Starbase Ship Shop

Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!

Learn the basics of buying and selling here. More features coming soon!

Starbase Ship Shop and sb-creators.org are a fan made, community run organization, and are not associated with FrozenByte Oy


5

[Free] OSA Azathoth Mk3

Open Source Armada

Miner

Ore Crates: 1,040 crates

Azathoth Mk3 is a 1040 crate late game miner, with 12 mining lasers, 5 tractor beams, 4 collectors and 145 m/s dry. Third of 6 free ships to be released everyday leading up to Eos Con. //Download// https://github.com/Open-Source-Armada/OSA-Azathoth-Mk3 //Specs// 145 m/s max speed dry using T2.5 thruster setup. 19063554 kg in weight. 1040 Crates. Basic workbench and Tools workbench. Mat scanner using Happytrigger's scanner scripts. 12 mining lasers using Happytrigger's advanced cradle sweep, 4 collectors. 5 tractor beams, 1 fixed, 4 on turrets, turrets point inwards when grabbing, useful for mining shell or in Astel's grav belt. 8 large + 8 medium prop tanks for 104 million prop, 3 hours 50 mins estimated flight time. 24 T3 fuel chambers + 72 T3 generators + 24 T1 enhancers, estimated flight time 3 hours 30 mins. Basic script for current Fuel/Prop times. //Cost// Aeg 109.9 stacks (189928 kv) Aja 5.3 stacks (9224 kv) Ark 26.7 stacks (46198 kv) Bas 393.5 stacks (679942 kv) Cha 297.5 stacks (514041 kv) Exo 31.1 stacks (53715) Ice 74.1 stacks (128000 kv) Kar 0.9 stacks (1557 kv) Kut 28.0 stacks (48469 kv) Luk 10.8 stacks (18577 kv) Nhu 33.6 stacks (58079 kv) Vok 165.6 stacks (286094 kv) Ymr 22.9 stacks (39576 kv) Total ore 1199.9 stacks (1073401 kv) Assembly cost 385286 credits Manufacturing cost 2255310 credits Total cost 2640595 credits //Purpose// Back when living out at Arma, i asked a question. How hard is it to build a 1000+ crate miner like the Gido? Turns out pretty hard. This is the result, a personal made miner for my tastes, refining away what i did not need within the Elysium belt while adding some features i needed (or just wanted). This ship has little autonomy, this means no CAS, no auto approach, no isan. I am a manual flyer, preferring to navigate the shorter distances around Arma without CAS, and i despise auto approach. It is also lighter on both prop and fuel than the Gido, this is due to me preferring to do my hauling with dedicated haulers, and leave my miner at stations/cap ships. Where it excels is speed and carrying capacity. 1040 crates leaves more room for chunkers (the Gido would often come short on my last T10, unacceptable) 145 max speed dry, with angled thruster pods to help keep this beast on the straight and narrow, has surprising agility. This ship is a brute, a massive box surrounded by thrusters, perfect for those who want to manual fly around stations and cap ships without distraction. A huge thank you to Happytrigger for his free mods, and allowing me to borrow from his Pangasius Bp, this ship would not be without him. (SB link https://sb-creators.org/makers/Happy%20Ship%20Shop) A huge thank you to Zehtuka for allowing me to use the M1K cockpit + turret cradles, this ship started as a mod to the M1K, before starting from scratch. (SB link https://sb-creators.org/makers/Nomads%20Shipyards)

Ship: 1
BP: 1
11

Skytanker P1

Skytanker

Hauler

Ore Crates: 1,812 crates

https://www.youtube.com/@ColtStarbase/videos This ship is not really a ship it is a pallet. It was designed to be towed by a powerful ship like an M1 or an R4 for example. This pallet remains a real ship, so it can maneuver and be moved over this short distance in your station or your capship. Very useful to unload your CS.

