Starbase Ship Shop

Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!

Learn the basics of buying and selling here. More features coming soon!

Starbase Ship Shop and sb-creators.org are a fan made, community run organization, and are not associated with FrozenByte Oy


1

HKAS DF-02

[HKAS]

Ship

Range: 800 km

The laser wielding cousin of the DF-03, the DF-02 features the same design with light weigh and small target profile in mind. Features: - 2 laser cannons - 1.5 hour flight time - Charodium plating - 150m/s Aim Mode

BP: 600 K
18

Silure

Happy Ship Shop

Multirole

Ore Crates: 700 crates

This is the Silure, a heavy duty miner / blockade runner It boasts 700 crates and is FAST : 150m/s empty and 139m/s when loaded with Lukium ( 27'000kg per crate ) The main goal of this ship is to be a ship that is going to allow you to mine in the most hostile of places. Those pirates waiting for you at the gate are in for a very very bad surprise It's main features are : - a heavy duty / mouse aiming defense system made of 14 autocanons + designators ( the red allows you to see them even on Elysium's belt ) - autopilot : set the waypoint, sit back and let the ship go by itself do it's destination autonomously ( uses a combination of Kompass / ISAN / Waypoint system / custom code ). The autopilot uses the AAS so as long as you are within ISAN range you can use it wherever - custom ground avoidance system - custom - good - AAS ( manages priorities for the top / bottom and left / right to prevent collisions on numerous and / or big objects ) - custom scanner that is fast, does not flash, can scan up to 8 different materials per object and does not require you to press 20 buttons+ to get it to work - custom warning system for generators / battery / radiators / propellant - advanced autonomy calculator ( the calculator gives the times but also the distance you can travel before having to refill the fuel and / or the rods ) - good range ( 2400 km approximatively but depends on how you use the ship => this information is given by the autonomy calculator ) - spare rods included in the BP - multiple different laser patterns for different use cases. 3 fixed and 2 that move and that are customisable without using the YOLOL ( configuration through memory chip ) - very very good manoeuvrability and top / down movements - very good reverse speed - fast travel included - 2 completelly fonctionnal cockpits to suit your needs / have redundancy - it looks cool ! 😁 Please note that unlike the Pangasius, the Silure puts a heavy emphasis on going through zones that are made dangerous due to players and is equiped adequatly to deal with them ^^ What to chat about it ? Any questions ? Suggestions ? I would be more than happy to talk about it ^^ You can check it out here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post

BP: 3 M
22

Skytanker R4.2

Skytanker

Other

Battery: 12 units

https://www.youtube.com/@ColtStarbase/videos **BP:** 2M The price of the ship is a right of access, this right allows you to have the following versions free of charge (1.1 1.2 1.3 for example). 3 Tank of liquid exorium. 3 Exorium processing unit. 9 Capital Ship Super Generators. **Useful information:** 24 crates. 60 large hydrogen tank. 2 Plasma thrusters (2x20 rings). 128 little thrusters T2.5.

BP: 2 M

Super Beluga

Royal Industries

Multirole

Ore Crates: 320 crates

Mine in style with the Super Beluga! This ship is the super sized version of the original Beluga! This ship brings fun back into the game with it's oversized MEGA DEATH LASER MINING ARRAY! Actually, it is a robot arm turret with 10 mining lasers, but ya know... Comes with: - AAA: Active Asteroid Avoidance (range finders with warning script) - RAT with 10 Mining Lasers: The Lasers are on a mouse controlled RAT (Robot Arm Turret), this will need special keybinds! - Crafting Benches - Endo Reconstruction Machine - Alloy Furnaces - Spare Fuel-cell Storage - Propellant and Batteries in large quantities - Lights - Cargo Lock Beams for small stuff - Crew seating - Charodium and Kutonium external armor - 320 Cargo Crates - And more! Join my Discord to obtain this ship, or any other i sell: https://discord.gg/MCE2Gt9uMA

