Starbase Ship Shop

Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!

Learn the basics of buying and selling here. More features coming soon!

Starbase Ship Shop and sb-creators.org are a fan made, community run organization, and are not associated with FrozenByte Oy


4

Goku and Vegeta

Final Verdict

Other

No attributes :-(

This blueprint is very stylish plate armor.

BP: 2 M
23

XL-1200 | XL-1452 | XF-960 | [FREE]

Roman Shipyard

Hauler

Ore Crates: 3,612 crates

This is a bundle of 3 plasma hauler blueprints all for only 2 million credits! First up is the XL-1200, a gargantuan hauler for the largest loads. Not only does it haul, it hauls FAST. Twin plasmas can move this ship up to 150 empty, 127 with random ores, (calculated as 15 tons per stack) and 107 fully loaded with lukium. (26 tons per stack) Next is the XL-1452. This is pretty much the XL-1200 but with an additional 252 crates and double the propellant tanks. This ship is more economical too, due to it only using 1 plasma it is much cheaper to construct, however it is much slower too, roughly 30-50m/s slower than the XL-1200 Lastly is the XF-960! Have you ever wanted more speed? More hauling power? Introducing the XF-960! Featuring a twin plasma setup with a whopping total of 36 rings, as well as 56 tier 3 box thrusters, this monster boasts a speed of 150m/s empty, and guess what? also 150m/s loaded, all while carrying 960 crates of ore! Speed... above all else! (Having a full 960 crate load of lukium does manage to drag it down to 146 point something according to the ship calculator here https://starbase.codes/ship_calc/ but its close enough, and id be really confused on why you would have THAT much lukium...) :P (heat updated as well) >> https://discord.gg/RarSABb3N5 <<

1

WI-T10

Wyvern-Innovations

Hauler

Primary Thrusters: 272 units

The Wyvern-Innovations T10 is a large freighter with a capacity of 1116 Creates. It is inexpensive because it does not use Plasma-Engines, but it still achieves 147m/s when empty. A sophisticated system of tripod turret cradles makes work difficult for any pirate, even without a crew. The engine room is protected by double armor made of charodium. In addition, there is a redundant emergency cockpit with all functions in the armored engine room. The main cockpit offers space for the pilot, co-pilot and one passenger. It contains understandable controls and a switchable HUD. --- ## Features: - Proven asteroid evasion system even at full Speed - "Compass" from Firetar99 for an easy Navigation - Easy Destination set throug progressbars - Save the current Position with a single click and if needed set them as the new Destination - Fuel and Propellant ind % and in time - Anti-leakage system in the event of damage to pipes - Generator script - Repair system - Transponder timer (ping) that can be set via progressbar - Doubble charodium layer armor for the engine room - Emergency cockpit with all control and display systems - 2 advanced tripod turret cradles in the rear, which cover a very large part of all potential attack vectors --- ## Ship data: - 1116 Crates Rated to 40,000kg per crate - 272 Main Box T2 Thrusters (T3 Nozzles) - 44 Box T2 Maneuvering and Braking - 16 Fuel Chamber with 48 T2 Generators - 16 Enhancer Module T1 - 6 Large Propellant Tanks - 116 Range Finders - Speed (Empty): 149 m/s - Speed (20T): 102m/s - Propellant Range (Empty): 1455km - Propellant Range (20T): 975km - Weapons: 2 Advanced-Tripod-Turret-Cradles - Generator Tier: T2 - Thruster Tier: T2.5 - Mininglaser: No - Ore-Scanner: No - Asteroid Avoidance: YES

Ship: 13 M
5

MULE.

Danket

Miner

Ore Crates: 48 crates

this ship will allow you to fly for a long time without reloading and mine asteroids in the safe zone and not only, it has 46 containers 2 medium fuel tanks 4 fuel cells 8 unit generators. Speed empty 130 m/s 110 full . there is also a resource scanner, a ship life timer, an asteroid approach system, rangefinders for more convenient targeting of an asteroid, a generator energy saving script If you have any questions, please contact me on Discord (Danket#5941) Or contact our discord channel (https://discord.gg/gy26uynU)

