Starbase Ship Shop

Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!

Learn the basics of buying and selling here. More features coming soon!

Starbase Ship Shop and sb-creators.org are a fan made, community run organization, and are not associated with FrozenByte Oy


13

Pin-up girl decal art

Nyctibius Designs

Other

Dry Weight: 22,286.39 kg

A playfull pin-up girl, ready to be displayed on the side of your ship. Just print out the plate by itself from ship designer or add it to another blueprint. - Comes on a regular 432 by 432 plate made with material of your choice (bastium by default) - Takes up 167 out of 600 possible decals - As of right now (build 627) can't be repainted because of poorly implemented decal tool - As of right now (build 627) can't be moved from that plate in ship designer because it messes up the order in which decals are rendered. You'll have to install the whole plate unto your ship as it is.

BP: 300 K
2

HSM Badger XXL

Serilian

Multirole

Ore Crates: 1,116 crates

HSM Badger is designed to search and farm T10 Asteroid. Turn Avoidence on. Hit Brake if you see a Titan and go after the titan. The Approach work with the speedometer save from 995 meter to 12 meters. If you lost the contact with the asteroid the ship allway stop. The wet speed test was made with 1116 Stacks Lukium. I have set the Adjustable Avoid speed to 60%, i usually use 90%. The mininglaser script adjust it self to the Tier of the Asteriod after scanning and is adjustable. You only need to Aim in the middle and let it works. The Ship has now a a Belt Atmosphere Alloy Furnace incl. the Yolo and the necessary buttons to set it to off, min, max You can start crafting during farming. The flytime depends on the use of the furnace. During the Laser use the energie transfer to furnace is 0. 2 Cockpit 12 Mininglaser 4 Orecollektor 282 Battery 40 T2 Fuelchamber 88 T2 Generator 88 T3 Enhancer Automatic Adjust Mininglaser Pattern to Asteroid Tier 3 Side Speedometer Speedometer Based Approach up to 995 Meter Speedometer Based Brake Speedometer Based Antidrift (Stop Speed in y,z do sterring or after Avoid) automatic powermanagment with aim that the batterys at 95% Quad ISAN Navisuite with 30 Waypoints Runtime Fuelrods/Propellant incl. excepted reach Fuelstation for manually refill Propellant adjustable yaw, pitch, roll, approach min down to 12m , approach max up to 20, Avoidspeed Avoidsystem 4 direction with all possible variants Streammode Button

BP: 10 M
1

[Free] OSA Wamp Mk1

Open Source Armada

Multirole

Propellant: 1,000,000 units

Small T1 excavator with 2 mining lasers, perfect moon base companion for construction and mining. //Download// https://github.com/Open-Source-Armada/OSA-Wamp-Mk1 //Specs// 227060.984 kg 2 fixed mining lasers 4 T1 fuel chambers, 10 T1 generators, 8 T1 enhancers, for 1 hour of fuel at max gens. Advanced FCU, full mobility in all directions. //Cost// Aeg 0.3 stacks (518 kv) Aja 1.8 stacks (3176 kv) Bas 6.0 stacks (10336 kv) Cha 11.1 stacks (19127 kv) Exo 5.1 stacks (8859 kv) Ice 0.6 stacks (1000 kv) Kar 0.3 stacks (513 kv) Nhu 0.8 stacks (1364 kv) Vok 9.2 stacks (15932 kv) Total ore 35.2 stacks (60823 kv) Assembly cost 28742 credits Manufacturing cost 29134 credits Total cost 57876 credits //Purpose// Made in a few hours while warping to a distant moon to replace the need to use your pickaxe while surface mining. Also useful for odd jobs around the base. All T1 bar the FCU, making this little tool affordable for all levels. It is best used along with a larger surface miner, the Wamp is used to clear any remaining ore left by the larger miner. The pilot simply connects to the larger ships storage and collects the remaining ore with there mining backpack, the pilot can offload the ore to the station. Can also be used as a disposable outside SZ, however i would recommend using a dedicated ship for crater mining.

Ship: 1
BP: 1
9

Freight Crate

Hyperion Trading Co.

