Starbase Ship Shop
Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!
Learn the basics of buying and selling here. More features coming soon!
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CraftingPlatform
Function over form
Other
A super cheap platform to put your crafting benches on at Origin. Has thrusters to move in all directions, 1 small propellant tank, 2 batteries and a resource bridge to recharge. if you're willing to craft one and leave it spawned inside a ship design hall you can have the BP for free. Message me on discord - GrumpyMonk#9673
YARR-B-GONE | 8 Rail Broadsider |
Piratech
Fighter
**The Fearsome "YARR-B-GONE"** **Overview:** Prepare to abandon all hope, ye sweaty meta pilots, for the "YARR-B-GONE" is a pirate ship like no other, and it's here to pillage your precision! Equipped with the most chaotic arsenal known to the void, this broadsiding beast is designed to ruin your day and your kill-to-death ratio. **Armament:** - **8 Sideshot Rails:** Unleashing side salvos like an intergalactic punch to the face, these bad boys are perfectly calibrated to make you question your life choices. Forget tracking targets, just try not to puke as you miss every shot you take. - **2 Tripods:** These monstrous cannons are not just about the boom, they’re about the YARRR!. Every time these tripods fire, the operators scream the pirate’s battle cry so loudly that it penetrates your ship’s comms, striking fear deep into the heart of anyone hiding behind their fancy layers of meta glass. - **12 Frontal Lasers:** You think you can dodge? Bpen rapid-fire technology says otherwise. These lasers are so fast and erratic, even your muscle memory will give up trying to keep pace. They’ll make you lead your shots so far ahead you’ll be aiming at the next galaxy over. **Special Features:** *Sweaty Pilot Disruptor:* - Tired of all those try-hard meta pilots thinking they’re invincible? The "YARR-B-GONE" laughs in the face of their tactics. This ship’s erratic movement and unpredictable firepower will have them scrambling to re-calibrate, as their precious muscle memory is rendered utterly useless. Watch them flail as they realize their only option is to lead shots into oblivion. *Fear Factor:* - Those Tripod gunners aren’t just firing—they’re terrorizing. The guttural screams of "YARRRRR!" echo through space, reverberating through enemy cockpits. Pilots cower behind their controls, realizing that no amount of reinforced glass will save them from the inevitable. **Blueprint Exclusivity:** So, you’ve managed to get your hands on the "YARR-B-GONE" blueprint? Congratulations! But hold up, there’s a catch. This blueprint isn’t for sharing with your fleet or company members—oh no, that would be too logical. However, it’s totally fine to hand it off to some random stranger you met at Origin 2 or Farbelt. Why? Because nothing says "trustworthy" like a space rando who may or may not be a bounty hunter in disguise. **Transponder Rules:** A true pirate has no need for stealth, which is why the "YARR-B-GONE" comes with a unique transponder rule. If you dare to turn off your transponder—whether for a sneaky approach or to avoid that looming armada—the ship will immediately self-destruct. After all, only the bravest of captains want to be seen by every would-be pirate, bounty hunter, and space cop in the sector. Hide? Never! Explode in a fiery display of overconfidence? Always. **Damage Control? What’s That?** Did you just let your precious "YARR-B-GONE" take a hit? How dare you! In this ship, taking any damage is an insult to its honor, and as such, it will self-destruct the moment it’s scratched. That’s right, a true pilot never gets shot. If you do, the ship decides it’s better to go out in a blaze of glory than limp away with a dent. Consider this a reminder to git gud. **No Bolting:** Thinking of upgrading or bolting on some extra armor or weapons? Not on this ship! The "YARR-B-GONE" comes exactly as it is, and any attempt to modify it will void the warranty and cause the ship to self-destruct. It’s perfect as is—or so says the manufacturer, who totally isn’t trolling you. **Final Warning:** The "YARR-B-GONE" is not just a ship—it’s a lifestyle. A lifestyle filled with arbitrary rules, explosive consequences, and enough trolling mechanics to make you question every decision you’ve ever made. But hey, at least you’ll look cool doing it...right before you explode. There are three options for purchase - Unbolted | No Yolo | 10mil - Bolted | No Yolo | 50mil - Bolted + Yolo | 10mil above the current angelwing inspire.
