Starbase Ship Shop

Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!

Learn the basics of buying and selling here. More features coming soon!

Starbase Ship Shop and sb-creators.org are a fan made, community run organization, and are not associated with FrozenByte Oy


4

Centurion Falcon MK l

JamsJelly Edition

Multirole

Battery: 100,000 units

- isan quad - doors close after 5500 thrust - upgradable hardpoints for 2 mining lasers and top reasource bridge can be replaced with collector. - refueling transfer in and out port (ducted) - Eco Generator script - Turtle, Cruise, GEN on/off - fully ducted {1 duct piece at each prop. tank and gen pipe connection} (excluding resource conatainers fully piped and cabeled) - 18 spare fuel rods - 36 Million propellant - 55 resource containers - 10 generators - 16 cooling cell slots (8 racks) - Captain Lando's style paint - top/bot fueling hatches + service hatch - arkanium/kutonium used for lights only (can be removed) - Safezone Only recommended Alternate version coming: Dedicated miner edition with 100-150 crates (tier 1 and 2 versions) Plasma thruster edition Disclaimer: This is the first ship (second frame) i have ever built in this game. I've done my best to make it work well and be fast using all the technical knowledge Y.T can teach! The ship has the slightest roll but as far as I can tell in test mode it only affects roll and not your trajectory. This is unnoticeable after leaving origin. Everything on this ship is used to balance it so it will fly well. (move it and risk it all)

Ship: 750 K
BP: 2 M
5

DAMk4P

Thaccus

Miner

Ore Crates: 272 crates

The DAMk4P is a tried and true workhorse. This function first ship has proven sturdy and reliable in the harshest conditions. They have been taken all over the universe: Elysium, Szellem, Alstel, Neso, Chemosh, Kumi, and more. From Elysium deathzones to wrangling asteroids in belts where you and the rocks are fighting gravity, this ship has seen it all. That being said, this is an old model. [The latest edition is the DAMk5P.](https://sb-creators.org/makers/Thaccus/ship/DAMk5P) ## Software Features include: - Asteroid Avoidance: Single line (0.2s response time) code with prioritization should two opposing sides detect, feel free to grill me on this as safety is my number one concern. - Approach: DarkyShadow's profiled motion approach script. By far the most reliable approach I have encountered. - Waypoints: 20 waypoint storage with a manual edit progress bar and copy/paste-able strings to pass to/from your friends quickly. - Autopilot: Originally based on FixerID's autopilot system, all you have to do is load a waypoint from your list and hit the Nav button. The ship goes there. - Galactic Alignment: Aligns you to Z+ forward Y+ up in case you want to go precisely forward into the belt. Also comes with alignment vector progress bars so that you can manually align to whatever orientation you like. - Compass: Firestarr99's legendary bubble compass on a text panel. It's a home run and everyone who has seen it has loved the visual feedback of where their waypoints are. - Scanning: New rock who dis? - Laser charging on fire: Just in case you forget to turn them on or get surprised, the ship automatically makes sure the lasers are charging if you try to fire. - Automatic AAS on Cruise and Cruise cancel on full brake - Speedometer: MoriWatari's CargoLock frame speedometer. Reliable and accurate. - All flight controlling software is built on a human priority control system so that you always have the final say. The ship can control the levers, but you can always override the ship just by using your normal keys. When you let go, the ship will resume any automated control. - High density memory backup fields for button states: 8 memory chips worth of fields for less than the mass of one chip and its lightest chip slot. Standalone BP available [here.](https://github.com/Thaccus/Starbase-Nav-Suite/blob/main/Extras/MemorySocket80.fbe) - Room for 24 more yolol/memory chips: I built for 40 and only use 16 ## Hardware features include: - Four converged(500m) laser cannons, just in case you need to speak the local language. - The ability to go 150m/s with all but the heaviest of loads. - Converging rangefinders to cover the high visibility cockpit without getting in the way. The always-on pointing lasers also double as a visual indicator of both asteroid size and distance. (note: Rangefinders do not show for those viewing the ship in Potato LOD. Pirates can't see them unless they are super close) - Dual FCU/MFC stacks for increased fuel efficiency - 99% ducted connection with crate redundancy. Very Few pipes on the whole ship and wires primarily on the rangefinder cage for easy repair. - All custom bolted with a strength factor of 42.069 for the memes. - Hidden bolt, high visibility dash board and cockpit layout. - Easy Access service tunnel to get through the interior of the ship. - Rotationally aligned yolol chips and fuelrod spares: No mucking about with orientation, just put the thing in the spot and get on with your life. - Refuel point for easy prop tank refilling in the field. - Passenger seat with easy access to the reverse lever for unforeseen circumstances. - Scalable modular design. Add or remove rings to fit your needs. I like this configuration best but, I'm not your dad, do what you want. In testing this ship has flown well over 40 hours without touching the controls (or an asteroid of course) on automated flights out to ISAN limit and back to prove to myself and now you that this is a highly robust automated flight platform. In practice, this ship has been used everyday for months. Thank you to everyone who has tested this ship, and a special thanks to Sinsidious for his exceptional dedication to the testing and development of this craft. Any purchasers who provide feedback that gets included into the ship get their choice of several rewards scaling with value of the input(including unadvertised BP's). All code is available for review as I believe any safety system worth its salt should stand up to public inquiry. Test flights upon request. Please do not distribute or share this blueprint.

