Starbase Ship Shop

Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!

Learn the basics of buying and selling here. More features coming soon!

Starbase Ship Shop and sb-creators.org are a fan made, community run organization, and are not associated with FrozenByte Oy


1

Board Dragon HX

Hextek Creatures

Multirole

Battery: 10,000 units

Small Dragon, It is told among endos that this creature has some connection to the legendary Magic Dragon, but no one really knows where it came from. Board that turns with a dynamic center of mass, doesn't need mfc nor fcu, it recharges energy with solar panels and because it only moves with 2 maneuvering thrusters, you can easily remove them, and cargo-lock your board, so you can have a little fun everywhere. It can be grabbed. -Owning the Magic Dragon, Space Knight of Crail, Hydragon will allow you to claim this for free!

BP: 80 K
16

Cossack F-1

Far Out Shipyard

Multirole

Dry Max Speed: 110 m/s

A long range scout/support ship with cargo lock frame, and hardpoints for adding weapons. * 8 hours of propellant and 2.5 with fuel * Rangefinder * Transponder * 10 Tier 1 Generators and 4 T1 Fuel Chambers * 8 Fuel rod racks * Tier 1 Thrusters * Cruise mode * ECO mode for generators * Radiators and Cooling rack * Great maneuverability * Redundant Radiator cooling * Space for Fast Travel Core

BP: 500 K
13

Vault

UBGE Brasil

Other

Ore Crates: 2,000 crates

This ship was design to fullfil one objective: extend your origin inventory. Tired of reaching the limit of 10000 items in your station inventory? Vault has 2000 crates to store your ores. It's cheap to make and easy to handle.

BP: 150 K
9

Skytanker L1 (FreeBP)

Skytanker

Pocket

Ore Crates: 0 crates

https://www.youtube.com/@ColtStarbase/videos **Ship price:** **BP:** FREE BP The price of the ship is a right of access, this right allows you to have the following versions free of charge (1.1 1.2 1.3 for example). **Useful information:** 0 crates... But a lot of fake crates! 2 Hydrogen tanks. 1 Fuel chamber + a T1 generator. 2 fake plasma thrusters tweaked with 4 T1 thrusters... 10 T1 maneuvering thrusters. 2 Batteries.

2

[Free] OSA Shantak Mk1

Open Source Armada

Multirole

Dry Max Speed: 145 m/s

A cheap well armoured tripod ship, built to provide close air support to infantry, is a cheaper PvP option than most fighters. //Download// https://github.com/Open-Source-Armada/OSA-Shantak-Mk1 //Specs// Turret turntable for a tripod gun of choice, can be rotated 90 degrees left or right, buttons can be used using Tab + Mouse cursor while on the turret. Ship has enough power gen to fire any tripod continuously. BoostMin and BoostMax act as a aim keybind without yolo (yolo is avoided where possible due to the 0.2 delay) these should ALWAYS be bound to the same key. Ship is set to both fly and aim at a smooth sensitivity (tune to your taste), Boost keybind removes these limits allowing for faster pitch/yaw. This can be altered to be the more common method of aiming, having higher sense as standard, and having the ships pitch/yaw slow down for aiming. (Swap the BoostMin/BoostMax Off values with its On values, remember to set it in the pitch/yaw lever fields too) Armoured using known methods of meta plating, including big plate health, voxel armour and segmented and layered plating. Its primarily plated using char across the ship, alloys are on the side/rear armour. 145 m/s max speed using T2 thrusters, 141 with tripod + gunner. 964847.812 kg in weight. One small prop tanks for 1 million prop, 40 mins estimated flight time. 1 T1 fuel chamber, 3 T1 generators, 3 T1 enhancers, 2 hours 50 mins estimated flight time, 50 mins estimated fight time. Basic script for current Fuel/Prop times. Ground facing RFs provide readout of the distance to the surface. Uses basic FCU, no reverse, roll is performed using Roll_L and Roll_R buttons, this is to allow fast handling by isolating the roll thrusters from the FCU/MFC. Entry is through a small gap between the cockpit and thrusters. //Cost// Aeg 3.2 stacks (5524 kv) Aja 0.9 stacks (1636 kv) Ark 0.1 stacks (152 kv) Bal (Alloy) 0.1 stacks (125 kv) Bas 6.4 stacks (11048 kv) Bas (Alloy) 1.3 stacks (2162 kv) Cha 10.5 stacks (18125 kv) Exo 0.2 stacks (340 kv) Glass (Alloy) 3.6 stacks (6294 kv) Ice 0.6 stacks (1000 kv) Kar 0.1 stacks (192 kv) Kut 0.1 stacks (172 kv) Nhu 1.6 stacks (2812 kv) Vok 5.4 stacks (9277 kv) Total ore 34.1 stacks (58859 kv) Assembly cost 72627 credits Manufacturing cost 54326 credits Total cost 126963 credits //Tactics// During the recent loot crate events, it became more appealing to me to use a small, cheap tripod boat to attack infantry on the ground. Attacking the ground in a typical meta fighter is far from ideal, where as a tripod ship can get closer and deploy fire on infantry. These ships often double as scouts and troop transport. The intent with this ship is to perform a constant pylon turn around the target area, while the gunner shoots to the side at infantry. Done right, the ship is never stationary for an easy hit with explosives, and the gunner is afforded a clear sight on the ground and horizon at all times. During live testing at the loot events, not one was shot down by infantry, and only a few were lost to fighters. When engaged by a fighter, you are at a disadvantage. To engage, perform a pylon turn as usual, keeping your speed as high as possible while your gunner fires.

