Starbase Ship Shop

Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!

Learn the basics of buying and selling here. More features coming soon!

Starbase Ship Shop and sb-creators.org are a fan made, community run organization, and are not associated with FrozenByte Oy


5

Moon Bike [Free BP]

Cafe Incorporated

Explorer

Range: 70,000 km

Here is the moon bike from Cafe.Inc. The moon bike is a vessel for traveling to other moons or reaching back your cap ship with over 70000 km you can reach serval moons at a low cost. --- KeyPoints * 1 Large Propellant * T3 Generator with T3 Enhancer * Run the generator limit at 3.63 * No MFC or FCU for maximum efficiency * 1 T2 Triangle thruster with T3 nozzle and T3 converters --- To get the Free blueprint just join our discord at discord.gg/aVWPZVU And don't forget to check out our other ships to!

9

Pangasius

Happy Ship Shop

Multirole

Ore Crates: 700 crates

This is the Pangasius, a heavy duty / long range / multipurpose miner It boasts 700 crates and is FAST : 150m/s empty and 139m/s when loaded with Lukium ( 27'000kg per crate ) The main goal of this ship is to be a multi-purpose ship with as little as possible compromises on the speed Thus, it is able to be used on the moon, safe zone, belts, where ever you feel like going It's main features are : - moon mining capacity ( the 2 bottom turrets and collectors can be rotated to dig the moon and the fins at the back of the ship minimise damage in case of impact ) - autopilot : set the waypoint, sit back and let the ship go by itself do it's destination autonomously ( uses a combination of Kompass / ISAN / Waypoint system / custom code ). The autopilot uses the AAS so as long as you are within ISAN range you can use it wherever - custom ground avoidance system - custom - good - AAS ( manages priorities for the top / bottom and left / right to prevent collisions on numerous and / or big objects ) - custom scanner that is fast, does not flash, can scan up to 8 different materials per object and does not require you to press 20 buttons+ to get it to work - custom warning system for generators / battery / radiators / propellant - advanced autonomy calculator ( the calculator gives the times but also the distance you can travel before having to refill the fuel and / or the rods ) - decent range ( it varies from 600 to 2200 km depending on how you use the ship => this information is given by the autonomy calculator ) - spare rods included in the BP - multiple different laser patterns for different use cases - very very good manoeuvrability and top / down movements - excellent reverse speed - fast travel included - it looks cool ! 😁 Any questions ? Check my discord, I will be more than happy to answer your questions ^^ https://discord.gg/VF3M6ReETD

BP: 2.5 M

[FREE]Grog V1B

Duh idk

Multirole

Ore Crates: 4 crates

4 crate mini salvager designed for use with handheld recycling tool\ B= Basic for basic FCU\ 45min flight time and 150 dry maybe 120 full of lukium\ download [here](https://drive.google.com/file/d/18xkIPxVlPX_um2ELKICAomI4thhQv00G/view?usp=sharing)\ (bind RL and RR to your rolling keybinds for rolling)\ oh also remember to turn safemode off to fly fastenough loaded

