Starbase Ship Shop

Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!

Learn the basics of buying and selling here. More features coming soon!

Starbase Ship Shop and sb-creators.org are a fan made, community run organization, and are not associated with FrozenByte Oy


16

CS. Polaris V2[Free BP]

Cafe Incorporated

Miner

Ore Crates: 100 crates

**CS.Polaris v.2** is upgraded from the v.1 with Upgraded ore capacity, speed and runtime. --- **Key Points** * Mono Isan * 30 mil propellant * Turtle mode * Cruise * Two mining Lasers * 100 Ore Crates --- To get the blueprint just join our discord at discord.gg/aVWPZVU And don't forget to check out our other ships to!

9

[FREE] Autonomy Calculator

Happy Ship Shop

Ship

No attributes :-(

This is a yolol that comes on a test bed to show how it works ( and how to use it properly ) It calculates your autonomy and displays it as : - time before you run out of rods - time before you run out of propellant - estimated distance you can fly with your speed / rods - estimated distance you can fly with your speed / propellant This allows you to precisely know how much time and distance you have left It can be used in a few different ways and give you an answer to the following questions : - do you have enough propellant / rods to fly home ? - what combination of plasma / thrusters gives you the best ratio for distance ? - is your exploration ship going to be able to reach that moon ? - do you have enough generation on your ships to mine / travel far ? - is adding more generators / propellant worth it ? Please note that the calculator uses the speedometer ( included in the blueprint ) in order to work, this also allows it to work on the moon and places where you do not have ISAN The blueprint comes with a test bed with all of the different parts needed ( this includes the speedometer ) You can download it on my discord directly : https://discord.gg/aEhg7Epv8m

BP: 1
5

Midnight Xpress Tug Ship with Heatsink Update

Moon Designs

Other

Range: 4,365 km

Midnight Xpress is a Small but a Very Powerful ship, its is a Upgraded version of my previous ship "Thomas the Tugger" that can Tug a Load of 22 Million Kilograms Midnight Xpress has all the features such as Custom Gen Script that Spools Gens to match the Mass of the Load, Prop and Rod Calc, Speedo, and over 10 Hrs flight time so you have plenty of time to search for the wreaked ship of your dreams. If your worried you might run out the 24 fuel rods, you have a Full extra set onboard. give a shoutout to Proxymine that helped make this ship Great!

BP: 500 K
1

LRPS

RegiShips HQ

Multirole

Battery: 1 units

The LRPS (Long-Range Personal Shuttle): - 1500km travel on one rod and propellent tanks. - 150m/s (effected by Player inventory) - cheap shuttle - Assembly+Manufacturing+Ore costs less than 100k - fast transport - auto power - guide range finder

BP: 100 K
7

Percheron Mk2

Scrap Metal Militia

Hauler

Item Crates: 0 crates

This is Serdzas' endorsed Mk2 of the Percheron series. It offers 336 increased cargo containers (for a total of 1,336), an improved cockpit and console, upgraded YOLOL scripts, and an increased maximum speed of 150 m/s while dry and 67 m/s while at maximum mass (fully loaded with Lukium). Now updated with heatsinks. The generators need to be spooled up to fly properly though.

BP: 3 M
1

PLASMAX-1600 V2

Acoustic

Hauler

Primary Thrusters: 21 units

Yup. It hauls 40000 mass crates. - Beams made of Tallium - 1600 crates - 21 plasma rings - Range 1h 30min - Speed 155m/s empty, 40000 mass 69m/s - Break / Backwards thrust as a button for efficiency - Proper maneuverability with 12 T3 Box thrusters - Simple generator limit fuel save yolol - Rangefinder cruise stop function for AFK station runs - Did I already say 1600 crates? Other Yolol credit to: Ouroboros flashy buttons module, Rodtime screen and ISAN Blueprint free download: https://cdn.discordapp.com/attachments/1190318372907384842/1190318376074088568/PLASMAX-1600-mk2.fbe https://discord.gg/7mvzhZ6c9x

