Starbase Ship Shop
Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!
Learn the basics of buying and selling here. More features coming soon!
Starbase Ship Shop and sb-creators.org are a fan made, community run organization, and are not associated with FrozenByte Oy
[FREE] moon racer
Happy Ship Shop
Other
This is the moon racer It's a racing ship that is designed to allow you to have as much fun as possible on the moon or be used as a fun taxi 😁 I however also packs a lot of features making it's usage very pleasant : - speedometer - range calculator - roughly 2800km of range ( if you have 2 spare rods ) - ground avoid system - warning system - power management - sensitivity manager - damn cheap 😁 It's a lot of fun to use x) You can download it for free here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post
[FREE] Eco logger
Happy Ship Shop
Explorer
This is the Eco logger, it is based on the chassis of the eco2p ( https://sb-creators.org/makers/Happy%20Ship%20Shop/ship/%5BFREE%5D%20Eco2P ) and is designed to allow you to get coordinates within a 1500 km range for as cheap as possible even in dense asteroid belts 150 m/s 😁 The range can be increased with little to no difficulty You can download it for free here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post
Drake
Netsmage
Multirole
(SHIP IS CURRENTLY UNDERGOING TESTING WITH BUGFIXES AND HEAT MECHANIC) Hello everyone, First off, thank you to everyone in the community who has helped me with all the questions here and there. There is a lot to know and learn in this game and I would not have completed this ship without the communities help! This is the 4th iteration of the original ship that I started with. It has 774 Solar Panel's that I have seen peak over 17,000 which is around 13.6 free generator's and no added heat! I have been mining at the Moon with this ship and have been mining purely off solar, and never touch the fuel rods. Obviously this is circumstantial, but its been my experience playing and flying this ship for the past two weeks. I have been out mining with it in Zone5 before this iteration and it was able to do over 2200km without needing to refil propellant. With this current iteration, I have made several modifications to it. Updated Asteroid Approaching so you can point at an Asteroid and have the ship take you to it safely with visual indicators Upgraded all Generators and Fuel Chambers from T2 to T3. Added additional coverage on Enhancers for heat reduction and fuel rod efficiency. Added 4 additional Robotic mining arms that retract/extend from within the body of the ship. Added additional range finders to blind spots I found by smashing into asteroids. Updated the ISAN to v4 which supports 15 Waypoints "I know v5 is out, but I personally hardily use it." Refined the Status screen to show errors, warp class, and status on mining bay doors opened or closed. Added the 'Wiggle' system, which makes the mining arms wiggle :) "You can turn this off to force the lasers to converge for manual use" Added safety features to ensure mining arms do not activate from within the belly of the ship when its retracted. Refined the efficiency of the ship further. Added laser velocity control "how fast it moves side to side" So what is this ship and why is it called the Drake? For those that have played Star Citizen, you will know Drake. Drake makes solid ships that well, don't look the best! It may not look like an Origin ship, but man is it functional. With previous versions of this ship I have smacked head on into asteroids with the Plasma's engaged going around 130m/s at the time "speed depends on what you are hauling" and the worst that happened was I lost a solar panel. This ship has been very good to me, and it is capable of getting out there several thousands of Kilometers. Stats on ship can be found here: https://starbase.codes/ship_calc?d=XQAAAAKkAAAAAAAAAABu__43tIT8BajB_dXx72XfazfOGSYXGWlpMVaIWV5ETMtzMrj7PFkI9CPagQ4SAtT35AAZkTl8z16eA_16MRS2xsJzrbBbjev6zet_eGSN5Rjh81-oyqFoPGbc3EbGybyBlHwz9eabSK-_QhTo2Ba85w5oQQ_czwscNThkx0wyTugq70iUgQRluO26lHCcf_-UkwAA Keep in mind those flight time numbers are based on 100% use and without Yolo script efficiency aid. Also the max speed when loaded also depends on what you are hauling. I have seen varying speeds 'using the transponder method' of 120~130m/s consistently. This is a great ship for being able to get out there, do some mining or exploring. Ship is not being sold as BP, the "1" that was placed in the listing was to satisfy the listing criteria. Again I am not selling the BP. Images of the ship can be seen at the following links: https://youtu.be/mTVyAzft_bA https://ibb.co/RQ0yTHD https://ibb.co/bJmNkYX https://ibb.co/7y59zVt https://ibb.co/Df77mPK https://ibb.co/8dR8nqw https://ibb.co/xCgvvg2 https://ibb.co/Z1CspYQ https://ibb.co/6Nhc6tj https://ibb.co/GT58d69 https://ibb.co/XJQP05q https://ibb.co/h81xySL https://ibb.co/bKRcQVk https://ibb.co/yBYR9rM https://ibb.co/fxQsY9B
