Starbase Ship Shop

Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!

Learn the basics of buying and selling here. More features coming soon!

Starbase Ship Shop and sb-creators.org are a fan made, community run organization, and are not associated with FrozenByte Oy


2

Lance

geegor

Ship

Battery: 40,000 units

75000 + Ore or 200420 total. The Lance is a small handheld dual mining laser setup. The Lasers converge a bit less than 20 Meters away. The Lasers pulse by default, but this can easily be changed if you have the power to support them. You will need a Cargo lock frame or cargo lock beams to transport them with your ship as The Lance is too large to fit in your inventory. You also must link the Lance to another ship with a properly configured resource bridge, or it will run out of power.

Ship: 75 K
1

Roid Catcher 2.0

B00MSPLAT

Hauler

Primary Thrusters: 168 units

Introducing the Roid Catcher, a fast and agile asteroid hauler. Featuring an interactive asteroid guide, asteroid sell price scanner, customizable flight profiles, automatic locking bays, and an adaptive approach. The Roid Catcher has 3 asteroid bays, capable of holding a maximum of 3 x T10 asteroids, and is capable of near max speed on your return trip to Origin! **Price for BP: 10,000,000 credits (per person; discount available for company referrals)** **Flight Specs:** - Speed: 150m/s Empty, 130m/s Loaded - Power: 32 Tier 3 Generators, with Tier 2 Enhancers - Propellant: 96m - Forward Thrust: 96 T2.75 Box Thrusters, 72 T3 Triangle Thrusters - Manoeuvring Thrust: 160 T3 Manoeuvring Thrusters - Reverse Thrust: 72 T3 Triangle Thrusters **Ship Features Include:** - Customizable Flight Profile - Interactive Asteroid Guide - Asteroid Price Scanner - Auto-Locking Bays - Adaptive Approach - Estimated Run Time **Video:** https://www.youtube.com/watch?v=vfWfiMbMWqw **Discord:** https://discord.gg/QYRWQmgrqz

BP: 10 M
1

JPTech Goliath

JPTech

Hauler

Ore Crates: 1,708 crates

This ship is the culmination of JPTech's ore hauler, boasting a total of 1708 crates. Equipped with various convenient features, it will surely reduce the stress of ore transportation. Major changes from the previous generation Behemoth include an increase of 28 crates without sacrificing speed and the addition of an auto-landing function. This allows for the transport of more ore and facilitates easy transportation between the moon surface and the capital ship. ## New Feature List: - AutoLand (Fully automatic landing. Simply align the ship vertically to the ground and press the button to land automatically.) - AutoCruise (Automatically stops after traveling a set distance. Upon completion, you can choose to switch to Eco mode.) - AntiPirate (In the event the pilot is killed, the transponder will signal the location, restrict access to the ore, and immobilize the ship.) ## Important Notice Due to its large size, it can only be made at the Capital hangar. It can definitely be made at the maximum size. ## Reservation Details: - Price: 15 million credits. - How to Reserve the Goliath: 1. Join the JPTech Discord Server [Click here!] 2. Check the server rules and click the reaction if you agree to them. 3. Create a ticket in the 🚀📦-goliath-info channel. 4. Wait for an admin or moderator to reply. Reserve your Goliath today and experience the future of ore transportation!