1

[FREE] Puppe

Ark's Sparks

Miner

Ore Crates: 144 crates

Model Number: MMESM-072A Name: Puppe Type: Basic Miner Features: - Speed: 150 m/s (dry) - Twin lasers, with convergence and auto sweep modes - 144 crates, expandable - Easy to upgrade - ISAN Mono - 2x empty medium propellant tank supports The MMESS-061A Larve's bigger brother more than doubles its crate count. It also has 2 lasers, increasing mining speed to help fill up the increased number of crates faster. It may lack a laser drill, but it is certainly still an Ark's Sparks design. If you're upgrading from a Larve and want a cost-effective ship to ply the safe zone in, you should consider this. The ship's crate count can be further increased by restructuring the beamwork around the outer crates to add crate layers, up to as many as you want. The Puppe will be available in both T1 and T2 variants, differing in thruster and generator tiers. The BP is available for free on the Ark's Sparks Discord at: https://discord.gg/WrsxUv6bwJ It can be found in the miner catalog.

1

Skalpell

Ark's Sparks

Miner

Ore Crates: 212 crates

Model Number: MMAPM-089D\ Name: Skalpell\ Type: All-Purpose Miner Features: - Speed: 150 m/s (dry) - 212 crates - All-purpose 4-laser drill system - NavSuite - Onboard reconstruction machine - Dual-mode asteroid avoidance v2 - Andargor's gyro direction finder Designed as a mid-range miner catering to players aspiring to move on in the world, the sleek Skalpell strikes an odd sight with its long and slender nose, with its 4-laser drill mounted on top. Its name is drawn from its surgical surface mining capability. Unlike the larger miners in the Ark's Sparks catalogue that can brute force a large pit using excessive amounts of lasers, the Skalpell mines smart by incising a small hole in the surface, drilling deep before spreading its lasers out to the sides in order to collapse the ground in a large radius around itself. It is heavily reliant on the crew disembarking to get at the exposed ores with a pickaxe, however. As with other surface mining-capable ships in the AS lineup, the Skalpell carries a reconstruction machine onboard in case of mining accidents. The Skalpell is equally at home in the belt as it is on a lunar surface, its drill capable of easily demolishing asteroids given enough time. **CAUTION: The Skalpell has an extremely small margin of error when used in the surface mining role hovering over a central pillar owing to its small drill and can easily crash if not well aligned with gravity! It is recommended to use the surface mining mode only within a safe zone until you've grown confident with its use.**

Ship: 2.5 M
16

Skytanker M4

Skytanker

Multirole

Ore Crates: 1,008 crates

https://www.youtube.com/@ColtStarbase/videos **Ship price:** Ships are no longer sold individually. **BP:** 25M // 20M for M3 users only. *Other options.* **150 x Targium = BP** 380 x Ymrium = BP. 450 x Lukium = BP. 415 x Arkanium = BP. **Useful information:** 1008 crates 1 Tank of liquid exorium. 1 Exorium processing unit. 2 Capital Ship Super Generators. 2 Plasma thrusters (2x14 rings). 12 Large Hydrogen tanks (Propellant). 16 Batteries. **9** ore collectors. **16** Mining Lasers. 1 Ore scanner. 1 Alloy Crating Furnace (Belt Atmosphere). 1 Equipped Crafting Table (yellow) And more Challenge completed in less than 24 hours and 8 hours of design! I was told it was impossible so the company (brand) Skytanker did it!

