Starbase Ship Shop
Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!
Learn the basics of buying and selling here. More features coming soon!
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Trident C150
Vintage Incorporated (Marki)
Multirole

Trident C150, a medium/long range mining ship - **Ship Blueprint: Not for sale or trade** - **Ship status: Vintage ship shop(outdated)** - **Ship version: v4** --- Extra info: - Material scanner - 60 Batteries - 4x 2/1 Generator/Fuelchamber(Tier2) setup - 4x T1 Enhancers - 4x Spare rods - 2 Large propellant tanks - ISAN Mono V2 + Ship Transponder - Power management script - Automated Fuelchamber drain order management - T1 thrusters - V.m rated: 40000kg Max(full load, 6.000.000kg) --- Usermanual: - The "Cruise" button is used for locking the forward lever in place(off by default) - The lights can be toggled with the "Lights" button(on by default) - The "ID" button toggles the ship transponder(on by default) - The material scanner and readout have two unlabeled buttons, the one on top turns the scanner on or off, button on the bottom is for swiching between scan results(core material or rock material) - Ship controlls are basic "w,a,s,d" for nose pointing, "q and e" for roll, and arrow keys for strafe up/down left/right --- **Contact me on discord if you like the ship, i also accept personal requests(depending on the request. e.g, large redesigns will not be accepted!)** **For support and questions you can always contact me, or post them on the Vintage discord!**
Storeo [FREE]
Icarus Project
Ship

The Storeo is an ultra-cheap storage 'ship'. Exactly 2000 crates for OCD endos. No capability to fly itself (for use in hangers only). Minimal bolt count to keep assembly cost very low. The BP is available for free in the "Dredwerkz" channel of the Icarus Project discord: https://discord.gg/942fx4x72c
DAMk5P
Thaccus
Miner

The DAMK5P is the latest edition of my everyday driver and a demonstration of the tools that the [NavSuite](https://github.com/Thaccus/Starbase-Nav-Suite) can provide. This function first ship has proven sturdy and reliable in the harshest conditions. They have been taken all over the universe: Elysium, Szellem, Alstel, Neso, Chemosh, Kumi, and more. From Elysium deathzones to wrangling asteroids in belts where you and the rocks are fighting gravity, this ship has seen it all. ## Software Features include: - Asteroid Avoidance: 0.2s response time code with prioritization should two opposing sides detect. It also comes with strafe arrest integration so that you stop drifting laterally after you are out of the way of the rocks. Feel free to grill me on this as safety is my number one concern. - Inertial Navigation: Ever want coordinates outside of the transmitter ranges? Want to be able to go straight back to zone 3 in a far moon belt without fuss? This ship does that. - Strafe Arrest: Does drifting laterally when you turn your ship while moving at max speed make you nervous? Worry no more, strafe arrest will quickly slow all lateral movement while maintaining forward speed. - ESTOP: How many other ships can park in gravity? This ship can do not only that, but also come to a full stop automatically regardless of your facing/velocity at the press of a button. - Vectored Speedometer: Basic speedometers are great, but this ship can tell you how fast you are moving in each ship relative axis individually as well. - Autopilot: Originally based on FixerID's autopilot system. Load a waypoint from your list and hit the Nav button. The ship goes there. - Approach: DarkyShadow's profiled motion approach script. By far the most reliable approach I have encountered. - Waypoints: 20 waypoint storage with a manual edit progress bar and copy/paste-able strings to pass to/from your friends quickly. - Galactic Alignment: Aligns you to Z+ forward Y+ up in case you want to go precisely forward into the belt. - Compass: Firestarr99's bubble compass on a text panel. - Scanning: New rock who dis? - Laser charging on fire: Just in case you forget to turn them on or get surprised, the ship automatically makes sure the lasers are charging if you try to fire. - All flight controlling software is built on a human priority control system so that you always have the final say. The ship can control the levers, but you can always override the ship just by using your normal keys. When you let go, the ship will resume any automated control. ## Hardware features include: - Four converged(500m) laser cannons, just in case you need to speak the local language. - The ability to go 150m/s with most full loads. 140m/s if you have a load full of Lukium. This thing is literally covered in thrusters. - Converging rangefinders to cover the high visibility cockpit without getting in the way. The always-on pointing lasers also double as a visual indicator of both asteroid size and distance. (note: Rangefinders do not show for those viewing the ship in Potato LOD. Pirates can't see them unless they are super close) - Laser Designator Translation Sensor for vectored speed and a Speedometer placed on a CoM so balanced that it doesn't move more than 1cm when the ship is loaded. - Dual FCU/MFC stacks for increased fuel efficiency. - 99% ducted connection with crate redundancy. Very Few pipes on the whole ship. Those wires that exist are primarily on the rangefinder cage for easy repair. - All custom bolted with an unladen strength factor of 42.069 for the memes. - Hidden bolt, high visibility dash board and cockpit layout. - Easy Access service tunnel to get through the interior of the ship. - Rotationally aligned yolol chips and fuel rod spares: No mucking about with orientation, just put the thing in the spot and get on with your life. Yolol is facing away from the cockpit for that little extra frame-rate. - Refuel point for easy prop tank refilling in the field. - Passenger seat with easy access to the reverse lever for unforeseen circumstances. - Scalable modular design. Add or remove rings to fit your needs. I like this configuration best but, I'm not your dad, do what you want. In testing the original ship flew well over 40 hours without touching the controls (or an asteroid of course) on automated flights out to ISAN limit and back to prove to myself and now you that this is a highly robust automated flight platform. Current version has been used everyday for about 6 months and all versions have a usage lifetime measured in years. Any purchasers who provide feedback that gets included into the ship get rewards scaling with value of the input(including unadvertised BP's and beta testing for future models). All code is available for review in the link at the top of the page as I believe any safety system worth its salt should stand up to public inquiry. Test flights upon request. Please do not distribute or share this blueprint.
MAWS4
Happy Ship Shop
Miner