Ship: 8.4 M
BP: 20 M
11

[Free] Haul Me Maybe

Faulty Designs

Hauler

Assembly Cost: 223,181 credits

I'd never tried CLFs and was not about to spend >500k just to experiment with them, so this is literally a one-night experiment in building a small, fast 'roid hauler. Even with a few rocks it'll still move >130m/s. Has an array of five rangefinders, four at the corners and one directly in the center, to help guide approach & capture. Also includes my [simple ISAN-based Odometer](https://github.com/faultstarbase/SimpleISANOdometer), because it's always fun to know how far you've gone. I genuinely didn't expect it to perform well but it has outperformed those expectations so considering that it might be helpful to others I decided to post it. Admittedly though it's not close to perfect & so offers the enterprising ship builder much room for improvement: for one, it does not have roll at the moment and I was way too lazy to bother tweaking it *ad infinitum* to enable it. Handles very well on all other axes, though! :wink: As the creator is incredibly lazy, the blueprint may be [downloaded immediately](https://faulty-industries.s3.us-west-1.amazonaws.com/haul_me_maybe.fbe) at no cost. For exactly the same reason, it is provided with absolutely no warranty or support. Instead, it's offered on a pay-what-you-believe-is-fair donation basis: the minimum is simply a request to send a message to the creator (`Fault` in-game or `Fault#9610` on Discord) if you end up printing & enjoying the ship. Live long & prosper.

2

[FREE] ECO torp

Happy Ship Shop

Fighter

Dry Max Speed: 150 m/s

this is the ECO torp, it is a variant of the hss-eco-fighter ( https://sb-creators.org/makers/Happy%20Ship%20Shop/ship/%5BFREE%5D%20Eco%20fighter ) it shares many of the same characteristics The main difference is that the ECO torp has 8 torpedo tubes with non-guided torpedos The goal of the ship is to allow to experiment with torpedoes and have fun 😁 It can also be used as a cheap and lethal kamikaze ship You can download it for free here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post

BP: 1
2

Galileo Shuttlecraft (USS Enterprise NCC-1701-A)

Moon Designs

Ship

Warp Class: 1.34 

The Galileo shuttles were the most spacious shuttles in Starfleet, capable of carrying six passengers, and still had enough space for standing Endos, if needed. As for propulsion, they were capable of traveling at impulse speed, and thanks to two smaller sized warp nacelles, they were also capable of traveling at warp speed… But nothing faster than warp factor 147.9, since any greater speed would completely tear the shuttle apart. These early shuttles didn't have any defensive weapons, like Phasers installed, so they were in no way good for combat, and were therefore only used for transportation of passengers, when the ship's transporter was for any reason not an option. The shuttles only had one single windshield, at the front, and accommodated 2 Fuel Cells, and 11 Million Propellant.

BP: 500 K
2

Zimbabve V4

Barik

Hauler

Primary Thrusters: 136 units

An ordinary 3-asteroid hauler Обычный таскатель астероидов на 3 единицы астероида.

Ship: 7 M
5

MULE.

Danket

Miner

Ore Crates: 48 crates

this ship will allow you to fly for a long time without reloading and mine asteroids in the safe zone and not only, it has 46 containers 2 medium fuel tanks 4 fuel cells 8 unit generators. Speed empty 130 m/s 110 full . there is also a resource scanner, a ship life timer, an asteroid approach system, rangefinders for more convenient targeting of an asteroid, a generator energy saving script If you have any questions, please contact me on Discord (Danket#5941) Or contact our discord channel (https://discord.gg/gy26uynU)

Ship: 450 K

[FREE] Kvessel Class - M1

Kenobi Space Industries

Other

Propellant: 670,000,000 units

**Kvessel Class - M1** Propellant tanker ship with capacity to supply other ships. *Experimental project to test the concept, to access the stored fuel it is necessary to turn off the ship's fuel valve first. The tanks are released via the panel on the wall of the command bridge. * **Ship requires interpretation of the manual to operate it** [Manual](https://discord.gg/fSf5AY5mzp) [Download the blueprint](https://drive.google.com/file/d/1oCWhoI3vdbj3Zxa2hPZtmnUEN4wZSr1F/view?usp=sharing) [KSI Discord](https://discord.gg/428aEA2Wxp)

2

Trident C512

Vintage Incorporated (Marki)