25

[FREE] Stocker

Egomaniac

Miner

Ore Crates: 232 crates

The Stocker is a 232 ore crate capacity mining ship. It is designed as a direct upgrade for those who have outgrown the [Rigger](https://sb-creators.org/makers/Egomaniac/ship/%5BFREE%5D%20Rigger). The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://github.com/EGO-Tech/starbase-ships/raw/main/stocker/blueprints/stocker.fbe) [View the ship manual](https://github.com/EGO-Tech/starbase-ships/tree/main/stocker) The Stocker (v1.1.0) is also available to buy in game at Scenery Showroom of Rando 4 Ship Shop at stations with Rando ship shops. # Videos | Channel | Video | | --- | --- | | [Krawll Unchained](https://www.youtube.com/channel/UCCqloSZ0VHn0BCFhIlJNS8A) | [Starbase - Community Ship Showcase - 3 Ships by "Egomaniac" ( The moon Crasher) 😉😁](https://www.youtube.com/watch?v=RXAccUqcWhI) | # Features The ship has the following features: - 232 ore crates - Standard Cruise function - Turtle and Sloth functions with adjustable rates - Transponder system with ping function - Four mining lasers on turrets that point towards asteroids with sweeping - Two ore collectors that point towards asteroids - Material scanner that will point towards asteroids - Approach and auto mine functions - Two external and two internal resource bridges - Auto generator rate script with adjustable minimum rate - 32 T2 generators with 12 T2 fuel chambers and 20 spare rods on racks - Radiators and heat sinks that provide more than adequate cooling - 12 medium and 22 small propellant tanks with 70,000,000 units of propellant - Estimated flight time of 6 hours and range of 3,000km - Propellant time and fuel time panels - 104 batteries - 38 T2 box and 104 T2 triangle thrusters providing forward thrust - 32 T2 triangle thrusters providing braking thrust - 32 T2 triangle thrusters for maneuvers - Basic crafting bench to craft refills - Extra two small propellant tank with its own resource bridge for emergency refueling - Two extra hardpoints (all cabled and piped) - [NavGrid by StandPeter](https://github.com/pcbennion/starbase-navgrid) - [NavCas by fixerid](https://github.com/fixerid/sb-projects/tree/main/NavCas), using custom avoidance system and ISAN 3 in 1 from [Compass by Firestar99](https://gitlab.com/Firestar99/yolol/-/blob/master/src/compass/README.md), with ability to load target from NavGrid - Warning lights and alarm for obstacle detection and avoidance, powered by 34 rangefinders - Speedometer - Timer panel - Odometer panel - Many extra slots for YOLOL or memory chips, with two subnetworks setup # Changelog ## v1.1.2 (Current) - 29/12/2022 - Added Discord link to help chip - Added cruise safety chip - Added laser safety chip - Added EGOTech logo decal - Removed laser pulse function ## v1.1.1 - 27/05/2022 - Replaced speedometer by MoriWatari with new speedometer - Removed fast travel core - Moved red tanks for easier access - Added 16 extra ore crates - Added eight extra small propellant tanks - Removed four heat sinks ## v1.1.0 (Ship Shop Version) - 27/05/2022 - Painted thrusters black - Painted emergency propellant tanks red - Fixed typo in thruster name - Added meter upgrade to basic crafting bench - Added 14 heat sinks - Reduced radiators to 6 bases and 12 extensions - Replaced all `RadiationRate` panels with `HeatTransferRate` - Added `StoredHeat` panel ## v1.0.4 - 16/02/2022 - Fixed sweeping of bottom two lasers - Switched lights from white to light blue for less glare ## v1.0.3 - 20/12/2021 - Added Reset ISAN button ## v1.0.2 - 17/12/2021 - Fixed labels for memory relays - Painted a small plate black that wasn't painted by mistake - Painted hardpoints of rangefinders and tools black ## v1.0.1 (Ship Shop Version) - 28/10/2021 - Fixed some broken cables on pilot left console ## v1.0.0 - 24/10/2021 - Initial release

33

Knecht-C

besso

Miner

Ore Crates: 264 crates

The Knecht is our first Starbase-Ship. Designed for crushing and collecting ores with no effort. It comes with 6 Semi-Auto Lasers filling its built-in 264 crates in minutes. The Knecht's 'forms follow functions'-Design ensures an easy to use experience that is fun to fly and work with. Most of its hull is plated with strong Aegisium. critical parts are protected by dense Charodium. The Knecht can fly for hours without refilling and comes with ISAN Quad preinstalled. Specs -6x Semi-Auto Mining Laser -2x Ore Collector -264x Modular Ore Crates -Asteroid Approach Assistent -Material Point Scanner (results converted in stacks) -T2 Power Generator (14 Fuel Chambers, 28 Generator Units, 28 T2 Enhancers) -T2 Thrusters -Up to 118m/s -64 Million of Propellant -16x Redplacement Fuel Rods -Clear Cockpit with good View -Aegisium/Charodium Armor

Ship: 8 M
1

Elefant

Ark's Sparks

Other

No attributes :-(

Model Number: TBMLM-068DW Name: Elefant Type: Multipurpose tug/salvager/scavenger/repair ship Features: - 36 crates - 22kt maximum towing capacity - Flatbed - Dry speed: 140+ m/s - Heavy automation allows the ship to be flown with a single pilot - Dual-mode asteroid avoidance - choice of stopping and waiting for pilot input, or autonomous dodging - Interior - NavSuite Tow in style with an Elefant, the first tug off the AS drawing boards. Careful thought has been put into the cockpit placement and design, allowing the pilot to operate and aim the towing beam from the pilot's seat while maintaining a good field of view out the front and above the ship. The ship is well-equipped to handle ship recovery missions, with a flatbed for bolting down loose parts from ships that have undergone Rapid Unscheduled Disassembly, and a towing beam for pulling along the main bulk of the ship, up to 22 kilotons. It even has a little interior space for a small salvage crew. If your friend roving around outside the safe zone finds a ship for you, you can use NavSuite to help you navigate to it. Special thanks: - Armide (Icarus Project), for the original stacked inward canted thruster module. This uses a derivative of it.