BP: 15 M
1

YARR-B-GONE | 8 Rail Broadsider |

Piratech

Fighter

Dry Max Speed: 150 m/s

**The Fearsome "YARR-B-GONE"** **Overview:** Prepare to abandon all hope, ye sweaty meta pilots, for the "YARR-B-GONE" is a pirate ship like no other, and it's here to pillage your precision! Equipped with the most chaotic arsenal known to the void, this broadsiding beast is designed to ruin your day and your kill-to-death ratio. **Armament:** - **8 Sideshot Rails:** Unleashing side salvos like an intergalactic punch to the face, these bad boys are perfectly calibrated to make you question your life choices. Forget tracking targets, just try not to puke as you miss every shot you take. - **2 Tripods:** These monstrous cannons are not just about the boom, they’re about the YARRR!. Every time these tripods fire, the operators scream the pirate’s battle cry so loudly that it penetrates your ship’s comms, striking fear deep into the heart of anyone hiding behind their fancy layers of meta glass. - **12 Frontal Lasers:** You think you can dodge? Bpen rapid-fire technology says otherwise. These lasers are so fast and erratic, even your muscle memory will give up trying to keep pace. They’ll make you lead your shots so far ahead you’ll be aiming at the next galaxy over. **Special Features:** *Sweaty Pilot Disruptor:* - Tired of all those try-hard meta pilots thinking they’re invincible? The "YARR-B-GONE" laughs in the face of their tactics. This ship’s erratic movement and unpredictable firepower will have them scrambling to re-calibrate, as their precious muscle memory is rendered utterly useless. Watch them flail as they realize their only option is to lead shots into oblivion. *Fear Factor:* - Those Tripod gunners aren’t just firing—they’re terrorizing. The guttural screams of "YARRRRR!" echo through space, reverberating through enemy cockpits. Pilots cower behind their controls, realizing that no amount of reinforced glass will save them from the inevitable. **Blueprint Exclusivity:** So, you’ve managed to get your hands on the "YARR-B-GONE" blueprint? Congratulations! But hold up, there’s a catch. This blueprint isn’t for sharing with your fleet or company members—oh no, that would be too logical. However, it’s totally fine to hand it off to some random stranger you met at Origin 2 or Farbelt. Why? Because nothing says "trustworthy" like a space rando who may or may not be a bounty hunter in disguise. **Transponder Rules:** A true pirate has no need for stealth, which is why the "YARR-B-GONE" comes with a unique transponder rule. If you dare to turn off your transponder—whether for a sneaky approach or to avoid that looming armada—the ship will immediately self-destruct. After all, only the bravest of captains want to be seen by every would-be pirate, bounty hunter, and space cop in the sector. Hide? Never! Explode in a fiery display of overconfidence? Always. **Damage Control? What’s That?** Did you just let your precious "YARR-B-GONE" take a hit? How dare you! In this ship, taking any damage is an insult to its honor, and as such, it will self-destruct the moment it’s scratched. That’s right, a true pilot never gets shot. If you do, the ship decides it’s better to go out in a blaze of glory than limp away with a dent. Consider this a reminder to git gud. **No Bolting:** Thinking of upgrading or bolting on some extra armor or weapons? Not on this ship! The "YARR-B-GONE" comes exactly as it is, and any attempt to modify it will void the warranty and cause the ship to self-destruct. It’s perfect as is—or so says the manufacturer, who totally isn’t trolling you. **Final Warning:** The "YARR-B-GONE" is not just a ship—it’s a lifestyle. A lifestyle filled with arbitrary rules, explosive consequences, and enough trolling mechanics to make you question every decision you’ve ever made. But hey, at least you’ll look cool doing it...right before you explode. There are three options for purchase - Unbolted | No Yolo | 10mil - Bolted | No Yolo | 50mil - Bolted + Yolo | 10mil above the current angelwing inspire.

BP: 10 M
1

[FREE] Cronus Class - 2B

Kenobi Space Industries

Hauler

Resource Bridges: 2 bridges

**Cronus Class - 2B** High-speed cargo ship for short trips, equipped with 2 emergency pods. **Ship requires interpretation of the manual to operate it** [Manual](https://discord.gg/fSf5AY5mzp) [Download the blueprint](https://drive.google.com/file/d/1iddfl6FjI0qOxWURZaQOjOJUjAaT7Mj1/view?usp=sharing) [KSI Discord](https://discord.gg/428aEA2Wxp)

1

Trident C150

Vintage Incorporated (Marki)

