Starbase Ship Shop
Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!
Learn the basics of buying and selling here. More features coming soon!
Starbase Ship Shop and sb-creators.org are a fan made, community run organization, and are not associated with FrozenByte Oy
Piercer X
Egomaniac
Miner

The Piercer X (Anorak Edition) is a premium version of the [Piercer](https://sb-creators.org/makers/Egomaniac/ship/%5BFREE%5D%20Piercer) with T3 generators, fuel chambers, enhancers and thrusters. Website: https://starbase.egotech.space/ships/piercer-x # Comparison | | Piercer | Piercer X | |---|---|---| | Thrusters | T2 | T3 | | Top Speed (empty) | 140m/s | 150m/s | | Generators | T2 | T3 | | Fuel Chambers | T2 | T3 | | Enhancers | T2 | T3 | | Power Generation | 32,000eps | 58,500eps | | Laser Convergence | Approximation | Precise | # Purchase Blueprint The blueprint is available for purchase on the [EGOTech Discord server](https://discord.gg/BKwVGvncmN).
[Free] OSA Migo Mk6
Open Source Armada
Fighter

Latest Migo redesigned to be a true micro fighter, under 300 tons and made of low tech parts and accessible Eos mats. Made for starter pilots and infantry looking to weigh in on fleet fights, this swarm fighter can be made by almost anyone with small tech investment in large numbers, can be used as a scout ship, small ship escort or as a assault ship for infantry to land on sieged stations or cap ships. //Download// https://github.com/Open-Source-Armada/OSA-Migo-Mk6 //Specs// 2 mounted weapons, 2 autogun with a basic trigger and safety system. Shoot_1+ is your trigger, bind this to your weapon hotkey (space by default). Sensitivity settings are adjustable from a yolo chip located on the top rear of the ship, this chip only adjusts your sense settings and is not vital to the operation of the aim system, you can use the U-tool save feature to save your sense settings to the ship post print. CenterSensePlus is your standard sensitivity, Adjust to your preferred flying sensitivity. AimMax- and AimMin- is your Aim hotkey, Bind both to the same keybind, this will lower your sensitivity, Adjust MinSensePlus to change Aim sensitivity. AimMax+ and AimMin+ is your Boost hotkey, Bind both to the same hotkey, this will raise your sensitivity, Adjust MaxSensePlus to change Boost sensitivity. Ship is set to both fly and aim at a smooth sensitivity (tune to your taste), Aim keybind lowers the limits for sniping, Boost keybind removes these limits allowing for faster pitch/yaw. Armoured lightly using known methods of meta plating, including big plate health, voxel armour, segmented and layered plating and plasma/rail sacrifice plates. Materials and components are low tech, I leave it to the user to increase cost to your tastes. 289543.656 kg in weight, 148ms at 60fps. 1 small prop tanks for 1 million prop, 1 hour 40 mins estimated flight time. 1 T1 fuel chamber, 1 T1 generator, 2 T1 enhancers 2 hour 40 mins estimated fight time, 8 hours 30 mins flight time. Basic script for current Fuel/Prop times. Uses basic FCU, no reverse, Roll_L and Roll_R are your keybinds for roll. Entry is through a small gap from the side of the ship, Fuel rod can be accessed from the rear top next to the sensitivity settings. //Design// Redesigned to address issues I had with the Mk5, the latest Migo cuts some of the more experimental design choices in favour of a more reliable weapon configuration and a "Mouse Fighter" shape and weight. The OG Collective Mouse was always an inspirations for the Migo, being one of the first popular micro fighters, but i never copied the single clam shell wedge shape for a variety of reasons, but this resulted in inadequate vision for the pilot in most Migo designs, thus the Mk6 takes the hull of the previous variant, drops one of its clam shell plates and 2 autoguns and has been remodelled into a wedge to provide the pilot better vision. Small amounts of voxel armour have been used to supplement the large clam plate on its front face, providing some protection to the pilot and components, allowing it to survive glancing salvos in fights, and provide decent protection against infantry grade weapons. Armour is made of Char with an Aegisisum big plate clam shell. 6 tri thrusters propel the ship, all angled inward slightly to minimize the size of the thruster trail, helping slip under other players attention. Low tech T1 components and Eos mats make this fighter readily available to any and all, most of the time, made to be one of the quickest ways to arm every player before or during a siege.
[Free] OSA Yith Mk5
Open Source Armada
Fighter