Roid Catcher 2.0
B00MSPLAT
Hauler
Introducing the Roid Catcher, a fast and agile asteroid hauler. Featuring an interactive asteroid guide, asteroid sell price scanner, customizable flight profiles, automatic locking bays, and an adaptive approach. The Roid Catcher has 3 asteroid bays, capable of holding a maximum of 3 x T10 asteroids, and is capable of near max speed on your return trip to Origin! **Price for BP: 10,000,000 credits (per person; discount available for company referrals)** **Flight Specs:** - Speed: 150m/s Empty, 130m/s Loaded - Power: 32 Tier 3 Generators, with Tier 2 Enhancers - Propellant: 96m - Forward Thrust: 96 T2.75 Box Thrusters, 72 T3 Triangle Thrusters - Manoeuvring Thrust: 160 T3 Manoeuvring Thrusters - Reverse Thrust: 72 T3 Triangle Thrusters **Ship Features Include:** - Customizable Flight Profile - Interactive Asteroid Guide - Asteroid Price Scanner - Auto-Locking Bays - Adaptive Approach - Estimated Run Time **Video:** https://www.youtube.com/watch?v=vfWfiMbMWqw **Discord:** https://discord.gg/QYRWQmgrqz
Motherlode Mk 8
TimmysTinkkers
Ship
30 mining laser 1k crates asteroid eater. details in https://discord.gg/bDNhdbMC2c Ship is a working PROTOTYPE there is some bugs which are listed in the discord channel.
[FREE] Feeder
Egomaniac
Other
The Feeder is a supply ship with a large supply of extra propellant and fuel rods designed for rescue missions or just to refill and refuel other ships out in the field. The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://starbase.egotech.space/ships/feeder/download/?ref=sss) Website: https://starbase.egotech.space/ships/feeder # Features The ship has the following features: - Basic crafting bench with meter and monitor upgrade as well as tools bench - 20 ore crates to store ore for refills - Standard Cruise function - Turtle and Sloth functions with adjustable rates and preset profiles - Transponder system with ping function - Two external and two internal resource bridges - Auto generator rate script with adjustable minimum rate - 18 T2 generators with six T2 fuel chambers and 12 spare rods on racks - Extra 22 T1 fuel rods and 44 T2 fuel rods - 36 small and 14 medium propellant tanks with 92,000,000 units of propellant - Estimated propellant time of 9 hours and range of 4,000km with base propellant - Two extra banks of propellant of 17 large tanks with 204,000,000 units of propellant each - Propellant time and fuel time panels - 42 batteries - 30 T2 box and 32 T2 triangle thrusters providing forward thrust - Eight T2 triangle thrusters providing braking thrust - 132 T2 maneuver thrusters for maneuvers - [NavGrid by StandPeter](https://github.com/pcbennion/starbase-navgrid) - Warning lights and alarm for obstacle detection and avoidance - Speedometer - Timer panel - Odometer panel - Top speed of 135m/s
Crawler
Egomaniac
Miner
The Crawler is a 704 ore crate capacity mining ship with 10 sweeping mining lasers drill for surface mining operations. It is a larger version of the [Bugger X](https://sb-creators.org/makers/Egomaniac/ship/Bugger%20X) but uses a large generator system. It is designed to work in conjunction with a moon base and a separate hauler as it is not the quickest ship. Website: https://starbase.egotech.space/ships/crawler # Features - 704 ore crates - Standard Cruise function - Turtle and Sloth functions with adjustable rates and preset profiles - Transponder system with ping function - Separate mining seat for mining operations with view of lasers and ground - Row of 10 mining lasers that sweep from side to side - Auto mine function that auto advances (with adjustable thrust and speed) ship for easy mining - "Feelers" to keep ship in hover mode while mining - Four ore collectors - Two external and three internal resource bridges - Auto generator rate script with adjustable minimum rate - One large generator with processing unit and one large fuel tank - Radiators and heat sinks that provide more than adequate cooling - Six large propellant tanks with 72,000,000 units of propellant - Propellant time and fuel time panels - 234 batteries - 21 T3 box and 128 T3 triangle thrusters providing forward thrust - 52 T3 triangle thrusters providing braking thrust - 120 T3 triangle thrusters for maneuvers, with extra thrust upwards - Basic crafting bench to craft refills plus the tools and advanced bench - Speedometer - Timer panel - Odometer panel - Many extra slots for YOLOL or memory chips - Top speed of 125m/s when empty # Purchase Blueprint The blueprint is available for purchase on the [EGOTech Discord server](https://discord.gg/BKwVGvncmN).
