Starbase Ship Shop

Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!

Learn the basics of buying and selling here. More features coming soon!

Starbase Ship Shop and sb-creators.org are a fan made, community run organization, and are not associated with FrozenByte Oy


2

V12 mk4

<>Phoenix Industries<>

Fighter

Dry Max Speed: 148 m/s

**V12** is a light cruiser - **Price highly depend on actual ore prices !!** - Enough room for Recon. machine - 4x Resource bridge ( for tripod gunners ) - Speed: 149 m/s ( 135 without plasma ) - Range: 1.050 km - Despite the size still very agile - Armament: 24x LaserCannon - Systems: ISAN;ECO;FlyTime;SafeBAT;Kompas - Plating: 80% Charodium 20% aegisium TRI/QUAD plating - Fully compatible with HEAT patch. -**Prices and ores can slightly change due tweaks.**

Ship: 14.5 M
5

Big Bertha [FREE]

Silverstar Spaceships

Multirole

Ore Crates: 272 crates

# Behold the Big Bertha! A core mining fast and agile armoured miner. Perfect for low-medium range trips. Asteroid approach, miner patterns, ISAN, compass and other info panels. # Crates are expandable! Simply add more on the inside or outside! You can add hundreds of crates! # Setup Bind "MiningLaserBeamLenghth" + and - Bind "TurretPitch" + and - # Known bugs Stuck in chair - solved by changing the "Chair" button "ButtonOnStateValue" value to 160 # Blueprint and more of my ships https://github.com/Se-sSi/Simon-s-Starbase-ships Enjoy!

Ship: 1.02 M
BP: 261.1 K
3

Brimark

Deamonum

Multirole

Ore Crates: 288 crates

this ship was created to make mining has very long distance with that capacity of 216 million properlant is it 11h of fuel road with the rods of spare. with this 10 laser mining no more T10 will resist you the ship can embark 4 t10 I advise you to mine next to a station or a transporter for an optimal use. specs: 145 m / s empty, 288 ore crate, Box thruster T2 nozzle T3 52, laser mining 10, ore collector 2, fuel chamber T2 24, generator T2 72, thruster triangle T2 nozzle T3 90, radiator base 12, radiator expansion 96, 216 million propellant, 169 Battery, basic crafting bench, advanced crafting bench, too l& weapons crafting bench.32 spare fuel roads, warp class: 1,616, Mode Navigation 45% of thruster power, Mode turle, Mode cruise, Speed mater for rรฉel speed, compass, ship diagnostic, transponder, auto approche, ore scanner, simple Button green inside safe zone red outside safe zone, Fuel_time : fuel rods and propellant, system ACAS with for self avoidance. Each time the Blueprint is modified, I give you a new Bp version.

BP: 300 K
10

Fuel_Send_Frigate (Heat Updated)

Dragon_Ventures

Multirole

Item Crates: 0 crates

This is a simple Fuel tanker, made to keep your deep station ships fueled! It also includes the 3 crafting benches in the aft, so you can craft whenever and wherever! Get to where you are going safely with the Anti Asteroid rangefinders on the front, ensuring you can operate anywhere in the belts! Update 9/13/21: added warp core, ported in 2.0 version of AA system. fixed loose wiring causing small yaw imbalance Update 5/11/22: removed warp core, added heatsinks. added decals on side. update buffed storage capacity to over 1 billion prop. This makes a great support ship to park in your deep stations, providing both fuel and a way to craft parts/repair ships if they become non-functional near your station. Features: -over 1 billion million propellent -288 T2 fuel rods -50,000 km approx range -approx 135 m/s speed with no ores. -6 t2 fuel input units, 3 generators per -96 t2 triangle thrusters forward drive -32 triangle thrusters attitude control, extremely responsive pitch and yaw, roll is sluggish. -24 crates of storage to bring repair materials along -Tool wall under pilot seat to bolt hand-tools to (tools not included in BP) -1 passenger seat to pickup suspicious hitchikers -3 crafting benches in aft compartment -5 Resource ports, 1 in pilot section, 4 in aft to fuel up multiple ships at once. -AA system, with simple YOLOL scripts to keep you in one piece! -Deflector beams on front as a second line of defense against asteroids! -Stylish Minecraft inspired texture to remind you that 90% of the ship is explodable! -ISAN mono, latest version -cruise, turtle mode -transponder