Ship: 4 M
3

Velvet

HarryZack Originals

Fighter

Dry Max Speed: 150 m/s

# My newest Fighter, the Velvet ## Key Features 1. Strong Armoured (3 Layer glas cockpit) 2. 4 Autocannons 3. max speed with good fps 4. Warp class 3.024 5. 2 passengers seats in cockpit. #System 4 t2 box thrusters 10 t2 triangle - t3 nozzles 2 heatsinks, 5 t3 gens 1 enhancer, 2 fuel rods t2. 3Mio tank, 4 bats. -very good maneuverability. Reverse thrusters ( for anti gravity and maneuverability) Custom Cockpit with Grid Panels Disclaimer: -entry is through seat swap with a small hole in the back. -Mags are sealed and can only be changed through repair hall. -Rods are accessable through cockpit. -Ship is actually faster then shown in grid panel due to suboptimal yolol, for accurate speed use a small display -The cockpit is angled and fov is somewhat limited, if you like spacey cockpits with 180 view this ship is probably not for you

BP: 2 M
7

[FREE] AutoVex

Fate SSC

Fighter

Primary Thrusters: 4 units

The AutoVex is a FREE 2-Autocannon, low-cost fighter ship designed by me, Vexus! This ship is made to be a low-cost, short-range fighter ship. It has (2) Tier2 Box Thrusters, (2) Tier2 Triangle Thrusters, for a combined thrust of 1.76M thrust. At a weight of around 248k tons this gives a thrust to weight ratio of over 7, achieving max speed of 150m/s or greater. The total ore cost, including nominal assembly cost of this ship, is around 130k credits, making it affordable for anyone to fly. The open-style cockpit is wrapped in glass - one of the more costly materials used to make the ship (but easy and cheap to produce on your own!) - for great vision in almost every direction. The balance of the ship is superb, requiring zero maneuvering thrusters. Four "roll" thrusters are used for manual roll control using YOLOL (ensure you bind Roll keys in the ship flight control editor while on the pilot chair by pressing V while in the chair). Other features include: - Compact, easy to use and read console buttons - Rangefinder aiming point at the front of the ship controlled by RF button on console - Standby mode for keeping guns and generators hot when you expect the possibility of action, along with an Info button for changing those values to your desired levels (SbGun is gun charge limit, SbGen is generator limit) - Armed mode for putting all systems (generators and gun charge limit) at 100% - Cruise mode for long distance flying - Turtle mode for a bit more control in tight spaces - Transponder for meeting friends or alerting them to your location during a fight - Precision mode for precise aim, along with the ability to modify button values to achieve a precision you prefer (PValue sets a precise lever min/max, and LeverMoveSpeed changes LeverBindsMoveSpeed of levers to that value; Roll lever is unaffected) - Propellant cut-off button, acts as an "off" button preventing the ship from being used without disabling the button, or to ensure a propellant leak can be fixed before you lose it all - Durable, with mostly Aegesium plating, larger plates and a heavy armored front for withstanding direct fire. Charodium plating is used on the underside for both defense from ground troops as well as (and mainly for) weight balancing - Heat and electricity balance allows for constant autocannon firing non-stop - Weapon ammo container explosions don't disable your ship; make your way home and craft new guns as needed. Watch this ship take multiple rocket launcher hits: https://www.twitch.tv/videos/1488970787 - Easily swap to Laser Cannons or Plasma Cannons, though usage will be limited due to a single battery; still, you could repair or refit with weapons you find in the field, just make sure you re-name the proper fields (Fire and Charge) - Exceptional thruster efficiency - Resource bridge for refueling propellant anywhere you go - No hard to obtain ores needed - FREE! A little getting used to: going hot by pressing Armed and activating full thrusters from idle will sap your battery quickly. Warm up gens with flight, or Armed/Standby mode while stationary, and then continue on your way. Either way the custom generator script will work it all out for you! Note: To ensure maximum cost reduction when buying the custom ship from the SSC, either buy or make the weapons, which include 2x autocannon barrel, 1x autocannon structure, 1x autocannon structure mirror, 1x mounted weapon body, 1x mounted weapon body mirror, and 2x full autocannon magazines. This reduces the assembly price dramatically! Always pre-craft weapons! To get this free blueprint, join my Discord and check the pinned messages in the Starbase channel. Instructions on how to import blueprints are posted there as well if you're unfamiliar with how to do it. Please come back and leave a Like if you liked the ship! Discord: https://discord.gg/Q7ydGZwVaP Check me out on stream at: https://www.twitch.tv/VexusOnTwitch

Ship: 130 K
BP: 1
9

Titan Plow [FREE]

