Starbase Ship Shop

Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!

Learn the basics of buying and selling here. More features coming soon!

Starbase Ship Shop and sb-creators.org are a fan made, community run organization, and are not associated with FrozenByte Oy


Roamer

Egomaniac

Other

Warp Class: 6.528 

The Roamer is a 50 seat luxury transport ship with an estimated range of 5,500km and travel time of 11 hours. Website: https://starbase.egotech.space/ships/roamer # Purchase Blueprint The blueprint is available for purchase on the [EGOTech Discord server](https://discord.gg/BKwVGvncmN).

BP: 100 K
2

Battery Charger(Modular)

BBQ Meats & Utensils

Other

Battery: 320,000 units

Earn 550 credits per battery charged, and get the crafting points for free while shipcrafting! You can add infinite modules of 32 batteries each. Copy paste, weld all and you're done. Each battery is bolted with 1 visible bolt. Everything is ducted, so no cabled batteries registering as "complex objects." You just need to drop batteries near the charging station, and the blueprint tool will autobolt them and they'll charge immediately. You can unbolt them 16 at a time by holding unbolt on a 384 beam. The module is stackable length-, and height-wise.

BP: 1
11

Zippy

Silra

Multirole

Range: 5,000 km

In need of one-way trips, at maximum speed, anywhere, for a disposable cost? Zippies will do 150m/s easily. Zippies will get you 5000km of travel. Become a space-litterbug when you're done. Zippies are expendable. Printing each Zippy is *under 30000* in combined ore and assembly fees if you pre-craft a few of the parts. Use a Zippy for the one-way-trip to fetch ships that you've left parked at a station after an insurance transfer. *Since the removal of fast travel cores from the game, Zippies can now fly through fast travel gates without issue!* *Your blueprint includes the Zippy SCOUT, a Zippy with **luxury** features such as a 'ponder, roll and upwards strafe, and passenger seats. The ultimate leetl 'splorer.*

BP: 1
1

[Free] OSA Wamp Mk1

Open Source Armada

Multirole

Propellant: 1,000,000 units

Small T1 excavator with 2 mining lasers, perfect moon base companion for construction and mining. //Download// https://github.com/Open-Source-Armada/OSA-Wamp-Mk1 //Specs// 227060.984 kg 2 fixed mining lasers 4 T1 fuel chambers, 10 T1 generators, 8 T1 enhancers, for 1 hour of fuel at max gens. Advanced FCU, full mobility in all directions. //Cost// Aeg 0.3 stacks (518 kv) Aja 1.8 stacks (3176 kv) Bas 6.0 stacks (10336 kv) Cha 11.1 stacks (19127 kv) Exo 5.1 stacks (8859 kv) Ice 0.6 stacks (1000 kv) Kar 0.3 stacks (513 kv) Nhu 0.8 stacks (1364 kv) Vok 9.2 stacks (15932 kv) Total ore 35.2 stacks (60823 kv) Assembly cost 28742 credits Manufacturing cost 29134 credits Total cost 57876 credits //Purpose// Made in a few hours while warping to a distant moon to replace the need to use your pickaxe while surface mining. Also useful for odd jobs around the base. All T1 bar the FCU, making this little tool affordable for all levels. It is best used along with a larger surface miner, the Wamp is used to clear any remaining ore left by the larger miner. The pilot simply connects to the larger ships storage and collects the remaining ore with there mining backpack, the pilot can offload the ore to the station. Can also be used as a disposable outside SZ, however i would recommend using a dedicated ship for crater mining.

