Starbase Ship Shop

Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!

Learn the basics of buying and selling here. More features coming soon!

Starbase Ship Shop and sb-creators.org are a fan made, community run organization, and are not associated with FrozenByte Oy


Kracken MP-1

Hyperion Trading Co.

Ship

Dry Max Speed: 150.001 m/s

Hyperion Trading Co. Presents the Kracken MP-1 Heavy Fighter! Uniquely designed to compartmentalize each section to reduce chain reaction explosions. This Beast of a fighter can fill a great support role. Paired with light fighters and your Arma of pilots, this thing can become the main focus of everyone's attention allowing your quick fighters to pick off the enemy in no time! This Fighter performs well as a stationary gun platform keeping up with small fighters strafing and dishing out the firepower! This thing can take a hammering nearing enemies' ammo of depletion! Great for providing escort and patrol support. - 6 ChainLinked AutoCannons - 149ms Speed - Super Tanky

BP: 275 K

[FREE] Eco fighter

Happy Ship Shop

Fighter

Dry Max Speed: 150 m/s

This is the eco fighter. It is meant to be a cheap fighter to serve as an introduction to PvP. It can also be used as a cheap corporation fighter should you ever need to spam loads of fighters It is also moon compatible ( has a very easy to use ground avoidance system ) making it suited for most situations There are 2 BP : with and without the fast travel. All of the screenshots are without the fast travel It packs a lot of features making it's usage very pleasant : - speedometer - range calculator - roughly 2800km of range - ground avoid system - warning system - power management - sensitivity manager - 4 autocannons - 2 dedicated slots for tripod weaponry - damn cheap You can grab the BP on my discord directly for free : https://discord.gg/EbnF7X6UWS ๐Ÿ˜

BP: 1
2

[FREE] moon racer

Happy Ship Shop

Other

Dry Max Speed: 150 m/s

This is the moon racer It's a racing ship that is designed to allow you to have as much fun as possible on the moon or be used as a fun taxi ๐Ÿ˜ I however also packs a lot of features making it's usage very pleasant : - speedometer - range calculator - roughly 2800km of range ( if you have 2 spare rods ) - ground avoid system - warning system - power management - sensitivity manager - damn cheap ๐Ÿ˜ It's a lot of fun to use x) you can grab it for free on my discord : https://discord.gg/eDyHXdCqKd

BP: 1
7

Pod Racer - Volterra

Shipwright CO

Multirole

Dry Max Speed: 150 m/s

**Volterra** is a land speeder inspired by *Star Wars*. The **Volterra** is the first in the series of pod racers that I will be putting out. Our company will also be hosting a Pod Race on the moon when bases are enabled (TBD). If there is a pod racer you are specifically looking for, you can contact me on discord with a picture or name of the existing racer. *Discord:* **Knox#9473** *In-Game:* **Shipwright**

Ship: 230 K
BP: 320 K
94

Sutler Mk1P

Spiral Designs

Multirole

Dry Max Speed: 150 m/s

(Long distance prospector) Max speed miner with 160 crates, capable of going 130-140m/s with full cargo. Has flight time of ~12 hours and range of ~7000 km. Warp ready. Cold start to max speed. Outfitted with 4 mining lasers and automatic mining script with adjustable pattern. Can sustain constant laser fire on warmed up reactor. Has an automatic collision prevention system with decent RF coverage. Specs: -160 crates -150 m/s unladen (130-140m/s Full, depending on the ore) -Compass by Firestar99 -Warp Core -12 hours of flight time -32 Medium Propellant tanks -30 T2 Generators, 5 enhanced chambers -(5+35) Fuel rods total -48 Batteries -4 mining lasers, 1 collector, ISANv2.5(Q), Ore Scanner, All workbenches -Thrusters (All T2 Triangle): -114 Main -24 Maneuvering -16 Reverse -Decent RF coverage for collision prevention -3 Resource bridges -3 Passenger sits -Automatic mining script with adjustable pattern -Automatic collision prevention system -Total mass(unladen): 5806t

BP: 600 K
3

LittleFinger - Not For Sale (Yet)

