Starbase Ship Shop

Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!

Learn the basics of buying and selling here. More features coming soon!

Starbase Ship Shop and sb-creators.org are a fan made, community run organization, and are not associated with FrozenByte Oy


2

Crawler

Egomaniac

Miner

Ore Crates: 704 crates

The Crawler is a 704 ore crate capacity mining ship with 10 sweeping mining lasers drill for surface mining operations. It is a larger version of the [Bugger X](https://sb-creators.org/makers/Egomaniac/ship/Bugger%20X) but uses a large generator system. It is designed to work in conjunction with a moon base and a separate hauler as it is not the quickest ship. Website: https://starbase.egotech.space/ships/crawler # Features - 704 ore crates - Standard Cruise function - Turtle and Sloth functions with adjustable rates - Transponder system with ping function - Separate mining seat for mining operations with view of lasers and ground - Row of 10 mining lasers that sweep from side to side - Auto mine function that auto advances (with adjustable thrust and speed) ship for easy mining - "Feelers" to keep ship in hover mode while mining - Four ore collectors - Two external and three internal resource bridges - Auto generator rate script with adjustable minimum rate - One large generator with processing unit and one large fuel tank - Radiators and heat sinks that provide more than adequate cooling - Six large propellant tanks with 72,000,000 units of propellant - Propellant time and fuel time panels - 234 batteries - 21 T3 box and 128 T3 triangle thrusters providing forward thrust - 52 T3 triangle thrusters providing braking thrust - 120 T3 triangle thrusters for maneuvers, with extra thrust upwards - Basic crafting bench to craft refills plus the tools and advanced bench - Speedometer - Timer panel - Odometer panel - Many extra slots for YOLOL or memory chips - Top speed of 125m/s when empty # Purchase Blueprint The blueprint is available for purchase on the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). # Changelog ## v1.0.1 (Current) - 28/12/2022 - Added cruise safety chip - Added lasers safety chip ## v1.0.0 - 23/11/2022 - Initial release

BP: 2 M
1

Uppercut

PinkGoo‘s Surplus

Other

No attributes :-(

Fun little ramming ship

BP: 16
9

Begemot-IK

Danket

Miner

Ore Crates: 200 crates

Perfect for short-term mining of rare resources in hazardous areas or comfortable mining in a safe area, 12 lasers allow you to mine medium and small asteroids at the push of a button. The simple cockpit interface is easy to understand even for a beginner. A simple aiming system will make it easy to aim at an asteroid for approach system. Specifications: - AVOID System - Approach System - Sweep System - 200 Ore crates - 135 m/s Empty - 95 m/s full - 2 large tanks - 6 medium tanks For mining, you must turn on (MININGMODE) and then click on the button (ML) To work (AVOID) you need a working speedometer. * if it does not work, you need to press the emergency start button in the chip compartment to the right of the fuel chambers.

Ship: 3.7 M
3

Laser Eagle MKI

Kepler

Fighter

Dry Max Speed: 144.5 m/s

*By purchasing this lot, you get blueprints of Laser Eagle and Plasma Eagle (modifications with plasma weapons) in the "industrial blue" color palette.* The Eagle MKI is a light fighter armed with three guns. Main purpose of the ship is scouting and hunting for miners. Features of the propulsion system allow you to stay on track even with serious damage to the shunting engines. But be careful. Turns vertically and horizontally are carried out simultaneously with forward movement. The thrusters on the wings are only for spinning the ship and dodging up/down. For purchase and questions - write to the discord.