BP: 500 K
2

ARC-170 [Star wars] [FR] [France] [français]

[La Garde] Yonax

Multirole

Primary Thrusters: 12 units

The ARC-170 referred to Aggressive ReConnaissance. The fighter is made for range combat between _100m and 5km_. It has a _medium armor_ that offers good maneuverability. The ARC-170 offers a great customization of the _sensitivity (manual mode)_ and the _distance of convergence of the weapons_ with 3 modes (100 m, 5km and manual mode) therefore It can shoot with the full power of these __4 laser guns__ on a very precise target. *The ARC-170 as 3 seat : 2 pilots and one gunner at the back.* - The __front pilot__ can control the _ship_ and the _lasers_. - The __middle pilot__ is in charge of _tracking down enemy ships_ and can help the first pilot to _shoot_ and _control the ship_. The middle pilot can also take the place of the front pilot if he dies in combat. - The __gunner__ is on the back he can raise the canopy to _shoot with his infantry weapon_ on enemy ship. *You can also open or close the __movable wings__ for esthetics and a little more protection on the ship. ^^* ==>To buy the blueprint contact me in our faction discord : https://discord.gg/2teHJBkwMY <== _Systems :_ - The ISAN2 Mono technology developed by the Collective - OFF mode - Sensitivity control - Asteroid avoidance - Basic visualization panel (ship's engine start, weapons overheating, fuel rod, gas, battery) **⚠️All files are safe, as they have all been checked by Google Drive's antivirus software.⚠️ **

Ship: 999 K
BP: 1.9 M

Bat Tumbler

JamsJelly Edition

Ship

Ore Crates: 0 crates

With this Fast Fighter and iconic look you wont fear the Dark you'll be the DARK! You can be the vigilantly the galaxy has needed. no crates 2 autocannons 2 generators w/ tier 2 Enhancers charodium plated from the underside mainly (for balance) sliding top entrance / exit as seen IRL version its fast but have yet to actually clock the speed 8 small batteries 3 heat sinks 8 rear triangle thrusters 1 box thruster extra room for yolol working on finding room for isan final paint scheme is Black with Grey/White accents (will customize upon request) message Jamsjelly #6931 on discord for purchase or inquiries

Ship: 1 M
BP: 2 M
13

Leviathan MK5

Hyperion Trading Co.

