Starbase Ship Shop
Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!
Learn the basics of buying and selling here. More features coming soon!
Starbase Ship Shop and sb-creators.org are a fan made, community run organization, and are not associated with FrozenByte Oy
The Orbiter is an exploration ship but planned to operate with a capital ship within a range of 5000 km from its machine reconstruction, in a planet or moon orbit. It is based on instrument flight and makes it easy to carry out complicated routes. It was designed and used to be a complement to the usual explorer and nav chip buy and sell systems. From a point at the level of a belt, it can move along this belt for a given distance or a given angle of orbit, inside (between the planet or the moon and the belt) as outside (after the belt). As well as navigation in a belt, in particular to make jump points in areas. It is designed in a very symmetrical way to ensure excellent weight distribution and the most perfect precision possible. That's why he has 2 dataloggers when just 1 would have been enough. But during an unmarked trip over a distance of 5000km, the slightest shift can prove fatal (exceeding the distance and arriving in the belt, etc.). Its capacity is 7000 - 8000 km outside a belt and 6000 - 7000 km inside a belt (significant use of maneuvering thrusters). It is small, agile and responsive compared to interplanetary explorers. Its operation is based on the center of the orbit (center of the planet / moon), and from there all modes of operation are open. It uses trigonometry and 3D trigonometry to ensure the accuracy of its operation. During a lap of EOS, it proved to be particularly accurate with over distances of 4500km, an error of around 10km. Its relative distance calculation with respect to the trajectory axis is particularly useful for finding an area in a belt. You point the planet, you fly over the belt until you reach the desired distance by following the belt (which represents a torus). Once the distance is reached, simply position yourself at 90° and calibrate the gyro then descend into the belt for the desired distance. Generally dodging asteroids, ... will cause you to deviate from your trajectory and make the search difficult for you. With the relative distance, you will have information on the distance traveled compared to your initial trajectory in real time. Searching for the area is therefore much simpler. As you will have understood, this ship is a complement to what is currently being done in terms of exploring. His goal is to travel a maximum of 5000km to make a navigation disk, to use his machine reconstruction of his capital ship and to move him to find your Orbiter. Although it was designed to be as accurate as possible, the precision of the reference points is essential. In this sense, a calibration "Grid" system is present on the ship in order to facilitate the alignment and accuracy of the reference point of the center of a planet or moon. The grid is only used initially to calibrate the gyroscope. Distance and trajectory calculation modules should soon see the light of day to allow those who wish, to add this to an existing ship (or being created). -- Specifications: - 288 million of propellant (about 7 - 8k km range) - 90+ hours of exorium - 2 x 7 rings plasma - 176 thruster T3 for backward + Maneuvering -- Features: - absolute distance calculator (in real time) - relative distance calculator (in real time) - auto stop - gyroscope - path tracker (360x360 turret laser designator) - path radar - speedometer + speedframe + anti drift - aim assist + grid assist calibration - trigonometry calculation (pytagore + al kashi) - autonomy calculation
The thrusticle [FREE]
# Behold, The Thrusticle! A free 1024 crate hauler with a autopilot (Nav Suit) and many other features such as a smart generator script. # Crates are expandable! Simply add more on the inside or outside! You can add hundreds of crates! # Setup Make sure to let the generators spool up for about 15 seconds before going full thrust with the plasmathruster active. # Known bugs None. # Link to the ship ## As well as many other of my ships: https://github.com/Se-sSi/Simon-s-Starbase-ships # Questions? Dm me on Discord: se-ssi#0295 Enjoy!
