Starbase Ship Shop

Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!

Learn the basics of buying and selling here. More features coming soon!

Starbase Ship Shop and sb-creators.org are a fan made, community run organization, and are not associated with FrozenByte Oy


25

[FREE] Moon9 502 Miner

Moon9

Multirole

Ore Crates: 502 crates

I've moved on to other games for now so I'm making my blueprints available for free: https://drive.google.com/file/d/1LJA4-UY30EzLu1wkQ8fg9jA0mRHrwON0/view?usp=sharing Perfect mix of capacity, mining speed and automation. Lots of space without giving up speed. This ship has an abundance of useful scripts including power management, turtle, cruise, ISAN with speed, Fuel Time, Approach, Material Scan (SO) with stacks displayed, and extensively tested Asteroid Collision Avoidance System (ACAS) that displays the location of the approaching asteroid relative to the ship and displays a running total of asteroids avoided. There are three endo stations on the bridge. How long will the four mining lasers run at solid beam? FOREVER!! At least until your fuel cells are empty. By the time the batteries get low, the generators catch up to the drain rate without any special power management, it's so nice. Bind a key to SO for material scan and Approach to simultaneously enable both systems (I use Mouse5). When the asteroid is in range, punch LASER (Mouse4) and the magic starts. A front white light turns on, Approach and SO (Material Scan) are disabled, 4 lasers start making circular patterns, and two collectors automatically activate. 30 seconds after you disable the lasers, the collectors will disengage and the mining light will shut off. This ship was built with accessibility in mind. There is a rear thrust bay with room for additional components and easy access to thruster wiring. The Moon9 502 Miner contains all three crafting bench types. The dual sliding doors grant access to engine bay, YOLOL stack, flight computer and rear access to forward maneuvering thrusters. There is an emergency access door at the bottom of the ship in case you lose power. Generator / socket access doors on top. Ship is decked out with tier 2 generators and thrusters. 12 tier 2 core chambers with 12 enhancers and 12 racks containing spare cores. 54,000,000 Hydrogen for long trips. This ship has come a long way, once purchased, I'll send a couple versions with explanations of what's what. You'll receive blueprints for the main 502 Miner (currently version A5), a Fast Travel version with 462 cargo and a Tier 3 version, slightly faster but it costs a lot more to produce. Have questions? Reach out! I try to stay in contact with all the Endos rocking the 502.

BP: 1
15

Tadpole [FREE]

Roman Shipyard

Ship

Ore Crates: 96 crates

I small 96 cargo dual-laser miner dubbed "the TadPole" capable of warp travel and meant for slipping into the Belts un-noticed.

3

Brimark

Deamonum

Multirole

Ore Crates: 288 crates

this ship was created to make mining has very long distance with that capacity of 216 million properlant is it 11h of fuel road with the rods of spare. with this 10 laser mining no more T10 will resist you the ship can embark 4 t10 I advise you to mine next to a station or a transporter for an optimal use. specs: 145 m / s empty, 288 ore crate, Box thruster T2 nozzle T3 52, laser mining 10, ore collector 2, fuel chamber T2 24, generator T2 72, thruster triangle T2 nozzle T3 90, radiator base 12, radiator expansion 96, 216 million propellant, 169 Battery, basic crafting bench, advanced crafting bench, too l& weapons crafting bench.32 spare fuel roads, warp class: 1,616, Mode Navigation 45% of thruster power, Mode turle, Mode cruise, Speed mater for réel speed, compass, ship diagnostic, transponder, auto approche, ore scanner, simple Button green inside safe zone red outside safe zone, Fuel_time : fuel rods and propellant, system ACAS with for self avoidance. Each time the Blueprint is modified, I give you a new Bp version.

