Starbase Ship Shop

Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!

Learn the basics of buying and selling here. More features coming soon!

Starbase Ship Shop and sb-creators.org are a fan made, community run organization, and are not associated with FrozenByte Oy


15

[Free] Self Destruction Device

Luciferium

Other

No attributes :-(

Since more and more videos popup about Self Destruction devices and players in the comments ask about how it works. Here it is and for free. The Self Destructor doesnt require any power, thats because the Yolol inside the Torpedo is executed even when no power is available. Most players dont seem to know that, lol. This is no fancy design, i mean why would you paint a target at a crucial device? The Torpedo will detonate by itself if its removed from the launcher or if the launcher is hit or unlocked. It will also start its countdown if the buttons are damaged or removed. So the yolol is basically not accessible from the outside and one would have to cut into it and that would always trigger an explosion no matter from which side one tries. Even disconneting the torpedo launcher from the rest of the destructor will activate it. The only option an attacker has is to cut the whole thing out of the ship and move it quickly (for grabbing it is to many parts). For that he only has 60 Seconds. Thats the Coutdown. The self destructor is activated by setting :Trigger to 1. It can be disarmed with a password of your choice thats hardcoded in the yolol chip and by then turning the :Disarm handle. As said the destructor needs zero energy, so you dont need to connect it with your ship, but if you do then you can trigger and disarm the destructor from anywhere in your ship. Just dont forget your password. The Self Destructor can also be activated from a far with a laser designator if you know the right frequency, so you should set a uniquo to it. https://www.youtube.com/watch?v=RZjP8oyalFE Message me in Discord for the free blueprint

14

StarCrusher [FreeBP]

Cafe Incorporated

Miner

Ore Crates: 314 crates

Welcome To the StarCrusher. A medium size miner with over 300 crates and 8 mining lasers --- **Key Points** * 300 Crates * Speed of 150m/s * 8 Mining lasers * 193mil propellant * Laser pattern script * Nav Suite from Thaccus check it out here https://github.com/Thaccus/Starbase-Nav-Suite --- To get the blueprint just join our discord at discord.gg/aVWPZVU And don't forget to check out our other ships to!

14

[Free] "Commnity" (Community) Center

Faulty Designs

Other

Assembly Cost: 83,034 credits

A _community_ center to improve your local Origin & show goodwill toward your fellow endos. Equipped with all crafting benches (two of the basic variant) & eight chairs, four of which are seated around the central meeting table. Comes complete with typo in the sign! (**Huge** thanks to NewoNZ#0931 & Railang#5753 for noticing that!) As I'm extremely lazy & had already taken the screenshots, uploaded the BP, printed the example, not to mention leaned into the joke: fixing it is left as an exercise to the printer. Or leave as-is for added character, charm & to be in on the joke. Flies incredibly slowly & the cockpit area is basic and terrible, but it gets the job done. Equipped with excessive battery capacity to keep the lights on. **Care & feeding**: if left within the open-space area of the SSC after logout, ships will despawn **very** quickly, so you'll need to stay with your commnity center to keep it alive and well. Furthermore, it uses hinges (a bad choice, admittedly) that are known to be buggy when your ship becomes hosted by someone else. All the more reason to stay close to your commnity center. As noted earlier the creator is lazy so the blueprint may be [downloaded immediately](https://faulty-industries.s3.us-west-1.amazonaws.com/community_center.fbe) at no cost. For exactly the same reason, it is provided with absolutely no warranty or support. Instead, it's offered on a pay-what-you-believe-is-fair donation basis: the minimum is simply a request to send a message to the creator (`Fault` in-game or `Fault#9610` on Discord) if you end up printing & enjoying the ship. Live long & prosper. **Update**: Railang#5753 added light guards to theirs that do a great job of reducing the glare, but again I'm very lazy so won't be updating the blueprint for now. I _did_ manage to gin up enough motivation to fly to Origin 9 and to grab a photo of their additions to illustrate how it's done, which I've added here. Thanks a ton for this suggestion Railang, it's a really good one. (Wish I'd thought of it originally, frankly!)

13

Skytanker P1

Skytanker

Hauler

Ore Crates: 1,812 crates

https://www.youtube.com/@ColtStarbase/videos This ship is not really a ship it is a pallet. It was designed to be towed by a powerful ship like an M1 or an R4 for example. This pallet remains a real ship, so it can maneuver and be moved over this short distance in your station or your capship. Very useful to unload your CS.