The latest version of OSA's 8 gun fighter, remade into a 1k light fighter. The Mk5 Yith is the next iteration of my main fighter, remade from the ground up to be in a lower weight class of ship, while still retaining the same firepower, 1k weight was the goal so that the ship qualified for Kais 3v3 tournament. //Download// https://github.com/Open-Source-Armada/OSA-Yith-Mk5 //Specs// 8 mounted weapons, 4 autogun and 4 plasma, with triggers for each. Shoot_1+ (Auto) and Shoot_2+ (Plasma) are your triggers, bind these to your weapon hotkeys (space by default). Sensitivity settings are adjustable from a yolo chip located on the back of the ship, this chip only adjusts your sense settings and is not vital to the operation of the aim system, you can use the U-tool save feature to save your sense settings to the ship post print. Armoured using known methods of meta plating, including big plate health, voxel armour, segmented and layered plating and plasma/rail sacrifice plates. Materials and components are on the high end, i leave it to the user to reduces cost to your tastes. 1040556.69 kg in weight, 142ms at 60fps. 1 small prop tanks for 1 million prop, 30 mins estimated flight time. 2 T3 fuel chamber, 6 T3 generators, 2 T1 enhancers, 2 T3 enhancers 1 hour 20 mins estimated fight time. Basic script for current Fuel/Prop times. Uses premium FCU, no reverse, Roll_L and Roll_R are your keybinds for roll. Entry is through a small gap above the cockpit. //Design// With the announcement of a 3v3 tournament, i wanted a high DPS 1k fighter, the goal was simple, get my 2k 8 gun Yith on a diet of high tier mats and redesign the base to be a smaller light fighter better suited for fleet fighting. The ship design takes advantage of mixing 4 autos with 4 plasma/laser with high tier gens to minmax power usage, allowing for great volume fire in both orbit and joust fighting. It also comes with a large ammo box for the autocannons, adding additional mags to the autos available firepower, while saving large amounts of space from not using any small auto mags. Plasma guns have there own mags, these weapons closely match the autos ammo expense. Very slim wedge profile from front and sides make this a great turn fighter, the overall size and shape is very compact. Primarily made of Oni and Dal plates, with the tourney variant using nalfite beams. Can be made into a lighter more affordable swarm fighter by swapping plate mats, but some of the armour plates will lose effectiveness, particularly against rails/plasma. Here is a link to Scipion's view including our fight vs Ace Tech. https://youtu.be/R-IGqqT3Xdk
[FREE] GALAXY MAP -Small
Duh idk
Ship

-Smaller version of [galaxy map](https://sb-creators.org/makers/Duh%20idk/ship/%5BFREE%5D%20Galaxy%20map) -fits on 2 432 plate but nolonger accurately represent the location of moons in starbase -Now comes in [blueprint](https://drive.google.com/file/d/1eTsAkt2dfPIGBV2OGhZ94EVBn1LglLyo/view?usp=sharing) with new official moon names!
[FREE] Galaxy map
Duh idk
Ship

Now with New Official names! credit to mandolore55 from red moon dynamics for the original map this is a template bp to be used on either ships or stations, beware you might need to print a 2nd one to take the last few plates from when printing them for stations. too many decal went in to this you need to print the [left](https://drive.google.com/file/d/1bbnvD0EYiYjPOUkyExSzC1yfnX3Gw5sh/view?usp=sharing) and the [Right](https://drive.google.com/file/d/1r8SxZ3ACVkAOjWMHC-eNy_bw_xoAaAa7/view?usp=sharing) separately for placement
Leviathan
Nova Imperium
Fighter