Multirole

Ore Crates: 512 crates

The biggest Trident ship in the series, a very maneuverable and fast ship with double capacity - **Ship Blueprint: Not for sale or trade** - **Ship status: Vintage ship shop(outdated)** - **Ship version: v4** --- Extra info: - 2 Mining Drills - 4x Ore collector - 4x mining lasers - 208 Batteries - 14x 3/1 Generator/Fuelchamber setup (tier 2) - 14x T1 enhancers - 18x Spare rods - 8 large propellant tanks - ISAN Mono V2 + Ship Transponder - Power management script - Warpgate Module(removed, but still in the photo's) - Material scanner - Tractorbeam - Basic Crafting + Tool benches - Ship speed reader - Ship auto stop feature - Main thrusters T2.5, everything else is T1 - 2x 6 ringed plasma thrusters - V.m rated: 40000kg Max(full load, 20.480.000kg) --- Usermanual: Bridge section: - The "Cruise" button is used for locking the forward lever in place(off by default), cruise is also used for auto stoppig the ship when it's off - The "Turtle" button is used for slow, accurate maneuvers(off by default) - The material scanner and readout have two unlabeled buttons, the one on the left turns the scanner on or off, button on the right is for swiching between scan results(core material or rock material) - The lights can be toggled with the "Lights" button(on by default) - The "ID" button toggles the ship transponder(off by default) - "Aim" projects a safe path(width of the ship), this path can be used for easy asteroid dodging for traveling long distances outside the safe zone - To activate the plasma thrusters you need to press "Plasma" this charges the thrusters before use - Lever on the left is the FcuForward lever - Lever on the right is used for adjusting the angle of the lasers - "Tractor_B" is for toggling the tractorbeam - "Centering" trying to mine efficiently? put the asteroid somewhere in the center of those beams - "Auto" sweeps the lasers, however manual mode is better in most cases - "Drill" toggles the mining drills and lasers(the drill always takes priority, and the lasers safely disable when they closing, activating the drills also ramps up the generators before the lasers turn on - "Laser" toggles the lasers on/off - "Collect" use this if you want to collect the mess that you made with the mining lasers ;) Engineering section: - The "Power" button is for toggling the power management script, this forces the ship to run on batteries only! - Use the twist handle to manually restart the generators(turn and hold for a few seconds) when the batteries are dead and the ship has no power --- **Contact me on discord if you like the ship, i also accept personal requests(depending on the request. e.g, large redesigns will not be accepted!)** **For support and questions you can always contact me, or post them on the Vintage discord!**

3

V7 mk3

<>Phoenix Industries<>

Fighter

Dry Max Speed: 150 m/s

**V7M**/**V7**/**V7L** mk3 is agile medium fighter -Price 250.000 Credits if ores delivered - Speed: 150 m/s - Armament: **V7M** 2x Plasma 4x Laser / **V7** 6x Laser / **V7L** 6x Autocannon - Range: 790 km - Systems: ISAN,ECO,FlyTime,SafeBAT - Plating: 80% Charodium 20% aegisium duo/tri plating - Fully compatible with HEAT patch. -**Prices and ores can slightly change due tweaks.**

Ship: 250 K

Modular HP Crammer

BBQ Meats & Utensils

Other

Warp Class: 39.888 

Cramms up to 125% more hardpoints per unit of area. Structurally Sound, Cable Free, weight-optimized, bolt-optimized. Weld-only stackable side-wise, height-stackable with a few added beams. Distances are ajusted to fit maneuvering thrusters, but testing of such efficiency is not yet tested.