Miner

Ore Crates: 400 crates

**Starbase May Update** This is the biggest mining ship you will see around.....ok maybe not the biggest but it's definitely unique and robust! This monster Ship hosts a whopping 485 ore crates, 16 Mining lasers, Quad-Isan, All crafting tables, 4 Ore Collectors, and a host of automated mining scripts. This ship was designed for DZ Mining in mind, Gota go for those T10s! Reinforced Aegisium front end with upgraded Plating to make asteroid strikes a lot less catastrophic. Will take quite a beating if flown properly. 2 Mode Generator Script with Full Ship shutdown 3 Separated laser banks to optimize mining conditions depending on roids. 1 Automatic Mining script "DeathRoll" 1 Sweep Laser Script for bigger roids 1 Focus Script to Focus lasers to point. 1 Mining Shutdown Script to turn everything off with one switch! Can resist quite a bit of incoming fire, But does have an exposed underbelly. Due to this batteries are compartmentalized to explode only within themselves. In most cases, the ship is still able to fly even if only operating on a single battery bank with multiple connections for backup. Roughly 5 hours of mining time for me. I get a good play day out of it before needing to replace rods. This includes me just drifting sorting boxes and maximizing inventory. I would say a good travel distance is within 1200km depending on how aggressive you are with mining lasers. Room for plenty of YOLO expansion. List of things not complete AAS AutoGen+ **The generator has an auto script but has not finished programing the indicator lights to properly light up to show fuel % Like the ship and get good hauls? Tips appreciated keeping BP low priced!

BP: 275 K
2

Aernavis (FREE)

Northwest Industries

Multirole

No attributes :-(

BLUEPRINT IS FREE - Tips appreciated (Lambert in-game) Welcome to Northwest Industries! (Join here for Blueprint: https://discord.gg/3Ap2p5W3QV) If you would like to obtain the blueprint for the Aernavis, please join our Discord (https://discord.gg/3Ap2p5W3QV) and create a ticket under the Aernavis section in the Catalogue. Blueprint is free. (This is primarily a gunship, and has been combat tested on the PTU roughly 20 times, improving each time. Space for 60 tripods) Prices: Blueprint: FREE (Tips appreciated) Ship: n/a Credits The Blueprint for this is free, but credit tips in game would be greatly appreciated as this ship has taken me 300+ hours to create. I will be updating it regularly too as it's combat tested even further. In game name is 'Lambert' Thanks to CalenLoki for the initial dome! Combat video: https://youtu.be/KeJC4eYE3Tc

BP: 1
13

Skytanker H1

Skytanker

Hauler

Ore Crates: 1,000 crates

https://www.youtube.com/@ColtStarbase/videos **Ship price:** 3M credits + Assembly cost + Manufacturing cost and of course provide the necessary resources listed below **BP:** 4M The price of the ship is a right of access, this right allows you to have the following versions free of charge (1.1 1.2 1.3 for example). If you destroy your ship, it will be reproduced in the same way, with the same cost EXCEPT the 4M credits of course. **Useful information:** 1000 crates. 8 large hydrogen tank. 16 fuel chamber T2 32 generators T3 + 32 enhancers T3. 2 Plasma thrusters (2x20 rings). 32 little thrusters T3.

Ship: 3 M
BP: 4 M
4

[Free] Mk II Community Center

Faulty Designs

Other

Assembly Cost: 81,788 credits

A community center to improve your local Origin & show goodwill toward your fellow endos. Equipped with all crafting benches (two of the basic variant) & eight chairs, four of which are seated around the central meeting table. A [_two-storey_ variant](https://sb-creators.org/makers/Faulty%20Designs/ship/%5BFree%5D%20Two-storey%20Community%20Center%20%28Mk%20II%29) is now available as well, freely of course! New to this version are glare guards as first added by `Railang#5753` & a rangefinder-based light switch that is accessible to all endos, not just those granted "operator" access to the ship. Also, while the typo joke was fun it was also quite confusing to new players, so I did in fact go ahead and fix it in this version. [The original _Mk I_ variant](https://sb-creators.org/makers/Faulty%20Designs/ship/%5BFree%5D%20%22Commnity%22%20%28Community%29%20Center), complete with typo, will always remain available! Flies incredibly slowly & the cockpit area is basic and terrible, but it gets the job done. Equipped with excessive battery capacity to keep the lights on. As the creator is incredibly lazy, the blueprint may be [downloaded immediately](https://faulty-industries.s3.us-west-1.amazonaws.com/community_center_mk2.fbe) at no cost. For exactly the same reason, it is provided with absolutely no warranty or support. Instead, it's offered on a pay-what-you-believe-is-fair donation basis: the minimum is simply a request to send a message to the creator (`Fault` in-game or `Fault#9610` on Discord) if you end up printing & enjoying the ship. Huge thanks to: * `Railang#5753` for adding the light guards and YOLOL "message" panel & providing valuable feedback * `Oloneus#5521` for donating to enable continued development, helping maintain the Origin 23 center, providing a great energy-management script & valuable feedback * `Lovel#0509` for upgrading the Origin 23 benches & providing tons of valuable feedback * Everyone who has expressed appreciation for the center, you warm my Endo "heart"! Live long & prosper.