Other

Item Crates: 1 crates

This is the **All-New** Freight Crate MK-1 Docking Edition! Need a place to store all your Endo Gear or "Legal" trade goods! Then look no further, Hyperion Trading Co. has you covered with our expertly crafted Freight Crates! This is a basic torn-down version of the Auto Crate! Hyperion Trading Co. is committed to producing the most reliable and quality freight shipping containers! We spare no expense in adding features our customers didn't even think of! Featuring our rear docking door to be able to link multiple crates together or to transport using our upcoming Freight Mover! Designed to move with Auto Crates and Freight Crates together! Also includes a power cutoff switch in case rear hatch hinges decide to glitch. Power off and reset the hinges and on your way! Get your Freight Crates today!

Ship: 100 K
BP: 75 K
6

Haulzilla MK5

Hyperion Trading Co.

Hauler

Dry Max Speed: 150 m/s

Haulzilla MK5 is Optimized from the ground up to do one thing, Speed! This ship has hours of maximizing voxel space for performance! Using a new method to bolt crates together, saving more space for more engines! Using this unique stack design, we use 20% fewer bolts per crate than our leading competition! We told our endo engineers that we must transport 800 crates full of *Exorium* at top speed at no expense! *150ms test using Nav Settings/ISAN 160 Bounces* *Working on acquiring 800 stacks of max heavy ore but I'll say roughly 145. SSC crates are filled to 30k for testing and hit max speed according to ISAN bounces at 156, but I need to verify it live.* This Mecha of a hauler is equipped with the following 1. Tripple Plasma 11 rings. 3 Plasma Body, 96 superconductors, 36 superconductor structs. 2. 162 rear Triangle Thrusters 3. 800 Ore Crates 4. Quad ISAN Nav 5. Avoidance Ready *In the testing phase, Working on new systems* 6. 500M stopping distance with front assist thrusters 7. Can hit max speed before leaving Arma Save Zone. 8. Can Enter Low orbit max speed going to Arma from Gate 9. 614km Range. *Range can be extended if you don't plan on moon hauling but this has a full time balanced warp core* Discount for Repeated customers Discount with purchase Fueldorah, Package Deal 1175000 Haulzilla MK-1 variant available without a Warp Core. Adds another 200km to range

BP: 1 M

Small Cargo Crate *Blueprint Now Available"

Intergalactic Cargo Supplier Corporation

Multirole

Item Crates: 4 crates

SMALL CARGO CONTAINER 1.92m x 1.2m x 0.2m ## This all purpose small cargo container is perfect for transportation of smaller items to avoid the mess of bolting things to your ship. It is easily adaptable to any ship and each order comes with a shelving system for the crates. They are best used for stacking, and the containers snap easily into the shelving system. ## ***Blueprint now available*** Minimum Order: 4 Units (1 unit = 4 cargo crates & 1 shelf) Price without parts or ore: 12,000.00 each. Price with parts or with ore: 10,000.00 each. **Details:** **Dimensions:** 1.92m width 1.2m beam 0.2m height. **Examples of full cargo load:** 40 Control Table 48x72cm or 231 YOLOL Chips or 18 Memory Relays or 36 Network Relays or 9 Flight Units or 100+ ammunition clips for small arms and tools. **Ore Required:** Ajatite Ore: 269kv (0.2 Stacks) Bastium Ore: 771kv (0.4 Stacks) **Shelving Parts:** Beam Straight 384cm X 4 Beam Straight 192 x 9 Beam Straight 96 x 6 Beam Straight 72 x 4 Beam Intersection A 36cm - 3 connection points x 8 **Cargo Container:** Plate Basic 72x144 x 2 Plate Basic 36x144 x 1 Plate Basic 36x72 x 2 Plate Basic 12x48 x2 Plate Basic 36x48 x2 Plate Basic 12x36 x2 Plate Basic 24x36 x1 Beam Straight 48cm x 11 Beam Straight 24cm x 6 Beam Corner 36cm x 4 Beam Straight 48cm x 4 Grab Handle x 1 Hinge A 48x48 x 1 Hinge Rod 12x48cm x1

