Starbase Ship Shop
Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!
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XL-1200 | XL-1452 | XF-960 | BUNDLE!
This is a bundle of 3 plasma hauler blueprints all for only 2 million credits! First up is the XL-1200, a gargantuan hauler for the largest loads. Not only does it haul, it hauls FAST. Twin plasmas can move this ship up to 150 empty, 127 with random ores, (calculated as 15 tons per stack) and 107 fully loaded with lukium. (26 tons per stack) Next is the XL-1452. This is pretty much the XL-1200 but with an additional 252 crates and double the propellant tanks. This ship is more economical too, due to it only using 1 plasma it is much cheaper to construct, however it is much slower too, roughly 30-50m/s slower than the XL-1200 Lastly is the XF-960! Have you ever wanted more speed? More hauling power? Introducing the XF-960! Featuring a twin plasma setup with a whopping total of 36 rings, as well as 56 tier 3 box thrusters, this monster boasts a speed of 150m/s empty, and guess what? also 150m/s loaded, all while carrying 960 crates of ore! Speed... above all else! (Having a full 960 crate load of lukium does manage to drag it down to 146 point something according to the ship calculator, but its close enough, and id be really confused on why you would have THAT much lukium...) :P You get all 3 of these ships blueprints for only 2 million credits! You can check the details of each ship in #xlf-package channel on the Roman Shipyard discord server. >> https://discord.gg/RarSABb3N5 <<
Need more storage at origin? Well here's 2016 crates.
This ship was design to fullfil one objective: extend your origin inventory. Tired of reaching the limit of 10000 items in your station inventory? Vault has 2000 crates to store your ores. It's cheap to make and easy to handle.
**Big Bigger Orus** The Orus is a massive Cargo Hauler with a whopping 1440 Crates. It is powered by 16 T2 fuel Rods and 48 T2 generators Radiators and Gens can sustain multible Lasers and Collectors at 100% for safe zone mining. 1. 4 Big Rangefinder panels scan the Horizon in front of you giving audio signals in case of detection. 2. The Main thrust system is comprised of 40 T2 Box Thrusters and a 6 Ring Plasma. This ship will reach 100m/s empty. (PTU tested) Loaded: less... 3.8 T2 Box Thrusters for Breaking and 32 T2 Box Thrusters for Maneuvering 3. 20 Batteries 19.7 Mio weight 54 Mio Tank This has been a passion Project of mine and its far from perfect. Obviously it has a very large surface area so you have to work around that. Also the ship is not very fast especially loaded. I definitely recommend having an escort. Multiply its speed by the number of times you would otherwise have to go back and forth. It is possible to force more Plasma Rings on it but due to voxel limit you will have to make sacrifices for example Backthrusters. The beam structure is very strong and will allow a fast travel core almost everywhere but again *voxel limit*. Few things will ever beat a *box* in terms of efficiency, i however strife for a healthy balance between creative and useful, this has been my biggest attempt at that so far. The Ship is ready to go from the buy i do however recommend buying the BP to customize for personal needs and not miss out on the massive amount of research points that are packed into this ship.
Heavy Henky T2
Heavy Henky is the hauler for moving large amounts of ore on your own, or as a crew. By default, its configured for solo pilots, flying short distances. With minimal machinery its easy to fly and manage this hauler by yourself. The ship is very easy to upgrade outside of the builder. Custom company colours and lettering is available and free of charge. Heavy Henky T3 has just been released, stripped down and rebuild with the biggest thrusters it will fit, a huge set of 8 ringed plasma monsters, capable of propelling itself over 140 m/s. Check it out here: https://sb-creators.org/makers/Jujudos%20Industry/ship/Heavy%20Henky%20T3 Speed has been calculated with the use of https://starbase.codes/ship_calc/
Heavy Henky T3
## 3rd in size by 44 crates, but with a top speed of over 140 m/s. ## The latest addition to the Heavy Henky hauler line-up. These ships are made for moving huge loads. But this one, the T3 goes all the way. Lean and mean. This Henky has been stripped down and rebuild with the biggest thrusters it will fit, a huge set of 8 ringed plasma monsters, capable of propelling itself up to 141 m/s. Beside the extra speed, some other features have been added: - Ship diagnostics, showing remaining flight-time and ship-strength. - Power management system with shutdown and boost options to warm up the engines. - Asteroid Avoidance System - Extra propellent bringing the flight time without refilling or changing rods well over the 2 hour mark. Beside that, its still capable to haul large amounts of ore on your own, or as a crew. By default, its configured for solo pilots. With minimal machinery its easy to fly and manage this hauler by yourself. The ship is very easy to upgrade outside of the builder. Speed has been calculated with the use of https://starbase.codes/ship_calc/ Wet Speed is calculated with the heaviest of ores in the cargo, none of that light ore nonesense.