**Ship price:** 3M credits + Assembly cost + Manufacturing cost and of course provide the necessary resources listed below **BP:** 14M // 4M for M1 users. (if you buy the M2 as a new customers, the M1 will be offered if you ask for her.) **Useful information:** 608 crates + 8 crates (Emergency material) 1 Tank of liquid exorium. 1 Exorium processing unit. 2 Capital Ship Super Generators. 2 Plasma thrusters (2x17 rings). 18 Large Hydrogen tanks (Propellant). 1 Large Hydrogen tank for emergency recharging with its on-board Hydrogen pump system. 48 Batteries. **9** ore collectors. **16** Mining Lasers. 1 Ore scanner. 2 Alloy Crating Furnaces (Belt Atmosphere). 1 Equipped Crafting Table (yellow)
XL-1200 | XL-1452 | XF-960 | [FREE]
This is a bundle of 3 plasma hauler blueprints all for only 2 million credits! First up is the XL-1200, a gargantuan hauler for the largest loads. Not only does it haul, it hauls FAST. Twin plasmas can move this ship up to 150 empty, 127 with random ores, (calculated as 15 tons per stack) and 107 fully loaded with lukium. (26 tons per stack) Next is the XL-1452. This is pretty much the XL-1200 but with an additional 252 crates and double the propellant tanks. This ship is more economical too, due to it only using 1 plasma it is much cheaper to construct, however it is much slower too, roughly 30-50m/s slower than the XL-1200 Lastly is the XF-960! Have you ever wanted more speed? More hauling power? Introducing the XF-960! Featuring a twin plasma setup with a whopping total of 36 rings, as well as 56 tier 3 box thrusters, this monster boasts a speed of 150m/s empty, and guess what? also 150m/s loaded, all while carrying 960 crates of ore! Speed... above all else! (Having a full 960 crate load of lukium does manage to drag it down to 146 point something according to the ship calculator here https://starbase.codes/ship_calc/ but its close enough, and id be really confused on why you would have THAT much lukium...) :P (heat updated as well) >> https://discord.gg/RarSABb3N5 <<
Angelwing Industries of Angelwing Empire
The Sphinx is a super cool-looking fighter that is ALSO very much combat capable. It is heavily armored with high firepower. 10 plasma cannons work together with 6 autocannons. While the plasma cannons sheer off the enemy plating the autocannons penetrate inside to cause maximum damage. The fighter is close to being invincible. Even if you aren't an experienced fighter pilot you'll find your opponent running out of ammo before the Sphinx would blow up. Despite its heavy weight, the tier 3 thrusters make her fly at maximum speed. The ship is fully automated and very user-friendly despite its many features. It has 2 sets of turn sensitivity settings, of which both are easily adjustable with 1-1 levers even during combat(!), no need to U-tool anything. Smart, beginner-friendly crosshairs will help you land your shots! Find yourself in combat close to a safe zone, the fighter will save itself if you would lose control of the ship for any reason -like being dead-. Every single Sphinx has its own serial number. Have the satisfaction when people recognize your Sphinx without a transponder, will your number be the most famous? ;) While the Sphinx is relatively expensive, upon your purchase you don't just get one of the coolest fighters in the game, but with a luxurious fighter comes luxurious customer service. You also get 2 copies of it on the public test server (PTU) so you can practice anytime you want to get to know the fighter and get yourself skilled so you can be confident when you take your cool fighter out on the live server. It is recommended to use this ship in a squadron as it is much easier to save it if you have some friendly cover. You also get a manual that will explain everything you need to know about the Sphinx heavy fighter. If you buy at least 5 units the price goes down to 15.000.000/unit and i will customize the paintworks for you and place personal/company logo on the ship if you wish.
**Ship price:** 3M credits + Assembly cost + Manufacturing cost and of course provide the necessary resources listed below **BP:** 4M The price of the ship is a right of access, this right allows you to have the following versions free of charge (1.1 1.2 1.3 for example). If you destroy your ship, it will be reproduced in the same way, with the same cost EXCEPT the 4M credits of course. **Useful information:** 1000 crates. 8 large hydrogen tank. 16 fuel chamber T2 32 generators T3 + 32 enhancers T3. 2 Plasma thrusters (2x20 rings). 32 little thrusters T3.
Hyperion Trading Co.