Ship: 450 K
11

[Free] Haul Me Maybe

Faulty Designs

Hauler

Assembly Cost: 223,181 credits

I'd never tried CLFs and was not about to spend >500k just to experiment with them, so this is literally a one-night experiment in building a small, fast 'roid hauler. Even with a few rocks it'll still move >130m/s. Has an array of five rangefinders, four at the corners and one directly in the center, to help guide approach & capture. Also includes my [simple ISAN-based Odometer](https://github.com/faultstarbase/SimpleISANOdometer), because it's always fun to know how far you've gone. I genuinely didn't expect it to perform well but it has outperformed those expectations so considering that it might be helpful to others I decided to post it. Admittedly though it's not close to perfect & so offers the enterprising ship builder much room for improvement: for one, it does not have roll at the moment and I was way too lazy to bother tweaking it *ad infinitum* to enable it. Handles very well on all other axes, though! :wink: As the creator is incredibly lazy, the blueprint may be [downloaded immediately](https://faulty-industries.s3.us-west-1.amazonaws.com/haul_me_maybe.fbe) at no cost. For exactly the same reason, it is provided with absolutely no warranty or support. Instead, it's offered on a pay-what-you-believe-is-fair donation basis: the minimum is simply a request to send a message to the creator (`Fault` in-game or `Fault#9610` on Discord) if you end up printing & enjoying the ship. Live long & prosper.

7

[FREE] Eco Storage

Happy Ship Shop

Other

Ore Crates: 2,016 crates

2016 cargo crates and that's it x) You can use it to increase the storage of the origin stations drastically You can grab it directly on my discord here : https://discord.gg/mzAxfrUxBE

BP: 1
9

Roid Netter

B00MSPLAT

Miner

Primary Thrusters: 140 units

Do you like the idea of hauling asteroids but struggle spotting Tier 10s? No worries, we've got your back. Introducing the Roid Netter, merging the best of both to give you a fun and profitable experience! Fly out to the belt and just start collecting. Any roid, any size. Fill your net up like you're playing Tetris and once it is full, pass the asteroids off to one of your 5 cargo lock frames with the automated locking system. Powered by 90 Tier 2 Generators configured in an optimal layout, with 30 Fuel Chambers. Capable of 150 m/s when empty and full, unless you've really packed those roids in! Specs: - Double layered cargo lock beam net using 80 cargo lock beams - 5 cargo lock frame sections - Ore Scanner - Mono Isan - 30 Tier 2 Fuel Chambers - 90 Tier 2 Generators - 105 Batteries Ship Features Include: - Fully labelled ergonomic cockpit - Automated cargo lock frame locking system - Guide Rangefinders to line up asteroids - Automatic Generator Management - Snail (5%) and Turtle Mode (30%)

BP: 5 M
4

Biohazard logo

Happy Ship Shop

Ship

No attributes :-(

biohahard logo, the backplates are 576x576 and 432x432 in size The first two are bolted in the back making for a very smooth finish, the third one is auto bolted for reference When you buy this BP you get all 3 logos, no need to choose one All logos are 100% made with plates making transfer and usage simple You can check it on my discord here : https://discord.gg/RwVuSGTjXW

BP: 200 K
2

[FREE] Larve

Ark's Sparks

Miner

Ore Crates: 48 crates

Model Number: MMESS-061A Name: Larve Type: Basic Miner Features: - 48 crates - expandable, but need to extend the maneuver thruster pods - 1 autosweeping laser with sweep width and speed settings - Dry speed: 140+ m/s - ISAN Mono A basic miner for beginners, designed to be simple to operate and easy to fly. Compared to most other ships of its size class, it comes equipped with a fully programmed laser that can sweep from side to side, so the pilot only has to control the pitch of the ship to mine an asteroid. The BP is available for free on the Ark's Sparks Discord at: https://discord.gg/WrsxUv6bwJ It can be found in the miner catalog.

