Starbase Ship Shop
Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!
Learn the basics of buying and selling here. More features coming soon!
Starbase Ship Shop and sb-creators.org are a fan made, community run organization, and are not associated with FrozenByte Oy
The Shifter is a 450 ore crate capacity mining ship with a spacious interior allowing for multi crew operations. The controls, tools and features are similar to the [Stocker](https://sb-creators.org/makers/Egomaniac/ship/%5BFREE%5D%20Stocker). The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://github.com/EGO-Tech/starbase-ships/raw/main/shifter/blueprints/shifter.fbe) [View the ship manual](https://github.com/EGO-Tech/starbase-ships/tree/main/shifter) The Shifter (v1.1.0) is also available to buy in game at Central Showroom of Rando 1 Ship Shop at stations with Rando ship shops. # Videos | Channel | Video | | --- | --- | | [Flames_Yue](https://www.youtube.com/@flames_yue550) | [EGOTech Shifter Asteroid Miner Showcase](https://www.youtube.com/watch?v=xvv7hNlfqLY) | # Features The ship has the following features: - 450 ore crates - Spacious double level interior - Two additional seats for co-pilots - Standard Cruise function - Turtle and Sloth functions with adjustable rates - Transponder system with ping function - Two automated rotating drills with four mining lasers each - Six ore collectors - Material scanner with display of materials in stacks - Approach and auto mine functions - Two external and four internal resource bridges - Auto generator rate script with adjustable minimum rate - 36 T2 generators (with 40 T1 and 16 T2 enhancers) with 12 T2 fuel chambers and 48 spare rods on racks - Radiators and heat sinks that provide more than adequate cooling - Nine large propellant tanks with 108,000,000 units of propellant - Estimated flight time of 4 hours and range of 2,000km - Propellant time and fuel time panels - 216 batteries - 42 T2 box and 124 T2 triangle thrusters providing forward thrust - 48 T2 triangle thrusters providing braking thrust - Eight T2 maneuver and 72 T2 triangle thrusters for maneuvers - Basic crafting bench to craft refills with meter upgrade plus the other two benches - Extra two small propellant tank with its own resource bridge for emergency refueling - Two extra hardpoints (all cabled and piped) - [NavGrid by StandPeter](https://github.com/pcbennion/starbase-navgrid) - [NavCas by fixerid](https://github.com/fixerid/sb-projects/tree/main/NavCas), using custom avoidance system and ISAN 3 in 1 from [Compass by Firestar99](https://gitlab.com/Firestar99/yolol/-/blob/master/src/compass/README.md), with ability to load target from NavGrid - Warning lights and alarm for obstacle detection and avoidance, powered by 35 rangefinders - Speedometer - Timer panel - Odometer panel - Many extra slots for YOLOL or memory chips - Top speed of 135m/s when empty # Changelog ## v2.0.1 (Current) - 28/12/2022 - Renamed `Material` panel to `Materials` - Fixed upper limit of laser pitch control - Added cruise safety chip - Added lasers safety chip ## v2.0.0 - 01/12/2022 - Added EGOTech logo decal - Removed chamber numbering plates to give way to enhancers - Added four more T2 generators, 40 T1 and 16 T2 enhancers, increasing power generation to 63,000eps - Added 22 more heat sinks - Added six more radiator bases and 12 extensions - Replaced sweeping mining lasers with two automated rotating drills with four mining lasers each - Swapped center rangefinder with lower rangefinder to be in line with the drills - Moved material scanner lower inside the ship to be more in line with the center rangefinder - Added 120 more batteries - Moved collectors and added four extra collectors behind the drills - Added windows to where collectors used to be - Updated dynamic generator script to take into account lasers - Added eight maneuver thrusters around drills - Remove belt and atmosphere furnaces - Increased default min generator rate to 90 - Adjusted maximum backup rods to 48 - Added avoidance safety chip to disable avoidance when laser drills are not in starting position - Moved a couple of guide rangefinders onto drill, disabled when drills are turned on - Removed forward thrust total chip - Split side thruster blocks into three blocks each for better balance - Changed other rear thruster groupings ## v1.1.1 - 27/05/2022 - Replaced speedometer by MoriWatari with new speedometer - Removed fast travel core - Added asteroid belt and moon atmosphere furnaces - Added 24 spare T2 fuel rods on racks ## v1.1.0 (Ship Shop Version) - 27/05/2022 - Painted thrusters black - Added meter upgrade to basic crafting bench - Added 10 heat sinks - Reduced radiators to four bases and eight extensions - Replaced all `RadiationRate` panels with `HeatTransferRate` - Added `StoredHeat` panels - Moved `Canopy` button from pilot right console to left console - Piped mining lasers in case of heat generation in the future
[FREE] Grog V1A
4 crate mini salvager designed for use with handheld recycling tool\ A= advanced for the Advanced FCU\ 45min flight time and 150 dry maybe 120 full of lukium\ download [here](https://drive.google.com/file/d/1J-CshXHEDxiE63S2hCQG17EDAq5IOOs7/view?usp=sharing)
RoidPlow A OP 300 cargo fast miner that's designed Mine the safe zone with its giant Plow like extremity that easily funnels roids into its 6 Constant Laser Array that Vaporises roids in seconds. Its so effective it should be illegal.