BP: 25 M
1

[Free] OSA Yith Mk4

Open Source Armada

Fighter

Dry Max Speed: 144 m/s

The latest version of OSA's 8 gun fighter, remade into a 1k light fighter. The Mk4 Yith is the next iteration of my main fighter, remade from the ground up to be in a lower weight class of ship, while still retaining the same firepower, 1k weight was the goal so that the ship qualified for Kais 3v3 tournament. Ln'eta is the 3k tournament variants, with materials min-maxed for the weight limit of 1000 tons, 144ms at 60 fps, it uses more corrium which is not ideal for live, this is provided for any future tournaments that Kai hosts. //Download// https://github.com/Open-Source-Armada/OSA-Yith-Mk4 //Specs// 8 mounted weapons with a staggered fire trigger system. Shoot_1+ and Shoot_2+ are your triggers, bind these to your weapon hotkey (space by default). Rapidfire button switches between staggered fire (gun 2 will stagger behind gun 1 creating a machine gun effect) and alpha strike (both guns fire together). Sensitivity settings are adjustable from a yolo chip located on the back of the ship, this chip only adjusts your sense settings and is not vital to the operation of the aim system, you can use the U-tool save feature to save your sense settings to the ship post print. CenterSensePlus and CenterSenseMinus is your standard sensitivity, Adjust both to your preferred flying sensitivity. AimMax- and AimMin- is your Aim hotkey, Bind both to the same keybind, this will lower your sensitivity, Adjust MinSensePlus and MinSenseMinus to change Aim sensitivity. AimMax+ and AimMin+ is your Boost hotkey, Bind both to the same hotkey, this will raise your sensitivity, Adjust MaxSensePlus and MaxSenseMinus to change Boost sensitivity. Ship is set to both fly and aim at a smooth sensitivity (tune to your taste), Aim keybind lowers the limits for sniping, Boost keybind removes these limits allowing for faster pitch/yaw. Armoured using known methods of meta plating, including big plate health, voxel armour, segmented and layered plating and plasma/rail sacrifice plates. Materials and components are on the high end, i leave it to the user to reduces cost to your tastes. Comes in 4 auto/4 laser and 4 auto/4 plasma. 1039562.81 kg in weight, 142ms at 60fps. 1 small prop tanks for 1 million prop, 30 mins estimated flight time. 2 T3 fuel chamber, 6 T3 generators, 2 T1 enhancers, 2 T3 enhancers 1 hour 20 mins estimated fight time. Basic script for current Fuel/Prop times. Uses premium FCU, no reverse, Roll_L and Roll_R are your keybinds for roll. Entry is through a small gap above the cockpit. Here is a link to Scipion's view including our fight vs Ace Tech. https://youtu.be/R-IGqqT3Xdk

Ship: 1
BP: 4
4

DragonHaul576M

Dragon_Ventures

Multirole

Ore Crates: 576 crates

The next gen haulers From Dragon_Ventures are here! With the support of our amazing customers and their feedback, combined with 100's more hours of SSC, YOLOL and gameplay to draw upon, we have created an even better hauler than our last-gen 480! As a thank you, returning customers of the Dragon_Haul_480 will receive a 500,000 credit discount on all models. This craft was created with the intention of offering 3 models for any customer to find one to match their gameplay style, and deliver exceptional performance to boot The 3 models are P-retty, E-fficiency and M-ining/military)! M model purchases include the P Model, and the 2 E versions (E2 and E3) as a bonus! This is the M model, which is made for mining firstly, but can take a few punches too, allowing you to possibly escape a pirate ambush! We stripped off the vanity plates and buffed up the central cabin to be charodium plated all around, and the interior plates are charodium in critical areas, while the cabin remains bastium to save weight. Weighing about 4.5% less than the P model and with 24 more t3 engines, the M model has a slight speed increase as well. All models include the new 2.0 system of Asteroid avoidance, which has been updated to handle more edge cases, and fit onto one chip, whilst maintaining the same .6-.8 detection time of previous iterations! It will automatically cut throttle, hit the breaks and strafe away from the threat. Afterwards it will resume it's previous thrust, so you don't have to manually interact with it! But that is not all the protection you have! A 1 meter gapped and beam covered grille also defends your precious bits from the cold, hard, uncaring rocks, so anything your AA misses, it will catch for you! Also in the M model is a live editing YOLOL work station (upgraded from the P model) and crew accessible controls , allowing your crew (or yourself, the AA is pretty good) to walk around the ship and do more than stare at the clouds ahead. The bifurcating generator doors for the front and rear bay separate the exploding bits from the crew, reducing the chance of accidentally blowing yourself up with misclicks. Repairability was also considered, so engine clusters and the front rangefinders are all able to be accessed from behind the grille of the ship, and the cargolock is perfect for bringing spares along. All models include Cargolock frame to haul items and spare parts to where they need to go, all 3 crafting benches and ISAN navigation waypoint system, which can be operated from both the pilot seat and cabin. An avoid counting system lets you know how much frustration you have avoided while AFK, as well as blinking lights and sounds while the AA is avoiding if you are nearby so you can watch it go! A warp core is included by default, but can be stripped before printing your ship for additional space, which you can cram more ore crates, fuelrods, prop, a cargolock or more into! Blueprint Files will be delivered in a .rar file so you can choose which models and version to build, as well as a bundled user guide .txt so you can have common questions answered! This model's speeds as measured by transponder hide settings are as follows: --Dry speed is ~138 m/s with 910 meter stopping distance. --wet (14,000) speed is ~113 m/s with 650m stopping distance --wet (24,600) speed is ~96 m/s with 550m stopping distance 5893 km Rod range, 36 gen units, 12 chambers w/ t1 enhancers. 24 backup rods 1801 km propellent range with 11 large prop tanks. More can be added in the access halls/warpcore room if you need more range w/o a pit stop.