This is the MAWS4, it's the successor to the MAWS3 It has 400 crates "only" and 142 m/s at dry speed What it lack on speed and crates it more than makes up for in armour, redundancy, features and weaponry This is a ship that will do it's absolute best to take very good care of you In order to do so it has 2 cockpits : one with very thick armour and a second one with very good view. A third one is available as spare parts if needed I also features a reconstruction machine, a fast travel, the 3 crafting benches and 16 autocannons Due to the lack of AAS, it's best usage is in the 1 zone of the Elysium belt as this allows it to go in / out of the belt at will and still get precious resources ( Arkanium namely ) while still protecting you from the pirates It also packs a lot of features such as : - ground avoid system - 12 mining lasers with patterns - auto power management - range / autonomy calculator - advanced scanner - warning system You can check it out here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post
Baus_
PinkGoo‘s Surplus
Ship

Stealth scooter, looks like a little piece of scrap so easy to hid in graveyards
VOLE Moon Mining - Small drill ship
AZAKA Industries
Miner

VOLE and The Slut is a pack of two ships that work together to drill holes on a moon surface. They're cheap and good for afk'ing some Valkite or actively mining some of the ore chunks exposed by VOLE. A good base to get your feet wet with moon mining. VOLE can drill 40m diameter holes, while you AFK on it and suck it up with your mining backpack, which is linked to The Slut, parked on the surface above the hole. It's best used by babysitting it for a little bit while it drills straight down, then getting it to a resting position, flipping the lasers to widen the hole and then just afk'ing while it widens the hole up. Remember to empty the ore crates every now and then. Features: VOLE * TWIN Mining lasers - 3 Modes, one for drilling a very tight shaft down, and then 2 modes for widening the hole up, exposing ore chunks as it recedes the walls of the hole above itself. * Hover Mining - It mines down, and then hover takes it down auto-gravitically. * Gyroscope assisted 'align to direction of gravity' - If it bumps itself against bottom or wall, it'll correct its position automatically. * A passenger seat accessible from the pilot chair, you can use it to enter 3rd person view and see what the mining lasers are doing. Ore can be sucked from this position just fine. * It looks good, and it's built by a Sand Hobo. The Slut * Solar powered * Lights come on at night. * It's basically just crates that barely move :) Words of Caution: They are slow and meant for Safezone mining, I would not recommend using them outside a safezone. -- They should be spawnable in basically any size Hangar, they're very small. Ore Cost VOLE - https://imgur.com/a/fw5VeKF Ore Cost The Slut - https://imgur.com/a/sTVDiXH Price is 3 million, you're basically paying for VOLE and getting The Slut for free.
[FREE] AutoVex
Fate SSC
Fighter