BP: 1 M
13

Fafner MkI 830

Ark's Sparks

Multirole

Ore Crates: 830 crates

Name: MMHDXL-053D Fafner 830 Type: Superheavy Miner Features: - 830 crates - 12-laser drill system - Dry speed: 143 m/s - Darkyshadow's profiled PID approach system - Heavy automation allows the ship to be flown with a single pilot - Dual-mode asteroid avoidance - choice of stopping and waiting for pilot input, or autonomous dodging - Full interior The Fafner won't beat a Ghidorah's crate count or endurance, but the strength of the ship lies in the advanced 12-laser drill that dominates its front. This drill is capable of efficiently demolishing an entire T10 asteroid in 1 minute with no additional user input beyond pointing the ship at the center of the asteroid and hitting the PresetAuto button, and has power settings available if you prefer to be thriftier with your power when mining smaller asteroids. A large ship like this is absolutely needed to capitalize on the increased size of asteroids since build 869. Spare fuel rods are carried internally, and it has enough of them for a full rod change and a little more. It has a full interior, with enough space to bring some friends with you on your way out into the belt. In recent times, this ship has been superseded by the Fafner MkII, but it remains in production as a lower cost belt-only miner carrying a 12-laser drill. There are plans to modernize it though.

Ship: 6 M
13

Vault

UBGE Brasil

Other

Ore Crates: 2,000 crates

This ship was design to fullfil one objective: extend your origin inventory. Tired of reaching the limit of 10000 items in your station inventory? Vault has 2000 crates to store your ores. It's cheap to make and easy to handle.

BP: 150 K
13

Rhincodon MK5

Hyperion Trading Co.

Hauler

Item Crates: 3 crates

Rhincodon MK5 Cargo Master is for all things hauling! From small rocks to massive ship salvage! Skill Level - **Medium-Advanced** This is designed primarily for DZ hauling which means minimal beams to reduce the impact of asteroids and bouncing. This is still an amazing SZ Hauler with lots of SZ Features! Includes the following **Automatic Gen script:** To help balance power between traveling and mining. Note, before leaving your mining area you should enable 100% Generators and shut off AutoLocking. **x3 10x20M CargoLocks with Independent AutoLocking:** You can slowly fly up to any astroid in turtle mode and let the laser gates automatically open and close your cargo locks without the need to use your button! Also includes manual; locking mode **Note** Some piloting skill is needed to shift cargo loads from front to back of the ship. Working on better AutoGate scripts for future iterations. Updates are always free. You will need to shut off AutoGate momentarily while shifting loads. **Note** Autolocking should only be used traveling speeds below 10ms to avoid range finders drifting into the CargoLocks. **2 Flight decks:** one traditional forward deck and one Rear deck to make navigating astroids a lot easier! **Retractable Centering Laser:** To help guide rocks into your cargo locks easier! can be retracted for when you are in DZ flying. *due to recent updates, hinges are a bit glitchy so you may need to manually turn on the laser.* **Retractable Astroide gates:** These will help to keep asteroids within your cargo locks within the save zone only! Enough Power for 4 massive hauling trips 100km into the belt if you use your energy right and haul the right roids. Should net roughly 1.5+ mil an hour if you are a skilled and quick pilot. otherwise every 2 hours. The ship is **150ms Empty and 90ms Full** x3 Cargo Locks Hauling roughly 6-8 rocks per lock. **Note:** *I have had difficulty finding T10s to test with recently so I have not tested for that size of roid. I consider this to be a midrange hauler that can get to point 2 or 3 into the belt for quick and effecent hauls. You can scoop quickly spending less than 15 mins mining for rock and haul back. With this type of mining, I acquire my 1.5mil an hour if not more looking for Charodium* BP Included with ship price. **Please allow 2-4 hours for crafting parts depending on what's in stock** Why so cheap? if you like the ship you will tip me :D

Ship: 2.5 M
BP: 150 K
13

Fueldorah Pylon MK5

Hyperion Trading Co.

Hauler

Resource Bridges: 58 bridges

Hyperion Trading Co. Presents the all-new Fueldorah Pylon! This monolithic refueler ship is great for all your deep space exploration needs! Want to set up station lines to Zone 5? look no further for the best company ship around! Keep all your largest ships full till you get to your destination and return home if need! Features the following! - 1,188,000,000 Units of Propellent! - Rapid-Tricast-Astroid Avoidance-System - Resource management systems - Full fuel control systems. This will keep up with your fastest ships 150ms being the head of your fleet! use the extra supplied ore crates if you need to hold ice deep in the belt! Hyperion Trading Co. Bringing you great ships at low prices!