Heavy Henky T1
Heavy Henky is the hauler for moving large amounts of ore on your own, or as a crew. By default, its configured for solo pilots, flying short distances. With minimal machinery its easy to fly and manage this hauler by yourself. The ship is very easy to upgrade outside of the builder. The T1 version has 160 T1 thrusters so its very slow, if you looking for a bit more speed; please check out the T2 version. Custom company colours and lettering is available and free of charge. Speed has been calculated with the use of https://starbase.codes/ship_calc/
16 Ring Plasma Mega Hauler 1400 Crates, designed for PvE hauling. Supported by Tier 2.5 Engines (everything T3 except for convertors) Power Generation is provided by 32 Tier 2 Fuel Chambers and 40 Tier 3 Generators. The Ship Does 150 when 1/3 propellant is used empty 140ms when completely full. 118ms with avg load with 5 Hrs of flight time is enough to support multiple rounds trips within the safe zone before needing to refill. QUAD isan is included. Safezone check and Plasma Charge indicator system included. Ship has been designed with balance being key factor from when it was designed. Rangefinders at the front help you align to your target Destination.
Burly Behemoth BB-1386
Probably the biggest max-speed empty ship currently available, the BB-1386, Vintage Incorporated's mid-range safezone hauler is now available to the public. Core Features - 1386 cargo crates - Max speed empty (150m/s), 110m/s with an average load, and 85m/s if fully loaded with Charodium (the substructure is strong enough to take Lukium or even the simulated 40ton ore, but I'd advise the plasma speed mod for that!) - 720km range (this was configured to fit a couple of Vintage safezone stations) - ISAN/Waypoints YOLOL on the NAV screen - System information including flight endurance (in minutes) and a remaining range estimator. - Custom YOLOL control script to allow turning, it's not nice, but it emulates the premium FCU. - Nicely appointed office-I mean bridge She's designed to be easily tweakable and customizable, being at the voxel limit means you'll need to remove crates (preferably from the ventral utility section side of the ship, as it's slightly heavier) but adding a couple prop tanks, fuel rods and gens to the topside of the middle section of the ship will get you 50% more range, and the superstructure around the plasma is designed to easily support the addition of another 2 rings for more speed (important if your station is further away). I'm considering doing that as a separate version for longer trips to save people the time. Available for 15,000,000 credits, or 7,000,000 credits + ores.
The MegaHauler MK-I is a relatively cheap ship as it uses T3 thruster instead of Plasma cutting down the production price. It's entended to move a large quantity of ore quickly with its 1372 crates and has a space in the front if you need to add a Fast Travel module. (Note that you will need to remove some crates to do so as the ship is at max available voxel putting it to 1365 crates or so) The price is 10M+Ore price that depends on the current market price.
Scrap Metal Militia
This is Serdzas' endorsed Mk2 of the Percheron series. It offers 336 increased cargo containers (for a total of 1,336), an improved cockpit and console, upgraded YOLOL scripts, and an increased maximum speed of 150 m/s while dry and 67 m/s while at maximum mass (fully loaded with Lukium).
I try to create haulers for everyones pockets, this is a eco hauler when it comes for its size and speed. Great for going straight into the belt for collecting your ore, slim and not a large structure moving. Speed: 145 m/s empty Speed: 70 m/s full of Lukium Working AA system 36 Generators 36 Fuel chambers 72 spare fuel rods Can also craft for 2 000 000 + ore
The Astron is a LARGE Cargo ship with 1288 crates, 12 large prop tanks for a total of 108 million prop, 16 T2 fuel chambers with Enhancers, 48 T3 generators, 20 ring plasma Thruster, 120 T3 Box Thrusters, 20 Batteries, ISAN, Avoidance, Navigation, Fill mode and fuel/rod timer. Ship goes 150ms unloaded, and 105 m/s fully loaded with Lukium. 3 Hour Propellant flight time, 2 hour Rod time while in ECO mode Ship is for sale as BP only for 750,000 credits. Add me on discord if your interested. Snow3060#9703
The Henry Superfreighter Mk2a is a variant of the Superfreighter Mk2, designed for long range bulk hauling and cargo runs that require warp capabilities. A blueprint purchase contains all available minor variations of the Superfreighter Mk2.
