb-creators.org/makers/Egomaniac/ship/%5BFREE%5D%20Rigger). The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://starbase.egotech.space/ships/stocker/download/?ref=sss) Website: https://starbase.egotech.space/ships/stocker The Stocker (v1.1.0) is also available to buy in game at Scenery Showroom of Rando 4 Ship Shop at stations with Rando ship shops. # Videos | Channel | Video | | --- | --- | | [Krawll Unchained](https://www.youtube.com/channel/UCCqloSZ0VHn0BCFhIlJNS8A) | [Starbase - Community Ship Showcase - 3 Ships by "Egomaniac" ( The moon Crasher) 😉😁](https://www.youtube.com/watch?v=RXAccUqcWhI) | # Features The ship has the following features: - 232 ore crates - Standard Cruise function - Turtle and Sloth functions with adjustable rates - Transponder system with ping function - Four mining lasers on turrets that point towards asteroids with sweeping - Two ore collectors that point towards asteroids - Material scanner that will point towards asteroids - Approach and auto mine functions - Two external and two internal resource bridges - Auto generator rate script with adjustable minimum rate - 32 T2 generators with 12 T2 fuel chambers and 20 spare rods on racks - Radiators and heat sinks that provide more than adequate cooling - 12 medium and 22 small propellant tanks with 70,000,000 units of propellant - Estimated flight time of 6 hours and range of 3,000km - Propellant time and fuel time panels - 104 batteries - 38 T2 box and 104 T2 triangle thrusters providing forward thrust - 32 T2 triangle thrusters providing braking thrust - 32 T2 triangle thrusters for maneuvers - Basic crafting bench to craft refills - Extra two small propellant tank with its own resource bridge for emergency refueling - Two extra hardpoints (all cabled and piped) - [NavGrid by StandPeter](https://github.com/pcbennion/starbase-navgrid) - [NavCas by fixerid](https://github.com/fixerid/sb-projects/tree/main/NavCas), using custom avoidance system and ISAN 3 in 1 from [Compass by Firestar99](https://gitlab.com/Firestar99/yolol/-/blob/master/src/compass/README.md), with ability to load target from NavGrid - Warning lights and alarm for obstacle detection and avoidance, powered by 34 rangefinders - Speedometer - Timer panel - Odometer panel - Many extra slots for YOLOL or memory chips, with two subnetworks setup

3

V7 mk3

<>Phoenix Industries<>

Fighter

Dry Max Speed: 150 m/s

**V7M**/**V7**/**V7L** mk3 is agile medium fighter -Price 250.000 Credits if ores delivered - Speed: 150 m/s - Armament: **V7M** 2x Plasma 4x Laser / **V7** 6x Laser / **V7L** 6x Autocannon - Range: 790 km - Systems: ISAN,ECO,FlyTime,SafeBAT - Plating: 80% Charodium 20% aegisium duo/tri plating - Fully compatible with HEAT patch. -**Prices and ores can slightly change due tweaks.**

Ship: 250 K
16

Cossack F-1

Far Out Shipyard

Multirole

Dry Max Speed: 110 m/s

A long range scout/support ship with cargo lock frame, and hardpoints for adding weapons. * 8 hours of propellant and 2.5 with fuel * Rangefinder * Transponder * 10 Tier 1 Generators and 4 T1 Fuel Chambers * 8 Fuel rod racks * Tier 1 Thrusters * Cruise mode * ECO mode for generators * Radiators and Cooling rack * Great maneuverability * Redundant Radiator cooling * Space for Fast Travel Core

BP: 500 K
3

JPTech Rhino

JPTech

Ship

Dry Max Speed: 150 m/s

## How to buy Rhino 1. Join the JPTech Discord Server [Click here!](https://discord.gg/E47mNfF2Hq) 2. Please check the server rules and click the reaction if you agree to them. 3. Create a ticket in the **🚀⚔-rhino-info** channel. 4. Wait for an admin or moderator to reply.