**Leviathan** is a Multicrew Corvette __**It's main features are :**__ - 16 lasers - 4 autocannon - 2 railgun - 4 plasma - 9 tripod on max power - Layered armor like capital ship (Tallium beam+ Exutium plates) - Speedometer - Range calculator - Roughly 2000 km of range - ISAN quad - Pilot railgun aim assist > It's main role is to provide fire support to the fighter close to him ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ **Leviathan** est une Corvette de combat multicrew **__Ses principales caractéristiques sont :__** - 16 lasers - 4 autocannon - 2 railgun - 4 plasma - 9 tripod on max power - Capital ship armure (Tallium beam+ Exutium plates) - Speedometer - Calculateur d'autonomie - Environ 2000 km d'autonomie - ISAN quad - Aide à la visée pour les railgun du pilote > L'objectif principal de ce vaisseau va être d'apporter un trés gros support de feu au fighter alier autour de lui ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ Buy order on discord https://discord.gg/KSNFp3VcxD
AAzathoth
CODE.
Multirole

Posted with permission from original developer This is a modification for the Azathoth that includes an asteroid avoidance system, a detachable ponder, and a few other changes. The original Azathoth was great, but not having AA hurt quite a bit. This fixes that. It's free here https://drive.google.com/file/d/1QB9b6PM2EqYCuSPrrxzrch_luYzw7rGp/view?usp=share_link If you find any issues, or have any suggestions let me know. Turn on the avoidance with the "ACAS" button The original Azathoth is here https://sb-creators.org/makers/Open%20Source%20Armada/ship/%5BFree%5D%20OSA%20Azathoth%20Mk3
TDS Personal Shield
Temple Defense Solutions
Multirole

Contact @Drakolith#9440 on discord for purchase. When combat flows from ships to on foot, which it often does, one of these effective yet low cost shields could easily save not only your life, but the costly purchase of a replacement ship as well. Our shields offer not only defensive, but stealth, and tactical advantages as well. For defense, these shields are invulnerable to many types of small arms fire, and can even take a few hits from ship weapons. They give an advantage of stealth in that with their octagonal fronts, it is easy to mistake them for an asteroid, or in the case of being near a damaged or destroyed ship, a bit of wreckage. As for the tactical advantages, our shields also allow for zooming in with weapons while floating in space, whereas without one you cannot. In addition they offer a multitude of angles for you to peek out of, making it an absolute nightmare for anyone attempting to preemptively aim where they think you're going to peek out of, and therefore allow you to surprise your enemy from an unexpected angle. Also the personal shield variant is extremely portable as you are able to put it into your inventory, in which it only takes up one slot. Custom painting, decals, company initials, and a battle damaged or worn look are available at an extra charge, depending on the amount of changes, additions, and time required to detail them. I can spawn at many of the origin stations, if I can spawn at yours or you come to a station that I can, delivery is free, but if you are at one that I cant and don't want to do that, I can still deliver there at a small delivery fee. Please keep in mind that my timezone is CDT or GMT-5 when messaging me, but don't be afraid to send a message if its late for me, I will try to respond as fast as possible. If you venture out without a Temple Defense Solutions Personal Shield™️ expecting a fight or heading into dangerous zones, you’re heading out at a serious disadvantage.
Handheld Mining Laser
Shipwright CO
Multirole

Sometimes a pickaxe just isn't enough. This incredible piece of utility can be a fun toy, as well as a deadly weapon in combat. Hook this baby up to any ship that can output more than **10,000 eps** and you have yourself a great tool for hacking up salvaged ship, mining rocks with mouse precision and chopping up pirates that get a little too close. The Handheld Mining Laser is not a new concept, but being crafted without beams makes this easily storable with bolts or cargo lock frames/beams for quick access. The device can run for 8 seconds before needing to be recharged or soft-line connected through a ships resource bridge. In addition, the laser is easy to use by only turning it on and pressing **"E"** to pick up the device and dragging it close to the user with the scroll wheel to trip the rangefinder. The resource bridge from the donor ship **MUST HAVE ONLY CABLE CONNECTION** through the **hardpoint** on the back of the bridge, no piping. `FlowOut=1` `FlowIn=0`. The laser is already configured and will work out of the box. I am working on putting out a line of handheld devices in this coming week. So be sure to check them out and drop a like on anything you find interesting. DM me for suggestions or feedback. *Game:* **Shipwright** *Discrod:* **Knox#9473**
Handheld Plasma Cannon
Shipwright CO
Multirole

