Starbase Ship Shop

Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!

Learn the basics of buying and selling here. More features coming soon!

Starbase Ship Shop and sb-creators.org are a fan made, community run organization, and are not associated with FrozenByte Oy


9

Omnivore

Boltcrackers

Miner

Ore Crates: 504 crates

Omnivore was created to fill a void of miners to just eat everything as it's name suggests. It's relatively cheap for what you get. Ship contains a basic bench with all upgrades to allow you to build repairs and fuel rods on the fly. There are other ring miners available, but none like this. A purchase of this miner, includes the BP for all future upgrades. Ship is already designed with radiators, for the heat mechanics update. Check our video demo here: https://youtu.be/wPZS-Lix134 Please join our discord and submit a ticket to purchase: https://discord.gg/ndMvNTYJw7

BP: 6 M
1

The Spud [Free BP]

Cafe Incorporated

Miner

Ore Crates: 15 crates

Hello all Endos!! Cafe.inc is happy to bring you a new recruit rank ship The Spud which is ready for you to jump in and fly. The Spud is equipped with with a generator script for hands off power management. the spud has a top speed of 150m/s empty 125m/s loaded with 30tons. --- To get the blueprint just join our discord at discord.gg/aVWPZVU And don't forget to check out our other ships to!

3

Blitz

Happy Ship Shop

Miner

Dry Max Speed: 150 m/s

this is the Blitz, a frontline torpedo runner It's designed to deliver 20 guided torpedoes at close or long range an 10 lasers to finish whatever survived the impacts The torpedoes can be launched by pair or an a 20 salvo The ship is lightly armoured in order to keep a max speed an excellent acceleration / deceleration / direction change. It is best suited for hit and runs It's other features include : - my range calculator - speedometer - sensitivity manager - power management Come and check it out on the discord : https://discord.gg/dE4ZHXyuXy

BP: 3.5 M
6

The Arrow [FreeBP]

Cafe Incorporated

Fighter

Primary Thrusters: 4 units

Welcome to the Arrow a Affordable light fighter with a top speed of 150 4 auto cannons. --- To get the blueprint just join our discord at discord.gg/aVWPZVU And don't forget to check out our other ships to! ---

4

Bob Cat

Red Moon Dynamics

Other

Battery: 0 units

The BOB CAT is a small stealth utility moon transport designed to be a cheap means of doing some light salvage and scouting on a moon.

BP: 1 M
13

Rhincodon MK5

Hyperion Trading Co.

Hauler

Item Crates: 3 crates

Rhincodon MK5 Cargo Master is for all things hauling! From small rocks to massive ship salvage! Skill Level - **Medium-Advanced** This is designed primarily for DZ hauling which means minimal beams to reduce the impact of asteroids and bouncing. This is still an amazing SZ Hauler with lots of SZ Features! Includes the following **Automatic Gen script:** To help balance power between traveling and mining. Note, before leaving your mining area you should enable 100% Generators and shut off AutoLocking. **x3 10x20M CargoLocks with Independent AutoLocking:** You can slowly fly up to any astroid in turtle mode and let the laser gates automatically open and close your cargo locks without the need to use your button! Also includes manual; locking mode **Note** Some piloting skill is needed to shift cargo loads from front to back of the ship. Working on better AutoGate scripts for future iterations. Updates are always free. You will need to shut off AutoGate momentarily while shifting loads. **Note** Autolocking should only be used traveling speeds below 10ms to avoid range finders drifting into the CargoLocks. **2 Flight decks:** one traditional forward deck and one Rear deck to make navigating astroids a lot easier! **Retractable Centering Laser:** To help guide rocks into your cargo locks easier! can be retracted for when you are in DZ flying. *due to recent updates, hinges are a bit glitchy so you may need to manually turn on the laser.* **Retractable Astroide gates:** These will help to keep asteroids within your cargo locks within the save zone only! Enough Power for 4 massive hauling trips 100km into the belt if you use your energy right and haul the right roids. Should net roughly 1.5+ mil an hour if you are a skilled and quick pilot. otherwise every 2 hours. The ship is **150ms Empty and 90ms Full** x3 Cargo Locks Hauling roughly 6-8 rocks per lock. **Note:** *I have had difficulty finding T10s to test with recently so I have not tested for that size of roid. I consider this to be a midrange hauler that can get to point 2 or 3 into the belt for quick and effecent hauls. You can scoop quickly spending less than 15 mins mining for rock and haul back. With this type of mining, I acquire my 1.5mil an hour if not more looking for Charodium* BP Included with ship price. **Please allow 2-4 hours for crafting parts depending on what's in stock** Why so cheap? if you like the ship you will tip me :D