BP: 2 M
3

XTS Essex

XT Shipyards

Multirole

Primary Thrusters: 28 units

The XTS Essex The first ship off the XTS ship line heavy hitting and stong, with sleak lines and power to help push you through tough situations. Primarilay a heavy escort and fighter can be used for exploring Warp capable, with some cargo for storage Four forward firing laser and plasma cannons with a dual mounted auto cannon that can be rotated 180 degrees to fire behind you ISAN, Compass, and RodTime YOLO so the cockpit is fully fitted out Retractable landing gear, and automatic closing doors. Ship company Discord: https://discord.gg/jpWazggF

BP: 700 K
2

Handheld Railgun (Uncraftable Currently)

Shipwright CO

Fighter

Range: 2 km

Nicknamed, **"Kaminari"** This is the panicle of handheld weaponry allowed in the game as of *game build 662*. The Railgun is **currently uncraftable**, due to the *Targium* and *Ilmatrium*. But with future updates, and this compact build, you are able to wield a monstrous weapon with ease. The Buffer batteries onboard allow for only one shot without recharging them. So it is **HIGHLY RECOMENDED** to *soft-line* them to a ship with a **resource bridge** for sustained fire *25rpm*. Nothing more to say, its one of the most devastating weapons meant for ships, in your hands. The iron sights are perfectly aligned, with only a **36cm height over bore** for accurate long range shots with only minimal height adjustment for closer engagements. *Game:* **Shipwright** *Discord:* **Knox#9473**

BP: 125 K
9

Megalodon

Happy Ship Shop

Multirole

Ore Crates: 900 crates

This is the Megalodon, a double 16 plasma rings, 900 crates long range and heavy duty mining ship It has a very potent defensive system and uses the crates as armour and as a way to hide components making it impressively durable This ship takes two things very seriously : player security and player comfort in order to do so it implements the following : - 141 m/s when loaded which 900 crates of Lukium or Exorium, else almost always 150 m/s - a mouse aimed mining laser system that requires no configuration ( you press the MC button - Mouse Control - to choose between controlling the ship and controlling the mining laser turrets ) - a very serious AAS ( 0.2 second reaction time + priority avoid management ) - a reconstruction machine - a bit over 2000 km of range - 2 cockpits - passenger seats to go from one seat to another fast and efficiently - my ground avoid system - my autonomy calculator - my inertia dampener - my scanner Come and check it on my discord : https://discord.gg/9TYWY5VYyF

