Starbase Ship Shop

Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!

Learn the basics of buying and selling here. More features coming soon!

Starbase Ship Shop and sb-creators.org are a fan made, community run organization, and are not associated with FrozenByte Oy


2

[FREE] Dune worm logo ( shai-hulud )

Happy Ship Shop

Ship

No attributes :-(

Dune worm ( shai-hulud ) logo, the backplate is 576x576 in size When you buy this BP you get ALL logos, no need to choose one The logo is entirely made with plates making it easy to use / transfer / adapt You can check it out here : https://discord.gg/FkNzGyCAMv The link is a discord forum, you need to write the name of the ship in order to have the right post

BP: 1
2

[FREE] Eco Billboard

Happy Ship Shop

Ship

Dry Max Speed: 145 m/s

This is the ECO billboard, a simple simple to allow you to broadcast whatever text you want It has a 12x12 screen that has 3 different animations : - text wrap - color change - text wave It is easy to to use and does not require any kind of Yolol knowledge, simply change the progress bar named LineX ( X being a number ranging from 1 to 12 ) and make sure that your line is 12 characters long exactly ( use spaces if needed ) Everything is configurable without having to touch the Yolol ! You can download it for free here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post

BP: 1
3

L-Cargo-Eos [France] [français]

[La Garde] Yonax

Multirole

Ore Crates: 300 crates

The L-Cargo-Eos is a very good mining and cargo ship created for the single player looking for a multifunctional and automated ship for a reasonable price. - Style-------------⭐⭐⭐⭐⚫ - User-friendly----⭐⭐⭐⚫⚫ - Pvp--------------⚫⚫⚫⚫⚫ - Armor-----------⭐⭐⚫⚫⚫ - Firepower-------⚫⚫⚫⚫⚫ - Speed-----------⭐⭐⭐⚫⚫ The L-Cargo-Eos has 3 mining lasers that last a very long time. It can carry up to 300 cargo crates for very long distances. The ship has charodium armour to temporarily protect it from pirates. This ship is very easy to repair (number of cables and pipes minimised) and resistant to almost all asteroid collisions. This ship displays all information we need. Yolol system : - Asteroid avoidance - Eco Mode - Isan V2 - Auto Approach - Collector energy adjustment - Ores scan - Laser Eco mode - Light alert when system low ( Battery / Gen / Fuelrod / Gas ) - Automatic laser turret movement ** NO MONEY ? YOU CAN BUY THIS SHIP/BLUEPRINT WITH ORES ** ==> Contact me in our faction discord : https://discord.gg/2teHJBkwMY <== UPDATE : 04/05/2022 - V3.1 Heatsink update

Ship: 870 K
BP: 900 K
2

Trident C50

Vintage Incorporated (Marki)

Multirole

Ore Crates: 50 crates

Trident C50 short range mining ship - **Ship Blueprint: Not for sale or trade** - **Ship status: Vintage ship shop(outdated)** - **Ship version: v4** --- Extra info: - 18 Batteries - 2x 2/1 Generator/Fuelchamber setup(Tier1), 2x T1 Enhancers - 2x Spare rods - 2 Medium propellant tanks - ISAN Mono V2 + Ship Transponder - Power management script - Automated Fuelchamber drain order management - Main thrusters T2.5, everything else is T1 - V.m rated: 40000kg Max(full load, 2.000.000kg) --- Usermanual: - Opening and closing the cockpit door can be done using the "Door" button - The "Cruise" button is used for locking the forward lever in place(off by default) - The lights can be toggled with the "Lights" button(on by default) - The "ID" button toggles the ship transponder(on by default) - Ship controlls are basic "w,a,s,d" for nose pointing, "q and e" for roll, and arrow keys for strafe up/down left/right, the ship also has reverse controls --- **Contact me on discord if you like the ship, i also accept personal requests(depending on the request. e.g, large redesigns will not be accepted!)** **For support and questions you can always contact me, or post them on the Vintage discord!**

9

Bilboard

Final Verdict

Other

No attributes :-(

This is a GIANT ship designed to advertise for your company! Be the first in the galactic advertising business, and clutch market control. Top speed: Slow A/F Range: Don't try it. Ore Crates: It's a Bilboard Bro

Ship: 1 M
BP: 250 K

No. 54 Prototype

Vintage Incorporated (Barkhan)

