Starbase Ship Shop

Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!

Learn the basics of buying and selling here. More features coming soon!

Starbase Ship Shop and sb-creators.org are a fan made, community run organization, and are not associated with FrozenByte Oy


13

DragonHoarder1136(Heat update)

Dragon_Ventures

Hauler

Primary Thrusters: 1 units

Updated on 5/31/22- added heat sinks, removed excess batteries, added more fuel rod spares, added yaw thrusters, removed gen script for a simple pinned number, removed warp core, added crafting tables, added cabin floor, removed broken buttons from dash Price dropped to 2,000,000 credits for BP due to this old design not meeting my current quality standards. Be aware this ship is functional, but not super polished. Original Description: Tired of making multiple trips? Do you need something that can get through the belts intact? Want to make your friends envious of your supreme power? Dragon_Ventures has you covered! Introducing the DragonHoarder1136 (H) Designed from the ground up to be extremely durable, repairable, and to get your cargo to far away destinations safely. This ship is designed for big companies moving huge amounts, or wealthy solo players looking for the best on the market. The entry price is high, but the payoff is only a couple runs away! Build your hoard like a pro! Over 40 hours of Min-Maxing the editor's build limits has delivered this creation to reality. It features an enclosed engineering section to ensure your explody bits stay unexploded, and ablative beam structures on the front to keep your critical systems in working order for any chance impacts. Ducting is bolted double the normal amount to reduce time spend repairing. Crates are arranged in a protective buffer all around your core thruster and system. The Asteroid Avoidance YOLOL has been revamped to increase the effectiveness. The cross section was carefully maintained to ensure the ship can avoid threats before they even get into one of the 240+ rangefinders paths. The asteroid avoidance system is a "Pause and strafe" style system, it checks in 3 sections (top mid, bottom) and then strafes away from the detected threat. For Top and Bottom, it cuts forward power while it maneuvers, and resumes old thrust level once clear. For the middle section, it pitches the ship down slightly, and does not cut power to main engines (however this pitch may trigger the Top section power cut and strafe). after a short pause to allow the vector to change away from the middle detected threat, the ship resumes the old heading. Known shortcomings of the system as it stands are that it may strafe at low speed (<25 m-s) into a threat on the top or bottom in unlucky circumstance, but this is an edge case scenario, and the ship is robust enough to just bounce off these with little care. Features: -Avoidance YOLOL with dense checkerboard pattern for comprehensive coverage of threats. -Avoidance YOLOL display, designating when system is active, what action is being taken, stats for number of activations on current trip, and lifetime of ship. -1 20 ring Plasma main drive, with 92 supporting T2 Triangle thrusters. -24 T2 Triangle thrusters for PITCH, ROLL and Up-Down Strafe -NO BRAKES. ship is designed to point towards destination and let 'er rip. -147 M-s empty, strength 1.028 -135 M-s with common ores (14,000 weight) -126 M-s with Exorium (24,600 weight) -1136 capacity for ores. -Turtle, Cruise modes. -MONO Isan 2.5 -Transponder -High cable&pipe budget and still over 1000 bolts available for repairs. -Critical systems are able to be accessed in most cases for repair. Stuff that is not accessible is buried in crates and unlikely to be damaged. -3 resource ports. One for pilot and general use, 2 in engineer bays near back exit with in/out flow buttons for double duty as tanker (roughly 40 million propellent extra will remain once fuel rods are exhausted) -10 generator modules, with 6 t2 units per generator. -50 backup fuel rods, giving approx 2588 km range. -Open "air" control section, with double pane glass to avoid "asteroid-in-face" syndrome -2 passenger seats at the control section. -1 "suicide seat" on a pole at the rear. not protected by AA YOLOL. For those that have more bravery than sense, or do it for the memes. Nice views though! -Non default color scheme of Red, Black and gold. Subject to change from Images. Cost: Need more details? Message me on discord at Tegxra#0836. I will have a model ship to tour soon and allow for test drives and demonstrations within the Safe Zone.