The Piercer is a 342 ore crate capacity mining ship with an automated rotating laser drill for mining operations. The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. A premium version, the [Piercer X](https://sb-creators.org/makers/Egomaniac/ship/Piercer%20X) is available for purchase on the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://github.com/EGO-Tech/starbase-ships/raw/main/piercer/blueprints/piercer.fbe) [View the ship manual](https://github.com/EGO-Tech/starbase-ships/tree/main/piercer) # Videos | Channel | Video | | --- | --- | | [Krawll Unchained](https://www.youtube.com/channel/UCCqloSZ0VHn0BCFhIlJNS8A) | [Starbase - Community Ship Showcase - The Piercer by Egomaniac - Surgical mining!](https://www.youtube.com/watch?v=UJVmU2bdvLA) | | [flexcreator](https://www.youtube.com/c/flexcreator) | [Moon Mining with Piercer \| Starbase](https://www.youtube.com/watch?v=obR1CmXiXhw) | # Features The ship has the following features: - 342 ore crates - Standard Cruise function - Turtle and Sloth functions with adjustable rates - Transponder system with ping function - Automated rotating drill with four mining lasers - Four ore collectors - Material scanner with display of materials in stacks - Approach and auto mine functions - Two external and two internal resource bridges - Auto generator rate script with adjustable minimum rate - 32 T2 generators with 12 T2 fuel chambers and 24 spare rods on racks - Radiators and heat sinks that provide more than adequate cooling - 12 large propellant tanks with 144,000,000 units of propellant - Estimated flight time of 6 hours and range of 3000km - Propellant time and fuel time panels - 130 batteries - 32 T2 box and 104 T2 triangle thrusters providing forward thrust - 32 T2 triangle thrusters providing braking thrust - 48 T2 triangle thrusters for maneuvers - Basic crafting bench to craft refills plus the tools bench - [NavGrid by StandPeter](https://github.com/pcbennion/starbase-navgrid) - [NavCas by fixerid](https://github.com/fixerid/sb-projects/tree/main/NavCas), using custom avoidance system and ISAN 3 in 1 from [Compass by Firestar99](https://gitlab.com/Firestar99/yolol/-/blob/master/src/compass/README.md), with ability to load target from NavGrid - Warning lights and alarm for obstacle detection and avoidance, powered by 31 rangefinders - Speedometer - Timer panel - Odometer panel - Many extra slots for YOLOL or memory chips - Top speed of 140m/s when empty # Changelog ## v1.1.2 (Current) - 27/12/2022 - Added Discord link to help chip - Renamed `Material` panel to `Materials` - Fixed upper limit of laser pitch control - Added cruise safety chip - Added lasers safety chip ## v1.0.1 - 09/10/2022 - Removed references to laser pulse in YOLOL - Removed one redundant memory chip - Corrected button style of NavGrid buttons - Added EGOTech logo ## v1.1.0 - 28/05/2022 - Moved beam to align with lower floor access - Added meter upgrade to basic crafting bench - Removed all enhancers - Added eight heat sinks - Reduced radiators to four bases and eight extensions - Replaced all `RadiationRate` panels with `HeatTransferRate` - Added `StoredHeat` panels - Removed `Generator Limit` panel from pilot right console - Replaced speedometer by MoriWatari with new speedometer - Removed fast travel core - Increased max propellant to 144,000,000 - Added eight extra ore crates ## v1.0.0 - 26/02/2022 - Initial release
Model Number: MRXL-084FL Name: Freyja Type: Mobile Base Features: - Luxury yacht - 2x large generators - Tow beam - 432 crates - Nav logger - 8-laser drill w/ all-purpose mining capability - 2x 10-ring plasma thrusters It doesn't get much more luxurious than this. The Freyja is Ark's Sparks' flagship multirole mobile base. It's designed to perform a variety of roles to an acceptable level, including mining, hauling, towing, nav logging and being a propellant tanker. At the same time it is extremely accommodating towards its crew with luxurious amenities including a meeting room and multiple observation decks. This ship is being benchmarked against the Pathfinder from Red Moon Dynamics, and the LYNGBAKER from Duratech.
