Starbase Ship Shop

Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!

Learn the basics of buying and selling here. More features coming soon!

Starbase Ship Shop and sb-creators.org are a fan made, community run organization, and are not associated with FrozenByte Oy


No. 54 Prototype

Vintage Incorporated (Barkhan)

Fighter

Range: --

"A man gets on the LA metro and dies, and nobody notices for two hours..." Another ugly beast by Barkhan, this ship is the cheaper, laser-armed derivative of No. 52. Designed around the same principle of orthogonal thrust, this ship specializes in long-range engagements, outside the normal zeroing and sensitivity parameters of traditional fighters. This allows the ship to out-shoot opponents in sustained engagements through superior sighting and control configuration. Being a prototype, it's rough around the edges, and the price is accordingly discounted. When the ship is finished, this page (and the price) will be updated. For further information, inquire within: https://discord.gg/Y5rb44YHxd and ask for "Barkhan" in #ship-sales Purchase of the ship entitles you to a walkthrough of the ship's manual of arms and limited technical support

BP: 4 M
4

Jormungandr MkII

Ark's Sparks

Miner

Range: --

Model Number: MMAMXL-097FL\ Name: Jormungandr MkII\ Type: Surface Drill Miner\ Features: - 864 crates - 24-laser drill - 6 optionally manned side laser turrets - Speed: 141 m/s (dry) - Large generator setup for endurance - Dual cockpits with independent controls - Optional autonomous downwards descent while drilling, can be toggled off. (manual descent by pickaxing the central pillar) - Dual autobalancers - RF and gyro - Reconstruction machine - RF pillar alignment The Jormungandr MkII improves on its predecessor, the Jormungandr B in many ways. It is the natural next step in AS development of specialized surface miners as the pinnacle of surface drill mining. It retains the ability to drill downwards autonomously, improves in ergonomics by streamlining movement between decks, capitalizes on the latest materials to reduce the bulk of its signature massive laser drill and utilizes the saved voxels for more crates. With modern advancements in surface drill ship design, the MkII is better adapted to its role with a tapering rear end housing a proper mining cockpit and a smaller 24-laser drill. 6 lasers have been moved to the side onto optionally manned mining turrets, used for widening the pit it drills itself into, or for precision mining of leftover ore in the pit walls by endo control. Downwards speed is slower than its predecessor, but it now excavates a wider pit and reduces time spent pickaxing. Its predecessor's horizontal/vertical flight mode switch has been removed in order to simplify flight control systems, as it was a feature often left unused in practice. Note: The Jormungandr does not need gyro stabilization to be on to mine. Special thanks to: - Sasqtch for the nose art

Ship: 8 M
15

Skytanker Bundle - Excavator

Skytanker

Miner

Range: --

A bundle to allow you to travel to the moons with two super nice ships! The E1 will be perfect for exploring, doing "one shot" operations with long distances and at maximum speed. The E3 will be perfect for doing large excavations in a safe zone. The cards present in the sale of this bundle are as follows: Mélusine Amethystos/Ostrum Magindara Melia 4 places where you can mine rare resources, some of which are very expensive at the tower on Origins stations.

BP: 50 M
2

No. 51 "Sun Wukong's Staff is Short and Long"

Vintage Incorporated (Barkhan)