Roman Shipyard

Multirole

Ore Crates: 960 crates

Capable of demolishing T10 asteroids with ease, the Titan Plow is the latest in shipping lane clearance technology. Equipped with a bucket 4x as large on its face as the Roid Plow, 20 mining lasers in a pulse configuration, and 7 ore collectors, and 960 ore crates, and 14 rings of plasma thrust, this ship is more than capable of handling all safezone mining operations without compromise. Best used solo. Terms of Purchase: You may not resell this in any form. You may not print more than 367 copies of this ship per blueprint. You may not share this blueprint on Pirate Bay, mega.co.nz, or any other public sharing site, Discord, or other medium. You may not telepathically transfer this blueprint.

6

[Free] Two-storey Community Center (Mk II)

Faulty Designs

Other

Assembly Cost: 118,390 credits

A _two-storey_ community center to improve your local Origin & show goodwill toward your fellow endos. Equipped with all crafting benches (two of the basic variant) & eight chairs, four of which are seated around the central meeting table. New to this version are glare guards as first added by `Railang#5753` & a rangefinder-based light switch that is accessible to all endos, not just those granted "operator" access to the ship. Also, while the typo joke was fun it was also quite confusing to new players, so I did in fact go ahead and fix it in this version. [The original _Mk I_ variant](https://sb-creators.org/makers/Faulty%20Designs/ship/%5BFree%5D%20%22Commnity%22%20%28Community%29%20Center), complete with typo, will always remain available! This two-storey version adds large display signs on the side as well as convivence ramps to get to the second level. The addition of these ramps necessitated changing the thruster layout so this variant uses Tier 3 maneuver thrusters, which although there are less than the single-storey variant, end up costing more to construct. The single-storey variant is also available freely [here](https://sb-creators.org/makers/Faulty%20Designs/ship/%5BFree%5D%20Mk%20II%20Community%20Center/). Even with those T3 thrusters this flies _even more slowly_ than the single-storey version & the cockpit area remains basic and terrible, but it gets the job done. Equipped with excessive battery capacity to keep the lights on. As the creator is incredibly lazy, the blueprint may be [downloaded immediately](https://faulty-industries.s3.us-west-1.amazonaws.com/community_center-mk2_two-storey.fbe) at no cost. For exactly the same reason, it is provided with absolutely no warranty or support. Instead, it's offered on a pay-what-you-believe-is-fair donation basis: the minimum is simply a request to send a message to the creator (`Fault` in-game or `Fault#9610` on Discord) if you end up printing & enjoying the ship. Huge thanks to: * `Railang#5753` for adding the light guards and YOLOL "message" panel & providing valuable feedback * `Oloneus#5521` for donating to enable continued development, helping maintain the Origin 23 center, providing a great energy-management script & valuable feedback * `Lovel#0509` for upgrading the Origin 23 benches & providing tons of valuable feedback * Everyone who has expressed appreciation for the center, you warm my Endo "heart"! Live long & prosper.