2

DAMk5P

Thaccus

Miner

Ore Crates: 296 crates

The DAMK5P is the latest edition of my everyday driver and a demonstration of the tools that the [NavSuite](https://github.com/Thaccus/Starbase-Nav-Suite) can provide. This function first ship has proven sturdy and reliable in the harshest conditions. They have been taken all over the universe: Elysium, Szellem, Alstel, Neso, Chemosh, Kumi, and more. From Elysium deathzones to wrangling asteroids in belts where you and the rocks are fighting gravity, this ship has seen it all. ## Software Features include: - Asteroid Avoidance: 0.2s response time code with prioritization should two opposing sides detect. It also comes with strafe arrest integration so that you stop drifting laterally after you are out of the way of the rocks. Feel free to grill me on this as safety is my number one concern. - Inertial Navigation: Ever want coordinates outside of the transmitter ranges? Want to be able to go straight back to zone 3 in a far moon belt without fuss? This ship does that. - Strafe Arrest: Does drifting laterally when you turn your ship while moving at max speed make you nervous? Worry no more, strafe arrest will quickly slow all lateral movement while maintaining forward speed. - ESTOP: How many other ships can park in gravity? This ship can do not only that, but also come to a full stop automatically regardless of your facing/velocity at the press of a button. - Vectored Speedometer: Basic speedometers are great, but this ship can tell you how fast you are moving in each ship relative axis individually as well. - Autopilot: Originally based on FixerID's autopilot system. Load a waypoint from your list and hit the Nav button. The ship goes there. - Approach: DarkyShadow's profiled motion approach script. By far the most reliable approach I have encountered. - Waypoints: 20 waypoint storage with a manual edit progress bar and copy/paste-able strings to pass to/from your friends quickly. - Galactic Alignment: Aligns you to Z+ forward Y+ up in case you want to go precisely forward into the belt. - Compass: Firestarr99's bubble compass on a text panel. - Scanning: New rock who dis? - Laser charging on fire: Just in case you forget to turn them on or get surprised, the ship automatically makes sure the lasers are charging if you try to fire. - All flight controlling software is built on a human priority control system so that you always have the final say. The ship can control the levers, but you can always override the ship just by using your normal keys. When you let go, the ship will resume any automated control. ## Hardware features include: - Four converged(500m) laser cannons, just in case you need to speak the local language. - The ability to go 150m/s with most full loads. 140m/s if you have a load full of Lukium. This thing is literally covered in thrusters. - Converging rangefinders to cover the high visibility cockpit without getting in the way. The always-on pointing lasers also double as a visual indicator of both asteroid size and distance. (note: Rangefinders do not show for those viewing the ship in Potato LOD. Pirates can't see them unless they are super close) - Laser Designator Translation Sensor for vectored speed and a Speedometer placed on a CoM so balanced that it doesn't move more than 1cm when the ship is loaded. - Dual FCU/MFC stacks for increased fuel efficiency. - 99% ducted connection with crate redundancy. Very Few pipes on the whole ship. Those wires that exist are primarily on the rangefinder cage for easy repair. - All custom bolted with an unladen strength factor of 42.069 for the memes. - Hidden bolt, high visibility dash board and cockpit layout. - Easy Access service tunnel to get through the interior of the ship. - Rotationally aligned yolol chips and fuel rod spares: No mucking about with orientation, just put the thing in the spot and get on with your life. Yolol is facing away from the cockpit for that little extra frame-rate. - Refuel point for easy prop tank refilling in the field. - Passenger seat with easy access to the reverse lever for unforeseen circumstances. - Scalable modular design. Add or remove rings to fit your needs. I like this configuration best but, I'm not your dad, do what you want. In testing the original ship flew well over 40 hours without touching the controls (or an asteroid of course) on automated flights out to ISAN limit and back to prove to myself and now you that this is a highly robust automated flight platform. Current version has been used everyday for about 6 months and all versions have a usage lifetime measured in years. Any purchasers who provide feedback that gets included into the ship get rewards scaling with value of the input(including unadvertised BP's and beta testing for future models). All code is available for review in the link at the top of the page as I believe any safety system worth its salt should stand up to public inquiry. Test flights upon request. Please do not distribute or share this blueprint.

BP: 2 M
5

Big Bertha [FREE]

Silverstar Spaceships

Multirole

Ore Crates: 272 crates

# Behold the Big Bertha! A core mining fast and agile armoured miner. Perfect for low-medium range trips. Asteroid approach, miner patterns, ISAN, compass and other info panels. # Crates are expandable! Simply add more on the inside or outside! You can add hundreds of crates! # Setup Bind "MiningLaserBeamLenghth" + and - Bind "TurretPitch" + and - # Known bugs Stuck in chair - solved by changing the "Chair" button "ButtonOnStateValue" value to 160 # Blueprint and more of my ships https://github.com/Se-sSi/Simon-s-Starbase-ships Enjoy!