BP: 1 M
21

Surfaceur

Ouroboros ship

Ship

Ore Crates: 1,024 crates

The SURFACEUR is a ship specialized in mining the surface of the moons. After several months of development within our corporation we offer you the latest version, the Mk8! With these 3 laser arms installed in staggered rows with a gap of 36cm between each laser, one passage of the Surfaceur is enough to mine 99% of ores present in the ground. To achieve this result, many solutions were tried. The drill type surface miners are too slow, too dependent on server performance (lag) and finally not efficient. That's why we chose the solution of “sweeping” the floor. With an adjustable mining depth between 10 and 20m it will be a real scar that you will leave behind and this in AFK mode, moreover, this orientation allows the possibility of working with 2 ships at the same time. Push the Mining Button, open a beer, watch the last episode of your favorite serie and come back to admire the result in 1 hour! --- ** Attributes : ** - 1024 Crates - 9 Bridges - 4 lasers designator (perfect for aligning the ship with a trench already made) - 30 Mining lasers - 10 Ore collectors - 3 Large Generators - 1 Processing Unit - 2 Exorium Tanks - Mining Autonomy: 10h - Dry Max Speed : 115m/s - Reconstruction machine --- ** Main features : ** - 2 completelly fonctionnal cockpits to suit your needs / have redundancy. - Sensitivity Setting. - Auto Landing (Leave your cap ship, target the moon's center and let your ship land safely). - Mining lasers length adjustment (between 10 and 20m). - Auto advance (You can change SpeedMin,SpeedMax, ForceForward, ForceBackward). Very important, these settings are differents depending on the moon. Grounds haven’t the same density. - Auto Stop Timer As this ship can work alone, you can select the mining time (10min, 20min, 60min, etc...). - Ground Protection (The ship go up when rangefinders measure a distance from the ground of less than a configurable distance). - Front Protection (During a mining session, the ship stops when it detects an obstacle). - Big Front Screen for custom text - Fuel and Gas Protection (less than 30% orange light, less than 10% red light and the ship stop). --- ** Price of the BP : ** A bit expensive but you will quickly understand in use that this ship literally destroys the game to make a lot of money in a short time. - BP only : 20M credits - ** PACK ** BP + Magellan chip : 25M credits ** Why this pack can be attractive ? ** Magellan is the moon with the best performance (no lags). You will find a lot of Xhalium and it’s the most expensive resource (16k credits / stack). Normally the chip sold alone is 20M credits. So we sell you the BP + Magellan chip for 25M credits. --- ** - Discord : https://discord.com/channels/752572414713397298/1021140536003928064 ** ** - https://www.youtube.com/watch?v=NmNHvnFzcmg ** ** User manuel 3 parts ** ** 1 - https://www.youtube.com/watch?v=kkttVFUsCkU ** ** 2 - https://www.youtube.com/watch?v=OhjLbW8wlLU ** ** 3 - https://www.youtube.com/watch?v=lUUMR2nMrI0 ** --- We chose to sell the BP rather than the ship to allow you to modify it as you wish. This unfortunately exposes us to a massive sharing of BP beyond our control. We therefore rely on the fact that the starbase community is mature and respectful of the designers' work.

BP: 20 M
3

Centar [Free BP]

Cafe Incorporated

Other

Ore Crates: 3 crates

Welcome to the Centar. The Centar is a part of the carrier strike group with the main purpose of refueling and light repairs of fighters. --- ***Specs*** * 12 large propellant * 15 Small Propellant * Total propellant of 159mil * 2 Missile Launchers * Max Speed 148m/s * Nav suite from thaccus * Ship interior * Basic crafting table with all the upgrades * Popup range finders --- To get the blueprint just join our discord at discord.gg/aVWPZVU And don't forget to check out our other ships to!