Fighter

Primary Thrusters: 72 units

"A man gets on the LA metro and dies, and nobody notices for two hours..." Another ugly beast by Barkhan, this ship is the cheaper, laser-armed derivative of No. 52. Designed around the same principle of orthogonal thrust, this ship specializes in long-range engagements, outside the normal zeroing and sensitivity parameters of traditional fighters. This allows the ship to out-shoot opponents in sustained engagements through superior sighting and control configuration. Being a prototype, it's rough around the edges, and the price is accordingly discounted. When the ship is finished, this page (and the price) will be updated. For further information, inquire within: https://discord.gg/Y5rb44YHxd and ask for "Barkhan" in #ship-sales Purchase of the ship entitles you to a walkthrough of the ship's manual of arms and limited technical support

BP: 4 M
1

[Free] OSA Wamp Mk1

Open Source Armada

Multirole

Propellant: 1,000,000 units

Small T1 excavator with 2 mining lasers, perfect moon base companion for construction and mining. //Download// https://github.com/Open-Source-Armada/OSA-Wamp-Mk1 //Specs// 227060.984 kg 2 fixed mining lasers 4 T1 fuel chambers, 10 T1 generators, 8 T1 enhancers, for 1 hour of fuel at max gens. Advanced FCU, full mobility in all directions. //Cost// Aeg 0.3 stacks (518 kv) Aja 1.8 stacks (3176 kv) Bas 6.0 stacks (10336 kv) Cha 11.1 stacks (19127 kv) Exo 5.1 stacks (8859 kv) Ice 0.6 stacks (1000 kv) Kar 0.3 stacks (513 kv) Nhu 0.8 stacks (1364 kv) Vok 9.2 stacks (15932 kv) Total ore 35.2 stacks (60823 kv) Assembly cost 28742 credits Manufacturing cost 29134 credits Total cost 57876 credits //Purpose// Made in a few hours while warping to a distant moon to replace the need to use your pickaxe while surface mining. Also useful for odd jobs around the base. All T1 bar the FCU, making this little tool affordable for all levels. It is best used along with a larger surface miner, the Wamp is used to clear any remaining ore left by the larger miner. The pilot simply connects to the larger ships storage and collects the remaining ore with there mining backpack, the pilot can offload the ore to the station. Can also be used as a disposable outside SZ, however i would recommend using a dedicated ship for crater mining.

Ship: 1
BP: 1
1

[Free] OSA Ghast Mk2

Open Source Armada

Multirole

Dry Max Speed: 150 m/s

Latest variant of the Ghast, now with 20 missiles for bombardment. Since its release the Ghast has been used as my test bed for missile and torp testing before committing to a specific new design. When the 5 pod launcher was finally added, they easily attached to the Ghast, and was very reliable (for missiles anyway). The default scout variant has also been updated with some of the new additions made on the launcher variant. //Download// https://github.com/Open-Source-Armada/OSA-Ghast-Mk2 //Specs// Comes unarmed for scouting or with 20 missiles for bombardment. LaunchMissile+ and LaunchTube+ are your missile triggers, bind both to the same key, this system uses no yolo and is a simple way to cycle and launch missile tubes. CenterSensePlus and CenterSenseMinus is your standard sensitivity, Adjust both to your preferred flying sensitivity. AimMax- and AimMin- is your Aim hotkey, Bind both to the same keybind, this will lower your sensitivity, Adjust MinSensePlus and MinSenseMinus to change Aim sensitivity. AimMax+ and AimMin+ is your Boost hotkey, Bind both to the same hotkey, this will raise your sensitivity, Adjust MaxSensePlus and MaxSenseMinus to change Boost sensitivity. Ship is set to both fly and aim at a smooth sensitivity (tune to your taste), Aim keybind lowers the limits for sniping, Boost keybind removes these limits allowing for faster pitch/yaw. 150 m/s max speed using T2 manoeuvre thrusters, no trails. 104255.96 kg in weight without missiles, 131225.469 kg armed with missiles. Two small prop tanks for 2 million prop, 1 hours 10 mins estimated flight time. One T1 fuel chamber + Two T1 generators, gens idle at 14.5% for 8 hours 30 mins idle time, estimated flight time 2 hours 30 mins. Basic script for current Fuel/Prop times. Uses basic FCU, roll is performed using Roll_Left and Roll_Right buttons, this is to allow fast handling by isolating the roll thrusters from the FCU/MFC. //Tactics// Despite the very hindersome bugs launchers and their munitions have, the 5 pod launcher is surprisingly reliable. Reliable enough for them to be mounted onto the cheap, fast and stealthy hull of the Ghast, making it a fun and easy way to deploy the max amount of missiles onto a target. Unfortunately all missiles/torps have a chance of failure on launch due to bugs, and the ordinance itself is well known to fail at hitting moving targets, limiting there use. Where I personally see use, even if bugs are fixed, is in station bombardment and breaching. Small or large bombers may be a key aspect to siege warfare, and thus I believe small, cheap and stealthy bombers will be very valuable in the possible future. The Ghast has excellent range for a tailless ship, and can carry all its missiles at max speed. Low tech components keep the potentially one way mission more cost effective, missiles are only cheap to a point. Could possibly be used to ambush stationary ships, like surface miners.