Ship: 1
BP: 1
9

VOLE Moon Mining - Small drill ship

AZAKA Industries

Miner

No attributes :-(

VOLE and The Slut is a pack of two ships that work together to drill holes on a moon surface. They're cheap and good for afk'ing some Valkite or actively mining some of the ore chunks exposed by VOLE. A good base to get your feet wet with moon mining. VOLE can drill 40m diameter holes, while you AFK on it and suck it up with your mining backpack, which is linked to The Slut, parked on the surface above the hole. It's best used by babysitting it for a little bit while it drills straight down, then getting it to a resting position, flipping the lasers to widen the hole and then just afk'ing while it widens the hole up. Remember to empty the ore crates every now and then. Features: VOLE * TWIN Mining lasers - 3 Modes, one for drilling a very tight shaft down, and then 2 modes for widening the hole up, exposing ore chunks as it recedes the walls of the hole above itself. * Hover Mining - It mines down, and then hover takes it down auto-gravitically. * Gyroscope assisted 'align to direction of gravity' - If it bumps itself against bottom or wall, it'll correct its position automatically. * A passenger seat accessible from the pilot chair, you can use it to enter 3rd person view and see what the mining lasers are doing. Ore can be sucked from this position just fine. * It looks good, and it's built by a Sand Hobo. The Slut * Solar powered * Lights come on at night. * It's basically just crates that barely move :) Words of Caution: They are slow and meant for Safezone mining, I would not recommend using them outside a safezone. -- They should be spawnable in basically any size Hangar, they're very small. Ore Cost VOLE - https://imgur.com/a/fw5VeKF Ore Cost The Slut - https://imgur.com/a/sTVDiXH Price is 3 million, you're basically paying for VOLE and getting The Slut for free.

BP: 3 M
13

Fafner MkI 830

Ark's Sparks

Multirole

Ore Crates: 830 crates

Name: MMHDXL-053D Fafner 830 Type: Superheavy Miner Features: - 830 crates - 12-laser drill system - Dry speed: 143 m/s - Darkyshadow's profiled PID approach system - Heavy automation allows the ship to be flown with a single pilot - Dual-mode asteroid avoidance - choice of stopping and waiting for pilot input, or autonomous dodging - Full interior The Fafner won't beat a Ghidorah's crate count or endurance, but the strength of the ship lies in the advanced 12-laser drill that dominates its front. This drill is capable of efficiently demolishing an entire T10 asteroid in 1 minute with no additional user input beyond pointing the ship at the center of the asteroid and hitting the PresetAuto button, and has power settings available if you prefer to be thriftier with your power when mining smaller asteroids. A large ship like this is absolutely needed to capitalize on the increased size of asteroids since build 869. Spare fuel rods are carried internally, and it has enough of them for a full rod change and a little more. It has a full interior, with enough space to bring some friends with you on your way out into the belt. In recent times, this ship has been superseded by the Fafner MkII, but it remains in production as a lower cost belt-only miner carrying a 12-laser drill. There are plans to modernize it though.