Ship: 1
BP: 1
1

Trident Scooter

Vintage Incorporated (Marki)

Multirole

Warp Class: 1,009 

The Trident Scooter is a fast and nimble scooter, capable of flying you from one end of the station to the other end, in a few seconds in style. - **Ship Blueprint: Not for sale or trade** - **Ship status: Vintage ship shop(outdated)** - **Ship version: v4** --- Extra info: - 6 Batteries - 2/1 Generator/Fuelchamber setup(Tier1) - 2 Small propellant tanks - ISAN Mono V2 + Ship Transponder - Power management script - Main thrusters T2.5, everything else is T1 --- Usermanual: - Opening and closing the cockpit can be done using the "Door" button - The "Cruise" button is used for locking the forward lever in place(off by default) - The lights can be toggled with the "Lights" button(on by default) - The "ID" button toggles the ship transponder(on by default) - Ship controlls are basic "w,a,s,d" for nose pointing, "q and e" for roll, and arrow keys for strafe up/down left/right --- **Contact me on discord if you like the ship, i also accept personal requests(depending on the request. e.g, large redesigns will not be accepted!)** **For support and questions you can always contact me, or post them on the Vintage discord!**

28

Skytanker H2.2

Skytanker

Hauler

Ore Crates: 1,500 crates

https://www.youtube.com/@ColtStarbase/videos **Ship price:** Ships are no longer sold individually. **BP:** 8M (2M for H3 owners). The price of the ship is a right of access, this right allows you to have the following versions free of charge (1.1 1.2 1.3 for example). **Useful information:** 1500 crates 6 Fuel Chamber T3. 18 Generators T3. 18 enhancer T3. 1 Plasma thrusters (1x17 rings). 6 Large Hydrogen tanks (Propellant). 8 Batteries. 64 triangle thrusters T3. 1 Equipped Crafting Table (yellow) And more

BP: 8 M
10

Omnivore

Boltcrackers

Miner

Ore Crates: 504 crates

Omnivore was created to fill a void of miners to just eat everything as it's name suggests. It's relatively cheap for what you get. Ship contains a basic bench with all upgrades to allow you to build repairs and fuel rods on the fly. There are other ring miners available, but none like this. A purchase of this miner, includes the BP for all future upgrades. Ship is already designed with radiators, for the heat mechanics update. Check our video demo here: https://youtu.be/wPZS-Lix134 Please join our discord and submit a ticket to purchase: https://discord.gg/ndMvNTYJw7

BP: 6 M

Void Raiders (Arcade)

Glitch Lab

Multirole

Battery: 10,000 units

# Void Raiders This is a arcade machine that holds the yolols for the game Void Raiders in it. This specific version is a more yolol heavy one as it comes with a PvP and PvE mode. In PvE: A alien ship will randomly jump between the lines and tries to shoot you, dodge all of it shots with the switch and survive till support arrives...if it will ever. A highscore page will push you to become better. In PvP: At the start of the session player :A can choose how many lifes you want to play with on each person invidually. When both Endos are ready you can use the switch to move on your oppents line and the button under it to shoot them. The first to loose all its hearts lost. It is a 2 year old machine that i just repacked and checked for buggs. It comes with speakers so that in the future there is a potential sound upgrade to these games. Side note: The sound devices are for future uptades. It has no sound yet.

Ship: 1 M
BP: 15 M
2

JPTech Nodens

JPTech

Hauler

Ore Crates: 1,568 crates

# JPTech Nodens ## Introduction : This ship is an ultra-large Haulers with 1568 cargos and is designed to operate within the Safe Zone. ## How to buy Nodens 1. Join the JPTech Discord Server [Click here!](https://discord.gg/E47mNfF2Hq) 2. Check the server rules and click the reaction if you agree to them. 3. Create a ticket in the **๐Ÿš€๐Ÿ“ฆ-nodens-info** channel. 4. Wait for an admin or moderator to reply.

