Starbase Ship Shop

Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!

Learn the basics of buying and selling here. More features coming soon!

Starbase Ship Shop and sb-creators.org are a fan made, community run organization, and are not associated with FrozenByte Oy


4

[FREE]Amanthea

Kill To Conquer

Miner

Ore Crates: 140 crates

Amanthea is a all tier 1 light miner for the starting stage of mining. maxes out at 130m/s empty and 90m/s full. Free BP to change/upgrade do what you want. free bp: https://www.dropbox.com/sh/18aia5qvsxuire4/AAC9vXj4hbKpUN0k9nkpoJKNa?dl=0

1

Panther MK1

HarryZack Originals

Fighter

Dry Max Speed: 150 m/s

# The Panther MK1 ## Ultra compact lightweight Fighter Features of this little deathball: 1. Only 500k kg weight 2. 4 Laser Weapons (easy access) 3. 2 T2 Fuel Chambers - 6 T2 Gens 4. 150 m/s at ~90+Fps 148 m/s at about 60 Fps 5. Full Char coating, big plates, some multilayer 6. Metallic finish 7. 8 T2 Triangle Thrusters T3 Nozzle 8. 3 Radiators 2 Heatsinks 9. ~1h15min Flighttime at max speed 10. Aiming Mode Pm for Info

BP: 1 M
5

[FREE]Io V1

Kill To Conquer

Miner

Ore Crates: 642 crates

Io is a 640 crate ore miner with 6 lasers. limited to 1200km, but has enough room for more tanks. Mining lasers rotation controlled by the control panel plus and minus as well as pitch. Can fit a fast travel core underneath. Does not have asteroid avoidance. Free BP. Download from Dropbox https://www.dropbox.com/sh/18aia5qvsxuire4/AAC9vXj4hbKpUN0k9nkpoJKNa?dl=0 Edit: Comment from another user is stating that there is a durability error, and they are correct. this appears to be an older version on the bp where the bolts are used differently. Only way to fix durability error on this on is to bolt on frame outside scc.

2

[FREE] ECO Big grabber

Happy Ship Shop

Hauler

Ore Crates: 0 crates

This is the ECO grabber big It's meant to be a nice and very easy way to make a lot of credits in very very little time ( 4 to 6 million credits per hour if used properly ). Here is a youtube video / tutorial demonstrating it : https://www.youtube.com/watch?v=o83_p0NF3z8 It's also bigger than the eco-small-grabber ( https://sb-creators.org/makers/Happy%20Ship%20Shop/ship/%5BFREE%5D%20small%20Eco%20grabber ) and meant to haul bigger asteroids easily ( more thrust / generation / more space between cargo locks ) As with the ECO ships, it's very cheap to make and fun to use 😁 I also put a lot of Yolol on it to make it as pleasant as possible to use, thus it has : - ISAN Quad - speedometer - range calculator - warning system - 4 independent grabbing systems to make asteroid catching easy - projector system - advanced scanner ( with resource stacks ) - 3 different cockpits for both redundancy and making the ship as easy to use as possible - very easy maintenance ( everything is easy to access ) - sensitivity manager system to allow you to accurately grab the asteroids with low effort You can download it for free here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post

BP: 1
16

[FREE] Quester

Egomaniac

Multirole

Battery: 720,000 units

The Quester multi purpose command or explorer ship that is fitted with a medbay with a reconstruction machine and a workshop with all three crafting benches. It also has a large main hall that is designed to be large enough to fit the capital ship nav logger (not included in blueprint). However the owner is free to fit the hall for whatever purpose that is desired. The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://starbase.egotech.space/ships/quester/download/?ref=sss) Website: https://starbase.egotech.space/ships/quester # Features The ship has the following features: - Two additional seats for co-pilots in a large open bridge - Workshop with all three crafting benches and three resource bridges - Medbay with a recontruction machine - 24 ore crates to store ore for refills - Standard Cruise function - Turtle and Sloth functions with adjustable rates - Transponder system with ping function - Two external and four internal resource bridges - Solar panels which can generate up to 4,300 EPS of power - Auto generator rate script with adjustable minimum rate - 30 T2 generators with 10 T2 fuel chambers and 20 spare rods on racks - 16 large and 40 small propellant tanks with 232,000,000 units of propellant - Estimated propellant time of 13 hours and range of 6,500km - Propellant time and fuel time panels - 72 batteries - 36 T2 box and 124 T2 triangle thrusters, all with T3 nozzles providing forward thrust - 36 T2 triangle thrusters with T3 nozzles providing braking thrust - 48 T2 triangle thrusters with T3 nozzles for maneuvers - Extra two small propellant tank with its own resource bridge for emergency refueling - Eight extra hardpoints (all cabled and piped) - [NavGrid by StandPeter](https://github.com/pcbennion/starbase-navgrid) - [NavCas by fixerid](https://github.com/fixerid/sb-projects/tree/main/NavCas), using custom avoidance system and ISAN 3 in 1 from [Compass by Firestar99](https://gitlab.com/Firestar99/yolol/-/blob/master/src/compass/README.md), with ability to load target from NavGrid - Warning lights and alarm for obstacle detection and avoidance, powered by 44 rangefinders - Speedometer - Timer panel - Odometer panel - Many extra slots for YOLOL or memory chips - Top speed of 130m/s before main hall is fitted