BP: 3 M
3

Pirahplasma

Happy Ship Shop

Fighter

Dry Max Speed: 142 m/s

This is the Pirahplasma, a bunker with guns 😁 It's main purpose is to be a very, very tough nut to crack in order to allow it to face multiple opponents and tie them down in combat to prevent them from leaving / allowing your friends ship to deal as much damage as possible It has a **VERY** heavy emphasis on armour, redundancy and survivability It's main features are : - reconstruction machine - my own Yolol : hss-inertia-dampener / hss-sensitivity-control / hss-ground-avoid-system / hss-autonomy-calculator to make it easier to use - an average of 4 layers of charodium plating with spacing to limit the effectiveness of explosions - the new internal ammo to prevent explosions of the guns - a very armoured and wide cockpit to have an excellent visibility and still be safe - 2 cockpits ( second one on top ) - 30 plasma guns that shoot in a continuous stream - a disco ! ( yes, seriously, it's important to keep the crewmembers busy to prevent accidents XD ) - a range of roughly 2000 km - a speed of 142 m/s You can check it out here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post

BP: 4 M
11

Zippy

Silra

Multirole

Range: 5,000 km

In need of one-way trips, at maximum speed, anywhere, for a disposable cost? Zippies will do 150m/s easily. Zippies will get you 5000km of travel. Become a space-litterbug when you're done. Zippies are expendable. Printing each Zippy is *under 30000* in combined ore and assembly fees if you pre-craft a few of the parts. Use a Zippy for the one-way-trip to fetch ships that you've left parked at a station after an insurance transfer. *Since the removal of fast travel cores from the game, Zippies can now fly through fast travel gates without issue!* *Your blueprint includes the Zippy SCOUT, a Zippy with **luxury** features such as a 'ponder, roll and upwards strafe, and passenger seats. The ultimate leetl 'splorer.*

BP: 1
1

[Free] OSA Yith Mk4

Open Source Armada

Fighter

Dry Max Speed: 144 m/s

The latest version of OSA's 8 gun fighter, remade into a 1k light fighter. The Mk4 Yith is the next iteration of my main fighter, remade from the ground up to be in a lower weight class of ship, while still retaining the same firepower, 1k weight was the goal so that the ship qualified for Kais 3v3 tournament. Ln'eta is the 3k tournament variants, with materials min-maxed for the weight limit of 1000 tons, 144ms at 60 fps, it uses more corrium which is not ideal for live, this is provided for any future tournaments that Kai hosts. //Download// https://github.com/Open-Source-Armada/OSA-Yith-Mk4 //Specs// 8 mounted weapons with a staggered fire trigger system. Shoot_1+ and Shoot_2+ are your triggers, bind these to your weapon hotkey (space by default). Rapidfire button switches between staggered fire (gun 2 will stagger behind gun 1 creating a machine gun effect) and alpha strike (both guns fire together). Sensitivity settings are adjustable from a yolo chip located on the back of the ship, this chip only adjusts your sense settings and is not vital to the operation of the aim system, you can use the U-tool save feature to save your sense settings to the ship post print. CenterSensePlus and CenterSenseMinus is your standard sensitivity, Adjust both to your preferred flying sensitivity. AimMax- and AimMin- is your Aim hotkey, Bind both to the same keybind, this will lower your sensitivity, Adjust MinSensePlus and MinSenseMinus to change Aim sensitivity. AimMax+ and AimMin+ is your Boost hotkey, Bind both to the same hotkey, this will raise your sensitivity, Adjust MaxSensePlus and MaxSenseMinus to change Boost sensitivity. Ship is set to both fly and aim at a smooth sensitivity (tune to your taste), Aim keybind lowers the limits for sniping, Boost keybind removes these limits allowing for faster pitch/yaw. Armoured using known methods of meta plating, including big plate health, voxel armour, segmented and layered plating and plasma/rail sacrifice plates. Materials and components are on the high end, i leave it to the user to reduces cost to your tastes. Comes in 4 auto/4 laser and 4 auto/4 plasma. 1039562.81 kg in weight, 142ms at 60fps. 1 small prop tanks for 1 million prop, 30 mins estimated flight time. 2 T3 fuel chamber, 6 T3 generators, 2 T1 enhancers, 2 T3 enhancers 1 hour 20 mins estimated fight time. Basic script for current Fuel/Prop times. Uses premium FCU, no reverse, Roll_L and Roll_R are your keybinds for roll. Entry is through a small gap above the cockpit. Here is a link to Scipion's view including our fight vs Ace Tech. https://youtu.be/R-IGqqT3Xdk