Kingdom Decals (FREE)
Plates and decals in Kingdom Blue and Kingdom Grey. This blueprint is free, however, tips are greatly appreciated. **These are plates and decals only obtainable from the Knight and the Lancer. These colours are not available in game. I've had to obtain Developer permission to publish these** # Join our Discord to obtain: https://discord.gg/YetNsNpqzE
Viper MKII V5
Werwölfe Fighter Brigade
##Update 869## -the FA-Max is now equiped with 4 heatsinks and are now able to fire all 4 autocannons until the mags are emtpy -The FA-lite is equip with 2 heatsinks and is capable of firing several seconds befor the autocannons overheat The MKII V5 now comes in 2 configurations MAX and LITE The max remains the Escort and Patrol Version of the Viper MKII while The LITE is a cheap mass producable Station Defence unit The assamble costs on both can be reduced to just 90k when all parts are crafted The MAX Version comes with the following features - Hybrid armor to optimize weight and protection - Weapon and heat text panel displays (made by Oloneus) - Auto gen and cooling script (made by Oloneus) - Fuel time and Propellant Range display (made by Oloneus) - Isan Compass (made by Firestar99) - Anti Propellant leak script - Flight assist mode (no its not an auto pilot it lowers input speed and limit on pitch yaw and roll) - 10 T3 Triangle Thrusters (~145m/s) - Dry weight 719tons The LITE Version comes with the following features - Standard Armor to reduce production cost - Auto gen and cooling script (made by Oloneus) - Fuel time and Propellant Range display (made by Oloneus) - Isan Mono v2.5.3 - Anti Propellant leak script - Flight assist mode (no its not an auto pilot it lowers input speed and limit on pitch yaw and roll) - 10 T2 Triangle Thrusters (~135m/s) - removed every source of expansive ores - Dry weight 728tons **purchase** - just DM me on DC RoachPC#4621 **Purchase options** - Full Ship Ores + Assambly cost(full 730k crafted 100k) + Order Fea(500k) - Full Ship Credits only 1.200.000cr - BP MKII FA Max 3.000.000cr - BP MKII FA Lite 3.000.000cr - Both BPs 5.000.000cr - Full Viper Pack (Wip) Includes Both MAX and LITE version of The Viper MKII and mutliple weapon configurations and colors **Weapon configuration** - FA Quad autocannons - FL Quad Lasercannons - FP Quad Plasmacannons (on MAX only) - FR Single Railgun (on MAX only) - FM Dual Laser Dual Missile Luncher
# Behold the TriMoon! A free fast cutting edge moon miner. Perfect for getting all of the precious moon ore. The ship features a full automated mining process that will go as deep as the ship itself within 30 minutes. The ship also has a full grid display cockpit with many cool features for you to play around with. # Super cheap and super fast! This super fast and cheap moon miner will make a giant hole shown in the thumbnail in under 2 hours! # Setup Controls: Bind "FD" + and - for forward thrust Bind "BD" + and - for backward thrust # HOW TO 1: Face the ship towards the ground 2: Activate turtle mode 3: Activate align and look at the pitch and yaw panels to the right. 4: Gently tap pitch and yaw accordingly to get the panel values as close to zero as possible (use the universal tool to see if you are going in the correct direction if you are having issues) 5: Deactivate align mode 6: Activate mine mode and the ship will now automatically dig in to the ground until you stop it 7: Once at desired depth deactivate mine mode and activate clear mode 8: Once satisfied with a large enough hole deactivate the clear mode. 9: Done! You can now harvest all of those juicy ores or get another ship down the hole and continue making the hole bigger. Enjoy! Note! You can mine the ore whilst digging/clearing the hole. This is actually recommended to make sure that no ore is going to touch the ship. Also note that if you de-load the area any exposed ore will most likely disappear. For example when logging out and when leaving the area. # Aligning: Press "Align" and look at the "pitch" and "yaw" values to the right to align the ship to the surface. When done with the alignment press "gyro" to reset the gyro in case you accidentally touch the controls. # Mining: Press "Mine" to enter mine mode and let it do its thing (make sure the ship is clear of any debris). When the ship is at your desired depth deactivate mine mode. To open up the hole click "clear" to clear the hole. (make sure the ship is clear of any debris) # Known bugs If ship looses power scripts might act up # Blueprint and more of my ships https://github.com/Se-sSi/Simon-s-Starbase-ships Enjoy!