5

V4 mk4

<>Phoenix Industries<>

Fighter

Dry Max Speed: 150 m/s

**V4**/**V4L** mk4 is agile personal/tiny fighter -Price 100.000 Credits if ores delivered - Speed: 150 m/s - Armament: **V4** 2x LaserCannon / **V4L** 2x Autocannon - Range: 450 km - Systems: ISAN,ECO,FlyTime,SafeBAT - Plating: 40% Charodium 60% aegisium - Fully compatible with HEAT patch. -**Prices and ores can slightly change due tweaks.**

Ship: 100 K
7

Scarab SRV

Turkeysandvich

Multirole

Item Crates: 0 crates

!Heat Ready! Designed as a support vessel for the LLROE fleet, this ship excels in it's job as both a fuel tanker, and a search and rescue ship. Features include: - 90 million propellant in cargo tanks, 8 million in main drive tanks - Automatically toggled fuel controls, so you don't burn your cargo traveling, and don't transfer your main drive tanks to your target - Space for up to 18 extra fuel rods - Automated fuel transfer system, to maintain balance and not end up with an off-axis center of mass - Integrated ISAN 2 Quad and waypoint system - Intuitive MFDs with detailed status reports on your ship - Easy access to all ship internals, for repairs if necessary - Asteroid avoidance system - Easy to bolt on ore stacks for repairing others if necessary, can support up to 16 ore stacks with minor speed penalties - Extensive YOLOL automation, for ease of use

Ship: 900 K
6

R.E.A.S MK3 ( Solar nav ship )

Leolix Shipyard

Explorer

Flight Time: 278.06 hrs

R.E.A.S 114000km rodless auto solar 2 axis -------------- https://www.youtube.com/watch?v=sTd2jE3_XSI the R.E.A.S ( rodless explorer automatic solar) is a full auto solar explorer ship that can track sun on 2 axis (roll of the ship and pitch of the solar panels) we made a memorabilia to the jelly bean and solar explorer who gave us the inspiration buttons - SR ( allign the ship and solar panels) - RED button ---> emergency fuel chamber ## Features : ------------- - Solar YOLOL // Mr. T. - Display % Batteries Gas // myself ## Components : -------------- - 90 larges prop. tanks - 32 T3 Maneuvering triangles thruster Box - 32 T2 Forward trhusters Box - HeatSinks - 2 Emergency fuel chamber rods red button Special home made as a practical joke. special thank to Freefall.

BP: 4 M

Plug and play style console

Ambry Trading Company

Ship

No attributes :-(

**Looking for a simple Plug and play style console? Look no further!!** Fields displayed include ```Haskell Propellant Battery Fuel GenLimit GenRate Forward Backward Yaw Pitch Roll RightLeft UpDown DrainPerSecond=Depends On The Number Of Batterys (installation below) EnergyPerSecond Manual=Playerset GeneratorLimit and 9 Progress Bars For Misc. Setup ``` **Uses Network relay to allow for Plug and Play installation** ```haskell MasterChip1 RelayChip1 1)GasContainerStoredResource = Propellant 2)StoredBatteryPower = Battery 3)FCUForward = Forward 4)FCUBackward = Backward 5)FCURotationalYaw = Yaw 6)FCURotationalPitch = Pitch 7)FCURotationalRoll = Roll 8)FCUUpDown = UpDown 9)FCURightLeft = Rightleft ``` ```haskell MasterChip2 RelayChip2 1)GeneratorUnitRateLimit = GenLimit 2)GeneratorUnitRate = GenRate 3)FuelChamberFuel = Fuel ``` **Comes with 4 chips** Simple Generator Script EnergyPerSecond Script DrainPerSecond Manual Gen Rate script **Installation** ``` 1)All of the relative fields must be named default to be able to be used by the Memory Relays 2)Place the Yolol Racks and Memory relays and connect all power inputs 3)Install the panels where ever is best to see add a cable connection to allow for power input 4)Install the manual lever where ever is reachable to be able to manual set a minimum GenLimit (most leave it at 20) 5)Enjoy ``` **If you have an suggestions on how to improve it message `Cycle_Of_Insanity#3074` or if you would like more information.**