BP: 300 K
13

Pin-up girl decal art

Nyctibius Designs

Other

Dry Weight: 22,286.39 kg

A playfull pin-up girl, ready to be displayed on the side of your ship. Just print out the plate by itself from ship designer or add it to another blueprint. - Comes on a regular 432 by 432 plate made with material of your choice (bastium by default) - Takes up 167 out of 600 possible decals - As of right now (build 627) can't be repainted because of poorly implemented decal tool - As of right now (build 627) can't be moved from that plate in ship designer because it messes up the order in which decals are rendered. You'll have to install the whole plate unto your ship as it is.

BP: 300 K
12

[FREE] Bugger

Egomaniac

Miner

Ore Crates: 448 crates

The Bugger is a 448 ore crate capacity mining ship with 10 sweeping mining lasers drill for surface mining operations. It is designed to work in conjunction with a moon base and a separate hauler as it is not the quickest ship. The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://starbase.egotech.space/ships/bugger/download/?ref=sss) Website: https://starbase.egotech.space/ships/bugger # Videos | Channel | Video | | --- | --- | | [Flames_Yue](https://www.youtube.com/@flames_yue550) | [EGOTech Bugger Surface Miner Showcase](https://www.youtube.com/watch?v=EQRorkcg8d8) | | [Jimma Games](https://www.youtube.com/@jimmagames5907) | [Bugger - Starbase Planet Miner](https://www.youtube.com/watch?v=8SPuTrapSbo) | # Features The ship has the following features: - 448 ore crates - Standard Cruise function - Turtle and Sloth functions with adjustable rates and preset profiles - Transponder system with ping function - Separate mining seat for mining operations with view of lasers and ground - Row of 10 mining lasers that sweep from side to side - Auto mine function that auto advances (with adjustable thrust and speed) ship for easy mining - "Feelers" to keep ship in hover mode while mining - Four ore collectors - Auto hover function - Two external and three internal resource bridges - Auto generator rate script with adjustable minimum rate - 36 T3 generators with 36 T2 enhancers fueled by 12 T3 fuel chambers and 24 spare rods on racks - Radiators and heat sinks that provide more than adequate cooling - Eight large propellant tanks with 96,000,000 units of propellant - Propellant time and fuel time panels - 182 batteries - 20 T2 box and 80 T2 triangle thrusters providing forward thrust - 32 T2 triangle thrusters providing braking thrust - 104 T2 triangle thrusters for maneuvers, with extra thrust upwards - Basic crafting bench to craft refills plus the tools and advanced bench - Speedometer - Timer panel - Odometer panel - Many extra slots for YOLOL or memory chips - Top speed of 100m/s when empty

12

[FREE] Lugger

Egomaniac

Hauler

Primary Thrusters: 90 units

The Lugger is a 832 crate hauler with two 10 ring plasma thrusters serving as its main engines to provide decent speed. However it is pretty much at its voxel limit so any additions or changes may be difficult without sacrificing crates. The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://starbase.egotech.space/ships/lugger/download/?ref=sss) Website: https://starbase.egotech.space/ships/lugger # Features The ship has the following features: - 832 crates - Two additional seats for co-pilots in a large open bridge - All three crafting benches - Standard Cruise function - Turtle and Sloth functions with adjustable rates - Transponder system with ping function - Two external and three internal resource bridges - Auto generator rate script with adjustable minimum rate - 30 T2 generators with 10 T2 fuel chambers and 20 spare rods on racks - Radiators that provide more than adequate cooling - 24 large propellant tanks with 288,000,000 units of propellant - Estimated propellant time of 5.5 hours and range of 3,000km - Propellant time and fuel time panels - 144 batteries - Two 10 ring plasma thrusters and 88 T2 triangle thrusters, all with T3 nozzles providing forward thrust - 36 T2 triangle thrusters with T3 nozzles providing braking thrust - 48 T2 triangle thrusters with T3 nozzles for maneuvers - [NavGrid by StandPeter](https://github.com/pcbennion/starbase-navgrid) - [NavCas by fixerid](https://github.com/fixerid/sb-projects/tree/main/NavCas), using custom avoidance system and ISAN 3 in 1 from [Compass by Firestar99](https://gitlab.com/Firestar99/yolol/-/blob/master/src/compass/README.md), with ability to load target from NavGrid - Warning lights and alarm for obstacle detection and avoidance, powered by 44 rangefinders - Speedometer - Timer panel - Odometer panel - Many extra slots for YOLOL or memory chips - Top speed of 145m/s empty, 125m/s full of lukium ore

