Starbase Ship Shop

Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!

Learn the basics of buying and selling here. More features coming soon!

Starbase Ship Shop and sb-creators.org are a fan made, community run organization, and are not associated with FrozenByte Oy


18

[FREE] Moon9 288 Miner

Moon9

Multirole

Ore Crates: 288 crates

I've moved on to other games for now so I'm making my blueprints available for free: https://drive.google.com/file/d/1LJA4-UY30EzLu1wkQ8fg9jA0mRHrwON0/view?usp=sharing Watch the [Ship Showcase Video on YouTube](https://www.youtube.com/watch?v=jXhCmIuKgQw) The Moon9 288 Miner was designed and built for deep danger zone mining, quick in, quick out. Top speed of 147 m/s, she'll get there quick without wasting fuel. This ship has an abundance of useful scripts including power management, turtle, cruise, ISAN with speed, Fuel Time, Approach, Material Scan (SO) with stacks displayed, and a no compromises Asteroid Collision Avoidance System (ACAS) that displays the location of the approaching asteroid relative to the ship and displays a running total of asteroids avoided. When the battery in chamber 1 falls below 1000/300,000 fuel, all sliding doors open to ensure access to engine bay for refueling. There are three endo stations on the bridge, the two secondary stations have some basic control of the ship, ready for customizing. This ship was built with accessibility and maintenance in mind. There is a rear Thrust Bay with easy access to all thrusters at the rear of the ship, a Gas Bay to access the 6 large propellant tanks, a Generator Maintenance bay with easy access to sockets and wiring and two side bays that currently contain basic and tool crafting tables, room for additional equipment. The Moon9 288 Miner is decked out with 12 tier 2 core chambers with 24 enhancers, 128 batteries and 12 racks containing spare fuel cells. 54,000,000 Hydrogen for long trips. Due to popular demand I've created a second version of this ship with the Fast Travel Gate Core installed. You'll receive both blueprints, the blueprint for Moon9 289 Miner F1 will have one additional ore crate (yes one, lol) and Fast Travel Core installed. The tradeoff is it costs 123,000 credits (1%) more to assemble + ores and it weighs 140,000 kg (1.75%) more, even if fast travel is a maybe, it's probably worth it. By purchasing the 288/289 blueprints, you'll have full access to all future blueprint releases and revisions. Have questions? Reach out!

BP: 1

Skytanker Bundle - Discovery

Skytanker

Multirole

No attributes :-(

https://www.youtube.com/@ColtStarbase/videos I offer a permanent bundle. With all the ships that helped me and still help me today! They are the basis of my gameplay and which are permanently in my CapShip and allow me to do everything. You basically have a hauler of 1000 crates (H1). The H2 being released it is selling less so I lowered its price per unit. It goes from 4M to 2M. Same for R4.1. The E1.5 is super fun to play, especially with its mouse mining. But has fewer crates than its competitors, knowing that the E2 is coming I anticipate the drop in the price of its BP, from 15M it goes to 8M. The P1 will be offered in the bundle. The M1 is the ship that allowed me to have all the others! It remains very efficient and autonomous, practical for predicting alloys while mining. With his big brothers above him he no longer sells. It's a shame because it remains very good and as proof I kept my 3 M1s and I still use them! Its price has been updated from 12M to 5M. **If you choose to purchase this bundle you will have a saving of 3M credits.**

BP: 15 M
2

Gyllr

Ark's Sparks

Hauler

No attributes :-(

Model Number: HHHDL-071D Name: Gyllr Type: Hauler Features: - 828 crates - Dry speed: 142 m/s - Wet speed (w/ lukium): ~90 m/s - Spacious interior - ~3.5 hours of fuel time and ~4.5 hours of prop time fully refuelled - Dual-mode asteroid avoidance v2 The Gyllr was built as a medium-large hauler capable of making long trips out to distant stations, with a spacious interior for comfort. It gets good mileage out of its unangled thruster setup and has a cockpit with a good field of view. A dual-mode avoidance system helps it to dodge asteroids, though care must be taken given the large size of the ship. The ship can accommodate a furnace in the back of the ship's interior, allowing it to act as a mobile refinery. The floor plates do need to be moved slightly to do this though. Caution: The Gyllr's asteroid avoidance is automatically disabled if either of its doors are open. Please close all doors before turning on avoidance.