Ship: 1.02 M
BP: 261.1 K
7

[Free] Eco bench

Happy Ship Shop

Pocket

No attributes :-(

The Eco bench is a very very simple ship with crafting benches; it's as simple and convenient as that x) it has an auto management of the power and that's it The goal of the ship is to be able to have all of your crafting benches as easy to access as possible all in one place Can also be used as a station hopper is needed You can grab it for free on my discord here : https://discord.gg/8s4CRYGE32

BP: 1
9

FCU-22

Shipwright CO

Fighter

Primary Thrusters: 8 units

The **FCU-22** is a Mid-Long Range light armored Fighter/Bomber. Equipped with Dual Autocannons and retracting, scripted, Dual Missile Launcher. FCU-22 is Modeled after the **USAF, F-22 Stealth Jet**. *I am currently working on a modular weapons bay to seamlessly swap between Rocket Pods and Torpedoes for "In Universe" Changes.* The **FCU-22** is intended for Moon/Station Sieges as a *point, fire, peel off system* . Otherwise, it is a passion project to recreate my favorite real-world/fantasy Gunships/Fighters. The ship Blueprint can be purchased as well as the Ship itself (Assemble cost + Ore + 50k Build Fee) There are basic scripts for generation rate, rod/propellant timers, safe fire missiles (as not to fire the missiles while stowed in the weapons bay), status readouts, as well as 5 empty Yolol slots for personal scripts ie; autopilot to stations and missile mag dumps. I am willing to offer **2 stacks of Ymrium and cover the Exorium cost to anyone who purchases the blueprint regardless of market price** to aid in cost reduction if you do not have a stock of it and must buy it from the market. Roughly **108,000 credit value** as of *10/24/21*. Thank you for the read and see you out there, *Game*: **Shipwright** *Discord*: **Knox#9473**

BP: 850 K
2

[Free] OSA Shoggoth Mk1

Open Source Armada

Fighter

Dry Max Speed: 108 m/s

The Shoggoth Mk1 is a heavy 12 gun meta fighter, with a huge amount of armour mass, slow but lethal, potential to threaten even max voxel ships. Comes in autocannon, laser and plasma. //Download// https://github.com/Open-Source-Armada/OSA-Shoggoth-Mk1 //Specs// 12 mounted weapons with a staggered fire trigger system. Shoot_1+ and Shoot_2+ are your triggers, bind these to your weapon hotkey (space by default). Rapidfire button switches between staggered fire (gun 2 will stagger behind gun 1 creating a machine gun effect) and alpha strike (both guns fire together). BoostMin and BoostMax act as a aim keybind without yolo (yolo is avoided where possible due to the 0.2 delay) these should ALWAYS be bound to the same key. Ship is set to both fly and aim at a smooth sensitivity (tune to your taste), Boost keybind removes these limits allowing for faster pitch/yaw. This can be altered to be the more common method of aiming, having higher sense as standard, and having the ships pitch/yaw slow down for aiming. (Swap the BoostMin/BoostMax Off values with its On values, remember to set it in the pitch/yaw lever fields too) Armoured using known methods of meta plating, including big plate health, voxel armour, segmented and layered plating and plasma/rail sacrifice plates. Its primarily plated using a char with alloys across the front face of the ship. 108 m/s max speed using T3 thrusters. 4172631 kg in weight. 4 small prop tanks for 4 million prop, 1 hour estimated flight time. 6 T1 fuel chamber, 18 T1 generators, 6 T1 enhancers, 50 mins estimated fight time. Basic script for current Fuel/Prop times. Uses basic FCU, no reverse, roll is performed using Roll_L and Roll_R buttons, this is to allow fast handling by isolating the roll thrusters from the FCU/MFC. Entry is by going prone in the access port looking forward and clicking the seat. //Cost// Aeg 13.1 stacks (22622 kv) Aja 3.0 stacks (5135 kv) Ali (Alloy) 1.4 stacks (2498 kv) Ark 0.2 stacks (360 kv) Bal (Alloy) 0.0 stacks (40 kv) Bas 54.9 stacks (94849 kv) Bas (Alloy) 3.0 stacks (5216 kv) Cha 68.3 stacks (118087 kv) Exo 2.5 stacks (4260 kv) Glass (Alloy) 5.0 stacks (8609 kv) Ice 3.7 stacks (6448 kv) Kar 0.2 stacks (385 kv) Kut 1.6 stacks (2718 kv) Nhu 19.5 stacks (33730 kv) Vok 49.8 stacks (85976 kv) Ymr 0.4 stacks (615 kv) Total ore 226.6 stacks (391548 kv) Assembly cost 270892 credits Manufacturing cost 1782759 credits Total cost 2053651 credits Stats based on autocannon, laser and plasma versions will differ. //Tactics// Over armoured for its size, with 12 guns, this ship is good at only one thing. Plowing through incoming fire at a slow but steady pace. 12 gun are practical constant firing, making you a floating turret able to demo or damage any ship that comes in range. The armour is over abundant and in almost all directions, the rear also has a large plate firewall. Has the capacity to pose a threat to the largest of ships if not removed from the field. Best used in defensive situations, where the ship is close for repair and resupply. This ship is not ideal in gravity, due to its high weight and no side thrusters, is primarily made for zero g fighting. Possible good center piece for a fleet op with smaller fighters in support.