RegiShips HQ

Fighter

Dry Max Speed: 150 m/s

LittleFinger is designed with effectiveness in mind. *Yea, it's a small brick. A miniature monolith.* It's Rail Cannon doesn't care what the ship in its sights looks like either. It has a unique design to Starbase that allows it to keep a maximum transversal speed to the target while being able to fire down at it; effectively an orbiting assault. **Buyable Laser Cannon version of the [LittleFinger](https://sb-creators.org/makers/RegiShips%20HQ/ship/LittleFinger%20-%20Lasers) is available!** It boasts a tiny 2m*5m face that is pointed at your target, making you hard to hit with return fire; in addition to your max velocity orbit at 1 to 3 kilometers distance. LittleFinger is designed with faction warfare in mind; but also could be used in small gangs. It's best targets are large, slow moving ships or even capital ships and stations once Siege is implemented. A group of LittleFingers will most-likely be able to rip through capital ships. - It houses one railgun that can *fire once every 6 seconds* [while at 100% thrust and 100% generator](https://starbase.codes/ship_calc/?d=XQAAAAJdAAAAAAAAAABFqErAFTt4UnwnDsWF7tGHh2sPH9dcJhwZdmT6u2qCGiVkHb7AAN3Q8k4cBnshEG875mp4MtgboQzCbQJ4Dg8q-THX70dFqAtzGtRU9dXJkti8GN7fGtux_9DpAAA). - Targeting Assist script to help you orbit your target, with adjustable pitch hold. https://youtu.be/hWzIZkjpdPE - Holo sight that adapts to speed. - Combat mode to push gens to 100%. - Aegisium Armor, double thick on top where you might receive return fire. - Max speed while orbiting, and cruise button. - Six Hatches with access to: Cockpit, Resource Bridge/Yolol Racks, Three Fuel Chambers, and Railgun Ammo. Has two additional Railgun Magazines located in the Cockpit. ## If interested in the tiny powerhouse of LittleFinger, **please like the ship!** I'll be continuing development and will sell the ship once it's able to be built in-game. ### ***Disclaimer: Not able to be built as of EA Build 589 due to Rail Cannon's requirement of Targium Ore and Ilmatrium Ore***

1

LittleFinger - Lasers

RegiShips HQ

Fighter

Dry Max Speed: 150 m/s

LittleFinger is designed with effectiveness in mind. Yea, it's a small brick. A miniature monolith. It's Laser Cannons don't care what the ship in its sights looks like either. LittleFinger - Laser is a rearmament of the original Rail Cannon [LittleFinger](https://sb-creators.org/makers/RegiShips%20HQ/ship/LittleFinger%20-%20Not%20For%20Sale%20%28Yet%29/edit). It has a unique design to Starbase that allows it to keep a maximum transversal speed to the target while being able to fire down at it; effectively an orbiting assault. It boasts a tiny 2m*5m face that is pointed at your target, making you hard to hit with return fire; in addition to your max velocity orbit. LittleFinger is designed with faction warfare in mind; but also could be used in small gangs. It's best targets are large, slow moving ships or even capital ships and stations once Siege is implemented. A group of LittleFingers will most-likely be able to rip through capital ships. - It carries eight Laser Cannons that can fire constantly, pending heat, [while at 100% thrust and 100% generator](https://starbase.codes/ship_calc?d=XQAAAAJZAAAAAAAAAABFqErAFTt4UnwnDsWFzu9_x6sPtvGAiqRsePcufMJYL-6BarWa1hDsco-ISZ4bgNWnY5FfLKqDAz7_Ap4navKs0DRGXQjczDEwUggpEGomuMQTyEGcAkYx__90wAAA). - Targeting Assist script to help you orbit your target, with adjustable pitch hold. https://youtu.be/hWzIZkjpdPE - Holo sight that adapts to speed. - Combat mode to push gens to 100%. - Aegisium Armor, double thick on top where you might receive return fire. - Max speed while orbiting, and cruise button. - Six Hatches with access to: Cockpit, Resource Bridge/Yolol Racks, Three Fuel Chambers, and Extra Ammo.