Fighter

Range: --

A stealth ship for belt rats. Can you see the monkey in the trees? This light fighting vehicle is designed around the orthogonal thrust on its belly, granting the ability to control the range of an orbiting fight from inside 50 meters to more than 700, just by rolling towards and against the orbit. No. 51's railgun and superior evasion allow it to punch well above its near-ultralight weight class, regularly out-turning enemy combatants so dramatically they completely lose track of their target, allowing you to blend back into the surroundings and dictate the engagement. No. 51 also comes with disposable "drop tanks" for range extension: auto-unbolt the external tank support brackets and they will fall away harmlessly in flight Purchase of this BP entitles you to technical support and basic instruction on the ship's manual of arms. For further information, inquire within: https://discord.gg/Y5rb44YHxd and ask for "Barkhan" in #ship-sales About the design principle: "Orthogonal thrust" is a main thrust-style array pointed perpendicular (orthogonal) to the vehicle's forward. In a normal "orbiting" fight, both combatants' main thrust are pointed towards the other ship, resulting in fairly predictable flight especially in terms of range. No. 51 uses its orthogonal thrust similarly to a prograde or retrograde burn in this context: if your "Up" is in the direction of the orbit (the opponent's thruster tail is pointed up from your perspective), the orbit widens and the engagement range lengthens. Conversely, by turning against the orbit (the opponent's tail is pointed down in your view) you can suddenly close the gap. This allows you to dictate the range of the engagement without ever taking your nose off the target, leaning on whichever capability of the enemy ship is weaker.

BP: 7 M
9

Skytanker A1 Alien

Skytanker

Other

Range: --

https://www.youtube.com/@ColtStarbase/videos **Ship price:** Ships are no longer sold individually. **BP:** 30M **FREE BP FOR SKYPRIESTS.** The price of the ship is a right of access, this right allows you to have the following versions free of charge (1.1 1.2 1.3 for example). **Useful information:** 2 crates (Exorium) 10 Fuel chamber T3. 30 generators T3. 6 Plasma thrusters (6x3 rings). 40 Thrusters triangle T2. 2 Large Hydrogen tanks (Propellant). 1 Equipped Crafting Table (yellow) // 1 Equipped Crafting Table (blue) // 2 Equipped Crafting Table (red).

BP: 30 M
22

Skytanker M3.1

Skytanker

Miner

Range: --

https://www.youtube.com/@ColtStarbase/videos **Ship price:** Ships are no longer sold individually. **BP:** 18M // 8M for M1 users. 4M for M2 users. (if you buy the M3 as a new customers, the M1 will be offered if you ask for her.) *Other options.* 215 x Ymrium = BP. 255 x Lukium = BP. 235 x Arkanium = BP. **Useful information:** 608 crates + 8 crates (Emergency material) 1 Tank of liquid exorium. 1 Exorium processing unit. 2 Capital Ship Super Generators. 2 Plasma thrusters (2x17 rings). 18 Large Hydrogen tanks (Propellant). 1 Large Hydrogen tank for emergency recharging with its on-board Hydrogen pump system. 48 Batteries. **9** ore collectors. **16** Mining Lasers. 1 Ore scanner. 2 Alloy Crating Furnaces (Belt Atmosphere). 1 Equipped Crafting Table (yellow) And more

BP: 18 M
2

Skytanker Bundle - Stormcloud

Skytanker

Miner

Range: --

https://www.youtube.com/@ColtStarbase/videos A bundle to allow you to travel to the moons belt with two super nice ships! The M2.5 is based on the M1 chassis It has fixed mining patterns and automatic drills The M4 has a fixed mining pattern and also the ability to mine with the mouse. See the posts dedicated to these ships for more details. The cards present in the sale of this bundle are as follows: Hemera Belt (Lukium / Ymrium) Mavka Belt (Targium / Lukium / Xhalium) Szelatyr Belt (Ymrium) Nehalennia Belt (Targium / Arkanium / Xhalium / Ymrium) 4 places where you can mine rare resources, some of which are very expensive at the tower on Origins stations.

BP: 50 M
8

Skytanker Bundle - Discovery

Skytanker

Multirole

Range: --

https://www.youtube.com/@ColtStarbase/videos I offer a permanent bundle. With all the ships that helped me and still help me today! They are the basis of my gameplay and which are permanently in my CapShip and allow me to do everything. You basically have a hauler of 1000 crates (H1). The H2 being released it is selling less so I lowered its price per unit. It goes from 4M to 2M. Same for R4.1. The E1.5 is super fun to play, especially with its mouse mining. But has fewer crates than its competitors, knowing that the E2 is coming I anticipate the drop in the price of its BP, from 15M it goes to 8M. The P1 will be offered in the bundle. The M1 is the ship that allowed me to have all the others! It remains very efficient and autonomous, practical for predicting alloys while mining. With his big brothers above him he no longer sells. It's a shame because it remains very good and as proof I kept my 3 M1s and I still use them! Its price has been updated from 12M to 5M. **If you choose to purchase this bundle you will have a saving of 3M credits.**

