Starbase Ship Shop

Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!

Learn the basics of buying and selling here. More features coming soon!

Starbase Ship Shop and sb-creators.org are a fan made, community run organization, and are not associated with FrozenByte Oy


3

XTS Essex

XT Shipyards

Multirole

Primary Thrusters: 28 units

The XTS Essex The first ship off the XTS ship line heavy hitting and stong, with sleak lines and power to help push you through tough situations. Primarilay a heavy escort and fighter can be used for exploring Warp capable, with some cargo for storage Four forward firing laser and plasma cannons with a dual mounted auto cannon that can be rotated 180 degrees to fire behind you ISAN, Compass, and RodTime YOLO so the cockpit is fully fitted out Retractable landing gear, and automatic closing doors. Ship company Discord: https://discord.gg/jpWazggF

BP: 700 K

tester

JamsJelly Edition

Ship

No Image
No attributes :-(

BP: 2.5 M
9

[FREE] Autonomy Calculator

Happy Ship Shop

Ship

No attributes :-(

This is a yolol that comes on a test bed to show how it works ( and how to use it properly ) It calculates your autonomy and displays it as : - time before you run out of rods - time before you run out of propellant - estimated distance you can fly with your speed / rods - estimated distance you can fly with your speed / propellant This allows you to precisely know how much time and distance you have left It can be used in a few different ways and give you an answer to the following questions : - do you have enough propellant / rods to fly home ? - what combination of plasma / thrusters gives you the best ratio for distance ? - is your exploration ship going to be able to reach that moon ? - do you have enough generation on your ships to mine / travel far ? - is adding more generators / propellant worth it ? Please note that the calculator uses the speedometer ( included in the blueprint ) in order to work, this also allows it to work on the moon and places where you do not have ISAN The blueprint comes with a test bed with all of the different parts needed ( this includes the speedometer ) You can check it out here : https://discord.gg/pXC9yvVTXC The link is a discord forum, you need to write the name of the ship in order to have the right post

BP: 1

HSM Badger XL

Serilian

Miner

Ore Crates: 1,008 crates

The HSM Badger V3 is developed to hunt T10 Asteriods and to work from a Capital Ship/Station with a big ship hanger. The thruster efficiency is by 99%. 2 Cockpit 12 Mininglaser 4 Orecollektor 282 Battery 36 T2 Fuelchamber 88 Generator 88 Enhancer T3 Automatic Adjust Mininglaser Pattern to Asteroid Tier 3 Side Speedometer Speedometer Based Approach up to 995 Meter Speedometer Based Brake Speedometer Based Antidrift (Stop Speed in y,z do sterring or after Avoid) automatic powermanagment with aim that the batterys at 95% Quad ISAN Navisuite with 30 Waypoints Runtime Fuelrods/Propellant incl. excepted reach adjustable yaw, pitch, roll, approach min down to 8m ,approach max up to 25 and it works every time Avoidspeed Avoidsystem 4 direction with all possible variants Streammode Button If you leave the driver seat mininglaser stop working.

BP: 5 M

JPTech Bolt

JPTech

Fighter

Dry Max Speed: 130 m/s

# JPTech Bolt ## Introduction : The ship is extremely defensive. The pilot's seat uses a slider, which in rare cases becomes like an automatic ejection seat in the event of an explosion. ## Visibility : As the ship has limited up and down visibility, it is recommended to pursue the enemy in the Yaw direction. ## Armour : As mentioned above, it is highly defensive and the vital areas are covered with triple plates. The sides are equipped with sacrificial armour, which guarantees protection with a small thickness. ## Weapons : It is equipped with two laser cannons. ## How to buy Bolt 1. Join the JPTech Discord Server [Click here!](https://discord.gg/E47mNfF2Hq) 2. Please check the server rules and click the reaction if you agree to them. 3. Create a ticket in the **๐Ÿš€โš”-bolt-info** channel. 4. Wait for an admin or moderator to reply.

BP: 3 M
5

[FREE]Io V1

Kill To Conquer

Miner

Ore Crates: 642 crates

Io is a 640 crate ore miner with 6 lasers. limited to 1200km, but has enough room for more tanks. Mining lasers rotation controlled by the control panel plus and minus as well as pitch. Can fit a fast travel core underneath. Does not have asteroid avoidance. Free BP. Download from Dropbox https://www.dropbox.com/sh/18aia5qvsxuire4/AAC9vXj4hbKpUN0k9nkpoJKNa?dl=0 Edit: Comment from another user is stating that there is a durability error, and they are correct. this appears to be an older version on the bp where the bolts are used differently. Only way to fix durability error on this on is to bolt on frame outside scc.