Ship: 300 K
5

UNSC Hornet

Pet Rides

Fighter

Dry Max Speed: 150 m/s

"ODSTS know they aren't coming home, and do it anyway." - 150m/s - Bring two friends - Double autocannons - Plated to protect vulnerable bits - Cheap assembly cost (Recommended to do weapons seperately) This Halo inspired design resembles the UNSC Hornet, it features two autocannons that the driver can fire, and seats on the side so you can bring two friends (or however many stick their boots to you). With an extra set of thrusters, it can achieve a good speed, but its maneuverability is not perfect, the design focuses on an accurate representation of the Halo vehicle. When it comes to Starbase, that means the design is sub-optimal because of the weight distribution and additional thrusters are needed on the bottom rear to balance the thrust vector. Removing these additional thrusters is more accurate, but the thrust vector is far off and results in top speed loss. The extremely small form factor means powering engines and firing is just at the edge of it's energy generation at full power, but the fact that autocannons overheat balances this anyway. Short burst fire on the other hand, is reasonably effective. In the current state of the game there is no way to make VTOL engines, so the box thrusters will have to do. The assembly cost is extremely cheap, with the guns being 77.5% of the cost, so you can spend your credits on materials (which you only need small amounts of). It seems silly to pay the extra for the weapon, so that cost is not the given stats, but the difference is included in the images. However, weight and other stats do factor in the guns. As-is the armor plating is not particularly thick, but everything that can explode is protected. Update 1.1 - fixed the assembly needing Xhalium, accidentally used t3 thruster efficiency mods - replaced by t2 Thanks for checking out my design!

BP: 100 K
9

[FREE]Brick 30-C-2

Duh idk

Hauler

Dry Max Speed: 150 m/s

IMPORTANT NOTICE: If you are reading this and the current Iive game is above build 701, please do not use this blue print as I have not updated it yet for B701+ 1. The more janky version of the original T10 hauler [B30C](https://drive.google.com/file/d/1HLpxvo-HHsaJvHJHTTupXHJYrX1FNYjo/view?usp=sharing), It flys, the Enhancer only works if you fly fwd (Credit to Mori Watari on YT), will not work if you don't have stable 50 fps 2. Two and a half hours flight time on one set of rods, 1 set of rods onboard, Five hours of prop flight time. ( Flight time script from Starbase-Nexus) 3. About 4 M for ore and printing assume no crafting was done, the budget is cutting real close so don't add anything to this ship 4. read the manual in the gallery. bp is free [here](https://drive.google.com/file/d/1yZX4VfWOUTDaTt4_GrJTKzJbbR5d4z6Y/view?usp=sharing)

4

[FREE] Eco 2

Happy Ship Shop

Miner

Dry Max Speed: 150 m/s

This is the Eco 2 it is meant to be a pleasant follow up to the Eco 1 by doubling it's capacities while remaining as cheap as possible It's main features are : - 256 crates - 150 m/s dry - 122 m/s wet ( with 18'000 kg per crate ) - about 920 km of range ( almost 4000 if you transport a bit of ice ) - 4 lasers - 2 collectors - 1 scanner - 2 cockpits ( main / spare ) - very easy maintenance ( all of the cables / hardpoints are easy to access ) It boasts as much Yolol as I could possibly cram into the ship This means it has : - ISAN - Speedometer - my range calculator - my scanner display system - my warning system - auto battery and generator management - a very very good asteroid avoidance system - sensitivity profile manager Almost all of the Yolol can be obtained separately for free in my discord, this makes using the Yolol on other ships you use / created as easy as possible ๐Ÿ˜ Link to my discord where you can download it : https://discord.gg/mSfug2u2rq

BP: 1

The Lunar X-Press

Tommy the Terrestrial's Ship's

Multirole

Dry Max Speed: 150 m/s

160 crates, Max speed dry and wet, 0 Defence. Made to be a stop gap ship for solo players. Capable of making 2-3 mill minimum 6-7 mill maximum depending on what you bring back from your trip to the moon. The ship calculator tells me it won't go max speed full but ISAN clocks it steadily holding 150ms full. Although acceleration is slower the ship does reach and maintain max speed. 2,400,000 of the crafting cost is buying Ymirium ore if you can source this yourself you will half the cost of this ship build.