Ship: 1
BP: 2
1

Ghidorah AA (Free BP)

Happy Little Accidents

Multirole

Ore Crates: 1,020 crates

The Ghidorah AA is the AutoAvoid Version of the Ghidorah. The Ghidoarh is AA a LARGE Mining ship with 1020 crates, 6 large and 24 for a total of 150 million prop 38 t2 fuel chambers with Enhancers, 114 t2 generators, 14 mining lasers with Sweep and pulse 4 Ore collectors,144 spare fuel rods, 224 t2 tri thrusters (t3 nozzles), 96 T2 Box thrusters (t3 nozzles), 66 Batteries, Auto Avoid,Isan Quad, auto approach,fuel/rod timer, Auto laser on + off and more! Ship goes 147-150ms unloaded, and 85 m/s fully loaded with Lukium.(AA speed is slower by default for safety, but is adjustable) 6.5 Hour flight time (prop limited) 2.5 hour Rod time while mining (x8 with rod swaps) https://drive.google.com/file/d/1LPA-eSkzlNE_Hpi9-NP69ToQFY36gVbk/view?usp=sharing

Ship: 1
BP: 1
10

Fuel_Send_Frigate (Heat Updated)

Dragon_Ventures

Multirole

Item Crates: 0 crates

This is a simple Fuel tanker, made to keep your deep station ships fueled! It also includes the 3 crafting benches in the aft, so you can craft whenever and wherever! Get to where you are going safely with the Anti Asteroid rangefinders on the front, ensuring you can operate anywhere in the belts! Update 9/13/21: added warp core, ported in 2.0 version of AA system. fixed loose wiring causing small yaw imbalance Update 5/11/22: removed warp core, added heatsinks. added decals on side. update buffed storage capacity to over 1 billion prop. This makes a great support ship to park in your deep stations, providing both fuel and a way to craft parts/repair ships if they become non-functional near your station. Features: -over 1 billion million propellent -288 T2 fuel rods -50,000 km approx range -approx 135 m/s speed with no ores. -6 t2 fuel input units, 3 generators per -96 t2 triangle thrusters forward drive -32 triangle thrusters attitude control, extremely responsive pitch and yaw, roll is sluggish. -24 crates of storage to bring repair materials along -Tool wall under pilot seat to bolt hand-tools to (tools not included in BP) -1 passenger seat to pickup suspicious hitchikers -3 crafting benches in aft compartment -5 Resource ports, 1 in pilot section, 4 in aft to fuel up multiple ships at once. -AA system, with simple YOLOL scripts to keep you in one piece! -Deflector beams on front as a second line of defense against asteroids! -Stylish Minecraft inspired texture to remind you that 90% of the ship is explodable! -ISAN mono, latest version -cruise, turtle mode -transponder

BP: 300 K
4

Solar_Minimum

Supahffej

Explorer

Ore Crates: 0 crates

The latest in the line of my solar ships. The Solar Minimum is the cheapest way to travel! Coming in around 120m/s for an incredible 146 hours flight time - you can travel over 57,000 km to distant moons! Ship includes an essential 'afk' mode which will deal with several ship/server/connection issues to make sure you fly straight as an arrow! Solar rotate script will rotate the ship without changing course to keep the maximum solar power to the sails! This is a barebones ship. No maneuvering thrusters at all needed! She is intended to fly for days in one direction to deliver your starbase or go where no one has gone before! Get crazy and min max it if you want for more range!