3

BBQ X-Wing edition [Star wars] [FR] [France] [français]

[La Garde] Yonax

Fighter

Primary Thrusters: 16 units

This ship is a reborn of the original BBQWing mk4.1 built by Doktorbbq in a brand new** X-Wing** version. Many modifications were made to modernize the ship. An addition of **armor plates**, a remake of the anti-brust mode which can now **fire** the X-wing **indefinitely**. New ammunition storage have been added of **4200 laser shots** and a lot of heat sink. Some aesthetic changes to make the ship conform to Star Wars and some Yolol optimizations. ==>To buy the blueprint contact me in our faction discord : https://discord.gg/2teHJBkwMY <== *Systems :* - The ISAN2 Mono technology developed by the Collective - Infinite firepower mode with 1 laser shot at a time (every 0.2 seconds) or 8 laser shots at once. - The laser cannons are adjusted to the maximum range for a better convergence point. - Togglable Fire desync script desyncing all 8 lasers once approaching maximum heat. - Ore Scanner - Maintainance acces **⚠️All files are safe, as they have all been checked by Google Drive's antivirus software.⚠️ ** *This ship was put on the market with the permission of the original creator : https://sb-creators.org/makers/BBQ%20Meats%20%26%20Utensils/ship/%5BFree%5D%20BBQWing%20mk4.1*

Ship: 1.9 M
BP: 2.9 M

Super Workant

Duh idk

Ship

Ore Crates: 1,024 crates

- Inspired by Abhorrent Mu. A 25 laser, 3x Large gen 1024 crate mining rig. - no yolol attached, shared for sharing purposes - Credit to Sigmur for making the plasma thruster module - turn the twist handles to turn the gen on(no gen reg script) - the front array isn't rly hooked up to anything...oh well blank canvas - empty racks on the back right section between the machinery and the tanks - download the blueprint [here](https://drive.google.com/file/d/1FFRov28CRQ4J5TWVItDEqYFy_BZ7BTMc/view?usp=drive_link).

1

Rodan XL AA (Free BP)

