Starbase Ship Shop

Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!

Learn the basics of buying and selling here. More features coming soon!

Starbase Ship Shop and sb-creators.org are a fan made, community run organization, and are not associated with FrozenByte Oy


Plug and play style console

Ambry Trading Company

Ship

No attributes :-(

**Looking for a simple Plug and play style console? Look no further!!** Fields displayed include ```Haskell Propellant Battery Fuel GenLimit GenRate Forward Backward Yaw Pitch Roll RightLeft UpDown DrainPerSecond=Depends On The Number Of Batterys (installation below) EnergyPerSecond Manual=Playerset GeneratorLimit and 9 Progress Bars For Misc. Setup ``` **Uses Network relay to allow for Plug and Play installation** ```haskell MasterChip1 RelayChip1 1)GasContainerStoredResource = Propellant 2)StoredBatteryPower = Battery 3)FCUForward = Forward 4)FCUBackward = Backward 5)FCURotationalYaw = Yaw 6)FCURotationalPitch = Pitch 7)FCURotationalRoll = Roll 8)FCUUpDown = UpDown 9)FCURightLeft = Rightleft ``` ```haskell MasterChip2 RelayChip2 1)GeneratorUnitRateLimit = GenLimit 2)GeneratorUnitRate = GenRate 3)FuelChamberFuel = Fuel ``` **Comes with 4 chips** Simple Generator Script EnergyPerSecond Script DrainPerSecond Manual Gen Rate script **Installation** ``` 1)All of the relative fields must be named default to be able to be used by the Memory Relays 2)Place the Yolol Racks and Memory relays and connect all power inputs 3)Install the panels where ever is best to see add a cable connection to allow for power input 4)Install the manual lever where ever is reachable to be able to manual set a minimum GenLimit (most leave it at 20) 5)Enjoy ``` **If you have an suggestions on how to improve it message `Cycle_Of_Insanity#3074` or if you would like more information.**

assambled large gen and some related modules

Duh idk

Ship

No attributes :-(

[the bp](https://drive.google.com/file/d/1huZjtaXJRHsWjHUUMIxIYd5Hdga83Oz9/view?usp=sharing) im lazy didnt add heat bits

3

Hnoss

Ark's Sparks

Hauler

Dry Max Speed: 150 m/s

Model Number: HHAHL-098F Name: Hnoss Type: Roid Hauler Features: - Speed: 150 m/s dry, ~135 m/s wet (3x T10 charodium) - Capacity for 3x T10 asteroids - Auto alignment and auto load - Darkyshadow's approach system - Ore scanner with memory for 3 scans - Cargo lock failsafe - Credit yield calculator - NavSuite - Extensive automation Ark's Sparks' first production asteroid hauler is specialized for hauling 3x T10 asteroids, and incorporates some automation features to make the job less of a chore by automating initial alignment and asteroid loading. A conscious decision has also been made to prioritize wet speed over range through the use of T3 thrusters, with the goal of reducing turnaround time and improving credit yields over time to offset the increased refuelling costs. Note that the ship lacks an avoidance system and is not optimized for unsafe zone operation, so fly carefully if you choose to do so. Thaccus' NavSuite will also be a feature, enabling autopilot back to your Origin of choice after choosing your 3 T10 asteroids. The ship also features a credit yield per load calculator that estimates the total income for each individual asteroid you have loaded up, based partially on Egomaniac's yield calculator found on his asteroid haulers. It takes time to do its job, but it gives you a good idea of how much credits you're bringing in per run, and coupled with the onboard timer can help you to better understand your earnings over time. Note: Buyers with non-English language settings may need to change the ore names on the chips to reflect their language for the yield calculator to work correctly. Special thanks: - Egomaniac for the original yield calculator