MANTIS
Danket
Ship
this ship will allow you to fly for a long time without recharging and mine asteroids in the safe zone and not only. He has : 36 containers. 4 small fuel tanks. 2 fuel cells. 6 unit generators. 2 lasers 1 collector Speed empty 100 m/s 70 full . There is also a resource scanner, a ship life timer, an asteroid approach system, rangefinders for more convenient targeting of an asteroid, a generator energy saving script, a system for manual mining and auto mining of asteroids. discord channel (https://discord.gg/gy26uynU)
Hnoss
Ark's Sparks
Hauler
Model Number: HHAHL-098F Name: Hnoss Type: Roid Hauler Features: - Speed: 150 m/s dry, ~135 m/s wet (3x T10 charodium) - Capacity for 3x T10 asteroids - Auto alignment and auto load - Darkyshadow's approach system - Ore scanner with memory for 3 scans - Cargo lock failsafe - Credit yield calculator - NavSuite - Extensive automation Ark's Sparks' first production asteroid hauler is specialized for hauling 3x T10 asteroids, and incorporates some automation features to make the job less of a chore by automating initial alignment and asteroid loading. A conscious decision has also been made to prioritize wet speed over range through the use of T3 thrusters, with the goal of reducing turnaround time and improving credit yields over time to offset the increased refuelling costs. Note that the ship lacks an avoidance system and is not optimized for unsafe zone operation, so fly carefully if you choose to do so. Thaccus' NavSuite will also be a feature, enabling autopilot back to your Origin of choice after choosing your 3 T10 asteroids. The ship also features a credit yield per load calculator that estimates the total income for each individual asteroid you have loaded up, based partially on Egomaniac's yield calculator found on his asteroid haulers. It takes time to do its job, but it gives you a good idea of how much credits you're bringing in per run, and coupled with the onboard timer can help you to better understand your earnings over time. Note: Buyers with non-English language settings may need to change the ore names on the chips to reflect their language for the yield calculator to work correctly. Special thanks: - Egomaniac for the original yield calculator
Trident Scooter
Vintage Incorporated (Marki)
Multirole
The Trident Scooter is a fast and nimble scooter, capable of flying you from one end of the station to the other end, in a few seconds in style. - **Ship Blueprint: Not for sale or trade** - **Ship status: Vintage ship shop(outdated)** - **Ship version: v4** --- Extra info: - 6 Batteries - 2/1 Generator/Fuelchamber setup(Tier1) - 2 Small propellant tanks - ISAN Mono V2 + Ship Transponder - Power management script - Main thrusters T2.5, everything else is T1 --- Usermanual: - Opening and closing the cockpit can be done using the "Door" button - The "Cruise" button is used for locking the forward lever in place(off by default) - The lights can be toggled with the "Lights" button(on by default) - The "ID" button toggles the ship transponder(on by default) - Ship controlls are basic "w,a,s,d" for nose pointing, "q and e" for roll, and arrow keys for strafe up/down left/right --- **Contact me on discord if you like the ship, i also accept personal requests(depending on the request. e.g, large redesigns will not be accepted!)** **For support and questions you can always contact me, or post them on the Vintage discord!**
Skytanker V3
Skytanker
Hauler
https://www.youtube.com/@ColtStarbase/videos The Skytanker V3 is not yet ready for sale. It was designed to remain at 150+m/s whatever it transports, even with 40 tons per crate. I can assure you that this monster will send the Ferraris back to the garage. It starts as quickly as a Yamaha R1. While being as maneuverable as an F16. Launching the four plasmas of this ship is like going full throttle with a B52. Some lucky people were able to win it! Congratulations to them :D