BP: 300 K
6

Scav MV

Turkeysandvich

Multirole

Ore Crates: 143 crates

!Heat Ready! Description: Produced as LLROE's first entry into the market of mining ships, this ship has been utilized to great effectiveness in their industrial convoys. Stats and features: - 143 ore crates - Full-hull aegisium plating, to protect both your cargo and your ship - 135 m/s top speed empty, with a respectable 110 m/s top speed when fully loaded - 2 sets of mining lasers than can be triggered individually for use with both smaller and larger rocks - Toggleable pulse system for both set of lasers - Battery and cutting angle safety shutoffs for mining lasers - 3 mining laser presets - LLROE's brand of asteroid avoidance system - ISAN Quad with waypoint modules - Convenient alert system on the dash to inform of low consumables - Enough automation on board to raise eyebrows on a possible AI revolution - If AI revolutions don't scare you, there are plenty of easily accessible YOLOL expansion bays on board

Ship: 2.75 M
8

[FREE] AutoVex

Fate SSC

Fighter

Primary Thrusters: 4 units

The AutoVex is a FREE 2-Autocannon, low-cost fighter ship designed by me, Vexus! This ship is made to be a low-cost, short-range fighter ship. It has (2) Tier2 Box Thrusters, (2) Tier2 Triangle Thrusters, for a combined thrust of 1.76M thrust. At a weight of around 248k tons this gives a thrust to weight ratio of over 7, achieving max speed of 150m/s or greater. The total ore cost, including nominal assembly cost of this ship, is around 130k credits, making it affordable for anyone to fly. The open-style cockpit is wrapped in glass - one of the more costly materials used to make the ship (but easy and cheap to produce on your own!) - for great vision in almost every direction. The balance of the ship is superb, requiring zero maneuvering thrusters. Four "roll" thrusters are used for manual roll control using YOLOL (ensure you bind Roll keys in the ship flight control editor while on the pilot chair by pressing V while in the chair). Other features include: - Compact, easy to use and read console buttons - Rangefinder aiming point at the front of the ship controlled by RF button on console - Standby mode for keeping guns and generators hot when you expect the possibility of action, along with an Info button for changing those values to your desired levels (SbGun is gun charge limit, SbGen is generator limit) - Armed mode for putting all systems (generators and gun charge limit) at 100% - Cruise mode for long distance flying - Turtle mode for a bit more control in tight spaces - Transponder for meeting friends or alerting them to your location during a fight - Precision mode for precise aim, along with the ability to modify button values to achieve a precision you prefer (PValue sets a precise lever min/max, and LeverMoveSpeed changes LeverBindsMoveSpeed of levers to that value; Roll lever is unaffected) - Propellant cut-off button, acts as an "off" button preventing the ship from being used without disabling the button, or to ensure a propellant leak can be fixed before you lose it all - Durable, with mostly Aegesium plating, larger plates and a heavy armored front for withstanding direct fire. Charodium plating is used on the underside for both defense from ground troops as well as (and mainly for) weight balancing - Heat and electricity balance allows for constant autocannon firing non-stop - Weapon ammo container explosions don't disable your ship; make your way home and craft new guns as needed. Watch this ship take multiple rocket launcher hits: https://www.twitch.tv/videos/1488970787 - Easily swap to Laser Cannons or Plasma Cannons, though usage will be limited due to a single battery; still, you could repair or refit with weapons you find in the field, just make sure you re-name the proper fields (Fire and Charge) - Exceptional thruster efficiency - Resource bridge for refueling propellant anywhere you go - No hard to obtain ores needed - FREE! A little getting used to: going hot by pressing Armed and activating full thrusters from idle will sap your battery quickly. Warm up gens with flight, or Armed/Standby mode while stationary, and then continue on your way. Either way the custom generator script will work it all out for you! Note: To ensure maximum cost reduction when buying the custom ship from the SSC, either buy or make the weapons, which include 2x autocannon barrel, 1x autocannon structure, 1x autocannon structure mirror, 1x mounted weapon body, 1x mounted weapon body mirror, and 2x full autocannon magazines. This reduces the assembly price dramatically! Always pre-craft weapons! To get this free blueprint, join my Discord and check the pinned messages in the Starbase channel. Instructions on how to import blueprints are posted there as well if you're unfamiliar with how to do it. Please come back and leave a Like if you liked the ship! Discord: https://discord.gg/Q7ydGZwVaP Check me out on stream at: https://www.twitch.tv/VexusOnTwitch