BP: 10 M
11

[Free] Disposable Drop Pod

Shipwright CO

Multirole

Range: --

This is a prototype for a orbital troop transport. I would like to do some testing on it as a module for ships to drop Endos onto the moon. As a free blueprint, I would like any feedback on the BP sent through Discord DM if you have ideas or possible upgrades. The pods themselves cost under 1300 credits so don't be afraid to shoot them at the moon. They will despawn quickly due to the low voxel count. Sorry for the crap Gif. [Download Blueprint From Ufile](https://ufile.io/w5i6xpdr) # Testing Information Needed - Time to impact ground from **1000m** and **500m** from initial propulsion and free-fall. - Adjustments to pod position in **Cargo-Lock** for maximum stabilization of drop pod. - Relative **speed** the mothership can travel before internal collisions with pod occurs. - Mothership stabilization designs in Yolol to **compensate for recoil** of firing pod. *[Must have thrusters facing opposite directions so the ship does not roll during pod launch (N-man's 3rd law)]* *Game:* **Shipwright** *Discord:* **Knox#9473**

Ship: 1
BP: 1
3

Leviathan

Nova Imperium

Fighter

Range: --

**Leviathan** is a Multicrew Corvette __**It's main features are :**__ - 16 lasers - 4 autocannon - 2 railgun - 4 plasma - 9 tripod on max power - Layered armor like capital ship (Tallium beam+ Exutium plates) - Speedometer - Range calculator - Roughly 2000 km of range - ISAN quad - Pilot railgun aim assist > It's main role is to provide fire support to the fighter close to him ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ **Leviathan** est une Corvette de combat multicrew **__Ses principales caractéristiques sont :__** - 16 lasers - 4 autocannon - 2 railgun - 4 plasma - 9 tripod on max power - Capital ship armure (Tallium beam+ Exutium plates) - Speedometer - Calculateur d'autonomie - Environ 2000 km d'autonomie - ISAN quad - Aide à la visée pour les railgun du pilote > L'objectif principal de ce vaisseau va être d'apporter un trés gros support de feu au fighter alier autour de lui ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ Buy order on discord https://discord.gg/KSNFp3VcxD

BP: 1 M
10

Torpillo

Ouroboros

Fighter

Range: --

The Torpillo is a heavy fighter capable of inflicting high damage with these missiles. It's main features are : - 8 Lasers - Missiles - Armour ( wings aegisium + body charodium) - Speedometer - Range calculator - ISAN quad - 2 resource bridges - Range finder aim assist - 148m/s