Happy Little Accidents

Ship

Ore Crates: 384 crates

**Rodan-XL-AA [FREE]** MediumSized Asteroid Miner https://drive.google.com/file/d/1HP3tv67kRHkEfH1nk2aEYzKv61fobfsl/view?usp=drive_link **Ship Specs:**\ **384 Crates**\ **Speed:** 150m/s\ **Mining:** 8 Lasers, 2 Collectors\ **Power:** 16 T2 Fuel Chambers, 48 T2 Gens, 42 T2 Enhancers\ **Propellant:** 56M Prop Plus 8M Reserve\ **Fwd Thrust:** 68 T2 Box w/ T3 Nozzles, 56 T2 Triangle w/ T3 Nozzles\ **Maneuvering Thrust:** 32 T2 Triangle w/ T3 Nozzles\ **Rev Thrust:** 16 T2 Box w/ T3 Nozzles\ \ **Ship Systems:**\ **All Systems/Code, Tuning, and Optimization by DarkyShadow** - **AA:** Asteroid Avoidance with Movement Display and Event Counter - **Approach:** Improved PID, Aproximated Profiled Motion Controller - **Asteroid Alignment on Approach:** This is a system that doesn’t exist on any other ship I’m aware of. It helps to align the ship and keep it centered on the asteroid during approach for handsfree operation. This allows for easy asteroid "lock on" approaches at longer distances up to 1000m. - **Automine:** Automatically engages the mining lasers and ore collectors upon successful approach - Automatic Generator Warm Up and **Automatic Power Management** - **Laser Banking** for Power Management as Gens Warmup: Automatically monitors Generator Warmup and turns on the lasers in banks until power can fully support lasers at 100% Mining - **Ore Scanners:** 3 Selectable Modes: Fast Scan, Safe Scan and Hybrid - **Long Range Scanners:** Can Determine Asteroid Size at 1000m - **Selectable Crosshair/Reticle Styles** with Selection and On/Off - Option to only use **1/2 the lasers**, this replaces the no longer working laser pulsing since the last update - **Laser Oscillating Pattern** or Fixed Pattern - Fuel Rod and Propellant Time/Distance **Remaining Estimation** - **Navigation System Highlights:** 30 Waypoint Navigation (Rename and Set Custom Waypoint XYZ from Cockpit) - by Archaegeo Autopilot - Automatically flies you to a waypoint, built with a modified Navcas System by Fixerid - **Status Display** with Realtime Speed, Safezone, Station Placement Ability, Ship Strength Factor, Durability - **Pitch and Yaw Trim:** just incase you end up with a really uneven weight distribution that causes a slight pull in a direction while trying to fly straight. I haven't had to use this yet in all my testing, but it's there just in case. https://drive.google.com/file/d/1HP3tv67kRHkEfH1nk2aEYzKv61fobfsl/view?usp=drive_link

Ship: 1
BP: 1
2

La Garde Stock 1890 edition [France] [French] [français]

[La Garde] Yonax

Hauler

Resource Bridges: 1 bridges

The 1890 edition of Stockage is a very basic ship including the minimum to move a few meters (from a station to its capital ship for example) The ship has 1890 crates. Don't forget to craft the crates before the ship is manufactured to reduce costs ! ==>To buy the blueprint contact me in our faction discord : https://discord.gg/2teHJBkwMY <== **⚠️All files are safe, as they have all been checked by Google Drive's antivirus software.⚠️ **

Ship: 1.9 M
BP: 1 M
10

TriMoon [FREE]

Silverstar Spaceships

Multirole

Ore Crates: 0 crates

# Behold the TriMoon! A free fast cutting edge moon miner. Perfect for getting all of the precious moon ore. The ship features a full automated mining process that will go as deep as the ship itself within 30 minutes. The ship also has a full grid display cockpit with many cool features for you to play around with. # Super cheap and super fast! This super fast and cheap moon miner will make a giant hole shown in the thumbnail in under 2 hours! # Setup Controls: Bind "FD" + and - for forward thrust Bind "BD" + and - for backward thrust # HOW TO 1: Face the ship towards the ground 2: Activate turtle mode 3: Activate align and look at the pitch and yaw panels to the right. 4: Gently tap pitch and yaw accordingly to get the panel values as close to zero as possible (use the universal tool to see if you are going in the correct direction if you are having issues) 5: Deactivate align mode 6: Activate mine mode and the ship will now automatically dig in to the ground until you stop it 7: Once at desired depth deactivate mine mode and activate clear mode 8: Once satisfied with a large enough hole deactivate the clear mode. 9: Done! You can now harvest all of those juicy ores or get another ship down the hole and continue making the hole bigger. Enjoy! Note! You can mine the ore whilst digging/clearing the hole. This is actually recommended to make sure that no ore is going to touch the ship. Also note that if you de-load the area any exposed ore will most likely disappear. For example when logging out and when leaving the area. # Aligning: Press "Align" and look at the "pitch" and "yaw" values to the right to align the ship to the surface. When done with the alignment press "gyro" to reset the gyro in case you accidentally touch the controls. # Mining: Press "Mine" to enter mine mode and let it do its thing (make sure the ship is clear of any debris). When the ship is at your desired depth deactivate mine mode. To open up the hole click "clear" to clear the hole. (make sure the ship is clear of any debris) # Known bugs If ship looses power scripts might act up # Blueprint and more of my ships https://github.com/Se-sSi/Simon-s-Starbase-ships Enjoy!