Gyllr
Ark's Sparks
Hauler
Model Number: HHHDL-071D Name: Gyllr Type: Hauler Features: - 828 crates - Dry speed: 142 m/s - Wet speed (w/ lukium): ~90 m/s - Spacious interior - ~3.5 hours of fuel time and ~4.5 hours of prop time fully refuelled - Dual-mode asteroid avoidance v2 The Gyllr was built as a medium-large hauler capable of making long trips out to distant stations, with a spacious interior for comfort. It gets good mileage out of its unangled thruster setup and has a cockpit with a good field of view. A dual-mode avoidance system helps it to dodge asteroids, though care must be taken given the large size of the ship. The ship can accommodate a furnace in the back of the ship's interior, allowing it to act as a mobile refinery. The floor plates do need to be moved slightly to do this though. Caution: The Gyllr's asteroid avoidance is automatically disabled if either of its doors are open. Please close all doors before turning on avoidance.
Handheld Plasma Cannon
Shipwright CO
Multirole
# **Plasma Cannon** Nicknamed, **"Lapis"**. Which can also be swapped out for a autocannon **"Lazuli"**. Blind spots are no more. Have a gunner that cant hit the broad side of a hauler with mounted guns? Have a passenger that just munches on food while you are busy avoiding asteroids? Give them one of these. Now you can aim with raw mouse input to accurately lay down angular fire onto ships. This compact device has a **custom cargolock beam cradle** that can easily snap and stow this weapon for quick racking/un-racking. *(Only included if requested for 8k)*. The Cannon fires when the rangefinder on the rear is tripped, so you can use your **mouse wheel** to move the device closer while holding it with **"E"** Check out other creations by Shipwright CO. and DM me for ship/tool requests and we can work something out. # Carogolock Cradle build cost **Ajatite:** 0.01 **Bastium:** 0.2 **Kutonium:** 0.1 **Nhurgite:** 0.01 **Vokarium:** 0.1 **Total cost: 2493** *Game:* **Shipwright** *Discord:* **Knox#9473**
[Free] Mk II Community Center
Faulty Designs
Other
A community center to improve your local Origin & show goodwill toward your fellow endos. Equipped with all crafting benches (two of the basic variant) & eight chairs, four of which are seated around the central meeting table. A [_two-storey_ variant](https://sb-creators.org/makers/Faulty%20Designs/ship/%5BFree%5D%20Two-storey%20Community%20Center%20%28Mk%20II%29) is now available as well, freely of course! New to this version are glare guards as first added by `Railang#5753` & a rangefinder-based light switch that is accessible to all endos, not just those granted "operator" access to the ship. Also, while the typo joke was fun it was also quite confusing to new players, so I did in fact go ahead and fix it in this version. [The original _Mk I_ variant](https://sb-creators.org/makers/Faulty%20Designs/ship/%5BFree%5D%20%22Commnity%22%20%28Community%29%20Center), complete with typo, will always remain available! Flies incredibly slowly & the cockpit area is basic and terrible, but it gets the job done. Equipped with excessive battery capacity to keep the lights on. As the creator is incredibly lazy, the blueprint may be [downloaded immediately](https://faulty-industries.s3.us-west-1.amazonaws.com/community_center_mk2.fbe) at no cost. For exactly the same reason, it is provided with absolutely no warranty or support. Instead, it's offered on a pay-what-you-believe-is-fair donation basis: the minimum is simply a request to send a message to the creator (`Fault` in-game or `Fault#9610` on Discord) if you end up printing & enjoying the ship. Huge thanks to: * `Railang#5753` for adding the light guards and YOLOL "message" panel & providing valuable feedback * `Oloneus#5521` for donating to enable continued development, helping maintain the Origin 23 center, providing a great energy-management script & valuable feedback * `Lovel#0509` for upgrading the Origin 23 benches & providing tons of valuable feedback * Everyone who has expressed appreciation for the center, you warm my Endo "heart"! Live long & prosper.