12

Void Runner[Free BP]

Cafe Incorporated

Miner

Ore Crates: 73 crates

The Void Runner is a mining ship built by Cafe.inc. The Void Runner is setup with 2 mining lasers 73crates, auto approach, and scanner. To get the blue print just join the discord below Check out our discord at discord.gg/aVWPZVU for more ships

12

[FREE] Eco 2

Happy Ship Shop

Miner

Ore Crates: 256 crates

This is the Eco 2 it is meant to be a pleasant follow up to the Eco 1 by doubling it's capacities while remaining as cheap as possible It's main features are : - 256 crates - 150 m/s dry - 122 m/s wet ( with 18'000 kg per crate ) - about 920 km of range ( almost 4000 if you transport a bit of ice ) - 4 lasers - 2 collectors - 1 scanner - 2 cockpits ( main / spare ) - very easy maintenance ( all of the cables / hardpoints are easy to access ) It boasts as much Yolol as I could possibly cram into the ship This means it has : - ISAN - Speedometer - my range calculator - my scanner display system - my warning system - auto battery and generator management - a very very good asteroid avoidance system - sensitivity profile manager Almost all of the Yolol can be obtained separately for free in my discord, this makes using the Yolol on other ships you use / created as easy as possible 😁 You can download it for free here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post

BP: 1
12

Skyline HMV

Turkeysandvich

Multirole

Ore Crates: 320 crates

!Heat Ready! Introducing the second mining type ship in the LLROE range, the Skyline is the company's first fast travel and moon capable ship. Features include: - 320 ore crates - 4 Lasers and 2 collectors, with 3 default presets - 145 m/s top speed, with approximately 120 m/s top speed with heavy ores - Extreme maneuverability for a ship of this size class, with easy tuning of ship controls based on preference - Ability to perform VTOL on moon surfaces, even with a full load of ore, thanks to it's 35 m/s vertical top speed - Fully fleshed out interior, with easy access to most ship internals through access panels or simple pathways - Full crafting table suite AND an endo reconstruction machine, in case of mining 'accidents' - LLROE's brand of asteroid avoidance - ISAN Navigation suite with waypoint system - Plenty of room to add additional upgrades, including a preset hardpoint on top for mounting of a manned turret - Fully plated exterior, to protect core components and the ship - Double paned windows, to maximize bullet resistance while maintaining visibility

Ship: 7.25 M
12

DragonHoarder1136(Heat update)