# **Plasma Cannon** Nicknamed, **"Lapis"**. Which can also be swapped out for a autocannon **"Lazuli"**. Blind spots are no more. Have a gunner that cant hit the broad side of a hauler with mounted guns? Have a passenger that just munches on food while you are busy avoiding asteroids? Give them one of these. Now you can aim with raw mouse input to accurately lay down angular fire onto ships. This compact device has a **custom cargolock beam cradle** that can easily snap and stow this weapon for quick racking/un-racking. *(Only included if requested for 8k)*. The Cannon fires when the rangefinder on the rear is tripped, so you can use your **mouse wheel** to move the device closer while holding it with **"E"** Check out other creations by Shipwright CO. and DM me for ship/tool requests and we can work something out. # Carogolock Cradle build cost **Ajatite:** 0.01 **Bastium:** 0.2 **Kutonium:** 0.1 **Nhurgite:** 0.01 **Vokarium:** 0.1 **Total cost: 2493** *Game:* **Shipwright** *Discord:* **Knox#9473**
Uppercut
PinkGoo‘s Surplus
Other

Fun little ramming ship
[FREE] Gemini
Icarus Project
Other

Gemini is a scavenging and moon prospecting ship. - It includes a grid for bolting ores and/or found parts to. - Basic ground avoidance system with variable altitude. - Three thrust modes for travelling fast, economically or stealth. - Max speed 150+ even when lightly loaded. - Two 360-degree turntable mounts for tripod weapons. - Crew of up to six (pilot, 2 tripod gunners, 1 fire-director passenger, 2 idle passengers). Icarus Project's Dredwerkz Shipyard provides this blueprint for free: https://discord.gg/2HCUk2sJXc Other links: Steam forum page for Gemini: https://steamcommunity.com/app/454120/discussions/0/3414306773848205769/ Notes: - Mount tripod laser cannons (or your preferred tripod weapon) to the rotators. - 18 tier 2.5 thrusters. - Two T2 fuel chambers, four T2 generators, two T2 enhancers. - Two medium propellant tanks.
Stargazer Shuttle [Free]
Shipwright Co.
Multirole

A shuttle for going between Origin, or going deep into the Eos belt to Markka and beyond! Has 18M Propellant, and quite a bit of thrust! (Max speed) Speedometer included. Features: Lots of YOLOL -- Autonomy by Happytrigger, Speedometer by Moriwatari, Autonav by Standpeter, Compass by Firestar99 18M Prop! Go a while :) Automatic waypoint system. Looks awesome. Should also mention there is some legacy stuff on here, but totally up to you whether or not you want to replace it, specifically the speedometer. ---- For purchase message me in game or on Discord! NoPlansMade Intended purpose of ship is either exploration, and transportation for stations out at 900KM+ from Origin. 1500KM+ Range on Rods (*2) 3500KM+ Range on Gas Be sure to take it with you on Capitals for easy transport around your stations! If your frame rate is high enough the ship caps out at 155-157! (Edit: Currently free to recieve, please contact me for it if you want.)
[FREE] Hexxer Trio
Egomaniac
Other

The Hexxer Trio is the enlarged version of the Hexxer for hauling the maximum three T10 asteroids, designed to be used in the safe zone. It has load automation to approach and load the asteroid as well as a material scanner that gives estimated credits for selling the asteroids. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://starbase.egotech.space/ships/hexxer-trio/download/?ref=sss) Website: https://starbase.egotech.space/ships/hexxer-trio # Features - Standard Cruise function - Turtle and Sloth function with adjustable rates - 30 T2 generators each T1 enhanced with 10 T2 fuel chambers and 10 spare rods on racks - Four medium propellant tanks with 16,000,000 units of propellant - 144 batteries - 122 T2 triangle thrusters providing forward thrust - 16 T2 triangle thrusters providing braking thrust - 24 T2 triangle maneuver thrusters - Load automation that will load asteroids into the right container in the right order - Material scanner that will output the materials in stacks as well as the estimated credits you will get for dropping the asteroid off at Origin stations - Rangefinder to help judge forward distance and for approach - Resource bridge for refueling - 148m/s when empty
[FREE] Tugger
Egomaniac
Other