BP: 3 M
1

[Free] OSA Coleopteran Mk2

Open Source Armada

Multirole

Dry Max Speed: 140 m/s

Remade to be its own ship, the Coleopteran Mk2 is a short range disposable crate salvager/hand miner. //Download// https://github.com/Open-Source-Armada/OSA-Coleopteran-Mk2 //Specs// 140 m/s max speed dry, wet speed will vary. T2 maneuverer thrusters, no trails. Sensitivity settings are adjustable from a yolo chips located beside the pilot seat, this chip only adjusts your sense settings and is not vital to the operation of the aim system, you can use the U-tool save feature to save your sense settings to the ship post print. CenterSensePlus and CenterSenseMinus is your standard sensitivity, Adjust both to your preferred flying sensitivity. AimMax- and AimMin- is your Aim hotkey, Bind both to the same keybind, this will lower your sensitivity, Adjust MinSensePlus and MinSenseMinus to change Aim sensitivity. AimMax+ and AimMin+ is your Boost hotkey, Bind both to the same hotkey, this will raise your sensitivity, Adjust MaxSensePlus and MaxSenseMinus to change Boost sensitivity. Ship is set to both fly and aim at a smooth sensitivity (tune to your taste), Aim keybind lowers the limits for sniping, Boost keybind removes these limits allowing for faster pitch/yaw. 303561.531 kg in weight. 8 crates for for quick looting with salvage tool, 10 ore storage total with endo backpack. One small prop tanks for 1 million prop, 30 mins estimated flight time. One T2 fuel chamber + three T2 generators, gens idle at 50% for 2 hours 30 mins idle time. Basic script for current Fuel/Prop times. //Design// Unlike the Mk1 which was a modified Ghast, this has been built as its own ship, making use of the speed and convenience of the recycle tool to rend found salvage into mats. This also makes it double as a cheap starter 8 crate hand miner, for both belt and surface. Mainly made to act as a expendable salvage ship during cargo crisis events, you can fill the the ship and be in and out undetected very quickly. Deliberately low tech and cheap, utilising stealthy manoeuvre thrusters to avoid direct fights in PvP zones, at the cost of prop range. Plates are hidden inside the crate layer surrounding the critical components, to reduce lethality from hostile endos. Can mount a tripod on various points of the ship, but top speed takes a serious dip. Prop range can be increased with pocket fuel rigs (Prop tank + tank support + hardpoint + resource bridge)

Ship: 1
BP: 1
16

CS. Polaris V2[Free BP]

Cafe Incorporated

Miner

Ore Crates: 100 crates

**CS.Polaris v.2** is upgraded from the v.1 with Upgraded ore capacity, speed and runtime. --- **Key Points** * Mono Isan * 30 mil propellant * Turtle mode * Cruise * Two mining Lasers * 100 Ore Crates --- To get the blueprint just join our discord at discord.gg/aVWPZVU And don't forget to check out our other ships to!

17

Skytanker M2

Skytanker

Miner

Ore Crates: 616 crates

https://www.youtube.com/@ColtStarbase/videos **Ship price:** **BP:** 14M // 4M for M1 users. (if you buy the M2 as a new customers, the M1 will be offered if you ask for her.) **Useful information:** 608 crates + 8 crates (Emergency material) 1 Tank of liquid exorium. 1 Exorium processing unit. 2 Capital Ship Super Generators. 2 Plasma thrusters (2x17 rings). 18 Large Hydrogen tanks (Propellant). 1 Large Hydrogen tank for emergency recharging with its on-board Hydrogen pump system. 48 Batteries. **9** ore collectors. **16** Mining Lasers. 1 Ore scanner. 2 Alloy Crating Furnaces (Belt Atmosphere). 1 Equipped Crafting Table (yellow)

Ship: 3 M
BP: 14 M
13

Skytanker H1

Skytanker

Hauler

Ore Crates: 1,000 crates

https://www.youtube.com/@ColtStarbase/videos **Ship price:** 3M credits + Assembly cost + Manufacturing cost and of course provide the necessary resources listed below **BP:** 4M The price of the ship is a right of access, this right allows you to have the following versions free of charge (1.1 1.2 1.3 for example). If you destroy your ship, it will be reproduced in the same way, with the same cost EXCEPT the 4M credits of course. **Useful information:** 1000 crates. 8 large hydrogen tank. 16 fuel chamber T2 32 generators T3 + 32 enhancers T3. 2 Plasma thrusters (2x20 rings). 32 little thrusters T3.