Ship: 6 M
3

StoreCore MK1

AcE Tech

Other

Ore Crates: 2,048 crates

**Running out of storage? But wanna do so in style?** **We got ya!** **Presenting the "STORECORE"** Besides practical it will give you bragging rights that outshine other storage solutions... like: "But does your store core has a T2 generator?" or "My Storage solution has a whole bunch of yolol chips!" =^.^= ## **Practical Stuff : ** ___ - 2048 crates of storage. - Bolting an ore/alloy in the center pillar exceed building budget preventing the core from being able to move/getting stolen or bumped. - Info Pannels containing : - Show/Log its contents(makes it easy to track its content if station does not have 2048 spaces left) - Show free space left (if you keep log of its content) - Show total number of times the core has been accessed (handy for activity tracking in groups) - Show total time the core has been loaded in. ## **The good stuff :** ___ - Spherical look fit nicely in any station/capship design. - When entering you will be greeted with a unique color atmosphere on a full glass walkway - Identify your (multiple) storecores by bolting an ore/alloy block in the rotating mid pillar. Any other good idea's or modifications, please let me know :) **Contact for BP** Discord : AcE Krystal᲼#3832 Discord Server : https://discord.gg/3DjWsSwc in-game : Acekrystal

BP: 1 M
2

OSA Yog-Sothoth Mk1

(OSA) Bentley's Flying Circus

Hauler

Ore Crates: 800 crates

800 crate armoured hauler, made for speed in high risk environments like Elysium. 40 rings of plasma, double redundancy for prop and power, with Oni plate shielding for the pilot and the power nacelles. Can be used solo, or can be armed with heavy amount of tripods and gunners due to the ships impressive power gen. //Specs// 150 m/s max speed dry, 148 m/s wet with exutium alloy while in gravity. 40 plasma rings total. All speeds recorded at 60 fps, using both transponder settings and speedo, ship breaks speed limit when using uncapped fps settings. 19529268 kg in weight. 800 crates directly on the centre of mass. 16 large prop tanks for 192 million prop, 3 hour 15 mins estimated flight time. 16 T3 fuel chambers + 48 T3 generators + 48 T2 enhancers, gens idle at 20% while charging plasma, 3 hour flight time. Basic script for current Fuel/Prop times. Requires a repair hall to operate, it is best used between dev stations and your own with hangers. //Design// Built for speed, and to last as long as humanly possible under fire while being pursued. Two 20 ring plasma thrusters haul 800 crates, 2 oni plated power nacelles with over double the power gen needed to fly and double the expected amount of prop spread across the hull in separate prop nacelles. This redundancy and armour buys you time to escape harmful situations should any jealous pirates try to "salvage" your hauler and cargo. However no cargo ship can survive attack forever, but any attacker must also deal with the high speed this hauler travels at, with no speed loss for all ore/alloy out of gravity, and only goes 2 m/s under max speed in gravity carrying exutium alloy. To add further security, the high weight capacity and power gen allows for a more liberal use of tripods should you have the players to act as gunners, meaning an attacker must also face return fire. Because of the max speed, the pursuing ships must also be max speed, limiting the ship in size making it killable by tripods, or expensive making the attacker invest more capital to attack you. But finally if all this fails, and the ship is brought to a standstill, all explosive components are placed away from the cargo, ensuring that possible recovery of the ship/cargo is possible. Unlike some who prefer to deny the pirate the chance at cargo, I prefer to leave it intact, so that I may attempt to recover it myself, and engage in further PvP. Due to the size of the ship, any attacker will have to commit time and resources to recover it or transfer the cargo away, giving you the chance to turn the tables. As a final added bonus, the ship can take off the moment the plasma has finished charging, having enough gens and battery's to launch the moment you need too, some fighters can not even gen fast enough to pursue if both are spawned at the same time. Sold as Bp. Contact forgetemplar on Discord or Bentley in game to buy today. //Discord// SOONtm

BP: 5 M
4

Terrorbird 3R TEEMOE

PinkGoo‘s Surplus

Fighter

Primary Thrusters: 24 units

Won the 3v3 tournament, how can it be bad? 3 Rails and overthrusted to shit Made by 2x tournament winner Pinkgoo

BP: 16
4

Solar_Minimum

Supahffej

Explorer

Ore Crates: 0 crates

The latest in the line of my solar ships. The Solar Minimum is the cheapest way to travel! Coming in around 120m/s for an incredible 146 hours flight time - you can travel over 57,000 km to distant moons! Ship includes an essential 'afk' mode which will deal with several ship/server/connection issues to make sure you fly straight as an arrow! Solar rotate script will rotate the ship without changing course to keep the maximum solar power to the sails! This is a barebones ship. No maneuvering thrusters at all needed! She is intended to fly for days in one direction to deliver your starbase or go where no one has gone before! Get crazy and min max it if you want for more range!