BP: 2 M
2

WI-T10

Wyvern-Innovations

Hauler

Primary Thrusters: 272 units

The Wyvern-Innovations T10 is a large freighter with a capacity of 1116 Creates. It is inexpensive because it does not use Plasma-Engines, but it still achieves 147m/s when empty. A sophisticated system of tripod turret cradles makes work difficult for any pirate, even without a crew. The engine room is protected by double armor made of charodium. In addition, there is a redundant emergency cockpit with all functions in the armored engine room. The main cockpit offers space for the pilot, co-pilot and one passenger. It contains understandable controls and a switchable HUD. --- ## Features: - Proven asteroid evasion system even at full Speed - "Compass" from Firetar99 for an easy Navigation - Easy Destination set throug progressbars - Save the current Position with a single click and if needed set them as the new Destination - Fuel and Propellant ind % and in time - Anti-leakage system in the event of damage to pipes - Generator script - Repair system - Transponder timer (ping) that can be set via progressbar - Doubble charodium layer armor for the engine room - Emergency cockpit with all control and display systems - 2 advanced tripod turret cradles in the rear, which cover a very large part of all potential attack vectors --- ## Ship data: - 1116 Crates Rated to 40,000kg per crate - 272 Main Box T2 Thrusters (T3 Nozzles) - 44 Box T2 Maneuvering and Braking - 16 Fuel Chamber with 48 T2 Generators - 16 Enhancer Module T1 - 6 Large Propellant Tanks - 116 Range Finders - Speed (Empty): 149 m/s - Speed (20T): 102m/s - Propellant Range (Empty): 1455km - Propellant Range (20T): 975km - Weapons: 2 Advanced-Tripod-Turret-Cradles - Generator Tier: T2 - Thruster Tier: T2.5 - Mininglaser: No - Ore-Scanner: No - Asteroid Avoidance: YES

Ship: 13 M
9

Megalodon

Happy Ship Shop

Multirole

Ore Crates: 900 crates

This is the Megalodon, a double 16 plasma rings, 900 crates long range and heavy duty mining ship It has a very potent defensive system and uses the crates as armour and as a way to hide components making it impressively durable This ship takes two things very seriously : player security and player comfort in order to do so it implements the following : - 141 m/s when loaded which 900 crates of Lukium or Exorium, else almost always 150 m/s - a mouse aimed mining laser system that requires no configuration ( you press the MC button - Mouse Control - to choose between controlling the ship and controlling the mining laser turrets ) - a very serious AAS ( 0.2 second reaction time + priority avoid management ) - a reconstruction machine - a bit over 2000 km of range - 2 cockpits - passenger seats to go from one seat to another fast and efficiently - my ground avoid system - my autonomy calculator - my inertia dampener - my scanner You can check it out here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post

BP: 4 M
1

Gybsy - V25

Glitch Lab

Multirole

Ore Crates: 87 crates

The Gypsy - V25 is the successor to the Gypsy Mk1, Mk2, and Mk3, which were originally deployed by SJI at the launch of Early Access. This latest iteration is a refined and upgraded version, developed in 2025—over 1,000 days after the original blueprint. Designed for rapid and cost-effective production following the Heat update, the Gypsy - V25 was constructed within just two days. Over time, continuous improvements and feature enhancements have led to a slight increase in production costs. Notably, the transition from T2 to T3 nozzles. But those improvements further enhanced its functionality, making it a more capable and reliable vessel. https://discord.gg/8JRpfUzcxf My discord Shop < Thread with more details and the manual

Ship: 3 M
BP: 25 M
9

Skytanker L1 (FreeBP)

Skytanker

Pocket

Ore Crates: 0 crates

https://www.youtube.com/@ColtStarbase/videos **Ship price:** **BP:** FREE BP The price of the ship is a right of access, this right allows you to have the following versions free of charge (1.1 1.2 1.3 for example). **Useful information:** 0 crates... But a lot of fake crates! 2 Hydrogen tanks. 1 Fuel chamber + a T1 generator. 2 fake plasma thrusters tweaked with 4 T1 thrusters... 10 T1 maneuvering thrusters. 2 Batteries.

