Starbase Ship Shop

Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!

Learn the basics of buying and selling here. More features coming soon!

Starbase Ship Shop and sb-creators.org are a fan made, community run organization, and are not associated with FrozenByte Oy


2

[FREE] Fledger

Egomaniac

Other

Ore Crates: 36 crates

The Fledger is a starter ship that is targeted towards aspiring mechanics that want to learn about how ships work. It starts with the basic machinery but has plenty of space for upgrades, allowing the ship to grow as the player progresses. With an exposed frame, upgrades and repairs should be easier than most ships. Please look at the [ship manual](https://github.com/EGO-Tech/starbase-ships/tree/main/fledger) for recommendation on how to upgrade the ship. [Download the blueprint](https://github.com/EGO-Tech/starbase-ships/raw/main/fledger/blueprints/fledger.fbe) Website: https://starbase.egotech.space/ships/fledger The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). # Videos | Channel | Video | | --- | --- | | [FarPointe](https://www.youtube.com/@FarPointe) | [Starbase 1-50 (Playlist of live streams)](https://www.youtube.com/playlist?list=PL4vREYUd0Y3G-39Cus-3uXTXr4AF7dc2-) | # Features The ship has the following features: - 36 ore crates with designated space for up to 148 crates - Standard Cruise and Turtle function - Two resource bridge - Auto generator rate script - 12 T1 generators with four T1 fuel chambers and nine spare rods on racks - Radiators and heat sink that provide more than adequate cooling - Eight small tanks with 8,000,000 units of propellant - 24 batteries - 16 T1 triangle and 16 T1 box thrusters providing forward thrust - Four T1 triangle thrusters providing braking thrust - 32 T1 maneuver thrusters - Basic crafting bench with space for other benches - Exposed frame for easy repairs - Lots of extra hardpoints for tools and upgrades - Plenty of space for extra machinery and devices - Top speed of 140 m/s empty # Changelog ## v1.0.1 (Current) - 22/10/2022 - Fixed `Transponder` button on and off values - Added missing beam at the back of the ship ## v1.0.0 - 19/10/2022 - Initial release

2

[FREE]IO V4

Kill To Conquer

Ship

No attributes :-(

Upgrades since IOv3 - Generator placement - Cockpit adjustments - More propellant tanks - Fuel and Propellant usage calculator(not of my design or code, from Moon Racer of Happy Ship Shop). - Sustained Laser Output - **Downgrades- 40 less cargo containers since IOv3** - 32 T3 Fuel chambers & 96 Generators with 96 Enhancers - 14 Large propellant tanks - 168,000,000 Propellant - 6 Mining Lasers with variable rotation and pitch & Ore 3 Collectors - 704 Cargo Containers - [Blueprint here]( https://www.dropbox.com/scl/fo/odrzse9cxqylthys1j7ma/h?dl=0&rlkey=vt75nmxxsgah1yiwzta8bcjle)

11

[Free] Haul Me Maybe

Faulty Designs

Hauler

Assembly Cost: 223,181 credits

I'd never tried CLFs and was not about to spend >500k just to experiment with them, so this is literally a one-night experiment in building a small, fast 'roid hauler. Even with a few rocks it'll still move >130m/s. Has an array of five rangefinders, four at the corners and one directly in the center, to help guide approach & capture. Also includes my [simple ISAN-based Odometer](https://github.com/faultstarbase/SimpleISANOdometer), because it's always fun to know how far you've gone. I genuinely didn't expect it to perform well but it has outperformed those expectations so considering that it might be helpful to others I decided to post it. Admittedly though it's not close to perfect & so offers the enterprising ship builder much room for improvement: for one, it does not have roll at the moment and I was way too lazy to bother tweaking it *ad infinitum* to enable it. Handles very well on all other axes, though! :wink: As the creator is incredibly lazy, the blueprint may be [downloaded immediately](https://faulty-industries.s3.us-west-1.amazonaws.com/haul_me_maybe.fbe) at no cost. For exactly the same reason, it is provided with absolutely no warranty or support. Instead, it's offered on a pay-what-you-believe-is-fair donation basis: the minimum is simply a request to send a message to the creator (`Fault` in-game or `Fault#9610` on Discord) if you end up printing & enjoying the ship. Live long & prosper.