BP: 4 M
2

[Free] OSA Yith Mk4

Open Source Armada

Fighter

Dry Max Speed: 144 m/s

The latest version of OSA's 8 gun fighter, remade into a 1k light fighter. The Mk4 Yith is the next iteration of my main fighter, remade from the ground up to be in a lower weight class of ship, while still retaining the same firepower, 1k weight was the goal so that the ship qualified for Kais 3v3 tournament. Ln'eta is the 3k tournament variants, with materials min-maxed for the weight limit of 1000 tons, 144ms at 60 fps, it uses more corrium which is not ideal for live, this is provided for any future tournaments that Kai hosts. //Download// https://github.com/Open-Source-Armada/OSA-Yith-Mk4 //Specs// 8 mounted weapons with a staggered fire trigger system. Shoot_1+ and Shoot_2+ are your triggers, bind these to your weapon hotkey (space by default). Rapidfire button switches between staggered fire (gun 2 will stagger behind gun 1 creating a machine gun effect) and alpha strike (both guns fire together). Sensitivity settings are adjustable from a yolo chip located on the back of the ship, this chip only adjusts your sense settings and is not vital to the operation of the aim system, you can use the U-tool save feature to save your sense settings to the ship post print. CenterSensePlus and CenterSenseMinus is your standard sensitivity, Adjust both to your preferred flying sensitivity. AimMax- and AimMin- is your Aim hotkey, Bind both to the same keybind, this will lower your sensitivity, Adjust MinSensePlus and MinSenseMinus to change Aim sensitivity. AimMax+ and AimMin+ is your Boost hotkey, Bind both to the same hotkey, this will raise your sensitivity, Adjust MaxSensePlus and MaxSenseMinus to change Boost sensitivity. Ship is set to both fly and aim at a smooth sensitivity (tune to your taste), Aim keybind lowers the limits for sniping, Boost keybind removes these limits allowing for faster pitch/yaw. Armoured using known methods of meta plating, including big plate health, voxel armour, segmented and layered plating and plasma/rail sacrifice plates. Materials and components are on the high end, i leave it to the user to reduces cost to your tastes. Comes in 4 auto/4 laser and 4 auto/4 plasma. 1039562.81 kg in weight, 142ms at 60fps. 1 small prop tanks for 1 million prop, 30 mins estimated flight time. 2 T3 fuel chamber, 6 T3 generators, 2 T1 enhancers, 2 T3 enhancers 1 hour 20 mins estimated fight time. Basic script for current Fuel/Prop times. Uses premium FCU, no reverse, Roll_L and Roll_R are your keybinds for roll. Entry is through a small gap above the cockpit. Here is a link to Scipion's view including our fight vs Ace Tech. https://youtu.be/R-IGqqT3Xdk

Ship: 1
BP: 4
5

[FREE]Pandora V1

Kill To Conquer

Other

Propellant: 36,000,000 units

The Pandora is a Medium range heavy troop transport ship with 2-3 layers of plating. The pandora is slow at 80-85m/s so recommended for short distances. Tested on the PTU. - 2-3 plates of charodium/aegesium - 12 resource points for tripod mounted weapons - 2 cargo lock frames for storing extra weapons - 36 million propellant - 8 Fuel chambers - 24 Generators - 1 Reconstruction machine - A backup coolant system if rads get shot out. - 3.5 ship strength - FREE BP - https://www.dropbox.com/sh/18aia5qvsxuire4/AAC9vXj4hbKpUN0k9nkpoJKNa?dl=0 Like all my ships, it is free. if you make changes or just want to experiment to make the ship/ process better/more effcient feel free to. **Note: Ship is slightly unbalanced, still flies true and still can turn on a dime.**

4

Jormungandr MkII

Ark's Sparks

Miner

Ore Crates: 864 crates

Model Number: MMAMXL-097FL\ Name: Jormungandr MkII\ Type: Surface Drill Miner\ Features: - 864 crates - 24-laser drill - 6 optionally manned side laser turrets - Speed: 141 m/s (dry) - Large generator setup for endurance - Dual cockpits with independent controls - Optional autonomous downwards descent while drilling, can be toggled off. (manual descent by pickaxing the central pillar) - Dual autobalancers - RF and gyro - Reconstruction machine - RF pillar alignment The Jormungandr MkII improves on its predecessor, the Jormungandr B in many ways. It is the natural next step in AS development of specialized surface miners as the pinnacle of surface drill mining. It retains the ability to drill downwards autonomously, improves in ergonomics by streamlining movement between decks, capitalizes on the latest materials to reduce the bulk of its signature massive laser drill and utilizes the saved voxels for more crates. With modern advancements in surface drill ship design, the MkII is better adapted to its role with a tapering rear end housing a proper mining cockpit and a smaller 24-laser drill. 6 lasers have been moved to the side onto optionally manned mining turrets, used for widening the pit it drills itself into, or for precision mining of leftover ore in the pit walls by endo control. Downwards speed is slower than its predecessor, but it now excavates a wider pit and reduces time spent pickaxing. Its predecessor's horizontal/vertical flight mode switch has been removed in order to simplify flight control systems, as it was a feature often left unused in practice. Note: The Jormungandr does not need gyro stabilization to be on to mine. Special thanks to: - Sasqtch for the nose art