1

The Spud [Free BP]

Cafe Incorporated

Miner

Ore Crates: 15 crates

Hello all Endos!! Cafe.inc is happy to bring you a new recruit rank ship The Spud which is ready for you to jump in and fly. The Spud is equipped with with a generator script for hands off power management. the spud has a top speed of 150m/s empty 125m/s loaded with 30tons. --- To get the blueprint just join our discord at discord.gg/aVWPZVU And don't forget to check out our other ships to!

5

Crawler X

Egomaniac

Miner

Ore Crates: 640 crates

The Crawler X is a premium version of the [Crawler](https://sb-creators.org/makers/Egomaniac/ship/Crawler) with two large generators and 19 mining lasers. Website: https://starbase.egotech.space/ships/crawler-x # Comparison | | Crawler | Crawler X | |---|---|---| | Ore Crates | 704 | 640 | | Large Generators | 1 | 2 | | Power Generation | 70,000eps | 140,000eps | | Mining Lasers | 10 | 19 | | Ore Collectors | 4 | 7 | | Mining Speed | Moderate | Fast | # Purchase Blueprint The blueprint is available for purchase on the [EGOTech Discord server](https://discord.gg/BKwVGvncmN).

BP: 3 M
11

[FREE] Eco 1 starter ship

Happy Ship Shop

Miner

Ore Crates: 128 crates

This is the Eco 1 it is meant to be a pleasant starter ship. It aims to be comfortable and simple to use and allow any new player to go to bigger ships as fast and as easily as possible. This BP can be used if you have a friend / corporation player that is new to the game and that you would like to help without ruining their early game experience It's main features are : - 128 crates - 142 m/s dry - about 600 to 700 km of autonomy - 2 lasers - 1 collectors - 1 scanner It boasts as much yolol as I could possibly cram into the ship This means it has : - ISAN - Speedometer - my autonomy calculator - my scanner display system - my warning system - auto battery and generator management You can download it for free here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post

BP: 1
5

Pod Racer - Planterra

Shipwright CO

Multirole

Battery: 400,000 units

**Planterra** is the second *Star Wars* pod racer to hit the scene. This is for the racers who like to get rough on the track. With its wide birth and multiple engines, it can bump and knock other racers off your line. Its a max speed personal craft, bigger and more tanky than its younger sibling **Volterra**. It has wider turns but still capable to catch crafts on straits. If there is a pod racer you are specifically looking for, you can contact me on discord with a picture or name of the existing racer. *Discord:* **Knox#9473** *In-Game:* **Shipwright**

Ship: 250 K
BP: 320 K

stealth Scooter

Random Ship Seller

Fighter

Ore Crates: 0 crates

u can pay 100k flat or with ores and pay the build cost build cost 50k Ajatite ore 1 stack bastium ore 2 stack Charodium ore 1 stack Ice ore 2 stack Nhurgite ore 1 stack vokarium ore 2 stack flight time is at 100% thruster efficiency flight time propellant 2.44h flight time Fuel 3.56h Forward speed 100 m/s Backwars speed 45 m/s

Ship: 100 K

HoboFly

Duh idk

Explorer

Dry Max Speed: 150 m/s

- Bike made for transportation and racing,remove the chair for racing. download [here](https://drive.google.com/file/d/1tMQH3VoJQW1S8p5qGUllNZ00feZe0hMg/view?usp=sharing) - You def need to turn safemode off to fly this ship at its full speed, this ship is not meant to last any update , expect it to break beyond build922