Ship: 3 M
BP: 4 M
5

MAWS4

Happy Ship Shop

Miner

Ore Crates: 400 crates

This is the MAWS4, it's the successor to the MAWS3 It has 400 crates "only" and 142 m/s at dry speed What it lack on speed and crates it more than makes up for in armour, redundancy, features and weaponry This is a ship that will do it's absolute best to take very good care of you In order to do so it has 2 cockpits : one with very thick armour and a second one with very good view. A third one is available as spare parts if needed I also features a reconstruction machine, a fast travel, the 3 crafting benches and 16 autocannons Due to the lack of AAS, it's best usage is in the 1 zone of the Elysium belt as this allows it to go in / out of the belt at will and still get precious resources ( Arkanium namely ) while still protecting you from the pirates It also packs a lot of features such as : - ground avoid system - 12 mining lasers with patterns - auto power management - range / autonomy calculator - advanced scanner - warning system Any questions ? Points to discuss ? Here is my discord link : https://discord.gg/jfaHyC7FFU

BP: 1.8 M

[Free] OSA Ghast Mk2

Open Source Armada

Multirole

Dry Max Speed: 150 m/s

Latest variant of the Ghast, now with 20 missiles for bombardment. Since its release the Ghast has been used as my test bed for missile and torp testing before committing to a specific new design. When the 5 pod launcher was finally added, they easily attached to the Ghast, and was very reliable (for missiles anyway). The default scout variant has also been updated with some of the new additions made on the launcher variant. //Download// https://github.com/Open-Source-Armada/OSA-Ghast-Mk2 //Specs// Comes unarmed for scouting or with 20 missiles for bombardment. LaunchMissile+ and LaunchTube+ are your missile triggers, bind both to the same key, this system uses no yolo and is a simple way to cycle and launch missile tubes. CenterSensePlus and CenterSenseMinus is your standard sensitivity, Adjust both to your preferred flying sensitivity. AimMax- and AimMin- is your Aim hotkey, Bind both to the same keybind, this will lower your sensitivity, Adjust MinSensePlus and MinSenseMinus to change Aim sensitivity. AimMax+ and AimMin+ is your Boost hotkey, Bind both to the same hotkey, this will raise your sensitivity, Adjust MaxSensePlus and MaxSenseMinus to change Boost sensitivity. Ship is set to both fly and aim at a smooth sensitivity (tune to your taste), Aim keybind lowers the limits for sniping, Boost keybind removes these limits allowing for faster pitch/yaw. 150 m/s max speed using T2 manoeuvre thrusters, no trails. 104255.96 kg in weight without missiles, 131225.469 kg armed with missiles. Two small prop tanks for 2 million prop, 1 hours 10 mins estimated flight time. One T1 fuel chamber + Two T1 generators, gens idle at 14.5% for 8 hours 30 mins idle time, estimated flight time 2 hours 30 mins. Basic script for current Fuel/Prop times. Uses basic FCU, roll is performed using Roll_Left and Roll_Right buttons, this is to allow fast handling by isolating the roll thrusters from the FCU/MFC. //Tactics// Despite the very hindersome bugs launchers and their munitions have, the 5 pod launcher is surprisingly reliable. Reliable enough for them to be mounted onto the cheap, fast and stealthy hull of the Ghast, making it a fun and easy way to deploy the max amount of missiles onto a target. Unfortunately all missiles/torps have a chance of failure on launch due to bugs, and the ordinance itself is well known to fail at hitting moving targets, limiting there use. Where I personally see use, even if bugs are fixed, is in station bombardment and breaching. Small or large bombers may be a key aspect to siege warfare, and thus I believe small, cheap and stealthy bombers will be very valuable in the possible future. The Ghast has excellent range for a tailless ship, and can carry all its missiles at max speed. Low tech components keep the potentially one way mission more cost effective, missiles are only cheap to a point. Could possibly be used to ambush stationary ships, like surface miners.