BP: 4 M

[Free] OSA Ghast Mk2

Open Source Armada

Multirole

Dry Max Speed: 150 m/s

Latest variant of the Ghast, now with 20 missiles for bombardment. Since its release the Ghast has been used as my test bed for missile and torp testing before committing to a specific new design. When the 5 pod launcher was finally added, they easily attached to the Ghast, and was very reliable (for missiles anyway). The default scout variant has also been updated with some of the new additions made on the launcher variant. //Download// https://github.com/Open-Source-Armada/OSA-Ghast-Mk2 //Specs// Comes unarmed for scouting or with 20 missiles for bombardment. LaunchMissile+ and LaunchTube+ are your missile triggers, bind both to the same key, this system uses no yolo and is a simple way to cycle and launch missile tubes. CenterSensePlus and CenterSenseMinus is your standard sensitivity, Adjust both to your preferred flying sensitivity. AimMax- and AimMin- is your Aim hotkey, Bind both to the same keybind, this will lower your sensitivity, Adjust MinSensePlus and MinSenseMinus to change Aim sensitivity. AimMax+ and AimMin+ is your Boost hotkey, Bind both to the same hotkey, this will raise your sensitivity, Adjust MaxSensePlus and MaxSenseMinus to change Boost sensitivity. Ship is set to both fly and aim at a smooth sensitivity (tune to your taste), Aim keybind lowers the limits for sniping, Boost keybind removes these limits allowing for faster pitch/yaw. 150 m/s max speed using T2 manoeuvre thrusters, no trails. 104255.96 kg in weight without missiles, 131225.469 kg armed with missiles. Two small prop tanks for 2 million prop, 1 hours 10 mins estimated flight time. One T1 fuel chamber + Two T1 generators, gens idle at 14.5% for 8 hours 30 mins idle time, estimated flight time 2 hours 30 mins. Basic script for current Fuel/Prop times. Uses basic FCU, roll is performed using Roll_Left and Roll_Right buttons, this is to allow fast handling by isolating the roll thrusters from the FCU/MFC. //Tactics// Despite the very hindersome bugs launchers and their munitions have, the 5 pod launcher is surprisingly reliable. Reliable enough for them to be mounted onto the cheap, fast and stealthy hull of the Ghast, making it a fun and easy way to deploy the max amount of missiles onto a target. Unfortunately all missiles/torps have a chance of failure on launch due to bugs, and the ordinance itself is well known to fail at hitting moving targets, limiting there use. Where I personally see use, even if bugs are fixed, is in station bombardment and breaching. Small or large bombers may be a key aspect to siege warfare, and thus I believe small, cheap and stealthy bombers will be very valuable in the possible future. The Ghast has excellent range for a tailless ship, and can carry all its missiles at max speed. Low tech components keep the potentially one way mission more cost effective, missiles are only cheap to a point. Could possibly be used to ambush stationary ships, like surface miners.

Ship: 1
BP: 2
1

[FREE] Eco missile

Happy Ship Shop

Fighter

Dry Max Speed: 150 m/s

This is the ECO missile it is a variant of the hss-eco-fighter ( https://sb-creators.org/makers/Happy%20Ship%20Shop/ship/[FREE]%20Eco%20fighter ) and shares many of the same characteristics the main difference is that the ship posses two 9 tubes missile launchers on the sides The main goal of this ship is to allow you to have fun and experiment with the missiles You can download for free here : https://discord.gg/WgRyqAJuSJ