The Henry Superfreighter Mk2 is designed for long range bulk hauling and also has a passenger compartment for commercial passenger flights. Its massive cargo hold and fuel capacity makes it the perfect cargo vessel in your arsenal. A blueprint purchase contains all available minor variations of the Superfreighter Mk2, such as the Mk2a (Warp-Drive) variant.
# Superfreighter Mk3 The Superfreighter Mk3 is a fully autonomous vessel with 1248 ore crates. It comes equipped with a 21 ring plasma drive, auto-pilot, in-depth but easy-to-use waypoint system and of course a very safe asteroid avoidance system. # Features - Auto-Pilot (select any waypoint or type in coordinates directly from the chair, engage the auto-pilot and relax) - Waypoint system with 15 storable waypoints, a home function, save from current location and save custom coordinate - Asteroid Avoidance system (31 Rangefinders) and avoidance-counter to tell you how many you've avoided in total - ISANv2 - Compass Module (shows heading relative to the XYZ of ISAN - Deltas and Heading - Generator Efficiency Script - Smart braking (Braking is always full force, disengages Autopilot and Cruise) - Engine Generator warmup - Combat Mode (See combat section down below) - Respawning (Reconstruction machine) - Service Clock - Remaining propellant time estimates - Remaining fuel rod time estimates # Speeds (real values, precisely measured) - Empty: 150m/s - Laden (Bastium): 130m/s - Laden (Lukium): 110m/s # Key components - 1248 ore cargo crates - 21 Ring plasma engine - 10 Fuel Chambers (easy refill, decentralized) - 30 Generator Units Tier 3 - 40 Reserve Fuel rods - Warp drive - Reconstruction Machine (for respawning) - 20 Large Propellant tanks (PvP redundant!) - 31 Range Finders (for asteroid avoidance) # Combat The ship has a combat mode, basically setting it to MAX Generator output to feed any weapons on the ship at full output. **
Haul It 1200
Happy Little Accidents
The Haul It 1200 is a large hauler designed for long distance at a reasonable speed. Powered by a 21 ring Plasma Thruster and maneuvered by 56 Tier 2 Triangle thrusters The ship is able to reach 150m/s unloaded and 105 m/s loaded with the heaviest ore. The ship also has 1200 crates, 16 spare fuel rods, 20 large propellant tanks, 12 Batteries , Prop/rod timer, 110min x3 rod flight time, 470min prop flight time, 8 T1 enhanced fuel chambers, 24 tier 2 generators, Isan quad, prop/rod timer, Gen warmup, and The explody bits are Covered. Ship Is easy to Edit and Customize. Available as a Blueprint for 1,000,000 Credits Isan V2 Speeds: 100-105 m/s Full with heaviest ore (lukium) 145-150 m/s empty Bonus: 250k off Ghidorah mining ship with purchase
This is a max voxel hauler designed with pure effcient in mind. The Toxico is a very fast, very protected and is a pleasure to haul in At a glance: - 1154 crates - Range: 1100km dry, 1000km full @ 13T per stack (Ymrium) - Speed: 147m/s dry, 135m/s full @ 13T per stack (Ymrium) - Automatic "Go" button - Speedometer - Fuel/Prop percent, timer and range readouts - Near perfect balanced CoT/CoM for max efficiency - Warp capable Test drives are welcome The price of the ship includes re-prints if needed Crafting time is charged at 50% of the price reduction if needed Please contact me if you are after the BP for the Toxico Assembly cost: 1.675m Need a miner? Checkout ToxicEater (24 laser ring miner) https://sb-creators.org/makers/Toxic%20Designs/ship/Toxic%20Eater Need more station storage? Checkout ToxicPallet (2016 crates) https://sb-creators.org/makers/Toxic%20Designs/ship/ToxicPallet
Void Rev.2 Rework
**Continuation of the Void line.** It has almost the same characteristics - in the second revision, the container fastening system was redesigned, which made it possible to put another one for every 7 containers in the same place, which increased the total number to **1152 pieces**. Such changes affected the **flight characteristics**, as a result of which the propulsion engine system had to be reworked and their placement had to be completely redone - as a result of which the number of engines from the same place was **increased from 57 to 72**; 12 engines on each side of the y-axis for a **total of 96 propulsion engines**. The increase in the number of engines **increased the maximum speed with empty containers**, but **decreased it at full load because +144 containers**. The increase in the number of engines changed the maximum possible flight time without refueling - **~ 10 flight hours**, excluding the backup propellant system, and also reduced the fuel consumption time to **~ 1,8 hour** without recharging the rods. Due to the voxel limit, further development of this class of ship requires a complete rethinking of its load-bearing structure and reworking of systems to save voxel volume, which will make ships of this type more highly specialized and will be of a completely different class.