BP: 4 M
2

HSM Badger XXL

Serilian

Multirole

Ore Crates: 1,116 crates

HSM Badger is designed to search and farm T10 Asteroid. Turn Avoidence on. Hit Brake if you see a Titan and go after the titan. The Approach work with the speedometer save from 995 meter to 12 meters. If you lost the contact with the asteroid the ship allway stop. The wet speed test was made with 1116 Stacks Lukium. I have set the Adjustable Avoid speed to 60%, i usually use 90%. The mininglaser script adjust it self to the Tier of the Asteriod after scanning and is adjustable. You only need to Aim in the middle and let it works. The Ship has now a a Belt Atmosphere Alloy Furnace incl. the Yolo and the necessary buttons to set it to off, min, max You can start crafting during farming. The flytime depends on the use of the furnace. During the Laser use the energie transfer to furnace is 0. 2 Cockpit 12 Mininglaser 4 Orecollektor 282 Battery 40 T2 Fuelchamber 88 T2 Generator 88 T3 Enhancer Automatic Adjust Mininglaser Pattern to Asteroid Tier 3 Side Speedometer Speedometer Based Approach up to 995 Meter Speedometer Based Brake Speedometer Based Antidrift (Stop Speed in y,z do sterring or after Avoid) automatic powermanagment with aim that the batterys at 95% Quad ISAN Navisuite with 30 Waypoints Runtime Fuelrods/Propellant incl. excepted reach Fuelstation for manually refill Propellant adjustable yaw, pitch, roll, approach min down to 12m , approach max up to 20, Avoidspeed Avoidsystem 4 direction with all possible variants Streammode Button

BP: 10 M
7

Galaxy Map

Sasqtch Skunkworks

Other

No attributes :-(

Galaxy map specifically for Capital Ships.. you could use it on space stations or moon bases too. This is just for the plates. I will not share the blueprint as its too easy to copy. This version is on 2 high, 3 wide 432 ajatite plates. The plates are weld-blobbed onto a beam for easy 2 x 2 transport you can pickup, just unweld the beams and take the blobs off. Put the plates into your inventory and easy-build into place on your cap-ship! (I found this in my screenshots and re-created it with smaller plates. If you are the original creator, send a message for credit.)

Ship: 5 M
2

Baragon (Free BP)

Happy Little Accidents

Ship

Ore Crates: 1,104 crates

**Baragon [FREE]** Surface Scraper Miner **Ship Specs:**\ **1113 Crates**\ **Speed: ** 144-147\ **Mining:** 30 Lasers, 4 Collectors\ **Power:** 3 Large gens -2 Exo tanks\ **Propellant:** 144M Prop\ **Fwd Thrust:** 72 T2 Box w/ T3 Nozzles, 88 T2 Triangle w/ T3 Nozzles\ **Maneuvering Thrust:** 64 T2 Box w/ T3 Nozzles\ **Rev Thrust:** 32 T2 Box w/ T3 Nozzles\ \ **Ship Systems:**\ **All Systems/Code, Tuning, and Optimization by DarkyShadow** - **Moon Landing:** Point at a Moon Surface, Press a Button and Safely Auto Land Surface mining ship! - **Auto Cruise** with and without Asteroid Avoidance: Set a Distance and Automatically Travel To It - **Flight Profiles Lever Controller:** Allows you to set custom settings to each mode of the ship via a multi-function display in cockpit, 4 Modes Automatically Switched: MiningMode, MiningOn (Lasers On), Turtle, Normal - **Adjustable Laser Length** - **Adjustable Laser Rake Angle:** Helpful when mining up or down a hill - **Auto Stop Timer:** Set a time and mining will automatically stop to prevent overusing fuel - **Selectable Crosshair/Reticle Styles** with On/Off - **Low Fuel Prop Warning** - **Gyro** w/ Calibrate and **Auto Ship Reorient** to last Calibrated Orientation - Automatic Generator Warm Up and **Automatic Power Management** - Fuel Rod and Propellant Time/Distance **Remaining Estimation** - **Laser Pulsing for Power Management** as Gens Warmup: Automatically monitors Generator Warmup and turns on/off the lasers until power can fully support lasers at 100% Mining - **Speedometer** and **Odometer** (TripMeter) - **Status Display** with Realtime Speed, Safezone, Station Placement Ability, Ship Strength Factor, Durability - **Multiple Safeties:** Cruise Cancel on Full Reverse, Fuel Low Cutoff, System Shutdown on Damage Taken, Safety Disables Cruise and others if pilot is more than 1000m from ship. https://drive.google.com/file/d/1_wPcpFfs4UAGBqwzSu35FhL_8N6nXiIs/view?usp=drive_link