Ship: 1
BP: 4
2

Lance

geegor

Ship

Battery: 40,000 units

75000 + Ore or 200420 total. The Lance is a small handheld dual mining laser setup. The Lasers converge a bit less than 20 Meters away. The Lasers pulse by default, but this can easily be changed if you have the power to support them. You will need a Cargo lock frame or cargo lock beams to transport them with your ship as The Lance is too large to fit in your inventory. You also must link the Lance to another ship with a properly configured resource bridge, or it will run out of power.

Ship: 75 K
8

[FREE] moon racer

Happy Ship Shop

Other

Range: 2,800 km

This is the moon racer It's a racing ship that is designed to allow you to have as much fun as possible on the moon or be used as a fun taxi 😁 I however also packs a lot of features making it's usage very pleasant : - speedometer - range calculator - roughly 2800km of range ( if you have 2 spare rods ) - ground avoid system - warning system - power management - sensitivity manager - damn cheap 😁 It's a lot of fun to use x) You can download it for free here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post

BP: 1
4

Centurion Falcon MK l

JamsJelly Edition

Multirole

Battery: 100,000 units

- isan quad - doors close after 5500 thrust - upgradable hardpoints for 2 mining lasers and top reasource bridge can be replaced with collector. - refueling transfer in and out port (ducted) - Eco Generator script - Turtle, Cruise, GEN on/off - fully ducted {1 duct piece at each prop. tank and gen pipe connection} (excluding resource conatainers fully piped and cabeled) - 18 spare fuel rods - 36 Million propellant - 55 resource containers - 10 generators - 16 cooling cell slots (8 racks) - Captain Lando's style paint - top/bot fueling hatches + service hatch - arkanium/kutonium used for lights only (can be removed) - Safezone Only recommended Alternate version coming: Dedicated miner edition with 100-150 crates (tier 1 and 2 versions) Plasma thruster edition Disclaimer: This is the first ship (second frame) i have ever built in this game. I've done my best to make it work well and be fast using all the technical knowledge Y.T can teach! The ship has the slightest roll but as far as I can tell in test mode it only affects roll and not your trajectory. This is unnoticeable after leaving origin. Everything on this ship is used to balance it so it will fly well. (move it and risk it all)

Ship: 750 K
BP: 2 M
2

Centurion Hauler MK ll

JamsJelly Edition

Multirole

Ore Crates: 158 crates

The Centurion Hauler Mk ll - mining lasers x3 (can be changed to a 4 laser set up) - 2 ore collectors - Rangefinder (added scan, approach script in MK ll) - central cockpit seat mainly meant for mining but controls the ship as well - 96 crates in the front - 58 crates in the rear to balance it out. - added more forward thrusters and rearward thrusters for mining control - isan quad - 52m/s full - approach script - doors auto close over 5500 thrust - refueling transfer in and out port (ducted) - Eco Generator script - Turtle, Cruise, GEN on/off - base ship fully ducted {1 duct piece at each prop. tank and gen pipe connection} (excluding resource containers and front hauling section mostly piped and cabled) - 18 spare fuel rods - 36 Million propellant - 158 resource containers - 10 generators - 8 cooling cell slots (8 racks) - Captain Lando's style paint - top/bot fueling hatches + service hatch - hidden cargo space for 2 endos - classic ramp - landing gear (planning to add a landing feature for the ship) - arkanium/kutonium used for lights only (can be removed) - Safezone Only recommended