Ship: 258.98 K
BP: 59.26 K
4

HORNET MK2

Danket

Miner

Ore Crates: 94 crates

Ship: 5 M
BP: 25 M
2

[FREE] Eco logger

Happy Ship Shop

Explorer

Range: 1,500 km

This is the Eco logger, it is based on the chassis of the eco2p ( https://sb-creators.org/makers/Happy%20Ship%20Shop/ship/%5BFREE%5D%20Eco2P ) and is designed to allow you to get coordinates within a 1500 km range for as cheap as possible even in dense asteroid belts 150 m/s 😁 The range can be increased with little to no difficulty You can download it for free here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post

BP: 1
1

Freyja

Ark's Sparks

Multirole

Ore Crates: 432 crates

Model Number: MRXL-084FL Name: Freyja Type: Mobile Base Features: - Luxury yacht - 2x large generators - Tow beam - 432 crates - Nav logger - 8-laser drill w/ all-purpose mining capability - 2x 10-ring plasma thrusters It doesn't get much more luxurious than this. The Freyja is Ark's Sparks' flagship multirole mobile base. It's designed to perform a variety of roles to an acceptable level, including mining, hauling, towing, nav logging and being a propellant tanker. At the same time it is extremely accommodating towards its crew with luxurious amenities including a meeting room and multiple observation decks. This ship is being benchmarked against the Pathfinder from Red Moon Dynamics, and the LYNGBAKER from Duratech.

Ship: 9 M
2

[Free] Eco Fixer

Happy Ship Shop

Other

Dry Max Speed: 150 m/s

This is the Eco fixer : it's a ship that is meant to allow you to go and fix a broken ship It serves a very similar role as a flatbed but with a more compact design to allow you to hold more stuff in less space It will also go max speed with little to no effort It comes in two separate BP : blank and pre-equiped The blank BP is meant to be as easy to customise as possible The price of the ship is made to allow you to abandon it / use it itself for the fixing process on your ship in order to maximise effectiveness and allow you to fix your expensive ship and get it safely to a station You can download it for free here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post **Important** : the displayed crafting price is for the empty version

BP: 1
10

[Free] Disposable Drop Pod

Shipwright CO

Multirole

Warp Class: 10.21 

This is a prototype for a orbital troop transport. I would like to do some testing on it as a module for ships to drop Endos onto the moon. As a free blueprint, I would like any feedback on the BP sent through Discord DM if you have ideas or possible upgrades. The pods themselves cost under 1300 credits so don't be afraid to shoot them at the moon. They will despawn quickly due to the low voxel count. Sorry for the crap Gif. [Download Blueprint From Ufile](https://ufile.io/w5i6xpdr) # Testing Information Needed - Time to impact ground from **1000m** and **500m** from initial propulsion and free-fall. - Adjustments to pod position in **Cargo-Lock** for maximum stabilization of drop pod. - Relative **speed** the mothership can travel before internal collisions with pod occurs. - Mothership stabilization designs in Yolol to **compensate for recoil** of firing pod. *[Must have thrusters facing opposite directions so the ship does not roll during pod launch (N-man's 3rd law)]* *Game:* **Shipwright** *Discord:* **Knox#9473**