BP: 300 K
1

Panther MK1

HarryZack Originals

Fighter

Dry Max Speed: 150 m/s

# The Panther MK1 ## Ultra compact lightweight Fighter Features of this little deathball: 1. Only 500k kg weight 2. 4 Laser Weapons (easy access) 3. 2 T2 Fuel Chambers - 6 T2 Gens 4. 150 m/s at ~90+Fps 148 m/s at about 60 Fps 5. Full Char coating, big plates, some multilayer 6. Metallic finish 7. 8 T2 Triangle Thrusters T3 Nozzle 8. 3 Radiators 2 Heatsinks 9. ~1h15min Flighttime at max speed 10. Aiming Mode Pm for Info

BP: 1 M
2

[FREE] Cylinder arena

Happy Ship Shop

Other

No attributes :-(

This is the cylinder arena, an FPS arena designed to allow you to have fun 😁 Same concept as the double arena ( https://sb-creators.org/makers/Happy%20Ship%20Shop/ship/%5BFREE%5D%20double%20arena ) but a different implementation 😁 You can download it for free here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post

BP: 1
1

HKAS DF-01

[HKAS]

Fighter

Dry Max Speed: 148 m/s

Compact, agile and low cost, the DF-01 is the cost effective fighter you will not be afraid of losing. Featuring a small power package and duo auto cannons, Enemies will have trouble hitting this small craft, while you can run around them in circles. Features: - 2 Auto Cannons - small profile - aim mode - Eco script - 2 hour flight time

BP: 500 K

Void Raiders (Arcade)

Glitch Lab

Multirole

Battery: 10,000 units

# Void Raiders This is a arcade machine that holds the yolols for the game Void Raiders in it. This specific version is a more yolol heavy one as it comes with a PvP and PvE mode. In PvE: A alien ship will randomly jump between the lines and tries to shoot you, dodge all of it shots with the switch and survive till support arrives...if it will ever. A highscore page will push you to become better. In PvP: At the start of the session player :A can choose how many lifes you want to play with on each person invidually. When both Endos are ready you can use the switch to move on your oppents line and the button under it to shoot them. The first to loose all its hearts lost. It is a 2 year old machine that i just repacked and checked for buggs. It comes with speakers so that in the future there is a potential sound upgrade to these games. Side note: The sound devices are for future uptades. It has no sound yet.

Ship: 1 M
BP: 15 M
2

[Free] SPHEALS

Neapolitan Pizza Express

Ship

Assembly Cost: 11,863.74 credits

SPHEALS is a handheld mining system for making or widening holes on moons. Featuring adjustable sweep and a handy readout of the current status, the blueprint is available for free at https://discord.gg/GHwCBPpUkn

BP: 1
4

[FREE] Trebler

Egomaniac

Miner

Ore Crates: 534 crates

The Trebler is a 534 ore crate capacity mining ship with three automated rotating laser drills for mining operations. It is designed to be a short range, high capacity and high efficiency miner used out of a capital ship. The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://starbase.egotech.space/ships/trebler/download/?ref=sss) Website: https://starbase.egotech.space/ships/trebler # Features - 534 ore crates - Standard Cruise function - Turtle and Sloth functions with adjustable rates - Transponder system with ping function - Three automated rotating drills with three mining lasers each - Nine ore collectors - Material scanner with display of materials in stacks - Approach and auto mine functions - One external and two internal resource bridges - Auto generator rate script with adjustable minimum rate - 36 T2 generators (with 36 T1 and 36 T2 enhancers) with 12 T2 fuel chambers and 24 spare rods on racks - Radiators and heat sinks that provide more than adequate cooling - Four large propellant tanks with 48,000,000 units of propellant - Estimated flight time of 2.5 hours and range of 1,200km - Propellant time and fuel time panels - 290 batteries - 126/142 T2 triangle thrusters providing forward thrust - 48 T2 triangle thrusters providing braking thrust - 64 T2 triangle thrusters for maneuvers - Basic crafting bench to craft refills with meter upgrade plus tools bench - Speedometer - Timer panel - Odometer panel - Many extra slots for YOLOL or memory chips - Top speed of 125m/s when empty

5

Piercer X

Egomaniac

Miner

Ore Crates: 342 crates

The Piercer X (Anorak Edition) is a premium version of the [Piercer](https://sb-creators.org/makers/Egomaniac/ship/%5BFREE%5D%20Piercer) with T3 generators, fuel chambers, enhancers and thrusters. Website: https://starbase.egotech.space/ships/piercer-x # Comparison | | Piercer | Piercer X | |---|---|---| | Thrusters | T2 | T3 | | Top Speed (empty) | 140m/s | 150m/s | | Generators | T2 | T3 | | Fuel Chambers | T2 | T3 | | Enhancers | T2 | T3 | | Power Generation | 32,000eps | 58,500eps | | Laser Convergence | Approximation | Precise | # Purchase Blueprint The blueprint is available for purchase on the [EGOTech Discord server](https://discord.gg/BKwVGvncmN).