SolarForge Prototype3

Duh idk

Ship

No attributes :-(

Full Electric 360dof 2 axle [solar panel prototype](https://drive.google.com/file/d/1ODOlcUX3hcAC42LTTo-Tc-eVNhceQyhU/view?usp=sharing) should generate 25k on a good day

2

HKAS YF-80-01/02

[HKAS]

Fighter

Primary Thrusters: 14 units

40%OFF!!!! Until 1/11/2021 Design with appearance and firepower in mind, the YF-80-01/02 is a space superiority fighter ship that look like it should have no business being a fighter. Equip with six laser cannons, it can defend itself outside of the safezone and do so with style. Top speed of this fighter is around 130m/s and it can fly for 3 hours with it's four fuel rods. ISAN Mono and laser sights included. Has two veriants, YF-80-01 is a single seater, and YF-80-02 is a twin seater Price Blueprint - 10,000,000 Unarmed Ship - 2,000,000 + Ores Unarmed Ship - 2,500,000 Armed Ship - 3,000,000 + Ores Armed Ship - 4,000,000 Specs - 3 Hours flight time, not counting spares - 4 fuel chambers, with and extra 4 stored internally - 130m/s - 6 Laser Cannon - ISAN Mono - Laser Sights - Cruise mode - YF-80-01(One Seat) - YF-80-02(Two Seat)

Ship: 2 M
BP: 3 M
17

Skytanker M4

Skytanker

Multirole

Ore Crates: 1,008 crates

https://www.youtube.com/@ColtStarbase/videos **Ship price:** Ships are no longer sold individually. **BP:** 25M // 20M for M3 users only. *Other options.* **150 x Targium = BP** 380 x Ymrium = BP. 450 x Lukium = BP. 415 x Arkanium = BP. **Useful information:** 1008 crates 1 Tank of liquid exorium. 1 Exorium processing unit. 2 Capital Ship Super Generators. 2 Plasma thrusters (2x14 rings). 12 Large Hydrogen tanks (Propellant). 16 Batteries. **9** ore collectors. **16** Mining Lasers. 1 Ore scanner. 1 Alloy Crating Furnace (Belt Atmosphere). 1 Equipped Crafting Table (yellow) And more Challenge completed in less than 24 hours and 8 hours of design! I was told it was impossible so the company (brand) Skytanker did it!

BP: 25 M
3

[FREE] Eco2P

Happy Ship Shop

Miner

Ore Crates: 254 crates

This is the Eco 2P, it's an improvement over the ECO2 ( https://sb-creators.org/makers/Happy%20Ship%20Shop/ship/%5BFREE%5D%20Eco%202 ) Differences are : - more propellant for an increased range - tier 2 generators - innertia compensator system - 2 autocanons to allow you to have the possibility to defend yourself - a floor ( yes, it was a requested feature 😁 ) You can download it for free here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post

BP: 1
2

The Brutalizer

Brutal Builds

Fighter

Dry Max Speed: 130 m/s

Ever want to Gate camp in style with friends? Escort a hauler? provide backup in the heat of things? Well look no further. With this battleship you can do just that, fitted with a mix of x4 laser and x4 plasma cannons, you can swoop in and hit where it hurts. and not only that, but you can also do it with friends! the brutalizer sports X4 dedicated tripod points with ports, 2 rear chase, and 2 front/side. some specs: Armor: 4-5 layers of charodium minimum all round, with some vital places covered in as much 5-7 layers. hand crafted Spall armor as well as fully armored thrusters for added protection. being used as armor themselves. A very thick Cockpit window, fully armored and sealed interior. - Control redundancy: a complete set of controls tucked away in the ship should the ones in the cockpit get shot up so you can keep blasting. - Easy access Rod Maintenace and Repair - Wire and pipe redundant: Hand-Layed along beams with no hull/plate clipping for easy repair. (NO DUCT's) - Laser ammo container - 1270km of flight range - self-sustaining coolant dissipation with 2 extra racks for emergency that will kick in when needed incase of damage to radiators. - More then enough heat syncs for battle - 15k eps - simple control table with adjustable slider for fuel chamber output - fully redundant battery blow-out system. - 100% hand bolted - Perfectly aligned - decent speed for the absolute unit that it is - It looks cool ;] - ores + credits Discord BruticusX#6669