Ship: 8 M
3

Mantis

Happy Ship Shop

Multirole

Dry Max Speed: 150 m/s

The mantis is a ship that shares many common points with the hss-brochet This one however is a bit more armoured and implements the mouse-controlled-turrets allowing you to control the ship independently from it's turrets. This, combined with the firepower of 28 autocanons makes it absolutely deadly against small pirate fighters This ship does require a bit of configuration, check the youtube video in order to see how to set it up properly : https://youtu.be/GBht7wObRBw You can check it out here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post

BP: 4 M
4

Centurion Falcon MK l

JamsJelly Edition

Multirole

Battery: 100,000 units

- isan quad - doors close after 5500 thrust - upgradable hardpoints for 2 mining lasers and top reasource bridge can be replaced with collector. - refueling transfer in and out port (ducted) - Eco Generator script - Turtle, Cruise, GEN on/off - fully ducted {1 duct piece at each prop. tank and gen pipe connection} (excluding resource conatainers fully piped and cabeled) - 18 spare fuel rods - 36 Million propellant - 55 resource containers - 10 generators - 16 cooling cell slots (8 racks) - Captain Lando's style paint - top/bot fueling hatches + service hatch - arkanium/kutonium used for lights only (can be removed) - Safezone Only recommended Alternate version coming: Dedicated miner edition with 100-150 crates (tier 1 and 2 versions) Plasma thruster edition Disclaimer: This is the first ship (second frame) i have ever built in this game. I've done my best to make it work well and be fast using all the technical knowledge Y.T can teach! The ship has the slightest roll but as far as I can tell in test mode it only affects roll and not your trajectory. This is unnoticeable after leaving origin. Everything on this ship is used to balance it so it will fly well. (move it and risk it all)

Ship: 750 K
BP: 2 M
3

[Free] OSA Tiisin Mk1

Open Source Armada

Other

Propellant: 8,000,000 units

A cheap stealth salvage ship, uses maneuver and shrouded triangle thrusters to carry 4 crates and a flat bed for salvage. //Download// https://github.com/Open-Source-Armada/OSA-Tiisin-Mk1 //Specs// 148 m/s max speed dry, wet speed will vary. T2 maneuver thrusters with no trails, 4 triangle thrusters at the front have shrouds to reduce trail visibility. 805881.188 kg kg in weight. Salvage platform for quick looting, 4 crates for salvaging ore with recycle tool. Basic ground RFs to see the distance to the surface when low flying/landing. 8 small prop tanks for 8 million prop, 55 mins estimated flight time. 2 T1 fuel chamber + 6 T1 generators + 6 T1 enhancers, gens idle at 16.7% for 5 hours 15 mins idle time, estimated flight time 1 hours 45 mins. Basic script for current Fuel/Prop times. Uses advanced FCU. //Cost// Aeg 3.0 stacks (5235 kv) Aja 4.4 stacks (7553 kv) Ark 0.0 stacks (38 kv) Bas 7.8 stacks (13503 kv) Cha 6.0 stacks (10300 kv) Exo 0.4 stacks (660 kv) Ice 4.6 stacks (8000 kv) Kar 0.2 (385 kv) Kut 0.0 stacks (86 kv) Nhu 2.5 stacks (4255 kv) Vok 8.1 stacks (13974 kv) Total ore 37.0 stacks (63988 kv) Assembly cost 140543 credits Manufacturing cost 67340 credits Total cost 207883 credits //Tactics// Starting as a random test at shrouding the trail of thrusters, I took the shrouded thruster pod i had made, duplicated it, and ran a salvage bed between the two. The Tiisin has become my go to salvage ship when searching the graveyard, checking event locations or looting small amounts of salvage and/or ore. The shrouded thrusters are not perfect, and leave a less viable trail when at full speed, this trail becomes completely covered at low speeds. Going belly down and creeping slowly has proven to be good for slipping by most people you run into. It is also tough, once taking a full speed collision with the ground from over 1000m high, loosing only one prop tank.