[FREE] Rigger
Egomaniac
Miner
The Rigger is a fast medium sized mining ship. Although it has a limited autopilot and crash avoidance systems, it is mainly designed to be used in the safe zone. The blueprint is provided for free. All in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://starbase.egotech.space/ships/rigger/download/?ref=sss) Website: https://starbase.egotech.space/ships/rigger The Rigger (v1.2.0) is also available to buy in game at Hangar Showroom 2 of Rando 7 Ship Shop at stations with Rando ship shops. # Videos | Channel | Video | | --- | --- | | [Krawll Unchained](https://www.youtube.com/channel/UCCqloSZ0VHn0BCFhIlJNS8A) | [Starbase - Community Ship Showcase - 3 Ships by "Egomaniac" ( The moon Crasher) 😉😁](https://www.youtube.com/watch?v=RXAccUqcWhI) | | [Softwerker](https://www.youtube.com/channel/UCLOj9FpWzNuFhsqv1g16lEw) | [Ship Shop Tour: Rando 7 (Teil 1/X) 🦾 Let's Play Starbase [S2E81] [German/Deutsch]](https://www.youtube.com/watch?v=-yPhVYfb0b8) | # Features The ship has the following features: - 100 Ore Crates - Standard Cruise function - Turtle and Sloth functions with adjustable rates and preset profiles - Transponder system with ping function - Two mining lasers on turrets that point towards asteroids with pulse and sweeping - Two ore collectors that point towards asteroids - Material scanner that will point towards asteroids - Approach and auto mine functions - Two external and two internal resource bridges - Auto generator rate script with adjustable minimum rate - 16 T2 generators with six T2 fuel chambers and 16 spare rods on racks - Radiators and ehat sinks that provide more than adequate cooling - Eight medium and six small propellant tanks with 38,000,000 units of propellant - Estimated flight time of 6 hours and range of 3,000km - Propellant time and fuel time panels - 40 batteries - 32 T2 box and 16 T2 triangle thrusters providing forward thrust - Four T2 triangle thrusters providing braking thrust - 40 T2 manuever thrusters with plenty of space for more - Basic crafting bench to craft refills (will need to bolt own meter upgrade for T2 refills) - Extra small propellant tank with its own resource bridge for emergency refueling - Totally unnecessary amounts of extra hardpoints (all cabled and piped) all over the ship - [ISAN Quad Waypoint System by Archaegeo](https://github.com/Archaegeo/Starbase/tree/45a9bb464cb71d7de7a214f8e665111d6b2b5989/ISAN-Waypoint%20System) with custom interface that supports 18 waypoints - [Compass by Firestar99](https://gitlab.com/Firestar99/yolol/-/blob/master/src/compass/README.md), customised to integrate with ISAN Waypoint System and share the receivers with NavCas - Alert panels and visualisations for obstacle detection - Timer panel - Odometer panel - Two passenger seats - Many extra slots for YOLOL or memory chips - Top speed of 140m/s when empty
[Free] Two-storey Community Center (Mk II)
Faulty Designs
Other
A _two-storey_ community center to improve your local Origin & show goodwill toward your fellow endos. Equipped with all crafting benches (two of the basic variant) & eight chairs, four of which are seated around the central meeting table. New to this version are glare guards as first added by `Railang#5753` & a rangefinder-based light switch that is accessible to all endos, not just those granted "operator" access to the ship. Also, while the typo joke was fun it was also quite confusing to new players, so I did in fact go ahead and fix it in this version. [The original _Mk I_ variant](https://sb-creators.org/makers/Faulty%20Designs/ship/%5BFree%5D%20%22Commnity%22%20%28Community%29%20Center), complete with typo, will always remain available! This two-storey version adds large display signs on the side as well as convivence ramps to get to the second level. The addition of these ramps necessitated changing the thruster layout so this variant uses Tier 3 maneuver thrusters, which although there are less than the single-storey variant, end up costing more to construct. The single-storey variant is also available freely [here](https://sb-creators.org/makers/Faulty%20Designs/ship/%5BFree%5D%20Mk%20II%20Community%20Center/). Even with those T3 thrusters this flies _even more slowly_ than the single-storey version & the cockpit area remains basic and terrible, but it gets the job done. Equipped with excessive battery capacity to keep the lights on. As the creator is incredibly lazy, the blueprint may be [downloaded immediately](https://faulty-industries.s3.us-west-1.amazonaws.com/community_center-mk2_two-storey.fbe) at no cost. For exactly the same reason, it is provided with absolutely no warranty or support. Instead, it's offered on a pay-what-you-believe-is-fair donation basis: the minimum is simply a request to send a message to the creator (`Fault` in-game or `Fault#9610` on Discord) if you end up printing & enjoying the ship. Huge thanks to: * `Railang#5753` for adding the light guards and YOLOL "message" panel & providing valuable feedback * `Oloneus#5521` for donating to enable continued development, helping maintain the Origin 23 center, providing a great energy-management script & valuable feedback * `Lovel#0509` for upgrading the Origin 23 benches & providing tons of valuable feedback * Everyone who has expressed appreciation for the center, you warm my Endo "heart"! Live long & prosper.
Skytanker M2.5
Skytanker
Miner
https://www.youtube.com/@ColtStarbase/videos **Ship price:** **BP:** 10M // 4M for M1 users. (if you buy the M2 as a new customers, the M1 will be offered if you ask for her.) **Useful information:** 608 crates + 8 crates (Emergency material) 1 Tank of liquid exorium. 1 Exorium processing unit. 2 Capital Ship Super Generators. 2 Plasma thrusters (2x17 rings). 18 Large Hydrogen tanks (Propellant). 1 Large Hydrogen tank for emergency recharging with its on-board Hydrogen pump system. 48 Batteries. **9** ore collectors. **16** Mining Lasers. 1 Ore scanner. 2 Alloy Crating Furnaces (Belt Atmosphere). 1 Equipped Crafting Table (yellow)
Aernavis (FREE)
Northwest Industries
Multirole
BLUEPRINT IS FREE - Tips appreciated (Lambert in-game) Welcome to Northwest Industries! (Join here for Blueprint: https://discord.gg/3Ap2p5W3QV) If you would like to obtain the blueprint for the Aernavis, please join our Discord (https://discord.gg/3Ap2p5W3QV) and create a ticket under the Aernavis section in the Catalogue. Blueprint is free. (This is primarily a gunship, and has been combat tested on the PTU roughly 20 times, improving each time. Space for 60 tripods) Prices: Blueprint: FREE (Tips appreciated) Ship: n/a Credits The Blueprint for this is free, but credit tips in game would be greatly appreciated as this ship has taken me 300+ hours to create. I will be updating it regularly too as it's combat tested even further. In game name is 'Lambert' Thanks to CalenLoki for the initial dome! Combat video: https://youtu.be/KeJC4eYE3Tc
Plug and play style console
Ambry Trading Company
Ship