Ship: 3 M
BP: 5 M
2

Idunn

Ark's Sparks

Hauler

Range: 1,150 km

Model Number: HHESXL-078F Name: Idunn Type: Superheavy Hauler Features: - 1064 crates - 2x 18-ring plasma thrusters - Speed: 150 m/s dry, 145 m/s wet (26k virtual mass) - NavSuite - Dual-mode asteroid avoidance v2 - Frontal shock absorbers - 2.5 hrs fuel time, 2.1 hrs prop time - 1,150 km range - Ark's Sparks' octagonal cockpit with incredible field of view - Automation rules - going to half or full thrust turns on the plasma automatically, and if the plasma is on, the power mode automatically switches to Eco Warm mode. In turtle mode, the ship either flies with its normal thrusters only at 100%, or with plasma at 20% The Idunn is Ark's Sparks' fastest superheavy hauler. It can ferry a little over 1k stacks of material between stations at high speed, owing to its dual plasma thrusters running the whole length of the ship. And all that without looking quite like any other 1k hauler out there! Note, however, that this ship is NOT intended for use as a blockade runner despite its speed.

BP: 8 M
6

Scav MV

Turkeysandvich

Multirole

Ore Crates: 143 crates

!Heat Ready! Description: Produced as LLROE's first entry into the market of mining ships, this ship has been utilized to great effectiveness in their industrial convoys. Stats and features: - 143 ore crates - Full-hull aegisium plating, to protect both your cargo and your ship - 135 m/s top speed empty, with a respectable 110 m/s top speed when fully loaded - 2 sets of mining lasers than can be triggered individually for use with both smaller and larger rocks - Toggleable pulse system for both set of lasers - Battery and cutting angle safety shutoffs for mining lasers - 3 mining laser presets - LLROE's brand of asteroid avoidance system - ISAN Quad with waypoint modules - Convenient alert system on the dash to inform of low consumables - Enough automation on board to raise eyebrows on a possible AI revolution - If AI revolutions don't scare you, there are plenty of easily accessible YOLOL expansion bays on board

Ship: 2.75 M
1

Razorback Mk1

Glitch Lab

Multirole

Battery: 10,000 units

# Razorback Mk1 The Razorback is a small space ship that brings me from point A to B with a high focus on looks and speed so you can cruise around in style. What makes it so different to the typical Station Hopper out there is that it is equipped with a re-loadable missile launcher drum that allows the user to shoot a missiles over its head as the last way out. After the missiles has been shot it will spin the drum and load a new one in once the pilot presses the reload button. The missile chamber and the reload is fully visualized on a small text panel so that you are able to monitor those high explosives. It comes in different Colours which can be found in my shop G.L.S. on discord ^^ https://discord.gg/v9afNxZnAa < G.L.S.

Ship: 10 M
BP: 50 M
10

TriMoon [FREE]