Multirole

Ore Crates: 150 crates

Trident C150, a medium/long range mining ship - **Ship Blueprint: Not for sale or trade** - **Ship status: Vintage ship shop(outdated)** - **Ship version: v4** --- Extra info: - Material scanner - 60 Batteries - 4x 2/1 Generator/Fuelchamber(Tier2) setup - 4x T1 Enhancers - 4x Spare rods - 2 Large propellant tanks - ISAN Mono V2 + Ship Transponder - Power management script - Automated Fuelchamber drain order management - T1 thrusters - V.m rated: 40000kg Max(full load, 6.000.000kg) --- Usermanual: - The "Cruise" button is used for locking the forward lever in place(off by default) - The lights can be toggled with the "Lights" button(on by default) - The "ID" button toggles the ship transponder(on by default) - The material scanner and readout have two unlabeled buttons, the one on top turns the scanner on or off, button on the bottom is for swiching between scan results(core material or rock material) - Ship controlls are basic "w,a,s,d" for nose pointing, "q and e" for roll, and arrow keys for strafe up/down left/right --- **Contact me on discord if you like the ship, i also accept personal requests(depending on the request. e.g, large redesigns will not be accepted!)** **For support and questions you can always contact me, or post them on the Vintage discord!**

1

Trident C250

Vintage Incorporated (Marki)

Multirole

Ore Crates: 250 crates

The third variant from the great Trident ship series, a very maneuverable and pretty fast ship, and just like it's smaller brothers, properly stress/field tested capable of hauling a full load of heavy ores. - **Ship Blueprint: Not for sale or trade** - **Ship status: Vintage ship shop(outdated)** - **Ship version: v4** --- Extra info: - 2 Mining Drills - 2x Ore collector - 4x mining lasers - 108 Batteries - 10x 3/1 generator/fuelchamber reactor setup(Tier2) - 10x T1 enhancers - 10x Spare rods - 4 large propellant tanks - ISAN Mono V2 + Ship Transponder - Power management script - Material scanner - Ship speed reader - Ship auto stop feature - T1 thrusters - V.m rated: 40000kg Max(full load, 10.000.000kg) --- Usermanual: Bridge section: - The "Cruise" button is used for locking the forward lever in place(off by default), cruise is also used for auto stoppig the ship when it's off - The "Turtle" button is used for slow, accurate maneuvers(off by default) - The material scanner and readout have two unlabeled buttons, the one on the left turns the scanner on or off, button on the right is for swiching between scan results(core material or rock material) - The lights can be toggled with the "Lights" button(on by default) - The "ID" button toggles the ship transponder(off by default) - To activate the plasma thrusters you need to press "Plasma" this charges the thrusters before use - Lever on the left is the FcuForward lever, lever on the right is for changing the laser focus point on the drills - "Centering" trying to mine efficiently? put the asteroid somewhere in the center of those beams - "Auto" sweeps the lasers, however manual mode is better in most cases - "Drill" toggles the mining drills and lasers(the drill always takes priority, and the lasers safely disable when they closing, activating the drills also ramps up the generators before the lasers turn on - "Laser" toggles the lasers on/off Engineering section: - The "Power" button is for toggling the power management script, this forces the ship to run on batteries only! - Use the twist handle to manually restart the generators(turn and hold for a few seconds) when the batteries are dead and the ship has no power --- **Contact me on discord if you like the ship, i also accept personal requests(depending on the request. e.g, large redesigns will not be accepted!)** **For support and questions you can always contact me, or post them on the Vintage discord!**

1

[FREE] Turtler Class - M2

Kenobi Space Industries

Other

Warp Class: 2.4 

**Turtle Class - M2** A versatile ship designed for various applications, including the transportation of parts and crates on deck. It is to conduct rescue operations, support missions, and search for scrap on the surface." **Ship requires interpretation of the manual to operate it** [Manual](https://discord.gg/fSf5AY5mzp) [Download the blueprint](https://drive.google.com/file/d/1gipNdbEUBhF1_jvitUGKMIpMARNo0e0p/view?usp=sharing) [KSI Discord](https://discord.gg/428aEA2Wxp)

1

[FREE] Halon Class - M1

Kenobi Space Industries

Other

Range: 1,200 km

**Halon Class - M1** Heavy tug designed to tow any vessel **Ship requires interpretation of the manual to operate it** [Manual](https://discord.gg/fSf5AY5mzp) [Download the blueprint](https://drive.google.com/file/d/1cuLOVeIifpl0StGri6qUU8xRXS0rLNBQ/view?usp=sharing) [KSI Discord](https://discord.gg/428aEA2Wxp)