Ship: 1 M
BP: 250 K
3

[FREE] Tugger

Egomaniac

Other

Battery: 1,360,000 units

The Tugger is a small tug ship with enough power generation to tow a ship of up to 7,500,000kg at up to 50m/s. The pilot seat can be spun to face the back, looking out the back window for ease of locking on ships using the back facing tow beam. The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://starbase.egotech.space/ships/tugger/download/?ref=sss) Website: https://starbase.egotech.space/ships/tugger # Videos | Channel | Video | | --- | --- | | [Krawll Unchained](https://www.youtube.com/channel/UCCqloSZ0VHn0BCFhIlJNS8A) | [Starbase - Community Ship Showcase - The Tugger by "Egomaniac" - New "Towing mechanic"](https://www.youtube.com/watch?v=I1Zl2mli1YQ) | # Features The ship has the following features: - Back facing tow beam for towing ships, with a towing capacity of 7,500,000kg - Spinning pilot chair to view out the back of the ship through generous sized back window - Standard Cruise function - Turtle and Sloth functions with adjustable rates - Transponder system with ping function - One resource bridge - Auto generator rate script with adjustable minimum rate - Button to automatically adjust the minimum generator rate acoording to towed mass - 24 T2 generators (with 48 T1 enhancers) with eight T2 fuel chambers and 16 spare rods on racks - Radiators and heat sink that provide more than adequate cooling - Six medium tanks with 24,000,000 units of propellant - Propellant time and fuel time panels - 144 batteries - 38 T2 triangle thrusters providing forward thrust - 16 T2 manuever thrusters providing braking thrust - 32 T2 manuever thrusters - [Compass System by Firestar99](https://gitlab.com/Firestar99/yolol/-/tree/master/src/compass) - Speedometer - Timer panel - Odometer panel - Top speed of 140 m/s while not towing

4

[free] Eco 3

Happy Ship Shop

Multirole

Ore Crates: 500 crates

This is the Eco 3, a 500 crates mining ship meant too allow you to get resources easily, reliably and safely It's meant to be a ship that is going to enable you to get resources in hard to get area, in order to enable you do do so it has the following features : - 1400 km range - 10 mining lasers - 16 auto canons - 2 collectors - 500 crates - 150 m/s dry and 120 m/s wet - a very, very reliable AAS Please not that even though it is well armed, the armor is very minimalist. The weapons are meant to be a last measure to show that you are not an easy target and will not go down without a fight There are also a lot of Yolol to help it : - hss-ground-avoid-system - hss-autonomy-calculator - hss-aas - hss-advanced-scanner - hss-sensitivity-control - hss-warning-system - hss-inertia-dampener The high thrust capacity of the ship also gives it a good moon mining capacity Overall it is meant to be as cost effective as possible and allow you to get the need resources for other ships / capital ships / stations You can download it for free here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post