2

[FREE] Turtler Class - M2

Kenobi Space Industries

Other

Warp Class: 2.4 

**Turtle Class - M2** A versatile ship designed for various applications, including the transportation of parts and crates on deck. It is to conduct rescue operations, support missions, and search for scrap on the surface." **Ship requires interpretation of the manual to operate it** [Manual](https://discord.gg/fSf5AY5mzp) [Download the blueprint](https://drive.google.com/file/d/1gipNdbEUBhF1_jvitUGKMIpMARNo0e0p/view?usp=sharing) [KSI Discord](https://discord.gg/428aEA2Wxp)

3

Duelist

Happy Ship Shop

Fighter

Dry Max Speed: 112 m/s

This is the Duelist, a ship that was designed for the 2v2 PVP event It has 4 raiguns and a ram cage as main armament. The railguns can be shot 4 times in a row before needed to let the batteries recharge. They can be shot all at once or 1 by 1. The ram cage enables it to ram most opponents that do not expect it and deal crippling damage The max speed of the ship is 112 m/s The ship weighs roughly 2.07 kilo tons Please note that the cockpit at the front is not able to withstand a heavy punishment. It's solid but not "eat 5 railgun shots in a row" solid You can check it out here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post

BP: 4 M
14

[Free] "Commnity" (Community) Center

Faulty Designs

Other

Assembly Cost: 83,034 credits

A _community_ center to improve your local Origin & show goodwill toward your fellow endos. Equipped with all crafting benches (two of the basic variant) & eight chairs, four of which are seated around the central meeting table. Comes complete with typo in the sign! (**Huge** thanks to NewoNZ#0931 & Railang#5753 for noticing that!) As I'm extremely lazy & had already taken the screenshots, uploaded the BP, printed the example, not to mention leaned into the joke: fixing it is left as an exercise to the printer. Or leave as-is for added character, charm & to be in on the joke. Flies incredibly slowly & the cockpit area is basic and terrible, but it gets the job done. Equipped with excessive battery capacity to keep the lights on. **Care & feeding**: if left within the open-space area of the SSC after logout, ships will despawn **very** quickly, so you'll need to stay with your commnity center to keep it alive and well. Furthermore, it uses hinges (a bad choice, admittedly) that are known to be buggy when your ship becomes hosted by someone else. All the more reason to stay close to your commnity center. As noted earlier the creator is lazy so the blueprint may be [downloaded immediately](https://faulty-industries.s3.us-west-1.amazonaws.com/community_center.fbe) at no cost. For exactly the same reason, it is provided with absolutely no warranty or support. Instead, it's offered on a pay-what-you-believe-is-fair donation basis: the minimum is simply a request to send a message to the creator (`Fault` in-game or `Fault#9610` on Discord) if you end up printing & enjoying the ship. Live long & prosper. **Update**: Railang#5753 added light guards to theirs that do a great job of reducing the glare, but again I'm very lazy so won't be updating the blueprint for now. I _did_ manage to gin up enough motivation to fly to Origin 9 and to grab a photo of their additions to illustrate how it's done, which I've added here. Thanks a ton for this suggestion Railang, it's a really good one. (Wish I'd thought of it originally, frankly!)

1

JPTech Goliath

JPTech

Hauler

Ore Crates: 1,708 crates

This ship is the culmination of JPTech's ore hauler, boasting a total of 1708 crates. Equipped with various convenient features, it will surely reduce the stress of ore transportation. Major changes from the previous generation Behemoth include an increase of 28 crates without sacrificing speed and the addition of an auto-landing function. This allows for the transport of more ore and facilitates easy transportation between the moon surface and the capital ship. ## New Feature List: - AutoLand (Fully automatic landing. Simply align the ship vertically to the ground and press the button to land automatically.) - AutoCruise (Automatically stops after traveling a set distance. Upon completion, you can choose to switch to Eco mode.) - AntiPirate (In the event the pilot is killed, the transponder will signal the location, restrict access to the ore, and immobilize the ship.) ## Important Notice Due to its large size, it can only be made at the Capital hangar. It can definitely be made at the maximum size. ## Reservation Details: - Price: 15 million credits. - How to Reserve the Goliath: 1. Join the JPTech Discord Server [Click here!] 2. Check the server rules and click the reaction if you agree to them. 3. Create a ticket in the ๐Ÿš€๐Ÿ“ฆ-goliath-info channel. 4. Wait for an admin or moderator to reply. Reserve your Goliath today and experience the future of ore transportation!

BP: 15 M
5

MULE.