2

JPTech Behemoth

JPTech

Hauler

Ore Crates: 1,680 crates

Experience the power of the Behemoth Transport Ship from JPTech, boasting an astounding carrying capacity of 1680 cargo units - that's over 100 crates more than our previous model, the Nodens! But that's not all. This incredible ship has been designed with an improved speed, reaching up to 150m/s. In the world of transportation, there's only one ship that offers the unparalleled blend of speed and carrying capacity: Behemoth. Revolutionize your transportation methods today with the Behemoth, and experience a whole new level of efficiency! Please note that roll control is not possible. Luki Speed 73m/s ## How to buy Behemoth 1. Join the JPTech Discord Server [Click here!](https://discord.gg/E47mNfF2Hq) 2. Check the server rules and click the reaction if you agree to them. 3. Create a ticket in the **🚀📦-Behemoth-info** channel. 4. Wait for an admin or moderator to reply.

BP: 7 M

Scratch Decals (FREE)

Northwest Industries

Other

No attributes :-(

Decals of scratches. This blueprint is free, however, tips are greatly appreciated. **These are decals only obtainable from the alpha ships. These decals are not available in game. I've had to obtain Developer permission to publish these** # Join our Discord to obtain: https://discord.gg/YetNsNpqzE

BP: 1
4

[free] Eco 3

Happy Ship Shop

Multirole

Ore Crates: 500 crates

This is the Eco 3, a 500 crates mining ship meant too allow you to get resources easily, reliably and safely It's meant to be a ship that is going to enable you to get resources in hard to get area, in order to enable you do do so it has the following features : - 1400 km range - 10 mining lasers - 16 auto canons - 2 collectors - 500 crates - 150 m/s dry and 120 m/s wet - a very, very reliable AAS Please not that even though it is well armed, the armor is very minimalist. The weapons are meant to be a last measure to show that you are not an easy target and will not go down without a fight There are also a lot of Yolol to help it : - hss-ground-avoid-system - hss-autonomy-calculator - hss-aas - hss-advanced-scanner - hss-sensitivity-control - hss-warning-system - hss-inertia-dampener The high thrust capacity of the ship also gives it a good moon mining capacity Overall it is meant to be as cost effective as possible and allow you to get the need resources for other ships / capital ships / stations Downlooad it for free here : https://discord.gg/aagGvhzbne

BP: 1
2

[FREE] Labourer (tier 1, 2 & 3 variants)

Icarus Project

Ship

No attributes :-(

Three free versions of the Labourer to help players new to the designer play around with a ship they are familiar with. The standard tier 1 Labourer also has a Yolol chip added to regulate the generator. The LabourerPlus has tier 2 engines and generators. The LabourerPlusPlus has tier 3 engines and generators. All three variants are available for free on the Icarus Project discord: https://discord.gg/dT28Y2vBZK --- Other info: The base for this blueprint was the Labourer Module provided for free by Biohazard for the Labourer Rumble event. These versions have been updated to remove some jank from the beamwork, lengthen to ship to match the original Labourer, re-add crates and fuel-rod-racks and replace the coolant racks with heat sinks.

