Starbase Ship Shop
Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!
Learn the basics of buying and selling here. More features coming soon!
Starbase Ship Shop and sb-creators.org are a fan made, community run organization, and are not associated with FrozenByte Oy
Locust MK5
Hyperion Trading Co.
Multirole
Hyperion Trading Co. Presents the MK5 series! Locust MK5 Combat Edition We are using new ways to help us land and VTOL off the moon! This is an Ultralite capable of 150ms in VTOL mode. Standard travel mode is slow and easy and up to 60ms. Armed with Single AutoCannon and Scripted rocket launcher. This unique craft is meant to get you to the moon through warp gates or by printing at Arma. The Locust has enough fuel to make it to the Moon Gate and land on the Moon or enough for a one-way trip. You can pack extra fuel rods and a Fuel canaster to help extend your range! The Adjustable hover script will stop you "Hopefully" in a balanced flight mode to help you easily maneuver down. Still in testing but very responsive! Simple Lightweight craft is meant for any endo to print and dispose of! meaning it's great for new players too
Tadpole [FREE]
Roman Shipyard
Ship
I small 96 cargo dual-laser miner dubbed "the TadPole" capable of warp travel and meant for slipping into the Belts un-noticed.
Maximus Depot II
ITC Shipyard
Ship
The Interstellar Trading Corporation presents the all-new ITC Maximus Ore Depot II - the only modular and scalable solution for Origin, station, base, and capital ship shared storage you will ever need! Anyone can slap together a cube of 2000 crates, but only ITC has engineered a fully scalable, modular, and towable rack storage solution of 48 independent cargo racks that you join with a simple pipe tool enabling you to scale up your inventory into the managed inventory solution of your dreams. Capable of independently storing every single ore and alloy this game has to offer and then some, this near-voxel limit wonder allows you to pipe together racks of crates to create any combination from **5 to 2000** crates to satisfy your growing inventory needs anywhere in a single spawn! - Thirty-six 50 crate racks make up the central core of racks arranged in rings labeled A-E - Eight 10 crate cracks are arranged on the upper and lower levels - Four 5 crate racks supplement the upper and lower levels We make organizing your storage as easy or as complicated as you desire! Labeled for easy indexing, you can join racks together via your pipe tool by simply piping adjoining blue crates for easily visibility and configuration. All racks have a dedicated resource port and a configurable Progress Bar for easy labeling as you configure each rack. A central stack of basic chips is available to index your depot for easy reference once configured. Join 9 or more racks, and you will go over voxel limit easily, which securely locks the container in place giving you the added benefit of preventing it from ever being bumped or moved. When empty and unconfigured with pipes, the Maximus is fully towable, so feel free to print it and tow it anywhere! Designed in the perfect orientation for side-loading hangars, feel free to rotate the depot in your editor to the orientation you wish before you print it. As the lastest depot storage offering by ITC, the Maximus II has been re-engineered to fit inside hangars as small as 16x16x16 (Origin SSC is 34x34x34). This is maximum scalable storage inside the most minimum footprint! The ITC Maximus II: for solo players, to small groups, to mega corporations, this is *the* perfect player-made solution for shared corp storage until the devs can design something better. A set of these depots will enable you to scale any storage operation from the solo industrialist, to the mega conglomerate. **We are ITC, and we can help you put the C in Corporate Cargo.**
Sky Lamb
Bridgecrafter's Starbase's Ship Shop
Miner
A small starting ship: - 16 crates. - One tier 1 generator assembly. - Two small gas tanks, two spare fuel rods. - Not very fast: 121m/s empty. - Not easy to upgrade, since it's plated. So it's not much an upgrade from the Laborer, or whatever small ship you can kitbash in Easy Build. And unlike them, it's not upgradable. Can't even say it's cute since it's a just a box. It's mainly a showcase for a couple yolol scripts: - A script that calculate how long in day/hour/min and how far in km the fuel and gas allow to go at current burn rate. - - Another script that: - Auto-regulate the power generation: - Ramp up if battery are less than 90% or are going down - Ramp down slowly otherwise - Reduce turn speed according to a lever: 10% 30% 100% turn speeds. - Count how far the ship traveled, in km - Stop Cruise if you go backward - Stop Cruise if the RangeFinder sees something - Stop Cruise if the Kilometers counter reach zero For the last item: Suppose you want travel 50km unattended. Use the U-Tool to set the Kilometers display to -50. Hit Cruise and fire up the thrusters. The ship will automatically stop cruising once reached. Actually, a little past because Speedometer is not reliable, and the ship doesn't stop instantly when Cruise Off. Free blueprint at: http://zwzsg.ddns.net/starbase/blueprints/Sky_Lamb.fbe Free ship if you just started Starbase and catch me ingame.