Ship: 12 K
BP: 50 K
40

Vulture

ITC Shipyard

Fighter

Primary Thrusters: 8 units

**Vulture** - **Charodium plated, 2-3 layers in places.** - **Warp Drive Ready** - **Single Seated Fighter** - **2 Front Facing Auto-Cannons. That can be rotated 45degrees/70 degrees at a click of a button!** - **Charodium plated, 2-3 layers in places.** - **Single Seated Fighter** - **2 Fixed Front Facing Auto-Cannons.** - **8 T1 Box Thrusters (Main)** - **22 Maneuver Thrusters** - **1 Resources Bridge** - **2 T1 Fuel Chambers** - **4 T1 Generators** - **1 Medium Propellant tank** - **4 Batteries** - **Advanced Yolol Scripts & Eco scripts for a longer non-combat flight time** - **2 Hours Flight** - **Durability Error readout** - **Single Navigation Receiver ** - *Laser Variation Available also! You will loose 15 minutes run time however* - **Designer: {ITC}Budz** - *Need this BP modified to your needs before purchase? Feel free to DM me on discord to discuss*

BP: 1 M
4

[Free] Mk II Community Center

Faulty Designs

Other

Assembly Cost: 81,788 credits

A community center to improve your local Origin & show goodwill toward your fellow endos. Equipped with all crafting benches (two of the basic variant) & eight chairs, four of which are seated around the central meeting table. A [_two-storey_ variant](https://sb-creators.org/makers/Faulty%20Designs/ship/%5BFree%5D%20Two-storey%20Community%20Center%20%28Mk%20II%29) is now available as well, freely of course! New to this version are glare guards as first added by `Railang#5753` & a rangefinder-based light switch that is accessible to all endos, not just those granted "operator" access to the ship. Also, while the typo joke was fun it was also quite confusing to new players, so I did in fact go ahead and fix it in this version. [The original _Mk I_ variant](https://sb-creators.org/makers/Faulty%20Designs/ship/%5BFree%5D%20%22Commnity%22%20%28Community%29%20Center), complete with typo, will always remain available! Flies incredibly slowly & the cockpit area is basic and terrible, but it gets the job done. Equipped with excessive battery capacity to keep the lights on. As the creator is incredibly lazy, the blueprint may be [downloaded immediately](https://faulty-industries.s3.us-west-1.amazonaws.com/community_center_mk2.fbe) at no cost. For exactly the same reason, it is provided with absolutely no warranty or support. Instead, it's offered on a pay-what-you-believe-is-fair donation basis: the minimum is simply a request to send a message to the creator (`Fault` in-game or `Fault#9610` on Discord) if you end up printing & enjoying the ship. Huge thanks to: * `Railang#5753` for adding the light guards and YOLOL "message" panel & providing valuable feedback * `Oloneus#5521` for donating to enable continued development, helping maintain the Origin 23 center, providing a great energy-management script & valuable feedback * `Lovel#0509` for upgrading the Origin 23 benches & providing tons of valuable feedback * Everyone who has expressed appreciation for the center, you warm my Endo "heart"! Live long & prosper.

Brute Bomber

Brutal Builds

Fighter

Wet Max Speed: 150 m/s

*The first pair of the Brute Bombers! * This ship is meant to be a short-range bomber whether it's in the form of support to fighters or bombing runs on your unsuspecting enemies, they will never see you coming! - duel ready-to-fire 9 pod missile launchers - turtle - fast ascend, descend, and roll capabilities - cheap! Can be discarded when done or brought back for re-arm - fast! all armor and beams are Aegisium, strike hard and fast. 140 m/s - simple controls, just pull up V to button map! - 441km range -Looks like a stealth bomber! Cool - thoroughly Jank tested for hours, no missile jank!

BP: 1 M
7

Explorer

Happy Ship Shop

Explorer

Ore Crates: 8 crates

This is the explorer, it is a pair of ships capable of achieving a theoretical autonomy of 120'000 km at a speed ranging 140 m/s to 150 m/s ( before and after using the propellant of the secondary ship ) The main ship is equipped with a towing beam and pulls a modified [hss-moon-racer](https://sb-creators.org/makers/Happy%20Ship%20Shop/ship/%5BFREE%5D%20moon%20racer) containing 1.3 billion worth of propellant Once the main ship has used that amount of propellant, the moon racer's propellant is transferred to the explorer and the beam holding the propellant tanks are un-weld in order to detach them. This in turn allows you to keep the moon racer as a scout ship and allows you to have fun without risking your main ship when you wish to explore your destination The explorer is equipped with a coordinate machine, a ground avoidance system, an autonomy calculator and a travelled distance estimator You can check it out here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post Aurora trip with the Explorer : https://www.reddit.com/r/starbase/comments/u9o5q0/awsome_trip_to_aurora/

BP: 5 M
3

Trident C512-E

Vintage Incorporated (Marki)