The Tugger is a small tug ship with enough power generation to tow a ship of up to 7,500,000kg at up to 50m/s. The pilot seat can be spun to face the back, looking out the back window for ease of locking on ships using the back facing tow beam. The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://starbase.egotech.space/ships/tugger/download/?ref=sss) Website: https://starbase.egotech.space/ships/tugger # Videos | Channel | Video | | --- | --- | | [Krawll Unchained](https://www.youtube.com/channel/UCCqloSZ0VHn0BCFhIlJNS8A) | [Starbase - Community Ship Showcase - The Tugger by "Egomaniac" - New "Towing mechanic"](https://www.youtube.com/watch?v=I1Zl2mli1YQ) | # Features The ship has the following features: - Back facing tow beam for towing ships, with a towing capacity of 7,500,000kg - Spinning pilot chair to view out the back of the ship through generous sized back window - Standard Cruise function - Turtle and Sloth functions with adjustable rates - Transponder system with ping function - One resource bridge - Auto generator rate script with adjustable minimum rate - Button to automatically adjust the minimum generator rate acoording to towed mass - 24 T2 generators (with 48 T1 enhancers) with eight T2 fuel chambers and 16 spare rods on racks - Radiators and heat sink that provide more than adequate cooling - Six medium tanks with 24,000,000 units of propellant - Propellant time and fuel time panels - 144 batteries - 38 T2 triangle thrusters providing forward thrust - 16 T2 manuever thrusters providing braking thrust - 32 T2 manuever thrusters - [Compass System by Firestar99](https://gitlab.com/Firestar99/yolol/-/tree/master/src/compass) - Speedometer - Timer panel - Odometer panel - Top speed of 140 m/s while not towing
[FREE]DaphnisV2
Kill To Conquer
Other

The DaphnisV2 is the second iteration of the medium range small personel carrier, that can reach a speed of 135m/s. - 36 million propellant - 4 fuel chambers 12 generators - 4 Resource points for tripod mounted weapons - 2-3 layers of plating - Backup up cooling if the rads get shot out - 6 passenger chairs. Able to carry more endos if needed. - Like all my ships the BP is free https://www.dropbox.com/sh/18aia5qvsxuire4/AAC9vXj4hbKpUN0k9nkpoJKNa?dl=0 If you make changes or just want to experiment to make the ship/ process better/more effcient feel free to.
Battery Charger(Modular)
BBQ Meats & Utensils
Other

Earn 550 credits per battery charged, and get the crafting points for free while shipcrafting! You can add infinite modules of 32 batteries each. Copy paste, weld all and you're done. Each battery is bolted with 1 visible bolt. Everything is ducted, so no cabled batteries registering as "complex objects." You just need to drop batteries near the charging station, and the blueprint tool will autobolt them and they'll charge immediately. You can unbolt them 16 at a time by holding unbolt on a 384 beam. The module is stackable length-, and height-wise.
[Free] Disposable Drop Pod
Shipwright CO
Multirole

This is a prototype for a orbital troop transport. I would like to do some testing on it as a module for ships to drop Endos onto the moon. As a free blueprint, I would like any feedback on the BP sent through Discord DM if you have ideas or possible upgrades. The pods themselves cost under 1300 credits so don't be afraid to shoot them at the moon. They will despawn quickly due to the low voxel count. Sorry for the crap Gif. [Download Blueprint From Ufile](https://ufile.io/w5i6xpdr) # Testing Information Needed - Time to impact ground from **1000m** and **500m** from initial propulsion and free-fall. - Adjustments to pod position in **Cargo-Lock** for maximum stabilization of drop pod. - Relative **speed** the mothership can travel before internal collisions with pod occurs. - Mothership stabilization designs in Yolol to **compensate for recoil** of firing pod. *[Must have thrusters facing opposite directions so the ship does not roll during pod launch (N-man's 3rd law)]* *Game:* **Shipwright** *Discord:* **Knox#9473**
[Free] OSA Zoog Mk2
Open Source Armada
Other