Ship: 1
BP: 2
1

[Free] OSA Yugg Mk1

Open Source Armada

Fighter

Dry Max Speed: 145 m/s

A 4 gun meta fighter designed to be my ideal cheap assault ship. My newest design prototype. Comes in autocannon, laser and plasma variants. 5th of 6 free ships to be released everyday leading up to Eos Con. //Download// https://github.com/Open-Source-Armada/OSA-Yugg-Mk1 //Specs// 4 mounted weapons with a staggered fire trigger system. Shoot_1+ and Shoot_2+ are your triggers, bind these to your weapon hotkey (space by default). Rapidfire button switches between staggered fire (gun 2 will stagger behind gun 1 creating a machine gun effect) and alpha strike (both guns fire together). BoostMin and BoostMax act as a aim keybind without yolo (yolo is avoided where possible due to the 0.2 delay) these should ALWAYS be bound to the same key. Ship is set to both fly and aim at a smooth sensitivity (tune to your taste), Boost keybind removes these limits allowing for faster pitch/yaw. This can be altered to be the more common method of aiming, having higher sense as standard, and having the ships pitch/yaw slow down for aiming. (Swap the BoostMin/BoostMax Off values with its On values, remember to set it in the pitch/yaw lever fields too) Armoured using known methods of meta plating, including big plate health, voxel armour, segmented and layered plating and plasma/rail sacrifice plates. Its primarily plated using char across the front face of the ship, alloys are on the side/rear armour.. 145 m/s max speed using T2 thrusters. 1485110.12 kg in weight. Two small prop tanks for 2 million prop, 50 mins estimated flight time. 2 T1 fuel chamber, 6 T1 generators, 6 T1 enhancers, 50 mins estimated fight time Uses basic FCU, no reverse, roll is performed using Roll_L and Roll_R buttons, this is to allow fast handling by isolating the roll thrusters from the FCU/MFC. Entry is through a small gap on both sides of the glass. //Cost// Aeg 6.6 stacks (11480 kv) Aja 1.3 stacks (2163 kv) Ali (Alloy) 1.6 stacks (2751 kv) Bal (Alloy) 0.0 stacks (20 kv) Bas 20.3 stacks (35062 kv) Bas (Alloy) 0.7 stacks (1280 kv) Cha 25.1 stacks (43360 kv) Exo 1.1 stacks (1860 kv) Glass (Alloy) 0.9 stacks (1575 kv) Ice 1.6 stacks (2816 kv) Kar 0.2 stacks (385 kv) Kut 0.1 stacks (258 kv) Nhu 6.7 stacks (11602 kv) Vok 20.1 stacks (34721 kv) Total ore 86.4 stacks (149332 kv) Assembly cost 94061 credits Manufacturing cost 650837 credits Total cost 744898 credits Stats based on autocannon, laser and plasma versions will differ. //Tactics// The Yugg was made to fill a need for a meta tanked light fighter that could still be mass built easily while providing enough guns and armour go head to head with the best. It takes heavy inspiration from Pandora's Box, and there dangerous 4/8/12 gun fighter line-up, which has shown to be a fantastic ship setup. Almost all of the frontal armour is char, making this an aggressive front line brawler. While this ship is a a orbit dogfighter, it is small enough to be used in gravity, making it perfect for escorting VIP's. Like all my ships, care has been taken to ensure the silhouette is as symmetrical as possible, so as to reduce skilled pilots ability to isolate weakpoints (Like the cockpit) Its also recommended to adjust your angle of attack when orbiting, to spread damage across different plates, reducing the chance of a busted plate or a pen shot. This can be done by rolling the ship, or by turning opposite to the orbit and transitioning into a joust. 4 guns are a minimum for dealing with competent meta fighters. Best employed as a moon gate escort ship, a station/cap ship defence fighter, or as an intro meta fighter for newer combat pilots taking a more leading role in frontline dogfighting. It is also the middle ground of weapons value, autocannon, laser and plasma versions have near continuous firing guns, making all 3 excellent investments.

Ship: 1
BP: 3
2

YF-7000

[HKAS]

Fighter

Dry Max Speed: 150 m/s

Space is dangerous, and the YF-7000 is built to survive in this harsh environment. Commissioned by Omaya#2070, this well armed and armoured fighter is now available for the public. Armed with 8 laser cannons and plated with 3 layers of armor, this might be the fighter you are looking for.