Ship: 1
BP: 1
25

Solar_Explorer mk2

Supahffej

Explorer

Ore Crates: 0 crates

144m/s full load - will max out as she burns prop. 16 T2 Box 16 T2 Triangle thrusters can run for 91:18 prop limited on 30 large prop tanks. This ship is built to augment Rods with Solar power - she should be able to sustain a 48,000KM trip. Fly for days just on a single set of rods. Extras to handle flying in the shadows. This is part of my utility series. No frills - cheap to make - gets the job done. Solar Explorer mk2 has traveled well over 100,000 km and made several moon / satellite landings Includes rotational yolo to keep the sun in line with the panels Includes an 'autothrust' yolo that is necessary for very long trips on solar ships Includes simple gen yolo that works best with solar

BP: 250 K
3

Duelist

Happy Ship Shop

Fighter

Dry Max Speed: 112 m/s

This is the Duelist, a ship that was designed for the 2v2 PVP event It has 4 raiguns and a ram cage as main armament. The railguns can be shot 4 times in a row before needed to let the batteries recharge. They can be shot all at once or 1 by 1. The ram cage enables it to ram most opponents that do not expect it and deal crippling damage The max speed of the ship is 112 m/s The ship weighs roughly 2.07 kilo tons Please note that the cockpit at the front is not able to withstand a heavy punishment. It's solid but not "eat 5 railgun shots in a row" solid come and check it on my discord : https://discord.gg/9SSBVbr4ad

BP: 4 M
4

Corner Block Storage

XgC Industries

Other

Battery: 10,000 units

Did you just come back from a huge ore run with a load of cargo, only to find out that your station inventory is full, and now you have nowhere to put it? Well I have the solution. I present the "Corner Block Storage". Modeled after the 24x24 corner block piece in game. 2093 cargo containers. The most you can have within voxel limit. >>>>PLEASE NOTE: This is not a ship. It's mass overflow storage only.<<<< BP is available for purchase in the HLA Shipshop Discord. https://dsc.gg/hla

BP: 200 K
2

[Free] OSA Gyaa-yoth Mk1

Open Source Armada

Multirole

Ore Crates: 160 crates

160 crate early game low cost miner/hauler, made for speed in high risk environments. Made for starting players looking to get a foot in the door in Elysium. Can be easily mass produced by individuals and corporations. //Download// https://github.com/Open-Source-Armada/OSA-Gyaa-yoth-Mk1 //Specs// 150 m/s max speed dry, 130 m/s wet with exutium alloy. 4300612 kg in weight for hauler variant, 4381982.5 kg in weight for miner variant. 160 crates for for two t10s of core mat. 4 medium prop tanks for 16 million prop, 1 hour 15 mins estimated flight time. 8 T1 fuel chambers + 24 T1 generators, gens idle at 10% for 8 hours 30 mins idle time, 1 hour 30 mins flight time. Basic script for current Fuel/Prop times. Miner has 4 fixed mining lasers, 1 collector and 1 mat scanner using Happytriggers advanced scanner yolo. Requires a repair hall to operate, it is best used between dev stations and your own with hangers. //Design// Back in the "good old days" before cap ships, flying through the gate could be dangerous. While this is less of a issue these days, for newer players without cap ships looking to mine in Ely they need to pass the iconic chokepoint. Should piracy ever return to its former glory, this hauler and miner serve to help start out in spite of the danger. A new player can grind mats/credits in SZ and build a small fleet of these haulers/miners to prevent being stone aged trying to set up on Ely. I personally recommend setting a station in the Ely belt and building a small hanger to refill and repair the ships. While not meta tanked, the ship has a generous 2 layer char firewall at the rear, and a char cockpit shield, meant to make easy crit hits a little less easy. These ships are also ideal for individuals and corps to operate out of dev stations like moon city and arma. The ship can take off at 10% gens, making it possible to leave you location very rapidly from spawning the ship. T1 fuel rods are not as economic as T2, but T1 can be sustained with local nhurgite, where as T2 requires exorium to be hauled out for refills. Combined with a SZ CLF hauler to generate credits, a new player can easily fund trips to the Ely belt, and can mine the materials for better ships and there own cap ship in time.