BP: 5 M
1

Ratatoskr

Ark's Sparks

Multirole

Ore Crates: 96 crates

*Note: Pathfinders in Ark's Sparks terminology refers to short-mid ranged ships carrying nav loggers. They are not intended for ultra-long distance flights from Eos to distant moons - only for use within the same belt, or to a submoon. AS pathfinders also feature light mining capabilities to help with establishing stations.* Model Number: SCPFM-041E Name: Ratatoskr Type: Pathfinder Features: - Nav logger - Dual-mode asteroid avoidance v2 - 92 crates - Speed: 145 m/s (dry) - AlterraOS Type T - All-purpose mining capability with 4x ventral mining laser turrets - Luxurious interior - Secondary ventral cockpit for surface mining - Onboard reconstruction machine - Both furnaces - Lower deck is a cargo bay with small flatbeds. By default it has a few small CLFs, but they can be easily removed and replaced with a handful of ore crates or ore cubes. The Ratatoskr is designed primarily as a pathfinder, and is expected to be used to fly ahead of a capital ship within a belt or to a nearby submoon to log jump coordinates and establish a small station. It debuts the AlterraOS Type T, a mining system designed primarily for surface dredging and flattening, but that can also be used on normal asteroids though slightly less effectively as compared to Ark's Sparks' flagship mining system, the LagannOS.

Ship: 4 M

Rodan (Free BP)

Happy Little Accidents

Ship

No attributes :-(

FREE BP! The Rodan is a Early game mining ship with 328 crates, 150m/s unloaded and 90 m/s loaded with lukium Ensures you'll be able to get your ores back to Origin and get paid fast! Rodan is equip with 68 T2 triangle and 60 T2 box thrusters for Forward thrust, 32 T2 triangle thrusters for maneuvering and 16 T2 box thrusters for Reverse. Rodan has 20 T2 Fuel chambers with 48 T2 generators and 20 spare rod's to power its 4 Lasers and 2 ore collectors. Rodan also Features Isan Quad, Auto approach, Ore scanner,Turtle mode and a Fuel timer. https://drive.google.com/file/d/1wb6y7IfWxgyRzlZzwFSrDa7aO50FfvSU/view?usp=sharing

Ship: 1
BP: 1
1

[FREE] Zoom Zoom Zoom

Happy Ship Shop

Other

Range: 1,000 km

This is the Zoom Zoom Zoom, an improved and a bit more expensive version of the zoom-zoom ( https://sb-creators.org/makers/Happy%20Ship%20Shop/ship/%5BFREE%5D%20Zoom%20Zoom ) and is designed to be a viable cheap racing ship / very light interceptor is has : the sensitivity-control, the inertia-dampener and the autonomy-calculator 😁 It has two slots should you want to add some autocanons ( plus tripod plate on top ) I gave it more top / down thrusters in order to maximise the effectiveness of the inertia-dampener You can download it for free here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post

BP: 1
5

PLASMAX-1684 V4

Acoustic

Hauler

Primary Thrusters: 17 units

Yup. It hauls 40000 mass crates. - Beams made of Tallium - 1684 crates - 17 plasma rings - Range 1h 40min - Speed 152m/s empty, 40000 mass 56m/s - Proper maneuverability with 12 T3 maneuver thrusters - Simple Generator limit fuel save yolol - Rangefinder cruise stop function for AFK station runs - Did I already say 1684 crates? Yolol credit: Rodtime screen, idk who made it at this point luls Blueprint free download: https://cdn.discordapp.com/attachments/1191497476398653554/1191515132484915340/PLASMAX-1684-v4.fbe https://discord.gg/7mvzhZ6c9x

STARBOMB [Explosion] [Nuke] [FR] [France] [français]

[La Garde] Yonax

Ship

Assembly Cost: 8,686,907 credits

I made the biggest explosion possible in Starbase using the exorium tank which has the largest explosion zone. *Shoot the red tanks* I challenge you to do better than me ! I very strongly recommend using it in the ship designer, as it can have an impact on the experience of other players on the live server. ** NO MONEY ? YOU CAN BUY THIS SHIP/BLUEPRINT WITH ORES ** ==>Contact me in our faction discord : https://discord.gg/2teHJBkwMY <== ⚠️All files are safe, as they have all been checked by Google Drive's antivirus software.⚠️ ⚠️Warning: computers with poor performance can suffer, so keep them safe!⚠️