BP: 10 M
14

[FREE] Rocker Duo

Egomaniac

Other

Battery: 800,000 units

The Rocker Duo is a asteroid hauling ship that is bascially two [Rockers](https://sb-creators.org/makers/Egomaniac/ship/%5BFREE%5D%20Rocker) mashed together. It is designed to be used in the safe zone and haul small asteroids. It uses two tractor beams to position asteroids into two sets of five compartments of cargo lock beams in a circular pattern so it can hold up to ten asteroids. It has load automation to approach and load asteroids in the right order as well as a material scanner that gives estimated credits for selling the asteroids. Loading of asteroids is the slowest compared to the [Rocker](https://sb-creators.org/makers/Egomaniac/ship/%5BFREE%5D%20Rocker) and [Hexxer](https://sb-creators.org/makers/Egomaniac/ship/%5BFREE%5D%20Hexxer) but it can hold the most asteroids (10 vs 5 or 6). The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://github.com/EGO-Tech/starbase-ships/raw/main/rocker_duo/blueprints/rocker_duo.fbe) Website: https://starbase.egotech.space/ships/rocker-duo The Rocker Duo (v1.1.0, with thruster fix from v1.0.2) is also available to buy in game at Central Showroom of Rando 2 Ship Shop at stations with Rando ship shops. # Videos | Channel | Video | | --- | --- | | [CrispyChestnuts](https://www.youtube.com/channel/UCZuFhUb3UwEfSiUvIZJJ55Q) | [Crispy demos the Rocker Duo (and Rocker) by Egomaniac](https://www.youtube.com/watch?v=SI1ndXVzCmE) | # Features The ship has the following features: - Standard Cruise function - Turtle and Sloth function with adjustable rates - 24 T2 generators with eight T2 fuel chambers and 16 spare rods on racks - Radiators that provide more than adequate cooling - Four small and four medium propellant tanks with 20,000,000 units of propellant - 80 batteries - 24 T2 box and 56 T2 triangle thrusters providing forward thrust - 124 T2 manuever thrusters - Two tractor beams which will load asteroids into two sets of five compartments with cargo lock beams - Load automation that will load asteroids into the right container in the right order - Material scanner that will output the materials in stacks as well as the estimated credits you will get for dropping the asteroid off at Origin stations - Rangefinder to help judge forward distance and for approach - Resource bridge for refueling - Pretty much max speed 150m/s when empty # Changelog ### v1.1.0 (Current, Ship Shop Version) - 23/05/2022 - Painted thrusters, generators and fuel chambers black - Painted propellant tanks red - Added four heat sinks - Reduced radiators to four bases - Replaced `RadiationRate` panel with `HeatTransferRate` - Added `StoredHeat` panel ## v1.0.2 - 04/03/2022 - Piped and cabled four braking thusters that were not connected - Added `Unload` buttons which turns off cargo lock beams on right and left side respectively ## v1.0.1 (Ship Shop Version, with thruster fix from v1.0.2) - 03/02/2022 - Changed material of some beams that were accidently changed back to Bastium ## v1.0.0 - 04/12/2021 - Initial release It is not very lucrative, but here is an estimated breakdown of 45Mv asteriods (with a rough breakdown of 35Mv shell and 10Mv core) from the safe zone I got during testing. | Material | Volume | Credits | | --- | --- | --- | | Ice/Vokarium | 45Mv | 36k | | Ajatite/Charodium | 45Mv | 58k | | Valkite/Bastium | 45Mv | 27k | | Ice/Nhurgite | 45Mv | 56k |