Tired of making multiple trips? Do you need something that can get through the belts intact? Want to make your friends envious of your supreme power? Dragon_Ventures has you covered! Introducing the DragonHoarder1136-1106 Designed from the ground up to be extremely durable, repairable, and to get your cargo to far away destinations safely. This ship is designed for big companies moving huge amounts, or wealthy solo players looking for the best on the market. The entry price is high, but the payoff is only a couple runs away! Build your hoard like a pro! Over 40 hours of Min-Maxing the editor's build limits has delivered this creation to reality. It features an enclosed engineering section to ensure your explody bits stay unexploded, and ablative beam structures on the front to keep your critical systems in working order for any chance impacts. Ducting is bolted double the normal amount to reduce time spend repairing. Crates are arranged in a protective buffer all around your core thruster and system. The Asteroid Avoidance YOLOL has been revamped to increase the effectiveness. The cross section was carefully maintained to ensure the ship can avoid threats before they even get into one of the 240+ rangefinders paths. The asteroid avoidance system is a "Pause and strafe" style system, it checks in 3 sections (top mid, bottom) and then strafes away from the detected threat. For Top and Bottom, it cuts forward power while it maneuvers, and resumes old thrust level once clear. For the middle section, it pitches the ship down slightly, and does not cut power to main engines (however this pitch may trigger the Top section power cut and strafe). after a short pause to allow the vector to change away from the middle detected threat, the ship resumes the old heading. Known shortcomings of the system as it stands are that it may strafe at low speed (<25 m-s) into a threat on the top or bottom in unlucky circumstance, but this is an edge case scenario, and the ship is robust enough to just bounce off these with little care. Features: -Avoidance YOLOL with dense checkerboard pattern for comprehensive coverage of threats. -Avoidance YOLOL display, designating when system is active, what action is being taken, stats for number of activations on current trip, and lifetime of ship. -1 20 ring Plasma main drive, with 92 supporting T2 Triangle thrusters. -24 T2 Triangle thrusters for PITCH, ROLL and Up-Down Strafe -NO BRAKES. (1106 version with yaw available) ship is designed to point towards destination and let 'er rip. -147 M-s empty, warpclass 2.03 -135 M-s with common ores (14,000 weight) warpclass 2.01 -126 M-s with Exorium (24,600 weight) warpclass 2.00 -1.47 warp class at Max test weight (40,000) -Warp Drive -1136 capacity for ores. -Turtle, Cruise modes. -MONO Isan 2.0 -Transponder -High cable&pipe budget and still over 1000 bolts available for repairs. -Critical systems are able to be accessed in most cases for repair. Stuff that is not accessible is buried in crates and unlikely to be damaged. -3 resource ports. One for pilot and general use, 2 in engineer bays near back exit with in/out flow buttons for double duty as tanker (roughly 40 million propellent extra will remain once fuel rods are exhausted) -10 generator modules, with enhancers on the fuel inputs to support 6 t2 units per generator. -20 backup fuel rods, giving approx 2588 km range. -Open "air" control section, with double pane glass to avoid "asteroid-in-face" syndrome -2 passenger seats at the control section. -1 passenger seat on a pole at the rear. not protected by AA YOLOL. For those that have more bravery than sense, or do it for the memes. Nice views though! -Non default color scheme of Red, Black and gold. Subject to change from Images. Cost: -Build Cost is 2,904,876. Ores are worth just shy of 12 million credits at time of listing. -BP cost is 5,000,000 (cheapest way to own multiple of this ship) Need more details? Message me on discord at Tegxra#0836. I will have a model ship to tour soon and allow for test drives and demonstrations within the Safe Zone. This ship was build with the knowledge gained from our previous Dragon_Haul_480_MK3 with feedback from our valued clients, enabling to be the best it can be. As a Thanks, previous owners of the 480 on or before 8-29 get a 2.5 million credit discount on any purchase option of one ship or BP.