BP: 500 K
3

Solaris Explorer MK II

Omygron

Multirole

Battery: 60,000 units

A small, purely solar powered scout spaceship with 5 engines that is controlled in 2 groups. Drive and navigation engines are separated from each other in order to save fuel. When the energy is full, the excess energy is used up again in a boost. Values differ depending on the use of the engine - Speed: 93m/s-120m/s-148m/s - Range: 7050km-6250km-4800km - Flight time: 22h-15h-9h Scripts and extras: - ISAN 2.5 Mono - Evadedrive (dodge script) - Solardrive MKII (automatic control of the drives depending on the incoming energy with manual bypass switch) - Timescript for battery and fuel remaining time - Ore scanner - Delta (compass) - Speedometer - Tutel button - Aim button - Isan block button button indicator for: - Savezone - Damage zone - Station allowed Flight time and range are only dependent on propellant gas and can be greatly increased with pocket refueling. - Ship Cost with Ore - 65k - Ship Cost no Ore - 200k - Ship BP no sale

Ship: 65 K
2

ARC-170 [Star wars] [FR] [France] [français]

[La Garde] Yonax

Multirole

Primary Thrusters: 12 units

The ARC-170 referred to Aggressive ReConnaissance. The fighter is made for range combat between _100m and 5km_. It has a _medium armor_ that offers good maneuverability. The ARC-170 offers a great customization of the _sensitivity (manual mode)_ and the _distance of convergence of the weapons_ with 3 modes (100 m, 5km and manual mode) therefore It can shoot with the full power of these __4 laser guns__ on a very precise target. *The ARC-170 as 3 seat : 2 pilots and one gunner at the back.* - The __front pilot__ can control the _ship_ and the _lasers_. - The __middle pilot__ is in charge of _tracking down enemy ships_ and can help the first pilot to _shoot_ and _control the ship_. The middle pilot can also take the place of the front pilot if he dies in combat. - The __gunner__ is on the back he can raise the canopy to _shoot with his infantry weapon_ on enemy ship. *You can also open or close the __movable wings__ for esthetics and a little more protection on the ship. ^^* ** NO MONEY ? YOU CAN BUY THIS SHIP/BLUEPRINT WITH ORES ** ==>Contact me in our faction discord : https://discord.gg/2teHJBkwMY <== _Systems :_ - The ISAN2 Mono technology developed by the Collective - OFF mode - Sensitivity control - Asteroid avoidance - Basic visualization panel (ship's engine start, weapons overheating, fuel rod, gas, battery) **⚠️All files are safe, as they have all been checked by Google Drive's antivirus software.⚠️ **

Ship: 999 K
BP: 1.9 M
2

HKAS YF-80-01/02

[HKAS]

Fighter

Primary Thrusters: 14 units

40%OFF!!!! Until 1/11/2021 Design with appearance and firepower in mind, the YF-80-01/02 is a space superiority fighter ship that look like it should have no business being a fighter. Equip with six laser cannons, it can defend itself outside of the safezone and do so with style. Top speed of this fighter is around 130m/s and it can fly for 3 hours with it's four fuel rods. ISAN Mono and laser sights included. Has two veriants, YF-80-01 is a single seater, and YF-80-02 is a twin seater Price Blueprint - 10,000,000 Unarmed Ship - 2,000,000 + Ores Unarmed Ship - 2,500,000 Armed Ship - 3,000,000 + Ores Armed Ship - 4,000,000 Specs - 3 Hours flight time, not counting spares - 4 fuel chambers, with and extra 4 stored internally - 130m/s - 6 Laser Cannon - ISAN Mono - Laser Sights - Cruise mode - YF-80-01(One Seat) - YF-80-02(Two Seat)

Ship: 2 M
BP: 3 M
10

Fuel_Send_Frigate (Heat Updated)