6

Argo Titan M1-F

Far Out Shipyard

Miner

Ore Crates: 700 crates

A heavy multi crew miner with responsive control, and a cockpit with good view. Charodium and bastium plating and double windows. Space to add extra devices. * 30 Tier 2 Generators and 10 T2 Fuel Chambers * 56 Fuel rod racks * Tier 2 Thrusters Tier 3 Nozzle * Cruise mode * ECO mode for generators * Radiators and Cooling rack * Great maneuverability * Redundant Radiator cooling * Fast Travel Core * Astroid Avoidance * 3 Mining Lasers * 6 Autocannons * 1 Autocannon turret /w mouse control * Rangefinders * Transponder * Snail and Turtel speed mode * Low fuel rod alarm * Adjustable mining lasers * Can easy land on the moon * Material scanner with readout

BP: 2.5 M
3

Brimark

Deamonum

Multirole

Ore Crates: 288 crates

this ship was created to make mining has very long distance with that capacity of 216 million properlant is it 11h of fuel road with the rods of spare. with this 10 laser mining no more T10 will resist you the ship can embark 4 t10 I advise you to mine next to a station or a transporter for an optimal use. specs: 145 m / s empty, 288 ore crate, Box thruster T2 nozzle T3 52, laser mining 10, ore collector 2, fuel chamber T2 24, generator T2 72, thruster triangle T2 nozzle T3 90, radiator base 12, radiator expansion 96, 216 million propellant, 169 Battery, basic crafting bench, advanced crafting bench, too l& weapons crafting bench.32 spare fuel roads, warp class: 1,616, Mode Navigation 45% of thruster power, Mode turle, Mode cruise, Speed mater for réel speed, compass, ship diagnostic, transponder, auto approche, ore scanner, simple Button green inside safe zone red outside safe zone, Fuel_time : fuel rods and propellant, system ACAS with for self avoidance. Each time the Blueprint is modified, I give you a new Bp version.

BP: 300 K
5

Auto Crate MK5

Hyperion Trading Co.

Explorer

Ore Crates: 0 crates

Hyperion Trading Co. Bringing you the New MK5 Ship Series! The Auto Crate MK5 is a unique small compact spacecraft for multiple uses! It can unfold providing exterior and interior light, a place to sit, and room for plenty of additional activities! Build multiple of them to make your own Endo Mini City! Use Ideas: Need something small and compact to put your Ads on? Want a small tiny crate ship that your endos will love on long camping trips to the belt? Then look no further! get yourself an Auto Crate Auto Crate MK5! Customize it in any number of useful ways, even use it for sneak attacks with its unique side opening gates! The Floor comes with a large hardpoint and large AutoCannon attached to a cradle! *Note due to current hinge and table bugs, I advise removing the turntable for now unless you will be using it for combat.* Retractable AAS for those difficult to navigate zones! *Aditional plans in the future if ship docking is introduced

Ship: 275 K
BP: 175 K
4

Bob Cat

Red Moon Dynamics

Other

Battery: 0 units

The BOB CAT is a small stealth utility moon transport designed to be a cheap means of doing some light salvage and scouting on a moon.

BP: 1 M
7

Percheron Mk2

Scrap Metal Militia

Hauler

Item Crates: 0 crates

This is Serdzas' endorsed Mk2 of the Percheron series. It offers 336 increased cargo containers (for a total of 1,336), an improved cockpit and console, upgraded YOLOL scripts, and an increased maximum speed of 150 m/s while dry and 67 m/s while at maximum mass (fully loaded with Lukium). Now updated with heatsinks. The generators need to be spooled up to fly properly though.

BP: 3 M
2

[FREE]IO V4

Kill To Conquer

Ship

No attributes :-(

Upgrades since IOv3 - Generator placement - Cockpit adjustments - More propellant tanks - Fuel and Propellant usage calculator(not of my design or code, from Moon Racer of Happy Ship Shop). - Sustained Laser Output - **Downgrades- 40 less cargo containers since IOv3** - 32 T3 Fuel chambers & 96 Generators with 96 Enhancers - 14 Large propellant tanks - 168,000,000 Propellant - 6 Mining Lasers with variable rotation and pitch & Ore 3 Collectors - 704 Cargo Containers - [Blueprint here]( https://www.dropbox.com/scl/fo/odrzse9cxqylthys1j7ma/h?dl=0&rlkey=vt75nmxxsgah1yiwzta8bcjle)