Rhincodon MK5 Cargo Master is for all things hauling! From small rocks to massive ship salvage! Skill Level - **Medium-Advanced** This is designed primarily for DZ hauling which means minimal beams to reduce the impact of asteroids and bouncing. This is still an amazing SZ Hauler with lots of SZ Features! Includes the following **Automatic Gen script:** To help balance power between traveling and mining. Note, before leaving your mining area you should enable 100% Generators and shut off AutoLocking. **x3 10x20M CargoLocks with Independent AutoLocking:** You can slowly fly up to any astroid in turtle mode and let the laser gates automatically open and close your cargo locks without the need to use your button! Also includes manual; locking mode **Note** Some piloting skill is needed to shift cargo loads from front to back of the ship. Working on better AutoGate scripts for future iterations. Updates are always free. You will need to shut off AutoGate momentarily while shifting loads. **Note** Autolocking should only be used traveling speeds below 10ms to avoid range finders drifting into the CargoLocks. **2 Flight decks:** one traditional forward deck and one Rear deck to make navigating astroids a lot easier! **Retractable Centering Laser:** To help guide rocks into your cargo locks easier! can be retracted for when you are in DZ flying. *due to recent updates, hinges are a bit glitchy so you may need to manually turn on the laser.* **Retractable Astroide gates:** These will help to keep asteroids within your cargo locks within the save zone only! Enough Power for 4 massive hauling trips 100km into the belt if you use your energy right and haul the right roids. Should net roughly 1.5+ mil an hour if you are a skilled and quick pilot. otherwise every 2 hours. The ship is **150ms Empty and 90ms Full** x3 Cargo Locks Hauling roughly 6-8 rocks per lock. **Note:** *I have had difficulty finding T10s to test with recently so I have not tested for that size of roid. I consider this to be a midrange hauler that can get to point 2 or 3 into the belt for quick and effecent hauls. You can scoop quickly spending less than 15 mins mining for rock and haul back. With this type of mining, I acquire my 1.5mil an hour if not more looking for Charodium* BP Included with ship price. **Please allow 2-4 hours for crafting parts depending on what's in stock** Why so cheap? if you like the ship you will tip me :D
Do you like the idea of hauling asteroids but struggle spotting Tier 10s? No worries, we've got your back. Introducing the Roid Netter, merging the best of both to give you a fun and profitable experience! Fly out to the belt and just start collecting. Any roid, any size. Fill your net up like you're playing Tetris and once it is full, pass the asteroids off to one of your 5 cargo lock frames with the automated locking system. Powered by 90 Tier 2 Generators configured in an optimal layout, with 30 Fuel Chambers. Capable of 150 m/s when empty and full, unless you've really packed those roids in! Specs: - Double layered cargo lock beam net using 80 cargo lock beams - 5 cargo lock frame sections - Ore Scanner - Mono Isan - 30 Tier 2 Fuel Chambers - 90 Tier 2 Generators - 105 Batteries Ship Features Include: - Fully labelled ergonomic cockpit - Automated cargo lock frame locking system - Guide Rangefinders to line up asteroids - Automatic Generator Management - Snail (5%) and Turtle Mode (30%) BP Download Link: https://file.io/dwIuOfyazV6O
Kill To Conquer
Flycatcher is a tripple layered lock beam asteroid hauler. Mainly for safe zone use, 45-1 hour getting small asteroids and could net 1 mil each time. can carry 3 t10s, albiet with incredible difficulty (see 2nd picture, has 2 t10s and a bunch of other asteroids.) with 27 asteroids speed was 90m/s. Free BP free bp: https://www.dropbox.com/sh/18aia5qvsxuire4/AAC9vXj4hbKpUN0k9nkpoJKNa?dl=0