BP: 1
9

VOLE Moon Mining - Small drill ship

AZAKA Industries

Miner

No attributes :-(

VOLE and The Slut is a pack of two ships that work together to drill holes on a moon surface. They're cheap and good for afk'ing some Valkite or actively mining some of the ore chunks exposed by VOLE. A good base to get your feet wet with moon mining. VOLE can drill 40m diameter holes, while you AFK on it and suck it up with your mining backpack, which is linked to The Slut, parked on the surface above the hole. It's best used by babysitting it for a little bit while it drills straight down, then getting it to a resting position, flipping the lasers to widen the hole and then just afk'ing while it widens the hole up. Remember to empty the ore crates every now and then. Features: VOLE * TWIN Mining lasers - 3 Modes, one for drilling a very tight shaft down, and then 2 modes for widening the hole up, exposing ore chunks as it recedes the walls of the hole above itself. * Hover Mining - It mines down, and then hover takes it down auto-gravitically. * Gyroscope assisted 'align to direction of gravity' - If it bumps itself against bottom or wall, it'll correct its position automatically. * A passenger seat accessible from the pilot chair, you can use it to enter 3rd person view and see what the mining lasers are doing. Ore can be sucked from this position just fine. * It looks good, and it's built by a Sand Hobo. The Slut * Solar powered * Lights come on at night. * It's basically just crates that barely move :) Words of Caution: They are slow and meant for Safezone mining, I would not recommend using them outside a safezone. -- They should be spawnable in basically any size Hangar, they're very small. Ore Cost VOLE - https://imgur.com/a/fw5VeKF Ore Cost The Slut - https://imgur.com/a/sTVDiXH Price is 3 million, you're basically paying for VOLE and getting The Slut for free.

BP: 3 M

Bert [FREE]

Icarus Project

Multirole

Dry Max Speed: 150 m/s

An ultra-cheap starter ships made from reused parts from two Labourer Modules. Spots to bolt 24 ores and 2 crates to aid pickaxe mining. Most importantly, flies 150m/s empty. An ideal first ship to get moving fast. Also a handy disposable ship for scavenging. Blueprint available for free in the Dredwerkz channel of the Icarus Project discord. https://discord.gg/942fx4x72c

BP: 1
19

Ore Bullet

Pirat

Multirole

Ore Crates: 720 crates

Heat updated! A special feature of this ship is a very flexible and fine-tuned control - 12 customizable management sensitivity profiles. Improved avoid system - you can set your speed, automatically brakes, evades, and then continues on your way. The standard so-loved approach that will take you to the asteroid with love and care The "Radar" system that will show on the screen in which direction the asteroid was seen and will give an audible notification Compass system, with a speedometer. It will show you the current location of the ship as well as guide you to the location you set. The ship is able to power 12 lasers without additional waiting from absolute zero, but I still attached a Pulse to it, now it's fashionable... A resource scanner with a convenient script that does not turn off immediately as soon as you turn it on -_- A good overview with great functionality, stylish front armor for the pilot's panel. The lasers are also equipped with armor. RangeFinders perform well as booking "Backward" thruster:D replace them is not a problem! A basic machine with all the improvements is pre-installed on the ship, the resources for its installation are already part of the ship Selling only bluprint Assembly cost without craft items 3kk Asembly cost with craft items 450k https://www.youtube.com/watch?v=OhdlYYf6VRc

BP: 990 K
10

[FREE] Mapper

Egomaniac

Explorer

Flight Time: 26 hrs

The Mapper is an explorer ship with an estimated range of 13,000km capable at travelling at close to maximum speed. It has a navigation logger for logging capital ship navigation chips. The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://starbase.egotech.space/ships/mapper/download/?ref=sss) Website: https://starbase.egotech.space/ships/mapper # Features The ship has the following features: - Basic crafting bench with meter and monitor upgrade as well as tools bench - 20 ore crates to store ore for refills - Standard Cruise function - Turtle and Sloth functions with adjustable rates - Transponder system with ping function - Two external and two internal resource bridges - Auto generator rate script with adjustable minimum rate - 18 T2 generators with six T2 fuel chambers and 12 spare rods on racks - 22 large propellant tanks with 264,000,000 units of propellant - Estimated propellant time of 26 hours and range of 13,000km - Propellant time and fuel time panels - 32 batteries - 30 T2 box and 16 T2 triangle thrusters providing forward thrust - Eight T2 triangle thrusters providing braking thrust - 48 T2 triangle thrusters for maneuvers - [NavGrid by StandPeter](https://github.com/pcbennion/starbase-navgrid) - [NavCas by fixerid](https://github.com/fixerid/sb-projects/tree/main/NavCas), using custom avoidance system and ISAN 3 in 1 from [Compass by Firestar99](https://gitlab.com/Firestar99/yolol/-/blob/master/src/compass/README.md), with ability to load target from NavGrid - Warning lights and alarm for obstacle detection and avoidance, powered by 44 rangefinders - Speedometer - Timer panel - Odometer panel - Top speed of 145m/s