Ship: 1
BP: 1
7

Crafting Corner

Shipwright CO

Other

Battery: 80,000 units

The "Crafting Corner" is a crafting station with comfort and functionality in mind. Options for different Lights/ship colors are available with the purchase of ship but can be self changed with BP. The Crafting Corner has all your essentials for mass crafting and Yolol chip editing. Including a Yolol rack cluster to share code or to edit with your company mates. Advanced flight unit is installed on the ship for directional movement. The ship is made for travel only around the station. Station-to-station travel is possible but not recommended. Chopping the Ship into a module for use elsewhere with the BP is encouraged. If you read this far, I will give a free stack of Arkanium to cover the cost as it is the most expensive material. Assembly cost: 33,315 Manufacturing cost: 36,401 Total cost: 59,715 In-Game: Shipwright Discord: Knox#9473

Ship: 100 K
BP: 180 K
1

Astra Fighter

Nova Imperium

Fighter

Primary Thrusters: 14 units

- 2 railgun ( 3 tir before load battery [12s reload time] ) - Layered armor charodium โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘ - 2 railgun ( 3 tir avant de recharger ( 12s de rechargement) - Charodium armor โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘ Buy order on discord https://discord.gg/KSNFp3VcxD

BP: 1 M
4

''Burlak'' Evo2 (Free BP)

[NHR] Erador

Hauler

Primary Thrusters: 1 units

"ะ‘ัƒั€ะปะฐะบ" Evo2 (Burlak are the barge haulers in Russia (maybe on Volga river only). See the art with its history: https://artsandculture.google.com/asset/barge-haulers-on-the-volga/WAG9_bL0sypwYQ?hl=en) Speed & Capacity at all cost ship. Not maneuverable. Expensive. 23 Rings. Lukium ore used for wet parameters. Google Drive link: https://drive.google.com/file/d/1NjUjAumK-vfNVT2F-_CXnQWGQOfyUTKm/view?usp=sharing Instructions: - Simple Gen On&Off button. - Some buttons are hidden. See the image with the panel, red circles are the location of the buttons. - Backward thrusters can be turned off for speed increase (theoretically). - Has 2 passenger seats. - Has 2 144x144 placeholders for your Faction banner (or any other you would like). - Panel can be raised up for better visibility. Button is on the panel's bottom. If you have desyncs and movable parts often get fallen - you can bolt it. - Won't fit Origin's designer, so to build it you will need a player station or build with the instructions below. (It spawns/despawns normally on Origin). How to build on Origin: In two words: you are going to remove the tail to shorten the ship, save blueprint and then build it. The assemble it real world exactly as on the original Blueprint. You can always LOOK at the Original blueprint to have a reference. - In SSC, remove 3 rings and Nozzle on the end. (See Image 1). Also, the beams needs to be copied and then removed too (The red beam should not be touched. It will be used as a snap point later) - Place the copied beam parts somewhere on the ship, so it can be easily detached when built. - Save the blueprint and build it. - When spawned, place 4 beam parts on their spot. You need to use Red beam to snap it. - After that, place 12 ring sections one by one and bolt them. The bolt pattern for a single section: 4 bolts on top, 4 bolts on bottom (see original blueprint) - Place and bolt the nozzle. You will need 3 bolts to every bolting area. (See Image 2)