Ship: 1
BP: 3
2

The Brutalizer

Brutal Builds

Fighter

Dry Max Speed: 130 m/s

Ever want to Gate camp in style with friends? Escort a hauler? provide backup in the heat of things? Well look no further. With this battleship you can do just that, fitted with a mix of x4 laser and x4 plasma cannons, you can swoop in and hit where it hurts. and not only that, but you can also do it with friends! the brutalizer sports X4 dedicated tripod points with ports, 2 rear chase, and 2 front/side. some specs: Armor: 4-5 layers of charodium minimum all round, with some vital places covered in as much 5-7 layers. hand crafted Spall armor as well as fully armored thrusters for added protection. being used as armor themselves. A very thick Cockpit window, fully armored and sealed interior. - Control redundancy: a complete set of controls tucked away in the ship should the ones in the cockpit get shot up so you can keep blasting. - Easy access Rod Maintenace and Repair - Wire and pipe redundant: Hand-Layed along beams with no hull/plate clipping for easy repair. (NO DUCT's) - Laser ammo container - 1270km of flight range - self-sustaining coolant dissipation with 2 extra racks for emergency that will kick in when needed incase of damage to radiators. - More then enough heat syncs for battle - 15k eps - simple control table with adjustable slider for fuel chamber output - fully redundant battery blow-out system. - 100% hand bolted - Perfectly aligned - decent speed for the absolute unit that it is - It looks cool ;] - ores + credits Discord BruticusX#6669

BP: 5 M
11

Void Runner[Free BP]

Cafe Incorporated

Miner

Ore Crates: 73 crates

The Void Runner is a mining ship built by Cafe.inc. The Void Runner is setup with 2 mining lasers 73crates, auto approach, and scanner. To get the blue print just join the discord below Check out our discord at discord.gg/aVWPZVU for more ships