The Piercer X (Anorak Edition) is a premium version of the [Piercer](https://sb-creators.org/makers/Egomaniac/ship/%5BFREE%5D%20Piercer) with T3 generators, fuel chambers, enhancers and thrusters. # Comparison | | Piercer | Piercer X | |---|---|---| | Thrusters | T2 | T3 | | Top Speed (empty) | 140m/s | 150m/s | | Generators | T2 | T3 | | Fuel Chambers | T2 | T3 | | Enhancers | T2 | T3 | | Power Generation | 32,000eps | 58,500eps | | Laser Convergence | Approximation | Precise | # Purchase Blueprint The blueprint is available for purchase on the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). # Changelog ## v1.0.1 (Current) - 09/10/2022 - Changed laser convergence to use professional chip for better accuracy - Removed references to laser pulse in YOLOL - Removed one redundant memory chip - Corrected naming of field in heat sinks to match `StoredHeat` ## v1.0.0 - 06/10/2022 - Initial release
The Roid Catcher is a new and improved version of the Asteroid Catcher (also built by SLI) featured in Bobkabobs video on the death of traditional mining. Don't buy a knock off when you can buy the real deal! Capable of 150 m/s when empty, and 130 m/s with 3 x Tier 10 asteroids. Powered by 90 Tier 2 Generators configured in an optimal layout, with 30 Fuel Chambers. Head out at max speed, grab your roids, then race back for an impressive payday! Specs: - 3 Large Cargo Lock Cubes - Ore Scanner - Quad Isan - 30 Tier 2 Fuel Chambers - 90 Tier 2 Generators - 105 Batteries Ship Features Include: - Fully labelled ergonomic cockpit - Front and Rear facing cargo bay controls - Guide Rangefinders to line up asteroids - Automatic Generator Management - Snail (5%) and Turtle Mode (30%) BP Download Link: https://file.io/hqJOC78d0Mnt
# Behold the TriMoon! A free fast cutting edge moon miner. Perfect for getting all of the precious moon ore. The ship features a full automated mining process that will go as deep as the ship itself within 30 minutes. The ship also has a full grid display cockpit with many cool features for you to play around with. # Super cheap and super fast! This super fast and cheap moon miner will make a giant hole shown in the thumbnail in under 2 hours! # Setup Controls: Bind "FD" + and - for forward thrust Bind "BD" + and - for backward thrust # HOW TO 1: Face the ship towards the ground 2: Activate turtle mode 3: Activate align and look at the pitch and yaw panels to the right. 4: Gently tap pitch and yaw accordingly to get the panel values as close to zero as possible (use the universal tool to see if you are going in the correct direction if you are having issues) 5: Deactivate align mode 6: Activate mine mode and the ship will now automatically dig in to the ground until you stop it 7: Once at desired depth deactivate mine mode and activate clear mode 8: Once satisfied with a large enough hole deactivate the clear mode. 9: Done! You can now harvest all of those juicy ores or get another ship down the hole and continue making the hole bigger. Enjoy! Note! You can mine the ore whilst digging/clearing the hole. This is actually recommended to make sure that no ore is going to touch the ship. Also note that if you de-load the area any exposed ore will most likely disappear. For example when logging out and when leaving the area. # Aligning: Press "Align" and look at the "pitch" and "yaw" values to the right to align the ship to the surface. When done with the alignment press "gyro" to reset the gyro in case you accidentally touch the controls. # Mining: Press "Mine" to enter mine mode and let it do its thing (make sure the ship is clear of any debris). When the ship is at your desired depth deactivate mine mode. To open up the hole click "clear" to clear the hole. (make sure the ship is clear of any debris) # Known bugs If ship looses power scripts might act up # Blueprint and more of my ships https://github.com/Se-sSi/Simon-s-Starbase-ships Enjoy!