Duelist
Happy Ship Shop
Fighter
This is the Duelist, a ship that was designed for the 2v2 PVP event It has 4 raiguns and a ram cage as main armament. The railguns can be shot 4 times in a row before needed to let the batteries recharge. They can be shot all at once or 1 by 1. The ram cage enables it to ram most opponents that do not expect it and deal crippling damage The max speed of the ship is 112 m/s The ship weighs roughly 2.07 kilo tons Please note that the cockpit at the front is not able to withstand a heavy punishment. It's solid but not "eat 5 railgun shots in a row" solid You can check it out here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post
The Trade Office
The Merchants Guild
Multirole
Tons of Storage & Tons of Advertising Space. As the name implies, it was built for Trading large amounts of Ore with other players for Ship Sales, the Advertising Space on the top and bottom is just a bonus. It can also double as a Company Storage/Crafting Spot with all 3 Crafting Benches hidden away. If you want, I can repaint it for an extra 7k. 658 Crates 2 Resource bridges Crafting Bench Advanced Crafting Bench Tools & Weapons Crafting Bench 2 Small Propellant Tanks 4 Batteries 1 T1 Fuel Chamber 2 T1 Generators 48 T1 Triangle Thrusters Shutdown Button Next Update: Lighting
V12 mk4
<>Phoenix Industries<>
Fighter
**V12** is a light cruiser - **Price highly depend on actual ore prices !!** - Enough room for Recon. machine - 4x Resource bridge ( for tripod gunners ) - Speed: 149 m/s ( 135 without plasma ) - Range: 1.050 km - Despite the size still very agile - Armament: 24x LaserCannon - Systems: ISAN;ECO;FlyTime;SafeBAT;Kompas - Plating: 80% Charodium 20% aegisium TRI/QUAD plating - Fully compatible with HEAT patch. -**Prices and ores can slightly change due tweaks.**
[FREE] Hopper
Egomaniac
Other
The Hopper is small personal transport that can be used to quickly get around a station or taking short trips. The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://starbase.egotech.space/ships/hopper/download/?ref=sss) Website: https://starbase.egotech.space/ships/hopper # Features The ship has the following features: - Standard Cruise function - Turtle and Sloth functions - One resource bridge - Auto generator rate script with adjustable minimum rate - Three T2 generators with one T2 fuel chamber - Radiator and heat sink that provide more than adequate cooling - Two small tanks with 2,000,000 units of propellant - Four batteries - Four T2 triangle thrusters providing forward thrust - Four T2 manuever thrusters providing braking thrust - Eight T2 manuever thrusters
[FREE] Mapper
Egomaniac
Explorer
The Mapper is an explorer ship with an estimated range of 13,000km capable at travelling at close to maximum speed. It has a navigation logger for logging capital ship navigation chips. The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://starbase.egotech.space/ships/mapper/download/?ref=sss) Website: https://starbase.egotech.space/ships/mapper # Features The ship has the following features: - Basic crafting bench with meter and monitor upgrade as well as tools bench - 20 ore crates to store ore for refills - Standard Cruise function - Turtle and Sloth functions with adjustable rates - Transponder system with ping function - Two external and two internal resource bridges - Auto generator rate script with adjustable minimum rate - 18 T2 generators with six T2 fuel chambers and 12 spare rods on racks - 22 large propellant tanks with 264,000,000 units of propellant - Estimated propellant time of 26 hours and range of 13,000km - Propellant time and fuel time panels - 32 batteries - 30 T2 box and 16 T2 triangle thrusters providing forward thrust - Eight T2 triangle thrusters providing braking thrust - 48 T2 triangle thrusters for maneuvers - [NavGrid by StandPeter](https://github.com/pcbennion/starbase-navgrid) - [NavCas by fixerid](https://github.com/fixerid/sb-projects/tree/main/NavCas), using custom avoidance system and ISAN 3 in 1 from [Compass by Firestar99](https://gitlab.com/Firestar99/yolol/-/blob/master/src/compass/README.md), with ability to load target from NavGrid - Warning lights and alarm for obstacle detection and avoidance, powered by 44 rangefinders - Speedometer - Timer panel - Odometer panel - Top speed of 145m/s