32

Rodan XL AA HEAT UPDATED

Happy Little Accidents

Miner

Ore Crates: 384 crates

HEAT UPDATED **A complete redesign of the classic free bp with some of the best open source and many never before seen proprietary yolol systems for mining...** 384 Ore Crates 4 Mining Lasers, 2 Ore Collectors 150m/s Unloaded Speed, 130m/s Typical Wet (Mixed Ore), 100m/s Full Lukmium Fast Travel Gate Supports, Propellant Refill Station 2nd Cockpit on Time, Connected Fulltime and Properly Buffered **The Best Approach In The Game with Auto Asteroid Alignment/Centering on Approach** These are custom systems designed by an engineer with 15+ years xp in control systems **Full Navigation, Autopilot and an awesome Collision Avoidance System** Credit for Nav Systems : Archaegeo, Firestar99, FixerID, Thaccus **Overview and Quickstart Video** https://www.youtube.com/watch?v=voRbRqMvug4 **Ship is for sale as BP only for 500K credits.** Note: The price is low and reasonable so everyone can have access to an awesome ship and promote new features and concepts. Sharing BPs on an already reasonable price is hurtful to us and the community. **Ship company Discord:** https://dsc.gg/hla please purchase the ship from the rodan-xl-aa info channel on discord **--- Mining System Highlights ---** * Automated Asteroid Approach - ImprovedPID Profiled Motion Controller by Darkyshadow, the smoothest & safest automatic flight algorithm to an asteroid. More details and a manual of this algorithm can be found on my Personal Github: https://github.com/GameName-Darkyshadow/Starbase * Asteroid Alignment on Approach - by Darkyshadow, helps to align the ship and keep it centered on the asteroid before and during approach. This is a new and never before released system that thus far is only found on this ship. * Automine - Automatically engages the mining lasers and ore collectors * Autopulse - Automatically monitors Generator Warmup and pulses lasers until power can fully sustain the 4 lasers at 100%. * Mining Laser Oscillating Pattern or Fixed Pattern, User Selectable * Long Range Scanners - Estimates asteroid size from up to 1000 meters away * Automated Material Scanner **--- Navigation System Highlights ---** * 30 Waypoints * Collision Avoidance * Autopilot * Compass, Manual Waypoint Editing from Pilot Seat, Heading **--- Other Systems ---** * Realtime Speedometer - MoriWatari Cargolock method - Improved for 0.2s refresh, Works on the moon and outside ISAN range! * Odometer, high accuracy, Works on the moon and outside ISAN range! * Flipup Reticle - Just for fun =) * Fuel Rod and Propellant Time/Distance Remaining calculated from Realtime Speed, Works on the moon and outside ISAN range! * Status Display with Realtime Speed, Odometer, Safezone, Station Placement Ability, Ship Strength Factor, Durability * Pitch and Yaw Trim, just incase you end up with a really uneven weight distribution that causes a slight pull in a direction while trying to fly straight. I haven't had to use this yet in all my testing, but it's there just in case. Recent Additions: Refueling Station with Medium Tanks, Resource Bridges and Progress Bars on top of ship Backup Cockpit 16 T2 Chambers, 48 T2 Generators, 38 Batteries 18 Medium Propellant Tanks 56 T2 Triangle Thrusters 112 T2 Box Thrusters 32 Maneuvering Thrusters NOTE: All bugs and issues in the original Rodan Free BP have been fixed. These include but are not limited to: ore crate bolting & mass issues, offset thrusters, thruster naming issues, minor flight control issues with reverse, offset propellant tanks, and structural issues at max mass. This ship looks similar but has been almost entirely redesigned and thoroughly tested. Feedback I've received thus far from many testers is that this is one of the most pleasurable ships to mine in because of how well all the systems work with each other and how smooth the controls. Lifetime Updates and customization upon request. This is a design that I will continue to maintain with the latest community yolol improvements as well as my own yolol improvements.

BP: 500 K
32

WorkerBee

UA Shipyards

Multirole

Ore Crates: 112 crates

Greetings fellow Endos **Updated heat mechanics** UA Shipyards presents her latest vessel perfectly fit for the avid miner and prospector. The WorkerBee comes packed with features to get YOU up and running as quickly as possible. Her modular design allows for upgrades and easy maintenance. So what are you still waiting for? Get your WorkerBee today at any UA-Shipyards retailer or spokesperson. So Long Oloneus **Price** - Option 1) - **~ 425,000 Cr. + Ores** - Option 2) - **~ 2,100,000 Cr.** depending on Ore prices ! **Specs** - 112 Cargo Crates - for all your precious resources - T3 Powerplant - for the juice necessary - T2 Engines - that will bring you up to speed, ~135m/s empty and ~105 m/s full - ISAN2.5-M - Delt UI. - Gyroscope - Avoidance System - 22 Million Propellant - for the extra long mileage - A set of double Miners - Scanner - Automated collector will have you stocking up those rocks in no time. - Approach Script to get you to those roids ;)

Ship: 2.1 M
6

Scav MV

Turkeysandvich

Multirole

Ore Crates: 143 crates

!Heat Ready! Description: Produced as LLROE's first entry into the market of mining ships, this ship has been utilized to great effectiveness in their industrial convoys. Stats and features: - 143 ore crates - Full-hull aegisium plating, to protect both your cargo and your ship - 135 m/s top speed empty, with a respectable 110 m/s top speed when fully loaded - 2 sets of mining lasers than can be triggered individually for use with both smaller and larger rocks - Toggleable pulse system for both set of lasers - Battery and cutting angle safety shutoffs for mining lasers - 3 mining laser presets - LLROE's brand of asteroid avoidance system - ISAN Quad with waypoint modules - Convenient alert system on the dash to inform of low consumables - Enough automation on board to raise eyebrows on a possible AI revolution - If AI revolutions don't scare you, there are plenty of easily accessible YOLOL expansion bays on board