Ship: 4.25 M
BP: 500 K
70

Ghidorah AA

Happy Little Accidents

Miner

Dry Max Speed: 150 m/s

The Ghidorah AA is the AutoAvoid Version of the Ghidorah. LARGE Mining ship 1020 crates Auto Avoid AUTO PILOT (10 locations) Auto approach 6 large and 24 medium tanks for a total of 150 million prop 38 T2 fuel chambers with Enhancers 114 T2 generators 14 mining lasers with Sweep and pulse 4 Ore collectors 144 spare fuel rods 224 T2 Tri thrusters (T3 nozzles) 96 T2 Box thrusters (T3 nozzles) 66 Batteries fuel/rod timer Auto laser on + off and more! Ship goes 147-150ms unloaded, and 85 m/s fully loaded with Lukium. (AA speed is slower by default for safety, but is adjustable) 6.5 Hour flight time (prop limited) 2.5 hour Rod time while mining (x8 with rod swaps) Ship is for sale as BP only for 2 million credits. Ship company Discord: https://discord.gg/bx5qWMPJcz Bonus: @250k off any other Happy Little Accidents hauler or miner with Purchase.

BP: 2 M
124

Sutler Mk2

Spiral Designs

Multirole

Dry Max Speed: 150 m/s

Fastest miner of its class. **150 m/s even with full cargo with light ores**. - State-of-the art automatic asteroid avoidance system tailored specifically to this unique ship design. - 6 hours of flight time, 3000+ km range. - Automatic laser pattern for mining. - Fast auto-approach system. - Incredible attention to details and fully polished interior. This ship is built upon the foundation of Sutler Mk1P. It is the ship you all know and love, but better. **It's bigger, it's faster, and it's much safer**. If you ever wanted a premium model of the original -- this is it. - Compass navigation system by Firestar99 / ISAN - Warp capable - Generators powerful enough to sustain uninterrupted laser fire. - Enough batteries to fully support cold start of lasers and engines. - All workbenches

BP: 900 K
107

Ghidorah

Happy Little Accidents

Miner

Dry Max Speed: 150 m/s

The Ghidorah is a LARGE Mining ship with 1020 crates, 6 large and 24 medium prop tanks for a total of 150 million prop 38 t2 fuel chambers with Enhancers, 114 t2 generators, 14 mining lasers with Sweep and pulse 4 Ore collectors,144 spare fuel rods, 224 t2 tri thrusters (t3 nozzles), 96 T2 Box thrusters (t3 nozzles), 66 Batteries, Isan Quad, auto approach and fuel/rod timer, Auto laser on + off and a bunch of other yolol. Ship goes 147-150ms unloaded, and 85 m/s fully loaded with Lukium. 6.5 Hour flight time (prop limited) 2.5 hour Rod time while mining (x8 with rod swaps) Ship is for sale as BP only for 1 million credits. Ship company Discord: https://discord.gg/bx5qWMPJcz Bonus: @250k off any Happy Little Accidents Hauler BP with Purchase.

BP: 1 M
7

Tigra

Warios

Fighter

Dry Max Speed: 150 m/s

Cheap and durable light fighter built for PvP. This ship has very a slim profile and its wide cockpit offers great visibility. Every major component is covered in armor (including maneuver thrusters). Alternating fire feature helps hitting targets much easier. # Features - 150 m/s speed - 2 layered armor (Charodium + Aegisium) - Armored weapons and maneuver thrusters - 4 laser cannons (with alternating fire) - Slim ship profile - Wide cockpit - 1.8 hours of flight time - 10 T2 box thrusters (with T3 nozzles) - Cargo lock beam crosshair - Adjustable turn rates - Redundant Wiring - Aim mode - Eco/Combat mode - ISANv2 # Pricing - 1,000,000 for the blueprint (50,000 BP **discount** if you **liked the page**) Feel free to test fly the ship on the PTU before bying. # Note - Bind Shoot1+/2+/3+/4+ to your shooting key - Weapons are activated in Combat mode (and when generators are over 50%) - Give generators time to charge at least up to 10% after spawning - Ship manual is behind the seat