Ship: 2.5 M
BP: 150 K
8

[FREE] Jabber

Egomaniac

Fighter

Primary Thrusters: 14 units

The Jabber is a fast light fighter with four lasers. Although it has very light armour, it is very fast and quite manoeuvrable. The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://github.com/EGO-Tech/starbase-ships/raw/main/jabber/blueprints/jabber.fbe) Website: https://starbase.egotech.space/ships/jabber # Videos | Channel | Video | | --- | --- | | [Krawll Unchained](https://www.youtube.com/channel/UCCqloSZ0VHn0BCFhIlJNS8A) | [Starbase - Community Ship Showcase - Vinteo's first "Small Fighter" !](https://www.youtube.com/watch?v=9_0CvLgVGqY) | # Features The ship has the following features: - Four lasers with visual indicators for ammo, heat and power - Cargo lock beam crosshair - Aegisium plating - Standard Cruise function - Turtle and Sloth functions with adjustable rates - Transponder system with ping function - One resource bridge - Auto generator rate script with adjustable minimum rate - Six T2 generators with two T2 fuel chambers and two spare rods on racks - Radiators and heat sinks that provide more than adequate cooling for sustained firing - Two medium with 8,000,000 units of propellant - Propellant time and fuel time panels - 20 batteries - Six T2 box and eight T2 triangle thrusters providing forward thrust - Eight T2 manuever thrusters providing braking thrust - 18 T2 manuever thrusters - [ISAN Mono Waypoint System by Archaegeo](https://github.com/Archaegeo/Starbase/tree/45a9bb464cb71d7de7a214f8e665111d6b2b5989/ISAN-Waypoint%20System) - Speedometer - Timer panel - Odometer panel - Many extra slots for YOLOL or memory chips - Service hatches for easy access to fuel rods and weapon ammo - Top speed of 145m/s # Changelog ### v1.1.0 (Current) - 23/05/2022 - Painted thrusters' convertors black - Replaced `RadiationRate` panel with `HeatTransferRate` - Added `StoredHeat` display - Added two heat sinks - Reduced radiators to two bases - Added speedometer ## v1.0.2 - 12/02/2022 - Replaced ammo magazines to get new 600 capacity - Updated ammo displays and lights to reflect the new capacity - Painted all maneuver thrusters fully black - Painted forward thrusters black and red ## v1.0.1 - 26/01/2022 - Added `Shutdown` button, shuffled controls a bit to make space - Added name decals - Added help chip with ship manual URL ## v1.0.0 - 07/01/2022 - Initial release

1

Baus_

PinkGoo‘s Surplus

Ship

No attributes :-(

Stealth scooter, looks like a little piece of scrap so easy to hid in graveyards

BP: 16
4

[FREE]Daphnis

Kill To Conquer

Other

Warp Class: 3.5 

The Daphnis is a relatively cheap medium range small personel carrier, that can reach a speed of 125m/s. - 48 million Propellant - 4 Fuel chambers 12 Generators - 2 Resource Points - Retractable Cockpit - 8 Passenger seats - Backup Coolant in cases where the Rads are non-operational - 2 layered Charodium plating. - **FREE BP** - https://www.dropbox.com/sh/18aia5qvsxuire4/AAC9vXj4hbKpUN0k9nkpoJKNa?dl=0 Like all my ships, it is free. if you make changes or just want to experiment to make the ship/ process better/more effcient feel free to. - **Note: I realize it looks like a massive dong from above, Unintentional, but welcome addition.**

JPTech Nano-C

JPTech

Multirole

Dry Max Speed: 150 m/s

# JPTech Nano-C ## Introduction This ship can reach a speed of 150 m/s. There is a resource blitch on the nose. By connecting it, you can fire the Tripod weapon. ## How to buy Nano-C 1. Join the JPTech Discord Server Click here! 2. Please check the server rules and click the reaction if you agree to them. 3. Create a ticket in the **🚀-nano-c-info** channel. 4. Wait for an admin or moderator to reply.