1

[FREE] GALAXY MAP -Small

Duh idk

Ship

No attributes :-(

-Smaller version of [galaxy map](https://sb-creators.org/makers/Duh%20idk/ship/%5BFREE%5D%20Galaxy%20map) -fits on 2 432 plate but nolonger accurately represent the location of moons in starbase -Now comes in [blueprint](https://drive.google.com/file/d/1eTsAkt2dfPIGBV2OGhZ94EVBn1LglLyo/view?usp=sharing) with new official moon names!

BP: 1
1

Mobius

Subzero Ships

Multirole

Ore Crates: 272 crates

Mobius is a Long distance mining vessel equipped with 3 mining lasers, one ore collector, a material scanner, 272 ore crates, and 6 resource bridges. Mobius has enough propellant to go an estimated 5000km (200,000 propellant/minute at 135 m/s, 6 hours, empty(flying straight basically)). Mobius comes with a spacious control panel with all the vital things like ISAN quad, ore scanner display, cruise control, generator unit rate and displays for all of the ten fuel rods, transponder with toggle, and Asteroid-Avoidance-System(AAS). Mobius also comes equipped with a warp core for moon missions, and crafting benches to make anything you might need out in space! Mobius Tour: https://youtu.be/oDQoP-gMICA Please Contact bobzoorrry#7785 about buying this ship.

Ship: 1.5 M
BP: 3 M
1

PieldeSapo

SK Productions

Multirole

Ore Crates: 666 crates

A medium starter mining ship.

BP: 720 K
1

Super Workant

Duh idk

Ship

Ore Crates: 1,024 crates

- Inspired by Abhorrent Mu. A 25 laser, 3x Large gen 1024 crate mining rig. - no yolol attached, shared for sharing purposes - Credit to Sigmur for making the plasma thruster module - turn the twist handles to turn the gen on(no gen reg script) - the front array isn't rly hooked up to anything...oh well blank canvas - empty racks on the back right section between the machinery and the tanks - download the blueprint [here](https://drive.google.com/file/d/1FFRov28CRQ4J5TWVItDEqYFy_BZ7BTMc/view?usp=drive_link).

1

Moon Walk (Arcade)

Glitch Lab

Other

Battery: 10,000 units

# Moon Walk This is a arcade machine that holds the yolols for the game Moonwalk in it. It will randomly generate "fs" that you have to jump over while the speed increases. No need to plug it into your network as it has a internal batterie which is also being used for the random spawn generator. A highscore page will push you to become better.