Danket

Miner

Ore Crates: 48 crates

this ship will allow you to fly for a long time without reloading and mine asteroids in the safe zone and not only, it has 46 containers 2 medium fuel tanks 4 fuel cells 8 unit generators. Speed empty 130 m/s 110 full . there is also a resource scanner, a ship life timer, an asteroid approach system, rangefinders for more convenient targeting of an asteroid, a generator energy saving script If you have any questions, please contact me on Discord (Danket#5941) Or contact our discord channel (https://discord.gg/gy26uynU)

Ship: 450 K
23

Pathfinder

Red Moon Dynamics

Multirole

Ore Crates: 400 crates

NOTE: sold FOR 10Mil + Manufacturing cost The Pathfinder is the pride of the Red Moon ship line. Designed to be a true multi-role ship, and one of the largest sub-capital ships in the system. In its base configuration, the Pathfinder offers everything an intrepid explorer needs to become independent from the origin stations: A mining array, tractor beams, weapon hardpoints, decanters, autonomous navigation and more, all in a fully armored frame capable of withstanding live combat. Wherever you're going, the Pathfinder has something to help you get there. Trailer : https://www.youtube.com/watch?v=1KMMRTLHu8Q

Ship: 10 M
1

LASERBOARD

Mare Micro Labs

Pocket

No attributes :-(

LASERBOARD surfboard concept, sometimes you need a little bit of ship class firepower while ratting some wrecks. say no more my fellow endo, this thing has you covered. A+++ for hunting space whales. small enough to be picked up and pointed wherever you need. the entire laser assembly can be picked up as a custom item for recovery if you need to leave the board itself behind. don't ask me how to shoot while aiming, this thing isn't really that practical not responsible for losses while in gravity [DOWNLOAD LINK](https://c.zj.is/starbase/bp/LASERBOARD.fbe) 2 stage safety instructions: * press blue button * press wide red button * press small red button to fire

Ship: 1
BP: 1
5

Bugger X

Egomaniac

Miner

Ore Crates: 448 crates

The Bugger X is a premium version of the [Bugger](https://sb-creators.org/makers/Egomaniac/ship/%5BFREE%5D%20Bugger) with T3 enhancers and thrusters. Website: https://starbase.egotech.space/ships/bugger-x # Comparison | | Bugger | Bugger X | |---|---|---| | Thrusters | T2 | T3 | | Top Speed (empty) | 100m/s | 120m/s | | Generators | T3 | T3 | | Fuel Chambers | T3 | T3 | | Enhancers | T2 | T3 | | Power Generation | 72,000eps | 81,000eps | | Mining Time | 90mins | 100mins | # Purchase Blueprint The blueprint is available for purchase on the [EGOTech Discord server](https://discord.gg/BKwVGvncmN).

BP: 500 K
6

Battleship Ship

Bombg Creations

Other

No attributes :-(

This is a ship. But it's not just any ship; you can play battleship on this ship! Features: Set your ships where you want them! Sounds for game start, end, shot missed, shot hit, and sunk ship. See where your adversaries missed shots Ship also has a built in generator script, so your fuel rods will last for many many gaming sessions. A video of an earlier version of the ship here. https://www.youtube.com/watch?v=jNMaSBIdoz4

Ship: 500 K
BP: 2.5 M
1

Dazzler Mk4

PinkGooโ€˜s Surplus

Fighter

Dry Weight: 3,009,318.5 kg

Severely outdated heavy fighter 12 Plasma cannons Auto-hover script

BP: 16

Rodan (Free BP)

Happy Little Accidents

Ship

No attributes :-(

FREE BP! The Rodan is a Early game mining ship with 328 crates, 150m/s unloaded and 90 m/s loaded with lukium Ensures you'll be able to get your ores back to Origin and get paid fast! Rodan is equip with 68 T2 triangle and 60 T2 box thrusters for Forward thrust, 32 T2 triangle thrusters for maneuvering and 16 T2 box thrusters for Reverse. Rodan has 20 T2 Fuel chambers with 48 T2 generators and 20 spare rod's to power its 4 Lasers and 2 ore collectors. Rodan also Features Isan Quad, Auto approach, Ore scanner,Turtle mode and a Fuel timer. https://drive.google.com/file/d/1wb6y7IfWxgyRzlZzwFSrDa7aO50FfvSU/view?usp=sharing

Ship: 1
BP: 1
8

[FREE] Wolf head logo

Happy Ship Shop

Ship

No attributes :-(

Wolf head logo, the backplate is 432x432 ( the big plate ) in size You can use it on any ship to give it a bit more personality You can use any material you want to fit your needs ( BP uses bastium ) You can check it out here : https://discord.gg/FkNzGyCAMv The link is a discord forum, you need to write the name of the ship in order to have the right post