Ship: 2.75 M
4

Centurion Falcon MK l

JamsJelly Edition

Multirole

Battery: 100,000 units

- isan quad - doors close after 5500 thrust - upgradable hardpoints for 2 mining lasers and top reasource bridge can be replaced with collector. - refueling transfer in and out port (ducted) - Eco Generator script - Turtle, Cruise, GEN on/off - fully ducted {1 duct piece at each prop. tank and gen pipe connection} (excluding resource conatainers fully piped and cabeled) - 18 spare fuel rods - 36 Million propellant - 55 resource containers - 10 generators - 16 cooling cell slots (8 racks) - Captain Lando's style paint - top/bot fueling hatches + service hatch - arkanium/kutonium used for lights only (can be removed) - Safezone Only recommended Alternate version coming: Dedicated miner edition with 100-150 crates (tier 1 and 2 versions) Plasma thruster edition Disclaimer: This is the first ship (second frame) i have ever built in this game. I've done my best to make it work well and be fast using all the technical knowledge Y.T can teach! The ship has the slightest roll but as far as I can tell in test mode it only affects roll and not your trajectory. This is unnoticeable after leaving origin. Everything on this ship is used to balance it so it will fly well. (move it and risk it all)

Ship: 750 K
BP: 2 M
10

Magna Navis MK2 (Heat Sink Updated)

Northwest Industries

Hauler

Ore Crates: 1,128 crates

Cargo: 1128 Crates Speed: 150 m/s unladen, 110 m/s full Bastium, 105 m/s full Charodium, 90 m/s full Lukium. Forward Thrusters: 180 Tier 2 with Tier 3 Nozzle Box Thruster, 40 Tier 2 with Tier 3 Nozzle Triangle Thrusters Generators: 18 Tier 2 Fuel Chambers with a total of 48 Generators. 30 T2 Enhancers. Full set of crafting tables with upgrades. Propellant: 16 Large Fuel Tanks totalling 144,000,000 Propellant. PLEASE NOTE: SHIP GENERATORS MUST BE SPOOLED UP TO 60 TO FLY PROPERLY Ship does include asteroid bumpers and weighing in at 19.4mil KG (19,400 Tons) cancels out extreme asteroid damage. I have personally rammed many asteroids with this ship and have only suffered plate damage and minor thruster damage so far. • 4 Resource Ports • Asteroid Bumpers • Ajatite plating for lightweight travel • Rangefinders on all sides of the ship so you can see the way forward • Crafting Benches - Craft Fuel Rods and Propellant on the go! • Cruise and Manual flight modes • ISAN V2.0 with Speedometer -Please note, this ship does not fare well at all in PvP and such situations should be avoided- -Also please note, there is not a lot of voxel limit left for modifications, so if you buy the Blueprint, you may need to sacrifice ore crates to make changes like adding batteries / mining lasers- SHIP PRICE: 15,000,000 Credits BLUEPRINT PRICE: 2,000,000 Credits

Ship: 15 M
BP: 2 M
5

Piercer X

Egomaniac

Miner

Ore Crates: 342 crates

The Piercer X (Anorak Edition) is a premium version of the [Piercer](https://sb-creators.org/makers/Egomaniac/ship/%5BFREE%5D%20Piercer) with T3 generators, fuel chambers, enhancers and thrusters. # Comparison | | Piercer | Piercer X | |---|---|---| | Thrusters | T2 | T3 | | Top Speed (empty) | 140m/s | 150m/s | | Generators | T2 | T3 | | Fuel Chambers | T2 | T3 | | Enhancers | T2 | T3 | | Power Generation | 32,000eps | 58,500eps | | Laser Convergence | Approximation | Precise | # Purchase Blueprint The blueprint is available for purchase on the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). # Changelog ## v1.0.2 (Current) - 27/12/2022 - Renamed `Material` panel to `Materials` - Fixed upper limit of laser pitch control - Added cruise safety chip - Added lasers safety chip ## v1.0.1 - 09/10/2022 - Changed laser convergence to use professional chip for better accuracy - Removed references to laser pulse in YOLOL - Removed one redundant memory chip - Corrected naming of field in heat sinks to match `StoredHeat` ## v1.0.0 - 06/10/2022 - Initial release

BP: 500 K

[FREE] Puppe

Ark's Sparks

Miner

Ore Crates: 144 crates

Model Number: MMESM-072A Name: Puppe Type: Basic Miner Features: - Speed: 150 m/s (dry) - Twin lasers, with convergence and auto sweep modes - 144 crates, expandable - Easy to upgrade - ISAN Mono - 2x empty medium propellant tank supports The MMESS-061A Larve's bigger brother more than doubles its crate count. It also has 2 lasers, increasing mining speed to help fill up the increased number of crates faster. It may lack a laser drill, but it is certainly still an Ark's Sparks design. If you're upgrading from a Larve and want a cost-effective ship to ply the safe zone in, you should consider this. The ship's crate count can be further increased by restructuring the beamwork around the outer crates to add crate layers, up to as many as you want. The Puppe will be available in both T1 and T2 variants, differing in thruster and generator tiers.