5

[FREE] Fisher

Egomaniac

Other

Battery: 1,960,000 units

The Fisher is a larger salvager ship with enough power generation to tow a ship of up to 20,000,000kg at up to 50m/s. The pilot seat can be spun to face the back, looking out the back window for ease of locking on ships using the back facing tow beam. It also has exposed frames to easily bolt on salvaged parts on each side. The blueprint is provided for free. All feedback is welcome and in game tips (in-game name Egomaniac) are appreciated. However support will be limited but I will try my best. Please give the ship a "like" if you use and enjoy the ship. Designed by EGOTech. Join the [EGOTech Discord server](https://discord.gg/BKwVGvncmN). [Download the blueprint](https://github.com/EGO-Tech/starbase-ships/raw/main/fisher/blueprints/fisher.fbe) Website: https://starbase.egotech.space/ships/fisher # Features The ship has the following features: - Back facing tow beam for towing ships, with a towing capacity of 20,000,000kg - Spinning pilot chair to view out the back of the ship through generous sized back window - Standard Cruise function - Turtle and Sloth functions with adjustable rates - Transponder system with ping function - One external and two internal resource bridges - Auto generator rate script with adjustable minimum rate - Button to automatically adjust the minimum generator rate acoording to towed mass - Frames on either side of the ship to bolt on salvages parts - 23 ore crates - 60 T3 generators (with 60 T2 enhancers) with 20 T3 fuel chambers and 40 spare rods on racks - Radiators and heat sink that provide more than adequate cooling - 12 large tanks with 144,000,000 units of propellant - Propellant time and fuel time panels - 196 batteries - 72 T2 triangle thrusters and 24 T2 box thrusters providing forward thrust - 24 T2 manuever thrusters providing braking thrust - 32 T2 manuever thrusters - Basic crafting bench to craft refills plus the tools bench - [NavGrid by StandPeter](https://github.com/pcbennion/starbase-navgrid) - [NavCas by fixerid](https://github.com/fixerid/sb-projects/tree/main/NavCas), using custom avoidance system and ISAN 3 in 1 from [Compass by Firestar99](https://gitlab.com/Firestar99/yolol/-/blob/master/src/compass/README.md), with ability to load target from NavGrid - Warning lights and alarm for obstacle detection and avoidance, powered by 27 rangefinders - Speedometer - Timer panel - Odometer panel - Top speed of 140 m/s while not towing # Changelog ## v1.0.1 (Current) - 29/12/2022 - Added Discord link to help chip - Added cruise safety chip ## v1.0.0 - 10/08/2022 - Initial release