SunFire [Free BP]
Welcome to the Sun Fire a 40 crate work horse with the ability to add a mining laser and collector. --- ***specs*** * 150m/s dry * 120m/s With 40tones per cate * 40 ore crates * gen script * Advanced Fcu * 10 mil propellant --- To get the blueprint just join our discord at discord.gg/aVWPZVU And don't forget to check out our other ships to! --- Ship Guide - https://youtu.be/SMPaxilh1kY Time-lapse of the build - https://youtu.be/AGtIQNEKqvA
Gemini is a scavenging and moon prospecting ship. - It includes a grid for bolting ores and/or found parts to. - Basic ground avoidance system with variable altitude. - Three thrust modes for travelling fast, economically or stealth. - Max speed 150+ even when lightly loaded. - Two 360-degree turntable mounts for tripod weapons. - Crew of up to six (pilot, 2 tripod gunners, 1 fire-director passenger, 2 idle passengers). Icarus Project's Dredwerkz Shipyard provides this blueprint for free: https://discord.gg/2HCUk2sJXc Other links: Steam forum page for Gemini: https://steamcommunity.com/app/454120/discussions/0/3414306773848205769/ Notes: - Mount tripod laser cannons (or your preferred tripod weapon) to the rotators. - 18 tier 2.5 thrusters. - Two T2 fuel chambers, four T2 generators, two T2 enhancers. - Two medium propellant tanks.
CS. Polaris V2[Free BP]
**CS.Polaris v.2** is upgraded from the v.1 with Upgraded ore capacity, speed and runtime. --- **Key Points** * Mono Isan * 30 mil propellant * Turtle mode * Cruise * Two mining Lasers * 100 Ore Crates --- To get the blueprint just join our discord at discord.gg/aVWPZVU And don't forget to check out our other ships to!
[FREE] Guns ZZZ
Happy Ship Shop
This is the guns-ZZZ ( Zoom Zoom Zoom with guns 😁 https://sb-creators.org/makers/Happy%20Ship%20Shop/ship/%5BFREE%5D%20Zoom%20Zoom%20Zoom ) It's main features are that it is super cheap and can accommodate 4 tripods mounted on rotating plates allow you to get the gunners to face any direction you want ! This makes it an effective ship that you can spam. It also features 2 autocanons, the inertia-dampener , the autonomy-calculator and the sensitivity-control allowing it to turn very sharply and avoid most of the enemy fire while also dishing out a punishment 😁 You can expect to go full speed solo and around 130 m/s with 4 fully loaded endos and 4 tripod autocanons The combination of the inertia dampener, high speed, high manoeuvrability and small size makes it a dangerous opponent even though it was never designed to take a beating You can download it for free here : https://discord.gg/zwrGEQSzdY
The AutoVex is a FREE 2-Autocannon, low-cost fighter ship designed by me, Vexus! This ship is made to be a low-cost, short-range fighter ship. It has (2) Tier2 Box Thrusters, (2) Tier2 Triangle Thrusters, for a combined thrust of 1.76M thrust. At a weight of around 248k tons this gives a thrust to weight ratio of over 7, achieving max speed of 150m/s or greater. The total ore cost, including nominal assembly cost of this ship, is around 130k credits, making it affordable for anyone to fly. The open-style cockpit is wrapped in glass - one of the more costly materials used to make the ship (but easy and cheap to produce on your own!) - for great vision in almost every direction. The balance of the ship is superb, requiring zero maneuvering thrusters. Four "roll" thrusters are used for manual roll control using YOLOL (ensure you bind Roll keys in the ship flight control editor while on the pilot chair by pressing V while in the chair). Other features include: - Compact, easy to use and read console buttons - Rangefinder aiming point at the front of the ship controlled by RF button on console - Standby mode for keeping guns and generators hot when you expect the possibility of action, along with an Info button for changing those values to your desired levels (SbGun is gun charge limit, SbGen is generator limit) - Armed mode for putting all systems (generators and gun charge limit) at 100% - Cruise mode for long distance flying - Turtle mode for a bit more control in tight spaces - Transponder for meeting friends or alerting them to your location during a fight - Precision mode for precise aim, along with the ability to modify button values to achieve a precision you prefer (PValue sets a precise lever min/max, and LeverMoveSpeed changes LeverBindsMoveSpeed of levers to that value; Roll lever is unaffected) - Propellant cut-off button, acts as an "off" button preventing the ship from being used without disabling the button, or to ensure a propellant leak can be fixed before you lose it all - Durable, with mostly Aegesium plating, larger plates and a heavy armored front for withstanding direct fire. Charodium plating is used on the underside for both defense from ground troops as well as (and mainly for) weight balancing - Heat and electricity balance allows for constant autocannon firing non-stop - Weapon ammo container explosions don't disable your ship; make your way