Cheap and disposable stealth skiff, made without FCU/MFC to shave print cost. Made as a disposable ship and assault pod for up to 2 people, there may not be a cheaper, more stress free way to zerg into the fight. For a total of 4 stacks of t1 ore, and a print cost of 22 001 credits print without crafting parts, i can confidently say it does not get cheaper than this for brave one way trips. For good measure, i made a 5 pod launcher variant, giving you possibly one of the most affordable stealth bombers to have fun with. //Download// https://github.com/Open-Source-Armada/OSA-Zoog-Mk2 //Specs// Comes unarmed for scouting or with 5 missiles for bombardment. LaunchMissile+ and LaunchTube+ are your missile triggers, bind both to the same key, this system uses no yolo and is a simple way to cycle and launch missile tubes. 148 m/s max speed using T1 manoeuvre thrusters, no trails. 68277.5234 kg in weight without missiles, 74437.3047 kg armed with missiles. One small prop tanks for 1 million prop, 40 mins estimated flight time. One T1 fuel chamber + one T1 generators, gens must be ran at max to fly. Roll is performed using Roll_L and Roll_R buttons. This ship has no FCU/MFC, it is manually balanced, and uses direct lever control. See attached photo of bindings for this ship. This is done to make the print cost incredibly low, and further make a cheap ship cheaper. //Tactics// Zerging the enemy has been, and always will be a strong method to win, low to no cost attacks with handheld weapons is the simplest form of combat. It is also the basis for station assault, so i made the Zoog. Cheaply printed even without tech tree unlocks, fast and stealthy, can be used by anyone as a easy trip into combat. Has two pilot seats for pilot to fly based on preference, doubles as a passenger seat to allow two endos per trip. The missile variant takes full advantage of the near zero cost of the hull, allowing you to deploy 5 missiles with next to no ship cost attached, it is basically the launcher and missiles. Ideally the launcher will be used to breach stations during siege, but I also expect it to be used as a risk free way to deploy some missiles.
[Free] Voyager
Faulty Designs
Explorer

Specifically built to travel through the warp gate and onto the moon, with relatively generous range & speed at a reasonable cost. Listed build costs include the properly-constructed [Fast Travel Gate Core](https://wiki.starbasegame.com/index.php/Fast_travel_gate_core_(assembly)): removing this assembly will reduce the ship cost by about half (in addition to increasing both range & speed, of course). As the creator is incredibly lazy, the blueprint may be [downloaded immediately](https://faulty-industries.s3.us-west-1.amazonaws.com/voyager.fbe) at no cost. For exactly the same reason, it is provided with absolutely no warranty or support. Instead, it's offered on a pay-what-you-believe-is-fair donation basis: the minimum is simply a request to send a message to the creator (`Fault` in-game or `Fault#9610` on Discord) if you end up printing & enjoying the ship. Live long & prosper. -- Many thanks to `Lovel#0509` for his brilliant space photography & permission to share it here!
ITC Insight
ITC Shipyard
Multirole

**ITC Insight** - **Single layer Charodium plated** - **Material Point Scanner for scouting/escorting miners** - **Single Laser Cannon** - **Can handle being fitted with 2x Auto-Cannons or 2x Laser Cannons if spotting for miners isnt needed.** - **Single Tripod Location if you need another endo with a weapon!** - **2hrs 30min Flight Time** - **Max Speed Ship - 150m/s** - **6.4 Thrust to weight ratio** - **Enough space inside for other additions like fuel rod holders** - **Designer: {ITC}Budz** - *Need this BP modified to your needs before purchase? Feel free to DM me on discord to discuss*
Hnoss
Ark's Sparks
Hauler