Dragon_Ventures

Hauler

Primary Thrusters: 1 units

Updated on 5/31/22- added heat sinks, removed excess batteries, added more fuel rod spares, added yaw thrusters, removed gen script for a simple pinned number, removed warp core, added crafting tables, added cabin floor, removed broken buttons from dash Price dropped to 2,000,000 credits for BP due to this old design not meeting my current quality standards. Be aware this ship is functional, but not super polished. Original Description: Tired of making multiple trips? Do you need something that can get through the belts intact? Want to make your friends envious of your supreme power? Dragon_Ventures has you covered! Introducing the DragonHoarder1136 (H) Designed from the ground up to be extremely durable, repairable, and to get your cargo to far away destinations safely. This ship is designed for big companies moving huge amounts, or wealthy solo players looking for the best on the market. The entry price is high, but the payoff is only a couple runs away! Build your hoard like a pro! Over 40 hours of Min-Maxing the editor's build limits has delivered this creation to reality. It features an enclosed engineering section to ensure your explody bits stay unexploded, and ablative beam structures on the front to keep your critical systems in working order for any chance impacts. Ducting is bolted double the normal amount to reduce time spend repairing. Crates are arranged in a protective buffer all around your core thruster and system. The Asteroid Avoidance YOLOL has been revamped to increase the effectiveness. The cross section was carefully maintained to ensure the ship can avoid threats before they even get into one of the 240+ rangefinders paths. The asteroid avoidance system is a "Pause and strafe" style system, it checks in 3 sections (top mid, bottom) and then strafes away from the detected threat. For Top and Bottom, it cuts forward power while it maneuvers, and resumes old thrust level once clear. For the middle section, it pitches the ship down slightly, and does not cut power to main engines (however this pitch may trigger the Top section power cut and strafe). after a short pause to allow the vector to change away from the middle detected threat, the ship resumes the old heading. Known shortcomings of the system as it stands are that it may strafe at low speed (<25 m-s) into a threat on the top or bottom in unlucky circumstance, but this is an edge case scenario, and the ship is robust enough to just bounce off these with little care. Features: -Avoidance YOLOL with dense checkerboard pattern for comprehensive coverage of threats. -Avoidance YOLOL display, designating when system is active, what action is being taken, stats for number of activations on current trip, and lifetime of ship. -1 20 ring Plasma main drive, with 92 supporting T2 Triangle thrusters. -24 T2 Triangle thrusters for PITCH, ROLL and Up-Down Strafe -NO BRAKES. ship is designed to point towards destination and let 'er rip. -147 M-s empty, strength 1.028 -135 M-s with common ores (14,000 weight) -126 M-s with Exorium (24,600 weight) -1136 capacity for ores. -Turtle, Cruise modes. -MONO Isan 2.5 -Transponder -High cable&pipe budget and still over 1000 bolts available for repairs. -Critical systems are able to be accessed in most cases for repair. Stuff that is not accessible is buried in crates and unlikely to be damaged. -3 resource ports. One for pilot and general use, 2 in engineer bays near back exit with in/out flow buttons for double duty as tanker (roughly 40 million propellent extra will remain once fuel rods are exhausted) -10 generator modules, with 6 t2 units per generator. -50 backup fuel rods, giving approx 2588 km range. -Open "air" control section, with double pane glass to avoid "asteroid-in-face" syndrome -2 passenger seats at the control section. -1 "suicide seat" on a pole at the rear. not protected by AA YOLOL. For those that have more bravery than sense, or do it for the memes. Nice views though! -Non default color scheme of Red, Black and gold. Subject to change from Images. Cost: Need more details? Message me on discord at Tegxra#0836. I will have a model ship to tour soon and allow for test drives and demonstrations within the Safe Zone.

BP: 2 M
12

TDS Personal Shield

Temple Defense Solutions

Multirole

No attributes :-(

Contact @Drakolith#9440 on discord for purchase. When combat flows from ships to on foot, which it often does, one of these effective yet low cost shields could easily save not only your life, but the costly purchase of a replacement ship as well. Our shields offer not only defensive, but stealth, and tactical advantages as well. For defense, these shields are invulnerable to many types of small arms fire, and can even take a few hits from ship weapons. They give an advantage of stealth in that with their octagonal fronts, it is easy to mistake them for an asteroid, or in the case of being near a damaged or destroyed ship, a bit of wreckage. As for the tactical advantages, our shields also allow for zooming in with weapons while floating in space, whereas without one you cannot. In addition they offer a multitude of angles for you to peek out of, making it an absolute nightmare for anyone attempting to preemptively aim where they think you're going to peek out of, and therefore allow you to surprise your enemy from an unexpected angle. Also the personal shield variant is extremely portable as you are able to put it into your inventory, in which it only takes up one slot. Custom painting, decals, company initials, and a battle damaged or worn look are available at an extra charge, depending on the amount of changes, additions, and time required to detail them. I can spawn at many of the origin stations, if I can spawn at yours or you come to a station that I can, delivery is free, but if you are at one that I cant and don't want to do that, I can still deliver there at a small delivery fee. Please keep in mind that my timezone is CDT or GMT-5 when messaging me, but don't be afraid to send a message if its late for me, I will try to respond as fast as possible. If you venture out without a Temple Defense Solutions Personal Shield™️ expecting a fight or heading into dangerous zones, you’re heading out at a serious disadvantage.