BP: 2 M
24

Surfaceur

Ouroboros ship

Ship

Range: --

The SURFACEUR is a ship specialized in mining the surface of the moons. After several months of development within our corporation we offer you the latest version, the Mk8! With these 3 laser arms installed in staggered rows with a gap of 36cm between each laser, one passage of the Surfaceur is enough to mine 99% of ores present in the ground. To achieve this result, many solutions were tried. The drill type surface miners are too slow, too dependent on server performance (lag) and finally not efficient. That's why we chose the solution of “sweeping” the floor. With an adjustable mining depth between 10 and 20m it will be a real scar that you will leave behind and this in AFK mode, moreover, this orientation allows the possibility of working with 2 ships at the same time. Push the Mining Button, open a beer, watch the last episode of your favorite serie and come back to admire the result in 1 hour! --- ** Attributes : ** - 1024 Crates - 9 Bridges - 4 lasers designator (perfect for aligning the ship with a trench already made) - 30 Mining lasers - 10 Ore collectors - 3 Large Generators - 1 Processing Unit - 2 Exorium Tanks - Mining Autonomy: 10h - Dry Max Speed : 115m/s - Reconstruction machine --- ** Main features : ** - 2 completelly fonctionnal cockpits to suit your needs / have redundancy. - Sensitivity Setting. - Auto Landing (Leave your cap ship, target the moon's center and let your ship land safely). - Mining lasers length adjustment (between 10 and 20m). - Auto advance (You can change SpeedMin,SpeedMax, ForceForward, ForceBackward). Very important, these settings are differents depending on the moon. Grounds haven’t the same density. - Auto Stop Timer As this ship can work alone, you can select the mining time (10min, 20min, 60min, etc...). - Ground Protection (The ship go up when rangefinders measure a distance from the ground of less than a configurable distance). - Front Protection (During a mining session, the ship stops when it detects an obstacle). - Big Front Screen for custom text - Fuel and Gas Protection (less than 30% orange light, less than 10% red light and the ship stop). --- ** Price of the BP : ** A bit expensive but you will quickly understand in use that this ship literally destroys the game to make a lot of money in a short time. - BP only : 20M credits - ** PACK ** BP + Magellan chip : 25M credits ** Why this pack can be attractive ? ** Magellan is the moon with the best performance (no lags). You will find a lot of Xhalium and it’s the most expensive resource (16k credits / stack). Normally the chip sold alone is 20M credits. So we sell you the BP + Magellan chip for 25M credits. --- ** - Discord : https://discord.gg/6NxaJWAv ** ** - https://www.youtube.com/watch?v=NmNHvnFzcmg ** ** User manuel 3 parts ** ** 1 - https://www.youtube.com/watch?v=kkttVFUsCkU ** ** 2 - https://www.youtube.com/watch?v=OhjLbW8wlLU ** ** 3 - https://www.youtube.com/watch?v=lUUMR2nMrI0 ** --- We chose to sell the BP rather than the ship to allow you to modify it as you wish. This unfortunately exposes us to a massive sharing of BP beyond our control. We therefore rely on the fact that the starbase community is mature and respectful of the designers' work.

BP: 20 M
2

[Free] OSA Yith Mk4

Open Source Armada

Fighter

Range: --

The latest version of OSA's 8 gun fighter, remade into a 1k light fighter. The Mk4 Yith is the next iteration of my main fighter, remade from the ground up to be in a lower weight class of ship, while still retaining the same firepower, 1k weight was the goal so that the ship qualified for Kais 3v3 tournament. Ln'eta is the 3k tournament variants, with materials min-maxed for the weight limit of 1000 tons, 144ms at 60 fps, it uses more corrium which is not ideal for live, this is provided for any future tournaments that Kai hosts. //Download// https://github.com/Open-Source-Armada/OSA-Yith-Mk4 //Specs// 8 mounted weapons with a staggered fire trigger system. Shoot_1+ and Shoot_2+ are your triggers, bind these to your weapon hotkey (space by default). Rapidfire button switches between staggered fire (gun 2 will stagger behind gun 1 creating a machine gun effect) and alpha strike (both guns fire together). Sensitivity settings are adjustable from a yolo chip located on the back of the ship, this chip only adjusts your sense settings and is not vital to the operation of the aim system, you can use the U-tool save feature to save your sense settings to the ship post print. CenterSensePlus and CenterSenseMinus is your standard sensitivity, Adjust both to your preferred flying sensitivity. AimMax- and AimMin- is your Aim hotkey, Bind both to the same keybind, this will lower your sensitivity, Adjust MinSensePlus and MinSenseMinus to change Aim sensitivity. AimMax+ and AimMin+ is your Boost hotkey, Bind both to the same hotkey, this will raise your sensitivity, Adjust MaxSensePlus and MaxSenseMinus to change Boost sensitivity. Ship is set to both fly and aim at a smooth sensitivity (tune to your taste), Aim keybind lowers the limits for sniping, Boost keybind removes these limits allowing for faster pitch/yaw. Armoured using known methods of meta plating, including big plate health, voxel armour, segmented and layered plating and plasma/rail sacrifice plates. Materials and components are on the high end, i leave it to the user to reduces cost to your tastes. Comes in 4 auto/4 laser and 4 auto/4 plasma. 1039562.81 kg in weight, 142ms at 60fps. 1 small prop tanks for 1 million prop, 30 mins estimated flight time. 2 T3 fuel chamber, 6 T3 generators, 2 T1 enhancers, 2 T3 enhancers 1 hour 20 mins estimated fight time. Basic script for current Fuel/Prop times. Uses premium FCU, no reverse, Roll_L and Roll_R are your keybinds for roll. Entry is through a small gap above the cockpit. Here is a link to Scipion's view including our fight vs Ace Tech. https://youtu.be/R-IGqqT3Xdk