The AutoVex is a FREE 2-Autocannon, low-cost fighter ship designed by me, Vexus! This ship is made to be a low-cost, short-range fighter ship. It has (2) Tier2 Box Thrusters, (2) Tier2 Triangle Thrusters, for a combined thrust of 1.76M thrust. At a weight of around 248k tons this gives a thrust to weight ratio of over 7, achieving max speed of 150m/s or greater. The total ore cost, including nominal assembly cost of this ship, is around 130k credits, making it affordable for anyone to fly. The open-style cockpit is wrapped in glass - one of the more costly materials used to make the ship (but easy and cheap to produce on your own!) - for great vision in almost every direction. The balance of the ship is superb, requiring zero maneuvering thrusters. Four "roll" thrusters are used for manual roll control using YOLOL (ensure you bind Roll keys in the ship flight control editor while on the pilot chair by pressing V while in the chair). Other features include: - Compact, easy to use and read console buttons - Rangefinder aiming point at the front of the ship controlled by RF button on console - Standby mode for keeping guns and generators hot when you expect the possibility of action, along with an Info button for changing those values to your desired levels (SbGun is gun charge limit, SbGen is generator limit) - Armed mode for putting all systems (generators and gun charge limit) at 100% - Cruise mode for long distance flying - Turtle mode for a bit more control in tight spaces - Transponder for meeting friends or alerting them to your location during a fight - Precision mode for precise aim, along with the ability to modify button values to achieve a precision you prefer (PValue sets a precise lever min/max, and LeverMoveSpeed changes LeverBindsMoveSpeed of levers to that value; Roll lever is unaffected) - Propellant cut-off button, acts as an "off" button preventing the ship from being used without disabling the button, or to ensure a propellant leak can be fixed before you lose it all - Durable, with mostly Aegesium plating, larger plates and a heavy armored front for withstanding direct fire. Charodium plating is used on the underside for both defense from ground troops as well as (and mainly for) weight balancing - Heat and electricity balance allows for constant autocannon firing non-stop - Weapon ammo container explosions don't disable your ship; make your way home and craft new guns as needed. Watch this ship take multiple rocket launcher hits: https://www.twitch.tv/videos/1488970787 - Easily swap to Laser Cannons or Plasma Cannons, though usage will be limited due to a single battery; still, you could repair or refit with weapons you find in the field, just make sure you re-name the proper fields (Fire and Charge) - Exceptional thruster efficiency - Resource bridge for refueling propellant anywhere you go - No hard to obtain ores needed - FREE! A little getting used to: going hot by pressing Armed and activating full thrusters from idle will sap your battery quickly. Warm up gens with flight, or Armed/Standby mode while stationary, and then continue on your way. Either way the custom generator script will work it all out for you! Note: To ensure maximum cost reduction when buying the custom ship from the SSC, either buy or make the weapons, which include 2x autocannon barrel, 1x autocannon structure, 1x autocannon structure mirror, 1x mounted weapon body, 1x mounted weapon body mirror, and 2x full autocannon magazines. This reduces the assembly price dramatically! Always pre-craft weapons! To get this free blueprint, join my Discord and check the pinned messages in the Starbase channel. Instructions on how to import blueprints are posted there as well if you're unfamiliar with how to do it. Please come back and leave a Like if you liked the ship! Discord: https://discord.gg/Q7ydGZwVaP Check me out on stream at: https://www.twitch.tv/VexusOnTwitch
Dazzler Mk4
PinkGoo‘s Surplus
Fighter

Severely outdated heavy fighter 12 Plasma cannons Auto-hover script
Motherlode Mk 8
TimmysTinkkers
Ship

30 mining laser 1k crates asteroid eater. details in https://discord.gg/bDNhdbMC2c Ship is a working PROTOTYPE there is some bugs which are listed in the discord channel.
ITC LIDD (ITC Light Infantry Deployment Dropship)
ITC Shipyard
Fighter

**LIDD** - **Charodium plated, 2-3 layers in places.** - **2 Rotating Auto-Cannons. Can also turn 90 degrees up or down** - **Supports 4 connected tripods** - **Seats 8 endos and one pilot** - **6.5 thrust to weight ratio with 4 tripods equipped** - **2hrs 15min runtime at max juice** - **14 T1 Box Thrusters (Main)** - **2 T1 Triangle Thrusters (Reverse)** - **20 Maneuver Thrusters** - **4 Resources Bridges** - **2 T1 Fuel Chambers** - **6 T1 Generators** - **2 Spare Fuel Rods** - **Advanced Yolol Scripts & Eco scripts for a longer non-combat flight time** - **Designer: {ITC}Budz** - *Maybe a MK2 soon? T2 everything? Plasma Launchers and Missiles? We will see! let us know if you want that!* - *Need this BP modified to your needs before purchase? Feel free to DM me on discord to discuss*
Reclaimer
Happy Ship Shop
Other