BP: 200 K
16

Roid Catcher

B00MSPLAT

Multirole

Item Crates: 0 crates

//// NOW UPDATED FOR HEAT MECHANIC //// The Roid Catcher is a new and improved version of the Asteroid Catcher (also built by SLI) featured in Bobkabobs video on the death of traditional mining. Don't buy a knock off when you can buy the real deal! Capable of 150 m/s when empty, and 130 m/s with 3 x Tier 10 asteroids. Powered by 90 Tier 2 Generators configured in an optimal layout, with 30 Fuel Chambers. Head out at max speed, grab your roids, then race back for an impressive payday! Specs: - 3 Large Cargo Lock Cubes - Ore Scanner - Mono Isan - 30 Tier 2 Fuel Chambers - 90 Tier 2 Generators - 60 Batteries Ship Features Include: - Fully labelled ergonomic cockpit - Front and Rear facing cargo bay controls - Guide Rangefinders to line up asteroids - Automatic Generator Management - Variable Turtle (20-40-60-80-100)

BP: 5 M
14

Rechtshandig

Ark's Sparks

Other

Battery: 50,000 units

Ever wondered how your tiny little endo digits are going to get anything across to your friend several hundred meters away through gestures? Need a bigger hand? Introducing the CVMM-048C Rechtshandig, the only hand you'll ever need for signalling your fellow endos at range! Not only is this hand capable of flipping through gestures in quick succession, you can also fly around on it! Featuring full posability, a variety of preset gestures and even the ability to save 2 custom gestures of your own, there's no message that this third hand of yours won't be able to sign across! This ship is right-handed. Depending on demand I may make a left-handed version. - P.S: Please gesture like a responsible endo! Arkhonus is not responsible for any violence arising as a result of misuse of the gesture functionality. - P.P.S: Don't grab stuff with it. It may clang and you may get yeeted to the ends of the universe. - P.P.P.S: Using this ship as a rocket punch will void the warranty. **WARNING:** - Do not change poses while in flight. Acceleration from flight will affect the movement of the robotic arms, and potentially get them stuck on each other... or worse, in each other. - Reset the pose using the reset button every time you despawn the ship or leave it unattended, in order to avoid having the rotations glitch out.