BP: 1
2

[Free] OSA Nyarlathotep Mk1

Open Source Armada

Hauler

Ore Crates: 1,040 crates

The Nyarlathotep Mk1 is a hauler conversion of the Azathoth Mk3, with cheaper cost, and the same speed and crates, a basic hauler without expensive plasma. //Download// https://github.com/Open-Source-Armada/OSA-Nyarlathotep-Mk1 //Specs// 145 m/s max speed dry using T2.5 thruster setup. 18762662 kg in weight. 1040 Crates. 8 large + 8 medium prop tanks for 104 million prop, 3 hours 50 mins estimated flight time. 24 T2 fuel chambers + 72 T3 generators + 24 T1 enhancers, estimated flight time 3 hours 30 mins. Reworked cockpit and crash guard added. Basic script for current Fuel/Prop times. //Cost// Aeg 102.3 stacks (176814 kv) Aja 4.8 stacks (8360 kv) Ark 22.5 stacks (38892 kv) Bas 364.5 stacks (629908 kv) Cha 245.5 stacks (424206 kv) Exo 2.6 stacks (4575) Ice 74.1 stacks (128000 kv) Kar 0.9 stacks (1558 kv) Kut 28.0 stacks (48469 kv) Luk 5.1 stacks (8881 kv) Nhu 31.5 stacks (54475 kv) Vok 146.1 stacks (252520 kv) Ymr 17.3 stacks (29880 kv) Total ore 1045.4 stacks (1806518 kv) Assembly cost 353881 credits Manufacturing cost 2050576 credits Total cost 2404448 credits //Purpose// Since the Azathoth Mk3 was always meant to be used in tandem with a hauler, being kept at a mining station, while you used a hauler to move your profit, its only fitting i made a stripped down hauler version. The Nyarlathotep Mk1 is cheaper in almost every mat used in construction, making it an easier purchase and a less costly loss if pirated. It is recommended by myself to keep miners in the Elysium belt, and avoid doing the gate run with them, instead using a hauler to avoid the loss of you money earner. With the introduction of hanger halls, setting up a dedicated fleet for a moon mining station is easier than ever, and opens the door to acquiring the mats to make a cap ship yourself. Both hauler and miner still hold there value as cap ship companions. This ship still costs rare mats, but is noticeably cheaper than most plasma haulers, which can be an expensive investment. If doing the gate run, it is recommended to only go solo when empty, and have your full speed to avoid most pirates, but ultimately your awareness is the key difference in making it past a choke point. Unless followed from your location in the belt, returning fully loaded is perfectly safe bar pilot error in gravity, allowing you to make way more than you risk loosing after a one or two runs. Ship could be modified to be even cheaper, but i personally value the weight loss and faster gen ramp up T3 gens provide.

Ship: 1
BP: 1
3

HKAS Little Dolphin

[HKAS]

Other

Battery: 1,000 units

Small and nimble, the Little Dolphin is a personal transport that can get you from A-B. Using a tier one fuel chamber, it has lower running cost. Get you Little Dolphin today! It is now FREE!!! Join our discord to get it! https://discord.gg/nHreBnTFJe

2

[Free] Eco Fixer

Happy Ship Shop

Other

Dry Max Speed: 150 m/s

This is the Eco fixer : it's a ship that is meant to allow you to go and fix a broken ship It serves a very similar role as a flatbed but with a more compact design to allow you to hold more stuff in less space It will also go max speed with little to no effort It comes in two separate BP : blank and pre-equiped The blank BP is meant to be as easy to customise as possible The price of the ship is made to allow you to abandon it / use it itself for the fixing process on your ship in order to maximise effectiveness and allow you to fix your expensive ship and get it safely to a station You can download it for free here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post **Important** : the displayed crafting price is for the empty version

BP: 1
2

Centurion Hauler MK ll

JamsJelly Edition

Multirole

Ore Crates: 158 crates

The Centurion Hauler Mk ll - mining lasers x3 (can be changed to a 4 laser set up) - 2 ore collectors - Rangefinder (added scan, approach script in MK ll) - central cockpit seat mainly meant for mining but controls the ship as well - 96 crates in the front - 58 crates in the rear to balance it out. - added more forward thrusters and rearward thrusters for mining control - isan quad - 52m/s full - approach script - doors auto close over 5500 thrust - refueling transfer in and out port (ducted) - Eco Generator script - Turtle, Cruise, GEN on/off - base ship fully ducted {1 duct piece at each prop. tank and gen pipe connection} (excluding resource containers and front hauling section mostly piped and cabled) - 18 spare fuel rods - 36 Million propellant - 158 resource containers - 10 generators - 8 cooling cell slots (8 racks) - Captain Lando's style paint - top/bot fueling hatches + service hatch - hidden cargo space for 2 endos - classic ramp - landing gear (planning to add a landing feature for the ship) - arkanium/kutonium used for lights only (can be removed) - Safezone Only recommended

Ship: 3 M
BP: 5 M
1

Super Workant

Duh idk

Ship

Ore Crates: 1,024 crates

- Inspired by Abhorrent Mu. A 25 laser, 3x Large gen 1024 crate mining rig. - no yolol attached, shared for sharing purposes - Credit to Sigmur for making the plasma thruster module - turn the twist handles to turn the gen on(no gen reg script) - the front array isn't rly hooked up to anything...oh well blank canvas - empty racks on the back right section between the machinery and the tanks - download the blueprint [here](https://drive.google.com/file/d/1FFRov28CRQ4J5TWVItDEqYFy_BZ7BTMc/view?usp=drive_link).