8

[FREE] Autonomy Calculator

Happy Ship Shop

Ship

No attributes :-(

This is a yolol that comes on a test bed to show how it works ( and how to use it properly ) It calculates your autonomy and displays it as : - time before you run out of rods - time before you run out of propellant - estimated distance you can fly with your speed / rods - estimated distance you can fly with your speed / propellant This allows you to precisely know how much time and distance you have left It can be used in a few different ways and give you an answer to the following questions : - do you have enough propellant / rods to fly home ? - what combination of plasma / thrusters gives you the best ratio for distance ? - is your exploration ship going to be able to reach that moon ? - do you have enough generation on your ships to mine / travel far ? - is adding more generators / propellant worth it ? Please note that the calculator uses the speedometer ( included in the blueprint ) in order to work, this also allows it to work on the moon and places where you do not have ISAN The blueprint comes with a test bed with all of the different parts needed ( this includes the speedometer ) You can download it on my discord directly : https://discord.gg/aEhg7Epv8m

BP: 1
9

Torpillo

Ouroboros

Fighter

No attributes :-(

The Torpillo is a heavy fighter capable of inflicting high damage with these missiles. It's main features are : - 8 Lasers - Missiles - Armour ( wings aegisium + body charodium) - Speedometer - Range calculator - ISAN quad - 2 resource bridges - Range finder aim assist - 148m/s

BP: 2 M
6

Galaxy Map

Sasqtch Skunkworks

Other

No attributes :-(

Galaxy map specifically for Capital Ships.. you could use it on space stations or moon bases too. This is just for the plates. I will not share the blueprint as its too easy to copy. This version is on 2 high, 3 wide 432 ajatite plates. The plates are weld-blobbed onto a beam for easy 2 x 2 transport you can pickup, just unweld the beams and take the blobs off. Put the plates into your inventory and easy-build into place on your cap-ship! (I found this in my screenshots and re-created it with smaller plates. If you are the original creator, send a message for credit.)

Ship: 5 M
8

USS.Endeaver [Free BP]

Cafe Incorporated

Other

Propellant: 264,000,000 units

Welcome To Cafe.inc's New ship The USS.Endeavor The Endeavor is a support carrier with 4 Arrow fighters, reconstruction machine, engineering room, with mini ship with visualized thruster output, the bridge has a mini ship that functions as a compass to point at the waypoint loaded in the adv nav suite. --- To un dock the fighters unweld the orange beams. A warning this ship can be funky with game mechanics so you have been warned. Check the last img for resources required. Feel free to change out the fighters for other ones. You can have up to 4 ready to go fighters after that you will need to have ones with computers and add it later. --- **Credits to the people that helped make this happen.** * Sinsidious for the code that makes the compass ship. * Simon for the grid display's scripts. * Thaccaus for the adv nav suite. --- Links Arrow Fighter https://sb-creators.org/makers/Cafe%20Incorporated%20/ship/The%20Arrow%20%5BFreeBP%5D Nav suite https://github.com/Thaccus/Starbase-Nav-Suite --- To get the blueprint just join our discord at discord.gg/aVWPZVU And don't forget to check out our other ships to!