4

Drake

Netsmage

Multirole

Ore Crates: 680 crates

(SHIP IS CURRENTLY UNDERGOING TESTING WITH BUGFIXES AND HEAT MECHANIC) Hello everyone, First off, thank you to everyone in the community who has helped me with all the questions here and there. There is a lot to know and learn in this game and I would not have completed this ship without the communities help! This is the 4th iteration of the original ship that I started with. It has 774 Solar Panel's that I have seen peak over 17,000 which is around 13.6 free generator's and no added heat! I have been mining at the Moon with this ship and have been mining purely off solar, and never touch the fuel rods. Obviously this is circumstantial, but its been my experience playing and flying this ship for the past two weeks. I have been out mining with it in Zone5 before this iteration and it was able to do over 2200km without needing to refil propellant. With this current iteration, I have made several modifications to it. Updated Asteroid Approaching so you can point at an Asteroid and have the ship take you to it safely with visual indicators Upgraded all Generators and Fuel Chambers from T2 to T3. Added additional coverage on Enhancers for heat reduction and fuel rod efficiency. Added 4 additional Robotic mining arms that retract/extend from within the body of the ship. Added additional range finders to blind spots I found by smashing into asteroids. Updated the ISAN to v4 which supports 15 Waypoints "I know v5 is out, but I personally hardily use it." Refined the Status screen to show errors, warp class, and status on mining bay doors opened or closed. Added the 'Wiggle' system, which makes the mining arms wiggle :) "You can turn this off to force the lasers to converge for manual use" Added safety features to ensure mining arms do not activate from within the belly of the ship when its retracted. Refined the efficiency of the ship further. Added laser velocity control "how fast it moves side to side" So what is this ship and why is it called the Drake? For those that have played Star Citizen, you will know Drake. Drake makes solid ships that well, don't look the best! It may not look like an Origin ship, but man is it functional. With previous versions of this ship I have smacked head on into asteroids with the Plasma's engaged going around 130m/s at the time "speed depends on what you are hauling" and the worst that happened was I lost a solar panel. This ship has been very good to me, and it is capable of getting out there several thousands of Kilometers. Stats on ship can be found here: https://starbase.codes/ship_calc?d=XQAAAAKkAAAAAAAAAABu__43tIT8BajB_dXx72XfazfOGSYXGWlpMVaIWV5ETMtzMrj7PFkI9CPagQ4SAtT35AAZkTl8z16eA_16MRS2xsJzrbBbjev6zet_eGSN5Rjh81-oyqFoPGbc3EbGybyBlHwz9eabSK-_QhTo2Ba85w5oQQ_czwscNThkx0wyTugq70iUgQRluO26lHCcf_-UkwAA Keep in mind those flight time numbers are based on 100% use and without Yolo script efficiency aid. Also the max speed when loaded also depends on what you are hauling. I have seen varying speeds 'using the transponder method' of 120~130m/s consistently. This is a great ship for being able to get out there, do some mining or exploring. Ship is not being sold as BP, the "1" that was placed in the listing was to satisfy the listing criteria. Again I am not selling the BP. Images of the ship can be seen at the following links: https://youtu.be/mTVyAzft_bA https://ibb.co/RQ0yTHD https://ibb.co/bJmNkYX https://ibb.co/7y59zVt https://ibb.co/Df77mPK https://ibb.co/8dR8nqw https://ibb.co/xCgvvg2 https://ibb.co/Z1CspYQ https://ibb.co/6Nhc6tj https://ibb.co/GT58d69 https://ibb.co/XJQP05q https://ibb.co/h81xySL https://ibb.co/bKRcQVk https://ibb.co/yBYR9rM https://ibb.co/fxQsY9B

Ship: 30 M
BP: 30 M
11

Torpillo

Ouroboros

Fighter

No attributes :-(

The Torpillo is a heavy fighter capable of inflicting high damage with these missiles. It's main features are : - 8 Lasers - Missiles - Armour ( wings aegisium + body charodium) - Speedometer - Range calculator - ISAN quad - 2 resource bridges - Range finder aim assist - 148m/s