Dragon_Ventures

Multirole

Item Crates: 0 crates

This is a simple Fuel tanker, made to keep your deep station ships fueled! It also includes the 3 crafting benches in the aft, so you can craft whenever and wherever! Get to where you are going safely with the Anti Asteroid rangefinders on the front, ensuring you can operate anywhere in the belts! Update 9/13/21: added warp core, ported in 2.0 version of AA system. fixed loose wiring causing small yaw imbalance Update 5/11/22: removed warp core, added heatsinks. added decals on side. update buffed storage capacity to over 1 billion prop. This makes a great support ship to park in your deep stations, providing both fuel and a way to craft parts/repair ships if they become non-functional near your station. Features: -over 1 billion million propellent -288 T2 fuel rods -50,000 km approx range -approx 135 m/s speed with no ores. -6 t2 fuel input units, 3 generators per -96 t2 triangle thrusters forward drive -32 triangle thrusters attitude control, extremely responsive pitch and yaw, roll is sluggish. -24 crates of storage to bring repair materials along -Tool wall under pilot seat to bolt hand-tools to (tools not included in BP) -1 passenger seat to pickup suspicious hitchikers -3 crafting benches in aft compartment -5 Resource ports, 1 in pilot section, 4 in aft to fuel up multiple ships at once. -AA system, with simple YOLOL scripts to keep you in one piece! -Deflector beams on front as a second line of defense against asteroids! -Stylish Minecraft inspired texture to remind you that 90% of the ship is explodable! -ISAN mono, latest version -cruise, turtle mode -transponder

BP: 300 K
1

[FREE] Zoom Zoom

Happy Ship Shop

Pocket

Dry Max Speed: 130 m/s

The zoom zoom is a ship designed to be disposable / super modular / super fast It's very cheap and can accommodate up to 2 autocannons in the nose and that's it 😁 You can download it for free here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post

BP: 1
8

Orbiter

Jakkobar

Multirole

Battery: 800,000 units

The Orbiter is an exploration ship but planned to operate with a capital ship within a range of 5000 km from its machine reconstruction, in a planet or moon orbit. It is based on instrument flight and makes it easy to carry out complicated routes. It was designed and used to be a complement to the usual explorer and nav chip buy and sell systems. From a point at the level of a belt, it can move along this belt for a given distance or a given angle of orbit, inside (between the planet or the moon and the belt) as outside (after the belt). As well as navigation in a belt, in particular to make jump points in areas. It is designed in a very symmetrical way to ensure excellent weight distribution and the most perfect precision possible. That's why he has 2 dataloggers when just 1 would have been enough. But during an unmarked trip over a distance of 5000km, the slightest shift can prove fatal (exceeding the distance and arriving in the belt, etc.). Its capacity is 7000 - 8000 km outside a belt and 6000 - 7000 km inside a belt (significant use of maneuvering thrusters). It is small, agile and responsive compared to interplanetary explorers. Its operation is based on the center of the orbit (center of the planet / moon), and from there all modes of operation are open. It uses trigonometry and 3D trigonometry to ensure the accuracy of its operation. During a lap of EOS, it proved to be particularly accurate with over distances of 4500km, an error of around 10km. Its relative distance calculation with respect to the trajectory axis is particularly useful for finding an area in a belt. You point the planet, you fly over the belt until you reach the desired distance by following the belt (which represents a torus). Once the distance is reached, simply position yourself at 90° and calibrate the gyro then descend into the belt for the desired distance. Generally dodging asteroids, ... will cause you to deviate from your trajectory and make the search difficult for you. With the relative distance, you will have information on the distance traveled compared to your initial trajectory in real time. Searching for the area is therefore much simpler. As you will have understood, this ship is a complement to what is currently being done in terms of exploring. His goal is to travel a maximum of 5000km to make a navigation disk, to use his machine reconstruction of his capital ship and to move him to find your Orbiter. Although it was designed to be as accurate as possible, the precision of the reference points is essential. In this sense, a calibration "Grid" system is present on the ship in order to facilitate the alignment and accuracy of the reference point of the center of a planet or moon. The grid is only used initially to calibrate the gyroscope. Distance and trajectory calculation modules should soon see the light of day to allow those who wish, to add this to an existing ship (or being created). -- Specifications: - 288 million of propellant (about 7 - 8k km range) - 90+ hours of exorium - 2 x 7 rings plasma - 176 thruster T3 for backward + Maneuvering -- Features: - absolute distance calculator (in real time) - relative distance calculator (in real time) - auto stop - gyroscope - path tracker (360x360 turret laser designator) - path radar - speedometer + speedframe + anti drift - aim assist + grid assist calibration - trigonometry calculation (pytagore + al kashi) - autonomy calculation