HSM Badger XL
Serilian
Miner
The HSM Badger V3 is developed to hunt T10 Asteriods and to work from a Capital Ship/Station with a big ship hanger. The thruster efficiency is by 99%. 2 Cockpit 12 Mininglaser 4 Orecollektor 282 Battery 36 T2 Fuelchamber 88 Generator 88 Enhancer T3 Automatic Adjust Mininglaser Pattern to Asteroid Tier 3 Side Speedometer Speedometer Based Approach up to 995 Meter Speedometer Based Brake Speedometer Based Antidrift (Stop Speed in y,z do sterring or after Avoid) automatic powermanagment with aim that the batterys at 95% Quad ISAN Navisuite with 30 Waypoints Runtime Fuelrods/Propellant incl. excepted reach adjustable yaw, pitch, roll, approach min down to 8m ,approach max up to 25 and it works every time Avoidspeed Avoidsystem 4 direction with all possible variants Streammode Button If you leave the driver seat mininglaser stop working.
Bastard Mk2 m1
Barik
Miner
A miner with 28 lasers and a "harvester" digging system from the NHR Corporation. Шахтер с 28 лазерами и системой копания "харвестер" от корпорации NHR.
Pin-up girl decal art
Nyctibius Designs
Other
A playfull pin-up girl, ready to be displayed on the side of your ship. Just print out the plate by itself from ship designer or add it to another blueprint. - Comes on a regular 432 by 432 plate made with material of your choice (bastium by default) - Takes up 167 out of 600 possible decals - As of right now (build 627) can't be repainted because of poorly implemented decal tool - As of right now (build 627) can't be moved from that plate in ship designer because it messes up the order in which decals are rendered. You'll have to install the whole plate unto your ship as it is.
Fafner MkII 858
Ark's Sparks
Multirole
Model Number: MMAPXL-079F Name: Fafner MkII 858 Type: Superheavy All-Purpose Miner Features: - 858 crates - All-purpose 12-laser drill system for both belt and surface mining - Tractor beam assist - Speed: 150 m/s dry, 100 m/s wet - Darkyshadow's profiled PID approach system - Heavy automation allows the ship to be flown with a single pilot - Dual-mode asteroid avoidance v2 - Full interior with meeting room - Rear turret-mounted tow beam, 22kt towing capacity - Ark's Sparks signature triangular cockpit with incredible field of view - Onboard reconstruction machine - Andargor's gyro direction finder - Thaccus' NavSuite The next generation Fafner is even better equipped than its predecessor. Compared to the MkI, the MkII has a more lightweight and responsive 12-laser drill, and has a plethora of extra features including tractor beam assistance while mining, surface mining capability, a built-in tow beam and an onboard reconstruction machine. No other miner is kitted out to perform exceptionally well at both belt and surface mining in a single package, making the Fafner MkII indispensable for long trips out to moons where you may be doing both kinds of mining. The inclusion of a pair of tractor beams allows the ship to wrestle an asteroid into optimal position in front of the drill for mining, with an option to hold on to the asteroid for when you're dealing with pesky falling rocks in Alstel's belt. The interior has also received a makeover and now features a meeting room with separate displays for each participant. As such the Fafner is now fully equipped to act as the flagship of your mining fleet and can even help recover stricken members of the fleet that have been disabled by asteroid impacts with its new rear-mounted tow beam.