Astra Fighter
Nova Imperium
Fighter
- 2 railgun ( 3 tir before load battery [12s reload time] ) - Layered armor charodium ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ - 2 railgun ( 3 tir avant de recharger ( 12s de rechargement) - Charodium armor ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ Buy order on discord https://discord.gg/KSNFp3VcxD
Trident C512
Vintage Incorporated (Marki)
Multirole
The biggest Trident ship in the series, a very maneuverable and fast ship with double capacity - **Ship Blueprint: Not for sale or trade** - **Ship status: Vintage ship shop(outdated)** - **Ship version: v4** --- Extra info: - 2 Mining Drills - 4x Ore collector - 4x mining lasers - 208 Batteries - 14x 3/1 Generator/Fuelchamber setup (tier 2) - 14x T1 enhancers - 18x Spare rods - 8 large propellant tanks - ISAN Mono V2 + Ship Transponder - Power management script - Warpgate Module(removed, but still in the photo's) - Material scanner - Tractorbeam - Basic Crafting + Tool benches - Ship speed reader - Ship auto stop feature - Main thrusters T2.5, everything else is T1 - 2x 6 ringed plasma thrusters - V.m rated: 40000kg Max(full load, 20.480.000kg) --- Usermanual: Bridge section: - The "Cruise" button is used for locking the forward lever in place(off by default), cruise is also used for auto stoppig the ship when it's off - The "Turtle" button is used for slow, accurate maneuvers(off by default) - The material scanner and readout have two unlabeled buttons, the one on the left turns the scanner on or off, button on the right is for swiching between scan results(core material or rock material) - The lights can be toggled with the "Lights" button(on by default) - The "ID" button toggles the ship transponder(off by default) - "Aim" projects a safe path(width of the ship), this path can be used for easy asteroid dodging for traveling long distances outside the safe zone - To activate the plasma thrusters you need to press "Plasma" this charges the thrusters before use - Lever on the left is the FcuForward lever - Lever on the right is used for adjusting the angle of the lasers - "Tractor_B" is for toggling the tractorbeam - "Centering" trying to mine efficiently? put the asteroid somewhere in the center of those beams - "Auto" sweeps the lasers, however manual mode is better in most cases - "Drill" toggles the mining drills and lasers(the drill always takes priority, and the lasers safely disable when they closing, activating the drills also ramps up the generators before the lasers turn on - "Laser" toggles the lasers on/off - "Collect" use this if you want to collect the mess that you made with the mining lasers ;) Engineering section: - The "Power" button is for toggling the power management script, this forces the ship to run on batteries only! - Use the twist handle to manually restart the generators(turn and hold for a few seconds) when the batteries are dead and the ship has no power --- **Contact me on discord if you like the ship, i also accept personal requests(depending on the request. e.g, large redesigns will not be accepted!)** **For support and questions you can always contact me, or post them on the Vintage discord!**
Trident C50
Vintage Incorporated (Marki)
Multirole
Trident C50 short range mining ship - **Ship Blueprint: Not for sale or trade** - **Ship status: Vintage ship shop(outdated)** - **Ship version: v4** --- Extra info: - 18 Batteries - 2x 2/1 Generator/Fuelchamber setup(Tier1), 2x T1 Enhancers - 2x Spare rods - 2 Medium propellant tanks - ISAN Mono V2 + Ship Transponder - Power management script - Automated Fuelchamber drain order management - Main thrusters T2.5, everything else is T1 - V.m rated: 40000kg Max(full load, 2.000.000kg) --- Usermanual: - Opening and closing the cockpit door can be done using the "Door" button - The "Cruise" button is used for locking the forward lever in place(off by default) - The lights can be toggled with the "Lights" button(on by default) - The "ID" button toggles the ship transponder(on by default) - Ship controlls are basic "w,a,s,d" for nose pointing, "q and e" for roll, and arrow keys for strafe up/down left/right, the ship also has reverse controls --- **Contact me on discord if you like the ship, i also accept personal requests(depending on the request. e.g, large redesigns will not be accepted!)** **For support and questions you can always contact me, or post them on the Vintage discord!**