BP: 2 M
1

Nos. 37, 43, & 44

Vintage Incorporated (Barkhan)

Fighter

Dry Weight: 2,600,000 kg

A whole pack of just-off-meta face tank fighters, borne of the doldrums of 2023. This pack includes: - No. 37 "Bears the Ugly Face of Power" - A cheap-but-heavy autocannon fighter - No. 43 "Only You Slide Upward" - Higher-value plasma fighter for fighting large hardware - No. 44 "Beauty Eludes your Porous Mind" - Almost-traditional laser fighter All three ships are built around the same frame: - 16 guns, between 2.5 and 2.7kt - Nose armor designed around 96x144 decorative plate D - Direct-bound (FCU-less) attitude control buttons - 4x12 powerplant with variable enhancement per model. Fire control systems have been modified to best suit the ship's equipped weapons. All models use charodium armor, with Nos. 43 and 44 having exutium noses. Purchase of this blueprint entitles you to limited technical support and an introduction to the ship's manual of arms. For further information, inquire within: https://discord.gg/Y5rb44YHxd and ask for "Barkhan" in #ship-sales

BP: 8 M
6

The Arrow [FreeBP]

Cafe Incorporated

Fighter

Primary Thrusters: 4 units

Welcome to the Arrow a Affordable light fighter with a top speed of 150 4 auto cannons. --- To get the blueprint just join our discord at discord.gg/aVWPZVU And don't forget to check out our other ships to! ---

3

DAMk5P

Thaccus

Miner

Ore Crates: 296 crates

The DAMK5P is the latest edition of my everyday driver and a demonstration of the tools that the [NavSuite](https://github.com/Thaccus/Starbase-Nav-Suite) can provide. This function first ship has proven sturdy and reliable in the harshest conditions. They have been taken all over the universe: Elysium, Szellem, Alstel, Neso, Chemosh, Kumi, and more. From Elysium deathzones to wrangling asteroids in belts where you and the rocks are fighting gravity, this ship has seen it all. ## Software Features include: - Asteroid Avoidance: 0.2s response time code with prioritization should two opposing sides detect. It also comes with strafe arrest integration so that you stop drifting laterally after you are out of the way of the rocks. Feel free to grill me on this as safety is my number one concern. - Inertial Navigation: Ever want coordinates outside of the transmitter ranges? Want to be able to go straight back to zone 3 in a far moon belt without fuss? This ship does that. - Strafe Arrest: Does drifting laterally when you turn your ship while moving at max speed make you nervous? Worry no more, strafe arrest will quickly slow all lateral movement while maintaining forward speed. - ESTOP: How many other ships can park in gravity? This ship can do not only that, but also come to a full stop automatically regardless of your facing/velocity at the press of a button. - Vectored Speedometer: Basic speedometers are great, but this ship can tell you how fast you are moving in each ship relative axis individually as well. - Autopilot: Originally based on FixerID's autopilot system. Load a waypoint from your list and hit the Nav button. The ship goes there. - Approach: DarkyShadow's profiled motion approach script. By far the most reliable approach I have encountered. - Waypoints: 20 waypoint storage with a manual edit progress bar and copy/paste-able strings to pass to/from your friends quickly. - Galactic Alignment: Aligns you to Z+ forward Y+ up in case you want to go precisely forward into the belt. - Compass: Firestarr99's bubble compass on a text panel. - Scanning: New rock who dis? - Laser charging on fire: Just in case you forget to turn them on or get surprised, the ship automatically makes sure the lasers are charging if you try to fire. - All flight controlling software is built on a human priority control system so that you always have the final say. The ship can control the levers, but you can always override the ship just by using your normal keys. When you let go, the ship will resume any automated control. ## Hardware features include: - Four converged(500m) laser cannons, just in case you need to speak the local language. - The ability to go 150m/s with most full loads. 140m/s if you have a load full of Lukium. This thing is literally covered in thrusters. - Converging rangefinders to cover the high visibility cockpit without getting in the way. The always-on pointing lasers also double as a visual indicator of both asteroid size and distance. (note: Rangefinders do not show for those viewing the ship in Potato LOD. Pirates can't see them unless they are super close) - Laser Designator Translation Sensor for vectored speed and a Speedometer placed on a CoM so balanced that it doesn't move more than 1cm when the ship is loaded. - Dual FCU/MFC stacks for increased fuel efficiency. - 99% ducted connection with crate redundancy. Very Few pipes on the whole ship. Those wires that exist are primarily on the rangefinder cage for easy repair. - All custom bolted with an unladen strength factor of 42.069 for the memes. - Hidden bolt, high visibility dash board and cockpit layout. - Easy Access service tunnel to get through the interior of the ship. - Rotationally aligned yolol chips and fuel rod spares: No mucking about with orientation, just put the thing in the spot and get on with your life. Yolol is facing away from the cockpit for that little extra frame-rate. - Refuel point for easy prop tank refilling in the field. - Passenger seat with easy access to the reverse lever for unforeseen circumstances. - Scalable modular design. Add or remove rings to fit your needs. I like this configuration best but, I'm not your dad, do what you want. In testing the original ship flew well over 40 hours without touching the controls (or an asteroid of course) on automated flights out to ISAN limit and back to prove to myself and now you that this is a highly robust automated flight platform. Current version has been used everyday for about 6 months and all versions have a usage lifetime measured in years. Any purchasers who provide feedback that gets included into the ship get rewards scaling with value of the input(including unadvertised BP's and beta testing for future models). All code is available for review in the link at the top of the page as I believe any safety system worth its salt should stand up to public inquiry. Test flights upon request. Please do not distribute or share this blueprint.