12

Fafner MkI 830

Ark's Sparks

Multirole

Ore Crates: 830 crates

Name: MMHDXL-053D Fafner 830 Type: Superheavy Miner Features: - 830 crates - 12-laser drill system - Dry speed: 143 m/s - Darkyshadow's profiled PID approach system - Heavy automation allows the ship to be flown with a single pilot - Dual-mode asteroid avoidance - choice of stopping and waiting for pilot input, or autonomous dodging - Full interior The Fafner won't beat a Ghidorah's crate count or endurance, but the strength of the ship lies in the advanced 12-laser drill that dominates its front. This drill is capable of efficiently demolishing an entire T10 asteroid in 1 minute with no additional user input beyond pointing the ship at the center of the asteroid and hitting the PresetAuto button, and has power settings available if you prefer to be thriftier with your power when mining smaller asteroids. A large ship like this is absolutely needed to capitalize on the increased size of asteroids since build 869. Spare fuel rods are carried internally, and it has enough of them for a full rod change and a little more. It has a full interior, with enough space to bring some friends with you on your way out into the belt. In recent times, this ship has been superseded by the Fafner MkII, but it remains in production as a lower cost belt-only miner carrying a 12-laser drill. There are plans to modernize it though.

Ship: 6 M
3

XTS Essex

XT Shipyards

Multirole

Primary Thrusters: 28 units

The XTS Essex The first ship off the XTS ship line heavy hitting and stong, with sleak lines and power to help push you through tough situations. Primarilay a heavy escort and fighter can be used for exploring Warp capable, with some cargo for storage Four forward firing laser and plasma cannons with a dual mounted auto cannon that can be rotated 180 degrees to fire behind you ISAN, Compass, and RodTime YOLO so the cockpit is fully fitted out Retractable landing gear, and automatic closing doors. Ship company Discord: https://discord.gg/jpWazggF

BP: 700 K
4

[FREE]Fenrir

Kill To Conquer

Fighter

Dry Max Speed: 125 m/s

The Fenrir is a heavy fighter equipped with 4 autocanons, and can be equiped with lazers instead if needed and with an extra hardpoint below the cockpit for another weapon/ attachment. Is able to reach a max speed of 125m/s. - Like all my ships the BP is free https://www.dropbox.com/sh/18aia5qvsxuire4/AAC9vXj4hbKpUN0k9nkpoJKNa?dl=0 If you make changes or just want to experiment to make the ship/ process better/more effcient feel free to.

9

FCU-22

Shipwright CO

Fighter

Primary Thrusters: 8 units

The **FCU-22** is a Mid-Long Range light armored Fighter/Bomber. Equipped with Dual Autocannons and retracting, scripted, Dual Missile Launcher. FCU-22 is Modeled after the **USAF, F-22 Stealth Jet**. *I am currently working on a modular weapons bay to seamlessly swap between Rocket Pods and Torpedoes for "In Universe" Changes.* The **FCU-22** is intended for Moon/Station Sieges as a *point, fire, peel off system* . Otherwise, it is a passion project to recreate my favorite real-world/fantasy Gunships/Fighters. The ship Blueprint can be purchased as well as the Ship itself (Assemble cost + Ore + 50k Build Fee) There are basic scripts for generation rate, rod/propellant timers, safe fire missiles (as not to fire the missiles while stowed in the weapons bay), status readouts, as well as 5 empty Yolol slots for personal scripts ie; autopilot to stations and missile mag dumps. I am willing to offer **2 stacks of Ymrium and cover the Exorium cost to anyone who purchases the blueprint regardless of market price** to aid in cost reduction if you do not have a stock of it and must buy it from the market. Roughly **108,000 credit value** as of *10/24/21*. Thank you for the read and see you out there, *Game*: **Shipwright** *Discord*: **Knox#9473**