BP: 1
7

[FREE] Fisher

Egomaniac

Other

Battery: 1,960,000 units

The Fisher is a larger salvager ship with enough power generation to tow a ship of up to 20,000,000kg at up to 50m/s. The pilot seat can be spun to face the back, looking out the back window for ease of locking on ships using the back facing tow beam. It also has exposed frames to easily bolt on salvaged parts on each side. The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://starbase.egotech.space/ships/fisher/download/?ref=sss) Website: https://starbase.egotech.space/ships/fisher # Features The ship has the following features: - Back facing tow beam for towing ships, with a towing capacity of 20,000,000kg - Spinning pilot chair to view out the back of the ship through generous sized back window - Standard Cruise function - Turtle and Sloth functions with adjustable rates - Transponder system with ping function - One external and two internal resource bridges - Auto generator rate script with adjustable minimum rate - Button to automatically adjust the minimum generator rate acoording to towed mass - Frames on either side of the ship to bolt on salvages parts - 23 ore crates - 60 T3 generators (with 60 T2 enhancers) with 20 T3 fuel chambers and 40 spare rods on racks - Radiators and heat sink that provide more than adequate cooling - 12 large tanks with 144,000,000 units of propellant - Propellant time and fuel time panels - 196 batteries - 72 T2 triangle thrusters and 24 T2 box thrusters providing forward thrust - 24 T2 manuever thrusters providing braking thrust - 32 T2 manuever thrusters - Basic crafting bench to craft refills plus the tools bench - [NavGrid by StandPeter](https://github.com/pcbennion/starbase-navgrid) - [NavCas by fixerid](https://github.com/fixerid/sb-projects/tree/main/NavCas), using custom avoidance system and ISAN 3 in 1 from [Compass by Firestar99](https://gitlab.com/Firestar99/yolol/-/blob/master/src/compass/README.md), with ability to load target from NavGrid - Warning lights and alarm for obstacle detection and avoidance, powered by 27 rangefinders - Speedometer - Timer panel - Odometer panel - Top speed of 140 m/s while not towing

3

Locust MK5

Hyperion Trading Co.

Multirole

Primary Thrusters: 4 units

Hyperion Trading Co. Presents the MK5 series! Locust MK5 Combat Edition We are using new ways to help us land and VTOL off the moon! This is an Ultralite capable of 150ms in VTOL mode. Standard travel mode is slow and easy and up to 60ms. Armed with Single AutoCannon and Scripted rocket launcher. This unique craft is meant to get you to the moon through warp gates or by printing at Arma. The Locust has enough fuel to make it to the Moon Gate and land on the Moon or enough for a one-way trip. You can pack extra fuel rods and a Fuel canaster to help extend your range! The Adjustable hover script will stop you "Hopefully" in a balanced flight mode to help you easily maneuver down. Still in testing but very responsive! Simple Lightweight craft is meant for any endo to print and dispose of! meaning it's great for new players too

Ship: 50 K
BP: 30 K
18

Reclaimer

Happy Ship Shop

Other

No attributes :-(

The reclaimer is the self-proclaimed king of all recycling ships / flat bed Main features: - an immense board for recovery - 4 large cargo locks - 2 very large cargo locks - machine reconstruction - fast travel - 145 m/s dry ( wet will depend on your cargo ) - 6 auto cannons for when recycling gets a little spicy - strategically placed passenger seats for members of your party to help with spotting - a ground avoidance system to allow you not to end up like the ships you are recycling Warning : this is not a "let's make money ship" : being on the moon is too dangerous and this ship is expensive to spawn. This is more of a "let's have fun ship". It is very well suited for corporations wanting to organise events You can check it out here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post

BP: 1.7 M
2

Dagger

Spiceworks

Fighter

Primary Thrusters: 4 units

Light Fighter

BP: 215 K
37

Knecht-C

Nidavellir

Miner

Ore Crates: 264 crates

The Knecht is our first Starbase-Ship. Designed for crushing and collecting ores with no effort. It comes with 6 Semi-Auto Lasers filling its built-in 264 crates in minutes. The Knecht's 'forms follow functions'-Design ensures an easy to use experience that is fun to fly and work with. Most of its hull is plated with strong Aegisium. critical parts are protected by dense Charodium. The Knecht can fly for hours without refilling and comes with ISAN Quad preinstalled. Specs -6x Semi-Auto Mining Laser -2x Ore Collector -264x Modular Ore Crates -Asteroid Approach Assistent -Material Point Scanner (results converted in stacks) -T2 Power Generator (14 Fuel Chambers, 28 Generator Units, 28 T2 Enhancers) -T2 Thrusters -Up to 118m/s -64 Million of Propellant -16x Redplacement Fuel Rods -Clear Cockpit with good View -Aegisium/Charodium Armor **For any Question, please do not hesitate to write me an Discord. I do not check this site (comments) that often ;)** --- Since Starbase has unfortunately become very inactive, the planned follow-up model will not appear for a while :'(

Ship: 8 M
1

5 launcher missile kit

CODE.