14

[Free] "Commnity" (Community) Center

Faulty Designs

Other

Assembly Cost: 83,034 credits

A _community_ center to improve your local Origin & show goodwill toward your fellow endos. Equipped with all crafting benches (two of the basic variant) & eight chairs, four of which are seated around the central meeting table. Comes complete with typo in the sign! (**Huge** thanks to NewoNZ#0931 & Railang#5753 for noticing that!) As I'm extremely lazy & had already taken the screenshots, uploaded the BP, printed the example, not to mention leaned into the joke: fixing it is left as an exercise to the printer. Or leave as-is for added character, charm & to be in on the joke. Flies incredibly slowly & the cockpit area is basic and terrible, but it gets the job done. Equipped with excessive battery capacity to keep the lights on. **Care & feeding**: if left within the open-space area of the SSC after logout, ships will despawn **very** quickly, so you'll need to stay with your commnity center to keep it alive and well. Furthermore, it uses hinges (a bad choice, admittedly) that are known to be buggy when your ship becomes hosted by someone else. All the more reason to stay close to your commnity center. As noted earlier the creator is lazy so the blueprint may be [downloaded immediately](https://faulty-industries.s3.us-west-1.amazonaws.com/community_center.fbe) at no cost. For exactly the same reason, it is provided with absolutely no warranty or support. Instead, it's offered on a pay-what-you-believe-is-fair donation basis: the minimum is simply a request to send a message to the creator (`Fault` in-game or `Fault#9610` on Discord) if you end up printing & enjoying the ship. Live long & prosper. **Update**: Railang#5753 added light guards to theirs that do a great job of reducing the glare, but again I'm very lazy so won't be updating the blueprint for now. I _did_ manage to gin up enough motivation to fly to Origin 9 and to grab a photo of their additions to illustrate how it's done, which I've added here. Thanks a ton for this suggestion Railang, it's a really good one. (Wish I'd thought of it originally, frankly!)

6

Wolf Miner

ChienLoup

Miner

Ore Crates: 640 crates

The WolfMiner can mine in Belt or Moon ! He have 19 000 object warning if you have a little computer. This ship is a Frensh ship. 640 crates 48 t2 Chambers 144 T3 generator 150 m/s Empty 130 m/s full eos zone 1 110 m/s full lukium 144 Enhenser t2 6 Collector 14 Large propellant tank 1 Reconstruction machine 1 belt furnace 1 moon atmosphere furnace T3 thrusters rear T2 maneuvre Thrusters 4 Autocanon Lasers 11 Mining Laser too belt 21 Mining laser too Moon 1 Gyroscop

BP: 25 M
9

Sturgeon E6

Ark's Sparks

Other

Battery: 80,000 units

The ETS-03B Sturgeon E6 is a luxury station hopper for when you want to travel in style around a station. The enclosed cockpit is accessed through a door on the bottom, while the carapace-style plating on the center folds open like reversed butterfly wing doors to allow 6 endos access to its passenger compartment. The passenger compartment has wide glass windows on the sides, as well as a glass floor. A unique feature of this ship is its pop-out fuel chambers in the rear of the ship. While it has 2 fuel chambers, only 1 is in use at any time. This is toggled automatically depending on if the fuel chamber is popped out or if the fuel rod within is empty. If the rod is empty, the fuel chamber will also slide out automatically. The ship is fully plated in Ajatite to conserve weight. Travel in style, travel in a Sturgeon. **WARNING:** Due to moving parts carrying vital machinery, it is highly recommended to stick around nearby when it is outside so that it doesn't change hosts. Changing hosts has a chance of bugging out moving parts. This is a strictly non-combat ship.