The reclaimer is the self-proclaimed king of all recycling ships / flat bed Main features: - an immense board for recovery - 4 large cargo locks - 2 very large cargo locks - machine reconstruction - fast travel - 145 m/s dry ( wet will depend on your cargo ) - 6 auto cannons for when recycling gets a little spicy - strategically placed passenger seats for members of your party to help with spotting - a ground avoidance system to allow you not to end up like the ships you are recycling Warning : this is not a "let's make money ship" : being on the moon is too dangerous and this ship is expensive to spawn. This is more of a "let's have fun ship". It is very well suited for corporations wanting to organise events You can check it out here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post
OSA Yog-Sothoth Mk1
(OSA) Bentley's Flying Circus
Hauler

800 crate armoured hauler, made for speed in high risk environments like Elysium. 40 rings of plasma, double redundancy for prop and power, with Oni plate shielding for the pilot and the power nacelles. Can be used solo, or can be armed with heavy amount of tripods and gunners due to the ships impressive power gen. //Specs// 150 m/s max speed dry, 148 m/s wet with exutium alloy while in gravity. 40 plasma rings total. All speeds recorded at 60 fps, using both transponder settings and speedo, ship breaks speed limit when using uncapped fps settings. 19529268 kg in weight. 800 crates directly on the centre of mass. 16 large prop tanks for 192 million prop, 3 hour 15 mins estimated flight time. 16 T3 fuel chambers + 48 T3 generators + 48 T2 enhancers, gens idle at 20% while charging plasma, 3 hour flight time. Basic script for current Fuel/Prop times. Requires a repair hall to operate, it is best used between dev stations and your own with hangers. //Design// Built for speed, and to last as long as humanly possible under fire while being pursued. Two 20 ring plasma thrusters haul 800 crates, 2 oni plated power nacelles with over double the power gen needed to fly and double the expected amount of prop spread across the hull in separate prop nacelles. This redundancy and armour buys you time to escape harmful situations should any jealous pirates try to "salvage" your hauler and cargo. However no cargo ship can survive attack forever, but any attacker must also deal with the high speed this hauler travels at, with no speed loss for all ore/alloy out of gravity, and only goes 2 m/s under max speed in gravity carrying exutium alloy. To add further security, the high weight capacity and power gen allows for a more liberal use of tripods should you have the players to act as gunners, meaning an attacker must also face return fire. Because of the max speed, the pursuing ships must also be max speed, limiting the ship in size making it killable by tripods, or expensive making the attacker invest more capital to attack you. But finally if all this fails, and the ship is brought to a standstill, all explosive components are placed away from the cargo, ensuring that possible recovery of the ship/cargo is possible. Unlike some who prefer to deny the pirate the chance at cargo, I prefer to leave it intact, so that I may attempt to recover it myself, and engage in further PvP. Due to the size of the ship, any attacker will have to commit time and resources to recover it or transfer the cargo away, giving you the chance to turn the tables. As a final added bonus, the ship can take off the moment the plasma has finished charging, having enough gens and battery's to launch the moment you need too, some fighters can not even gen fast enough to pursue if both are spawned at the same time. Sold as Bp. Contact forgetemplar on Discord or Bentley in game to buy today. //Discord// SOONtm
Modular HP Crammer
BBQ Meats & Utensils
Other

Cramms up to 125% more hardpoints per unit of area. Structurally Sound, Cable Free, weight-optimized, bolt-optimized. Weld-only stackable side-wise, height-stackable with a few added beams. Distances are ajusted to fit maneuvering thrusters, but testing of such efficiency is not yet tested.
Skytanker E0
Skytanker
Ship

**Ship price:** **BP:** FREE The price of the ship is a right of access, this right allows you to have the following versions free of charge (1.1 1.2 1.3 for example). **Useful information:** 36 ore crates 10 Fuel chamber T3 30 T3 generators 16 small maneuvering thrusters 24 T3 triangle thrusters 8 small hydrogen tanks (Propellant). 18 Batteries. 2 Ore collectors. 5 Mining Lasers. **History and context of use of the ship:** This ship is not a real one. It's more a station tool. It makes excavations “clean” and “flat”. Sometimes you have walls that are created when you mine the surface of a moon and using a large ship for this mission is a big loss of profitability and energy This is why I created this little ship
HKAS YF-80-01/02
[HKAS]
Fighter