Ship: 1
BP: 2
1

[Free] OSA Zoog Mk2

Open Source Armada

Other

Dry Max Speed: 148 m/s

Cheap and disposable stealth skiff, made without FCU/MFC to shave print cost. Made as a disposable ship and assault pod for up to 2 people, there may not be a cheaper, more stress free way to zerg into the fight. For a total of 4 stacks of t1 ore, and a print cost of 22 001 credits print without crafting parts, i can confidently say it does not get cheaper than this for brave one way trips. For good measure, i made a 5 pod launcher variant, giving you possibly one of the most affordable stealth bombers to have fun with. //Download// https://github.com/Open-Source-Armada/OSA-Zoog-Mk2 //Specs// Comes unarmed for scouting or with 5 missiles for bombardment. LaunchMissile+ and LaunchTube+ are your missile triggers, bind both to the same key, this system uses no yolo and is a simple way to cycle and launch missile tubes. 148 m/s max speed using T1 manoeuvre thrusters, no trails. 68277.5234 kg in weight without missiles, 74437.3047 kg armed with missiles. One small prop tanks for 1 million prop, 40 mins estimated flight time. One T1 fuel chamber + one T1 generators, gens must be ran at max to fly. Roll is performed using Roll_L and Roll_R buttons. This ship has no FCU/MFC, it is manually balanced, and uses direct lever control. See attached photo of bindings for this ship. This is done to make the print cost incredibly low, and further make a cheap ship cheaper. //Tactics// Zerging the enemy has been, and always will be a strong method to win, low to no cost attacks with handheld weapons is the simplest form of combat. It is also the basis for station assault, so i made the Zoog. Cheaply printed even without tech tree unlocks, fast and stealthy, can be used by anyone as a easy trip into combat. Has two pilot seats for pilot to fly based on preference, doubles as a passenger seat to allow two endos per trip. The missile variant takes full advantage of the near zero cost of the hull, allowing you to deploy 5 missiles with next to no ship cost attached, it is basically the launcher and missiles. Ideally the launcher will be used to breach stations during siege, but I also expect it to be used as a risk free way to deploy some missiles.

Ship: 1
BP: 2
2

Dune worm logo ( shai-hulud )

Happy Ship Shop

Ship

No attributes :-(

Dune worm ( shai-hulud ) logo, the backplate is 576x576 in size When you buy this BP you get ALL logos, no need to choose one The logo is entirely made with plates making it easy to use / transfer / adapt You can come to my discord should you want to talk about it : https://discord.gg/N8jXJCEDne

BP: 200 K

Bat Tumbler

JamsJelly Edition

Ship

Ore Crates: 0 crates

With this Fast Fighter and iconic look you wont fear the Dark you'll be the DARK! You can be the vigilantly the galaxy has needed. no crates 2 autocannons 2 generators w/ tier 2 Enhancers charodium plated from the underside mainly (for balance) sliding top entrance / exit as seen IRL version its fast but have yet to actually clock the speed 8 small batteries 3 heat sinks 8 rear triangle thrusters 1 box thruster extra room for yolol working on finding room for isan final paint scheme is Black with Grey/White accents (will customize upon request) message Jamsjelly #6931 on discord for purchase or inquiries

Ship: 1 M
BP: 2 M
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