BP: 500 K
29

[FREE] Rocker

Egomaniac

Other

Battery: 400,000 units

The Rocker is an asteroid hauling ship. It is designed to be used in the safe zone and haul small asteroids. It uses a tractor beam to position asteroids into five compartments of cargo lock beams in a circular pattern. It has load automation to approach and load asteroids in the right order as well as a material scanner that gives estimated credits for selling the asteroids. The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://github.com/EGO-Tech/starbase-ships/raw/main/rocker/blueprints/rocker.fbe) Website: https://starbase.egotech.space/ships/rocker The Rocker (v1.1.0) is also available to buy in game at Hangar Showroom 2 of Rando 7 Ship Shop at stations with Rando ship shops. # Videos | Channel | Video | | --- | --- | | [CrispyChestnuts](https://www.youtube.com/channel/UCZuFhUb3UwEfSiUvIZJJ55Q) | [Crispy demos the Rocker Duo (and Rocker) by Egomaniac](https://www.youtube.com/watch?v=SI1ndXVzCmE) | | [Krawll Unchained](https://www.youtube.com/channel/UCCqloSZ0VHn0BCFhIlJNS8A) | [Starbase - Community Ship Showcase - 3 Ships by "Egomaniac" ( The moon Crasher) 😉😁](https://www.youtube.com/watch?v=RXAccUqcWhI) | | [Softwerker](https://www.youtube.com/channel/UCLOj9FpWzNuFhsqv1g16lEw) | [Ship Shop Tour: Rando 7 (Teil 2/X) 🦾 Let's Play Starbase [S2E82] [German/Deutsch]](https://www.youtube.com/watch?v=L_w0D9E99cg) | # Features The ship has the following features: - Standard Cruise function - Turtle and Sloth function with adjustable rates - 12 T2 generators with four T2 fuel chambers and eight spare rods on racks - Radiators that provide more than adequate cooling - Two small and two medium propellant tanks with 10,000,000 units of propellant - 40 batteries - 12 T2 box and 28 T2 triangle thrusters providing forward thrust - 56 T2 manuever thrusters - Tractor beam which will load asteroids into five compartments with cargo lock beams - Load automation that will load asteroids into the right container in the right order - Material scanner that will output the materials in stacks as well as the estimated credits you will get for dropping the asteroid off at Origin stations - Rangefinders to help judge forward distance and asteroid fit - Resource bridge for refueling - Pretty much max speed 150m/s when empty More detailed information can be found in the [ship manual](https://github.com/vinteo/starbase-ships/tree/main/rocker). # Changelog ### v1.1.0 (Current, Ship Shop Version) - 23/05/2022 - Painted thrusters, generators and fuel chambers black - Painted propellant tanks red - Fixed typo on load position label - Added two heat sinks - Reduced radiators to two bases - Replaced `RadiationRate` panel with `HeatTransferRate` - Added `StoredHeat` panel - Added `Unload` button which turns off all cargo lock beams ## v1.0.5 - 03/02/2022 - Changed material of some beams that were accidently changed back to Bastium ## v1.0.4 - 02/12/2021 - Fixed a broken cable - Added Aim button - Added some missing decorative plates - Changed material of all plates to Ajatite to reduce mass - Added some additional painting & decals - Added device mappings to have better labels for fuel and min gen devices - New Approach script by Darkyshadow ## v1.0.3 - 19/10/2021 - Locked Turtle and TurtleRate to only forward thrust - Added Sloth and Sensitivity to limit yaw and pitch thrust - Retuned approach script again as it is not dependant on Turtle mode anymore - Replaced two chip reader racks with 3-slot racks for more chip space ## v1.0.2 - 17/10/2021 - Increased move step of tractor beam to 30 degrees from 20 degrees for slightly faster loading - Added load position switch to be able to load asteroids from the sides (see the [ship manual](https://github.com/vinteo/starbase-ships/tree/main/rocker) for more details). Thanks to Udrakan for the idea. ## v1.0.1 - 15/10/2021 - Retuned approach script to work better and more reliably - Added credit calculations for Aegisium and Exorium ores for the more adventurous Endos - Increased ship strength factor to 4.743 ## v1.0.0 (Ship Shop Version) - 02/10/2021 - Initial release **How much can I make from hauling safe zone asteriods?** It is not very lucrative, but here is an estimated breakdown of 45Mv asteriods (with a rough breakdown of 35Mv shell and 10Mv core) from the safe zone I got during testing. | Material | Volume | Credits | | --- | --- | --- | | Ice/Vokarium | 45Mv | 36k | | Ajatite/Charodium | 45Mv | 58k | | Valkite/Bastium | 45Mv | 27k | | Ice/Nhurgite | 45Mv | 56k |

7

Skytanker A1 Alien

Skytanker

Other

Warp Class:

https://www.youtube.com/@ColtStarbase/videos **Ship price:** Ships are no longer sold individually. **BP:** 30M **FREE BP FOR SKYPRIESTS.** The price of the ship is a right of access, this right allows you to have the following versions free of charge (1.1 1.2 1.3 for example). **Useful information:** 2 crates (Exorium) 10 Fuel chamber T3. 30 generators T3. 6 Plasma thrusters (6x3 rings). 40 Thrusters triangle T2. 2 Large Hydrogen tanks (Propellant). 1 Equipped Crafting Table (yellow) // 1 Equipped Crafting Table (blue) // 2 Equipped Crafting Table (red).

BP: 30 M

Brute Bomber

Brutal Builds

Fighter

Wet Max Speed: 150 m/s

*The first pair of the Brute Bombers! * This ship is meant to be a short-range bomber whether it's in the form of support to fighters or bombing runs on your unsuspecting enemies, they will never see you coming! - duel ready-to-fire 9 pod missile launchers - turtle - fast ascend, descend, and roll capabilities - cheap! Can be discarded when done or brought back for re-arm - fast! all armor and beams are Aegisium, strike hard and fast. 140 m/s - simple controls, just pull up V to button map! - 441km range -Looks like a stealth bomber! Cool - thoroughly Jank tested for hours, no missile jank!