Ship: 130 K
BP: 1
1

Black Persica

B00MSPLAT

Miner

Ore Crates: 336 crates

Introducing the Black Persica, a sleek and elegant deep belt diver. With its compact frontal silhouette, AAS, and automatic waypoint navigation, dive deep in to the belt with confidence, collect your ore, than return to base at a push of a button. The Black Persica is a modular build, and can be customised upon request (additional cargo, crafting area etc) Specs: - 4 Mining Lasers - 3 Ore Collectors - Ore Scanner - 48 T3 Generators with T2 Enhancers - 105 Batteries Ship Features Include: - Fully labelled ergonomic cockpit - High density Asteroid Avoidance System (AAS) - Automatic waypoint navigation - Asteroid auto approach - Multiple mining modes, including a comprehensive automatic mining pattern

Ship: 20 M
BP: 2.5 M
2

Dagger

Spiceworks

Fighter

Primary Thrusters: 4 units

Light Fighter

BP: 215 K
3

BoringDrill

RegiShips HQ

Multirole

Ore Crates: 264 crates

The BoringDrill is designed to bore straight down into the surface of a moon. Uses 24 mining lasers and 8 ore collectors in an octagon ring to create a mostly round hole into the surface. Mines roughly half a meter/minute (maybe closer to 1m/min), but is a guess, not a measurement. It's not fool proof, though mining in a moon base safe zone makes it near! Built on the latest heat mechanics, it has 100% passive cooling, and able to power the drill non-stop for around 2 hours. Having a moon base with a repair hall makes refueling a breeze; and since it's powered by T1 generators, it is refueled with nhurgite, making it able to be refueled from Elysiums belt! No need to import exorium to power this drill! Special Features: - Align to surface sequence - Hover at variable altitude - self Land sequence to an aligned surface - warmGens button to heat up for mining - safety feature to not mine if gens aren't warm or battery is too low - self-centering sequence to realign yourself into a bored hole - mining pattern that efficiently mines away to drop you down back to boring altitude - mostly afk design, lasting ~2 hours - separate mining panel near over a glass floor to control all you need to from the comfort of a rigid pilot chair Still working on making it better, adding features; but you are able to get your BoringDrill today*! Being sold as ship only, BP once FB deliveres on in-game chips. - Ship: 10 mil credits (Price as of 7/18/22 **ore prices fluctuate) - Ship: 3 mil credits + ores - BP: n/a p.s. *I work a 12 hour, 6 day a week job; so I'm not available immediately any day :)

Ship: 10 M
6

[FREE] Sower

Egomaniac

Other

Battery: 200,000 units

The Sower is a starter ship designed to only require safe zone ore to build. It is quite fast and cheap, and with 36 crates, it makes a decent ship to use to help with the grind towards a more advanced ship. The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://github.com/EGO-Tech/starbase-ships/raw/main/sower/blueprints/sower.fbe) Website: https://starbase.egotech.space/ships/sower # Features The ship has the following features: - Standard Cruise function - Turtle and Sloth functions with adjustable rates - Transponder system with ping function - One resource bridge - Auto generator rate script with adjustable minimum rate - Six T1 generators with two T1 fuel chambers and four spare rods on racks - Radiators and heat sink that provide more than adequate cooling - 12 small tanks with 12,000,000 units of propellant - 20 batteries - 32 T1 triangle thrusters providing forward thrust - 16 T1 manuever thrusters providing braking thrust - 32 T1 manuever thrusters - ISAN Mono - Top speed of 140 m/s empty

4

Void MK1a

Gertsog's Lab

Multirole

Ore Crates: 1,008 crates

My first heavy miner\hauler for long distance into deep ring. That ship can mine and fly some long time(~ 13 hours for Propellant and ~ 2,1 hours for the Fuel Rod in Cruise). In that ship you can find: - Warp Core - 6 Mining laser Turret(Have LockMode for Mining) - 2 Ore Collectors - 1 Ore Scanner - 1 Basic Bench - 1 T&W Bench - 16 Fuel Chambers and 48 generators T1 - 16 Large Propellant Tank and 12 Small Reserve Propellant Tank - ISAN System with 16 waypoints - 240 Small Battery(its have been really hard to connect in energy system that ship

BP: 500 K
8

Wolf head logo

Happy Ship Shop

Ship

No attributes :-(

Discord : https://discord.gg/DbBpmGb6fR Wolf head logo, the backplate is 432x432 ( the big plate ) in size You can use it on any ship to give it a bit more personality You can use any material you want to fit your needs ( BP uses bastium ) When you buy this BP you get ALL the wolf heads, no need to choose one