Multirole

Ore Crates: 512 crates

This is the Epic variant of the popular C512, it has been upgraded in many areas, making it the absolute king of the gorgeous Trident series. - **Ship Blueprint: Not for sale or trade** - **Ship status: Not in the shop** - **Ship version: v5** --- Extra info: - 2 Mining Drills, 4x Ore collector, 8x mining lasers - 208 Batteries - power management script - Fuel usage script - Propellant usage script - Large Generator - 8 large propellant tanks - ISAN Mono V2 + Ship Transponder - Basic Crafting + Tool benches - Tractorbeam - Material scanner - V.m rated: 40000kg Max(full load, 20.480.000kg) - Tier2.5 thrusters + 2x 6 ringed plasma thrusters - Ship auto stop feature - Manually swappable reactor core(see big doors on the exterior of the ship) --- Usermanual: Bridge section: - The "Cruise" button is used for locking the forward lever in place(off by default), cruise is also used for auto stoppig the ship when it's off - The "Turtle" button is used for slow, accurate maneuvers(off by default) - The material scanner and readout have two unlabeled buttons, the one on the left turns the scanner on or off, button on the right is for swiching between scan results(core material or rock material) - The lights can be toggled with the "Lights" button(on by default) - The "ID" button toggles the ship transponder(off by default) - "Aim" projects a safe path(width of the ship), this path can be used for easy asteroid dodging for traveling long distances outside the safe zone - To activate the plasma thrusters you need to press "Plasma" this charges the thrusters before use - Lever on the left is the FcuForward lever - Lever on the right is used for adjusting the angle of the lasers - "Tractor_B" is for toggling the tractorbeam - "Centering" trying to mine efficiently? put the asteroid somewhere in the center of those beams - "Drill" toggles the mining drills and lasers(the drill always takes priority, and the lasers safely disable when they closing, activating the drills also ramps up the generators before the lasers turn on - "Warmup" keeps the large generator from cooling down, usefull for going between asteroids over short distances - "Laser" toggles the lasers on/off - "Collect" use this if you want to collect the mess that you made with the mining lasers ;) Engineering section: - The "Power" button is for toggling the power management script, this forces the ship to run on batteries only! - Use the twist handle to manually restart the generators(turn and hold for a few seconds) when the batteries are dead and the ship has no power --- **Available in multiple colour variations(see photo's)** **Contact me on discord if you like the ship, i also accept personal requests(depending on the request. e.g, large redesigns will not be accepted!)** **For support and questions you can always contact me, or post them on the Vintage discord!**

1

[FREE] Eco missile

Happy Ship Shop

Fighter

Dry Max Speed: 150 m/s

This is the ECO missile it is a variant of the hss-eco-fighter ( https://sb-creators.org/makers/Happy%20Ship%20Shop/ship/[FREE]%20Eco%20fighter ) and shares many of the same characteristics the main difference is that the ship posses two 9 tubes missile launchers on the sides The main goal of this ship is to allow you to have fun and experiment with the missiles You can download it for free here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post