BP: 5 M
4

[FREE] Biohazard logo

Happy Ship Shop

Ship

No attributes :-(

biohahard logo, the backplates are 576x576 and 432x432 in size The first two are bolted in the back making for a very smooth finish, the third one is auto bolted for reference All logos are 100% made with plates making transfer and usage simple You can check it out here : https://discord.gg/FkNzGyCAMv The link is a discord forum, you need to write the name of the ship in order to have the right post

BP: 1
2

Pufferfish MK3

PinkGoo‘s Surplus

Fighter

No attributes :-(

Medium weight 4 laser 1 rail fighter

BP: 16

[Free] JPTech Crate Ball

JPTech

Other

Ore Crates: 2,082 crates

Free 2082 Crates BP ## How to download CrateBall 1. Join the JPTech Discord Server [Click here!](https://discord.gg/E47mNfF2Hq) 2. Check the server rules and click the reaction if you agree to them. 3. In the 📦-crateball-free channel, please download a BP.

Ship: 2
BP: 1

[Free] OSA Night Gaunt Mk1

Open Source Armada

Fighter

Dry Max Speed: 140 m/s

A experimental 6 gun stealth ship, made to target slow vulnerable civilian ships like surface miners, comes in autocannon and laser variants. //Download// https://github.com/Open-Source-Armada/OSA-Night-Gaunt-Mk1 //Specs// 6 mounted weapons with a staggered fire trigger system. Shoot_1+ and Shoot_2+ are your triggers, bind these to your weapon hotkey (space by default). Rapidfire button switches between staggered fire (gun 2 will stagger behind gun 1 creating a machine gun effect) and alpha strike (both guns fire together). BoostMin and BoostMax act as a aim keybind without yolo (yolo is avoided where possible due to the 0.2 delay) these should ALWAYS be bound to the same key. Ship is set to both fly and aim at a smooth sensitivity (tune to your taste), Boost keybind removes these limits allowing for faster pitch/yaw. This can be altered to be the more common method of aiming, having higher sense as standard, and having the ships pitch/yaw slow down for aiming. (Swap the BoostMin/BoostMax Off values with its On values, remember to set it in the pitch/yaw lever fields too) 140 m/s max speed using T2 maneuver thrusters, no trails. 354387.656 kg in weight. 3 small prop tanks for 3 million prop, 50 mins estimated flight time. 3 T1 fuel chambers + 6 T1 generators + 3 T1 enhancers gens idle at 16.7% for 7 hours 40 mins idle time, estimated flight time 4 hours 50 mins. Basic script for current Fuel/Prop times. Uses advanced FCU. //Cost// Aeg 4.1 stacks (7072 kv) Aja 2.3 stacks (3942 kv) Ark 0.1 stacks (220 kv) Bas 21.0 stacks (36362 kv) Cha 16.3 stacks (28107 kv) Exo 1.2 stacks (2140 kv) Ice 2.4 stacks (4224 kv) Kar 0.1 stacks (192 kv) Kut 0.0 stacks (43 kv) Nhu 8.1 stacks (13993 kv) Vok 24.4 stacks (42079 kv) Total ore 80.1 stacks (138375 kv) Assembly cost 59158 credits Manufacturing cost 886970 credits Total cost 946128 credits Stats based on autocannon, other versions will differ. //Tactics// Starting as an attempt at a new armoured fighter, i changed the goal when plating was not providing the needed protection i wanted. The frame was reworked into the largest amount of guns i could keep above 140 ms, without trails. Most if not all miners, haulers and any other civilian ship are unarmoured, 6 guns will make quick work of them. Most dont go max speed either, so you are not missing many targets of value. Where i believe this ship will do best is hunting surface miners, as most are slow, and are practically stationary when mining. Endos should be easy to kill with 6 guns, but remember that they can kill you too. The unarmoued hull means you are relying on gank tactics, the element of surprise is your main advantage. Dodfights should be avoided, even a tripod skiff can crit you. There is no shame in running away from a fight in this ship, you have already left honour at the door when you pilot it. I believe the hull of this ship is ripe for modification, different weapons, higher tier components, even armour and regular thrusters to convert over to the original goal.