BP: 1 M
23

Solar_Explorer mk2

Supahffej

Explorer

Dry Max Speed: 150 m/s

144m/s full load - will max out as she burns prop. 16 T2 Box 16 T2 Triangle thrusters can run for 91:18 prop limited on 30 large prop tanks. This ship is built to augment Rods with Solar power - she should be able to sustain a 48,000KM trip. Fly for days just on a single set of rods. Extras to handle flying in the shadows. This is part of my utility series. No frills - cheap to make - gets the job done. Solar Explorer mk2 has traveled well over 100,000 km and made several moon / satellite landings Includes rotational yolo to keep the sun in line with the panels Includes an 'autothrust' yolo that is necessary for very long trips on solar ships Includes simple gen yolo that works best with solar

BP: 250 K
25

Exec Shuttlecraft T2

ITC Shipyard

Multirole

Dry Max Speed: 150 m/s

"We got tired of bolting on gate drives to ships, so we made a ship out of a gate drive." - ITC CEO. Presenting the **ITC Executive Class Shuttlecraft**! When a gate drive married a Lamborghini, they produced this max-speed armored sport utility Endo transport vehicle - a vehicle which graduated from an elite Special Forces academy at the top of its class, and served as an agent in the Interstellar Secret Service before making itself available for civilian use. The Executive Class Shuttlecraft and its variants have been micro-engineered by ITC's incredible team of engineers, and QA'ed meticulously to provide a maintenance-free experience while delivering the highest quality in flight control and performance. You will literally oil the underside of your pilot seat the first time you launch it into space. We have provided a complimentary YOLOL pad near the pilot seat to help with cleaning up any messes afterward. The gate drive is designed to be easily removed and replaced with any interior you desire, making this a multi-role vessel supporting a number of mission profiles from fighter, to respawn assault lander, S.O.S. rescue ship, and deep space exploration vessel (see the Tier 2 version for details). At max speed, any threats you encounter will be hard pressed to intercept you. For those that are foolish enough to give chase to your space limo, tripods may be mounted onto the fold-out ramp doors for rapid hidden deployment, and the vessel supports any configuration of mounted weapons on its available hardpoints. This vessel exists to protect your corporation's top executives and VIPs as they travel in style. At only 547k per ship for the Tier 1 version (assembly and ores), and 557k for the Tier 2 version (assembly and ores), your search for an expendable gate-capable max-speed armored assault transport, fighter, and rescue vehicle for your corp, is now over. **Both the Tier 1 and Tier 2 blueprints are included in your Tier 2 blueprint purchase, and come with an unlimited corp distribution license so you can share with all your corp members:** **[Tier 1](https://sb-creators.org/makers/ITC%20Shipyard/ship/Exec%20Shuttlecraft%20T1):** 1.5 hour propellant range, 2 hardpoints, Tier 1 Gens/Engines/Chambers **[Tier 2](https://sb-creators.org/makers/ITC%20Shipyard/ship/Exec%20Shuttlecraft%20T2):** 3.5 hour propellant range, 6 hardpoints, Tier 2 Gens/Engines/Chambers In addition to tripods, the Tier 2 can mount and support 4x dual laser cannons for that satsfying X-Wing pew pew feel as you melt the face off of any pirate that is foolish enough to give chase. We'd add more, but we feel it wouldn't be fair... to the pirates. Comes with ISAN, autolanding scripts for both stations and gravity, and more. We have made these ships available to our members for free. It's one of the many benefits to joining the best corp in Starbase. Feel free to check out the ITC Discord to learn more! https://discord.gg/H6cPBHy **ITC Executive Class Shuttlecraft Credits:** - Chief Designer - Inigma - Programmers - Angelklaine, Rubick, and Silra - Subsystems Design & QA - Angelklaine, Inigma, and Firebird