BP: 850 K
1

Exec Shuttlecraft A

ITC Shipyard

Other

No attributes :-(

"We got tired of bolting on gate drives to ships, so we made a ship out of a gate drive, and when those went away, we realized we had all this space." - ITC CEO. Presenting the **ITC Executive Class Shuttlecraft A**! When a gate drive married a Lamborghini, they produced this max-speed armored sport utility Endo transport vehicle - a vehicle which graduated from an elite Special Forces academy at the top of its class, and served as an agent in the Interstellar Secret Service before making itself available for civilian use. The Executive Class Shuttlecraft and its variants have been micro-engineered by ITC's incredible team of engineers, and QA'ed meticulously to provide a maintenance-free experience while delivering the highest quality in flight control and performance. You will literally oil the underside of your pilot seat the first time you launch it into space. We have provided a complimentary YOLOL pad near the pilot seat to help with cleaning up any messes afterward. Replace with any interior you desire, making this a multi-role vessel supporting a number of mission profiles from fighter, to respawn assault lander, S.O.S. rescue ship, and deep space exploration vessel (see the Tier 2 version for details). At max speed, any threats you encounter will be hard pressed to intercept you. For those that are foolish enough to give chase to your space limo, tripods may be mounted onto the fold-out ramp doors for rapid hidden deployment, and the vessel supports any configuration of mounted weapons on its available hardpoints. This vessel exists to protect your corporation's top executives and VIPs as they travel in style. At only 547k per ship for the Tier 1 version (assembly and ores), and 557k for the Tier 2 version (assembly and ores), your search for an expendable gate-capable max-speed armored assault transport, fighter, and rescue vehicle for your corp, is now over. **Both the Tier 1 and Tier 2 blueprints are included in your Tier 2 or A class blueprint purchase, and come with an unlimited corp distribution license so you can share with all your corp members:** **[Tier 1](https://sb-creators.org/makers/ITC%20Shipyard/ship/Exec%20Shuttlecraft%20T1):** 1.5 hour propellant range, 2 hardpoints, Tier 1 Gens/Engines/Chambers **[Tier 2](https://sb-creators.org/makers/ITC%20Shipyard/ship/Exec%20Shuttlecraft%20T2):** 3.5 hour propellant range, 6 hardpoints, Tier 2 Gens/Engines/Chambers **[A](https://sb-creators.org/makers/ITC%20Shipyard/ship/Exec%20Shuttlecraft%20A):** 7.5 hours propellant range, 4 hardpoints, Tier 2 Gens/Engines/Chambers Comes with Asteroid Avoidance, Speedometer, ISAN, Fuel Warning Script, and more. To enable Asteroid Avoidance, hit the AAS button and adjust the slider to set the AAS speed. Recommend keep speeds under 100 when flying through dense roid fields. We have made these ships available to our members for free. It's one of the many benefits to joining the best corp in Starbase. Feel free to check out the ITC Discord to learn more! https://discord.gg/H6cPBHy **ITC Executive Class Shuttlecraft Credits:** - Chief Designer - Inigma - Programmers - Angelklaine, Rubick, and Silra - Subsystems Design & QA - Angelklaine, Inigma, and Firebird

BP: 1.5 M
6

Haulzilla MK5

Hyperion Trading Co.