**Looking for a simple Plug and play style console? Look no further!!** Fields displayed include ```Haskell Propellant Battery Fuel GenLimit GenRate Forward Backward Yaw Pitch Roll RightLeft UpDown DrainPerSecond=Depends On The Number Of Batterys (installation below) EnergyPerSecond Manual=Playerset GeneratorLimit and 9 Progress Bars For Misc. Setup ``` **Uses Network relay to allow for Plug and Play installation** ```haskell MasterChip1 RelayChip1 1)GasContainerStoredResource = Propellant 2)StoredBatteryPower = Battery 3)FCUForward = Forward 4)FCUBackward = Backward 5)FCURotationalYaw = Yaw 6)FCURotationalPitch = Pitch 7)FCURotationalRoll = Roll 8)FCUUpDown = UpDown 9)FCURightLeft = Rightleft ``` ```haskell MasterChip2 RelayChip2 1)GeneratorUnitRateLimit = GenLimit 2)GeneratorUnitRate = GenRate 3)FuelChamberFuel = Fuel ``` **Comes with 4 chips** Simple Generator Script EnergyPerSecond Script DrainPerSecond Manual Gen Rate script **Installation** ``` 1)All of the relative fields must be named default to be able to be used by the Memory Relays 2)Place the Yolol Racks and Memory relays and connect all power inputs 3)Install the panels where ever is best to see add a cable connection to allow for power input 4)Install the manual lever where ever is reachable to be able to manual set a minimum GenLimit (most leave it at 20) 5)Enjoy ``` **If you have an suggestions on how to improve it message `Cycle_Of_Insanity#3074` or if you would like more information.**
ARC-170 [Star wars] [FR] [France] [français]
[La Garde] Yonax
Multirole
The ARC-170 referred to Aggressive ReConnaissance. The fighter is made for range combat between _100m and 5km_. It has a _medium armor_ that offers good maneuverability. The ARC-170 offers a great customization of the _sensitivity (manual mode)_ and the _distance of convergence of the weapons_ with 3 modes (100 m, 5km and manual mode) therefore It can shoot with the full power of these __4 laser guns__ on a very precise target. - Style-------------⭐⭐⭐⭐⭐ - User-friendly----⭐⭐⭐⭐⚫ - Pvp--------------⭐⚫⚫⚫⚫ - Armor-----------⭐⚫⚫⚫⚫ - Firepower-------⭐⭐⭐⚫⚫ - Speed-----------⭐⭐⭐⭐⚫ *The ARC-170 as 3 seat : 2 pilots and one gunner at the back.* - The __front pilot__ can control the _ship_ and the _lasers_. - The __middle pilot__ is in charge of _tracking down enemy ships_ and can help the first pilot to _shoot_ and _control the ship_. The middle pilot can also take the place of the front pilot if he dies in combat. - The __gunner__ is on the back he can raise the canopy to _shoot with his infantry weapon_ on enemy ship. *You can also open or close the __movable wings__ for esthetics and a little more protection on the ship. ^^* ** NO MONEY ? YOU CAN BUY THIS SHIP/BLUEPRINT WITH ORES ** ==>Contact me in our faction discord : https://discord.gg/2teHJBkwMY <== _Systems :_ - The ISAN2 Mono technology developed by the Collective - OFF mode - Sensitivity control - Asteroid avoidance - Basic visualization panel (ship's engine start, weapons overheating, fuel rod, gas, battery) **⚠️All files are safe, as they have all been checked by Google Drive's antivirus software.⚠️ **
Battery Charger(Modular)
BBQ Meats & Utensils
Other
Earn 550 credits per battery charged, and get the crafting points for free while shipcrafting! You can add infinite modules of 32 batteries each. Copy paste, weld all and you're done. Each battery is bolted with 1 visible bolt. Everything is ducted, so no cabled batteries registering as "complex objects." You just need to drop batteries near the charging station, and the blueprint tool will autobolt them and they'll charge immediately. You can unbolt them 16 at a time by holding unbolt on a 384 beam. The module is stackable length-, and height-wise.