BP: 500 K
46

Roomba [FREE]

Shulace

Miner

Ore Crates: 428 crates

Space Roomba === ***BP Now Free*** This thing decimates roids, makes mining surprisingly fun, just push a button and fly, automatically mines the roids that gets in the cylinder. 110m/s unladen, 70m/s full. Built with safezone in mind for newer players and as a hobby project for myself, I can't go back to normal bulk mining without this ship, it's that much more efficient. You can take this ship outside of safezone to mine if you are careful but I recommend having extensive ship repair experience and knowledge before you do so since this ship is designed to get uncomfortably close to asteroids and accidents are likely if not careful. --------------------------------------------------------------------------------------------------------- Includes: === - 428 crates - 24 Mining Lasers - 6 Ore collectors - 24 T1 reactor chambers T1 Enhanced, 72 generators - 24 Fuel rod storage racks - 384 batteries - 12 large propellant tanks - Material scanner - Basic crafting bench. - T10 Roid Mining capability "Bigboi" button with Laser Pulse - Automatic Align Assistance - Auto Approach - ISAN Quad - Ship control trim to better customize flight control to your liking - Approach speed sensitivity control - Lights to better see the asteroids getting shredded - AIM mode to even further fine tune your aim for asteroid approach! ---------------------------------------------------------------------------------------------------------- See it in action: === https://youtu.be/0wS36Vct_z0 - That's pretty much all you need to do with this ship to mine. As demonstrated in the video - you just need to hit Green button, hit White button, hit Approach button and aim at an asteroid until that middle Safety button goes from blinking red to green. That's all! - Alternatively you can mine with the Bigboi button that enables the ship to mine T10 roids! ---------------------------------------------------------------------------------------------------------- CONTACT ME at Shu#8351 on Discord for BP copy. I no longer play SB but I am happy if you would still like to use my creation. === ---------------------------------------------------------------------------------------------------------- 8/25/2022 UPDATED by Rukia Barr === * Made the whole frame green used weld blocks and welded up all the gapped beams * Added heat sinks * Moved the Enhancers to the generator units (due to them not working on chambers any more) * Adjusted some crate bolting to reduce the chance of durability errors * Adjusted the gen setup to produce less heat * Replaced the large tanks with new large tanks so there is no buggy ness in the propellant tanks from where they changed how much it stores (9mill to 12 mill propellant) which brings it up to 144mil propellant on the ship * Cleaned the bolts off of the control panel * Added a warm up button for the gens named "50eps" * Set up a sentry battery to control the gen script that way the gen script is even faster on spooling up. ----------------------------------------------------------------------------------------------------------

BP: 1
5

V4 mk4

<>Phoenix Industries<>

Fighter

Dry Max Speed: 150 m/s

**V4**/**V4L** mk4 is agile personal/tiny fighter -Price 100.000 Credits if ores delivered - Speed: 150 m/s - Armament: **V4** 2x LaserCannon / **V4L** 2x Autocannon - Range: 450 km - Systems: ISAN,ECO,FlyTime,SafeBAT - Plating: 40% Charodium 60% aegisium - Fully compatible with HEAT patch. -**Prices and ores can slightly change due tweaks.**

Ship: 100 K
1

Bellow [Medium Fighter]

Shipwright Co.

Fighter

Primary Thrusters: 8 units

Medium fighter! Solid controls. Features: Long sustainability, solid DPS with 8 laser cannons! Rangefinders act as aim assist when gun script is on! Overthrusted for damaged state! (Disable safe mode) Baltium Beams for Armor, and Bastonium plated for weight and armor! Looks like a comet when in flight! Separate ammo containers for 8 guns! 8400 total laser ammo! Autonomy (HLA based) for range! 2.5 Engines! Efficiency + Speed! 2.5 Generators, total of 12k EPS! Tips for use: Make sure "Guns" is on before engaging in combat, ship requires fully spooled generators to ensure maximum DPS output! All controls are behind pilot seat. Notes: Ship has no resource bridge as of right now for using tripods, you can add one if you want to, but is specifically designed to be used solo. For purchase, message NoPlansMade on discord and provide screenshot of your IN GAME MAIL sending me the credits! All updated BP's provided for free upon request, if you send me back a custom one that is on you! Recommended: Craft engines, weapons (storage as well), generators, and other items as necessary to reduce cost!