Hauler

Dry Max Speed: 150 m/s

Haulzilla MK5 is Optimized from the ground up to do one thing, Speed! This ship has hours of maximizing voxel space for performance! Using a new method to bolt crates together, saving more space for more engines! Using this unique stack design, we use 20% fewer bolts per crate than our leading competition! We told our endo engineers that we must transport 800 crates full of *Exorium* at top speed at no expense! *150ms test using Nav Settings/ISAN 160 Bounces* *Working on acquiring 800 stacks of max heavy ore but I'll say roughly 145. SSC crates are filled to 30k for testing and hit max speed according to ISAN bounces at 156, but I need to verify it live.* This Mecha of a hauler is equipped with the following 1. Tripple Plasma 11 rings. 3 Plasma Body, 96 superconductors, 36 superconductor structs. 2. 162 rear Triangle Thrusters 3. 800 Ore Crates 4. Quad ISAN Nav 5. Avoidance Ready *In the testing phase, Working on new systems* 6. 500M stopping distance with front assist thrusters 7. Can hit max speed before leaving Arma Save Zone. 8. Can Enter Low orbit max speed going to Arma from Gate 9. 614km Range. *Range can be extended if you don't plan on moon hauling but this has a full time balanced warp core* Discount for Repeated customers Discount with purchase Fueldorah, Package Deal 1175000 Haulzilla MK-1 variant available without a Warp Core. Adds another 200km to range

BP: 1 M
2

Handheld Railgun (Uncraftable Currently)

Shipwright CO

Fighter

Range: 2 km

Nicknamed, **"Kaminari"** This is the panicle of handheld weaponry allowed in the game as of *game build 662*. The Railgun is **currently uncraftable**, due to the *Targium* and *Ilmatrium*. But with future updates, and this compact build, you are able to wield a monstrous weapon with ease. The Buffer batteries onboard allow for only one shot without recharging them. So it is **HIGHLY RECOMENDED** to *soft-line* them to a ship with a **resource bridge** for sustained fire *25rpm*. Nothing more to say, its one of the most devastating weapons meant for ships, in your hands. The iron sights are perfectly aligned, with only a **36cm height over bore** for accurate long range shots with only minimal height adjustment for closer engagements. *Game:* **Shipwright** *Discord:* **Knox#9473**

BP: 125 K
2

The Brutalizer

Brutal Builds

Fighter

Dry Max Speed: 130 m/s

Ever want to Gate camp in style with friends? Escort a hauler? provide backup in the heat of things? Well look no further. With this battleship you can do just that, fitted with a mix of x4 laser and x4 plasma cannons, you can swoop in and hit where it hurts. and not only that, but you can also do it with friends! the brutalizer sports X4 dedicated tripod points with ports, 2 rear chase, and 2 front/side. some specs: Armor: 4-5 layers of charodium minimum all round, with some vital places covered in as much 5-7 layers. hand crafted Spall armor as well as fully armored thrusters for added protection. being used as armor themselves. A very thick Cockpit window, fully armored and sealed interior. - Control redundancy: a complete set of controls tucked away in the ship should the ones in the cockpit get shot up so you can keep blasting. - Easy access Rod Maintenace and Repair - Wire and pipe redundant: Hand-Layed along beams with no hull/plate clipping for easy repair. (NO DUCT's) - Laser ammo container - 1270km of flight range - self-sustaining coolant dissipation with 2 extra racks for emergency that will kick in when needed incase of damage to radiators. - More then enough heat syncs for battle - 15k eps - simple control table with adjustable slider for fuel chamber output - fully redundant battery blow-out system. - 100% hand bolted - Perfectly aligned - decent speed for the absolute unit that it is - It looks cool ;] - ores + credits Discord BruticusX#6669

BP: 5 M
9

Titan Plow [FREE]

Roman Shipyard

Multirole

Ore Crates: 960 crates

Capable of demolishing T10 asteroids with ease, the Titan Plow is the latest in shipping lane clearance technology. Equipped with a bucket 4x as large on its face as the Roid Plow, 20 mining lasers in a pulse configuration, and 7 ore collectors, and 960 ore crates, and 14 rings of plasma thrust, this ship is more than capable of handling all safezone mining operations without compromise. Best used solo. Terms of Purchase: You may not resell this in any form. You may not print more than 367 copies of this ship per blueprint. You may not share this blueprint on Pirate Bay, mega.co.nz, or any other public sharing site, Discord, or other medium. You may not telepathically transfer this blueprint.