9

Pangasius

Happy Ship Shop

Multirole

Ore Crates: 700 crates

This is the Pangasius, a heavy duty / long range / multipurpose miner It boasts 700 crates and is FAST : 150m/s empty and 139m/s when loaded with Lukium ( 27'000kg per crate ) The main goal of this ship is to be a multi-purpose ship with as little as possible compromises on the speed Thus, it is able to be used on the moon, safe zone, belts, where ever you feel like going It's main features are : - moon mining capacity ( the 2 bottom turrets and collectors can be rotated to dig the moon and the fins at the back of the ship minimise damage in case of impact ) - autopilot : set the waypoint, sit back and let the ship go by itself do it's destination autonomously ( uses a combination of Kompass / ISAN / Waypoint system / custom code ). The autopilot uses the AAS so as long as you are within ISAN range you can use it wherever - custom ground avoidance system - custom - good - AAS ( manages priorities for the top / bottom and left / right to prevent collisions on numerous and / or big objects ) - custom scanner that is fast, does not flash, can scan up to 8 different materials per object and does not require you to press 20 buttons+ to get it to work - custom warning system for generators / battery / radiators / propellant - advanced autonomy calculator ( the calculator gives the times but also the distance you can travel before having to refill the fuel and / or the rods ) - decent range ( it varies from 600 to 2200 km depending on how you use the ship => this information is given by the autonomy calculator ) - spare rods included in the BP - multiple different laser patterns for different use cases - very very good manoeuvrability and top / down movements - excellent reverse speed - fast travel included - it looks cool ! ๐Ÿ˜ Any questions ? Check my discord, I will be more than happy to answer your questions ^^ You can check it out here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post

BP: 2.5 M
16

The SS Brick MK3 [FREE]

Roman Shipyard

Hauler

Ore Crates: 800 crates

(very creative name i know) why pay more when you can pay less? if youre in need of a cheap large hauler to move ore from your safezone station to sell at the origin markets, this ship is for you!! An 800 crate no frills hauler, this cheap ship will get you and your ore to where it needs to be. it can handle a full simulated lukium load at 90m/s (but why would you ever be hauling lukium in this thing?) so using a random mix of sz ores it can hit closer to 110m/s. fuel rods can last about 1.5 hours before needing changed if run full tilt, (ship has 12 additional extra rod storage) propellant can last for about 4 hours. Normally costing 1.3 million credits to assemble, ๐˜†๐—ผ๐˜‚ ๐—ฐ๐—ฎ๐—ป ๐—ฏ๐—ฟ๐—ถ๐—ป๐—ด ๐˜๐—ต๐—ถ๐˜€ ๐˜€๐—ต๐—ถ๐—ฝ ๐—ฑ๐—ผ๐˜„๐—ป ๐˜๐—ผ ๐—ฎ ๐—บ๐—ฒ๐—ฎ๐˜€๐—น๐˜† 300K ๐—ฎ๐˜€๐˜€๐—ฒ๐—บ๐—ฏ๐—น๐˜† ๐—ฐ๐—ผ๐˜€๐˜ ๐—ฎ๐—ป๐—ฑ ๐—ฎ ๐—ต๐—ฎ๐—ป๐—ฑ๐—ณ๐˜‚๐—น ๐—ผ๐—ณ ๐—ผ๐—ฟ๐—ฒ by crafting the following: 800 ore crates 180 box thrusters (t1) 24 triangle thrusters (t1) 14 fuel chambers (t2) 40 generators (t2) in just one trip, you can make more than what you paid to build this thing! crafting everything will take over an hour, but i think an hour afk is worth saving nearly 1 million in assembly cost :P im not good with words, so i guess thats it. cheapo 800 crate hauler.

13

Pin-up girl decal art

Nyctibius Designs

Other

Dry Weight: 22,286.39 kg

A playfull pin-up girl, ready to be displayed on the side of your ship. Just print out the plate by itself from ship designer or add it to another blueprint. - Comes on a regular 432 by 432 plate made with material of your choice (bastium by default) - Takes up 167 out of 600 possible decals - As of right now (build 627) can't be repainted because of poorly implemented decal tool - As of right now (build 627) can't be moved from that plate in ship designer because it messes up the order in which decals are rendered. You'll have to install the whole plate unto your ship as it is.