[FREE] Zoom Zoom Zoom
Happy Ship Shop
Other
This is the Zoom Zoom Zoom, an improved and a bit more expensive version of the zoom-zoom ( https://sb-creators.org/makers/Happy%20Ship%20Shop/ship/%5BFREE%5D%20Zoom%20Zoom ) and is designed to be a viable cheap racing ship / very light interceptor is has : the sensitivity-control, the inertia-dampener and the autonomy-calculator 😁 It has two slots should you want to add some autocanons ( plus tripod plate on top ) I gave it more top / down thrusters in order to maximise the effectiveness of the inertia-dampener You can download it for free here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post
No. 51 "Sun Wukong's Staff is Short and Long"
Vintage Incorporated (Barkhan)
Fighter
A stealth ship for belt rats. Can you see the monkey in the trees? This light fighting vehicle is designed around the orthogonal thrust on its belly, granting the ability to control the range of an orbiting fight from inside 50 meters to more than 700, just by rolling towards and against the orbit. No. 51's railgun and superior evasion allow it to punch well above its near-ultralight weight class, regularly out-turning enemy combatants so dramatically they completely lose track of their target, allowing you to blend back into the surroundings and dictate the engagement. No. 51 also comes with disposable "drop tanks" for range extension: auto-unbolt the external tank support brackets and they will fall away harmlessly in flight Purchase of this BP entitles you to technical support and basic instruction on the ship's manual of arms. For further information, inquire within: https://discord.gg/Y5rb44YHxd and ask for "Barkhan" in #ship-sales About the design principle: "Orthogonal thrust" is a main thrust-style array pointed perpendicular (orthogonal) to the vehicle's forward. In a normal "orbiting" fight, both combatants' main thrust are pointed towards the other ship, resulting in fairly predictable flight especially in terms of range. No. 51 uses its orthogonal thrust similarly to a prograde or retrograde burn in this context: if your "Up" is in the direction of the orbit (the opponent's thruster tail is pointed up from your perspective), the orbit widens and the engagement range lengthens. Conversely, by turning against the orbit (the opponent's tail is pointed down in your view) you can suddenly close the gap. This allows you to dictate the range of the engagement without ever taking your nose off the target, leaning on whichever capability of the enemy ship is weaker.
Skytanker Bundle - Stormcloud
Skytanker
Miner
https://www.youtube.com/@ColtStarbase/videos A bundle to allow you to travel to the moons belt with two super nice ships! The M2.5 is based on the M1 chassis It has fixed mining patterns and automatic drills The M4 has a fixed mining pattern and also the ability to mine with the mouse. See the posts dedicated to these ships for more details. The cards present in the sale of this bundle are as follows: Hemera Belt (Lukium / Ymrium) Mavka Belt (Targium / Lukium / Xhalium) Szelatyr Belt (Ymrium) Nehalennia Belt (Targium / Arkanium / Xhalium / Ymrium) 4 places where you can mine rare resources, some of which are very expensive at the tower on Origins stations.
Bellow [Medium Fighter]
Shipwright Co.
Fighter
Medium fighter! Solid controls. Features: Long sustainability, solid DPS with 8 laser cannons! Rangefinders act as aim assist when gun script is on! Overthrusted for damaged state! (Disable safe mode) Baltium Beams for Armor, and Bastonium plated for weight and armor! Looks like a comet when in flight! Separate ammo containers for 8 guns! 8400 total laser ammo! Autonomy (HLA based) for range! 2.5 Engines! Efficiency + Speed! 2.5 Generators, total of 12k EPS! Tips for use: Make sure "Guns" is on before engaging in combat, ship requires fully spooled generators to ensure maximum DPS output! All controls are behind pilot seat. Notes: Ship has no resource bridge as of right now for using tripods, you can add one if you want to, but is specifically designed to be used solo. For purchase, message NoPlansMade on discord and provide screenshot of your IN GAME MAIL sending me the credits! All updated BP's provided for free upon request, if you send me back a custom one that is on you! Recommended: Craft engines, weapons (storage as well), generators, and other items as necessary to reduce cost!