Ship: 1 M
BP: 10 M
1

[Free] OSA Ghast Mk2

Open Source Armada

Multirole

Dry Max Speed: 150 m/s

Latest variant of the Ghast, now with 20 missiles for bombardment. Since its release the Ghast has been used as my test bed for missile and torp testing before committing to a specific new design. When the 5 pod launcher was finally added, they easily attached to the Ghast, and was very reliable (for missiles anyway). The default scout variant has also been updated with some of the new additions made on the launcher variant. //Download// https://github.com/Open-Source-Armada/OSA-Ghast-Mk2 //Specs// Comes unarmed for scouting or with 20 missiles for bombardment. LaunchMissile+ and LaunchTube+ are your missile triggers, bind both to the same key, this system uses no yolo and is a simple way to cycle and launch missile tubes. CenterSensePlus and CenterSenseMinus is your standard sensitivity, Adjust both to your preferred flying sensitivity. AimMax- and AimMin- is your Aim hotkey, Bind both to the same keybind, this will lower your sensitivity, Adjust MinSensePlus and MinSenseMinus to change Aim sensitivity. AimMax+ and AimMin+ is your Boost hotkey, Bind both to the same hotkey, this will raise your sensitivity, Adjust MaxSensePlus and MaxSenseMinus to change Boost sensitivity. Ship is set to both fly and aim at a smooth sensitivity (tune to your taste), Aim keybind lowers the limits for sniping, Boost keybind removes these limits allowing for faster pitch/yaw. 150 m/s max speed using T2 manoeuvre thrusters, no trails. 104255.96 kg in weight without missiles, 131225.469 kg armed with missiles. Two small prop tanks for 2 million prop, 1 hours 10 mins estimated flight time. One T1 fuel chamber + Two T1 generators, gens idle at 14.5% for 8 hours 30 mins idle time, estimated flight time 2 hours 30 mins. Basic script for current Fuel/Prop times. Uses basic FCU, roll is performed using Roll_Left and Roll_Right buttons, this is to allow fast handling by isolating the roll thrusters from the FCU/MFC. //Tactics// Despite the very hindersome bugs launchers and their munitions have, the 5 pod launcher is surprisingly reliable. Reliable enough for them to be mounted onto the cheap, fast and stealthy hull of the Ghast, making it a fun and easy way to deploy the max amount of missiles onto a target. Unfortunately all missiles/torps have a chance of failure on launch due to bugs, and the ordinance itself is well known to fail at hitting moving targets, limiting there use. Where I personally see use, even if bugs are fixed, is in station bombardment and breaching. Small or large bombers may be a key aspect to siege warfare, and thus I believe small, cheap and stealthy bombers will be very valuable in the possible future. The Ghast has excellent range for a tailless ship, and can carry all its missiles at max speed. Low tech components keep the potentially one way mission more cost effective, missiles are only cheap to a point. Could possibly be used to ambush stationary ships, like surface miners.

Ship: 1
BP: 2
1

Nos. 37, 43, & 44

Vintage Incorporated (Barkhan)

Fighter

Dry Weight: 2,600,000 kg

A whole pack of just-off-meta face tank fighters, borne of the doldrums of 2023. This pack includes: - No. 37 "Bears the Ugly Face of Power" - A cheap-but-heavy autocannon fighter - No. 43 "Only You Slide Upward" - Higher-value plasma fighter for fighting large hardware - No. 44 "Beauty Eludes your Porous Mind" - Almost-traditional laser fighter All three ships are built around the same frame: - 16 guns, between 2.5 and 2.7kt - Nose armor designed around 96x144 decorative plate D - Direct-bound (FCU-less) attitude control buttons - 4x12 powerplant with variable enhancement per model. Fire control systems have been modified to best suit the ship's equipped weapons. All models use charodium armor, with Nos. 43 and 44 having exutium noses. Purchase of this blueprint entitles you to limited technical support and an introduction to the ship's manual of arms. For further information, inquire within: https://discord.gg/Y5rb44YHxd and ask for "Barkhan" in #ship-sales

BP: 8 M
1

Byksir-Turbo

FatFly

Other

Battery: 240,000 units

# Byksir-Turbo **Role:** Asteroid Hauler There are many similar ships, but what makes this one special is its unique **Grid Radar** to safely park the roids into CLB range. Grinding money with this machine, safe zone or outside, is very satisfactory. It is capable to carry 3x Tier 10 rocks on speed of **60m/s (empty ~145m/s)**. CLBs are separated in 3 sections, so very easy and convenient to add second and third rock to cargo bay. For user friendly management, CLBs are also color coded. Power management is configurable via two switches to achieve maximum power saving. Another unique feature is dual drive, as ship can fly forward/backward at the same speed - pilot seat and FCU are on turntable. This allows the pilot to have better vision when returning home with loaded ship. **One trip in Origin Safe zone can easily yield over 1M credits in less than 15 minutes!!!** As always, F.A.T. Ltd is providing quality, functionality and appearance!