BP: 1.25 M
4

The Saucer Office

JamsJelly Edition

Other

Ore Crates: 0 crates

Cant get your endo's in a row? To many arm beams and head gaskets in your view? Well look no further the saucer office provides stunning views as well as a professional 360 degree work space and meeting room. Different priority chairs in the central meeting area. This is meant for around an origin or transport to your home Station (version with 2 triangle thrusters is available. - Heat Updated

Ship: 60 K
BP: 100 K
10

Debug Ship

Debug

Ship

Assembly Cost: 0 credits

This is a debug ship. please ignore it.

6

Brochet

Happy Ship Shop

Fighter

Dry Max Speed: 150 m/s

The Brochet is a heavy fighter that packs a punch It's main features are : - 28 autocanons - double layered armour ( mainly aegissium + charodium in the important places ) - speedometer - Range calculator - Fast travel - roughly 1000 km of range - 4 different settings for sensitivity - ISAN quad - extended fins and resource bridges for crewmates with tripod armament - range finder aim assist The main focus of this ship is going to be medium / light fighters and anything that is not protected by thick layers of armour It's main role is to ensure complete domination of space in a given area It gets the job done x) Interested ? any questions ? Come and chat on the discord : https://discord.gg/q5c28XAjtZ

BP: 2 M
1

Rodan XL AA (Free BP)

Happy Little Accidents

Ship

Ore Crates: 384 crates

**Rodan-XL-AA [FREE]** MediumSized Asteroid Miner https://drive.google.com/file/d/1HP3tv67kRHkEfH1nk2aEYzKv61fobfsl/view?usp=drive_link **Ship Specs:**\ **384 Crates**\ **Speed:** 150m/s\ **Mining:** 8 Lasers, 2 Collectors\ **Power:** 16 T2 Fuel Chambers, 48 T2 Gens, 42 T2 Enhancers\ **Propellant:** 56M Prop Plus 8M Reserve\ **Fwd Thrust:** 68 T2 Box w/ T3 Nozzles, 56 T2 Triangle w/ T3 Nozzles\ **Maneuvering Thrust:** 32 T2 Triangle w/ T3 Nozzles\ **Rev Thrust:** 16 T2 Box w/ T3 Nozzles\ \ **Ship Systems:**\ **All Systems/Code, Tuning, and Optimization by DarkyShadow** - **AA:** Asteroid Avoidance with Movement Display and Event Counter - **Approach:** Improved PID, Aproximated Profiled Motion Controller - **Asteroid Alignment on Approach:** This is a system that doesn’t exist on any other ship I’m aware of. It helps to align the ship and keep it centered on the asteroid during approach for handsfree operation. This allows for easy asteroid "lock on" approaches at longer distances up to 1000m. - **Automine:** Automatically engages the mining lasers and ore collectors upon successful approach - Automatic Generator Warm Up and **Automatic Power Management** - **Laser Banking** for Power Management as Gens Warmup: Automatically monitors Generator Warmup and turns on the lasers in banks until power can fully support lasers at 100% Mining - **Ore Scanners:** 3 Selectable Modes: Fast Scan, Safe Scan and Hybrid - **Long Range Scanners:** Can Determine Asteroid Size at 1000m - **Selectable Crosshair/Reticle Styles** with Selection and On/Off - Option to only use **1/2 the lasers**, this replaces the no longer working laser pulsing since the last update - **Laser Oscillating Pattern** or Fixed Pattern - Fuel Rod and Propellant Time/Distance **Remaining Estimation** - **Navigation System Highlights:** 30 Waypoint Navigation (Rename and Set Custom Waypoint XYZ from Cockpit) - by Archaegeo Autopilot - Automatically flies you to a waypoint, built with a modified Navcas System by Fixerid - **Status Display** with Realtime Speed, Safezone, Station Placement Ability, Ship Strength Factor, Durability - **Pitch and Yaw Trim:** just incase you end up with a really uneven weight distribution that causes a slight pull in a direction while trying to fly straight. I haven't had to use this yet in all my testing, but it's there just in case. https://drive.google.com/file/d/1HP3tv67kRHkEfH1nk2aEYzKv61fobfsl/view?usp=drive_link