BP: 1 M
1

Numbat

PinkGoo‘s Surplus

Other

No attributes :-(

16 Autocannon ground support ship. NOT A FIGHTER. Meant to shoot at endos, not ships. 14K ammo*

BP: 16
3

Hnoss

Ark's Sparks

Hauler

Dry Max Speed: 150 m/s

Model Number: HHAHL-098F Name: Hnoss Type: Roid Hauler Features: - Speed: 150 m/s dry, ~135 m/s wet (3x T10 charodium) - Capacity for 3x T10 asteroids - Auto alignment and auto load - Darkyshadow's approach system - Ore scanner with memory for 3 scans - Cargo lock failsafe - Credit yield calculator - NavSuite - Extensive automation Ark's Sparks' first production asteroid hauler is specialized for hauling 3x T10 asteroids, and incorporates some automation features to make the job less of a chore by automating initial alignment and asteroid loading. A conscious decision has also been made to prioritize wet speed over range through the use of T3 thrusters, with the goal of reducing turnaround time and improving credit yields over time to offset the increased refuelling costs. Note that the ship lacks an avoidance system and is not optimized for unsafe zone operation, so fly carefully if you choose to do so. Thaccus' NavSuite will also be a feature, enabling autopilot back to your Origin of choice after choosing your 3 T10 asteroids. The ship also features a credit yield per load calculator that estimates the total income for each individual asteroid you have loaded up, based partially on Egomaniac's yield calculator found on his asteroid haulers. It takes time to do its job, but it gives you a good idea of how much credits you're bringing in per run, and coupled with the onboard timer can help you to better understand your earnings over time. Note: Buyers with non-English language settings may need to change the ore names on the chips to reflect their language for the yield calculator to work correctly. Special thanks: - Egomaniac for the original yield calculator

BP: 4 M
3

Zmey

Warios

Fighter

Primary Thrusters: 6 units

# Zmey Very cheap and slim light fighter. This ship was built to fill the niche for cheap fighters with a decent flight time. It's made as slim as possible to evade enemy fire. It reaches the max speed and is fully covered with Aegisium. The cockpit gives 180 degrees visibility, so you can see the enemy approaching. This ship can easily be used for patroling, piracy or just for mass production to swarm your enemies. # Features - Updated with heat mechanics - 150 m/s speed - 2.5 hours of flight time - Aegisium armor - 2 laser cannons (with alternating fire) - Slim ship profile - 180 degrees cockpit - T2 tech (only thruster nozzles are T3) - Redundant Wiring - Aim mode - ISANv2 - Internal bolting for the slick looks # Pricing - 800,000 for the blueprint Feel free to test fly the ship on the PTU before bying. # Note - Bind Shoot1+/2+ to your shooting key - Ship manual is behind the seat

BP: 800 K
1

Panther MK1

HarryZack Originals

Fighter

Dry Max Speed: 150 m/s

# The Panther MK1 ## Ultra compact lightweight Fighter Features of this little deathball: 1. Only 500k kg weight 2. 4 Laser Weapons (easy access) 3. 2 T2 Fuel Chambers - 6 T2 Gens 4. 150 m/s at ~90+Fps 148 m/s at about 60 Fps 5. Full Char coating, big plates, some multilayer 6. Metallic finish 7. 8 T2 Triangle Thrusters T3 Nozzle 8. 3 Radiators 2 Heatsinks 9. ~1h15min Flighttime at max speed 10. Aiming Mode Pm for Info

BP: 1 M
4

Corner Block Storage

XgC Industries

Other

Battery: 10,000 units

Did you just come back from a huge ore run with a load of cargo, only to find out that your station inventory is full, and now you have nowhere to put it? Well I have the solution. I present the "Corner Block Storage". Modeled after the 24x24 corner block piece in game. 2093 cargo containers. The most you can have within voxel limit. >>>>PLEASE NOTE: This is not a ship. It's mass overflow storage only.<<<< BP is available for purchase in the HLA Shipshop Discord. https://dsc.gg/hla

BP: 200 K
9

Bilboard

Final Verdict

Other

No attributes :-(

This is a GIANT ship designed to advertise for your company! Be the first in the galactic advertising business, and clutch market control. Top speed: Slow A/F Range: Don't try it. Ore Crates: It's a Bilboard Bro