40%OFF!!!! Until 1/11/2021 Design with appearance and firepower in mind, the YF-80-01/02 is a space superiority fighter ship that look like it should have no business being a fighter. Equip with six laser cannons, it can defend itself outside of the safezone and do so with style. Top speed of this fighter is around 130m/s and it can fly for 3 hours with it's four fuel rods. ISAN Mono and laser sights included. Has two veriants, YF-80-01 is a single seater, and YF-80-02 is a twin seater Price Blueprint - 10,000,000 Unarmed Ship - 2,000,000 + Ores Unarmed Ship - 2,500,000 Armed Ship - 3,000,000 + Ores Armed Ship - 4,000,000 Specs - 3 Hours flight time, not counting spares - 4 fuel chambers, with and extra 4 stored internally - 130m/s - 6 Laser Cannon - ISAN Mono - Laser Sights - Cruise mode - YF-80-01(One Seat) - YF-80-02(Two Seat)
Piercer X
Egomaniac
Miner

The Piercer X (Anorak Edition) is a premium version of the [Piercer](https://sb-creators.org/makers/Egomaniac/ship/%5BFREE%5D%20Piercer) with T3 generators, fuel chambers, enhancers and thrusters. Website: https://starbase.egotech.space/ships/piercer-x # Comparison | | Piercer | Piercer X | |---|---|---| | Thrusters | T2 | T3 | | Top Speed (empty) | 140m/s | 150m/s | | Generators | T2 | T3 | | Fuel Chambers | T2 | T3 | | Enhancers | T2 | T3 | | Power Generation | 32,000eps | 58,500eps | | Laser Convergence | Approximation | Precise | # Purchase Blueprint The blueprint is available for purchase on the [EGOTech Discord server](https://discord.gg/BKwVGvncmN).
[FREE] Turtler Class - M2
Kenobi Space Industries
Other

**Turtle Class - M2** A versatile ship designed for various applications, including the transportation of parts and crates on deck. It is to conduct rescue operations, support missions, and search for scrap on the surface." **Ship requires interpretation of the manual to operate it** [Manual](https://discord.gg/fSf5AY5mzp) [Download the blueprint](https://drive.google.com/file/d/1gipNdbEUBhF1_jvitUGKMIpMARNo0e0p/view?usp=sharing) [KSI Discord](https://discord.gg/428aEA2Wxp)
HORNET MK2
Danket
Miner

Dagger
Spiceworks
Fighter

Light Fighter
[Free] Eco Fixer
Happy Ship Shop
Other

This is the Eco fixer : it's a ship that is meant to allow you to go and fix a broken ship It serves a very similar role as a flatbed but with a more compact design to allow you to hold more stuff in less space It will also go max speed with little to no effort It comes in two separate BP : blank and pre-equiped The blank BP is meant to be as easy to customise as possible The price of the ship is made to allow you to abandon it / use it itself for the fixing process on your ship in order to maximise effectiveness and allow you to fix your expensive ship and get it safely to a station You can download it for free here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post **Important** : the displayed crafting price is for the empty version
AAzathoth
CODE.
Multirole

Posted with permission from original developer This is a modification for the Azathoth that includes an asteroid avoidance system, a detachable ponder, and a few other changes. The original Azathoth was great, but not having AA hurt quite a bit. This fixes that. It's free here https://drive.google.com/file/d/1QB9b6PM2EqYCuSPrrxzrch_luYzw7rGp/view?usp=share_link If you find any issues, or have any suggestions let me know. Turn on the avoidance with the "ACAS" button The original Azathoth is here https://sb-creators.org/makers/Open%20Source%20Armada/ship/%5BFree%5D%20OSA%20Azathoth%20Mk3
Drake
Netsmage
Multirole