14

[FREE] Rocker Duo

Egomaniac

Other

Battery: 800,000 units

The Rocker Duo is a asteroid hauling ship that is bascially two [Rockers](https://sb-creators.org/makers/Egomaniac/ship/%5BFREE%5D%20Rocker) mashed together. It is designed to be used in the safe zone and haul small asteroids. It uses two tractor beams to position asteroids into two sets of five compartments of cargo lock beams in a circular pattern so it can hold up to ten asteroids. It has load automation to approach and load asteroids in the right order as well as a material scanner that gives estimated credits for selling the asteroids. Loading of asteroids is the slowest compared to the [Rocker](https://sb-creators.org/makers/Egomaniac/ship/%5BFREE%5D%20Rocker) and [Hexxer](https://sb-creators.org/makers/Egomaniac/ship/%5BFREE%5D%20Hexxer) but it can hold the most asteroids (10 vs 5 or 6). The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://github.com/EGO-Tech/starbase-ships/raw/main/rocker_duo/blueprints/rocker_duo.fbe) [View the ship manual](https://github.com/EGO-Tech/starbase-ships/tree/main/rocker_duo) The Rocker Duo (v1.1.0, with thruster fix from v1.0.2) is also available to buy in game at Central Showroom of Rando 2 Ship Shop at stations with Rando ship shops. # Videos | Channel | Video | | --- | --- | | [CrispyChestnuts](https://www.youtube.com/channel/UCZuFhUb3UwEfSiUvIZJJ55Q) | [Crispy demos the Rocker Duo (and Rocker) by Egomaniac](https://www.youtube.com/watch?v=SI1ndXVzCmE) | # Features The ship has the following features: - Standard Cruise function - Turtle and Sloth function with adjustable rates - 24 T2 generators with eight T2 fuel chambers and 16 spare rods on racks - Radiators that provide more than adequate cooling - Four small and four medium propellant tanks with 20,000,000 units of propellant - 80 batteries - 24 T2 box and 56 T2 triangle thrusters providing forward thrust - 124 T2 manuever thrusters - Two tractor beams which will load asteroids into two sets of five compartments with cargo lock beams - Load automation that will load asteroids into the right container in the right order - Material scanner that will output the materials in stacks as well as the estimated credits you will get for dropping the asteroid off at Origin stations - Rangefinder to help judge forward distance and for approach - Resource bridge for refueling - Pretty much max speed 150m/s when empty # Changelog ### v1.1.0 (Current, Ship Shop Version) - 23/05/2022 - Painted thrusters, generators and fuel chambers black - Painted propellant tanks red - Added four heat sinks - Reduced radiators to four bases - Replaced `RadiationRate` panel with `HeatTransferRate` - Added `StoredHeat` panel ## v1.0.2 - 04/03/2022 - Piped and cabled four braking thusters that were not connected - Added `Unload` buttons which turns off cargo lock beams on right and left side respectively ## v1.0.1 (Ship Shop Version, with thruster fix from v1.0.2) - 03/02/2022 - Changed material of some beams that were accidently changed back to Bastium ## v1.0.0 - 04/12/2021 - Initial release It is not very lucrative, but here is an estimated breakdown of 45Mv asteriods (with a rough breakdown of 35Mv shell and 10Mv core) from the safe zone I got during testing. | Material | Volume | Credits | | --- | --- | --- | | Ice/Vokarium | 45Mv | 36k | | Ajatite/Charodium | 45Mv | 58k | | Valkite/Bastium | 45Mv | 27k | | Ice/Nhurgite | 45Mv | 56k |

2

Christmas Tree

PinkGoo‘s Surplus

Other

No attributes :-(

Christmas tree that can be welded to any ship

BP: 16
3

Vulture Droid [ Star Wars ] [ FR ]

[La Garde] Yonax

Fighter

Primary Thrusters: 16 units

The vulture droid is a light weight fighter with great maneuverability and a ridiculous build cost. It is equipped with 4 laser cannons with a good rate of fire offering good firepower in combat. The Vulture Droid is a fighter that relies on an overwhelming number of ships during combat, rather than having a very expensive ship. This is the first version of the ship it is not yet perfect. ==>To buy the blueprint contact me in our faction discord : https://discord.gg/2teHJBkwMY <== !! You can craft the pieces needed for the ship to significantly reduces the price of Assembly cost and the resources required for its construction !! Systems : - Antiburst (can shoot forever) - Cruise - Wings arm control (on/off)

Ship: 900 K
BP: 1.5 M
3

Brimark

Deamonum

Multirole

Ore Crates: 288 crates

this ship was created to make mining has very long distance with that capacity of 216 million properlant is it 11h of fuel road with the rods of spare. with this 10 laser mining no more T10 will resist you the ship can embark 4 t10 I advise you to mine next to a station or a transporter for an optimal use. specs: 145 m / s empty, 288 ore crate, Box thruster T2 nozzle T3 52, laser mining 10, ore collector 2, fuel chamber T2 24, generator T2 72, thruster triangle T2 nozzle T3 90, radiator base 12, radiator expansion 96, 216 million propellant, 169 Battery, basic crafting bench, advanced crafting bench, too l& weapons crafting bench.32 spare fuel roads, warp class: 1,616, Mode Navigation 45% of thruster power, Mode turle, Mode cruise, Speed mater for réel speed, compass, ship diagnostic, transponder, auto approche, ore scanner, simple Button green inside safe zone red outside safe zone, Fuel_time : fuel rods and propellant, system ACAS with for self avoidance. Each time the Blueprint is modified, I give you a new Bp version.