12

DragonHoarder1136(Heat update)

Dragon_Ventures

Hauler

Primary Thrusters: 1 units

Updated on 5/31/22- added heat sinks, removed excess batteries, added more fuel rod spares, added yaw thrusters, removed gen script for a simple pinned number, removed warp core, added crafting tables, added cabin floor, removed broken buttons from dash Price dropped to 2,000,000 credits for BP due to this old design not meeting my current quality standards. Be aware this ship is functional, but not super polished. Original Description: Tired of making multiple trips? Do you need something that can get through the belts intact? Want to make your friends envious of your supreme power? Dragon_Ventures has you covered! Introducing the DragonHoarder1136 (H) Designed from the ground up to be extremely durable, repairable, and to get your cargo to far away destinations safely. This ship is designed for big companies moving huge amounts, or wealthy solo players looking for the best on the market. The entry price is high, but the payoff is only a couple runs away! Build your hoard like a pro! Over 40 hours of Min-Maxing the editor's build limits has delivered this creation to reality. It features an enclosed engineering section to ensure your explody bits stay unexploded, and ablative beam structures on the front to keep your critical systems in working order for any chance impacts. Ducting is bolted double the normal amount to reduce time spend repairing. Crates are arranged in a protective buffer all around your core thruster and system. The Asteroid Avoidance YOLOL has been revamped to increase the effectiveness. The cross section was carefully maintained to ensure the ship can avoid threats before they even get into one of the 240+ rangefinders paths. The asteroid avoidance system is a "Pause and strafe" style system, it checks in 3 sections (top mid, bottom) and then strafes away from the detected threat. For Top and Bottom, it cuts forward power while it maneuvers, and resumes old thrust level once clear. For the middle section, it pitches the ship down slightly, and does not cut power to main engines (however this pitch may trigger the Top section power cut and strafe). after a short pause to allow the vector to change away from the middle detected threat, the ship resumes the old heading. Known shortcomings of the system as it stands are that it may strafe at low speed (<25 m-s) into a threat on the top or bottom in unlucky circumstance, but this is an edge case scenario, and the ship is robust enough to just bounce off these with little care. Features: -Avoidance YOLOL with dense checkerboard pattern for comprehensive coverage of threats. -Avoidance YOLOL display, designating when system is active, what action is being taken, stats for number of activations on current trip, and lifetime of ship. -1 20 ring Plasma main drive, with 92 supporting T2 Triangle thrusters. -24 T2 Triangle thrusters for PITCH, ROLL and Up-Down Strafe -NO BRAKES. ship is designed to point towards destination and let 'er rip. -147 M-s empty, strength 1.028 -135 M-s with common ores (14,000 weight) -126 M-s with Exorium (24,600 weight) -1136 capacity for ores. -Turtle, Cruise modes. -MONO Isan 2.5 -Transponder -High cable&pipe budget and still over 1000 bolts available for repairs. -Critical systems are able to be accessed in most cases for repair. Stuff that is not accessible is buried in crates and unlikely to be damaged. -3 resource ports. One for pilot and general use, 2 in engineer bays near back exit with in/out flow buttons for double duty as tanker (roughly 40 million propellent extra will remain once fuel rods are exhausted) -10 generator modules, with 6 t2 units per generator. -50 backup fuel rods, giving approx 2588 km range. -Open "air" control section, with double pane glass to avoid "asteroid-in-face" syndrome -2 passenger seats at the control section. -1 "suicide seat" on a pole at the rear. not protected by AA YOLOL. For those that have more bravery than sense, or do it for the memes. Nice views though! -Non default color scheme of Red, Black and gold. Subject to change from Images. Cost: Need more details? Message me on discord at Tegxra#0836. I will have a model ship to tour soon and allow for test drives and demonstrations within the Safe Zone.

BP: 2 M
2

Dune worm logo ( shai-hulud )

Happy Ship Shop

Ship

No attributes :-(

Dune worm ( shai-hulud ) logo, the backplate is 576x576 in size When you buy this BP you get ALL logos, no need to choose one The logo is entirely made with plates making it easy to use / transfer / adapt You can come to my discord should you want to talk about it : https://discord.gg/N8jXJCEDne

BP: 200 K
1

5 launcher missile kit

CODE.