Ship

No attributes :-(

Use this to easilly retrofit existing ships with 5 launchers. They fire semi-auto. Rename "Shoot" on the launchers to whaever you want to fire them. Just weld the bastium plates onto where you want the launchers with a weld tool, plug the yolol chip in somewhere, and hook data up to the launchers. https://drive.google.com/file/d/1vlismXOm7cjh6oymHWDJdceABuLtAnuZ/view?usp=sharing

Ship: 1
BP: 1
1

[Free] OSA Voonith Mk1

Open Source Armada

Fighter

Dry Max Speed: 150 m/s

Ultra lite single railgun micro fighter, for skirmishing and jousting practice. Made for speed and fun, the Voonith is a tiny micro fighter that can swarm larger ships with hit and run jousts, its railgun means it is always a threat to larger ships, while its speed and acceleration makes it an unideal target for other enemy fighters. //Download// https://github.com/Open-Source-Armada/OSA-Voonith-Mk1 //Specs// 1 railgun with a 7 second fire rate. Shoot_1+ is your trigger, bind this to your weapon hotkey (space by default). Sensitivity settings are adjustable from a yolo chip located at the back of the ship, this chip only adjusts your sense settings and is not vital to the operation of the aim system, you can use the U-tool save feature to save your sense settings to the ship post print. CenterSensePlus is your standard sensitivity, Adjust to your preferred flying sensitivity. AimMax- and AimMin- is your Aim hotkey, Bind both to the same keybind, this will lower your sensitivity, Adjust MinSensePlus to change Aim sensitivity. AimMax+ and AimMin+ is your Boost hotkey, Bind both to the same hotkey, this will raise your sensitivity, Adjust MaxSensePlus to change Boost sensitivity. Ship is set to both fly and aim at a smooth sensitivity (tune to your taste), Aim keybind lowers the limits for sniping, Boost keybind removes these limits allowing for faster pitch/yaw. Armoured lightly using known methods of meta plating, including big plate health, voxel armour, segmented and layered plating and plasma/rail sacrifice plates. Materials and components are on the high end, i leave it to the user to reduces cost to your tastes. 380203.156 kg in weight, 150ms at 60fps. 2 small prop tanks for 2 million prop, 2 hours 50 mins estimated flight time. 1 T2 fuel chamber, 3 T3 generators, 1 T3 enhancer, 2 T1 enhancers 1 hour 20 mins estimated fight time, 3 hours 40 mins flight time. Uses 1 premium FCU and 1 advanced FCU, no reverse. Entry is through a slit on the side of the cockpit. //Design// Designed to hit a very low weight limit of 400 tons to preserve as much acceleration and speed, the Voonith is a perfect ship for pilots to start practicing and employing railgun jousting without the larger cost of other such fighters. Only armoured where it needs to be to save weight, it has a tiny profile and voxel armour to survive hits when jousting and remain a hard to hit target. Armour is a mix of Dal, Char and Ymr. The gens have enough power to charge a shot every 7 seconds, making it a joust only ship, circle fighting is not recommended. 2 prop tanks grant this ship fantastic range, making it great as a armed scout or point ship. The vast majority of other fighters can not maintain the same speed and acceleration allowing you to pull range on any ship in a fleet fight, allowing you to safely line up you next hit and run.

Ship: 1
BP: 1
2

Patrol lite

dbermarCorp

Fighter

Primary Thrusters: 8 units

Ultra compact combat fighter. (150m/s) Warpclass: 4.77(without weapons) / 1.22(with weapons) Price without weapons: 300000+ore Price with Lasercannon: 750000+ore -You can buy the ship without weapons and put autocannon or lasercannon on it later if you want to lower costs. (You will simply have to rename certain parameters on the weapons for Yolol efficiency). -Equipped with motion sensitivity adjustment in the cockpit. -Equipped with ISAN (position/speed). -Equipped with warning sound when low fuel/propane.