Ship: 1
BP: 1
1

[Free] OSA Nyarlathotep Mk1

Open Source Armada

Hauler

Ore Crates: 1,040 crates

The Nyarlathotep Mk1 is a hauler conversion of the Azathoth Mk3, with cheaper cost, and the same speed and crates, a basic hauler without expensive plasma. //Download// https://github.com/Open-Source-Armada/OSA-Nyarlathotep-Mk1 //Specs// 145 m/s max speed dry using T2.5 thruster setup. 18762662 kg in weight. 1040 Crates. 8 large + 8 medium prop tanks for 104 million prop, 3 hours 50 mins estimated flight time. 24 T2 fuel chambers + 72 T3 generators + 24 T1 enhancers, estimated flight time 3 hours 30 mins. Reworked cockpit and crash guard added. Basic script for current Fuel/Prop times. //Cost// Aeg 102.3 stacks (176814 kv) Aja 4.8 stacks (8360 kv) Ark 22.5 stacks (38892 kv) Bas 364.5 stacks (629908 kv) Cha 245.5 stacks (424206 kv) Exo 2.6 stacks (4575) Ice 74.1 stacks (128000 kv) Kar 0.9 stacks (1558 kv) Kut 28.0 stacks (48469 kv) Luk 5.1 stacks (8881 kv) Nhu 31.5 stacks (54475 kv) Vok 146.1 stacks (252520 kv) Ymr 17.3 stacks (29880 kv) Total ore 1045.4 stacks (1806518 kv) Assembly cost 353881 credits Manufacturing cost 2050576 credits Total cost 2404448 credits //Purpose// Since the Azathoth Mk3 was always meant to be used in tandem with a hauler, being kept at a mining station, while you used a hauler to move your profit, its only fitting i made a stripped down hauler version. The Nyarlathotep Mk1 is cheaper in almost every mat used in construction, making it an easier purchase and a less costly loss if pirated. It is recommended by myself to keep miners in the Elysium belt, and avoid doing the gate run with them, instead using a hauler to avoid the loss of you money earner. With the introduction of hanger halls, setting up a dedicated fleet for a moon mining station is easier than ever, and opens the door to acquiring the mats to make a cap ship yourself. Both hauler and miner still hold there value as cap ship companions. This ship still costs rare mats, but is noticeably cheaper than most plasma haulers, which can be an expensive investment. If doing the gate run, it is recommended to only go solo when empty, and have your full speed to avoid most pirates, but ultimately your awareness is the key difference in making it past a choke point. Unless followed from your location in the belt, returning fully loaded is perfectly safe bar pilot error in gravity, allowing you to make way more than you risk loosing after a one or two runs. Ship could be modified to be even cheaper, but i personally value the weight loss and faster gen ramp up T3 gens provide.

Ship: 1
BP: 1
3

StoreCore MK1

AcE Tech

Other

Ore Crates: 2,048 crates

**Running out of storage? But wanna do so in style?** **We got ya!** **Presenting the "STORECORE"** Besides practical it will give you bragging rights that outshine other storage solutions... like: "But does your store core has a T2 generator?" or "My Storage solution has a whole bunch of yolol chips!" =^.^= ## **Practical Stuff : ** ___ - 2048 crates of storage. - Bolting an ore/alloy in the center pillar exceed building budget preventing the core from being able to move/getting stolen or bumped. - Info Pannels containing : - Show/Log its contents(makes it easy to track its content if station does not have 2048 spaces left) - Show free space left (if you keep log of its content) - Show total number of times the core has been accessed (handy for activity tracking in groups) - Show total time the core has been loaded in. ## **The good stuff :** ___ - Spherical look fit nicely in any station/capship design. - When entering you will be greeted with a unique color atmosphere on a full glass walkway - Identify your (multiple) storecores by bolting an ore/alloy block in the rotating mid pillar. Any other good idea's or modifications, please let me know :) **Contact for BP** Discord : AcE Krystal᲼#3832 Discord Server : https://discord.gg/3DjWsSwc in-game : Acekrystal

BP: 1 M
5

Piercer X

Egomaniac

Miner

Ore Crates: 342 crates

The Piercer X (Anorak Edition) is a premium version of the [Piercer](https://sb-creators.org/makers/Egomaniac/ship/%5BFREE%5D%20Piercer) with T3 generators, fuel chambers, enhancers and thrusters. Website: https://starbase.egotech.space/ships/piercer-x # Comparison | | Piercer | Piercer X | |---|---|---| | Thrusters | T2 | T3 | | Top Speed (empty) | 140m/s | 150m/s | | Generators | T2 | T3 | | Fuel Chambers | T2 | T3 | | Enhancers | T2 | T3 | | Power Generation | 32,000eps | 58,500eps | | Laser Convergence | Approximation | Precise | # Purchase Blueprint The blueprint is available for purchase on the [EGOTech Discord server](https://discord.gg/BKwVGvncmN).

BP: 500 K
4

Handheld Plasma Cannon

Shipwright CO

Multirole

Power: 30,000 eps

# **Plasma Cannon** Nicknamed, **"Lapis"**. Which can also be swapped out for a autocannon **"Lazuli"**. Blind spots are no more. Have a gunner that cant hit the broad side of a hauler with mounted guns? Have a passenger that just munches on food while you are busy avoiding asteroids? Give them one of these. Now you can aim with raw mouse input to accurately lay down angular fire onto ships. This compact device has a **custom cargolock beam cradle** that can easily snap and stow this weapon for quick racking/un-racking. *(Only included if requested for 8k)*. The Cannon fires when the rangefinder on the rear is tripped, so you can use your **mouse wheel** to move the device closer while holding it with **"E"** Check out other creations by Shipwright CO. and DM me for ship/tool requests and we can work something out. # Carogolock Cradle build cost **Ajatite:** 0.01 **Bastium:** 0.2 **Kutonium:** 0.1 **Nhurgite:** 0.01 **Vokarium:** 0.1 **Total cost: 2493** *Game:* **Shipwright** *Discord:* **Knox#9473**