BP: 5 M
4

Namba 01

Jimmystar's Ships

Fighter

Dry Max Speed: 133 m/s

Middle range armored fighter. Specialized in defeating small fighters with his heavy weapons and 2 layers of protection. - ISAN 2.0 with speed - Transponder - Cruise, turtle, power and eco modes - Consommation indicator screen (fuel and propellant left time) - Safezone indicator light (green=safezone, red= outside safe zone) - 2 layers of protection: Aegisium (outside) and Charodium (inside) - 4 Laser cannons (you can activate and desactive with buttons) - Full T2 thrusters: 8 Box and 10 triangle forward and 4 box backward, enough Maneuvering thrusters to make it maneuvrable enough to chase small fighters - 2 T2 fuel chambers and 6 T2 Generator units (6 000 000 fuel) - 1 medium propellant Tank (4 000 000 Propellant) - 8 small batteries - Forward speed: 133m/s (you can easily replace some t2 thrusters with t3 ones to reach 150m/s) - Backward speed: 55m/s - Flight times: Propellant 1,74H; Fuel 3,12H - Flight Length 835 km - 2 radiator bases and 8 radiator extension: heat generation 870, Heat Dissipation 900 - Energy generation 6000e/s, max energy drain (about 4500-5000e/s)

BP: 2 M
3

HMP MK5

Hyperion Trading Co.

Hauler

Range: 1,200 km

Hyperion Trading Co. Presents the *HMP* or Hyperion Moon Platform MK5! This ship is designed from the ground up to be moon-friendly and very capable! the unique thruster design will help keep you in place while traveling in high-speed low-drag situations! Fly a full 150ms just meters off the ground with confidence...until that nasty wreckage spawns and rips through your ship! This ship is ready to be configured in a number of ways! Vertical Mining Laser Platform for Sweeping the Moon Surface Ore Hauler between Moon City and Eos Frame Scrapper for those juicy unfortunate RUD moments Plenty of down thrust to help lift platform or land on the moon surface Note, Engine configuration is purposely offset by 45% to help keep high-speed vertical travel while in moon gravity well. This is not optimal for any other salvage situation. Enough Fuel to make a round trip with load to Eos - Arma *Hover scripts not included working on new VTOL systems*

Ship: 1.5 M
BP: 175 K
3

Mantis

Happy Ship Shop

Multirole

Dry Max Speed: 150 m/s

The mantis is a ship that shares many common points with the hss-brochet This one however is a bit more armoured and implements the mouse-controlled-turrets allowing you to control the ship independently from it's turrets. This, combined with the firepower of 28 autocanons makes it absolutely deadly against small pirate fighters This ship does require a bit of configuration, check the youtube video in order to see how to set it up properly : https://youtu.be/GBht7wObRBw You can check it out here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post