[Free] OSA Yith Mk4
Open Source Armada
Fighter
The latest version of OSA's 8 gun fighter, remade into a 1k light fighter. The Mk4 Yith is the next iteration of my main fighter, remade from the ground up to be in a lower weight class of ship, while still retaining the same firepower, 1k weight was the goal so that the ship qualified for Kais 3v3 tournament. Ln'eta is the 3k tournament variants, with materials min-maxed for the weight limit of 1000 tons, 144ms at 60 fps, it uses more corrium which is not ideal for live, this is provided for any future tournaments that Kai hosts. //Download// https://github.com/Open-Source-Armada/OSA-Yith-Mk4 //Specs// 8 mounted weapons with a staggered fire trigger system. Shoot_1+ and Shoot_2+ are your triggers, bind these to your weapon hotkey (space by default). Rapidfire button switches between staggered fire (gun 2 will stagger behind gun 1 creating a machine gun effect) and alpha strike (both guns fire together). Sensitivity settings are adjustable from a yolo chip located on the back of the ship, this chip only adjusts your sense settings and is not vital to the operation of the aim system, you can use the U-tool save feature to save your sense settings to the ship post print. CenterSensePlus and CenterSenseMinus is your standard sensitivity, Adjust both to your preferred flying sensitivity. AimMax- and AimMin- is your Aim hotkey, Bind both to the same keybind, this will lower your sensitivity, Adjust MinSensePlus and MinSenseMinus to change Aim sensitivity. AimMax+ and AimMin+ is your Boost hotkey, Bind both to the same hotkey, this will raise your sensitivity, Adjust MaxSensePlus and MaxSenseMinus to change Boost sensitivity. Ship is set to both fly and aim at a smooth sensitivity (tune to your taste), Aim keybind lowers the limits for sniping, Boost keybind removes these limits allowing for faster pitch/yaw. Armoured using known methods of meta plating, including big plate health, voxel armour, segmented and layered plating and plasma/rail sacrifice plates. Materials and components are on the high end, i leave it to the user to reduces cost to your tastes. Comes in 4 auto/4 laser and 4 auto/4 plasma. 1039562.81 kg in weight, 142ms at 60fps. 1 small prop tanks for 1 million prop, 30 mins estimated flight time. 2 T3 fuel chamber, 6 T3 generators, 2 T1 enhancers, 2 T3 enhancers 1 hour 20 mins estimated fight time. Basic script for current Fuel/Prop times. Uses premium FCU, no reverse, Roll_L and Roll_R are your keybinds for roll. Entry is through a small gap above the cockpit. Here is a link to Scipion's view including our fight vs Ace Tech. https://youtu.be/R-IGqqT3Xdk
[Free] OSA Nyarlathotep Mk1
Open Source Armada
Hauler
The Nyarlathotep Mk1 is a hauler conversion of the Azathoth Mk3, with cheaper cost, and the same speed and crates, a basic hauler without expensive plasma. //Download// https://github.com/Open-Source-Armada/OSA-Nyarlathotep-Mk1 //Specs// 145 m/s max speed dry using T2.5 thruster setup. 18762662 kg in weight. 1040 Crates. 8 large + 8 medium prop tanks for 104 million prop, 3 hours 50 mins estimated flight time. 24 T2 fuel chambers + 72 T3 generators + 24 T1 enhancers, estimated flight time 3 hours 30 mins. Reworked cockpit and crash guard added. Basic script for current Fuel/Prop times. //Cost// Aeg 102.3 stacks (176814 kv) Aja 4.8 stacks (8360 kv) Ark 22.5 stacks (38892 kv) Bas 364.5 stacks (629908 kv) Cha 245.5 stacks (424206 kv) Exo 2.6 stacks (4575) Ice 74.1 stacks (128000 kv) Kar 0.9 stacks (1558 kv) Kut 28.0 stacks (48469 kv) Luk 5.1 stacks (8881 kv) Nhu 31.5 stacks (54475 kv) Vok 146.1 stacks (252520 kv) Ymr 17.3 stacks (29880 kv) Total ore 1045.4 stacks (1806518 kv) Assembly cost 353881 credits Manufacturing cost 2050576 credits Total cost 2404448 credits //Purpose// Since the Azathoth Mk3 was always meant to be used in tandem with a hauler, being kept at a mining station, while you used a hauler to move your profit, its only fitting i made a stripped down hauler version. The Nyarlathotep Mk1 is cheaper in almost every mat used in construction, making it an easier purchase and a less costly loss if pirated. It is recommended by myself to keep miners in the Elysium belt, and avoid doing the gate run with them, instead using a hauler to avoid the loss of you money earner. With the introduction of hanger halls, setting up a dedicated fleet for a moon mining station is easier than ever, and opens the door to acquiring the mats to make a cap ship yourself. Both hauler and miner still hold there value as cap ship companions. This ship still costs rare mats, but is noticeably cheaper than most plasma haulers, which can be an expensive investment. If doing the gate run, it is recommended to only go solo when empty, and have your full speed to avoid most pirates, but ultimately your awareness is the key difference in making it past a choke point. Unless followed from your location in the belt, returning fully loaded is perfectly safe bar pilot error in gravity, allowing you to make way more than you risk loosing after a one or two runs. Ship could be modified to be even cheaper, but i personally value the weight loss and faster gen ramp up T3 gens provide.