BP: 1
11

Solar Pioneer

Happy Ship Shop

Explorer

Range: 90,000 km

This is the Solar Pioneer, a ship capable of flying over 90'000 km with a Navigation Data Logger system attached to the front The ship is designed to allow you to do the trip while being as AFK as possible **WARNING** : This is a ship that has been tested on the PTU only ( the Navigation Data Logger cannot be used in the live universe for now ). It will be updated if needed should an update send it over the voxel limit or any other related issue Here is the trip it has already done to Szellem https://www.reddit.com/r/starbase/comments/sc1f7k/awesome_trip_to_szellem_and_its_sub_moon/ Here is the trip it made to Neso and it's moon : https://www.reddit.com/r/starbase/comments/t4d95c/awsome_trip_to_nesos_moon/ Here are the screens I was able to make on Caecus and it's moon : https://www.reddit.com/r/starbase/comments/t5r86r/caecus_and_its_submoon_after_neso/ You can check it out here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post in order to be able to do the trip is packs a lot of features : - 4.42 billion of propellant - speedometer - range calculator - speedometer - auto solar rotation - auto solar energy preservation ( pause the ship when the solar power is insufficient ) - estimated travel distance - aim assist - ground avoidance system ( handy for landings ) - a spare set of rods - 8 crates for emergencies - enough generators + fuel chambers to be able to run without solar for a few hours ( enough to escape the EOS shadow ) - a very big plasma to allow you to fly at 147 m/s ( more if your computer allows it ) In order to fly properly please follow these steps : - make sure you are aiming **AWAY** from the EOS belt. You do **NOT** want to end in it - make sure you have the basic crafting table fully equipped in your inventory ( **NOT** bolted to the ship ) - put 2 Exorium stacks in your **PLAYER** inventory - the 8 crates are for emergency resources. These may include more Exorium / crafting materials - Equip **ALL** the tools with ammo ( double and triple check that ) - **Make sure you have the 10 navigation chips equipped in the ship before you leave**

BP: 5 M
1

No. 54 Prototype

Vintage Incorporated (Barkhan)

Fighter

Primary Thrusters: 72 units

"A man gets on the LA metro and dies, and nobody notices for two hours..." Another ugly beast by Barkhan, this ship is the cheaper, laser-armed derivative of No. 52. Designed around the same principle of orthogonal thrust, this ship specializes in long-range engagements, outside the normal zeroing and sensitivity parameters of traditional fighters. This allows the ship to out-shoot opponents in sustained engagements through superior sighting and control configuration. Being a prototype, it's rough around the edges, and the price is accordingly discounted. When the ship is finished, this page (and the price) will be updated. For further information, inquire within: https://discord.gg/Y5rb44YHxd and ask for "Barkhan" in #ship-sales Purchase of the ship entitles you to a walkthrough of the ship's manual of arms and limited technical support

BP: 4 M
11

[FREE] Moon9 80 Miner

Moon9

Multirole

Ore Crates: 80 crates

I've moved on to other games for now so I'm making my blueprints available for free: https://drive.google.com/file/d/1LJA4-UY30EzLu1wkQ8fg9jA0mRHrwON0/view?usp=sharing Fully loaded, made for frequent danger zone flyers. Low footprint (width and height), equipped with loads of useful scripts, ISAN, Forward/Back Flight, Power Management, Approach, Material Scan (AS) with stacks displayed, Asteroid Collision Avoidance System (ACAS), Turtle mode, Full power mode. Bind a key to AS for scan and Approach to simultaneously enable both systems. When the asteroid is in range, punch LASER and the magic starts. Two front white lights turn on, Approach and Scan are disabled, 4 lasers start making circular patterns, and two collectors engage. 30 seconds after you disable the lasers, the collectors will disengage and the mining light will shut off. This ship was built with accessibility in mind. There is a rear bay with accessibility to batteries, hydro tanks and rear engines. There is a front bay for easy access to front wiring and a crafting table. There are engine bay doors on the top for access to the top of the generator stack and sockets. Ship is decked out with 12 tier 1 generators, 4 core chambers and 8 racks for extra cores. 12,000,000 Hydrogen from 12 small hydro tanks, a whopping 42 batteries that keep the 4 lasers blasting away for 16.5 seconds, none of this pulsing nonsense. If pulsing is your thing, there is an extra chip bolted to the wall to the right of the YOLOL stack, just slot it in and adjust the names of your lasers to "Las1" and "Las2", the lasers will continually alternate firing.