BP: 1
2

[Free] OSA Yith Mk4

Open Source Armada

Fighter

Dry Max Speed: 144 m/s

The latest version of OSA's 8 gun fighter, remade into a 1k light fighter. The Mk4 Yith is the next iteration of my main fighter, remade from the ground up to be in a lower weight class of ship, while still retaining the same firepower, 1k weight was the goal so that the ship qualified for Kais 3v3 tournament. Ln'eta is the 3k tournament variants, with materials min-maxed for the weight limit of 1000 tons, 144ms at 60 fps, it uses more corrium which is not ideal for live, this is provided for any future tournaments that Kai hosts. //Download// https://github.com/Open-Source-Armada/OSA-Yith-Mk4 //Specs// 8 mounted weapons with a staggered fire trigger system. Shoot_1+ and Shoot_2+ are your triggers, bind these to your weapon hotkey (space by default). Rapidfire button switches between staggered fire (gun 2 will stagger behind gun 1 creating a machine gun effect) and alpha strike (both guns fire together). Sensitivity settings are adjustable from a yolo chip located on the back of the ship, this chip only adjusts your sense settings and is not vital to the operation of the aim system, you can use the U-tool save feature to save your sense settings to the ship post print. CenterSensePlus and CenterSenseMinus is your standard sensitivity, Adjust both to your preferred flying sensitivity. AimMax- and AimMin- is your Aim hotkey, Bind both to the same keybind, this will lower your sensitivity, Adjust MinSensePlus and MinSenseMinus to change Aim sensitivity. AimMax+ and AimMin+ is your Boost hotkey, Bind both to the same hotkey, this will raise your sensitivity, Adjust MaxSensePlus and MaxSenseMinus to change Boost sensitivity. Ship is set to both fly and aim at a smooth sensitivity (tune to your taste), Aim keybind lowers the limits for sniping, Boost keybind removes these limits allowing for faster pitch/yaw. Armoured using known methods of meta plating, including big plate health, voxel armour, segmented and layered plating and plasma/rail sacrifice plates. Materials and components are on the high end, i leave it to the user to reduces cost to your tastes. Comes in 4 auto/4 laser and 4 auto/4 plasma. 1039562.81 kg in weight, 142ms at 60fps. 1 small prop tanks for 1 million prop, 30 mins estimated flight time. 2 T3 fuel chamber, 6 T3 generators, 2 T1 enhancers, 2 T3 enhancers 1 hour 20 mins estimated fight time. Basic script for current Fuel/Prop times. Uses premium FCU, no reverse, Roll_L and Roll_R are your keybinds for roll. Entry is through a small gap above the cockpit. Here is a link to Scipion's view including our fight vs Ace Tech. https://youtu.be/R-IGqqT3Xdk

Ship: 1
BP: 4
3

No. 30 "Allons Danser Colinda"

Vintage Incorporated (Barkhan)

Multirole

Ore Crates: 220 crates

This vehicle is your best chance at getting mining hardware through the Elysium gate camp alive. No. 30 has been in service with vintage for literally years as its designer's main workhorse for unsupported, pre-capital operations in the Elysium belt. It can exceed 150m/s unloaded, runs on nhurgite instead of exorium for effectively unlimited operational time at elysium, and, (in an emergency) can match the kinds of light fighters used by aggressors at the gate in agility, survivability, and firepower; very few mining vehicles can do a 360 in under 4 seconds. This vehicle is perfect for players, especially solos, in the middle of their economic development who have not fully established their capital ship and moon mining infrastructure. Purchase of the blueprint also entitles you to a walkthrough of the ship's manual of arms and limited technical support. "Why are the mining lasers like that?" They're set up to hit different depths of the asteroid, as though the mining laser is coming out of your face, instead of all around. Additional features: - 4 mining lasers with two collectors (with power pulsing) - 6 Autocannons with 2k rounds (4 magazines) - 3-position sensitivity selector - ~500km one-way range - Can survive catastrophic detonation of aft citadel - Can survive loss of one or more internal fuel tanks - Field refueling station and field-accessible fuel rods - Charodium armor on the front and waist - 20-30m/s strafing flight For further information, inquire within: https://discord.gg/Y5rb44YHxd and ask for "Barkhan" in #Ship-Sales

BP: 4 M
16

Cossack F-1

Far Out Shipyard

Multirole

Dry Max Speed: 110 m/s

A long range scout/support ship with cargo lock frame, and hardpoints for adding weapons. * 8 hours of propellant and 2.5 with fuel * Rangefinder * Transponder * 10 Tier 1 Generators and 4 T1 Fuel Chambers * 8 Fuel rod racks * Tier 1 Thrusters * Cruise mode * ECO mode for generators * Radiators and Cooling rack * Great maneuverability * Redundant Radiator cooling * Space for Fast Travel Core

BP: 500 K
10

R.E.A.S MK3 ( Solar nav ship )

Leolix Shipyard

Explorer

Flight Time: 278.06 hrs

R.E.A.S 114000km rodless auto solar 2 axis -------------- https://www.youtube.com/watch?v=sTd2jE3_XSI the R.E.A.S ( rodless explorer automatic solar) is a full auto solar explorer ship that can track sun on 2 axis (roll of the ship and pitch of the solar panels) we made a memorabilia to the jelly bean and solar explorer who gave us the inspiration buttons - SR ( allign the ship and solar panels) - RED button ---> emergency fuel chamber ## Features : ------------- - Solar YOLOL // Mr. T. - Display % Batteries Gas // myself ## Components : -------------- - 90 larges prop. tanks - 32 T3 Maneuvering triangles thruster Box - 32 T2 Forward trhusters Box - HeatSinks - 2 Emergency fuel chamber rods red button Special home made as a practical joke. special thank to Freefall.