BP: 2 M
8

Orbiter

Jakkobar

Multirole

Battery: 800,000 units

The Orbiter is an exploration ship but planned to operate with a capital ship within a range of 5000 km from its machine reconstruction, in a planet or moon orbit. It is based on instrument flight and makes it easy to carry out complicated routes. It was designed and used to be a complement to the usual explorer and nav chip buy and sell systems. From a point at the level of a belt, it can move along this belt for a given distance or a given angle of orbit, inside (between the planet or the moon and the belt) as outside (after the belt). As well as navigation in a belt, in particular to make jump points in areas. It is designed in a very symmetrical way to ensure excellent weight distribution and the most perfect precision possible. That's why he has 2 dataloggers when just 1 would have been enough. But during an unmarked trip over a distance of 5000km, the slightest shift can prove fatal (exceeding the distance and arriving in the belt, etc.). Its capacity is 7000 - 8000 km outside a belt and 6000 - 7000 km inside a belt (significant use of maneuvering thrusters). It is small, agile and responsive compared to interplanetary explorers. Its operation is based on the center of the orbit (center of the planet / moon), and from there all modes of operation are open. It uses trigonometry and 3D trigonometry to ensure the accuracy of its operation. During a lap of EOS, it proved to be particularly accurate with over distances of 4500km, an error of around 10km. Its relative distance calculation with respect to the trajectory axis is particularly useful for finding an area in a belt. You point the planet, you fly over the belt until you reach the desired distance by following the belt (which represents a torus). Once the distance is reached, simply position yourself at 90° and calibrate the gyro then descend into the belt for the desired distance. Generally dodging asteroids, ... will cause you to deviate from your trajectory and make the search difficult for you. With the relative distance, you will have information on the distance traveled compared to your initial trajectory in real time. Searching for the area is therefore much simpler. As you will have understood, this ship is a complement to what is currently being done in terms of exploring. His goal is to travel a maximum of 5000km to make a navigation disk, to use his machine reconstruction of his capital ship and to move him to find your Orbiter. Although it was designed to be as accurate as possible, the precision of the reference points is essential. In this sense, a calibration "Grid" system is present on the ship in order to facilitate the alignment and accuracy of the reference point of the center of a planet or moon. The grid is only used initially to calibrate the gyroscope. Distance and trajectory calculation modules should soon see the light of day to allow those who wish, to add this to an existing ship (or being created). -- Specifications: - 288 million of propellant (about 7 - 8k km range) - 90+ hours of exorium - 2 x 7 rings plasma - 176 thruster T3 for backward + Maneuvering -- Features: - absolute distance calculator (in real time) - relative distance calculator (in real time) - auto stop - gyroscope - path tracker (360x360 turret laser designator) - path radar - speedometer + speedframe + anti drift - aim assist + grid assist calibration - trigonometry calculation (pytagore + al kashi) - autonomy calculation

BP: 5 M
1

PLASMAX-1600 V2

Acoustic

Hauler

Primary Thrusters: 21 units

Yup. It hauls 40000 mass crates. - Beams made of Tallium - 1600 crates - 21 plasma rings - Range 1h 30min - Speed 155m/s empty, 40000 mass 69m/s - Break / Backwards thrust as a button for efficiency - Proper maneuverability with 12 T3 Box thrusters - Simple generator limit fuel save yolol - Rangefinder cruise stop function for AFK station runs - Did I already say 1600 crates? Other Yolol credit to: Ouroboros flashy buttons module, Rodtime screen and ISAN Blueprint free download: https://cdn.discordapp.com/attachments/1190318372907384842/1190318376074088568/PLASMAX-1600-mk2.fbe https://discord.gg/7mvzhZ6c9x

JPTech Heimdall

JPTech

Fighter

Dry Max Speed: 109 m/s

# JPTech Heimdall ## Introduction : This is a very large and expensive ship. However, it can fire rail cannons at a high rate. ## Visibility : The pilot's seat is in the nose of the ship, giving him a very wide field of vision. ## Armour : The front glass is side-facing and can withstand up to three hits in the same place from a railgun. ## Weapons : Railgun as primary weapon and laser as secondary weapon. The laser as a secondary weapon is installed as a countermeasure against sacrificial armour (to cause a durability failure and peel off the plate). ## How to buy Heimdall 1. Join the JPTech Discord Server [Click here!](https://discord.gg/E47mNfF2Hq) 2. Check the server rules and click the reaction if you agree to them. 3. Create a ticket in the **🚀⚔-heimdal-info** channel. 4. Wait for an admin or moderator to reply.