Ship: 15 K
BP: 50 K
11

[FREE] Mapper

Egomaniac

Explorer

Flight Time: 26 hrs

The Mapper is an explorer ship with an estimated range of 13,000km capable at travelling at close to maximum speed. It has a navigation logger for logging capital ship navigation chips. The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://starbase.egotech.space/ships/mapper/download/?ref=sss) Website: https://starbase.egotech.space/ships/mapper # Features The ship has the following features: - Basic crafting bench with meter and monitor upgrade as well as tools bench - 20 ore crates to store ore for refills - Standard Cruise function - Turtle and Sloth functions with adjustable rates - Transponder system with ping function - Two external and two internal resource bridges - Auto generator rate script with adjustable minimum rate - 18 T2 generators with six T2 fuel chambers and 12 spare rods on racks - 22 large propellant tanks with 264,000,000 units of propellant - Estimated propellant time of 26 hours and range of 13,000km - Propellant time and fuel time panels - 32 batteries - 30 T2 box and 16 T2 triangle thrusters providing forward thrust - Eight T2 triangle thrusters providing braking thrust - 48 T2 triangle thrusters for maneuvers - [NavGrid by StandPeter](https://github.com/pcbennion/starbase-navgrid) - [NavCas by fixerid](https://github.com/fixerid/sb-projects/tree/main/NavCas), using custom avoidance system and ISAN 3 in 1 from [Compass by Firestar99](https://gitlab.com/Firestar99/yolol/-/blob/master/src/compass/README.md), with ability to load target from NavGrid - Warning lights and alarm for obstacle detection and avoidance, powered by 44 rangefinders - Speedometer - Timer panel - Odometer panel - Top speed of 145m/s

11

[Free] Disposable Drop Pod

Shipwright CO

Multirole

Warp Class: 10.21 

This is a prototype for a orbital troop transport. I would like to do some testing on it as a module for ships to drop Endos onto the moon. As a free blueprint, I would like any feedback on the BP sent through Discord DM if you have ideas or possible upgrades. The pods themselves cost under 1300 credits so don't be afraid to shoot them at the moon. They will despawn quickly due to the low voxel count. Sorry for the crap Gif. [Download Blueprint From Ufile](https://ufile.io/w5i6xpdr) # Testing Information Needed - Time to impact ground from **1000m** and **500m** from initial propulsion and free-fall. - Adjustments to pod position in **Cargo-Lock** for maximum stabilization of drop pod. - Relative **speed** the mothership can travel before internal collisions with pod occurs. - Mothership stabilization designs in Yolol to **compensate for recoil** of firing pod. *[Must have thrusters facing opposite directions so the ship does not roll during pod launch (N-man's 3rd law)]* *Game:* **Shipwright** *Discord:* **Knox#9473**

Ship: 1
BP: 1
11

[FREE]Brick 30-C-3

Duh idk

Hauler

Item Crates: 3 crates

AAAAAAAA FIXED FOR B803 ahhhhhhhaaaaa remade again in 20240628 1. The more janky version of the original T10 hauler B30C, It flys, the Enhancer now just works thanks to build 745, but also im lazy dont use the old b30c i dont wanna go fix it. 2. Two and a half hours flight time on one set of rods, 1 set of rods onboard, Five hours of prop flight time. ( Flight time script from Starbase-Nexus) 3. About 4 M for ore and printing assume no crafting was done, the budget is cutting real close so don't add anything to this ship 4. read the manual in the gallery. bp is free [here](https://drive.google.com/file/d/1MAxPISGEAS-9DIbBmqAO_S2m7kuD8V39/view?usp=sharing)

11

[FREE] Moon9 80 Miner

Moon9

Multirole

Ore Crates: 80 crates

I've moved on to other games for now so I'm making my blueprints available for free: https://drive.google.com/file/d/1LJA4-UY30EzLu1wkQ8fg9jA0mRHrwON0/view?usp=sharing Fully loaded, made for frequent danger zone flyers. Low footprint (width and height), equipped with loads of useful scripts, ISAN, Forward/Back Flight, Power Management, Approach, Material Scan (AS) with stacks displayed, Asteroid Collision Avoidance System (ACAS), Turtle mode, Full power mode. Bind a key to AS for scan and Approach to simultaneously enable both systems. When the asteroid is in range, punch LASER and the magic starts. Two front white lights turn on, Approach and Scan are disabled, 4 lasers start making circular patterns, and two collectors engage. 30 seconds after you disable the lasers, the collectors will disengage and the mining light will shut off. This ship was built with accessibility in mind. There is a rear bay with accessibility to batteries, hydro tanks and rear engines. There is a front bay for easy access to front wiring and a crafting table. There are engine bay doors on the top for access to the top of the generator stack and sockets. Ship is decked out with 12 tier 1 generators, 4 core chambers and 8 racks for extra cores. 12,000,000 Hydrogen from 12 small hydro tanks, a whopping 42 batteries that keep the 4 lasers blasting away for 16.5 seconds, none of this pulsing nonsense. If pulsing is your thing, there is an extra chip bolted to the wall to the right of the YOLOL stack, just slot it in and adjust the names of your lasers to "Las1" and "Las2", the lasers will continually alternate firing.