Silverstar Spaceships

Multirole

Ore Crates: 0 crates

# Behold the TriMoon! A free fast cutting edge moon miner. Perfect for getting all of the precious moon ore. The ship features a full automated mining process that will go as deep as the ship itself within 30 minutes. The ship also has a full grid display cockpit with many cool features for you to play around with. # Super cheap and super fast! This super fast and cheap moon miner will make a giant hole shown in the thumbnail in under 2 hours! # Setup Controls: Bind "FD" + and - for forward thrust Bind "BD" + and - for backward thrust # HOW TO 1: Face the ship towards the ground 2: Activate turtle mode 3: Activate align and look at the pitch and yaw panels to the right. 4: Gently tap pitch and yaw accordingly to get the panel values as close to zero as possible (use the universal tool to see if you are going in the correct direction if you are having issues) 5: Deactivate align mode 6: Activate mine mode and the ship will now automatically dig in to the ground until you stop it 7: Once at desired depth deactivate mine mode and activate clear mode 8: Once satisfied with a large enough hole deactivate the clear mode. 9: Done! You can now harvest all of those juicy ores or get another ship down the hole and continue making the hole bigger. Enjoy! Note! You can mine the ore whilst digging/clearing the hole. This is actually recommended to make sure that no ore is going to touch the ship. Also note that if you de-load the area any exposed ore will most likely disappear. For example when logging out and when leaving the area. # Aligning: Press "Align" and look at the "pitch" and "yaw" values to the right to align the ship to the surface. When done with the alignment press "gyro" to reset the gyro in case you accidentally touch the controls. # Mining: Press "Mine" to enter mine mode and let it do its thing (make sure the ship is clear of any debris). When the ship is at your desired depth deactivate mine mode. To open up the hole click "clear" to clear the hole. (make sure the ship is clear of any debris) # Known bugs If ship looses power scripts might act up # Blueprint and more of my ships https://github.com/Se-sSi/Simon-s-Starbase-ships Enjoy!

Ship: 258.98 K
BP: 59.26 K
7

AVIA MK.1 L [FreeBP]

Cafe Incorporated

Fighter

Primary Thrusters: 8 units

**Welcome to the light fighter from Cafe.Inc code named "AVIA"** --- * Avia Mk.1 L can reach a top speed of 150m/s with dual Laser cannons and Charoduim plating --- To get the blueprint just join our discord at discord.gg/aVWPZVU And don't forget to check out our other ships to!

2

HKAS YF-90 Durandal Heavy Interceptor

[HKAS]

Fighter

Primary Thrusters: 24 units

A stylish max speed fighter, the YF-90 Durandal is the latest fighter in the YF line of fighters by HKAS. Having four Laser cannons and have six other hard points for extra fire power. This fighter is best used as it's own, booming and zooming it's prey at high speed Ship with ore: 2500000 Ship Without ore: 3000000 Free customization of colours and decals upon request

Ship: 2.5 M
BP: 6 M
3

Laser Eagle MKI

Kepler

Fighter

Dry Max Speed: 144.5 m/s

*By purchasing this lot, you get blueprints of Laser Eagle and Plasma Eagle (modifications with plasma weapons) in the "industrial blue" color palette.* The Eagle MKI is a light fighter armed with three guns. Main purpose of the ship is scouting and hunting for miners. Features of the propulsion system allow you to stay on track even with serious damage to the shunting engines. But be careful. Turns vertically and horizontally are carried out simultaneously with forward movement. The thrusters on the wings are only for spinning the ship and dodging up/down. For purchase and questions - write to the discord.

BP: 3 M

Super Workant

Duh idk

Ship

Ore Crates: 1,024 crates

- Inspired by Abhorrent Mu. A 25 laser, 3x Large gen 1024 crate mining rig. - no yolol attached, shared for sharing purposes - Credit to Sigmur for making the plasma thruster module - turn the twist handles to turn the gen on(no gen reg script) - the front array isn't rly hooked up to anything...oh well blank canvas - empty racks on the back right section between the machinery and the tanks - download the blueprint [here](https://drive.google.com/file/d/1FFRov28CRQ4J5TWVItDEqYFy_BZ7BTMc/view?usp=drive_link).

4

Marauder

Happy Ship Shop

Fighter

Dry Max Speed: 111 m/s

The marauder is a heavy fighter with a mean attitude It has 30 plasma cannons as main armament and is very, very heavily armoured The plasma cannons can be shot either 5 at a time or all at once The cockpit is at the top at the back and is behind vertical 144x576 glass The generators are protected by an extra layer of armour and heatsinks The max speed of the ship is 111 m/s You can check it out here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post

BP: 8 M
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