BP: 4 M
9

Pangasius

Happy Ship Shop

Multirole

Ore Crates: 700 crates

This is the Pangasius, a heavy duty / long range / multipurpose miner It boasts 700 crates and is FAST : 150m/s empty and 139m/s when loaded with Lukium ( 27'000kg per crate ) The main goal of this ship is to be a multi-purpose ship with as little as possible compromises on the speed Thus, it is able to be used on the moon, safe zone, belts, where ever you feel like going It's main features are : - moon mining capacity ( the 2 bottom turrets and collectors can be rotated to dig the moon and the fins at the back of the ship minimise damage in case of impact ) - autopilot : set the waypoint, sit back and let the ship go by itself do it's destination autonomously ( uses a combination of Kompass / ISAN / Waypoint system / custom code ). The autopilot uses the AAS so as long as you are within ISAN range you can use it wherever - custom ground avoidance system - custom - good - AAS ( manages priorities for the top / bottom and left / right to prevent collisions on numerous and / or big objects ) - custom scanner that is fast, does not flash, can scan up to 8 different materials per object and does not require you to press 20 buttons+ to get it to work - custom warning system for generators / battery / radiators / propellant - advanced autonomy calculator ( the calculator gives the times but also the distance you can travel before having to refill the fuel and / or the rods ) - decent range ( it varies from 600 to 2200 km depending on how you use the ship => this information is given by the autonomy calculator ) - spare rods included in the BP - multiple different laser patterns for different use cases - very very good manoeuvrability and top / down movements - excellent reverse speed - fast travel included - it looks cool ! 😁 Any questions ? Check my discord, I will be more than happy to answer your questions ^^ You can check it out here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post

BP: 2.5 M

stealth Scooter

Random Ship Seller

Fighter

Ore Crates: 0 crates

u can pay 100k flat or with ores and pay the build cost build cost 50k Ajatite ore 1 stack bastium ore 2 stack Charodium ore 1 stack Ice ore 2 stack Nhurgite ore 1 stack vokarium ore 2 stack flight time is at 100% thruster efficiency flight time propellant 2.44h flight time Fuel 3.56h Forward speed 100 m/s Backwars speed 45 m/s

Ship: 100 K
12

[FREE] Lugger

Egomaniac

Hauler

Primary Thrusters: 90 units

The Lugger is a 832 crate hauler with two 10 ring plasma thrusters serving as its main engines to provide decent speed. However it is pretty much at its voxel limit so any additions or changes may be difficult without sacrificing crates. The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://starbase.egotech.space/ships/lugger/download/?ref=sss) Website: https://starbase.egotech.space/ships/lugger # Features The ship has the following features: - 832 crates - Two additional seats for co-pilots in a large open bridge - All three crafting benches - Standard Cruise function - Turtle and Sloth functions with adjustable rates - Transponder system with ping function - Two external and three internal resource bridges - Auto generator rate script with adjustable minimum rate - 30 T2 generators with 10 T2 fuel chambers and 20 spare rods on racks - Radiators that provide more than adequate cooling - 24 large propellant tanks with 288,000,000 units of propellant - Estimated propellant time of 5.5 hours and range of 3,000km - Propellant time and fuel time panels - 144 batteries - Two 10 ring plasma thrusters and 88 T2 triangle thrusters, all with T3 nozzles providing forward thrust - 36 T2 triangle thrusters with T3 nozzles providing braking thrust - 48 T2 triangle thrusters with T3 nozzles for maneuvers - [NavGrid by StandPeter](https://github.com/pcbennion/starbase-navgrid) - [NavCas by fixerid](https://github.com/fixerid/sb-projects/tree/main/NavCas), using custom avoidance system and ISAN 3 in 1 from [Compass by Firestar99](https://gitlab.com/Firestar99/yolol/-/blob/master/src/compass/README.md), with ability to load target from NavGrid - Warning lights and alarm for obstacle detection and avoidance, powered by 44 rangefinders - Speedometer - Timer panel - Odometer panel - Many extra slots for YOLOL or memory chips - Top speed of 145m/s empty, 125m/s full of lukium ore