Ship: 1 M
BP: 250 K
4

Barracuda

Happy Ship Shop

Fighter

Dry Max Speed: 150 m/s

The Barracuda is a heavy fighter that packs a punch It's main features are : - 20 lasers - double layered armour ( mainly aegissium + charodium in the important places ) - speedometer - Range calculator - Fast travel - roughly 1100 km of range - 4 different settings for sensitivity - ISAN quad - range finder aim assist The main focus of this ship is going to be heavily armoured targets such as other big fighters It's main role is to ensure complete domination of space in a given area It gets the job done x) Interested ? any questions ? Come and chat on the discord : https://discord.gg/aWES7cN3uc

BP: 2 M
6

Moon Bike [Free BP]

Cafe Incorporated

Explorer

Range: 70,000 km

Here is the moon bike from Cafe.Inc. The moon bike is a vessel for traveling to other moons or reaching back your cap ship with over 70000 km you can reach serval moons at a low cost. --- KeyPoints * 1 Large Propellant * T3 Generator with T3 Enhancer * Run the generator limit at 3.63 * No MFC or FCU for maximum efficiency * 1 T2 Triangle thruster with T3 nozzle and T3 converters --- To get the Free blueprint just join our discord at discord.gg/aVWPZVU And don't forget to check out our other ships to!

3

Bandit

Happy Ship Shop

Fighter

Dry Max Speed: 111 m/s

This is the bandit, it's a variant of the hss-marauder ( https://sb-creators.org/makers/Happy%20Ship%20Shop/ship/Marauder ) with 18 lasers and 12 autocannons rather than the 30 plasma cannons. This makes the ship way cheaper to print as it does not require as much Arkanium All other stats should be almost identical Please note the the price of the BP is 4'000'000 rather than 8'000'000 if you already have the Marauder You can check it out here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post

BP: 8 M
7

[Free] Eco bench

Happy Ship Shop

Pocket

No attributes :-(

The Eco bench is a very very simple ship with crafting benches; it's as simple and convenient as that x) it has an auto management of the power and that's it The goal of the ship is to be able to have all of your crafting benches as easy to access as possible all in one place Can also be used as a station hopper is needed You can download it for free here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post

BP: 1
9

VOLE Moon Mining - Small drill ship

AZAKA Industries

Miner

No attributes :-(

VOLE and The Slut is a pack of two ships that work together to drill holes on a moon surface. They're cheap and good for afk'ing some Valkite or actively mining some of the ore chunks exposed by VOLE. A good base to get your feet wet with moon mining. VOLE can drill 40m diameter holes, while you AFK on it and suck it up with your mining backpack, which is linked to The Slut, parked on the surface above the hole. It's best used by babysitting it for a little bit while it drills straight down, then getting it to a resting position, flipping the lasers to widen the hole and then just afk'ing while it widens the hole up. Remember to empty the ore crates every now and then. Features: VOLE * TWIN Mining lasers - 3 Modes, one for drilling a very tight shaft down, and then 2 modes for widening the hole up, exposing ore chunks as it recedes the walls of the hole above itself. * Hover Mining - It mines down, and then hover takes it down auto-gravitically. * Gyroscope assisted 'align to direction of gravity' - If it bumps itself against bottom or wall, it'll correct its position automatically. * A passenger seat accessible from the pilot chair, you can use it to enter 3rd person view and see what the mining lasers are doing. Ore can be sucked from this position just fine. * It looks good, and it's built by a Sand Hobo. The Slut * Solar powered * Lights come on at night. * It's basically just crates that barely move :) Words of Caution: They are slow and meant for Safezone mining, I would not recommend using them outside a safezone. -- They should be spawnable in basically any size Hangar, they're very small. Ore Cost VOLE - https://imgur.com/a/fw5VeKF Ore Cost The Slut - https://imgur.com/a/sTVDiXH Price is 3 million, you're basically paying for VOLE and getting The Slut for free.