Ship

No attributes :-(

Use this to easilly retrofit existing ships with 5 launchers. They fire semi-auto. Rename "Shoot" on the launchers to whaever you want to fire them. Just weld the bastium plates onto where you want the launchers with a weld tool, plug the yolol chip in somewhere, and hook data up to the launchers. https://drive.google.com/file/d/1vlismXOm7cjh6oymHWDJdceABuLtAnuZ/view?usp=sharing

Ship: 1
BP: 1
10

[Free] Disposable Drop Pod

Shipwright CO

Multirole

Warp Class: 10.21 

This is a prototype for a orbital troop transport. I would like to do some testing on it as a module for ships to drop Endos onto the moon. As a free blueprint, I would like any feedback on the BP sent through Discord DM if you have ideas or possible upgrades. The pods themselves cost under 1300 credits so don't be afraid to shoot them at the moon. They will despawn quickly due to the low voxel count. Sorry for the crap Gif. [Download Blueprint From Ufile](https://ufile.io/w5i6xpdr) # Testing Information Needed - Time to impact ground from **1000m** and **500m** from initial propulsion and free-fall. - Adjustments to pod position in **Cargo-Lock** for maximum stabilization of drop pod. - Relative **speed** the mothership can travel before internal collisions with pod occurs. - Mothership stabilization designs in Yolol to **compensate for recoil** of firing pod. *[Must have thrusters facing opposite directions so the ship does not roll during pod launch (N-man's 3rd law)]* *Game:* **Shipwright** *Discord:* **Knox#9473**

Ship: 1
BP: 1
5

[FREE]B30A-T2.5(fixed for heat rework)

Duh idk

Ship

Ymrium: 6 stacks

1. **It's a trash can but please read the manual in the gallery and test fly b4 printing** 2. the range is a lot shorter than the B30C, only about 2.5 hours,145 dry 110 wet. 3. maybe don't modify and resell it this time 4. the t2 ver is cooked 5. [the t2.5 ver](https://drive.google.com/file/d/1D0pBZ3GXjWkO48YL1GV6ZBfla4SguWUY/view?usp=sharing) 6. if you use AAS when empty maybe don't fly at 100%(do like 40%) 7. credit to [Thaccus,](https://github.com/Thaccus/Starbase-Nav-Suite) [firestar99](https://gitlab.com/Firestar99/yolol/-/blob/master/src/compass/README.md) [Archageo](https://github.com/Archaegeo/Starbase/tree/main/ISAN-Waypoint%20System) [fixerid](https://github.com/fixerid/sb-projects/tree/main/NavCas) [whitestrake](https://gitlab.com/Whitestrake/yolol) [Moriwatari](https://www.youtube.com/watch?v=4AsfUOIMZWQ&t=82s) for navsuite 8. credit to duke and rain for the fuel time script

7

Crafting Corner

Shipwright CO

Other

Battery: 80,000 units

The "Crafting Corner" is a crafting station with comfort and functionality in mind. Options for different Lights/ship colors are available with the purchase of ship but can be self changed with BP. The Crafting Corner has all your essentials for mass crafting and Yolol chip editing. Including a Yolol rack cluster to share code or to edit with your company mates. Advanced flight unit is installed on the ship for directional movement. The ship is made for travel only around the station. Station-to-station travel is possible but not recommended. Chopping the Ship into a module for use elsewhere with the BP is encouraged. If you read this far, I will give a free stack of Arkanium to cover the cost as it is the most expensive material. Assembly cost: 33,315 Manufacturing cost: 36,401 Total cost: 59,715 In-Game: Shipwright Discord: Knox#9473