BP: 200 K
2

Mantis

Happy Ship Shop

Multirole

Dry Max Speed: 150 m/s

The mantis is a ship that shares many common points with the hss-brochet This one however is a bit more armoured and implements the mouse-controlled-turrets allowing you to control the ship independently from it's turrets. This, combined with the firepower of 28 autocanons makes it absolutely deadly against small pirate fighters This ship does require a bit of configuration, check the youtube video in order to see how to set it up properly : https://youtu.be/GBht7wObRBw You can check it out here : https://discord.gg/Vwg5jmg8sr

BP: 4 M
21

Pathfinder

Red Moon Dynamics

Multirole

Ore Crates: 400 crates

NOTE: sold FOR 10Mil + Manufacturing cost The Pathfinder is the pride of the Red Moon ship line. Designed to be a true multi-role ship, and one of the largest sub-capital ships in the system. In its base configuration, the Pathfinder offers everything an intrepid explorer needs to become independent from the origin stations: A mining array, tractor beams, weapon hardpoints, decanters, autonomous navigation and more, all in a fully armored frame capable of withstanding live combat. Wherever you're going, the Pathfinder has something to help you get there. Trailer : https://www.youtube.com/watch?v=1KMMRTLHu8Q

Ship: 10 M
5

V4 mk4

<>Phoenix Industries<>

Fighter

Dry Max Speed: 150 m/s

**V4**/**V4L** mk4 is agile personal/tiny fighter -Price 100.000 Credits if ores delivered - Speed: 150 m/s - Armament: **V4** 2x LaserCannon / **V4L** 2x Autocannon - Range: 450 km - Systems: ISAN,ECO,FlyTime,SafeBAT - Plating: 40% Charodium 60% aegisium - Fully compatible with HEAT patch. -**Prices and ores can slightly change due tweaks.**

Ship: 100 K
1

Brute Bomber (T-Varient)

Brutal Builds

Fighter

Dry Max Speed: 150 m/s

*The Second brute bomber in the pair! * This ship is meant to be a short-range bomber whether it's in the form of support to fighters or bombing runs on your unsuspecting enemies, they will never see you coming! - 1 set of ready-to-fire torpedo's - turtle - fast ascend, descend, and roll capabilities - cheap! Can be discarded when done or brought back for re-arm - fast! all armor and beams are Aegisium, strike hard and fast. 125 m/s, (torp tubes are heavy) - simple controls, just pull up V to button map! - 441km range -Looks like a stealth bomber! Cool - thoroughly Jank tested for hours, no torpedo Jank! *Disclaimer: Not responsible for endo death to self-exploding due to not slowing down before firing torpedo's, torpedoes only move 110 m/s. make sure to prep/arm the ship for torpedo fire by pushing the red button, this will slow your ship down below the torpedo speed.

BP: 1 M
5

[Free] OSA Azathoth Mk3

Open Source Armada

Miner

Ore Crates: 1,040 crates

Azathoth Mk3 is a 1040 crate late game miner, with 12 mining lasers, 5 tractor beams, 4 collectors and 145 m/s dry. Third of 6 free ships to be released everyday leading up to Eos Con. //Download// https://github.com/Open-Source-Armada/OSA-Azathoth-Mk3 //Specs// 145 m/s max speed dry using T2.5 thruster setup. 19063554 kg in weight. 1040 Crates. Basic workbench and Tools workbench. Mat scanner using Happytrigger's scanner scripts. 12 mining lasers using Happytrigger's advanced cradle sweep, 4 collectors. 5 tractor beams, 1 fixed, 4 on turrets, turrets point inwards when grabbing, useful for mining shell or in Astel's grav belt. 8 large + 8 medium prop tanks for 104 million prop, 3 hours 50 mins estimated flight time. 24 T3 fuel chambers + 72 T3 generators + 24 T1 enhancers, estimated flight time 3 hours 30 mins. Basic script for current Fuel/Prop times. //Cost// Aeg 109.9 stacks (189928 kv) Aja 5.3 stacks (9224 kv) Ark 26.7 stacks (46198 kv) Bas 393.5 stacks (679942 kv) Cha 297.5 stacks (514041 kv) Exo 31.1 stacks (53715) Ice 74.1 stacks (128000 kv) Kar 0.9 stacks (1557 kv) Kut 28.0 stacks (48469 kv) Luk 10.8 stacks (18577 kv) Nhu 33.6 stacks (58079 kv) Vok 165.6 stacks (286094 kv) Ymr 22.9 stacks (39576 kv) Total ore 1199.9 stacks (1073401 kv) Assembly cost 385286 credits Manufacturing cost 2255310 credits Total cost 2640595 credits //Purpose// Back when living out at Arma, i asked a question. How hard is it to build a 1000+ crate miner like the Gido? Turns out pretty hard. This is the result, a personal made miner for my tastes, refining away what i did not need within the Elysium belt while adding some features i needed (or just wanted). This ship has little autonomy, this means no CAS, no auto approach, no isan. I am a manual flyer, preferring to navigate the shorter distances around Arma without CAS, and i despise auto approach. It is also lighter on both prop and fuel than the Gido, this is due to me preferring to do my hauling with dedicated haulers, and leave my miner at stations/cap ships. Where it excels is speed and carrying capacity. 1040 crates leaves more room for chunkers (the Gido would often come short on my last T10, unacceptable) 145 max speed dry, with angled thruster pods to help keep this beast on the straight and narrow, has surprising agility. This ship is a brute, a massive box surrounded by thrusters, perfect for those who want to manual fly around stations and cap ships without distraction. A huge thank you to Happytrigger for his free mods, and allowing me to borrow from his Pangasius Bp, this ship would not be without him. (SB link https://sb-creators.org/makers/Happy%20Ship%20Shop) A huge thank you to Zehtuka for allowing me to use the M1K cockpit + turret cradles, this ship started as a mod to the M1K, before starting from scratch. (SB link https://sb-creators.org/makers/Nomads%20Shipyards)