Cargo: 1128 Crates Speed: 150 m/s unladen, 110 m/s full Bastium, 105 m/s full Charodium, 80 m/s full Lukium. Endo Capacity: Seats for 32 Endos. Forward Thrusters: 180 Tier 2 with Tier 3 Nozzle Box Thruster, 40 Tier 2 with Tier 3 Nozzle Triangle Thrusters Generators: 18 Tier 2 Fuel Chambers with a total of 48 Generators. Each chamber has 1x enhancer. Propellant: 16 Large Fuel Tanks totalling 144,000,000 Propellant. PLEASE NOTE: SHIP GENERATORS MUST BE SPOOLED UP TO 90 TO FLY PROPERLY Ship does include asteroid bumpers and weighing in at 19.4mil KG (19,400 Tons) cancels out extreme asteroid damage (although they do still damage the ship), though it is highly recommended to avoid asteroids completely • 4 Resource Ports • Asteroid Bumpers • Ajatite plating for lightweight travel • Rangefinders on all sides of the ship so you can see the way forward • Crafting Benches - Craft Fuel Rods and Propellant on the go! • Cruise and Manual flight modes • ISAN V2.0 with Speedometer • Tool station to bolt tools to in case of emergency -Please note, this ship does not fare well at all in PvP and such situations should be avoided- -THE SHIP ALSO DOES NOT STRAFE VERY WELL, AND IS NOT VERY REPAIRABLE DUE TO LAYOUT OF THE THRUSTERS, SO FLY CAREFULLY OUT THERE. IF YOU CRASH, IT'LL BE EXTREMELY DIFFICULT TO REPAIR (The ship was designed for station to station hauling)- -Also please note, there is not a lot of voxel limit left for modifications, so if you buy the Blueprint, you may need to sacrifice ore crates to make changes like adding batteries / mining lasers- SHIP PRICE: 8,000,000 Credits BLUEPRINT PRICE: 2,000,000 Credits
1125 Storage Crates
I kept hitting station item cap so I got someone to make me a ship that is just storage crates. This thing does not move it's just cheap additional storage. Great for people prepping for future patches by stockpiling ores. Assembly cost is easy to get down if you precraft the crates.
The Limit Voxel is a Hauler with 1124 crates, fast travel core included for trips to the moon belt. He has a good speed ( 142m/s empty and 100 m/s full). You want to transfer ores? you can ! You want to transfer proprellant to your mining ship ? you can ! With 196 Millions propellant, you are able to go to your farm station, take all ores and refuel your ship at the same time ! ISAN 2.5 Cruise // Turtle A button allows you to load the generators before your trip , when the ship has 40% of battery, you can fly at max power without any problem. Designed to travel with best performance, efficiency and at minimal cost ! The blueprint is not for sale. Contact : Astralys
Heavy Metal Queen
## Alpha Release ## Introducing our latest model for expedited hauling! The Heavy Metal Queen is everything you need to get from your deep space station back home to make your profit! That's close to a MILLION credits a run just on ice! Talk about profit $$$ Now also including custom autopilot scripting! Sporting a 145m/s + movement speed 1.3k Estimated Run Time Before Refuel 2 1/2 Hour Estimated Run Time 44 Fuel Rods -- 9 Large Prop Tanks -- 4 Medium Prop Tanks Mono ISAN + Waypoint, Delta, Headings included. Expandable yolo area, with MANY open racks for expansion of all sorts. Personalized cockpit area for comfort while driving, with a drop down option for upper AAS to open field of view. Extreme Avoidance Scripting (AAS) -- As close to a true AFK system as we could get, of course always a chance of error. Aegisium plating covering generators, prop tanks, and exploding bits. 1120 ore crates -- All hand bolted and set to help with balancing a uneven load. Autopilot using waypoints! Still is alpha testing, but works like a dream so far. Literally set it and forget it! Comes with standard BP upgrade for all people who purchase BPs, and as always tech support on all models is standard.