Ship: 1
BP: 1
5

Solar Explorer MK-1

Urza-S-hips

Explorer

Ore Crates: 0 crates

Urza-S-hips is proud to present to you our first of its class, The Solar Explorer! A barebones explorer vessel that has top performance in its class! Over 3 days of travel time! (or approx 30,000k) Cruise at a solid 120m/s 8 Solar Panel ran on a intelligent script to keep them always at the best angle! ( Keep in mind planets/moons can block the sun) Custom scripting Free lifelong tech support to those that buy Urza-S-hips and free blue print upgrades to those that buy the BP's Ship Design and Yolol Scipting credited to Spyingwind

Ship: 750 K
BP: 1.5 M
2

StoraSphere

Darkwiiyou

Other

Ore Crates: 2,048 crates

Spherical Storage crate with 2048 Crates. A more aesthetic ship designed to expand Capital Ship Storage or Origin Storage. Doesn't move. Has 4 resource bridges on all 6 *edges* (24 total). Inside has 3 batteries and the maneuvering thruster. DM for Blueprint

BP: 500 K

HSM Badger XL

Serilian

Miner

Ore Crates: 1,008 crates

The HSM Badger V3 is developed to hunt T10 Asteriods and to work from a Capital Ship/Station with a big ship hanger. The thruster efficiency is by 99%. 2 Cockpit 12 Mininglaser 4 Orecollektor 282 Battery 36 T2 Fuelchamber 88 Generator 88 Enhancer T3 Automatic Adjust Mininglaser Pattern to Asteroid Tier 3 Side Speedometer Speedometer Based Approach up to 995 Meter Speedometer Based Brake Speedometer Based Antidrift (Stop Speed in y,z do sterring or after Avoid) automatic powermanagment with aim that the batterys at 95% Quad ISAN Navisuite with 30 Waypoints Runtime Fuelrods/Propellant incl. excepted reach adjustable yaw, pitch, roll, approach min down to 8m ,approach max up to 25 and it works every time Avoidspeed Avoidsystem 4 direction with all possible variants Streammode Button If you leave the driver seat mininglaser stop working.

BP: 5 M
6

Dragon head logo

Happy Ship Shop

Ship

No attributes :-(

Discord : https://discord.gg/QjNzd6EJUf dragon logo, the backplate is 576x576 in size You can use it on any ship to give it a bit more personality You can use any material you want to fit your needs ( BP uses bastium ) When you buy this BP you get ALL the dragons, no need to choose one

BP: 200 K

Skytanker Bundle - Gold Digger

Skytanker

Multirole

No attributes :-(

https://www.youtube.com/@ColtStarbase/videos I offer this permanent bundle. This will allow much greater gains. The M4! With its 1008 crates and its double plasma. Think about the 1008 Ymrium that you are going to sell (70M credits) and you will understand that poverty will never again be your problem. The H2. The best seller from last November which was surprisingly bought more for its aesthetics than its crates. But imagine selling 1500 crates of Xhalium. You will receive your payment of over 24M credits. Not so bad :D. And to allow lunar gameplay with this bundle I add E1.5. The goal is also to propose the ship which has aroused a lot of interest and raised a lot of questions. The A1. The most RP ship of the Skytankers. I also offer it to you in this bundle. **Overall this bundle has a value of 71M. You will therefore save 21M credits.** **Happy gaming everyone and thanks for reading!**

BP: 50
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