Ship: 1
BP: 1
4

Centurion Falcon MK l

JamsJelly Edition

Multirole

Battery: 100,000 units

- isan quad - doors close after 5500 thrust - upgradable hardpoints for 2 mining lasers and top reasource bridge can be replaced with collector. - refueling transfer in and out port (ducted) - Eco Generator script - Turtle, Cruise, GEN on/off - fully ducted {1 duct piece at each prop. tank and gen pipe connection} (excluding resource conatainers fully piped and cabeled) - 18 spare fuel rods - 36 Million propellant - 55 resource containers - 10 generators - 16 cooling cell slots (8 racks) - Captain Lando's style paint - top/bot fueling hatches + service hatch - arkanium/kutonium used for lights only (can be removed) - Safezone Only recommended Alternate version coming: Dedicated miner edition with 100-150 crates (tier 1 and 2 versions) Plasma thruster edition Disclaimer: This is the first ship (second frame) i have ever built in this game. I've done my best to make it work well and be fast using all the technical knowledge Y.T can teach! The ship has the slightest roll but as far as I can tell in test mode it only affects roll and not your trajectory. This is unnoticeable after leaving origin. Everything on this ship is used to balance it so it will fly well. (move it and risk it all)

Ship: 750 K
BP: 2 M
1

HKAS XF-240 Arrow

[HKAS]

Fighter

Primary Thrusters: 24 units

The Next Generation of the HKAS's XF line of fighter, the XF-240 Arrow is a medium fighter updated with the new heatsinks. Featuring Aegisium outer armor and a Charodium inner hull, this fighter can take some hits and dish it back out with it's 2 twin mounted laser cannons. If you want things to die faster, simply add more weapons, the fighter has a hardpoint on the underside for just that. - 5 hours of flight time when in normal cruise - Two layer armor, outer Aegisium and inner charodium - 4 laser cannons, with one hardpoint to mount more - Laser sights - Aim mode - 140m/s top speed - Nop-Tec Eco Boost Join Us Today! :https://discord.gg/nHreBnTFJe

BP: 2.5 M
5

Handheld Mining Laser

Shipwright CO

Multirole

Battery: 40,000 units

Sometimes a pickaxe just isn't enough. This incredible piece of utility can be a fun toy, as well as a deadly weapon in combat. Hook this baby up to any ship that can output more than **10,000 eps** and you have yourself a great tool for hacking up salvaged ship, mining rocks with mouse precision and chopping up pirates that get a little too close. The Handheld Mining Laser is not a new concept, but being crafted without beams makes this easily storable with bolts or cargo lock frames/beams for quick access. The device can run for 8 seconds before needing to be recharged or soft-line connected through a ships resource bridge. In addition, the laser is easy to use by only turning it on and pressing **"E"** to pick up the device and dragging it close to the user with the scroll wheel to trip the rangefinder. The resource bridge from the donor ship **MUST HAVE ONLY CABLE CONNECTION** through the **hardpoint** on the back of the bridge, no piping. `FlowOut=1` `FlowIn=0`. The laser is already configured and will work out of the box. I am working on putting out a line of handheld devices in this coming week. So be sure to check them out and drop a like on anything you find interesting. DM me for suggestions or feedback. *Game:* **Shipwright** *Discrod:* **Knox#9473**