1

[FREE] Eco missile

Happy Ship Shop

Fighter

Dry Max Speed: 150 m/s

This is the ECO missile it is a variant of the hss-eco-fighter ( https://sb-creators.org/makers/Happy%20Ship%20Shop/ship/[FREE]%20Eco%20fighter ) and shares many of the same characteristics the main difference is that the ship posses two 9 tubes missile launchers on the sides The main goal of this ship is to allow you to have fun and experiment with the missiles You can download it for free here : https://discord.gg/KAqjK3W98z The link is a discord forum, you need to write the name of the ship in order to have the right post

BP: 1
15

BGK-1096 "Zvezda" [Updated 05.05.22]

Argent Shipyard

Hauler

Ore Crates: 1,096 crates

**Changelog:** **[UPDATED 05.05.2022] - Added New Heat System** **BGK-1096 "Zvezda" (Bolshoy Gryzovoy Korabl) - is a fast, maneuverable, compact and cargo-lifting cargo ship, designed by the Russian engineer GreenSeven from the Argent corporation.** ---------------------------------------------------------------------- **1. Original Version:** **Stock Color: Blue and white.** **Price: Blueprint only cost - 7,000,000 (Discount! Before - 12,000,000)** **Credit only cost - [Due to the ore crisis, the price is not calculated]** **Credit and ore cost - 3,000,000 + ore** **Specs:** **• Speed when empty 150 m/s** **• Speed when full 100 m/s** **• 192 main thrusters T2** **• 6 Resource ports** **• 16 Rangefinders** **• 1096 Resource Crates** **• 8 Large Propellant Tanks (72000000 prop) ** **• 40 Generator Units T2** **• 40 FuelChambler Units T2 (12000000 fuel)** **• 16 Heatsinks** **• 64 Radiators** **• ISAN Quad (All ISAN systems)** **• Transponder** **• Avoid System** **• Approach System** **• Fuel time - 240 minutes (4 hours) flight time.** **• Fuel propellant time - 309 minutes (5,1 hours) flight time.** ---------------------------------------------------------------------- **2. Differences of Mk2 Version (It was created at the request of a corporation):** **• 1024 Resource Crates** **• 20 Large Propellant Tanks (180000000 prop) ** **• 40 FuelRods in Chamblers and 80 FuelRods is Reserved (2 reloads)** **• Fuel time - 600 minutes (10 hours) flight time.** **• Fuel propellant time - 772 minutes (13 hours) flight time.** ---------------------------------------------------------------------- *It is also possible to make an individual or corporate color of the ship, any style you want !!! **When ordering, you can simply make any individual changes to the ship's drawing. Any modifications and additions you want.

Ship: 3 M
BP: 7 M
1

JPTech Jaeger

JPTech

Fighter

Dry Max Speed: 121 m/s

# JPTech Jaeger ## Introduction This ship is very high-firing with 8 lasers. ## Visibility The ship has a nose-placed cockpit with very good visibility. ## Armour The armor is designed to withstand rail cannons with spatial armor. ## Weapons It is equipped with 8 laser cannons. ## How to buy Jaeger 1. Join the JPTech Discord Server [Click here!](https://discord.gg/E47mNfF2Hq) 2. Check the server rules and click the reaction if you agree to them. 3. Create a ticket in the **🚀⚔-jaeger-info** channel. 4. Wait for an admin or moderator to reply.