BP: 1
14

StarCrusher [FreeBP]

Cafe Incorporated

Miner

Ore Crates: 314 crates

Welcome To the StarCrusher. A medium size miner with over 300 crates and 8 mining lasers --- **Key Points** * 300 Crates * Speed of 150m/s * 8 Mining lasers * 193mil propellant * Laser pattern script * Nav Suite from Thaccus check it out here https://github.com/Thaccus/Starbase-Nav-Suite --- To get the blueprint just join our discord at discord.gg/aVWPZVU And don't forget to check out our other ships to!

7

[FREE] Fisher

Egomaniac

Other

Battery: 1,960,000 units

The Fisher is a larger salvager ship with enough power generation to tow a ship of up to 20,000,000kg at up to 50m/s. The pilot seat can be spun to face the back, looking out the back window for ease of locking on ships using the back facing tow beam. It also has exposed frames to easily bolt on salvaged parts on each side. The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://starbase.egotech.space/ships/fisher/download/?ref=sss) Website: https://starbase.egotech.space/ships/fisher # Features The ship has the following features: - Back facing tow beam for towing ships, with a towing capacity of 20,000,000kg - Spinning pilot chair to view out the back of the ship through generous sized back window - Standard Cruise function - Turtle and Sloth functions with adjustable rates - Transponder system with ping function - One external and two internal resource bridges - Auto generator rate script with adjustable minimum rate - Button to automatically adjust the minimum generator rate acoording to towed mass - Frames on either side of the ship to bolt on salvages parts - 23 ore crates - 60 T3 generators (with 60 T2 enhancers) with 20 T3 fuel chambers and 40 spare rods on racks - Radiators and heat sink that provide more than adequate cooling - 12 large tanks with 144,000,000 units of propellant - Propellant time and fuel time panels - 196 batteries - 72 T2 triangle thrusters and 24 T2 box thrusters providing forward thrust - 24 T2 manuever thrusters providing braking thrust - 32 T2 manuever thrusters - Basic crafting bench to craft refills plus the tools bench - [NavGrid by StandPeter](https://github.com/pcbennion/starbase-navgrid) - [NavCas by fixerid](https://github.com/fixerid/sb-projects/tree/main/NavCas), using custom avoidance system and ISAN 3 in 1 from [Compass by Firestar99](https://gitlab.com/Firestar99/yolol/-/blob/master/src/compass/README.md), with ability to load target from NavGrid - Warning lights and alarm for obstacle detection and avoidance, powered by 27 rangefinders - Speedometer - Timer panel - Odometer panel - Top speed of 140 m/s while not towing

1

WI-T10

Wyvern-Innovations

Hauler

Primary Thrusters: 272 units

The Wyvern-Innovations T10 is a large freighter with a capacity of 1116 Creates. It is inexpensive because it does not use Plasma-Engines, but it still achieves 147m/s when empty. A sophisticated system of tripod turret cradles makes work difficult for any pirate, even without a crew. The engine room is protected by double armor made of charodium. In addition, there is a redundant emergency cockpit with all functions in the armored engine room. The main cockpit offers space for the pilot, co-pilot and one passenger. It contains understandable controls and a switchable HUD. --- ## Features: - Proven asteroid evasion system even at full Speed - "Compass" from Firetar99 for an easy Navigation - Easy Destination set throug progressbars - Save the current Position with a single click and if needed set them as the new Destination - Fuel and Propellant ind % and in time - Anti-leakage system in the event of damage to pipes - Generator script - Repair system - Transponder timer (ping) that can be set via progressbar - Doubble charodium layer armor for the engine room - Emergency cockpit with all control and display systems - 2 advanced tripod turret cradles in the rear, which cover a very large part of all potential attack vectors --- ## Ship data: - 1116 Crates Rated to 40,000kg per crate - 272 Main Box T2 Thrusters (T3 Nozzles) - 44 Box T2 Maneuvering and Braking - 16 Fuel Chamber with 48 T2 Generators - 16 Enhancer Module T1 - 6 Large Propellant Tanks - 116 Range Finders - Speed (Empty): 149 m/s - Speed (20T): 102m/s - Propellant Range (Empty): 1455km - Propellant Range (20T): 975km - Weapons: 2 Advanced-Tripod-Turret-Cradles - Generator Tier: T2 - Thruster Tier: T2.5 - Mininglaser: No - Ore-Scanner: No - Asteroid Avoidance: YES