Ship: 45 K
BP: 85 K
40

Vulture

ITC Shipyard

Fighter

Primary Thrusters: 8 units

**Vulture** - **Charodium plated, 2-3 layers in places.** - **Warp Drive Ready** - **Single Seated Fighter** - **2 Front Facing Auto-Cannons. That can be rotated 45degrees/70 degrees at a click of a button!** - **Charodium plated, 2-3 layers in places.** - **Single Seated Fighter** - **2 Fixed Front Facing Auto-Cannons.** - **8 T1 Box Thrusters (Main)** - **22 Maneuver Thrusters** - **1 Resources Bridge** - **2 T1 Fuel Chambers** - **4 T1 Generators** - **1 Medium Propellant tank** - **4 Batteries** - **Advanced Yolol Scripts & Eco scripts for a longer non-combat flight time** - **2 Hours Flight** - **Durability Error readout** - **Single Navigation Receiver ** - *Laser Variation Available also! You will loose 15 minutes run time however* - **Designer: {ITC}Budz** - *Need this BP modified to your needs before purchase? Feel free to DM me on discord to discuss*

BP: 1 M
8

Orbiter

Jakkobar

Multirole

Battery: 800,000 units

The Orbiter is an exploration ship but planned to operate with a capital ship within a range of 5000 km from its machine reconstruction, in a planet or moon orbit. It is based on instrument flight and makes it easy to carry out complicated routes. It was designed and used to be a complement to the usual explorer and nav chip buy and sell systems. From a point at the level of a belt, it can move along this belt for a given distance or a given angle of orbit, inside (between the planet or the moon and the belt) as outside (after the belt). As well as navigation in a belt, in particular to make jump points in areas. It is designed in a very symmetrical way to ensure excellent weight distribution and the most perfect precision possible. That's why he has 2 dataloggers when just 1 would have been enough. But during an unmarked trip over a distance of 5000km, the slightest shift can prove fatal (exceeding the distance and arriving in the belt, etc.). Its capacity is 7000 - 8000 km outside a belt and 6000 - 7000 km inside a belt (significant use of maneuvering thrusters). It is small, agile and responsive compared to interplanetary explorers. Its operation is based on the center of the orbit (center of the planet / moon), and from there all modes of operation are open. It uses trigonometry and 3D trigonometry to ensure the accuracy of its operation. During a lap of EOS, it proved to be particularly accurate with over distances of 4500km, an error of around 10km. Its relative distance calculation with respect to the trajectory axis is particularly useful for finding an area in a belt. You point the planet, you fly over the belt until you reach the desired distance by following the belt (which represents a torus). Once the distance is reached, simply position yourself at 90° and calibrate the gyro then descend into the belt for the desired distance. Generally dodging asteroids, ... will cause you to deviate from your trajectory and make the search difficult for you. With the relative distance, you will have information on the distance traveled compared to your initial trajectory in real time. Searching for the area is therefore much simpler. As you will have understood, this ship is a complement to what is currently being done in terms of exploring. His goal is to travel a maximum of 5000km to make a navigation disk, to use his machine reconstruction of his capital ship and to move him to find your Orbiter. Although it was designed to be as accurate as possible, the precision of the reference points is essential. In this sense, a calibration "Grid" system is present on the ship in order to facilitate the alignment and accuracy of the reference point of the center of a planet or moon. The grid is only used initially to calibrate the gyroscope. Distance and trajectory calculation modules should soon see the light of day to allow those who wish, to add this to an existing ship (or being created). -- Specifications: - 288 million of propellant (about 7 - 8k km range) - 90+ hours of exorium - 2 x 7 rings plasma - 176 thruster T3 for backward + Maneuvering -- Features: - absolute distance calculator (in real time) - relative distance calculator (in real time) - auto stop - gyroscope - path tracker (360x360 turret laser designator) - path radar - speedometer + speedframe + anti drift - aim assist + grid assist calibration - trigonometry calculation (pytagore + al kashi) - autonomy calculation