Ship: 1
BP: 4

No. 52 "The Record of the Time"

Vintage Incorporated (Barkhan)

Fighter

Range: --

This is your captain speaking: you are going down. You are all going down. Together. This 2.8 kiloton 4-rail fighting vehicle is an investigation into the tactical applications of using orthogonal thrust, and is maybe the ugliest thing to come out of vintage to date. Purchase of the ship entitles you to a walkthrough of the manual of arms and limited technical support. The vehicle is designed around an 8x24E3 power supply, unitized into a dense ball inside four "bucket plates." This generator supports 80 T3 triangle thrusters and four railguns with a rate of fire of one volley every 7-10 seconds (constrained by an anti-starvation system for railgun power cycling and maximum effective rate of fire). This is a "front-to-enemy" fighting vehicle: Armor is 100% oninum, including the railing segments on the front, which each can individually completely absorb a rail cannon hit. Attitude control is handled through six buttons corresponding to your keyboard which are "direct bound" to the thrusters on the tail boom. The FCU is only involved in the balance of the main and orthogonal thrust, granting the design additional flexibility compared to the current meta, and additional resilience compared to a naive implementation with mavs on the nose. For further information, inquire within: https://discord.gg/Y5rb44YHxd and ask for "Barkhan" in #ship-sales This is going to be some day.

BP: 7 M
3

[FREE] Clunker

Egomaniac

Hauler

Range: --

The Clunker is a 948 crate hauler with two 13 ring plasma thrusters serving as its main engines to provide decent speed. The ship is no frills and with double the upwards thrust, it is mainly designed to haul ore between a capital ship and the moon surface. The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://starbase.egotech.space/ships/clunker/download/?ref=sss) Website: https://starbase.egotech.space/ships/clunker # Features The ship has the following features: - 948 crates - Standard Cruise function - Turtle and Sloth functions with adjustable rates - Hover rangefinder guides point down on each corner of the ship - Transponder system with ping function - Auto generator rate script with adjustable minimum rate - One large generator with one large fuel tank and one large processing unit - Radiators that provide more than adequate cooling - Six large propellant tanks with 72,000,000 units of propellant - 72 batteries - Two 13 ring plasma thrusters and 56 T2 triangle thrusters providing forward thrust - 56 T2 triangle thrusters providing braking thrust - 120 T2 triangle thrusters for maneuvers - Speedometer - Many extra slots for YOLOL or memory chips - Top speed of 145m/s empty # Known Issues - The ship can run out of power when running at full thrust. Turn on `Min Gen` at 50 to avoid this when running at full thrust. - The ship is pretty much at its voxel limit so any additions or changes may be difficult without sacrificing crates.