BP: 300 K
10

[FREE] Mapper

Egomaniac

Explorer

Flight Time: 26 hrs

The Mapper is an explorer ship with an estimated range of 13,000km capable at travelling at close to maximum speed. It has a navigation logger for logging capital ship navigation chips. The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://starbase.egotech.space/ships/mapper/download/?ref=sss) Website: https://starbase.egotech.space/ships/mapper # Features The ship has the following features: - Basic crafting bench with meter and monitor upgrade as well as tools bench - 20 ore crates to store ore for refills - Standard Cruise function - Turtle and Sloth functions with adjustable rates - Transponder system with ping function - Two external and two internal resource bridges - Auto generator rate script with adjustable minimum rate - 18 T2 generators with six T2 fuel chambers and 12 spare rods on racks - 22 large propellant tanks with 264,000,000 units of propellant - Estimated propellant time of 26 hours and range of 13,000km - Propellant time and fuel time panels - 32 batteries - 30 T2 box and 16 T2 triangle thrusters providing forward thrust - Eight T2 triangle thrusters providing braking thrust - 48 T2 triangle thrusters for maneuvers - [NavGrid by StandPeter](https://github.com/pcbennion/starbase-navgrid) - [NavCas by fixerid](https://github.com/fixerid/sb-projects/tree/main/NavCas), using custom avoidance system and ISAN 3 in 1 from [Compass by Firestar99](https://gitlab.com/Firestar99/yolol/-/blob/master/src/compass/README.md), with ability to load target from NavGrid - Warning lights and alarm for obstacle detection and avoidance, powered by 44 rangefinders - Speedometer - Timer panel - Odometer panel - Top speed of 145m/s

11

[Free] Disposable Drop Pod

Shipwright CO

Multirole

Warp Class: 10.21 

This is a prototype for a orbital troop transport. I would like to do some testing on it as a module for ships to drop Endos onto the moon. As a free blueprint, I would like any feedback on the BP sent through Discord DM if you have ideas or possible upgrades. The pods themselves cost under 1300 credits so don't be afraid to shoot them at the moon. They will despawn quickly due to the low voxel count. Sorry for the crap Gif. [Download Blueprint From Ufile](https://ufile.io/w5i6xpdr) # Testing Information Needed - Time to impact ground from **1000m** and **500m** from initial propulsion and free-fall. - Adjustments to pod position in **Cargo-Lock** for maximum stabilization of drop pod. - Relative **speed** the mothership can travel before internal collisions with pod occurs. - Mothership stabilization designs in Yolol to **compensate for recoil** of firing pod. *[Must have thrusters facing opposite directions so the ship does not roll during pod launch (N-man's 3rd law)]* *Game:* **Shipwright** *Discord:* **Knox#9473**

Ship: 1
BP: 1
1

Ghidorah(Free Bp)

Happy Little Accidents

Ship

Ore Crates: 1,020 crates

The Ghidorah is a LARGE Mining ship with 1020 crates, 6 large and 24 for a total of 150 million prop 38 t2 fuel chambers with Enhancers, 114 t2 generators, 14 mining lasers with Sweep, 3 Ore collectors,144 spare fuel rods, 224 t2 tri thrusters (t3 nozzles), 96 T2 Box thrusters (t3 nozzles), 66 Batteries, Isan Quad, auto approach and fuel/rod timer, Auto laser on + off and a bunch of other yolol. Ship goes 147-150ms unloaded, and 85 m/s fully loaded with Lukium. 6.5 Hour flight time (prop limited) 2.5 hour Rod time while mining (x8 with rod swaps) https://drive.google.com/file/d/15HDYztnoFrMSpyGga1QyP4Vr2jIJNoj2/view?usp=sharing

Ship: 1
BP: 1
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