BP: 3 M
2

Trident C512

Vintage Incorporated (Marki)

Multirole

Ore Crates: 512 crates

The biggest Trident ship in the series, a very maneuverable and fast ship with double capacity - **Ship Blueprint: Not for sale or trade** - **Ship status: Vintage ship shop(outdated)** - **Ship version: v4** --- Extra info: - 2 Mining Drills - 4x Ore collector - 4x mining lasers - 208 Batteries - 14x 3/1 Generator/Fuelchamber setup (tier 2) - 14x T1 enhancers - 18x Spare rods - 8 large propellant tanks - ISAN Mono V2 + Ship Transponder - Power management script - Warpgate Module(removed, but still in the photo's) - Material scanner - Tractorbeam - Basic Crafting + Tool benches - Ship speed reader - Ship auto stop feature - Main thrusters T2.5, everything else is T1 - 2x 6 ringed plasma thrusters - V.m rated: 40000kg Max(full load, 20.480.000kg) --- Usermanual: Bridge section: - The "Cruise" button is used for locking the forward lever in place(off by default), cruise is also used for auto stoppig the ship when it's off - The "Turtle" button is used for slow, accurate maneuvers(off by default) - The material scanner and readout have two unlabeled buttons, the one on the left turns the scanner on or off, button on the right is for swiching between scan results(core material or rock material) - The lights can be toggled with the "Lights" button(on by default) - The "ID" button toggles the ship transponder(off by default) - "Aim" projects a safe path(width of the ship), this path can be used for easy asteroid dodging for traveling long distances outside the safe zone - To activate the plasma thrusters you need to press "Plasma" this charges the thrusters before use - Lever on the left is the FcuForward lever - Lever on the right is used for adjusting the angle of the lasers - "Tractor_B" is for toggling the tractorbeam - "Centering" trying to mine efficiently? put the asteroid somewhere in the center of those beams - "Auto" sweeps the lasers, however manual mode is better in most cases - "Drill" toggles the mining drills and lasers(the drill always takes priority, and the lasers safely disable when they closing, activating the drills also ramps up the generators before the lasers turn on - "Laser" toggles the lasers on/off - "Collect" use this if you want to collect the mess that you made with the mining lasers ;) Engineering section: - The "Power" button is for toggling the power management script, this forces the ship to run on batteries only! - Use the twist handle to manually restart the generators(turn and hold for a few seconds) when the batteries are dead and the ship has no power --- **Contact me on discord if you like the ship, i also accept personal requests(depending on the request. e.g, large redesigns will not be accepted!)** **For support and questions you can always contact me, or post them on the Vintage discord!**

4

[FREE] Tourer

Egomaniac

Other

Battery: 80,000 units

The Tourer is a ship that can be used to transport Endos in the style of a tour bus. It has seating for 16 passengers and a cargo lock frame for cargo. The blueprint is provided for free. All in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://starbase.egotech.space/ships/tourer/download/?ref=sss) Website: https://starbase.egotech.space/ships/tourer # Features The ship has the following features: - Seating for 16 passengers - Fast travel core - Standard Cruise function - Turtle and Sloth functions with adjustable rates - Transponder system with ping function - One resource bridge - Auto generator rate script with adjustable minimum rate - Six T2 generators with two T2 fuel chambers and two spare rods on racks - Radiators that provide more than adequate cooling - Three medium with 12,000,000 units of propellant - Propellant time and fuel time panels - 8 batteries - 22 T2 triangle thrusters providing forward thrust - 10 T2 manuever thrusters providing braking thrust - 35 T2 manuever thrusters - [ISAN Mono Waypoint System by Archaegeo](https://github.com/Archaegeo/Starbase/tree/45a9bb464cb71d7de7a214f8e665111d6b2b5989/ISAN-Waypoint%20System) - Timer panel - Odometer panel - Service hatches for easy access to fuel - Top speed of 105 m/s empty

7

Scarab SRV

Turkeysandvich

Multirole

Item Crates: 0 crates

!Heat Ready! Designed as a support vessel for the LLROE fleet, this ship excels in it's job as both a fuel tanker, and a search and rescue ship. Features include: - 90 million propellant in cargo tanks, 8 million in main drive tanks - Automatically toggled fuel controls, so you don't burn your cargo traveling, and don't transfer your main drive tanks to your target - Space for up to 18 extra fuel rods - Automated fuel transfer system, to maintain balance and not end up with an off-axis center of mass - Integrated ISAN 2 Quad and waypoint system - Intuitive MFDs with detailed status reports on your ship - Easy access to all ship internals, for repairs if necessary - Asteroid avoidance system - Easy to bolt on ore stacks for repairing others if necessary, can support up to 16 ore stacks with minor speed penalties - Extensive YOLOL automation, for ease of use

Ship: 900 K
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