2

[Free] OSA Nyarlathotep Mk1

Open Source Armada

Hauler

Range: --

The Nyarlathotep Mk1 is a hauler conversion of the Azathoth Mk3, with cheaper cost, and the same speed and crates, a basic hauler without expensive plasma. //Download// https://github.com/Open-Source-Armada/OSA-Nyarlathotep-Mk1 //Specs// 145 m/s max speed dry using T2.5 thruster setup. 18762662 kg in weight. 1040 Crates. 8 large + 8 medium prop tanks for 104 million prop, 3 hours 50 mins estimated flight time. 24 T2 fuel chambers + 72 T3 generators + 24 T1 enhancers, estimated flight time 3 hours 30 mins. Reworked cockpit and crash guard added. Basic script for current Fuel/Prop times. //Cost// Aeg 102.3 stacks (176814 kv) Aja 4.8 stacks (8360 kv) Ark 22.5 stacks (38892 kv) Bas 364.5 stacks (629908 kv) Cha 245.5 stacks (424206 kv) Exo 2.6 stacks (4575) Ice 74.1 stacks (128000 kv) Kar 0.9 stacks (1558 kv) Kut 28.0 stacks (48469 kv) Luk 5.1 stacks (8881 kv) Nhu 31.5 stacks (54475 kv) Vok 146.1 stacks (252520 kv) Ymr 17.3 stacks (29880 kv) Total ore 1045.4 stacks (1806518 kv) Assembly cost 353881 credits Manufacturing cost 2050576 credits Total cost 2404448 credits //Purpose// Since the Azathoth Mk3 was always meant to be used in tandem with a hauler, being kept at a mining station, while you used a hauler to move your profit, its only fitting i made a stripped down hauler version. The Nyarlathotep Mk1 is cheaper in almost every mat used in construction, making it an easier purchase and a less costly loss if pirated. It is recommended by myself to keep miners in the Elysium belt, and avoid doing the gate run with them, instead using a hauler to avoid the loss of you money earner. With the introduction of hanger halls, setting up a dedicated fleet for a moon mining station is easier than ever, and opens the door to acquiring the mats to make a cap ship yourself. Both hauler and miner still hold there value as cap ship companions. This ship still costs rare mats, but is noticeably cheaper than most plasma haulers, which can be an expensive investment. If doing the gate run, it is recommended to only go solo when empty, and have your full speed to avoid most pirates, but ultimately your awareness is the key difference in making it past a choke point. Unless followed from your location in the belt, returning fully loaded is perfectly safe bar pilot error in gravity, allowing you to make way more than you risk loosing after a one or two runs. Ship could be modified to be even cheaper, but i personally value the weight loss and faster gen ramp up T3 gens provide.

Ship: 1
BP: 1
16

Rechtshandig

Ark's Sparks

Other

Range: --

Ever wondered how your tiny little endo digits are going to get anything across to your friend several hundred meters away through gestures? Need a bigger hand? Introducing the CVMM-048C Rechtshandig, the only hand you'll ever need for signalling your fellow endos at range! Not only is this hand capable of flipping through gestures in quick succession, you can also fly around on it! Featuring full posability, a variety of preset gestures and even the ability to save 2 custom gestures of your own, there's no message that this third hand of yours won't be able to sign across! This ship is right-handed. Depending on demand I may make a left-handed version. - P.S: Please gesture like a responsible endo! Arkhonus is not responsible for any violence arising as a result of misuse of the gesture functionality. - P.P.S: Don't grab stuff with it. It may clang and you may get yeeted to the ends of the universe. - P.P.P.S: Using this ship as a rocket punch will void the warranty. **WARNING:** - Do not change poses while in flight. Acceleration from flight will affect the movement of the robotic arms, and potentially get them stuck on each other... or worse, in each other. - Reset the pose using the reset button every time you despawn the ship or leave it unattended, in order to avoid having the rotations glitch out.

BP: 500 K
5

ARGUS

Danket

Miner

Range: --

Ship: 800 K
BP: 15 M
1

Moon Walk (Arcade)

Glitch Lab

Other

Range: --

# Moon Walk This is a arcade machine that holds the yolols for the game Moonwalk in it. It will randomly generate "fs" that you have to jump over while the speed increases. No need to plug it into your network as it has a internal batterie which is also being used for the random spawn generator. A highscore page will push you to become better.