Ship: 1 M
BP: 250 K
8

Orbiter

Jakkobar

Multirole

Battery: 800,000 units

The Orbiter is an exploration ship but planned to operate with a capital ship within a range of 5000 km from its machine reconstruction, in a planet or moon orbit. It is based on instrument flight and makes it easy to carry out complicated routes. It was designed and used to be a complement to the usual explorer and nav chip buy and sell systems. From a point at the level of a belt, it can move along this belt for a given distance or a given angle of orbit, inside (between the planet or the moon and the belt) as outside (after the belt). As well as navigation in a belt, in particular to make jump points in areas. It is designed in a very symmetrical way to ensure excellent weight distribution and the most perfect precision possible. That's why he has 2 dataloggers when just 1 would have been enough. But during an unmarked trip over a distance of 5000km, the slightest shift can prove fatal (exceeding the distance and arriving in the belt, etc.). Its capacity is 7000 - 8000 km outside a belt and 6000 - 7000 km inside a belt (significant use of maneuvering thrusters). It is small, agile and responsive compared to interplanetary explorers. Its operation is based on the center of the orbit (center of the planet / moon), and from there all modes of operation are open. It uses trigonometry and 3D trigonometry to ensure the accuracy of its operation. During a lap of EOS, it proved to be particularly accurate with over distances of 4500km, an error of around 10km. Its relative distance calculation with respect to the trajectory axis is particularly useful for finding an area in a belt. You point the planet, you fly over the belt until you reach the desired distance by following the belt (which represents a torus). Once the distance is reached, simply position yourself at 90° and calibrate the gyro then descend into the belt for the desired distance. Generally dodging asteroids, ... will cause you to deviate from your trajectory and make the search difficult for you. With the relative distance, you will have information on the distance traveled compared to your initial trajectory in real time. Searching for the area is therefore much simpler. As you will have understood, this ship is a complement to what is currently being done in terms of exploring. His goal is to travel a maximum of 5000km to make a navigation disk, to use his machine reconstruction of his capital ship and to move him to find your Orbiter. Although it was designed to be as accurate as possible, the precision of the reference points is essential. In this sense, a calibration "Grid" system is present on the ship in order to facilitate the alignment and accuracy of the reference point of the center of a planet or moon. The grid is only used initially to calibrate the gyroscope. Distance and trajectory calculation modules should soon see the light of day to allow those who wish, to add this to an existing ship (or being created). -- Specifications: - 288 million of propellant (about 7 - 8k km range) - 90+ hours of exorium - 2 x 7 rings plasma - 176 thruster T3 for backward + Maneuvering -- Features: - absolute distance calculator (in real time) - relative distance calculator (in real time) - auto stop - gyroscope - path tracker (360x360 turret laser designator) - path radar - speedometer + speedframe + anti drift - aim assist + grid assist calibration - trigonometry calculation (pytagore + al kashi) - autonomy calculation

BP: 5 M
1

Taurus

UA Shipyards

Hauler

Primary Thrusters: 21 units

Greetings fellow Endos **Updated heat mechanics** UA Shipyards presents latest freighter perfectly fit for the avid hauler. The **UA Taurus** comes packed with features to get YOU up and running as quickly as possible. Her massive cargo capacity, propellant capacity and the 21 ring plasma thruster will get you running your mats as classy as possible. So what are you still waiting for? Get your **UA Taurus** today at any UA-Shipyards retailer or spokesperson. So Long Oloneus **Price** - Option 1) - **~ 4,053,304.28 Cr. + Ores** - Option 2) - **~ 59,812,957.57 Cr.** depending on Ore prices ! **Flight** - **150 m/s**, 2300 km range unladen - **117 m/s**, 1850 km range 20t laden **Specs** - 1248 Cargo Crates - for all your precious resources - T3 Powerplant - for the juice necessary - T2.5 Engines - that will bring you up to speed, ~135m/s empty and ~105 m/s full - Firestar99 Compass v2 - Oloneus' NavSys - Autopilot - AAS

Ship: 60 M
21

Pathfinder

Red Moon Dynamics

Multirole

Ore Crates: 400 crates

NOTE: sold FOR 10Mil + Manufacturing cost The Pathfinder is the pride of the Red Moon ship line. Designed to be a true multi-role ship, and one of the largest sub-capital ships in the system. In its base configuration, the Pathfinder offers everything an intrepid explorer needs to become independent from the origin stations: A mining array, tractor beams, weapon hardpoints, decanters, autonomous navigation and more, all in a fully armored frame capable of withstanding live combat. Wherever you're going, the Pathfinder has something to help you get there. Trailer : https://www.youtube.com/watch?v=1KMMRTLHu8Q

Ship: 10 M
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