12

[FREE] Lugger

Egomaniac

Hauler

Primary Thrusters: 90 units

The Lugger is a 832 crate hauler with two 10 ring plasma thrusters serving as its main engines to provide decent speed. However it is pretty much at its voxel limit so any additions or changes may be difficult without sacrificing crates. The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://github.com/EGO-Tech/starbase-ships/raw/main/lugger/blueprints/lugger.fbe) [View the ship manual](https://github.com/EGO-Tech/starbase-ships/tree/main/lugger) # Features The ship has the following features: - 832 crates - Two additional seats for co-pilots in a large open bridge - All three crafting benches - Standard Cruise function - Turtle and Sloth functions with adjustable rates - Transponder system with ping function - Two external and three internal resource bridges - Auto generator rate script with adjustable minimum rate - 30 T2 generators with 10 T2 fuel chambers and 20 spare rods on racks - Radiators that provide more than adequate cooling - 24 large propellant tanks with 288,000,000 units of propellant - Estimated propellant time of 5.5 hours and range of 3,000km - Propellant time and fuel time panels - 144 batteries - Two 10 ring plasma thrusters and 88 T2 triangle thrusters, all with T3 nozzles providing forward thrust - 36 T2 triangle thrusters with T3 nozzles providing braking thrust - 48 T2 triangle thrusters with T3 nozzles for maneuvers - [NavGrid by StandPeter](https://github.com/pcbennion/starbase-navgrid) - [NavCas by fixerid](https://github.com/fixerid/sb-projects/tree/main/NavCas), using custom avoidance system and ISAN 3 in 1 from [Compass by Firestar99](https://gitlab.com/Firestar99/yolol/-/blob/master/src/compass/README.md), with ability to load target from NavGrid - Warning lights and alarm for obstacle detection and avoidance, powered by 44 rangefinders - Speedometer - Timer panel - Odometer panel - Many extra slots for YOLOL or memory chips - Top speed of 145m/s empty, 125m/s full of lukium ore # Changelog ## v1.1.1 (Current) - 27/12/2022 - Added Discord link to help chip - Added EGOTech logo decal - Added meter upgrade to basic crafting bench - Added cruise safety chip ## v1.1.0 - 26/05/2022 - Painted thrusters black and nozzles red - Removed useless `BackDoor` button and `Solar` panel from engineering console - Added 10 heat sinks - Reduced radiators to four bases and eight extensions - Replaced all `RadiationRate` panels with `HeatTransferRate` - Added `StoredHeat` panels - Replaced cargo lock frame speedometer with new speedometer - Increased max propellant to 288,000,000 - Removed fast travel core ## v1.0.5 - 21/01/2022 - Fixed propellant progress value max values - Removed floating crates left in blueprint by mistake ## v1.0.4 - 04/01/2022 - Fixed obstacle detection warning lights and avoidance system ## v1.0.3 - 04/01/2022 - Added reset buttons for timer, odometer and avoids as current method does not work with duplicate panels ## v1.0.2 - 31/12/2021 - Replaced braking thrusters' nozzles with T3 nozzles as originally intended - Removed `nName`, `nX`, `nY` and `nZ` panels from navigation co-pilot console as duplicates interfere with operation ## v1.0.1 - 27/12/2021 - Added grates at the back and bottom of the ships that can be removed to access rear thrusters' hardpoints for easy repair ## v1.0.0 - 25/12/2021 - Initial release

[FREE] ECO Brawler

Happy Ship Shop

Fighter

Dry Max Speed: 135 m/s

This is The ECO Brawler, a very well armoured ship deigning to take a beating and fight back It's designed as a corporation ship : it is reasonably cheap and designed to accommodate up to 8 tripod weapons The ship has 16 autocanons and a full charodium armour with an average of 2 plates thick and much more at the front Max speed of the ship is about 135 m/s You can download it for free here : https://discord.gg/Vx5p5NVgRV

BP: 1
1

WI-T10

Wyvern-Innovations

Hauler

Primary Thrusters: 272 units

The Wyvern-Innovations T10 is a large freighter with a capacity of 1116 Creates. It is inexpensive because it does not use Plasma-Engines, but it still achieves 147m/s when empty. A sophisticated system of tripod turret cradles makes work difficult for any pirate, even without a crew. The engine room is protected by double armor made of charodium. In addition, there is a redundant emergency cockpit with all functions in the armored engine room. The main cockpit offers space for the pilot, co-pilot and one passenger. It contains understandable controls and a switchable HUD. --- ## Features: - Proven asteroid evasion system even at full Speed - "Compass" from Firetar99 for an easy Navigation - Easy Destination set throug progressbars - Save the current Position with a single click and if needed set them as the new Destination - Fuel and Propellant ind % and in time - Anti-leakage system in the event of damage to pipes - Generator script - Repair system - Transponder timer (ping) that can be set via progressbar - Real speed display via cargo lock - Doubble charodium layer armor for the engine room - Emergency cockpit with all control and display systems - 2 advanced tripod turret cradles in the rear, which cover a very large part of all potential attack vectors --- ## Ship data: - 1116 Crates Rated to 40,000kg per crate - 272 Main Box T2 Thrusters (T3 Nozzles) - 44 Box T2 Maneuvering and Braking - 16 Fuel Chamber with 48 T2 Generators - 16 Enhancer Module T1 - 6 Large Propellant Tanks - 116 Range Finders - Speed (Empty): 149 m/s - Speed (20T): 102m/s - Propellant Range (Empty): 1455km - Propellant Range (20T): 975km - Weapons: 2 Advanced-Tripod-Turret-Cradles - Generator Tier: T2 - Thruster Tier: T2 - Mininglaser: No - Ore-Scanner: No - Asteroid Avoidance: YES

Ship: 10 M
Search
Filter
  • Updates

  • Sold As

  • Role

  • Features
Clear