Ship: 1 M
BP: 10 M
1

[Free] OSA Ghast Mk2

Open Source Armada

Multirole

Range: --

Latest variant of the Ghast, now with 20 missiles for bombardment. Since its release the Ghast has been used as my test bed for missile and torp testing before committing to a specific new design. When the 5 pod launcher was finally added, they easily attached to the Ghast, and was very reliable (for missiles anyway). The default scout variant has also been updated with some of the new additions made on the launcher variant. //Download// https://github.com/Open-Source-Armada/OSA-Ghast-Mk2 //Specs// Comes unarmed for scouting or with 20 missiles for bombardment. LaunchMissile+ and LaunchTube+ are your missile triggers, bind both to the same key, this system uses no yolo and is a simple way to cycle and launch missile tubes. CenterSensePlus and CenterSenseMinus is your standard sensitivity, Adjust both to your preferred flying sensitivity. AimMax- and AimMin- is your Aim hotkey, Bind both to the same keybind, this will lower your sensitivity, Adjust MinSensePlus and MinSenseMinus to change Aim sensitivity. AimMax+ and AimMin+ is your Boost hotkey, Bind both to the same hotkey, this will raise your sensitivity, Adjust MaxSensePlus and MaxSenseMinus to change Boost sensitivity. Ship is set to both fly and aim at a smooth sensitivity (tune to your taste), Aim keybind lowers the limits for sniping, Boost keybind removes these limits allowing for faster pitch/yaw. 150 m/s max speed using T2 manoeuvre thrusters, no trails. 104255.96 kg in weight without missiles, 131225.469 kg armed with missiles. Two small prop tanks for 2 million prop, 1 hours 10 mins estimated flight time. One T1 fuel chamber + Two T1 generators, gens idle at 14.5% for 8 hours 30 mins idle time, estimated flight time 2 hours 30 mins. Basic script for current Fuel/Prop times. Uses basic FCU, roll is performed using Roll_Left and Roll_Right buttons, this is to allow fast handling by isolating the roll thrusters from the FCU/MFC. //Tactics// Despite the very hindersome bugs launchers and their munitions have, the 5 pod launcher is surprisingly reliable. Reliable enough for them to be mounted onto the cheap, fast and stealthy hull of the Ghast, making it a fun and easy way to deploy the max amount of missiles onto a target. Unfortunately all missiles/torps have a chance of failure on launch due to bugs, and the ordinance itself is well known to fail at hitting moving targets, limiting there use. Where I personally see use, even if bugs are fixed, is in station bombardment and breaching. Small or large bombers may be a key aspect to siege warfare, and thus I believe small, cheap and stealthy bombers will be very valuable in the possible future. The Ghast has excellent range for a tailless ship, and can carry all its missiles at max speed. Low tech components keep the potentially one way mission more cost effective, missiles are only cheap to a point. Could possibly be used to ambush stationary ships, like surface miners.

Ship: 1
BP: 2
1

Nos. 37, 43, & 44

Vintage Incorporated (Barkhan)

Fighter

Range: --

A whole pack of just-off-meta face tank fighters, borne of the doldrums of 2023. This pack includes: - No. 37 "Bears the Ugly Face of Power" - A cheap-but-heavy autocannon fighter - No. 43 "Only You Slide Upward" - Higher-value plasma fighter for fighting large hardware - No. 44 "Beauty Eludes your Porous Mind" - Almost-traditional laser fighter All three ships are built around the same frame: - 16 guns, between 2.5 and 2.7kt - Nose armor designed around 96x144 decorative plate D - Direct-bound (FCU-less) attitude control buttons - 4x12 powerplant with variable enhancement per model. Fire control systems have been modified to best suit the ship's equipped weapons. All models use charodium armor, with Nos. 43 and 44 having exutium noses. Purchase of this blueprint entitles you to limited technical support and an introduction to the ship's manual of arms. For further information, inquire within: https://discord.gg/Y5rb44YHxd and ask for "Barkhan" in #ship-sales