Razorback Mk1
Glitch Lab
Multirole
# Razorback Mk1 The Razorback is a small space ship that brings me from point A to B with a high focus on looks and speed so you can cruise around in style. What makes it so different to the typical Station Hopper out there is that it is equipped with a re-loadable missile launcher drum that allows the user to shoot a missiles over its head as the last way out. After the missiles has been shot it will spin the drum and load a new one in once the pilot presses the reload button. The missile chamber and the reload is fully visualized on a small text panel so that you are able to monitor those high explosives. It comes in different Colours which can be found in my shop G.L.S. on discord ^^ https://discord.gg/v9afNxZnAa < G.L.S.
No. 53 "Noise as a Proxy for Ten 'Hail Mary'-s"
Vintage Incorporated (Barkhan)
Hauler
Dedicated hauler for high-danger transit: Hard to catch, hard to stop, hard to board. No. 53 is designed around its armored tripod fighting positions; once placed, tripods have much more narrow collision, and can be armored much more tightly through hinged parts, producing a stronger fighting position. Combining this principle with a completely enclosed operating compartment and excessive thrust to weight that has aggressors struggle to catch it even when fully loaded the ship yields a package that is maximally difficult to stop, board, or destroy. Additional information: - 25 Ring-equivalent "cursed" plasma main thruster - 2 tripod fighting positions - top and bottom, with marked placement locations - Multi-section fighting compartment - Minimum two sheets 144x432 charodium armor over all critical hardware - Internal reconstruction machine - Interior weapons crafting bench for field re-arm capability Purchase of this blueprint also entitles you to limited technical support and an introduction to the ship's manual of arms. For further information, inquire within: https://discord.gg/Y5rb44YHxd and ask for "Barkhan" in #ship-sales
[Free] OSA Zoog Mk2
Open Source Armada
Other
Cheap and disposable stealth skiff, made without FCU/MFC to shave print cost. Made as a disposable ship and assault pod for up to 2 people, there may not be a cheaper, more stress free way to zerg into the fight. For a total of 4 stacks of t1 ore, and a print cost of 22 001 credits print without crafting parts, i can confidently say it does not get cheaper than this for brave one way trips. For good measure, i made a 5 pod launcher variant, giving you possibly one of the most affordable stealth bombers to have fun with. //Download// https://github.com/Open-Source-Armada/OSA-Zoog-Mk2 //Specs// Comes unarmed for scouting or with 5 missiles for bombardment. LaunchMissile+ and LaunchTube+ are your missile triggers, bind both to the same key, this system uses no yolo and is a simple way to cycle and launch missile tubes. 148 m/s max speed using T1 manoeuvre thrusters, no trails. 68277.5234 kg in weight without missiles, 74437.3047 kg armed with missiles. One small prop tanks for 1 million prop, 40 mins estimated flight time. One T1 fuel chamber + one T1 generators, gens must be ran at max to fly. Roll is performed using Roll_L and Roll_R buttons. This ship has no FCU/MFC, it is manually balanced, and uses direct lever control. See attached photo of bindings for this ship. This is done to make the print cost incredibly low, and further make a cheap ship cheaper. //Tactics// Zerging the enemy has been, and always will be a strong method to win, low to no cost attacks with handheld weapons is the simplest form of combat. It is also the basis for station assault, so i made the Zoog. Cheaply printed even without tech tree unlocks, fast and stealthy, can be used by anyone as a easy trip into combat. Has two pilot seats for pilot to fly based on preference, doubles as a passenger seat to allow two endos per trip. The missile variant takes full advantage of the near zero cost of the hull, allowing you to deploy 5 missiles with next to no ship cost attached, it is basically the launcher and missiles. Ideally the launcher will be used to breach stations during siege, but I also expect it to be used as a risk free way to deploy some missiles.