home and craft new guns as needed. Watch this ship take multiple rocket launcher hits: https://www.twitch.tv/videos/1488970787 - Easily swap to Laser Cannons or Plasma Cannons, though usage will be limited due to a single battery; still, you could repair or refit with weapons you find in the field, just make sure you re-name the proper fields (Fire and Charge) - Exceptional thruster efficiency - Resource bridge for refueling propellant anywhere you go - No hard to obtain ores needed - FREE! A little getting used to: going hot by pressing Armed and activating full thrusters from idle will sap your battery quickly. Warm up gens with flight, or Armed/Standby mode while stationary, and then continue on your way. Either way the custom generator script will work it all out for you! Note: To ensure maximum cost reduction when buying the custom ship from the SSC, either buy or make the weapons, which include 2x autocannon barrel, 1x autocannon structure, 1x autocannon structure mirror, 1x mounted weapon body, 1x mounted weapon body mirror, and 2x full autocannon magazines. This reduces the assembly price dramatically! Always pre-craft weapons! To get this free blueprint, join my Discord and check the pinned messages in the Starbase channel. Instructions on how to import blueprints are posted there as well if you're unfamiliar with how to do it. Please come back and leave a Like if you liked the ship! Discord: https://discord.gg/Q7ydGZwVaP Check me out on stream at: https://www.twitch.tv/VexusOnTwitch
The Arrow [FreeBP]
Welcome to the Arrow a Affordable light fighter with a top speed of 150 4 auto cannons. --- To get the blueprint just join our discord at discord.gg/aVWPZVU And don't forget to check out our other ships to! ---
The Flipper is a ship for hauling a single T10 asteroid, designed to be used in the safe zone. It flies in one direction to easily load the asteroid and then you can flip around and fly load in the opposite direction, still with decent speed. It has load automation to approach and load the asteroid as well as a material scanner that gives estimated credits for selling the asteroids. The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://github.com/vinteo/starbase-ships/raw/main/flipper/blueprints/flipper.fbe) [View the ship manual](https://github.com/vinteo/starbase-ships/tree/main/flipper) # Features The ship has the following features: - Standard Cruise function - Turtle and Sloth function with adjustable rates - 24 T2 generators with eight T2 fuel chambers and 16 spare rods on racks - Four large propellant tanks with 48,000,000 units of propellant - 150 batteries - 20 T2 box thrusters providing thrust in one direction when not loaded (110m/s top speed) - 60 T2 box thrusters providing thrust in other direction when loaded (120m/s top speed, max speed when unloaded) - 48 T2 manuever thrusters - Material scanner that will output the materials in stacks as well as the estimated credits you will get for dropping the asteroid off at Origin stations - Rangefinder guides to help judge forward distance and for approach - Load automation that will approach and load a single T10 asteroid - Resource bridge for refueling # Changelog ## v1.1.0 (Current) - 27/07/2022 - Replaced rotating FCU system with new FCU switching system with a second FCU and a slider to switch between the two units - Moved maneuver levers to above pilot seat - Added help chip with ship manual URL to pilot left console - Moved back maneuver thrusters to be further behind center of mass - Regrouped rear thrusters into more separate groups ## v1.0.0 - 23/07/2022 - Initial release
4 crate mini salvager designed for use with handheld recycling tool\ B= Basic for basic FCU\ 45min flight time and 150 dry maybe 120 full of lukium\ download [here](https://drive.google.com/file/d/18xkIPxVlPX_um2ELKICAomI4thhQv00G/view?usp=sharing)\ (bind RL and RR to your rolling keybinds for rolling)\ oh also remember to turn safemode off to fly fastenough loaded
Happy Ship Shop
This is the Eco 2P, it's an improvement over the ECO2 ( https://sb-creators.org/makers/Happy%20Ship%20Shop/ship/%5BFREE%5D%20Eco%202 ) Differences are : - more propellant for an increased range - tier 2 generators - innertia compensator system - 2 autocanons to allow you to have the possibility to defend yourself - a floor ( yes, it was a requested feature 😁 ) Ship can be downloaded for free here : https://discord.gg/erjWqnBDTp
Big Bertha [FREE]
# Behold the Big Bertha! A core mining fast and agile armoured miner. Perfect for low-medium range trips. Asteroid approach, miner patterns, ISAN, compass and other info panels. # Crates are expandable! Simply add more on the inside or outside! You can add hundreds of crates! # Setup Bind "MiningLaserBeamLenghth" + and - Bind "TurretPitch" + and - # Known bugs Stuck in chair - solved by changing the "Chair" button "ButtonOnStateValue" value to 160 # Blueprint and more of my ships https://github.com/Se-sSi/Simon-s-Starbase-ships Enjoy!