[FREE]Grog V1B
Duh idk
Multirole
4 crate mini salvager designed for use with handheld recycling tool\ B= Basic for basic FCU\ 45min flight time and 150 dry maybe 120 full of lukium\ download [here](https://drive.google.com/file/d/18xkIPxVlPX_um2ELKICAomI4thhQv00G/view?usp=sharing)\ (bind RL and RR to your rolling keybinds for rolling)\ oh also remember to turn safemode off to fly fastenough loaded
Velvet
HarryZack Originals
Fighter
# My newest Fighter, the Velvet ## Key Features 1. Strong Armoured (3 Layer glas cockpit) 2. 4 Autocannons 3. max speed with good fps 4. Warp class 3.024 5. 2 passengers seats in cockpit. #System 4 t2 box thrusters 10 t2 triangle - t3 nozzles 2 heatsinks, 5 t3 gens 1 enhancer, 2 fuel rods t2. 3Mio tank, 4 bats. -very good maneuverability. Reverse thrusters ( for anti gravity and maneuverability) Custom Cockpit with Grid Panels Disclaimer: -entry is through seat swap with a small hole in the back. -Mags are sealed and can only be changed through repair hall. -Rods are accessable through cockpit. -Ship is actually faster then shown in grid panel due to suboptimal yolol, for accurate speed use a small display -The cockpit is angled and fov is somewhat limited, if you like spacey cockpits with 180 view this ship is probably not for you
JPTech Nano-C
JPTech
Multirole
# JPTech Nano-C ## Introduction This ship can reach a speed of 150 m/s. There is a resource blitch on the nose. By connecting it, you can fire the Tripod weapon. ## How to buy Nano-C 1. Join the JPTech Discord Server Click here! 2. Please check the server rules and click the reaction if you agree to them. 3. Create a ticket in the **🚀-nano-c-info** channel. 4. Wait for an admin or moderator to reply.
Battleship Ship
Bombg Creations
Other
This is a ship. But it's not just any ship; you can play battleship on this ship! Features: Set your ships where you want them! Sounds for game start, end, shot missed, shot hit, and sunk ship. See where your adversaries missed shots Ship also has a built in generator script, so your fuel rods will last for many many gaming sessions. A video of an earlier version of the ship here. https://www.youtube.com/watch?v=jNMaSBIdoz4
Gyllr
Ark's Sparks
Hauler
Model Number: HHHDL-071D Name: Gyllr Type: Hauler Features: - 828 crates - Dry speed: 142 m/s - Wet speed (w/ lukium): ~90 m/s - Spacious interior - ~3.5 hours of fuel time and ~4.5 hours of prop time fully refuelled - Dual-mode asteroid avoidance v2 The Gyllr was built as a medium-large hauler capable of making long trips out to distant stations, with a spacious interior for comfort. It gets good mileage out of its unangled thruster setup and has a cockpit with a good field of view. A dual-mode avoidance system helps it to dodge asteroids, though care must be taken given the large size of the ship. The ship can accommodate a furnace in the back of the ship's interior, allowing it to act as a mobile refinery. The floor plates do need to be moved slightly to do this though. Caution: The Gyllr's asteroid avoidance is automatically disabled if either of its doors are open. Please close all doors before turning on avoidance.
Rhincodon MK5
Hyperion Trading Co.