monkey / bear heads logo
Happy Ship Shop
Discord : https://discord.gg/DbBpmGb6fR Monkey / bear head logo, the backplate is 576x576 in size You can use it on any ship to give it a bit more personality You can use any material you want to fit your needs ( BP uses bastium ) When you buy this BP you get ALL the heads, no need to choose one
(SHIP IS CURRENTLY UNDERGOING TESTING WITH BUGFIXES AND HEAT MECHANIC) Hello everyone, First off, thank you to everyone in the community who has helped me with all the questions here and there. There is a lot to know and learn in this game and I would not have completed this ship without the communities help! This is the 4th iteration of the original ship that I started with. It has 774 Solar Panel's that I have seen peak over 17,000 which is around 13.6 free generator's and no added heat! I have been mining at the Moon with this ship and have been mining purely off solar, and never touch the fuel rods. Obviously this is circumstantial, but its been my experience playing and flying this ship for the past two weeks. I have been out mining with it in Zone5 before this iteration and it was able to do over 2200km without needing to refil propellant. With this current iteration, I have made several modifications to it. Updated Asteroid Approaching so you can point at an Asteroid and have the ship take you to it safely with visual indicators Upgraded all Generators and Fuel Chambers from T2 to T3. Added additional coverage on Enhancers for heat reduction and fuel rod efficiency. Added 4 additional Robotic mining arms that retract/extend from within the body of the ship. Added additional range finders to blind spots I found by smashing into asteroids. Updated the ISAN to v4 which supports 15 Waypoints "I know v5 is out, but I personally hardily use it." Refined the Status screen to show errors, warp class, and status on mining bay doors opened or closed. Added the 'Wiggle' system, which makes the mining arms wiggle :) "You can turn this off to force the lasers to converge for manual use" Added safety features to ensure mining arms do not activate from within the belly of the ship when its retracted. Refined the efficiency of the ship further. Added laser velocity control "how fast it moves side to side" So what is this ship and why is it called the Drake? For those that have played Star Citizen, you will know Drake. Drake makes solid ships that well, don't look the best! It may not look like an Origin ship, but man is it functional. With previous versions of this ship I have smacked head on into asteroids with the Plasma's engaged going around 130m/s at the time "speed depends on what you are hauling" and the worst that happened was I lost a solar panel. This ship has been very good to me, and it is capable of getting out there several thousands of Kilometers. Stats on ship can be found here: https://starbase.codes/ship_calc?d=XQAAAAKkAAAAAAAAAABu__43tIT8BajB_dXx72XfazfOGSYXGWlpMVaIWV5ETMtzMrj7PFkI9CPagQ4SAtT35AAZkTl8z16eA_16MRS2xsJzrbBbjev6zet_eGSN5Rjh81-oyqFoPGbc3EbGybyBlHwz9eabSK-_QhTo2Ba85w5oQQ_czwscNThkx0wyTugq70iUgQRluO26lHCcf_-UkwAA Keep in mind those flight time numbers are based on 100% use and without Yolo script efficiency aid. Also the max speed when loaded also depends on what you are hauling. I have seen varying speeds 'using the transponder method' of 120~130m/s consistently. This is a great ship for being able to get out there, do some mining or exploring. Ship is not being sold as BP, the "1" that was placed in the listing was to satisfy the listing criteria. Again I am not selling the BP. Images of the ship can be seen at the following links: https://youtu.be/mTVyAzft_bA https://ibb.co/RQ0yTHD https://ibb.co/bJmNkYX https://ibb.co/7y59zVt https://ibb.co/Df77mPK https://ibb.co/8dR8nqw https://ibb.co/xCgvvg2 https://ibb.co/Z1CspYQ https://ibb.co/6Nhc6tj https://ibb.co/GT58d69 https://ibb.co/XJQP05q https://ibb.co/h81xySL https://ibb.co/bKRcQVk https://ibb.co/yBYR9rM https://ibb.co/fxQsY9B