Ship: 13 M
1

LASERBOARD

Mare Micro Labs

Pocket

No attributes :-(

LASERBOARD surfboard concept, sometimes you need a little bit of ship class firepower while ratting some wrecks. say no more my fellow endo, this thing has you covered. A+++ for hunting space whales. small enough to be picked up and pointed wherever you need. the entire laser assembly can be picked up as a custom item for recovery if you need to leave the board itself behind. don't ask me how to shoot while aiming, this thing isn't really that practical not responsible for losses while in gravity [DOWNLOAD LINK](https://c.zj.is/starbase/bp/LASERBOARD.fbe) 2 stage safety instructions: * press blue button * press wide red button * press small red button to fire

Ship: 1
BP: 1
5

MULE.

Danket

Miner

Ore Crates: 48 crates

this ship will allow you to fly for a long time without reloading and mine asteroids in the safe zone and not only, it has 46 containers 2 medium fuel tanks 4 fuel cells 8 unit generators. Speed empty 130 m/s 110 full . there is also a resource scanner, a ship life timer, an asteroid approach system, rangefinders for more convenient targeting of an asteroid, a generator energy saving script If you have any questions, please contact me on Discord (Danket#5941) Or contact our discord channel (https://discord.gg/gy26uynU)

Ship: 450 K
1

[Free] OSA Coleopteran Mk2

Open Source Armada

Multirole

Dry Max Speed: 140 m/s

Remade to be its own ship, the Coleopteran Mk2 is a short range disposable crate salvager/hand miner. //Download// https://github.com/Open-Source-Armada/OSA-Coleopteran-Mk2 //Specs// 140 m/s max speed dry, wet speed will vary. T2 maneuverer thrusters, no trails. Sensitivity settings are adjustable from a yolo chips located beside the pilot seat, this chip only adjusts your sense settings and is not vital to the operation of the aim system, you can use the U-tool save feature to save your sense settings to the ship post print. CenterSensePlus and CenterSenseMinus is your standard sensitivity, Adjust both to your preferred flying sensitivity. AimMax- and AimMin- is your Aim hotkey, Bind both to the same keybind, this will lower your sensitivity, Adjust MinSensePlus and MinSenseMinus to change Aim sensitivity. AimMax+ and AimMin+ is your Boost hotkey, Bind both to the same hotkey, this will raise your sensitivity, Adjust MaxSensePlus and MaxSenseMinus to change Boost sensitivity. Ship is set to both fly and aim at a smooth sensitivity (tune to your taste), Aim keybind lowers the limits for sniping, Boost keybind removes these limits allowing for faster pitch/yaw. 303561.531 kg in weight. 8 crates for for quick looting with salvage tool, 10 ore storage total with endo backpack. One small prop tanks for 1 million prop, 30 mins estimated flight time. One T2 fuel chamber + three T2 generators, gens idle at 50% for 2 hours 30 mins idle time. Basic script for current Fuel/Prop times. //Design// Unlike the Mk1 which was a modified Ghast, this has been built as its own ship, making use of the speed and convenience of the recycle tool to rend found salvage into mats. This also makes it double as a cheap starter 8 crate hand miner, for both belt and surface. Mainly made to act as a expendable salvage ship during cargo crisis events, you can fill the the ship and be in and out undetected very quickly. Deliberately low tech and cheap, utilising stealthy manoeuvre thrusters to avoid direct fights in PvP zones, at the cost of prop range. Plates are hidden inside the crate layer surrounding the critical components, to reduce lethality from hostile endos. Can mount a tripod on various points of the ship, but top speed takes a serious dip. Prop range can be increased with pocket fuel rigs (Prop tank + tank support + hardpoint + resource bridge)

Ship: 1
BP: 1
1

PieldeSapo

SK Productions

Multirole

Ore Crates: 666 crates

A medium starter mining ship.

BP: 720 K
13

Vault

UBGE Brasil

Other

Ore Crates: 2,000 crates

This ship was design to fullfil one objective: extend your origin inventory. Tired of reaching the limit of 10000 items in your station inventory? Vault has 2000 crates to store your ores. It's cheap to make and easy to handle.

BP: 150 K
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