BP: 4 M
1

[Free] OSA Yith Mk4

Open Source Armada

Fighter

Dry Max Speed: 144 m/s

The latest version of OSA's 8 gun fighter, remade into a 1k light fighter. The Mk4 Yith is the next iteration of my main fighter, remade from the ground up to be in a lower weight class of ship, while still retaining the same firepower, 1k weight was the goal so that the ship qualified for Kais 3v3 tournament. Ln'eta is the 3k tournament variants, with materials min-maxed for the weight limit of 1000 tons, 144ms at 60 fps, it uses more corrium which is not ideal for live, this is provided for any future tournaments that Kai hosts. //Download// https://github.com/Open-Source-Armada/OSA-Yith-Mk4 //Specs// 8 mounted weapons with a staggered fire trigger system. Shoot_1+ and Shoot_2+ are your triggers, bind these to your weapon hotkey (space by default). Rapidfire button switches between staggered fire (gun 2 will stagger behind gun 1 creating a machine gun effect) and alpha strike (both guns fire together). Sensitivity settings are adjustable from a yolo chip located on the back of the ship, this chip only adjusts your sense settings and is not vital to the operation of the aim system, you can use the U-tool save feature to save your sense settings to the ship post print. CenterSensePlus and CenterSenseMinus is your standard sensitivity, Adjust both to your preferred flying sensitivity. AimMax- and AimMin- is your Aim hotkey, Bind both to the same keybind, this will lower your sensitivity, Adjust MinSensePlus and MinSenseMinus to change Aim sensitivity. AimMax+ and AimMin+ is your Boost hotkey, Bind both to the same hotkey, this will raise your sensitivity, Adjust MaxSensePlus and MaxSenseMinus to change Boost sensitivity. Ship is set to both fly and aim at a smooth sensitivity (tune to your taste), Aim keybind lowers the limits for sniping, Boost keybind removes these limits allowing for faster pitch/yaw. Armoured using known methods of meta plating, including big plate health, voxel armour, segmented and layered plating and plasma/rail sacrifice plates. Materials and components are on the high end, i leave it to the user to reduces cost to your tastes. Comes in 4 auto/4 laser and 4 auto/4 plasma. 1039562.81 kg in weight, 142ms at 60fps. 1 small prop tanks for 1 million prop, 30 mins estimated flight time. 2 T3 fuel chamber, 6 T3 generators, 2 T1 enhancers, 2 T3 enhancers 1 hour 20 mins estimated fight time. Basic script for current Fuel/Prop times. Uses premium FCU, no reverse, Roll_L and Roll_R are your keybinds for roll. Entry is through a small gap above the cockpit. Here is a link to Scipion's view including our fight vs Ace Tech. https://youtu.be/R-IGqqT3Xdk

Ship: 1
BP: 4
1

L-Cargo-Eos V3.1 [France] [français]

[La Garde] Yonax

Multirole

Ore Crates: 300 crates

The L-Cargo-Eos is a very good mining and cargo ship created for the single player looking for a multifunctional and automated ship for a reasonable price. The L-Cargo-Eos has 3 mining lasers that last a very long time. It can carry up to 300 cargo crates for very long distances. The ship has charodium armour to temporarily protect it from pirates. This ship is very easy to repair (number of cables and pipes minimised) and resistant to almost all asteroid collisions. This ship displays all information we need. Yolol system : - Asteroid avoidance - Eco Mode - Isan V2 - Auto Approach - Collector energy adjustment - Ores scan - Laser Eco mode - Light alert when system low ( Battery / Gen / Fuelrod / Gas ) - Automatic laser turret movement ==>To buy the blueprint contact me in our faction discord : https://discord.gg/2teHJBkwMY <== UPDATE : 04/05/2022 - V3.1 Heatsink update

Ship: 870 K
BP: 900 K
1

[Free] OSA Coleopteran Mk2

Open Source Armada

Multirole

Dry Max Speed: 140 m/s

Remade to be its own ship, the Coleopteran Mk2 is a short range disposable crate salvager/hand miner. //Download// https://github.com/Open-Source-Armada/OSA-Coleopteran-Mk2 //Specs// 140 m/s max speed dry, wet speed will vary. T2 maneuverer thrusters, no trails. Sensitivity settings are adjustable from a yolo chips located beside the pilot seat, this chip only adjusts your sense settings and is not vital to the operation of the aim system, you can use the U-tool save feature to save your sense settings to the ship post print. CenterSensePlus and CenterSenseMinus is your standard sensitivity, Adjust both to your preferred flying sensitivity. AimMax- and AimMin- is your Aim hotkey, Bind both to the same keybind, this will lower your sensitivity, Adjust MinSensePlus and MinSenseMinus to change Aim sensitivity. AimMax+ and AimMin+ is your Boost hotkey, Bind both to the same hotkey, this will raise your sensitivity, Adjust MaxSensePlus and MaxSenseMinus to change Boost sensitivity. Ship is set to both fly and aim at a smooth sensitivity (tune to your taste), Aim keybind lowers the limits for sniping, Boost keybind removes these limits allowing for faster pitch/yaw. 303561.531 kg in weight. 8 crates for for quick looting with salvage tool, 10 ore storage total with endo backpack. One small prop tanks for 1 million prop, 30 mins estimated flight time. One T2 fuel chamber + three T2 generators, gens idle at 50% for 2 hours 30 mins idle time. Basic script for current Fuel/Prop times. //Design// Unlike the Mk1 which was a modified Ghast, this has been built as its own ship, making use of the speed and convenience of the recycle tool to rend found salvage into mats. This also makes it double as a cheap starter 8 crate hand miner, for both belt and surface. Mainly made to act as a expendable salvage ship during cargo crisis events, you can fill the the ship and be in and out undetected very quickly. Deliberately low tech and cheap, utilising stealthy manoeuvre thrusters to avoid direct fights in PvP zones, at the cost of prop range. Plates are hidden inside the crate layer surrounding the critical components, to reduce lethality from hostile endos. Can mount a tripod on various points of the ship, but top speed takes a serious dip. Prop range can be increased with pocket fuel rigs (Prop tank + tank support + hardpoint + resource bridge)