Scratch Decals (FREE)
Decals of scratches. This blueprint is free, however, tips are greatly appreciated. **These are decals only obtainable from the alpha ships. These decals are not available in game. I've had to obtain Developer permission to publish these** # Join our Discord to obtain: https://discord.gg/YetNsNpqzE
[Free] OSA Shantak Mk1
Open Source Armada
A cheap well armoured tripod ship, built to provide close air support to infantry, is a cheaper PvP option than most fighters. //Download// https://github.com/Open-Source-Armada/OSA-Shantak-Mk1 //Specs// Turret turntable for a tripod gun of choice, can be rotated 90 degrees left or right, buttons can be used using Tab + Mouse cursor while on the turret. Ship has enough power gen to fire any tripod continuously. BoostMin and BoostMax act as a aim keybind without yolo (yolo is avoided where possible due to the 0.2 delay) these should ALWAYS be bound to the same key. Ship is set to both fly and aim at a smooth sensitivity (tune to your taste), Boost keybind removes these limits allowing for faster pitch/yaw. This can be altered to be the more common method of aiming, having higher sense as standard, and having the ships pitch/yaw slow down for aiming. (Swap the BoostMin/BoostMax Off values with its On values, remember to set it in the pitch/yaw lever fields too) Armoured using known methods of meta plating, including big plate health, voxel armour and segmented and layered plating. Its primarily plated using char across the ship, alloys are on the side/rear armour. 145 m/s max speed using T2 thrusters, 141 with tripod + gunner. 964847.812 kg in weight. One small prop tanks for 1 million prop, 40 mins estimated flight time. 1 T1 fuel chamber, 3 T1 generators, 3 T1 enhancers, 2 hours 50 mins estimated flight time, 50 mins estimated fight time. Basic script for current Fuel/Prop times. Ground facing RFs provide readout of the distance to the surface. Uses basic FCU, no reverse, roll is performed using Roll_L and Roll_R buttons, this is to allow fast handling by isolating the roll thrusters from the FCU/MFC. Entry is through a small gap between the cockpit and thrusters. //Cost// Aeg 3.2 stacks (5524 kv) Aja 0.9 stacks (1636 kv) Ark 0.1 stacks (152 kv) Bal (Alloy) 0.1 stacks (125 kv) Bas 6.4 stacks (11048 kv) Bas (Alloy) 1.3 stacks (2162 kv) Cha 10.5 stacks (18125 kv) Exo 0.2 stacks (340 kv) Glass (Alloy) 3.6 stacks (6294 kv) Ice 0.6 stacks (1000 kv) Kar 0.1 stacks (192 kv) Kut 0.1 stacks (172 kv) Nhu 1.6 stacks (2812 kv) Vok 5.4 stacks (9277 kv) Total ore 34.1 stacks (58859 kv) Assembly cost 72627 credits Manufacturing cost 54326 credits Total cost 126963 credits //Tactics// During the recent loot crate events, it became more appealing to me to use a small, cheap tripod boat to attack infantry on the ground. Attacking the ground in a typical meta fighter is far from ideal, where as a tripod ship can get closer and deploy fire on infantry. These ships often double as scouts and troop transport. The intent with this ship is to perform a constant pylon turn around the target area, while the gunner shoots to the side at infantry. Done right, the ship is never stationary for an easy hit with explosives, and the gunner is afforded a clear sight on the ground and horizon at all times. During live testing at the loot events, not one was shot down by infantry, and only a few were lost to fighters. When engaged by a fighter, you are at a disadvantage. To engage, perform a pylon turn as usual, keeping your speed as high as possible while your gunner fires.
CS. Polaris V2[Free BP]
**CS.Polaris v.2** is upgraded from the v.1 with Upgraded ore capacity, speed and runtime. --- **Key Points** * Mono Isan * 30 mil propellant * Turtle mode * Cruise * Two mining Lasers * 100 Ore Crates --- To get the blueprint just join our discord at discord.gg/aVWPZVU And don't forget to check out our other ships to!