BP: 3 M
13

Pin-up girl decal art

Nyctibius Designs

Other

Dry Weight: 22,286.39 kg

A playfull pin-up girl, ready to be displayed on the side of your ship. Just print out the plate by itself from ship designer or add it to another blueprint. - Comes on a regular 432 by 432 plate made with material of your choice (bastium by default) - Takes up 167 out of 600 possible decals - As of right now (build 627) can't be repainted because of poorly implemented decal tool - As of right now (build 627) can't be moved from that plate in ship designer because it messes up the order in which decals are rendered. You'll have to install the whole plate unto your ship as it is.

BP: 300 K

[Free] OSA Night Gaunt Mk1

Open Source Armada

Fighter

Dry Max Speed: 140 m/s

A experimental 6 gun stealth ship, made to target slow vulnerable civilian ships like surface miners, comes in autocannon and laser variants. //Download// https://github.com/Open-Source-Armada/OSA-Night-Gaunt-Mk1 //Specs// 6 mounted weapons with a staggered fire trigger system. Shoot_1+ and Shoot_2+ are your triggers, bind these to your weapon hotkey (space by default). Rapidfire button switches between staggered fire (gun 2 will stagger behind gun 1 creating a machine gun effect) and alpha strike (both guns fire together). BoostMin and BoostMax act as a aim keybind without yolo (yolo is avoided where possible due to the 0.2 delay) these should ALWAYS be bound to the same key. Ship is set to both fly and aim at a smooth sensitivity (tune to your taste), Boost keybind removes these limits allowing for faster pitch/yaw. This can be altered to be the more common method of aiming, having higher sense as standard, and having the ships pitch/yaw slow down for aiming. (Swap the BoostMin/BoostMax Off values with its On values, remember to set it in the pitch/yaw lever fields too) 140 m/s max speed using T2 maneuver thrusters, no trails. 354387.656 kg in weight. 3 small prop tanks for 3 million prop, 50 mins estimated flight time. 3 T1 fuel chambers + 6 T1 generators + 3 T1 enhancers gens idle at 16.7% for 7 hours 40 mins idle time, estimated flight time 4 hours 50 mins. Basic script for current Fuel/Prop times. Uses advanced FCU. //Cost// Aeg 4.1 stacks (7072 kv) Aja 2.3 stacks (3942 kv) Ark 0.1 stacks (220 kv) Bas 21.0 stacks (36362 kv) Cha 16.3 stacks (28107 kv) Exo 1.2 stacks (2140 kv) Ice 2.4 stacks (4224 kv) Kar 0.1 stacks (192 kv) Kut 0.0 stacks (43 kv) Nhu 8.1 stacks (13993 kv) Vok 24.4 stacks (42079 kv) Total ore 80.1 stacks (138375 kv) Assembly cost 59158 credits Manufacturing cost 886970 credits Total cost 946128 credits Stats based on autocannon, other versions will differ. //Tactics// Starting as an attempt at a new armoured fighter, i changed the goal when plating was not providing the needed protection i wanted. The frame was reworked into the largest amount of guns i could keep above 140 ms, without trails. Most if not all miners, haulers and any other civilian ship are unarmoured, 6 guns will make quick work of them. Most dont go max speed either, so you are not missing many targets of value. Where i believe this ship will do best is hunting surface miners, as most are slow, and are practically stationary when mining. Endos should be easy to kill with 6 guns, but remember that they can kill you too. The unarmoued hull means you are relying on gank tactics, the element of surprise is your main advantage. Dodfights should be avoided, even a tripod skiff can crit you. There is no shame in running away from a fight in this ship, you have already left honour at the door when you pilot it. I believe the hull of this ship is ripe for modification, different weapons, higher tier components, even armour and regular thrusters to convert over to the original goal.

Ship: 1
BP: 2
1

HKAS DF-01

[HKAS]

Fighter

Dry Max Speed: 148 m/s

Compact, agile and low cost, the DF-01 is the cost effective fighter you will not be afraid of losing. Featuring a small power package and duo auto cannons, Enemies will have trouble hitting this small craft, while you can run around them in circles. Features: - 2 Auto Cannons - small profile - aim mode - Eco script - 2 hour flight time