Ship: 100 K
BP: 180 K
1

[Free] OSA Coleopteran Mk2

Open Source Armada

Multirole

Dry Max Speed: 140 m/s

Remade to be its own ship, the Coleopteran Mk2 is a short range disposable crate salvager/hand miner. //Download// https://github.com/Open-Source-Armada/OSA-Coleopteran-Mk2 //Specs// 140 m/s max speed dry, wet speed will vary. T2 maneuverer thrusters, no trails. Sensitivity settings are adjustable from a yolo chips located beside the pilot seat, this chip only adjusts your sense settings and is not vital to the operation of the aim system, you can use the U-tool save feature to save your sense settings to the ship post print. CenterSensePlus and CenterSenseMinus is your standard sensitivity, Adjust both to your preferred flying sensitivity. AimMax- and AimMin- is your Aim hotkey, Bind both to the same keybind, this will lower your sensitivity, Adjust MinSensePlus and MinSenseMinus to change Aim sensitivity. AimMax+ and AimMin+ is your Boost hotkey, Bind both to the same hotkey, this will raise your sensitivity, Adjust MaxSensePlus and MaxSenseMinus to change Boost sensitivity. Ship is set to both fly and aim at a smooth sensitivity (tune to your taste), Aim keybind lowers the limits for sniping, Boost keybind removes these limits allowing for faster pitch/yaw. 303561.531 kg in weight. 8 crates for for quick looting with salvage tool, 10 ore storage total with endo backpack. One small prop tanks for 1 million prop, 30 mins estimated flight time. One T2 fuel chamber + three T2 generators, gens idle at 50% for 2 hours 30 mins idle time. Basic script for current Fuel/Prop times. //Design// Unlike the Mk1 which was a modified Ghast, this has been built as its own ship, making use of the speed and convenience of the recycle tool to rend found salvage into mats. This also makes it double as a cheap starter 8 crate hand miner, for both belt and surface. Mainly made to act as a expendable salvage ship during cargo crisis events, you can fill the the ship and be in and out undetected very quickly. Deliberately low tech and cheap, utilising stealthy manoeuvre thrusters to avoid direct fights in PvP zones, at the cost of prop range. Plates are hidden inside the crate layer surrounding the critical components, to reduce lethality from hostile endos. Can mount a tripod on various points of the ship, but top speed takes a serious dip. Prop range can be increased with pocket fuel rigs (Prop tank + tank support + hardpoint + resource bridge)

Ship: 1
BP: 1
1

Freyja

Ark's Sparks

Multirole

Ore Crates: 432 crates

Model Number: MRXL-084FL Name: Freyja Type: Mobile Base Features: - Luxury yacht - 2x large generators - Tow beam - 432 crates - Nav logger - 8-laser drill w/ all-purpose mining capability - 2x 10-ring plasma thrusters It doesn't get much more luxurious than this. The Freyja is Ark's Sparks' flagship multirole mobile base. It's designed to perform a variety of roles to an acceptable level, including mining, hauling, towing, nav logging and being a propellant tanker. At the same time it is extremely accommodating towards its crew with luxurious amenities including a meeting room and multiple observation decks. This ship is being benchmarked against the Pathfinder from Red Moon Dynamics, and the LYNGBAKER from Duratech.

Ship: 9 M
3

BATHYSCAPH

Danket

Miner

Ore Crates: 100 crates

Ship: 4 M
BP: 15 M
9

HKAS YF-404 Egoist

[HKAS]

Fighter

Primary Thrusters: 56 units

High speed and highly mobile, the YF-404 Egoist is the go to fighter if you want to enter a fight with style and win. Featuring 7 lasers and more fuel storage, this fighter and get to the battlefield, and get back, while wowing your enemies doing so - 3 hours flight time - 6 extra fuel racks - ISAN Mono - Laser sight - Weapon Power Down system - Highly Maneuverable - Aim mode