Ship: 45 K
BP: 85 K
3

[Free] JPTech Talon

JPTech

Miner

Ore Crates: 720 crates

Introducing your free moon mining ship, the Talon! Why free, you ask? Well, there are no instructions included, and the landing features are not yet fully tested. Therefore, we highly recommend handling the landing process manually. But don't worry, the AFK mining feature probably works perfectly. So, here's your chance to mine resources from the moon effortlessly and without any expense. Don't hesitate, start your moon adventure today! ## How to download Talon 1. Join the JPTech Discord Server [Click here!](https://discord.gg/E47mNfF2Hq) 2. Check the server rules and click the reaction if you agree to them. 3. In the ๐Ÿš€โ›-talon-free channel, please download a BP.

Ship: 2
BP: 1
1

[FREE] Guns ZZZ

Happy Ship Shop

Multirole

Dry Max Speed: 150 m/s

This is the guns-ZZZ ( Zoom Zoom Zoom with guns ๐Ÿ˜ https://sb-creators.org/makers/Happy%20Ship%20Shop/ship/%5BFREE%5D%20Zoom%20Zoom%20Zoom ) It's main features are that it is super cheap and can accommodate 4 tripods mounted on rotating plates allow you to get the gunners to face any direction you want ! This makes it an effective ship that you can spam. It also features 2 autocanons, the inertia-dampener , the autonomy-calculator and the sensitivity-control allowing it to turn very sharply and avoid most of the enemy fire while also dishing out a punishment ๐Ÿ˜ You can expect to go full speed solo and around 130 m/s with 4 fully loaded endos and 4 tripod autocanons The combination of the inertia dampener, high speed, high manoeuvrability and small size makes it a dangerous opponent even though it was never designed to take a beating You can download it for free here : https://discord.gg/zwrGEQSzdY

BP: 1
7

Skytanker A1 Alien

Skytanker

Other

Warp Class:

https://www.youtube.com/@ColtStarbase/videos **Ship price:** Ships are no longer sold individually. **BP:** 30M **FREE BP FOR SKYPRIESTS.** The price of the ship is a right of access, this right allows you to have the following versions free of charge (1.1 1.2 1.3 for example). **Useful information:** 2 crates (Exorium) 10 Fuel chamber T3. 30 generators T3. 6 Plasma thrusters (6x3 rings). 40 Thrusters triangle T2. 2 Large Hydrogen tanks (Propellant). 1 Equipped Crafting Table (yellow) // 1 Equipped Crafting Table (blue) // 2 Equipped Crafting Table (red).

BP: 30 M
9

[FREE] Mapper

Egomaniac

Explorer

Flight Time: 26 hrs

The Mapper is an explorer ship with an estimated range of 13,000km capable at travelling at close to maximum speed. It has a navigation logger for logging capital ship navigation chips. The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://github.com/EGO-Tech/starbase-ships/raw/main/mapper/blueprints/mapper.fbe) Website: https://starbase.egotech.space/ships/mapper # Features The ship has the following features: - Basic crafting bench with meter and monitor upgrade as well as tools bench - 20 ore crates to store ore for refills - Standard Cruise function - Turtle and Sloth functions with adjustable rates - Transponder system with ping function - Two external and two internal resource bridges - Auto generator rate script with adjustable minimum rate - 18 T2 generators with six T2 fuel chambers and 12 spare rods on racks - 22 large propellant tanks with 264,000,000 units of propellant - Estimated propellant time of 26 hours and range of 13,000km - Propellant time and fuel time panels - 32 batteries - 30 T2 box and 16 T2 triangle thrusters providing forward thrust - Eight T2 triangle thrusters providing braking thrust - 48 T2 triangle thrusters for maneuvers - [NavGrid by StandPeter](https://github.com/pcbennion/starbase-navgrid) - [NavCas by fixerid](https://github.com/fixerid/sb-projects/tree/main/NavCas), using custom avoidance system and ISAN 3 in 1 from [Compass by Firestar99](https://gitlab.com/Firestar99/yolol/-/blob/master/src/compass/README.md), with ability to load target from NavGrid - Warning lights and alarm for obstacle detection and avoidance, powered by 44 rangefinders - Speedometer - Timer panel - Odometer panel - Top speed of 145m/s

Search
Filter
  • Updates

  • Sold As

  • Role

  • Features
Clear