Pin-up girl decal art
A playfull pin-up girl, ready to be displayed on the side of your ship. Just print out the plate by itself from ship designer or add it to another blueprint. - Comes on a regular 432 by 432 plate made with material of your choice (bastium by default) - Takes up 167 out of 600 possible decals - As of right now (build 627) can't be repainted because of poorly implemented decal tool - As of right now (build 627) can't be moved from that plate in ship designer because it messes up the order in which decals are rendered. You'll have to install the whole plate unto your ship as it is.
Red Moon Dynamics
A convenient armory room to display your excessive collection of weaponry and armor, full crafting bench complement. Open to custom commissions for variations.
Function over form
A super cheap platform to put your crafting benches on at Origin. Has thrusters to move in all directions, 1 small propellant tank, 2 batteries and a resource bridge to recharge. if you're willing to craft one and leave it spawned inside a ship design hall you can have the BP for free. Message me on discord - GrumpyMonk#9673
[FREE] ECO torp
Happy Ship Shop
this is the ECO torp, it is a variant of the hss-eco-fighter ( https://sb-creators.org/makers/Happy%20Ship%20Shop/ship/%5BFREE%5D%20Eco%20fighter ) it shares many of the same characteristics The main difference is that the ECO torp has 8 torpedo tubes with non-guided torpedos The goal of the ship is to allow to experiment with torpedoes and have fun 😁 It can also be used as a cheap and lethal kamikaze ship You can download for free here : https://discord.gg/Cc5x4vpXTU
[Free] Eco Fixer
Happy Ship Shop
This is the Eco fixer : it's a ship that is meant to allow you to go and fix a broken ship It serves a very similar role as a flatbed but with a more compact design to allow you to hold more stuff in less space It will also go max speed with little to no effort It comes in two separate BP : blank and pre-equiped The blank BP is meant to be as easy to customise as possible The price of the ship is made to allow you to abandon it / use it itself for the fixing process on your ship in order to maximise effectiveness and allow you to fix your expensive ship and get it safely to a station You can grab it for free directly on my discord here : https://discord.gg/sPzhgzTH **Important** : the displayed crafting price is for the empty version
The "Crafting Corner" is a crafting station with comfort and functionality in mind. Options for different Lights/ship colors are available with the purchase of ship but can be self changed with BP. The Crafting Corner has all your essentials for mass crafting and Yolol chip editing. Including a Yolol rack cluster to share code or to edit with your company mates. Advanced flight unit is installed on the ship for directional movement. The ship is made for travel only around the station. Station-to-station travel is possible but not recommended. Chopping the Ship into a module for use elsewhere with the BP is encouraged. If you read this far, I will give a free stack of Arkanium to cover the cost as it is the most expensive material. Assembly cost: 33,315 Manufacturing cost: 36,401 Total cost: 59,715 In-Game: Shipwright Discord: Knox#9473
[Free] OSA Night Gaunt Mk1
Open Source Armada
A experimental 6 gun stealth ship, made to target slow vulnerable civilian ships like surface miners, comes in autocannon and laser variants. //Download// https://github.com/Open-Source-Armada/OSA-Night-Gaunt-Mk1 //Specs// 6 mounted weapons with a staggered fire trigger system. Shoot_1+ and Shoot_2+ are your triggers, bind these to your weapon hotkey (space by default). Rapidfire button switches between staggered fire (gun 2 will stagger behind gun 1 creating a machine gun effect) and alpha strike (both guns fire together). BoostMin and BoostMax act as a aim keybind without yolo (yolo is avoided where possible due to the 0.2 delay) these should ALWAYS be bound to the same key. Ship is set to both fly and aim at a smooth sensitivity (tune to your taste), Boost keybind removes these limits allowing for faster pitch/yaw. This can be altered to be the more common method of aiming, having higher sense as standard, and having the ships pitch/yaw slow down for aiming. (Swap the BoostMin/BoostMax Off values with its On values, remember to set it in the pitch/yaw lever fields too) 140 m/s max speed using T2 maneuver thrusters, no trails. 354387.656 kg in weight. 