Behemoth
B00MSPLAT
Miner
Introducing the Behemoth, a 1144 crate moon miner. Featuring fully autonomous mining scripts, including dynamically self adjusting mining speed to account for changing ship weight, and a smart mining array that is perfectly tuned to work on any moon or location. Mining speed tolerances can be easily adjusted in the cockpit, allowing the user to choose how smooth or how fast the trench is dug. The Behemoth has 30 mining lasers, 8 collectors, and has an impressive run time of 16 hours! Price for BP: 25,000,000 credits
[Free] SPHEALS
Neapolitan Pizza Express
Ship
SPHEALS is a handheld mining system for making or widening holes on moons. Featuring adjustable sweep and a handy readout of the current status, the blueprint is available for free at https://discord.gg/GHwCBPpUkn
Orbiter
Jakkobar
Multirole
The Orbiter is an exploration ship but planned to operate with a capital ship within a range of 5000 km from its machine reconstruction, in a planet or moon orbit. It is based on instrument flight and makes it easy to carry out complicated routes. It was designed and used to be a complement to the usual explorer and nav chip buy and sell systems. From a point at the level of a belt, it can move along this belt for a given distance or a given angle of orbit, inside (between the planet or the moon and the belt) as outside (after the belt). As well as navigation in a belt, in particular to make jump points in areas. It is designed in a very symmetrical way to ensure excellent weight distribution and the most perfect precision possible. That's why he has 2 dataloggers when just 1 would have been enough. But during an unmarked trip over a distance of 5000km, the slightest shift can prove fatal (exceeding the distance and arriving in the belt, etc.). Its capacity is 7000 - 8000 km outside a belt and 6000 - 7000 km inside a belt (significant use of maneuvering thrusters). It is small, agile and responsive compared to interplanetary explorers. Its operation is based on the center of the orbit (center of the planet / moon), and from there all modes of operation are open. It uses trigonometry and 3D trigonometry to ensure the accuracy of its operation. During a lap of EOS, it proved to be particularly accurate with over distances of 4500km, an error of around 10km. Its relative distance calculation with respect to the trajectory axis is particularly useful for finding an area in a belt. You point the planet, you fly over the belt until you reach the desired distance by following the belt (which represents a torus). Once the distance is reached, simply position yourself at 90° and calibrate the gyro then descend into the belt for the desired distance. Generally dodging asteroids, ... will cause you to deviate from your trajectory and make the search difficult for you. With the relative distance, you will have information on the distance traveled compared to your initial trajectory in real time. Searching for the area is therefore much simpler. As you will have understood, this ship is a complement to what is currently being done in terms of exploring. His goal is to travel a maximum of 5000km to make a navigation disk, to use his machine reconstruction of his capital ship and to move him to find your Orbiter. Although it was designed to be as accurate as possible, the precision of the reference points is essential. In this sense, a calibration "Grid" system is present on the ship in order to facilitate the alignment and accuracy of the reference point of the center of a planet or moon. The grid is only used initially to calibrate the gyroscope. Distance and trajectory calculation modules should soon see the light of day to allow those who wish, to add this to an existing ship (or being created). -- Specifications: - 288 million of propellant (about 7 - 8k km range) - 90+ hours of exorium - 2 x 7 rings plasma - 176 thruster T3 for backward + Maneuvering -- Features: - absolute distance calculator (in real time) - relative distance calculator (in real time) - auto stop - gyroscope - path tracker (360x360 turret laser designator) - path radar - speedometer + speedframe + anti drift - aim assist + grid assist calibration - trigonometry calculation (pytagore + al kashi) - autonomy calculation
[FREE] Fisher
Egomaniac
Other