(SHIP IS CURRENTLY UNDERGOING TESTING WITH BUGFIXES AND HEAT MECHANIC) Hello everyone, First off, thank you to everyone in the community who has helped me with all the questions here and there. There is a lot to know and learn in this game and I would not have completed this ship without the communities help! This is the 4th iteration of the original ship that I started with. It has 774 Solar Panel's that I have seen peak over 17,000 which is around 13.6 free generator's and no added heat! I have been mining at the Moon with this ship and have been mining purely off solar, and never touch the fuel rods. Obviously this is circumstantial, but its been my experience playing and flying this ship for the past two weeks. I have been out mining with it in Zone5 before this iteration and it was able to do over 2200km without needing to refil propellant. With this current iteration, I have made several modifications to it. Updated Asteroid Approaching so you can point at an Asteroid and have the ship take you to it safely with visual indicators Upgraded all Generators and Fuel Chambers from T2 to T3. Added additional coverage on Enhancers for heat reduction and fuel rod efficiency. Added 4 additional Robotic mining arms that retract/extend from within the body of the ship. Added additional range finders to blind spots I found by smashing into asteroids. Updated the ISAN to v4 which supports 15 Waypoints "I know v5 is out, but I personally hardily use it." Refined the Status screen to show errors, warp class, and status on mining bay doors opened or closed. Added the 'Wiggle' system, which makes the mining arms wiggle :) "You can turn this off to force the lasers to converge for manual use" Added safety features to ensure mining arms do not activate from within the belly of the ship when its retracted. Refined the efficiency of the ship further. Added laser velocity control "how fast it moves side to side" So what is this ship and why is it called the Drake? For those that have played Star Citizen, you will know Drake. Drake makes solid ships that well, don't look the best! It may not look like an Origin ship, but man is it functional. With previous versions of this ship I have smacked head on into asteroids with the Plasma's engaged going around 130m/s at the time "speed depends on what you are hauling" and the worst that happened was I lost a solar panel. This ship has been very good to me, and it is capable of getting out there several thousands of Kilometers. Stats on ship can be found here: https://starbase.codes/ship_calc?d=XQAAAAKkAAAAAAAAAABu__43tIT8BajB_dXx72XfazfOGSYXGWlpMVaIWV5ETMtzMrj7PFkI9CPagQ4SAtT35AAZkTl8z16eA_16MRS2xsJzrbBbjev6zet_eGSN5Rjh81-oyqFoPGbc3EbGybyBlHwz9eabSK-_QhTo2Ba85w5oQQ_czwscNThkx0wyTugq70iUgQRluO26lHCcf_-UkwAA Keep in mind those flight time numbers are based on 100% use and without Yolo script efficiency aid. Also the max speed when loaded also depends on what you are hauling. I have seen varying speeds 'using the transponder method' of 120~130m/s consistently. This is a great ship for being able to get out there, do some mining or exploring. Ship is not being sold as BP, the "1" that was placed in the listing was to satisfy the listing criteria. Again I am not selling the BP. Images of the ship can be seen at the following links: https://youtu.be/mTVyAzft_bA https://ibb.co/RQ0yTHD https://ibb.co/bJmNkYX https://ibb.co/7y59zVt https://ibb.co/Df77mPK https://ibb.co/8dR8nqw https://ibb.co/xCgvvg2 https://ibb.co/Z1CspYQ https://ibb.co/6Nhc6tj https://ibb.co/GT58d69 https://ibb.co/XJQP05q https://ibb.co/h81xySL https://ibb.co/bKRcQVk https://ibb.co/yBYR9rM https://ibb.co/fxQsY9B
No. 52 "The Record of the Time"
Vintage Incorporated (Barkhan)
Fighter

This is your captain speaking: you are going down. You are all going down. Together. This 2.8 kiloton 4-rail fighting vehicle is an investigation into the tactical applications of using orthogonal thrust, and is maybe the ugliest thing to come out of vintage to date. Purchase of the ship entitles you to a walkthrough of the manual of arms and limited technical support. The vehicle is designed around an 8x24E3 power supply, unitized into a dense ball inside four "bucket plates." This generator supports 80 T3 triangle thrusters and four railguns with a rate of fire of one volley every 7-10 seconds (constrained by an anti-starvation system for railgun power cycling and maximum effective rate of fire). This is a "front-to-enemy" fighting vehicle: Armor is 100% oninum, including the railing segments on the front, which each can individually completely absorb a rail cannon hit. Attitude control is handled through six buttons corresponding to your keyboard which are "direct bound" to the thrusters on the tail boom. The FCU is only involved in the balance of the main and orthogonal thrust, granting the design additional flexibility compared to the current meta, and additional resilience compared to a naive implementation with mavs on the nose. For further information, inquire within: https://discord.gg/Y5rb44YHxd and ask for "Barkhan" in #ship-sales This is going to be some day.
Cossack F-1
Far Out Shipyard
Multirole

A long range scout/support ship with cargo lock frame, and hardpoints for adding weapons. * 8 hours of propellant and 2.5 with fuel * Rangefinder * Transponder * 10 Tier 1 Generators and 4 T1 Fuel Chambers * 8 Fuel rod racks * Tier 1 Thrusters * Cruise mode * ECO mode for generators * Radiators and Cooling rack * Great maneuverability * Redundant Radiator cooling * Space for Fast Travel Core