3 small prop tanks for 3 million prop, 50 mins estimated flight time. 3 T1 fuel chambers + 6 T1 generators + 3 T1 enhancers gens idle at 16.7% for 7 hours 40 mins idle time, estimated flight time 4 hours 50 mins. Basic script for current Fuel/Prop times. Uses advanced FCU. //Cost// Aeg 4.1 stacks (7072 kv) Aja 2.3 stacks (3942 kv) Ark 0.1 stacks (220 kv) Bas 21.0 stacks (36362 kv) Cha 16.3 stacks (28107 kv) Exo 1.2 stacks (2140 kv) Ice 2.4 stacks (4224 kv) Kar 0.1 stacks (192 kv) Kut 0.0 stacks (43 kv) Nhu 8.1 stacks (13993 kv) Vok 24.4 stacks (42079 kv) Total ore 80.1 stacks (138375 kv) Assembly cost 59158 credits Manufacturing cost 886970 credits Total cost 946128 credits Stats based on autocannon, other versions will differ. //Tactics// Starting as an attempt at a new armoured fighter, i changed the goal when plating was not providing the needed protection i wanted. The frame was reworked into the largest amount of guns i could keep above 140 ms, without trails. Most if not all miners, haulers and any other civilian ship are unarmoured, 6 guns will make quick work of them. Most dont go max speed either, so you are not missing many targets of value. Where i believe this ship will do best is hunting surface miners, as most are slow, and are practically stationary when mining. Endos should be easy to kill with 6 guns, but remember that they can kill you too. The unarmoued hull means you are relying on gank tactics, the element of surprise is your main advantage. Dodfights should be avoided, even a tripod skiff can crit you. There is no shame in running away from a fight in this ship, you have already left honour at the door when you pilot it. I believe the hull of this ship is ripe for modification, different weapons, higher tier components, even armour and regular thrusters to convert over to the original goal.
HKAS YF-90 Durandal Heavy Interceptor
A stylish max speed fighter, the YF-90 Durandal is the latest fighter in the YF line of fighters by HKAS. Having four Laser cannons and have six other hard points for extra fire power. This fighter is best used as it's own, booming and zooming it's prey at high speed Ship with ore: 2500000 Ship Without ore: 3000000 Free customization of colours and decals upon request
Argo Titan M1-F
Far Out Shipyard
A heavy multi crew miner with responsive control, and a cockpit with good view. Charodium and bastium plating and double windows. Space to add extra devices. * 30 Tier 2 Generators and 10 T2 Fuel Chambers * 56 Fuel rod racks * Tier 2 Thrusters Tier 3 Nozzle * Cruise mode * ECO mode for generators * Radiators and Cooling rack * Great maneuverability * Redundant Radiator cooling * Fast Travel Core * Astroid Avoidance * 3 Mining Lasers * 6 Autocannons * 1 Autocannon turret /w mouse control * Rangefinders * Transponder * Snail and Turtel speed mode * Low fuel rod alarm * Adjustable mining lasers * Can easy land on the moon * Material scanner with readout
SunFire [Free BP]
Welcome to the Sun Fire a 40 crate work horse with the ability to add a mining laser and collector. --- ***specs*** * 150m/s dry * 120m/s With 40tones per cate * 40 ore crates * gen script * Advanced Fcu * 10 mil propellant --- To get the blueprint just join our discord at discord.gg/aVWPZVU And don't forget to check out our other ships to! --- Ship Guide - https://youtu.be/SMPaxilh1kY Time-lapse of the build - https://youtu.be/AGtIQNEKqvA
Red-light District Pinup
**Red-Light District ,Endo Pin-up** *(Large)* This Pinup is quite large~(18mx12m), and is most suited for stations or parking next to your crafting station on Origin. The Shipwright logo plate can be unbolted from the front. But if purchased, please do not remove the signature from the back. It is recommended to remove the plates for easy transport to non-origin stations with bolts or cargo locks. Otherwise the entire ship can be towed with Cargolock Beams if thrusters and MFC,FCU are removed. I offer the service of transporting the ship to your station at a rate of 16,000credits/100km as to cover my time and fuel costs. *This may be a problem if you do not wish to disclose your base location, but is a option if you do not have a super-hauler.* The Sign is pilotable, and devices can be removed if you keep it in a permanent place. The Sign is equipped with a rod/propellant timer so you know how long the lights can run before a rod change is needed. As well as a Generator Rate regulator. Please contact me if you have any Decal/sign requests and we can discuss size/pricing/functionality through, /Whisper or Discord dm. *Game:* **Shipwright** *Discord:* **Knox#9473**