Hauler
Rhincodon MK5 Cargo Master is for all things hauling! From small rocks to massive ship salvage! Skill Level - **Medium-Advanced** This is designed primarily for DZ hauling which means minimal beams to reduce the impact of asteroids and bouncing. This is still an amazing SZ Hauler with lots of SZ Features! Includes the following **Automatic Gen script:** To help balance power between traveling and mining. Note, before leaving your mining area you should enable 100% Generators and shut off AutoLocking. **x3 10x20M CargoLocks with Independent AutoLocking:** You can slowly fly up to any astroid in turtle mode and let the laser gates automatically open and close your cargo locks without the need to use your button! Also includes manual; locking mode **Note** Some piloting skill is needed to shift cargo loads from front to back of the ship. Working on better AutoGate scripts for future iterations. Updates are always free. You will need to shut off AutoGate momentarily while shifting loads. **Note** Autolocking should only be used traveling speeds below 10ms to avoid range finders drifting into the CargoLocks. **2 Flight decks:** one traditional forward deck and one Rear deck to make navigating astroids a lot easier! **Retractable Centering Laser:** To help guide rocks into your cargo locks easier! can be retracted for when you are in DZ flying. *due to recent updates, hinges are a bit glitchy so you may need to manually turn on the laser.* **Retractable Astroide gates:** These will help to keep asteroids within your cargo locks within the save zone only! Enough Power for 4 massive hauling trips 100km into the belt if you use your energy right and haul the right roids. Should net roughly 1.5+ mil an hour if you are a skilled and quick pilot. otherwise every 2 hours. The ship is **150ms Empty and 90ms Full** x3 Cargo Locks Hauling roughly 6-8 rocks per lock. **Note:** *I have had difficulty finding T10s to test with recently so I have not tested for that size of roid. I consider this to be a midrange hauler that can get to point 2 or 3 into the belt for quick and effecent hauls. You can scoop quickly spending less than 15 mins mining for rock and haul back. With this type of mining, I acquire my 1.5mil an hour if not more looking for Charodium* BP Included with ship price. **Please allow 2-4 hours for crafting parts depending on what's in stock** Why so cheap? if you like the ship you will tip me :D
JPTech Nodens
JPTech
Hauler
# JPTech Nodens ## Introduction : This ship is an ultra-large Haulers with 1568 cargos and is designed to operate within the Safe Zone. ## How to buy Nodens 1. Join the JPTech Discord Server [Click here!](https://discord.gg/E47mNfF2Hq) 2. Check the server rules and click the reaction if you agree to them. 3. Create a ticket in the **🚀📦-nodens-info** channel. 4. Wait for an admin or moderator to reply.
HKAS Little Dolphin
[HKAS]
Other
Small and nimble, the Little Dolphin is a personal transport that can get you from A-B. Using a tier one fuel chamber, it has lower running cost. Get you Little Dolphin today! It is now FREE!!! Join our discord to get it! https://discord.gg/nHreBnTFJe
[Free] OSA Shoggoth Mk2
Open Source Armada
Fighter
12 autogun frontline fighter, 2k weight for mass produced low tech firepower. The Shoggoth returns after a long absence, filling the needed role of frontline brawler to act as a backbone for large engagements, made to get as many players into solid sized fighters at low cost, an easy ship to spam build for station/cap battles. //Download// https://github.com/Open-Source-Armada/OSA-Shoggoth-Mk2 //Specs// 12 autoguns with two large mags in the core. Shoot_1+ is your trigger, bind this to your weapon hotkey (space by default). Sensitivity settings are adjustable from a yolo chip located on the back of the ship, this chip only adjusts your sense settings and is not vital to the operation of the aim system, you can use the U-tool save feature to save your sense settings to the ship post print. CenterSensePlus is your standard sensitivity, Adjust to your preferred flying sensitivity. AimMax- and AimMin- is your Aim hotkey, Bind both to the same keybind, this will lower your sensitivity, Adjust MinSensePlus to change Aim sensitivity. AimMax+ and AimMin+ is your Boost hotkey, Bind both to the same hotkey, this will raise your sensitivity, Adjust MaxSensePlus to change Boost sensitivity. Ship is set to both fly and aim at a smooth sensitivity (tune to your taste), Aim keybind lowers the limits for sniping, Boost keybind removes these limits allowing for faster pitch/yaw. Armoured using known methods of meta plating, including big plate health, voxel armour, segmented and layered plating and plasma/rail sacrifice plates. Materials and components are low tech, i leave it to the user to increase cost to your tastes. 