BP: 2 M
5

Sphinx

Angelwing Industries of Angelwing Empire

Fighter

Dry Max Speed: 150 m/s

The Sphinx is a super cool-looking fighter that is ALSO very much combat capable. It is heavily armored with high firepower. 10 plasma cannons work together with 6 autocannons. While the plasma cannons sheer off the enemy plating the autocannons penetrate inside to cause maximum damage. The fighter is close to being invincible. Even if you aren't an experienced fighter pilot you'll find your opponent running out of ammo before the Sphinx would blow up. Despite its heavy weight, the tier 3 thrusters make her fly at maximum speed. The ship is fully automated and very user-friendly despite its many features. It has 2 sets of turn sensitivity settings, of which both are easily adjustable with 1-1 levers even during combat(!), no need to U-tool anything. Smart, beginner-friendly crosshairs will help you land your shots! Find yourself in combat close to a safe zone, the fighter will save itself if you would lose control of the ship for any reason -like being dead-. Every single Sphinx has its own serial number. Have the satisfaction when people recognize your Sphinx without a transponder, will your number be the most famous? ;) While the Sphinx is relatively expensive, upon your purchase you don't just get one of the coolest fighters in the game, but with a luxurious fighter comes luxurious customer service. You also get 2 copies of it on the public test server (PTU) so you can practice anytime you want to get to know the fighter and get yourself skilled so you can be confident when you take your cool fighter out on the live server. It is recommended to use this ship in a squadron as it is much easier to save it if you have some friendly cover.