Ship: 1
BP: 1
43

[FREE] Rigger

Egomaniac

Miner

Ore Crates: 100 crates

The Rigger is a fast medium sized mining ship. Although it has a limited autopilot and crash avoidance systems, it is mainly designed to be used in the safe zone. The blueprint is provided for free. All in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://starbase.egotech.space/ships/rigger/download/?ref=sss) Website: https://starbase.egotech.space/ships/rigger The Rigger (v1.2.0) is also available to buy in game at Hangar Showroom 2 of Rando 7 Ship Shop at stations with Rando ship shops. # Videos | Channel | Video | | --- | --- | | [Krawll Unchained](https://www.youtube.com/channel/UCCqloSZ0VHn0BCFhIlJNS8A) | [Starbase - Community Ship Showcase - 3 Ships by "Egomaniac" ( The moon Crasher) 😉😁](https://www.youtube.com/watch?v=RXAccUqcWhI) | | [Softwerker](https://www.youtube.com/channel/UCLOj9FpWzNuFhsqv1g16lEw) | [Ship Shop Tour: Rando 7 (Teil 1/X) 🦾 Let's Play Starbase [S2E81] [German/Deutsch]](https://www.youtube.com/watch?v=-yPhVYfb0b8) | # Features The ship has the following features: - 100 Ore Crates - Standard Cruise function - Turtle and Sloth function with adjustable rates - Transponder system with ping function - Two mining lasers on turrets that point towards asteroids with pulse and sweeping - Two ore collectors that point towards asteroids - Material scanner that will point towards asteroids - Approach and auto mine functions - Two external and two internal resource bridges - Auto generator rate script with adjustable minimum rate - 16 T2 generators with six T2 fuel chambers and 16 spare rods on racks - Radiators and ehat sinks that provide more than adequate cooling - Eight medium and six small propellant tanks with 38,000,000 units of propellant - Estimated flight time of 6 hours and range of 3,000km - Propellant time and fuel time panels - 40 batteries - 32 T2 box and 16 T2 triangle thrusters providing forward thrust - Four T2 triangle thrusters providing braking thrust - 40 T2 manuever thrusters with plenty of space for more - Basic crafting bench to craft refills (will need to bolt own meter upgrade for T2 refills) - Extra small propellant tank with its own resource bridge for emergency refueling - Totally unnecessary amounts of extra hardpoints (all cabled and piped) all over the ship - [ISAN Quad Waypoint System by Archaegeo](https://github.com/Archaegeo/Starbase/tree/45a9bb464cb71d7de7a214f8e665111d6b2b5989/ISAN-Waypoint%20System) with custom interface that supports 18 waypoints - [NavCas (Autopilot and Crash Avoidance System) by fixerid](https://github.com/fixerid/sb-projects/tree/main/NavCas), customised to integrate with ISAN Waypoint System, running on separate set of three ISAN Monos - [Compass by Firestar99](https://gitlab.com/Firestar99/yolol/-/blob/master/src/compass/README.md), customised to integrate with ISAN Waypoint System and share the receivers with NavCas - Alert panels and visualisations for obstacle detection - Timer panel - Odometer panel - Two passenger seats - Many extra slots for YOLOL or memory chips - Top speed of 140m/s when empty

5

Auto Crate MK5

Hyperion Trading Co.