BP: 10 M
1

[FREE]Tiny shuttle

SP Designs

Other

Propellant: 1,000,000 units

A minimal cost shuttle with max speed capability. Extremely cheap to manufacture (13020 credits without any parts) and less than 5 stacks of common materials. Will tilt upwards when moving fowards but theres a yolol to remediate that. Blueprint available here https://drive.google.com/file/d/1c7w0x2E1JcVmrQqJM9aTF9QqiHbyK0ue/view?usp=sharing

1

Trebler X

Egomaniac

Miner

Ore Crates: 534 crates

The Trebler X is a premium version of the [Trebler](https://sb-creators.org/makers/Egomaniac/ship/%5BFREE%5D%20Trebler) with T3 generators, fuel chambers, enhancers and thrusters plus three extra mining lasers. Website: https://starbase.egotech.space/ships/trebler-x # Comparison | | Trebler | Trebler X | |---|---|---| | Thrusters | T2 | T3 | | Top Speed (empty) | 125m/s | 135m/s | | Spare Fuel Rods | 24 | 28 | | Batteries | 290 | 302 | | Heat Sinks | 28 | 26 | | Generators | 36 x T2 | 42 x T3 | | Fuel Chambers | 12 x T2 | 14 x T3 | | Enhancers | 36 x T1 & 36 x T2 | 42 x T3 | | Power Generation | 72,000eps | 94,500eps | | Mining Lasers | 3 x 3 | 3 x 4 | | Laser Convergence | Approximation | Precise | # Purchase Blueprint The blueprint is available for purchase on the [EGOTech Discord server](https://discord.gg/BKwVGvncmN).

BP: 750 K
1

Starship Heavy

JamsJelly Edition

Multirole

Battery: 120,000 units

Headed to mars? Well the starship heavy will get you and your family there safe and sound for a new life away from your crazy ex wife. Isan mono stabilizing fin control (no practical use) Eco Generator script Turtle, Cruise 15 spare fuel rods 84 Million propellant 8 generators 120,000 battery 94m/s Loads of room to expand fuel and propellant for long journeys or add cargo crates for item transfers, or to update into a fully livable ship for you and all your endos.

BP: 2.5 M
1

Big Bastard Mk1 m5

Barik

Miner

Ore Crates: 1,024 crates

A miner with 28 lasers and a "harvester" digging system from the NHR Corporation. Шахтер с 28 лазерами и системой копания "харвестер" от корпорации NHR. https://youtu.be/J-EZthmxHus?si=UzUJH8WQgdPA6zOv

Ship: 13.9 M
1

Bastard Mk2 m1

Barik

Miner

Ore Crates: 640 crates

A miner with 28 lasers and a "harvester" digging system from the NHR Corporation. Шахтер с 28 лазерами и системой копания "харвестер" от корпорации NHR.

Ship: 13.8 M
1

Data Logger 1010

Ouroboros ship

Explorer

Range: 700 km

1. Hey! Want to do mass production of navigation chip. 2. This ship is made for you. 3. 40 chip navigation in 25 minutes. 4. 20 data loggers 5. Energy management for 5, 10, 15, 20 data loggers 6. Autonomy of 68 min at full power therefore 120 navigation chip. 7. Is the ship to be produced too expensive in ore? Remove the data logger modules starting from the rear and very easily go from 20 data loggers to 18 then 16 then 14, 12, 10, 8, 6, 4, 2. 8. Contact me on discord

BP: 6 M
1

STARBOMB [Explosion] [Nuke] [FR] [France] [français]

[La Garde] Yonax

Ship

Assembly Cost: 8,686,907 credits

I made the biggest explosion possible in Starbase using the exorium tank which has the largest explosion zone. - Style-------------⭐⭐⭐⭐⭐ - User-friendly----⭐⭐⭐⭐⭐ - Pvp--------------⭐⭐⭐⭐⭐ - Armor-----------⚫⚫⚫⚫⚫ - Firepower-------⭐⭐⭐⭐⭐ - Speed-----------⚫⚫⚫⚫⚫ *Shoot the red tanks* I challenge you to do better than me ! I very strongly recommend using it in the ship designer, as it can have an impact on the experience of other players on the live server. ** NO MONEY ? YOU CAN BUY THIS SHIP/BLUEPRINT WITH ORES ** ==>Contact me in our faction discord : https://discord.gg/2teHJBkwMY <== ⚠️All files are safe, as they have all been checked by Google Drive's antivirus software.⚠️ ⚠️Warning: computers with poor performance can suffer, so keep them safe!⚠️

BP: 100 K
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