BP: 8 M
13

Fafner MkI 830

Ark's Sparks

Multirole

Range: --

Name: MMHDXL-053D Fafner 830 Type: Superheavy Miner Features: - 830 crates - 12-laser drill system - Dry speed: 143 m/s - Darkyshadow's profiled PID approach system - Heavy automation allows the ship to be flown with a single pilot - Dual-mode asteroid avoidance - choice of stopping and waiting for pilot input, or autonomous dodging - Full interior The Fafner won't beat a Ghidorah's crate count or endurance, but the strength of the ship lies in the advanced 12-laser drill that dominates its front. This drill is capable of efficiently demolishing an entire T10 asteroid in 1 minute with no additional user input beyond pointing the ship at the center of the asteroid and hitting the PresetAuto button, and has power settings available if you prefer to be thriftier with your power when mining smaller asteroids. A large ship like this is absolutely needed to capitalize on the increased size of asteroids since build 869. Spare fuel rods are carried internally, and it has enough of them for a full rod change and a little more. It has a full interior, with enough space to bring some friends with you on your way out into the belt. In recent times, this ship has been superseded by the Fafner MkII, but it remains in production as a lower cost belt-only miner carrying a 12-laser drill. There are plans to modernize it though.

Ship: 6 M
2

No. 53 "Noise as a Proxy for Ten 'Hail Mary'-s"

Vintage Incorporated (Barkhan)

Hauler

Range: --

Dedicated hauler for high-danger transit: Hard to catch, hard to stop, hard to board. No. 53 is designed around its armored tripod fighting positions; once placed, tripods have much more narrow collision, and can be armored much more tightly through hinged parts, producing a stronger fighting position. Combining this principle with a completely enclosed operating compartment and excessive thrust to weight that has aggressors struggle to catch it even when fully loaded the ship yields a package that is maximally difficult to stop, board, or destroy. Additional information: - 25 Ring-equivalent "cursed" plasma main thruster - 2 tripod fighting positions - top and bottom, with marked placement locations - Multi-section fighting compartment - Minimum two sheets 144x432 charodium armor over all critical hardware - Internal reconstruction machine - Interior weapons crafting bench for field re-arm capability Purchase of this blueprint also entitles you to limited technical support and an introduction to the ship's manual of arms. For further information, inquire within: https://discord.gg/Y5rb44YHxd and ask for "Barkhan" in #ship-sales

BP: 8 M
7

[FREE] Fisher

Egomaniac

Other

Range: --

The Fisher is a larger salvager ship with enough power generation to tow a ship of up to 20,000,000kg at up to 50m/s. The pilot seat can be spun to face the back, looking out the back window for ease of locking on ships using the back facing tow beam. It also has exposed frames to easily bolt on salvaged parts on each side. The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://starbase.egotech.space/ships/fisher/download/?ref=sss) Website: https://starbase.egotech.space/ships/fisher # Features The ship has the following features: - Back facing tow beam for towing ships, with a towing capacity of 20,000,000kg - Spinning pilot chair to view out the back of the ship through generous sized back window - Standard Cruise function - Turtle and Sloth functions with adjustable rates - Transponder system with ping function - One external and two internal resource bridges - Auto generator rate script with adjustable minimum rate - Button to automatically adjust the minimum generator rate acoording to towed mass - Frames on either side of the ship to bolt on salvages parts - 23 ore crates - 60 T3 generators (with 60 T2 enhancers) with 20 T3 fuel chambers and 40 spare rods on racks - Radiators and heat sink that provide more than adequate cooling - 12 large tanks with 144,000,000 units of propellant - Propellant time and fuel time panels - 196 batteries - 72 T2 triangle thrusters and 24 T2 box thrusters providing forward thrust - 24 T2 manuever thrusters providing braking thrust - 32 T2 manuever thrusters - Basic crafting bench to craft refills plus the tools bench - [NavGrid by StandPeter](https://github.com/pcbennion/starbase-navgrid) - [NavCas by fixerid](https://github.com/fixerid/sb-projects/tree/main/NavCas), using custom avoidance system and ISAN 3 in 1 from [Compass by Firestar99](https://gitlab.com/Firestar99/yolol/-/blob/master/src/compass/README.md), with ability to load target from NavGrid - Warning lights and alarm for obstacle detection and avoidance, powered by 27 rangefinders - Speedometer - Timer panel - Odometer panel - Top speed of 140 m/s while not towing

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