Ship: 4 M
BP: 10 M
21

Surfaceur

Ouroboros ship

Ship

Ore Crates: 1,024 crates

The SURFACEUR is a ship specialized in mining the surface of the moons. After several months of development within our corporation we offer you the latest version, the Mk8! With these 3 laser arms installed in staggered rows with a gap of 36cm between each laser, one passage of the Surfaceur is enough to mine 99% of ores present in the ground. To achieve this result, many solutions were tried. The drill type surface miners are too slow, too dependent on server performance (lag) and finally not efficient. That's why we chose the solution of “sweeping” the floor. With an adjustable mining depth between 10 and 20m it will be a real scar that you will leave behind and this in AFK mode, moreover, this orientation allows the possibility of working with 2 ships at the same time. Push the Mining Button, open a beer, watch the last episode of your favorite serie and come back to admire the result in 1 hour! --- ** Attributes : ** - 1024 Crates - 9 Bridges - 4 lasers designator (perfect for aligning the ship with a trench already made) - 30 Mining lasers - 10 Ore collectors - 3 Large Generators - 1 Processing Unit - 2 Exorium Tanks - Mining Autonomy: 10h - Dry Max Speed : 115m/s - Reconstruction machine --- ** Main features : ** - 2 completelly fonctionnal cockpits to suit your needs / have redundancy. - Sensitivity Setting. - Auto Landing (Leave your cap ship, target the moon's center and let your ship land safely). - Mining lasers length adjustment (between 10 and 20m). - Auto advance (You can change SpeedMin,SpeedMax, ForceForward, ForceBackward). Very important, these settings are differents depending on the moon. Grounds haven’t the same density. - Auto Stop Timer As this ship can work alone, you can select the mining time (10min, 20min, 60min, etc...). - Ground Protection (The ship go up when rangefinders measure a distance from the ground of less than a configurable distance). - Front Protection (During a mining session, the ship stops when it detects an obstacle). - Big Front Screen for custom text - Fuel and Gas Protection (less than 30% orange light, less than 10% red light and the ship stop). --- ** Price of the BP : ** A bit expensive but you will quickly understand in use that this ship literally destroys the game to make a lot of money in a short time. - BP only : 20M credits - ** PACK ** BP + Magellan chip : 25M credits ** Why this pack can be attractive ? ** Magellan is the moon with the best performance (no lags). You will find a lot of Xhalium and it’s the most expensive resource (16k credits / stack). Normally the chip sold alone is 20M credits. So we sell you the BP + Magellan chip for 25M credits. --- ** - Discord : https://discord.com/channels/752572414713397298/1021140536003928064 ** ** - https://www.youtube.com/watch?v=NmNHvnFzcmg ** ** User manuel 3 parts ** ** 1 - https://www.youtube.com/watch?v=kkttVFUsCkU ** ** 2 - https://www.youtube.com/watch?v=OhjLbW8wlLU ** ** 3 - https://www.youtube.com/watch?v=lUUMR2nMrI0 ** --- We chose to sell the BP rather than the ship to allow you to modify it as you wish. This unfortunately exposes us to a massive sharing of BP beyond our control. We therefore rely on the fact that the starbase community is mature and respectful of the designers' work.

BP: 20 M
6

[FREE] Flipper

Egomaniac

Other

Battery: 1,500,000 units

The Flipper is a ship for hauling a single T10 asteroid, designed to be used in the safe zone. It flies in one direction to easily load the asteroid and then you can flip around and fly load in the opposite direction, still with decent speed. It has load automation to approach and load the asteroid as well as a material scanner that gives estimated credits for selling the asteroids. The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://github.com/EGO-Tech/starbase-ships/raw/main/flipper/blueprints/flipper.fbe) Website: https://starbase.egotech.space/ships/flipper # Features The ship has the following features: - Standard Cruise function - Turtle and Sloth function with adjustable rates - 24 T2 generators with eight T2 fuel chambers and 16 spare rods on racks - Four large propellant tanks with 48,000,000 units of propellant - 150 batteries - 20 T2 box thrusters providing thrust in one direction when not loaded (110m/s top speed) - 60 T2 box thrusters providing thrust in other direction when loaded (120m/s top speed, max speed when unloaded) - 48 T2 manuever thrusters - Material scanner that will output the materials in stacks as well as the estimated credits you will get for dropping the asteroid off at Origin stations - Rangefinder guides to help judge forward distance and for approach - Load automation that will approach and load a single T10 asteroid - Resource bridge for refueling # Changelog ## v1.1.1 (Current) - 29/12/2022 - Added Discord link to help chip - Added cruise safety chip - Added EGOTech logo decal - Fixed max value for `Distance` panel - Fixed a YOLOL rack timer label ## v1.1.0 - 27/07/2022 - Replaced rotating FCU system with new FCU switching system with a second FCU and a slider to switch between the two units - Moved maneuver levers to above pilot seat - Added help chip with ship manual URL to pilot left console - Moved back maneuver thrusters to be further behind center of mass - Regrouped rear thrusters into more separate groups ## v1.0.0 - 23/07/2022 - Initial release