BP: 5 M
2

[Free] OSA Migo Mk5

Open Source Armada

Fighter

Dry Max Speed: 145 m/s

Latest Migo redesigned to be a true micro fighter, under 400 tons and made of accessible Eos mats. This new model of the Migo has returned to its roots, using 2 copies of the largest plate, then form fitting the ships internals into these plates for a compact, high HP micro fighter. It is also overgunned with 4 autos to give it a chance of delivering a fatal hit, and to overpower other ultra light fighters. Micro fighters generally can not circle fight with the majority of ships, so the Mk5 utilises a more jousty, evasive strategy to make use of the ships high speed and small size. Perfect ship for infantry bombardment, swarm tactics and a intro ship for pilots starting out. Included is a experimental missile variant, armed with 20 missiles tuned to be as safe to fire as i can, use at your own risk ;) //Download// https://github.com/Open-Source-Armada/OSA-Migo-Mk5 //Specs// 4 mounted weapons with a staggered fire trigger system. Shoot_1+ and Shoot_2+ are your triggers, bind these to your weapon hotkey (space by default). LaunchMissile+ and LaunchTube+ are your missile triggers, bind both to the same key, this system uses no yolo and is a simple way to cycle and launch missile tubes. Rapidfire button switches between staggered fire (gun 2 will stagger behind gun 1 creating a machine gun effect) and alpha strike (both guns fire together). Sensitivity settings are adjustable from a yolo chip located in the cockpit, this chip only adjusts your sense settings and is not vital to the operation of the aim system, you can use the U-tool save feature to save your sense settings to the ship post print. CenterSensePlus and CenterSenseMinus is your standard sensitivity, Adjust both to your preferred flying sensitivity. AimMax- and AimMin- is your Aim hotkey, Bind both to the same keybind, this will lower your sensitivity, Adjust MinSensePlus and MinSenseMinus to change Aim sensitivity. AimMax+ and AimMin+ is your Boost hotkey, Bind both to the same hotkey, this will raise your sensitivity, Adjust MaxSensePlus and MaxSenseMinus to change Boost sensitivity. Ship is set to both fly and aim at a smooth sensitivity (tune to your taste), Aim keybind lowers the limits for sniping, Boost keybind removes these limits allowing for faster pitch/yaw. Armoured using known methods of meta plating, including big plate health, voxel armour, segmented and layered plating. Materials and components are on the low end, Incredibly cheap, still recommended to craft the guns to fully lower the print cost. Comes in 4 auto/4 auto 4 missile launchers. 357877.469 kg in weight, 145ms at 60fps. 1 small prop tanks for 1 million prop, 1 hour 40 mins estimated flight time. 1 T1 fuel chamber, 1 T1 generator, 3 T1 enhancers 2 hour 40 mins estimated fight time. Basic script for current Fuel/Prop times. Uses basic FCU, no reverse, Roll_L and Roll_R are your keybinds for roll. Entry is through a small gap from the front of the ship.

Ship: 1
BP: 2
3

Oreo Microfighter

PXP Industry

Fighter

Primary Thrusters: 2 units

The OREO! The evolution of the Icecream Sandwich For info and purchase, please contact me on discord at: Pegren#0917 Features: - Extremely slim profile - Fully Charodium plated in the front with 2 layers - Goes 150 and has the RANGE - AESTHETIC meets FUNCTION: Encased within an area the size of the largest basic plate, this thing is TINY. Its uniform design also serves to confuse opponents on orientation. In a LOD state, the white decals disappear and the ship resembles a black strip. With a profile so narrow, many ships have a fire pattern too wide to aim at the ship. As you may know, all my ships have BOLTLESS exteriors that result in a clean and uniform aesthetic. - This ship is cheap as... Oreos.... If damaged, the top access port can be opened to easily remove the single laser cannon for salvage. - SPECS: 1 T1 Fuel Chamber, 1 T1 Generator, 1 Small Propellant, 2 T2.5 Triangle Thrusters, 1 Laser Cannon, Mix Agesieum and Charodium armor, 6 T2 Maneuver Thrusters, 1 Battery. - VERY TASTY

BP: 125 K
2

Zimbabve V4

Barik

Hauler

Primary Thrusters: 136 units

An ordinary 3-asteroid hauler Обычный таскатель астероидов на 3 единицы астероида.

Ship: 15.55 M
Search
Filter
  • Updates

  • Sold As

  • Role

  • Features
Clear