3

M52 (Banana)

Nomads Shipyards

Miner

Aegisium: 10.9 stacks

The M52 (nickname Banana) has 52 ore crates. It is an affordable and fast miner for new players or for dangerous mining operations. It can fly 2000+ km, doesn't care about the new belt density and compared to most ships sold here it is actually tested and in active usage. If you bring the ores I will only charge 10k credits to print it for you. Features include: - Autopilot + Compass + Waypoints - Automated avoidance system - Automated mining lasers - High visibility cockpit - Continuous ore scanner script - 52 crates, just to make sure you aren't confused

Ship: 10 K
BP: 5 M
9

Bilboard

Final Verdict

Other

No attributes :-(

This is a GIANT ship designed to advertise for your company! Be the first in the galactic advertising business, and clutch market control. Top speed: Slow A/F Range: Don't try it. Ore Crates: It's a Bilboard Bro

Ship: 1 M
BP: 250 K
26

[FREE] Stocker

Egomaniac

Miner

Ore Crates: 232 crates

The Stocker is a 232 ore crate capacity mining ship. It is designed as a direct upgrade for those who have outgrown the [Rigger](https://sb-creators.org/makers/Egomaniac/ship/%5BFREE%5D%20Rigger). The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://starbase.egotech.space/ships/stocker/download/?ref=sss) Website: https://starbase.egotech.space/ships/stocker The Stocker (v1.1.0) is also available to buy in game at Scenery Showroom of Rando 4 Ship Shop at stations with Rando ship shops. # Videos | Channel | Video | | --- | --- | | [Krawll Unchained](https://www.youtube.com/channel/UCCqloSZ0VHn0BCFhIlJNS8A) | [Starbase - Community Ship Showcase - 3 Ships by "Egomaniac" ( The moon Crasher) 😉😁](https://www.youtube.com/watch?v=RXAccUqcWhI) | # Features The ship has the following features: - 232 ore crates - Standard Cruise function - Turtle and Sloth functions with adjustable rates - Transponder system with ping function - Four mining lasers on turrets that point towards asteroids with sweeping - Two ore collectors that point towards asteroids - Material scanner that will point towards asteroids - Approach and auto mine functions - Two external and two internal resource bridges - Auto generator rate script with adjustable minimum rate - 32 T2 generators with 12 T2 fuel chambers and 20 spare rods on racks - Radiators and heat sinks that provide more than adequate cooling - 12 medium and 22 small propellant tanks with 70,000,000 units of propellant - Estimated flight time of 6 hours and range of 3,000km - Propellant time and fuel time panels - 104 batteries - 38 T2 box and 104 T2 triangle thrusters providing forward thrust - 32 T2 triangle thrusters providing braking thrust - 32 T2 triangle thrusters for maneuvers - Basic crafting bench to craft refills - Extra two small propellant tank with its own resource bridge for emergency refueling - Two extra hardpoints (all cabled and piped) - [NavGrid by StandPeter](https://github.com/pcbennion/starbase-navgrid) - [NavCas by fixerid](https://github.com/fixerid/sb-projects/tree/main/NavCas), using custom avoidance system and ISAN 3 in 1 from [Compass by Firestar99](https://gitlab.com/Firestar99/yolol/-/blob/master/src/compass/README.md), with ability to load target from NavGrid - Warning lights and alarm for obstacle detection and avoidance, powered by 34 rangefinders - Speedometer - Timer panel - Odometer panel - Many extra slots for YOLOL or memory chips, with two subnetworks setup