12

[FREE] Eco 2

Happy Ship Shop

Miner

Ore Crates: 256 crates

This is the Eco 2 it is meant to be a pleasant follow up to the Eco 1 by doubling it's capacities while remaining as cheap as possible It's main features are : - 256 crates - 150 m/s dry - 122 m/s wet ( with 18'000 kg per crate ) - about 920 km of range ( almost 4000 if you transport a bit of ice ) - 4 lasers - 2 collectors - 1 scanner - 2 cockpits ( main / spare ) - very easy maintenance ( all of the cables / hardpoints are easy to access ) It boasts as much Yolol as I could possibly cram into the ship This means it has : - ISAN - Speedometer - my range calculator - my scanner display system - my warning system - auto battery and generator management - a very very good asteroid avoidance system - sensitivity profile manager Almost all of the Yolol can be obtained separately for free in my discord, this makes using the Yolol on other ships you use / created as easy as possible 😁 Link to my discord where you can download it : https://discord.gg/mSfug2u2rq

BP: 1
25

[FREE] Stocker

Egomaniac

Miner

Ore Crates: 232 crates

The Stocker is a 232 ore crate capacity mining ship. It is designed as a direct upgrade for those who have outgrown the [Rigger](https://sb-creators.org/makers/Egomaniac/ship/%5BFREE%5D%20Rigger). The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://github.com/EGO-Tech/starbase-ships/raw/main/stocker/blueprints/stocker.fbe) Website: https://starbase.egotech.space/ships/stocker The Stocker (v1.1.0) is also available to buy in game at Scenery Showroom of Rando 4 Ship Shop at stations with Rando ship shops. # Videos | Channel | Video | | --- | --- | | [Krawll Unchained](https://www.youtube.com/channel/UCCqloSZ0VHn0BCFhIlJNS8A) | [Starbase - Community Ship Showcase - 3 Ships by "Egomaniac" ( The moon Crasher) 😉😁](https://www.youtube.com/watch?v=RXAccUqcWhI) | # Features The ship has the following features: - 232 ore crates - Standard Cruise function - Turtle and Sloth functions with adjustable rates - Transponder system with ping function - Four mining lasers on turrets that point towards asteroids with sweeping - Two ore collectors that point towards asteroids - Material scanner that will point towards asteroids - Approach and auto mine functions - Two external and two internal resource bridges - Auto generator rate script with adjustable minimum rate - 32 T2 generators with 12 T2 fuel chambers and 20 spare rods on racks - Radiators and heat sinks that provide more than adequate cooling - 12 medium and 22 small propellant tanks with 70,000,000 units of propellant - Estimated flight time of 6 hours and range of 3,000km - Propellant time and fuel time panels - 104 batteries - 38 T2 box and 104 T2 triangle thrusters providing forward thrust - 32 T2 triangle thrusters providing braking thrust - 32 T2 triangle thrusters for maneuvers - Basic crafting bench to craft refills - Extra two small propellant tank with its own resource bridge for emergency refueling - Two extra hardpoints (all cabled and piped) - [NavGrid by StandPeter](https://github.com/pcbennion/starbase-navgrid) - [NavCas by fixerid](https://github.com/fixerid/sb-projects/tree/main/NavCas), using custom avoidance system and ISAN 3 in 1 from [Compass by Firestar99](https://gitlab.com/Firestar99/yolol/-/blob/master/src/compass/README.md), with ability to load target from NavGrid - Warning lights and alarm for obstacle detection and avoidance, powered by 34 rangefinders - Speedometer - Timer panel - Odometer panel - Many extra slots for YOLOL or memory chips, with two subnetworks setup # Changelog ## v1.1.2 (Current) - 29/12/2022 - Added Discord link to help chip - Added cruise safety chip - Added laser safety chip - Added EGOTech logo decal - Removed laser pulse function ## v1.1.1 - 27/05/2022 - Replaced speedometer by MoriWatari with new speedometer - Removed fast travel core - Moved red tanks for easier access - Added 16 extra ore crates - Added eight extra small propellant tanks - Removed four heat sinks ## v1.1.0 (Ship Shop Version) - 27/05/2022 - Painted thrusters black - Painted emergency propellant tanks red - Fixed typo in thruster name - Added meter upgrade to basic crafting bench - Added 14 heat sinks - Reduced radiators to 6 bases and 12 extensions - Replaced all `RadiationRate` panels with `HeatTransferRate` - Added `StoredHeat` panel ## v1.0.4 - 16/02/2022 - Fixed sweeping of bottom two lasers - Switched lights from white to light blue for less glare ## v1.0.3 - 20/12/2021 - Added Reset ISAN button ## v1.0.2 - 17/12/2021 - Fixed labels for memory relays - Painted a small plate black that wasn't painted by mistake - Painted hardpoints of rangefinders and tools black ## v1.0.1 (Ship Shop Version) - 28/10/2021 - Fixed some broken cables on pilot left console ## v1.0.0 - 24/10/2021 - Initial release