The Fisher is a larger salvager ship with enough power generation to tow a ship of up to 20,000,000kg at up to 50m/s. The pilot seat can be spun to face the back, looking out the back window for ease of locking on ships using the back facing tow beam. It also has exposed frames to easily bolt on salvaged parts on each side. The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://starbase.egotech.space/ships/fisher/download/?ref=sss) Website: https://starbase.egotech.space/ships/fisher # Features The ship has the following features: - Back facing tow beam for towing ships, with a towing capacity of 20,000,000kg - Spinning pilot chair to view out the back of the ship through generous sized back window - Standard Cruise function - Turtle and Sloth functions with adjustable rates - Transponder system with ping function - One external and two internal resource bridges - Auto generator rate script with adjustable minimum rate - Button to automatically adjust the minimum generator rate acoording to towed mass - Frames on either side of the ship to bolt on salvages parts - 23 ore crates - 60 T3 generators (with 60 T2 enhancers) with 20 T3 fuel chambers and 40 spare rods on racks - Radiators and heat sink that provide more than adequate cooling - 12 large tanks with 144,000,000 units of propellant - Propellant time and fuel time panels - 196 batteries - 72 T2 triangle thrusters and 24 T2 box thrusters providing forward thrust - 24 T2 manuever thrusters providing braking thrust - 32 T2 manuever thrusters - Basic crafting bench to craft refills plus the tools bench - [NavGrid by StandPeter](https://github.com/pcbennion/starbase-navgrid) - [NavCas by fixerid](https://github.com/fixerid/sb-projects/tree/main/NavCas), using custom avoidance system and ISAN 3 in 1 from [Compass by Firestar99](https://gitlab.com/Firestar99/yolol/-/blob/master/src/compass/README.md), with ability to load target from NavGrid - Warning lights and alarm for obstacle detection and avoidance, powered by 27 rangefinders - Speedometer - Timer panel - Odometer panel - Top speed of 140 m/s while not towing
[FREE] Hopper
Egomaniac
Other
The Hopper is small personal transport that can be used to quickly get around a station or taking short trips. The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://starbase.egotech.space/ships/hopper/download/?ref=sss) Website: https://starbase.egotech.space/ships/hopper # Features The ship has the following features: - Standard Cruise function - Turtle and Sloth functions - One resource bridge - Auto generator rate script with adjustable minimum rate - Three T2 generators with one T2 fuel chamber - Radiator and heat sink that provide more than adequate cooling - Two small tanks with 2,000,000 units of propellant - Four batteries - Four T2 triangle thrusters providing forward thrust - Four T2 manuever thrusters providing braking thrust - Eight T2 manuever thrusters
Nos. 37, 43, & 44
Vintage Incorporated (Barkhan)
Fighter
A whole pack of just-off-meta face tank fighters, borne of the doldrums of 2023. This pack includes: - No. 37 "Bears the Ugly Face of Power" - A cheap-but-heavy autocannon fighter - No. 43 "Only You Slide Upward" - Higher-value plasma fighter for fighting large hardware - No. 44 "Beauty Eludes your Porous Mind" - Almost-traditional laser fighter All three ships are built around the same frame: - 16 guns, between 2.5 and 2.7kt - Nose armor designed around 96x144 decorative plate D - Direct-bound (FCU-less) attitude control buttons - 4x12 powerplant with variable enhancement per model. Fire control systems have been modified to best suit the ship's equipped weapons. All models use charodium armor, with Nos. 43 and 44 having exutium noses. Purchase of this blueprint entitles you to limited technical support and an introduction to the ship's manual of arms. For further information, inquire within: https://discord.gg/Y5rb44YHxd and ask for "Barkhan" in #ship-sales
Skytanker H1
Skytanker
Hauler
https://www.youtube.com/@ColtStarbase/videos **BP:** 2M The price of the ship is a right of access, this right allows you to have the following versions free of charge (1.1 1.2 1.3 for example). If you destroy your ship, it will be reproduced in the same way, with the same cost EXCEPT the 4M credits of course. **Useful information:** 1000 crates. 8 large hydrogen tank. 16 fuel chamber T2 32 generators T3 + 32 enhancers T3. 2 Plasma thrusters (2x20 rings). 32 little thrusters T3.