4

Handheld Plasma Cannon

Shipwright CO

Multirole

Power: 30,000 eps

# **Plasma Cannon** Nicknamed, **"Lapis"**. Which can also be swapped out for a autocannon **"Lazuli"**. Blind spots are no more. Have a gunner that cant hit the broad side of a hauler with mounted guns? Have a passenger that just munches on food while you are busy avoiding asteroids? Give them one of these. Now you can aim with raw mouse input to accurately lay down angular fire onto ships. This compact device has a **custom cargolock beam cradle** that can easily snap and stow this weapon for quick racking/un-racking. *(Only included if requested for 8k)*. The Cannon fires when the rangefinder on the rear is tripped, so you can use your **mouse wheel** to move the device closer while holding it with **"E"** Check out other creations by Shipwright CO. and DM me for ship/tool requests and we can work something out. # Carogolock Cradle build cost **Ajatite:** 0.01 **Bastium:** 0.2 **Kutonium:** 0.1 **Nhurgite:** 0.01 **Vokarium:** 0.1 **Total cost: 2493** *Game:* **Shipwright** *Discord:* **Knox#9473**

Ship: 45 K
BP: 85 K
10

Debug Ship

Debug

Ship

Assembly Cost: 0 credits

This is a debug ship. please ignore it.

4

DragonHaul576P

Dragon_Ventures

Hauler

Primary Thrusters: 234 units

The next gen haulers From Dragon_Ventures are here! With the support of our amazing customers and their feedback, combined with 100's more hours of SSC, YOLOL and gameplay to draw upon, we have created an even better hauler than our last-gen 480! As a thank you, returning customers of the Dragon_Haul_480 will receive a 500,000 credit discount on all models. This craft was created with the intention of offering 3 models for any customer to find one to match their gameplay style, and deliver exceptional performance to boot The 3 models are P-retty, E-fficiency and M-ining/military) (M model coming soon)! P model purchases include the E versions (E2 and E3) as a bonus, and can upgrade later to the M model for only 500,000 more! This is the P model, which is short for Pretty Plates! The target customer of this version is for players who do not care about pure stats, and want a nice looking ship that can still do it's job! This is perfect for running hauling runs with your mates to markka and killing time out and about in the belts! She is a bit on the chunky side, but due to her T3 propulsion and maneuver thrusters she is just as responsive as lighter craft! This also enables her to withstand assault for a couple seconds more than the E model, giving you time to react to the threat! All models include the new 2.0 system of Asteroid avoidance, which has been updated to handle more edge cases, and fit onto one chip, whilst maintaining the same .6-.8 detection time of previous iterations! It will automatically cut throttle, hit the breaks and strafe away from the threat. Afterwards it will resume it's previous thrust, so you don't have to manually interact with it! But that is not all the protection you have! A 1 meter gapped and plated grille also defends your precious bits from the cold, hard, uncaring rocks, so anything your AA misses, it will catch for you! It also doubles up as a shroud to cover up the ugly look of hundreds of rangefinder beams. Also in the P model is a live editing YOLOL work station, and crew accessible controls , allowing your crew (or yourself, the AA is pretty good) to walk around the ship and do more than stare at the clouds ahead. The bifurcating generator doors for the front and rear bay separate the exploding bits from the crew, reducing the chance of accidentally blowing yourself up with misclicks. Repairability was also considered, so engine clusters and the front rangefinders are all able to be accessed from behind the grille of the ship, and the cargolock is perfect for bringing spares along. All models include Cargolock frame to haul items and spare parts to where they need to go, all 3 crafting benches and ISAN navigation waypoint system, which can be operated from both the pilot seat and cabin. An avoid counting system lets you know how much frustration you have avoided while AFK, as well as blinking lights and sounds while the AA is avoiding if you are nearby so you can watch it go! A warp core is included by default, but can be stripped before printing your ship for additional space, which you can cram more ore crates, fuelrods, prop, a cargolock or more into! Blueprint Files will be delivered in a .rar file so you can choose which models and version to build, as well as a bundled user guide .txt so you can have common questions answered! This model's speeds as measured by transponder hide settings are as follows: --Dry speed is ~135 m/s with 920 meter stopping distance. --wet (14,000) speed is ~110 m/s with 650m stopping distance --wet (24,600) speed is ~92 m/s with 550m stopping distance 5893 km Rod range, 36 gen units, 12 chambers w/ t1 enhancers. 24 backup rods 1801 km propellent range with 9 large prop tanks. More can be added in the access halls/warpcore room if you need more range w/o a pit stop.