BP: 300 K
1

Taurus

UA Shipyards

Hauler

Primary Thrusters: 21 units

Greetings fellow Endos **Updated heat mechanics** UA Shipyards presents latest freighter perfectly fit for the avid hauler. The **UA Taurus** comes packed with features to get YOU up and running as quickly as possible. Her massive cargo capacity, propellant capacity and the 21 ring plasma thruster will get you running your mats as classy as possible. So what are you still waiting for? Get your **UA Taurus** today at any UA-Shipyards retailer or spokesperson. So Long Oloneus **Price** - Option 1) - **~ 4,053,304.28 Cr. + Ores** - Option 2) - **~ 59,812,957.57 Cr.** depending on Ore prices ! **Flight** - **150 m/s**, 2300 km range unladen - **117 m/s**, 1850 km range 20t laden **Specs** - 1248 Cargo Crates - for all your precious resources - T3 Powerplant - for the juice necessary - T2.5 Engines - that will bring you up to speed, ~135m/s empty and ~105 m/s full - Firestar99 Compass v2 - Oloneus' NavSys - Autopilot - AAS

Ship: 60 M

Centurion Falcon Mk ll

JamsJelly Edition

Multirole

Ore Crates: 55 crates

The Centurion Falcon MK ll - Heat Updated - More realistic design (completely redesigned rear section) - Ship exterior styling update (exterior pipes boxes/decals) - Ship interior 95% complete MK 2.5 (no sense in doing all the tiny corners) - Entire wall of ship data - Classic drop down ramp entrance on drivers side. (completely hidden inside and out) - Operational landing gear with hidden storage when not in use. 2 stages of movement - Full triangle thruster set up which has an overall increase in thrust from MK l - Hidden Cargo space can hide 2 endo's inside - On board fuel, propellant, time, and speed calculator (speed NOT based on Isan) -Isan single -Doors and ramp close after 5500 thrust input -Upgradable hardpoints for 2 mining lasers and top resource bridge can be replaced with collector (made with enough generators to sustain mining lasers) -Refueling transfer in and out port (ducted) -Dedicated fuel only port -Eco Generator script -Turtle, Cruise, GEN on/off -Fully ducted {1 duct piece at each prop. tank and gen pipe connection} (excluding resource containers fully piped and cabled) -18 spare fuel rods -36 Million propellant -55 resource containers -10 generators -8 cooling cell slots (4 racks) -1400 coolant (will have a heating update patch as soon as the patch hits the live server) -Tier 1- 62m/s -Tier 2 - 62m/s (something breaking causing it to slow down unable to find the 1 thing breaking) Top/bot fuel rod hatches + service hatch arkanium/kutonium used for lights only (can be removed) Disclaimer: This was hard to build, extremely hard to plate, a NIGHTMARE to balance. 2 months of time and id say around 150-200 casual hours (Price Reflects This) That being said there are 4 crates inside the ship that should be filled with either Charodium or Exorium 100% of the time for balance purposes. (this has its own resource bridge on the interior of the ship) 106,000 KG weight to the front left for good balance = Exorium Forty = OG Han Solo

Ship: 3 M
BP: 5 M
7

Percheron Mk2

Scrap Metal Militia

Hauler

Item Crates: 0 crates

This is Serdzas' endorsed Mk2 of the Percheron series. It offers 336 increased cargo containers (for a total of 1,336), an improved cockpit and console, upgraded YOLOL scripts, and an increased maximum speed of 150 m/s while dry and 67 m/s while at maximum mass (fully loaded with Lukium). Now updated with heatsinks. The generators need to be spooled up to fly properly though.

BP: 3 M
3

Solaris Explorer MK II

Omygron

Multirole

Battery: 60,000 units

A small, purely solar powered scout spaceship with 5 engines that is controlled in 2 groups. Drive and navigation engines are separated from each other in order to save fuel. When the energy is full, the excess energy is used up again in a boost. Values differ depending on the use of the engine - Speed: 93m/s-120m/s-148m/s - Range: 7050km-6250km-4800km - Flight time: 22h-15h-9h Scripts and extras: - ISAN 2.5 Mono - Evadedrive (dodge script) - Solardrive MKII (automatic control of the drives depending on the incoming energy with manual bypass switch) - Timescript for battery and fuel remaining time - Ore scanner - Delta (compass) - Speedometer - Tutel button - Aim button - Isan block button button indicator for: - Savezone - Damage zone - Station allowed Flight time and range are only dependent on propellant gas and can be greatly increased with pocket refueling. - Ship Cost with Ore - 65k - Ship Cost no Ore - 200k - Ship BP no sale

Ship: 65 K
Search
Filter
  • Updates

  • Sold As

  • Role

  • Features
Clear