Ship: 780 K
BP: 4 M
4

Zmey

Warios

Fighter

Primary Thrusters: 6 units

# Zmey Very cheap and slim light fighter. This ship was built to fill the niche for cheap fighters with a decent flight time. It's made as slim as possible to evade enemy fire. It reaches the max speed and is fully covered with Aegisium. The cockpit gives 180 degrees visibility, so you can see the enemy approaching. This ship can easily be used for patroling, piracy or just for mass production to swarm your enemies. # Features - Updated with heat mechanics - 150 m/s speed - 2.5 hours of flight time - Aegisium armor - 2 laser cannons (with alternating fire) - Slim ship profile - 180 degrees cockpit - T2 tech (only thruster nozzles are T3) - Redundant Wiring - Aim mode - ISANv2 - Internal bolting for the slick looks # Pricing - 800,000 for the blueprint Feel free to test fly the ship on the PTU before bying. # Note - Bind Shoot1+/2+ to your shooting key - Ship manual is behind the seat

BP: 800 K
10

[Free] BBQWing mk4.1

BBQ Meats & Utensils

Fighter

Primary Thrusters: 16 units

[ Not updated to the heat exchanger patch ] The BBQWing is a friendly ore prospector featuring 8 self defence lasers and 2 layers of charodium armor. With mining efficiency in mind, the ship can jump between asteroids at a speed of 146.5m/s to faster utilize it's core feature: the resource scanner. Thanks to the inside-out cockpit bolting, you also gain a competitive .5cm reduced asteroid collision surface. The ship has a functional, and not at all aesthetical, building philosophy, sporting 4 redundant wings, each with it's own cable-less 6x ducting redundancy. This contrasted with a very compact core allows for the pilot to blow up with the ship before repairs are needed, making the BBQWing the first ever repair-free™ ship*. The BBQWing has tightly optimized the utilization of its wings, leaving no room for low-tier thrusters for cheapskates who can't afford t3 ones.[ There's room for more of them than you need]. T2 Thrusters Lowers maximum speed by 8m/s. Notable Features: - 10 laser shots per second sustainably until availible ammo runs out. - World's first indirect manipulation Automatic Fire mode, contrasting the default burst fire. - Large cannon count further mitigates heat related fire slowdown. - Ajustable fire convergence point. (Distance accurate) - Potato vision with closed canopy, but decent when the very fancy tripple hinge canopy is open. - Decent coolant & fuel management. - Emergency exit with mini yolol dungeon. - Very cool Cockpit. - Out of this galaxy. - Decent maneuverability, and more rotational roll than you can use. - With the cockpit considered, you'll lose track of up and down before suffer from maneuverability issues. - Spare Yolol and easy access control panel space. - Windows tanks 3 laser shots at one place once, then 1. Blueprint is FREE. The ship can be bought for 800 000 + ores. Produced for 600 000 + ores.

Ship: 2 M
BP: 1

Skytanker R8

Skytanker

Multirole

Ore Crates: 288 crates

https://www.youtube.com/@ColtStarbase/videos This ship is a support ship; it allows you to go with your ore-mining friends on their adventures. It also allows you to mine, collect, or carry with you the resources needed to make alloys. You are amply supplied to refuel your own ship or your friends' ships. However, remember to balance hydrogen consumption. If you use tanks on the left side, then use tanks on the right side to keep the ship balanced. Note that imbalances shouldn't be a problem. If your friends crash into an asteroid, you can repair their ships with the resources you have previously loaded or mined on site in case of shortage. If repairs are not possible on site, you can salvage debris (especially plasma parts) to use later during repairs in your CapShip. Be careful, however, with the ship's already high building budget. You can load at least 8 plasma parts. Of course, you can tow a friend's ship. The ship works very well with the AAS, and it also works during towing, but the ship behind may not be fully covered by the R8's AAS. Before setting out on a mission, remember to bolt your tools and consumables (cable, pipe, bolt). **Ship price:** Ships are no longer sold individually. **BP:** 5M - Free for owners of paid Skytanker The price of the ship is a right of access, this right allows you to have the following versions free of charge (1.1 1.2 1.3 for example). If you destroy your ship, it will be reproduced in the same way, with the same cost EXCEPT the 4M credits of course. **Useful information:** 288 crates. 114 large hydrogen tank. 3 super generators 1 Exorium tank 2 Plasma thrusters (2x17 rings). 4 mining lasers 2 ore collectors 2 furnaces (Belt/Atmo)

BP: 5 M
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