9

Omnivore

Boltcrackers

Miner

Ore Crates: 504 crates

Omnivore was created to fill a void of miners to just eat everything as it's name suggests. It's relatively cheap for what you get. Ship contains a basic bench with all upgrades to allow you to build repairs and fuel rods on the fly. There are other ring miners available, but none like this. A purchase of this miner, includes the BP for all future upgrades. Ship is already designed with radiators, for the heat mechanics update. Check our video demo here: https://youtu.be/wPZS-Lix134 Please join our discord and submit a ticket to purchase: https://discord.gg/ndMvNTYJw7

BP: 6 M

1125 Storage Crates

HOA-TC

Other

Propellant: 0 units

I kept hitting station item cap so I got someone to make me a ship that is just storage crates. This thing does not move it's just cheap additional storage. Great for people prepping for future patches by stockpiling ores. Assembly cost is easy to get down if you precraft the crates. We have gone inactive so any changes needed to ships made before October 2021 have not been applied to any of our ships. All shipbuilders are currently inactive so there are no upgrades/support currently happening. Ships are still for sale.

BP: 100 K
3

StoreCore MK1

AcE Tech

Other

Ore Crates: 2,048 crates

**Running out of storage? But wanna do so in style?** **We got ya!** **Presenting the "STORECORE"** Besides practical it will give you bragging rights that outshine other storage solutions... like: "But does your store core has a T2 generator?" or "My Storage solution has a whole bunch of yolol chips!" =^.^= ## **Practical Stuff : ** ___ - 2048 crates of storage. - Bolting an ore/alloy in the center pillar exceed building budget preventing the core from being able to move/getting stolen or bumped. - Info Pannels containing : - Show/Log its contents(makes it easy to track its content if station does not have 2048 spaces left) - Show free space left (if you keep log of its content) - Show total number of times the core has been accessed (handy for activity tracking in groups) - Show total time the core has been loaded in. ## **The good stuff :** ___ - Spherical look fit nicely in any station/capship design. - When entering you will be greeted with a unique color atmosphere on a full glass walkway - Identify your (multiple) storecores by bolting an ore/alloy block in the rotating mid pillar. Any other good idea's or modifications, please let me know :) **Contact for BP** Discord : AcE Krystal᲼#3832 Discord Server : https://discord.gg/3DjWsSwc in-game : Acekrystal

BP: 1 M
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