4

Pod Racer - Planterra

Shipwright CO

Multirole

Battery: 400,000 units

**Planterra** is the second *Star Wars* pod racer to hit the scene. This is for the racers who like to get rough on the track. With its wide birth and multiple engines, it can bump and knock other racers off your line. Its a max speed personal craft, bigger and more tanky than its younger sibling **Volterra**. It has wider turns but still capable to catch crafts on straits. If there is a pod racer you are specifically looking for, you can contact me on discord with a picture or name of the existing racer. *Discord:* **Knox#9473** *In-Game:* **Shipwright**

Ship: 250 K
BP: 320 K
1

WI-T10

Wyvern-Innovations

Hauler

Primary Thrusters: 272 units

The Wyvern-Innovations T10 is a large freighter with a capacity of 1116 Creates. It is inexpensive because it does not use Plasma-Engines, but it still achieves 147m/s when empty. A sophisticated system of tripod turret cradles makes work difficult for any pirate, even without a crew. The engine room is protected by double armor made of charodium. In addition, there is a redundant emergency cockpit with all functions in the armored engine room. The main cockpit offers space for the pilot, co-pilot and one passenger. It contains understandable controls and a switchable HUD. --- ## Features: - Proven asteroid evasion system even at full Speed - "Compass" from Firetar99 for an easy Navigation - Easy Destination set throug progressbars - Save the current Position with a single click and if needed set them as the new Destination - Fuel and Propellant ind % and in time - Anti-leakage system in the event of damage to pipes - Generator script - Repair system - Transponder timer (ping) that can be set via progressbar - Doubble charodium layer armor for the engine room - Emergency cockpit with all control and display systems - 2 advanced tripod turret cradles in the rear, which cover a very large part of all potential attack vectors --- ## Ship data: - 1116 Crates Rated to 40,000kg per crate - 272 Main Box T2 Thrusters (T3 Nozzles) - 44 Box T2 Maneuvering and Braking - 16 Fuel Chamber with 48 T2 Generators - 16 Enhancer Module T1 - 6 Large Propellant Tanks - 116 Range Finders - Speed (Empty): 149 m/s - Speed (20T): 102m/s - Propellant Range (Empty): 1455km - Propellant Range (20T): 975km - Weapons: 2 Advanced-Tripod-Turret-Cradles - Generator Tier: T2 - Thruster Tier: T2.5 - Mininglaser: No - Ore-Scanner: No - Asteroid Avoidance: YES

Ship: 13 M
1

Panther MK1

HarryZack Originals

Fighter

Dry Max Speed: 150 m/s

# The Panther MK1 ## Ultra compact lightweight Fighter Features of this little deathball: 1. Only 500k kg weight 2. 4 Laser Weapons (easy access) 3. 2 T2 Fuel Chambers - 6 T2 Gens 4. 150 m/s at ~90+Fps 148 m/s at about 60 Fps 5. Full Char coating, big plates, some multilayer 6. Metallic finish 7. 8 T2 Triangle Thrusters T3 Nozzle 8. 3 Radiators 2 Heatsinks 9. ~1h15min Flighttime at max speed 10. Aiming Mode Pm for Info