BP: 2 M

Plug and play style console

Ambry Trading Company

Ship

No attributes :-(

**Looking for a simple Plug and play style console? Look no further!!** Fields displayed include ```Haskell Propellant Battery Fuel GenLimit GenRate Forward Backward Yaw Pitch Roll RightLeft UpDown DrainPerSecond=Depends On The Number Of Batterys (installation below) EnergyPerSecond Manual=Playerset GeneratorLimit and 9 Progress Bars For Misc. Setup ``` **Uses Network relay to allow for Plug and Play installation** ```haskell MasterChip1 RelayChip1 1)GasContainerStoredResource = Propellant 2)StoredBatteryPower = Battery 3)FCUForward = Forward 4)FCUBackward = Backward 5)FCURotationalYaw = Yaw 6)FCURotationalPitch = Pitch 7)FCURotationalRoll = Roll 8)FCUUpDown = UpDown 9)FCURightLeft = Rightleft ``` ```haskell MasterChip2 RelayChip2 1)GeneratorUnitRateLimit = GenLimit 2)GeneratorUnitRate = GenRate 3)FuelChamberFuel = Fuel ``` **Comes with 4 chips** Simple Generator Script EnergyPerSecond Script DrainPerSecond Manual Gen Rate script **Installation** ``` 1)All of the relative fields must be named default to be able to be used by the Memory Relays 2)Place the Yolol Racks and Memory relays and connect all power inputs 3)Install the panels where ever is best to see add a cable connection to allow for power input 4)Install the manual lever where ever is reachable to be able to manual set a minimum GenLimit (most leave it at 20) 5)Enjoy ``` **If you have an suggestions on how to improve it message `Cycle_Of_Insanity#3074` or if you would like more information.**

1

Baudroie

Happy Ship Shop

Fighter

Dry Max Speed: 150 m/s

The Baudroie is a hunting / interceptor / ambush ship It is designed to inflict heavy damage on bulky / armoured targets as fast as possible using 6 railguns The railguns shoot one by one and the ship has enough power to sustain the firing for about a minute before needing a 10 second pause to recharge the battery It is based on the same chassis as the Mantis and shares many common points The railguns have extra layers of armour to increase durability and are turned vertically to reduce visibility loss You can check it out here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post

BP: 3.5 M
9

Torpillo

Ouroboros

Fighter

No attributes :-(

The Torpillo is a heavy fighter capable of inflicting high damage with these missiles. It's main features are : - 8 Lasers - Missiles - Armour ( wings aegisium + body charodium) - Speedometer - Range calculator - ISAN quad - 2 resource bridges - Range finder aim assist - 148m/s

BP: 2 M
10

Fuel_Send_Frigate (Heat Updated)

Dragon_Ventures

Multirole

Item Crates: 0 crates

This is a simple Fuel tanker, made to keep your deep station ships fueled! It also includes the 3 crafting benches in the aft, so you can craft whenever and wherever! Get to where you are going safely with the Anti Asteroid rangefinders on the front, ensuring you can operate anywhere in the belts! Update 9/13/21: added warp core, ported in 2.0 version of AA system. fixed loose wiring causing small yaw imbalance Update 5/11/22: removed warp core, added heatsinks. added decals on side. update buffed storage capacity to over 1 billion prop. This makes a great support ship to park in your deep stations, providing both fuel and a way to craft parts/repair ships if they become non-functional near your station. Features: -over 1 billion million propellent -288 T2 fuel rods -50,000 km approx range -approx 135 m/s speed with no ores. -6 t2 fuel input units, 3 generators per -96 t2 triangle thrusters forward drive -32 triangle thrusters attitude control, extremely responsive pitch and yaw, roll is sluggish. -24 crates of storage to bring repair materials along -Tool wall under pilot seat to bolt hand-tools to (tools not included in BP) -1 passenger seat to pickup suspicious hitchikers -3 crafting benches in aft compartment -5 Resource ports, 1 in pilot section, 4 in aft to fuel up multiple ships at once. -AA system, with simple YOLOL scripts to keep you in one piece! -Deflector beams on front as a second line of defense against asteroids! -Stylish Minecraft inspired texture to remind you that 90% of the ship is explodable! -ISAN mono, latest version -cruise, turtle mode -transponder

BP: 300 K
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