Model Number: HHAHL-098F Name: Hnoss Type: Roid Hauler Features: - Speed: 150 m/s dry, ~135 m/s wet (3x T10 charodium) - Capacity for 3x T10 asteroids - Auto alignment and auto load - Darkyshadow's approach system - Ore scanner with memory for 3 scans - Cargo lock failsafe - Credit yield calculator - NavSuite - Extensive automation Ark's Sparks' first production asteroid hauler is specialized for hauling 3x T10 asteroids, and incorporates some automation features to make the job less of a chore by automating initial alignment and asteroid loading. A conscious decision has also been made to prioritize wet speed over range through the use of T3 thrusters, with the goal of reducing turnaround time and improving credit yields over time to offset the increased refuelling costs. Note that the ship lacks an avoidance system and is not optimized for unsafe zone operation, so fly carefully if you choose to do so. Thaccus' NavSuite will also be a feature, enabling autopilot back to your Origin of choice after choosing your 3 T10 asteroids. The ship also features a credit yield per load calculator that estimates the total income for each individual asteroid you have loaded up, based partially on Egomaniac's yield calculator found on his asteroid haulers. It takes time to do its job, but it gives you a good idea of how much credits you're bringing in per run, and coupled with the onboard timer can help you to better understand your earnings over time. Note: Buyers with non-English language settings may need to change the ore names on the chips to reflect their language for the yield calculator to work correctly. Special thanks: - Egomaniac for the original yield calculator
Eselin H
Ark's Sparks
Hauler

Model Number: HHBRS-077D\ Name: Eselin H\ Type: Blockade Runner Hauler\ Features: - Speed: 150 m/s (dry, boost level 2), 135 m/s (wet, 26k mass, boost level 3) - 216 crates - Small frontal profile for squeezing through asteroid fields - Multiple boost settings The Eselin H is a small and fast 216-crate hauler. It is targeted mainly at fledgeling companies building towards capital ships and also traders plying their wares in contested space, with the speed to keep pace with interceptors in a straight line and the advantage of a small frontal profile making asteroid collisions far more unlikely despite its sizable crate count. It comes with variable boost levels similar to the Holsteiner B, allowing sets of thrusters to be switched off for fuel efficiency. It can easily hit 150 m/s on boost level 2, but boost level 3 will be needed when loaded down. An extra set of modular thrusters will be designed at a later date that can be welded onto the sides to further increase wet speed, sacrificing the profile slightly. The ship is already overgenned as is and can support even more thrusters.
Silure
Happy Ship Shop
Multirole

This is the Silure, a heavy duty miner / blockade runner It boasts 700 crates and is FAST : 150m/s empty and 139m/s when loaded with Lukium ( 27'000kg per crate ) The main goal of this ship is to be a ship that is going to allow you to mine in the most hostile of places. Those pirates waiting for you at the gate are in for a very very bad surprise It's main features are : - a heavy duty / mouse aiming defense system made of 14 autocanons + designators ( the red allows you to see them even on Elysium's belt ) - autopilot : set the waypoint, sit back and let the ship go by itself do it's destination autonomously ( uses a combination of Kompass / ISAN / Waypoint system / custom code ). The autopilot uses the AAS so as long as you are within ISAN range you can use it wherever - custom ground avoidance system - custom - good - AAS ( manages priorities for the top / bottom and left / right to prevent collisions on numerous and / or big objects ) - custom scanner that is fast, does not flash, can scan up to 8 different materials per object and does not require you to press 20 buttons+ to get it to work - custom warning system for generators / battery / radiators / propellant - advanced autonomy calculator ( the calculator gives the times but also the distance you can travel before having to refill the fuel and / or the rods ) - good range ( 2400 km approximatively but depends on how you use the ship => this information is given by the autonomy calculator ) - spare rods included in the BP - multiple different laser patterns for different use cases. 3 fixed and 2 that move and that are customisable without using the YOLOL ( configuration through memory chip ) - very very good manoeuvrability and top / down movements - very good reverse speed - fast travel included - 2 completelly fonctionnal cockpits to suit your needs / have redundancy - it looks cool ! 😁 Please note that unlike the Pangasius, the Silure puts a heavy emphasis on going through zones that are made dangerous due to players and is equiped adequatly to deal with them ^^ What to chat about it ? Any questions ? Suggestions ? I would be more than happy to talk about it ^^ You can check it out here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post