2

OSA Yog-Sothoth Mk1

(OSA) Bentley's Flying Circus

Hauler

Ore Crates: 800 crates

800 crate armoured hauler, made for speed in high risk environments like Elysium. 40 rings of plasma, double redundancy for prop and power, with Oni plate shielding for the pilot and the power nacelles. Can be used solo, or can be armed with heavy amount of tripods and gunners due to the ships impressive power gen. //Specs// 150 m/s max speed dry, 148 m/s wet with exutium alloy while in gravity. 40 plasma rings total. All speeds recorded at 60 fps, using both transponder settings and speedo, ship breaks speed limit when using uncapped fps settings. 19529268 kg in weight. 800 crates directly on the centre of mass. 16 large prop tanks for 192 million prop, 3 hour 15 mins estimated flight time. 16 T3 fuel chambers + 48 T3 generators + 48 T2 enhancers, gens idle at 20% while charging plasma, 3 hour flight time. Basic script for current Fuel/Prop times. Requires a repair hall to operate, it is best used between dev stations and your own with hangers. //Design// Built for speed, and to last as long as humanly possible under fire while being pursued. Two 20 ring plasma thrusters haul 800 crates, 2 oni plated power nacelles with over double the power gen needed to fly and double the expected amount of prop spread across the hull in separate prop nacelles. This redundancy and armour buys you time to escape harmful situations should any jealous pirates try to "salvage" your hauler and cargo. However no cargo ship can survive attack forever, but any attacker must also deal with the high speed this hauler travels at, with no speed loss for all ore/alloy out of gravity, and only goes 2 m/s under max speed in gravity carrying exutium alloy. To add further security, the high weight capacity and power gen allows for a more liberal use of tripods should you have the players to act as gunners, meaning an attacker must also face return fire. Because of the max speed, the pursuing ships must also be max speed, limiting the ship in size making it killable by tripods, or expensive making the attacker invest more capital to attack you. But finally if all this fails, and the ship is brought to a standstill, all explosive components are placed away from the cargo, ensuring that possible recovery of the ship/cargo is possible. Unlike some who prefer to deny the pirate the chance at cargo, I prefer to leave it intact, so that I may attempt to recover it myself, and engage in further PvP. Due to the size of the ship, any attacker will have to commit time and resources to recover it or transfer the cargo away, giving you the chance to turn the tables. As a final added bonus, the ship can take off the moment the plasma has finished charging, having enough gens and battery's to launch the moment you need too, some fighters can not even gen fast enough to pursue if both are spawned at the same time. Sold as Bp. Contact forgetemplar on Discord or Bentley in game to buy today. //Discord// SOONtm

BP: 5 M
10

Solar Pioneer

Happy Ship Shop

Explorer

Range: 90,000 km

This is the Solar Pioneer, a ship capable of flying over 90'000 km with a Navigation Data Logger system attached to the front The ship is designed to allow you to do the trip while being as AFK as possible **WARNING** : This is a ship that has been tested on the PTU only ( the Navigation Data Logger cannot be used in the live universe for now ). It will be updated if needed should an update send it over the voxel limit or any other related issue Here is the trip it has already done to Szellem https://www.reddit.com/r/starbase/comments/sc1f7k/awesome_trip_to_szellem_and_its_sub_moon/ Here is the trip it made to Neso and it's moon : https://www.reddit.com/r/starbase/comments/t4d95c/awsome_trip_to_nesos_moon/ Here are the screens I was able to make on Caecus and it's moon : https://www.reddit.com/r/starbase/comments/t5r86r/caecus_and_its_submoon_after_neso/ Link to the Discord : https://discord.gg/swwQHKaNFP in order to be able to do the trip is packs a lot of features : - 4.42 billion of propellant - speedometer - range calculator - speedometer - auto solar rotation - auto solar energy preservation ( pause the ship when the solar power is insufficient ) - estimated travel distance - aim assist - ground avoidance system ( handy for landings ) - a spare set of rods - 8 crates for emergencies - enough generators + fuel chambers to be able to run without solar for a few hours ( enough to escape the EOS shadow ) - a very big plasma to allow you to fly at 147 m/s ( more if your computer allows it ) In order to fly properly please follow these steps : - make sure you are aiming **AWAY** from the EOS belt. You do **NOT** want to end in it - make sure you have the basic crafting table fully equipped in your inventory ( **NOT** bolted to the ship ) - put 2 Exorium stacks in your **PLAYER** inventory - the 8 crates are for emergency resources. These may include more Exorium / crafting materials - Equip **ALL** the tools with ammo ( double and triple check that ) - **Make sure you have the 10 navigation chips equipped in the ship before you leave**

BP: 5 M
7

[FREE] Eco Storage

Happy Ship Shop

Other

Ore Crates: 2,016 crates

2016 cargo crates and that's it x) You can use it to increase the storage of the origin stations drastically You can grab it directly on my discord here : https://discord.gg/mzAxfrUxBE

BP: 1

Flag(s) Art

JamsJelly Edition

Ship

Bastium: 3.4 stacks

50,000 for each design comes with the small and large version USA, Australian & Chinese Flags will get stars when a more accurate one can be found/ designed (might use the Star of David for them instead) Large size: 1728 X 864 cm Small size: 288 X 144 cm Canadian small flag: 384 X 144 cm

Ship: 7.5 K
BP: 50 K
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