Ship: 1
BP: 2
2

Nebula

Subzero Ships

Miner

Ore Crates: 126 crates

The Nebula is a fast and medium sized ship with 126 cargo crates for hauling and 2 mining lasers for mining. It comes with a full interior to walk around in and a secret panic room. The Nebula is an advanced mining ship. Please DM TheHappyWaffle#3024 on discord to buy this ship.

Ship: 900 K
BP: 2 M
3

SumseBiene

UA Shipyards

Multirole

Primary Thrusters: 8 units

**UA SumseBiene** *The Capship Companion** > Greetings fellow Endos UA Shipyards presents it's latest vessel perfectly fit for the avid capital ship captain. The SumseBiene comes packed with features to get YOU to your capital ship as quickly as possible. With her small cargo hold and a ship design made for light weight and utility she is perfectly equipped to serve as a mini hauler and cap ship transporter. Her long endurance powerplant also enables you, to find your moonbase position on any planet. So what are you still waiting for? Get your SumseBiene today at any UA-Shipyards retailer or spokesperson. So Long Oloneus **Price** - Option 1) - **~ 2,500,000 Cr. Blueprint License Fee ** - Option 2) - **~ 450,000.00 Cr. ~ Depending on Oreprice** fully built - Option 3) - **~ 110,000.00 Cr. + Ores** fully built **Specs** - 8 Cargo Crates - T3 Powerplant - T2.5 Engines > Range: ~ **1300km 150 m/s** / **3400km 112 m/s** > v(empty) ~ **150 m/s** > v(20t) ~ **150 m/s** > v(40t) ~ **148 m/s** - ISAN2.5-M - Delt UI. - Gyroscope - Avoidance System

Ship: 110 K
BP: 2.5 M
3

Blitz

Happy Ship Shop

Miner

Dry Max Speed: 150 m/s

this is the Blitz, a frontline torpedo runner It's designed to deliver 20 guided torpedoes at close or long range an 10 lasers to finish whatever survived the impacts The torpedoes can be launched by pair or an a 20 salvo The ship is lightly armoured in order to keep a max speed an excellent acceleration / deceleration / direction change. It is best suited for hit and runs It's other features include : - my range calculator - speedometer - sensitivity manager - power management You can check it out here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post

BP: 3.5 M
16

Roid Catcher

B00MSPLAT

Multirole

Item Crates: 0 crates

Featuring 3 individually managed cargo lock bays, each capable of holding a T10 asteroid, the Roid Catcher is the ONLY ship you need to making quick money. The fourth iteration of an already successful design, the Roid Catcher has been refined to be the perfect asteroid hauler. It has a ring of rangefinders to assist lining asteroids up on approach, an ore scanner for those less experienced in spotting specific asteroids, and an automatic cargo bay lock that will handle the loading of asteroids. Rocket out to the belt at 150m/s, load your bays, and return home (or tow) with an easy 1mil+ in credits at 130-135m/s (depending on asteroid weight). An experienced pilot can easily make 1.5-1.6mil credits every 5 mins. Price for BP: 5,000,000 credits Ship Specs: - Speed: 150m/s Dry / 130-135m/s Wet - Power: 30 T2 Fuel Chambers, 90 T2 Generators - Propellant: 36m - Forward Thrust: 132 T2.5 Box - Manoeuvring Thrust: 16 T2 Box - Reverse Thrust: 16 T2 Box Ship Systems: - Auto Cargo Bay Lock: Enable this for automated bay loading, just line the asteroid up and drive forwards to load - Incremental Turtle: Can be increased / decreased by 10%) - Estimated Run Time: Displays remaining time at current usage of Fuel Rods and Propellant - Generator Eco: Simple generator eco script that ramps up generators when needed - Cruise - Mono ISAN - Ore Scanner

BP: 5 M
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