**Ship price:** 3M credits + Assembly cost + Manufacturing cost and of course provide the necessary resources listed below **BP:** 12M Autonomy Liquid exorium: Automode: 700h + Mining mode: 15h+ Fullpower: Not tested. Propellant : 4h20. The price of the ship is a right of access, this right allows you to have the following versions free of charge (1.1 1.2 1.3 for example). If you destroy your ship, it will be reproduced in the same way, with the same cost EXCEPT the 3/12M credits of course. **Useful information:** 608 crates + 8 crates (Emergency material) 1 Tank of liquid exorium. 1 Exorium processing unit. 2 Capital Ship Super Generators. 2 Plasma thrusters (2x17 rings). 18 Large Hydrogen tanks (Propellant). 1 Large Hydrogen tank for emergency recharging with its on-board Hydrogen pump system. 48 Batteries. 7 ore collectors. 12 Mining Lasers. 1 Ore scanner. 1 Alloy Crating Furnace (Belt Atmosphere). 1 Alloy Crafting Furnace (Moon Atmosphere). 1 Equipped Crating Table (yellow) // 1 Equipped Crating Table (blue). And more
[Free] OSA Ghast Mk1
Open Source Armada
Disposable max speed stealth ship, ideal for scouting, infantry transport and somali tactics. First of 6 free ships to be released everyday leading up to Eos Con. //Download// https://github.com/Open-Source-Armada/OSA-Ghast-Mk1 //Specs// 150 m/s max speed using T2 maneuver thrusters, no trails. 98229.9453 kg in weight. Two small prop tanks for 2 million prop, 1 hours 10 mins estimated flight time. One T1 fuel chamber + Two T1 generators, gens idle at 14.5% for 8 hours 30 mins idle time, estimated flight time 2 hours 30 mins. Basic script for current Fuel/Prop times. Uses basic FCU, roll is performed using Roll_Left and Roll_Right buttons, this is to allow fast handling by isolating the roll thrusters from the FCU/MFC. //Cost// Aeg 0.5 stacks (862 kv) Aja 0.9 stacks (1488 kv) Bas 1.4 stacks (2383 kv) Cha 1.3 stacks (2283 kv) Ice 1.2 stacks (2000 kv) Kut 0.0 stacks (43 kv) Nhu 0.8 stacks (1447 kv) Vok 2.1 stacks (3603 kv) Total ore 8.2 stacks (14107 kv) Assembly cost 13446 credits Manufacturing cost 16137 credits Total cost 29582 credits //Tactics// This ship is designed to be a small, hard to spot scout ship with enough range to be used offensively and defensively. Offensively this ship can be used to follow targets of importance, either to lead other combat ships to the target, or to make a boarding action at the right moment. You have unimpeded FOV to fire handheld weapons from the pilot seat, making this a perfect disposible to travel to infantry fights. Defensively this ship allows scouting of dangerous situations, and can be used to travel to key locations without being followed yourself. Did i mention this ship is cheaper than dirt, new player friendly, almost all T1, making it great for emergency ship recovery (just ditch it, it costs nothing).