Explorer

Ore Crates: 0 crates

Hyperion Trading Co. Bringing you the New MK5 Ship Series! The Auto Crate MK5 is a unique small compact spacecraft for multiple uses! It can unfold providing exterior and interior light, a place to sit, and room for plenty of additional activities! Build multiple of them to make your own Endo Mini City! Use Ideas: Need something small and compact to put your Ads on? Want a small tiny crate ship that your endos will love on long camping trips to the belt? Then look no further! get yourself an Auto Crate Auto Crate MK5! Customize it in any number of useful ways, even use it for sneak attacks with its unique side opening gates! The Floor comes with a large hardpoint and large AutoCannon attached to a cradle! *Note due to current hinge and table bugs, I advise removing the turntable for now unless you will be using it for combat.* Retractable AAS for those difficult to navigate zones! *Aditional plans in the future if ship docking is introduced

Ship: 275 K
BP: 175 K
25

[FREE] Moon9 502 Miner

Moon9

Multirole

Ore Crates: 502 crates

I've moved on to other games for now so I'm making my blueprints available for free: https://drive.google.com/file/d/1LJA4-UY30EzLu1wkQ8fg9jA0mRHrwON0/view?usp=sharing Perfect mix of capacity, mining speed and automation. Lots of space without giving up speed. This ship has an abundance of useful scripts including power management, turtle, cruise, ISAN with speed, Fuel Time, Approach, Material Scan (SO) with stacks displayed, and extensively tested Asteroid Collision Avoidance System (ACAS) that displays the location of the approaching asteroid relative to the ship and displays a running total of asteroids avoided. There are three endo stations on the bridge. How long will the four mining lasers run at solid beam? FOREVER!! At least until your fuel cells are empty. By the time the batteries get low, the generators catch up to the drain rate without any special power management, it's so nice. Bind a key to SO for material scan and Approach to simultaneously enable both systems (I use Mouse5). When the asteroid is in range, punch LASER (Mouse4) and the magic starts. A front white light turns on, Approach and SO (Material Scan) are disabled, 4 lasers start making circular patterns, and two collectors automatically activate. 30 seconds after you disable the lasers, the collectors will disengage and the mining light will shut off. This ship was built with accessibility in mind. There is a rear thrust bay with room for additional components and easy access to thruster wiring. The Moon9 502 Miner contains all three crafting bench types. The dual sliding doors grant access to engine bay, YOLOL stack, flight computer and rear access to forward maneuvering thrusters. There is an emergency access door at the bottom of the ship in case you lose power. Generator / socket access doors on top. Ship is decked out with tier 2 generators and thrusters. 12 tier 2 core chambers with 12 enhancers and 12 racks containing spare cores. 54,000,000 Hydrogen for long trips. This ship has come a long way, once purchased, I'll send a couple versions with explanations of what's what. You'll receive blueprints for the main 502 Miner (currently version A5), a Fast Travel version with 462 cargo and a Tier 3 version, slightly faster but it costs a lot more to produce. Have questions? Reach out! I try to stay in contact with all the Endos rocking the 502.

BP: 1

Modular HP Crammer

BBQ Meats & Utensils

Other

Warp Class: 39.888 

Cramms up to 125% more hardpoints per unit of area. Structurally Sound, Cable Free, weight-optimized, bolt-optimized. Weld-only stackable side-wise, height-stackable with a few added beams. Distances are ajusted to fit maneuvering thrusters, but testing of such efficiency is not yet tested.

BP: 1
6

Wolf Miner

ChienLoup

Miner

Ore Crates: 640 crates

The WolfMiner can mine in Belt or Moon ! He have 19 000 object warning if you have a little computer. This ship is a Frensh ship. 640 crates 48 t2 Chambers 144 T3 generator 150 m/s Empty 130 m/s full eos zone 1 110 m/s full lukium 144 Enhenser t2 6 Collector 14 Large propellant tank 1 Reconstruction machine 1 belt furnace 1 moon atmosphere furnace T3 thrusters rear T2 maneuvre Thrusters 4 Autocanon Lasers 11 Mining Laser too belt 21 Mining laser too Moon 1 Gyroscop

BP: 25 M
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