BP: 1 M
14

The SS Brick MK3

Roman Shipyard

Hauler

Dry Max Speed: 150 m/s

(very creative name i know) why pay more when you can pay less? if youre in need of a cheap large hauler to move ore from your safezone station to sell at the origin markets, this ship is for you!! An 800 crate no frills hauler, this cheap ship will get you and your ore to where it needs to be. it can handle a full simulated lukium load at 90m/s (but why would you ever be hauling lukium in this thing?) so using a random mix of sz ores it can hit closer to 110m/s. fuel rods can last about 1.5 hours before needing changed if run full tilt, (ship has 12 additional extra rod storage) propellant can last for about 4 hours. Normally costing 1.3 million credits to assemble, ๐˜†๐—ผ๐˜‚ ๐—ฐ๐—ฎ๐—ป ๐—ฏ๐—ฟ๐—ถ๐—ป๐—ด ๐˜๐—ต๐—ถ๐˜€ ๐˜€๐—ต๐—ถ๐—ฝ ๐—ฑ๐—ผ๐˜„๐—ป ๐˜๐—ผ ๐—ฎ ๐—บ๐—ฒ๐—ฎ๐˜€๐—น๐˜† 300K ๐—ฎ๐˜€๐˜€๐—ฒ๐—บ๐—ฏ๐—น๐˜† ๐—ฐ๐—ผ๐˜€๐˜ ๐—ฎ๐—ป๐—ฑ ๐—ฎ ๐—ต๐—ฎ๐—ป๐—ฑ๐—ณ๐˜‚๐—น ๐—ผ๐—ณ ๐—ผ๐—ฟ๐—ฒ by crafting the following: 800 ore crates 180 box thrusters (t1) 24 triangle thrusters (t1) 14 fuel chambers (t2) 40 generators (t2) in just one trip, you can make more than what you paid to build this thing! crafting everything will take over an hour, but i think an hour afk is worth saving nearly 1 million in assembly cost :P im not good with words, so i guess thats it. cheapo 800 crate hauler.

BP: 500 K
6

[FREE]Flycatcher

Kill To Conquer

Ship

Dry Max Speed: 150 m/s

Flycatcher is a tripple layered lock beam asteroid hauler. Mainly for safe zone use, 45-1 hour getting small asteroids and could net 1 mil each time. can carry 3 t10s, albiet with incredible difficulty (see 2nd picture, has 2 t10s and a bunch of other asteroids.) with 27 asteroids speed was 90m/s. Free BP free bp: https://www.dropbox.com/sh/18aia5qvsxuire4/AAC9vXj4hbKpUN0k9nkpoJKNa?dl=0

4

Dipper Mk1

Jujudos Industry

Fighter

Dry Max Speed: 150 m/s

## Fly circles around the competition. ## In a game without turrets to cover blind spots, a fast and nimble ship is king in dogfights. The Dipper can provide. A small and fast designed for pilots that do not want, or need, to rely on armor tanking to win. - Speed: Max speed at 150m/s. - Weapons: 4x autocannons. - Navigation: ISAN. - Warp: 2 beam points at the front to mount travel core on. - 2 Hour flight time (estimate, depending on activity). - Cockpit: double, triple and quadruple glass planes where its needed. - Excellent visibility from the cockpit. - Armor: A double and triple layered, Bastium and Charodium mix, covering vital parts. - Small profile. - Side thruster for aggressive strafing . - Future updates for the Mk1 are included. Notes: The blueprint is ready to go, no need to attach weapons etc. If you want a BP with the Travel Core already attached let me know. Speed has been calculated with [Starbase.codes/Ship_calc](https://starbase.codes/ship_calc/) Flight time has been measured during a routine mission, results may vary. Strafing is unbalanced due to small size and high speed of the design, but is easy to learn. Will need a minutes to spool up engines when spawned and can not sustain constant fire, designed with hit and move tactics in mind.