BP: 1 M
4

Sphinx

Angelwing Industries of Angelwing Empire

Fighter

Dry Max Speed: 150 m/s

The Sphinx is a super cool-looking fighter that is ALSO very much combat capable. It is heavily armored with high firepower. 10 plasma cannons work together with 6 autocannons. While the plasma cannons sheer off the enemy plating the autocannons penetrate inside to cause maximum damage. The fighter is close to being invincible. Even if you aren't an experienced fighter pilot you'll find your opponent running out of ammo before the Sphinx would blow up. Despite its heavy weight, the tier 3 thrusters make her fly at maximum speed. The ship is fully automated and very user-friendly despite its many features. It has 2 sets of turn sensitivity settings, of which both are easily adjustable with 1-1 levers even during combat(!), no need to U-tool anything. Smart, beginner-friendly crosshairs will help you land your shots! Find yourself in combat close to a safe zone, the fighter will save itself if you would lose control of the ship for any reason -like being dead-. Every single Sphinx has its own serial number. Have the satisfaction when people recognize your Sphinx without a transponder, will your number be the most famous? ;) While the Sphinx is relatively expensive, upon your purchase you don't just get one of the coolest fighters in the game, but with a luxurious fighter comes luxurious customer service. You also get 2 copies of it on the public test server (PTU) so you can practice anytime you want to get to know the fighter and get yourself skilled so you can be confident when you take your cool fighter out on the live server. It is recommended to use this ship in a squadron as it is much easier to save it if you have some friendly cover. You also get a manual that will explain everything you need to know about the Sphinx heavy fighter. If you buy at least 5 units the price goes down to 15.000.000/unit and i will customize the paintworks for you and place personal/company logo on the ship if you wish.

Ship: 17 M
4

Goku and Vegeta

Final Verdict

Other

No attributes :-(

This blueprint is very stylish plate armor.

BP: 2 M
9

Skytanker V3

Skytanker

Hauler

Primary Thrusters: 4 units

https://www.youtube.com/@ColtStarbase/videos The Skytanker V3 is not yet ready for sale. It was designed to remain at 150+m/s whatever it transports, even with 40 tons per crate. I can assure you that this monster will send the Ferraris back to the garage. It starts as quickly as a Yamaha R1. While being as maneuverable as an F16. Launching the four plasmas of this ship is like going full throttle with a B52. Some lucky people were able to win it! Congratulations to them :D

13

Rhincodon MK5

Hyperion Trading Co.

Hauler

Item Crates: 3 crates

Rhincodon MK5 Cargo Master is for all things hauling! From small rocks to massive ship salvage! Skill Level - **Medium-Advanced** This is designed primarily for DZ hauling which means minimal beams to reduce the impact of asteroids and bouncing. This is still an amazing SZ Hauler with lots of SZ Features! Includes the following **Automatic Gen script:** To help balance power between traveling and mining. Note, before leaving your mining area you should enable 100% Generators and shut off AutoLocking. **x3 10x20M CargoLocks with Independent AutoLocking:** You can slowly fly up to any astroid in turtle mode and let the laser gates automatically open and close your cargo locks without the need to use your button! Also includes manual; locking mode **Note** Some piloting skill is needed to shift cargo loads from front to back of the ship. Working on better AutoGate scripts for future iterations. Updates are always free. You will need to shut off AutoGate momentarily while shifting loads. **Note** Autolocking should only be used traveling speeds below 10ms to avoid range finders drifting into the CargoLocks. **2 Flight decks:** one traditional forward deck and one Rear deck to make navigating astroids a lot easier! **Retractable Centering Laser:** To help guide rocks into your cargo locks easier! can be retracted for when you are in DZ flying. *due to recent updates, hinges are a bit glitchy so you may need to manually turn on the laser.* **Retractable Astroide gates:** These will help to keep asteroids within your cargo locks within the save zone only! Enough Power for 4 massive hauling trips 100km into the belt if you use your energy right and haul the right roids. Should net roughly 1.5+ mil an hour if you are a skilled and quick pilot. otherwise every 2 hours. The ship is **150ms Empty and 90ms Full** x3 Cargo Locks Hauling roughly 6-8 rocks per lock. **Note:** *I have had difficulty finding T10s to test with recently so I have not tested for that size of roid. I consider this to be a midrange hauler that can get to point 2 or 3 into the belt for quick and effecent hauls. You can scoop quickly spending less than 15 mins mining for rock and haul back. With this type of mining, I acquire my 1.5mil an hour if not more looking for Charodium* BP Included with ship price. **Please allow 2-4 hours for crafting parts depending on what's in stock** Why so cheap? if you like the ship you will tip me :D

Ship: 2.5 M
BP: 150 K
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