BP: 500 K
1

HSM Fox

Serilian

Multirole

Ore Crates: 432 crates

The HSM Fox is a medium sized longrange miner with the ability to save jumppoints. The Aim for the fox is to search new farm grounds. Save the Jumppiont and fly a few kilometer. Use the Isurance Transfer to your capital ship. Jump to your Ship. and Use than the Onbord Resurrection Machine on the Fox and bring the Fox back home. With a load of Ice and 4 Stacks you can increase the range to 16000km. 12 Mininglaser 4 Orecollektor 40 Fullchambers and 88 generator t2 with 88 t3 enhancer 432 Crates 16 way unique Avoidsystem Propellant refullstation (research large propellant tank necessary) all workbenches 99% forward thrust efficiency

BP: 2.5 M
1

Droid Tri-Fighter elite [Star wars] [FR] [français]

[La Garde] Yonax

Fighter

Primary Thrusters: 4 units

The Droid tri-fighter elite is a variant of the classic Droid tri-fighter that you can find here : (https://sb-creators.org/makers/%5BLa%20Garde%5D%20Yonax/ship/Droid%20Tri-Fighter%20%20%5BStar%20wars%5D%20%5BFR%5D%20) Droid tri-fighter elite like its predecessor is an interceptor class ship, it is mainly used in escort and position defense. - Style-------------⭐⭐⭐⭐⭐ - User-friendly----⭐⭐⭐⭐⚫ - Pvp--------------⭐⭐⚫⚫⚫ - Armor-----------⭐⭐⚫⚫⚫ - Firepower-------⭐⭐⭐⚫⚫ - Speed-----------⭐⭐⭐⚫⚫ Its consequent armament is composed of 3 laser cannons and 1 plasma cannon allowing it to cause important damage on its target in a very short time. The elite version adds a Tier 3 generator, fuel chamber and thrusters that allow it to fire more lasers and plasma energy before it runs out of power. It has 2 firing modes, red button with the 3 lasers and Blue buttoun with the plasma cannon. The Droid tri-fighter elite has a light constitution which gives it a very agile movement. The ship is very small so it is very difficult to aim at it :) The price of the ship remains very low for a combat ship. It has a resource bridge for refueling. Systems : The ISAN2 Mono technology developed by the Collective Asteroid avoidance Basic visualization panel (ship's engine start, weapons overheating, fuel rod, gas, battery) Sensitivity control ** NO MONEY ? YOU CAN BUY THIS SHIP/BLUEPRINT WITH ORES ** ==>Contact me in our faction discord : https://discord.gg/2teHJBkwMY <== !! You can craft the pieces needed for the ship to significantly reduces the price of Assembly cost and the resources required for its construction !! made in France ^^ **⚠️All files are safe, as they have all been checked by Google Drive's antivirus software.⚠️ ** Updates : 01/10/2022 - V1.2 Generator max power fix 60->100, Shoring material management

Ship: 700 K
BP: 1.5 M
9

[FREE] Autonomy Calculator

Happy Ship Shop

Ship

No attributes :-(

This is a yolol that comes on a test bed to show how it works ( and how to use it properly ) It calculates your autonomy and displays it as : - time before you run out of rods - time before you run out of propellant - estimated distance you can fly with your speed / rods - estimated distance you can fly with your speed / propellant This allows you to precisely know how much time and distance you have left It can be used in a few different ways and give you an answer to the following questions : - do you have enough propellant / rods to fly home ? - what combination of plasma / thrusters gives you the best ratio for distance ? - is your exploration ship going to be able to reach that moon ? - do you have enough generation on your ships to mine / travel far ? - is adding more generators / propellant worth it ? Please note that the calculator uses the speedometer ( included in the blueprint ) in order to work, this also allows it to work on the moon and places where you do not have ISAN The blueprint comes with a test bed with all of the different parts needed ( this includes the speedometer ) You can check it out here : https://discord.gg/pXC9yvVTXC The link is a discord forum, you need to write the name of the ship in order to have the right post

BP: 1

HoboFly

Duh idk

Explorer

Dry Max Speed: 150 m/s

- Bike made for transportation and racing,remove the chair for racing. download [here](https://drive.google.com/file/d/1tMQH3VoJQW1S8p5qGUllNZ00feZe0hMg/view?usp=sharing) - You def need to turn safemode off to fly this ship at its full speed, this ship is not meant to last any update , expect it to break beyond build922

1

PieldeSapo

SK Productions

Multirole

Ore Crates: 666 crates

A medium starter mining ship.

BP: 720 K
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