BP: 850 K
19

Rodan XL AA

Happy Little Accidents

Miner

Dry Max Speed: 150 m/s

**A complete redesign of the classic free bp with some of the best open source and many never before seen proprietary yolol systems for mining...** 384 Ore Crates 4 Mining Lasers, 2 Ore Collectors 150m/s Unloaded Speed, 130m/s Typical Wet (Mixed Ore), 100m/s Full Lukmium Fast Travel Gate Supports, Propellant Refill Station 2nd Cockpit on Time, Connected Fulltime and Properly Buffered **The Best Approach In The Game with Auto Asteroid Alignment/Centering on Approach** These are custom systems designed by an engineer with 15+ years xp in control systems **Full Navigation, Autopilot and an awesome Collision Avoidance System** Credit for Nav Systems : Archaegeo, Firestar99, FixerID, Thaccus **Overview and Quickstart Video** https://www.youtube.com/watch?v=voRbRqMvug4 **Ship is for sale as BP only for 500K credits.** Note: The price is low and reasonable so everyone can have access to an awesome ship and promote new features and concepts. Sharing BPs on an already reasonable price is hurtful to us and the community. **Ship company Discord:** https://dsc.gg/hla please purchase the ship from the rodan-xl-aa info channel on discord **--- Mining System Highlights ---** * Automated Asteroid Approach - ImprovedPID Profiled Motion Controller by Darkyshadow, the smoothest & safest automatic flight algorithm to an asteroid. More details and a manual of this algorithm can be found on my Personal Github: https://github.com/GameName-Darkyshadow/Starbase * Asteroid Alignment on Approach - by Darkyshadow, helps to align the ship and keep it centered on the asteroid before and during approach. This is a new and never before released system that thus far is only found on this ship. * Automine - Automatically engages the mining lasers and ore collectors * Autopulse - Automatically monitors Generator Warmup and pulses lasers until power can fully sustain the 4 lasers at 100%. * Mining Laser Oscillating Pattern or Fixed Pattern, User Selectable * Long Range Scanners - Estimates asteroid size from up to 1000 meters away * Automated Material Scanner **--- Navigation System Highlights ---** * 30 Waypoints * Collision Avoidance * Autopilot * Compass, Manual Waypoint Editing from Pilot Seat, Heading **--- Other Systems ---** * Realtime Speedometer - MoriWatari Cargolock method - Improved for 0.2s refresh, Works on the moon and outside ISAN range! * Odometer, high accuracy, Works on the moon and outside ISAN range! * Flipup Reticle - Just for fun =) * Fuel Rod and Propellant Time/Distance Remaining calculated from Realtime Speed, Works on the moon and outside ISAN range! * Status Display with Realtime Speed, Odometer, Safezone, Station Placement Ability, Ship Strength Factor, Durability * Pitch and Yaw Trim, just incase you end up with a really uneven weight distribution that causes a slight pull in a direction while trying to fly straight. I haven't had to use this yet in all my testing, but it's there just in case. Recent Additions: Refueling Station with Medium Tanks, Resource Bridges and Progress Bars on top of ship Backup Cockpit 16 T2 Chambers, 48 T2 Generators, 38 Batteries 18 Medium Propellant Tanks 56 T2 Triangle Thrusters 112 T2 Box Thrusters 32 Maneuvering Thrusters NOTE: All bugs and issues in the original Rodan Free BP have been fixed. These include but are not limited to: ore crate bolting & mass issues, offset thrusters, thruster naming issues, minor flight control issues with reverse, offset propellant tanks, and structural issues at max mass. This ship looks similar but has been almost entirely redesigned and thoroughly tested. Feedback I've received thus far from many testers is that this is one of the most pleasurable ships to mine in because of how well all the systems work with each other and how smooth the controls. Lifetime Updates and customization upon request. This is a design that I will continue to maintain with the latest community yolol improvements as well as my own yolol improvements.