Zimbabve V4
Barik
Hauler
An ordinary 3-asteroid hauler Обычный таскатель астероидов на 3 единицы астероида.
Ashot Mk1
Barik
Hauler
Asteroid tractor to an asteroid (70-80k) For stable operation, overclocking of generators must be enabled. Астероидный тягач на один астероид (70-80к) Для стабильной работы необходимо включить разгон генераторов.
Bebra M1
Barik
Hauler
An ordinary truck for transporting ore on plasma engines For comfortable control, there is a AIM and a turtle mode. He can land on the moon Обычный грузовик для перевозки руды на плазменных двигателях Есть аим и режим черепахи для комфортного управления. Может летать в лунной гравитации без происшествий.
Pod-racer
Leolix Shipyard
Ship
Pod-racer ======= Strength factor 250 Leolix shipyard present my attempt to do a "Pod racer", 2250km range* 150m/s. ## Features : ------------- - Display % Batteries Rods Gas and individual progress bars for rods // myself - Diagnostic display, durability, strength factor // myself - Generator manager // Jericho modified ## Components : -------------- - 2 T2 Fuel chambers - 6 T2 Generators - 2 medium prop. tanks - 14 T2 Maneuvering Thrusters - 6 T3 thrusters Box - 2 HeatSinks - 4 Batteries - 4 Radiators ext. - 2 Radiators base - 1 RangeF. - strip. version 400T max 500T with plating T3 thruster box - strip. version 400T max 440T with plating T2 thruster box
Bert [FREE]
Icarus Project
Multirole
An ultra-cheap starter ships made from reused parts from two Labourer Modules. Spots to bolt 24 ores and 2 crates to aid pickaxe mining. Most importantly, flies 150m/s empty. An ideal first ship to get moving fast. Also a handy disposable ship for scavenging. Blueprint available for free in the Dredwerkz channel of the Icarus Project discord. https://discord.gg/942fx4x72c
Taurus
UA Shipyards
Hauler
Greetings fellow Endos **Updated heat mechanics** UA Shipyards presents latest freighter perfectly fit for the avid hauler. The **UA Taurus** comes packed with features to get YOU up and running as quickly as possible. Her massive cargo capacity, propellant capacity and the 21 ring plasma thruster will get you running your mats as classy as possible. So what are you still waiting for? Get your **UA Taurus** today at any UA-Shipyards retailer or spokesperson. So Long Oloneus **Price** - Option 1) - **~ 4,053,304.28 Cr. + Ores** - Option 2) - **~ 59,812,957.57 Cr.** depending on Ore prices ! **Flight** - **150 m/s**, 2300 km range unladen - **117 m/s**, 1850 km range 20t laden **Specs** - 1248 Cargo Crates - for all your precious resources - T3 Powerplant - for the juice necessary - T2.5 Engines - that will bring you up to speed, ~135m/s empty and ~105 m/s full - Firestar99 Compass v2 - Oloneus' NavSys - Autopilot - AAS