BP: 1
2

[FREE] Feeder

Egomaniac

Other

Battery: 42,000 units

The Feeder is a supply ship with a large supply of extra propellant and fuel rods designed for rescue missions or just to refill and refuel other ships out in the field. The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://starbase.egotech.space/ships/feeder/download/?ref=sss) Website: https://starbase.egotech.space/ships/feeder # Features The ship has the following features: - Basic crafting bench with meter and monitor upgrade as well as tools bench - 20 ore crates to store ore for refills - Standard Cruise function - Turtle and Sloth functions with adjustable rates and preset profiles - Transponder system with ping function - Two external and two internal resource bridges - Auto generator rate script with adjustable minimum rate - 18 T2 generators with six T2 fuel chambers and 12 spare rods on racks - Extra 22 T1 fuel rods and 44 T2 fuel rods - 36 small and 14 medium propellant tanks with 92,000,000 units of propellant - Estimated propellant time of 9 hours and range of 4,000km with base propellant - Two extra banks of propellant of 17 large tanks with 204,000,000 units of propellant each - Propellant time and fuel time panels - 42 batteries - 30 T2 box and 32 T2 triangle thrusters providing forward thrust - Eight T2 triangle thrusters providing braking thrust - 132 T2 maneuver thrusters for maneuvers - [NavGrid by StandPeter](https://github.com/pcbennion/starbase-navgrid) - Warning lights and alarm for obstacle detection and avoidance - Speedometer - Timer panel - Odometer panel - Top speed of 135m/s

3

[Free] OSA Tiisin Mk1

Open Source Armada

Other

Propellant: 8,000,000 units

A cheap stealth salvage ship, uses maneuver and shrouded triangle thrusters to carry 4 crates and a flat bed for salvage. //Download// https://github.com/Open-Source-Armada/OSA-Tiisin-Mk1 //Specs// 148 m/s max speed dry, wet speed will vary. T2 maneuver thrusters with no trails, 4 triangle thrusters at the front have shrouds to reduce trail visibility. 805881.188 kg kg in weight. Salvage platform for quick looting, 4 crates for salvaging ore with recycle tool. Basic ground RFs to see the distance to the surface when low flying/landing. 8 small prop tanks for 8 million prop, 55 mins estimated flight time. 2 T1 fuel chamber + 6 T1 generators + 6 T1 enhancers, gens idle at 16.7% for 5 hours 15 mins idle time, estimated flight time 1 hours 45 mins. Basic script for current Fuel/Prop times. Uses advanced FCU. //Cost// Aeg 3.0 stacks (5235 kv) Aja 4.4 stacks (7553 kv) Ark 0.0 stacks (38 kv) Bas 7.8 stacks (13503 kv) Cha 6.0 stacks (10300 kv) Exo 0.4 stacks (660 kv) Ice 4.6 stacks (8000 kv) Kar 0.2 (385 kv) Kut 0.0 stacks (86 kv) Nhu 2.5 stacks (4255 kv) Vok 8.1 stacks (13974 kv) Total ore 37.0 stacks (63988 kv) Assembly cost 140543 credits Manufacturing cost 67340 credits Total cost 207883 credits //Tactics// Starting as a random test at shrouding the trail of thrusters, I took the shrouded thruster pod i had made, duplicated it, and ran a salvage bed between the two. The Tiisin has become my go to salvage ship when searching the graveyard, checking event locations or looting small amounts of salvage and/or ore. The shrouded thrusters are not perfect, and leave a less viable trail when at full speed, this trail becomes completely covered at low speeds. Going belly down and creeping slowly has proven to be good for slipping by most people you run into. It is also tough, once taking a full speed collision with the ground from over 1000m high, loosing only one prop tank.

Ship: 1
BP: 1
2

[Free] The Mondrain

Faulty Designs

Other

Assembly Cost: 190,881 credits

Because Starbase needs more purposeless art ships. In honor of & inspired by Piet Mondrain. Handles beautifully around all axes, and is faster moving up or down than forward or backward! No windows or buggy hinged doors for the minimal cockpit: simply unbolt the correct panel to create the viewport. As the creator is lazy, the blueprint may be [downloaded immediately](https://faulty-industries.s3.us-west-1.amazonaws.com/the_mondrain.fbe) at no cost. For exactly the same reason, it is provided with absolutely no warranty or support. Instead, it's offered on a pay-what-you-believe-is-fair donation basis: the minimum is simply a request to send a message to the creator (`Fault` in-game or `Fault#9610` on Discord) if you end up printing & enjoying the ship. Live long & prosper.

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