BP: 500 K
4

Silure

Happy Ship Shop

Multirole

Dry Max Speed: 150 m/s

This is the Silure, a heavy duty miner / blockade runner It boasts 700 crates and is FAST : 150m/s empty and 139m/s when loaded with Lukium ( 27'000kg per crate ) The main goal of this ship is to be a ship that is going to allow you to mine in the most hostile of places. Those pirates waiting for you at the gate are in for a very very bad surprise It's main features are : - a heavy duty / mouse aiming defense system made of 14 autocanons + designators ( the red allows you to see them even on Elysium's belt ) - autopilot : set the waypoint, sit back and let the ship go by itself do it's destination autonomously ( uses a combination of Kompass / ISAN / Waypoint system / custom code ). The autopilot uses the AAS so as long as you are within ISAN range you can use it wherever - custom ground avoidance system - custom - good - AAS ( manages priorities for the top / bottom and left / right to prevent collisions on numerous and / or big objects ) - custom scanner that is fast, does not flash, can scan up to 8 different materials per object and does not require you to press 20 buttons+ to get it to work - custom warning system for generators / battery / radiators / propellant - advanced autonomy calculator ( the calculator gives the times but also the distance you can travel before having to refill the fuel and / or the rods ) - good range ( 2400 km approximatively but depends on how you use the ship => this information is given by the autonomy calculator ) - spare rods included in the BP - multiple different laser patterns for different use cases. 3 fixed and 2 that move and that are customisable without using the YOLOL ( configuration through memory chip ) - very very good manoeuvrability and top / down movements - very good reverse speed - fast travel included - 2 completelly fonctionnal cockpits to suit your needs / have redundancy - it looks cool ! ๐Ÿ˜ Please note that unlike the Pangasius, the Silure puts a heavy emphasis on going through zones that are made dangerous due to players and is equiped adequatly to deal with them ^^ What to chat about it ? Any questions ? Suggestions ? I would be more than happy to talk about it ^^ https://discord.gg/Aftc7Fxb9C

BP: 1.5 M
14

SPY 900

SPY Industries

Hauler

Dry Max Speed: 150 m/s

๐Ÿคฉ 900x Crates ๐Ÿคฉ MAX SPEED 150ms ALL THE TIME. ๐Ÿคฉ BP Only 1M ๐Ÿคฉ 7 hour Flight Time ๐Ÿคฉ 3200km Range ๐Ÿคฉ 324M Prop Outrun the Competition Outrun the Pirates. โœจHover for easy landing and takeoff from the Moon. โœจGuide Lights โœจ Empty Button to save on Gas consumption. LIMITS THRUST TO 60% Still goes 150ms โœจNewest V2 ISAN - With Speedometer โœจComes with the option of a Fast Travel Core attached or Not. โœจGIF screens to Show Off (contact Renz in game for GIFs)

BP: 1 M
12

Not Enough Asteroids

Not Enough Shipyards

Multirole

Dry Max Speed: 150 m/s

**Are you tired of crawling to origin with your asteroids? Are you tired of ships claiming false speeds under load?** Well, me too! The Not Enough Asteroids is the new best asteroid hauler in town. Capable of carrying 3 maximum sized asteroids, this puppy will never go lower than 140m/s while carrying any mix of 3 maximum sized asteroids (only applies to Charodium, Bastium, Vokarium, Nhurgite or ligther asteroids). Due to it's max speed and simple design, Not Enough Asteroids is both more profitable and much cheaper than most miners. You will be expected to make on average between 1,000,000 to 2,000,000 credits per run. # **Other Features:** --- - Enough propellant for 1-2 runs (depending on your skill and luck) - Enough fuel for 2-3 runs (also depending on your skill and luck) - Automatically manages generators - Automatically throttles thrusters down for a brief moment to avoid batteries being completely depleted - ISAN + Compass system by Firestar99_ ([How to use](https://gitlab.com/Firestar99/yolol/-/blob/master/src/compass/README.md#how-to-use-an-already-installed-compass)) - Scanner and range finders - Customizable pitch, yaw and roll sensitivity controls with 10 pre-sets - Ship strength factor of 20.350, making it the asteroid hauler of choice if you pretend to adventure into danger zone - Great manoeuvrability along all axis. Trust me, you don't want to run your sensitivity at maximum # **Frequently Asked Questions** --- โ€€ ## **Where do I buy the blueprint?** Create a ticket on the SSS Discord or message me on discord, SmOkEwOw#0398 ## **Why is my ship turning by itself?** This happens if you don't center your asteroids well enough. Check your center of mass and move asteroids around to center it. To check your center of mass, open your durability overlay, the center of mass matches the left side of the "Ship strength factor" text. ## **How is this profitable? Maximum sized asteroids are so hard to find.** Maximum sized asteroids are not as rare as you might think, I suggest you watch [this video](https://www.youtube.com/watch?v=VeRFAA4nINI).

BP: 500 K
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