BP: 1
11

[FREE] Eco 1 starter ship

Happy Ship Shop

Miner

Ore Crates: 128 crates

This is the Eco 1 it is meant to be a pleasant starter ship. It aims to be comfortable and simple to use and allow any new player to go to bigger ships as fast and as easily as possible. This BP can be used if you have a friend / corporation player that is new to the game and that you would like to help without ruining their early game experience It's main features are : - 128 crates - 142 m/s dry - about 600 to 700 km of autonomy - 2 lasers - 1 collectors - 1 scanner It boasts as much yolol as I could possibly cram into the ship This means it has : - ISAN - Speedometer - my autonomy calculator - my scanner display system - my warning system - auto battery and generator management You can download it for free here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post

BP: 1
11

Zippy

Silra

Multirole

Range: 5,000 km

In need of one-way trips, at maximum speed, anywhere, for a disposable cost? Zippies will do 150m/s easily. Zippies will get you 5000km of travel. Become a space-litterbug when you're done. Zippies are expendable. Printing each Zippy is *under 30000* in combined ore and assembly fees if you pre-craft a few of the parts. Use a Zippy for the one-way-trip to fetch ships that you've left parked at a station after an insurance transfer. *Since the removal of fast travel cores from the game, Zippies can now fly through fast travel gates without issue!* *Your blueprint includes the Zippy SCOUT, a Zippy with **luxury** features such as a 'ponder, roll and upwards strafe, and passenger seats. The ultimate leetl 'splorer.*

BP: 1
11

Void Ripper [Free BP]

Cafe Incorporated

Miner

Ore Crates: 108 crates

Welcome to the Void Ripper our new 108 crate miner Check the specs below. --- **Specs** * 108 Crates * 150m/s dry * 148m/s Loaded with 26t * 4 Lasers with mining pattern * ISAN Mono * 72mil propellant * Reactive lighting animation --- To get the blueprint just join our discord at discord.gg/aVWPZVU And don't forget to check out our other ships to!

11

P.12 Sidewinder MkII

Neunzehn's Replica

Multirole

Primary Thrusters: 24 units

> `The Sidewinder is a multipurpose ship manufactured by ■■■■■■■. Its versatility and comparatively low price point have made it popular with novice pilots, but the Sidewinder's reputation as an entry-level vessel should not be seen as a sign of inferiority - it is one of the most maneuverable ships on the market.` The P.12 Sidewinder MkI is a refitted model of the iconic Sidewinder aiming to adapt to the harsh conditions of Eosian space. Although this model underwent extensive experimental engineering, it nevertheless remains a low-cost starter craft designed to serve new endos. **_After getting recalled from new heat mechanism related regulations, an extensive refactoring effort has been made to address several problems including under-designed thrust and unstable maneuver trajectory. The desgination of this new model is now MkII._** **_This is a factory setting ship, and endos are encouraged to outfit it to the desired capacity. _** # Notable features **Hidden headlamp** Now the headlamps can be retracted into the hull to satisfy headlight height regulations. **Keypad lock** You can secure the bulkhead with a customized password just like a typical garage. **Power management** Power management is already fitted with the ship, and the batteries are designed to cover generator warmup. **Stats display** All significant stats are displayed on the control surface. Plenty of room to add more. **Flight Throttle/Maneuver Control** This model uses flight throttle, and a speed display is provided right above throttle control. **Hardpoints** This model is fitted with two main hardpoints with embedded **target convergence**, 3 exterior hardpoints, and 1 internal hardpoint. **Target convergence** A target convergence range finder is already configured and tailored to this model. With a designated fire and deployment button, using utilities or weapons should be much more convenient. **Hidden rangefinder** The rangefinder is now internal to reduce maintenance effort. Ship price is 433000 with ore. 3.2 stacks of glass are also needed besides the listed ores. Buy now and receive a free copy of the blueprint for the MkI(the old model). Small outfit requirements like livery can be accommodated for free.

Ship: 942 K
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