Ship: 15 M
2

[Free] Eco Fixer

Happy Ship Shop

Other

Dry Max Speed: 150 m/s

This is the Eco fixer : it's a ship that is meant to allow you to go and fix a broken ship It serves a very similar role as a flatbed but with a more compact design to allow you to hold more stuff in less space It will also go max speed with little to no effort It comes in two separate BP : blank and pre-equiped The blank BP is meant to be as easy to customise as possible The price of the ship is made to allow you to abandon it / use it itself for the fixing process on your ship in order to maximise effectiveness and allow you to fix your expensive ship and get it safely to a station You can download it for free here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post **Important** : the displayed crafting price is for the empty version

BP: 1
3

[FREE] Eco2P

Happy Ship Shop

Miner

Ore Crates: 254 crates

This is the Eco 2P, it's an improvement over the ECO2 ( https://sb-creators.org/makers/Happy%20Ship%20Shop/ship/%5BFREE%5D%20Eco%202 ) Differences are : - more propellant for an increased range - tier 2 generators - innertia compensator system - 2 autocanons to allow you to have the possibility to defend yourself - a floor ( yes, it was a requested feature 😁 ) You can download it for free here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post

BP: 1
4

Marauder

Happy Ship Shop

Fighter

Dry Max Speed: 111 m/s

The marauder is a heavy fighter with a mean attitude It has 30 plasma cannons as main armament and is very, very heavily armoured The plasma cannons can be shot either 5 at a time or all at once The cockpit is at the top at the back and is behind vertical 144x576 glass The generators are protected by an extra layer of armour and heatsinks The max speed of the ship is 111 m/s You can check it out here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post

BP: 8 M
1

Numbat

PinkGoo‘s Surplus

Other

No attributes :-(

16 Autocannon ground support ship. NOT A FIGHTER. Meant to shoot at endos, not ships. 14K ammo*

BP: 16
2

[Free] Bearback-NPE

Neapolitan Pizza Express

Miner

Ore Crates: 112 crates

The Bearback NPE is designed to be a rookie-friendly step up from a starter ship. The Bearback NPE features and automatic mining mode, simply fly up to an asteroid with the system on and it will scan, mine, and collect the asteroid. Two spare rods are located along the underside of the ship for emergencies. BP available for free at https://discord.gg/GHwCBPpUkn and if you are a rookie trying to get started, just send a message in-game or on Discord and we'll get you a Bearback-NPE for free!

Ship: 1
BP: 1
1

LASERBOARD

Mare Micro Labs

Pocket

No attributes :-(

LASERBOARD surfboard concept, sometimes you need a little bit of ship class firepower while ratting some wrecks. say no more my fellow endo, this thing has you covered. A+++ for hunting space whales. small enough to be picked up and pointed wherever you need. the entire laser assembly can be picked up as a custom item for recovery if you need to leave the board itself behind. don't ask me how to shoot while aiming, this thing isn't really that practical not responsible for losses while in gravity [DOWNLOAD LINK](https://c.zj.is/starbase/bp/LASERBOARD.fbe) 2 stage safety instructions: * press blue button * press wide red button * press small red button to fire

Ship: 1
BP: 1
40

Vulture

ITC Shipyard

Fighter

Primary Thrusters: 8 units

**Vulture** - **Charodium plated, 2-3 layers in places.** - **Warp Drive Ready** - **Single Seated Fighter** - **2 Front Facing Auto-Cannons. That can be rotated 45degrees/70 degrees at a click of a button!** - **Charodium plated, 2-3 layers in places.** - **Single Seated Fighter** - **2 Fixed Front Facing Auto-Cannons.** - **8 T1 Box Thrusters (Main)** - **22 Maneuver Thrusters** - **1 Resources Bridge** - **2 T1 Fuel Chambers** - **4 T1 Generators** - **1 Medium Propellant tank** - **4 Batteries** - **Advanced Yolol Scripts & Eco scripts for a longer non-combat flight time** - **2 Hours Flight** - **Durability Error readout** - **Single Navigation Receiver ** - *Laser Variation Available also! You will loose 15 minutes run time however* - **Designer: {ITC}Budz** - *Need this BP modified to your needs before purchase? Feel free to DM me on discord to discuss*

BP: 1 M
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