2150083.25 kg in weight, 143ms at 60fps. 4 small prop tanks for 4 million prop, 1 hour 15 mins estimated flight time. 3 T2 fuel chamber, 8 T2 generators, 2 T1 enhancers, 1 hour 25 mins estimated fight time, 3 hours estimated flight time. Basic script for current Fuel/Prop times. Uses 1 advanced FCU and 1 basic FCU, no reverse. Entry is through a small gap above the cockpit. //Design// The Shoggoth Mk2 is a major refinement of the 12 gun slot in OSA's fleet, using a core design like the original Yith but with the same weight of 2k, and 12 spamable autos with long bursts of fire. Made to fill a brute force role on the frontline, the ship is layered in all directions with meta armour to reduces the lethality of focus fire, with all explosive parts in the tough big plate core. Armour is simple char plating, can be upgraded to a players taste in expense. The low tech weapons and t2 components make this a mass produced ship that can me made in large numbers without breaking the bank, and is accessible to even newer players. Maintains a solid 143 ms top speed allowing to keep up with other OSA ships, and has a good prop and fuel range. 12 autos are backed by 2 large mags, making the total ammo incredibly large, giving great staying power in extended fights.
Sphinx
Angelwing Industries of Angelwing Empire
Fighter
The Sphinx is a super cool-looking fighter that is ALSO very much combat capable. It is heavily armored with high firepower. 10 plasma cannons work together with 6 autocannons. While the plasma cannons sheer off the enemy plating the autocannons penetrate inside to cause maximum damage. The fighter is close to being invincible. Even if you aren't an experienced fighter pilot you'll find your opponent running out of ammo before the Sphinx would blow up. Despite its heavy weight, the tier 3 thrusters make her fly at maximum speed. The ship is fully automated and very user-friendly despite its many features. It has 2 sets of turn sensitivity settings, of which both are easily adjustable with 1-1 levers even during combat(!), no need to U-tool anything. Smart, beginner-friendly crosshairs will help you land your shots! Find yourself in combat close to a safe zone, the fighter will save itself if you would lose control of the ship for any reason -like being dead-. Every single Sphinx has its own serial number. Have the satisfaction when people recognize your Sphinx without a transponder, will your number be the most famous? ;) While the Sphinx is relatively expensive, upon your purchase you don't just get one of the coolest fighters in the game, but with a luxurious fighter comes luxurious customer service. You also get 2 copies of it on the public test server (PTU) so you can practice anytime you want to get to know the fighter and get yourself skilled so you can be confident when you take your cool fighter out on the live server. It is recommended to use this ship in a squadron as it is much easier to save it if you have some friendly cover.
[FREE] Autonomy Calculator
Happy Ship Shop
Ship
This is a yolol that comes on a test bed to show how it works ( and how to use it properly ) It calculates your autonomy and displays it as : - time before you run out of rods - time before you run out of propellant - estimated distance you can fly with your speed / rods - estimated distance you can fly with your speed / propellant This allows you to precisely know how much time and distance you have left It can be used in a few different ways and give you an answer to the following questions : - do you have enough propellant / rods to fly home ? - what combination of plasma / thrusters gives you the best ratio for distance ? - is your exploration ship going to be able to reach that moon ? - do you have enough generation on your ships to mine / travel far ? - is adding more generators / propellant worth it ? Please note that the calculator uses the speedometer ( included in the blueprint ) in order to work, this also allows it to work on the moon and places where you do not have ISAN The blueprint comes with a test bed with all of the different parts needed ( this includes the speedometer ) You can check it out here : https://discord.gg/pXC9yvVTXC The link is a discord forum, you need to write the name of the ship in order to have the right post