Starbase Ship Shop

Welcome Endos of the Starbase Community! The Biggest Ship Shop server in Starbase is bringing you hundreds of ships to fly. Find your dream ship or list your own beautiful designs!

Learn the basics of buying and selling here. More features coming soon!

Starbase Ship Shop and sb-creators.org are a fan made, community run organization, and are not associated with FrozenByte Oy


1

[FREE] Zoom Zoom Zoom

Happy Ship Shop

Other

Range: 1,000 km

This is the Zoom Zoom Zoom, an improved and a bit more expensive version of the zoom-zoom ( https://sb-creators.org/makers/Happy%20Ship%20Shop/ship/%5BFREE%5D%20Zoom%20Zoom ) and is designed to be a viable cheap racing ship / very light interceptor is has : the sensitivity-control, the inertia-dampener and the autonomy-calculator 😁 It has two slots should you want to add some autocanons ( plus tripod plate on top ) I gave it more top / down thrusters in order to maximise the effectiveness of the inertia-dampener You can download it for free here : https://discord.gg/HJugdNNpum

BP: 1
1

Patrol lite

dbermarCorp

Fighter

Primary Thrusters: 8 units

Ultra compact combat fighter. (150m/s) Warpclass: 4.77(without weapons) / 1.22(with weapons) Price without weapons: 300000+ore Price with Lasercannon: 750000+ore -You can buy the ship without weapons and put autocannon or lasercannon on it later if you want to lower costs. (You will simply have to rename certain parameters on the weapons for Yolol efficiency). -Equipped with motion sensitivity adjustment in the cockpit. -Equipped with ISAN (position/speed). -Equipped with warning sound when low fuel/propane.

Ship: 780 K
BP: 4 M
2

DAMk5P

Thaccus

Miner

Ore Crates: 296 crates

The DAMK5P is the latest edition of my everyday driver and a demonstration of the tools that the [NavSuite](https://github.com/Thaccus/Starbase-Nav-Suite) can provide. This function first ship has proven sturdy and reliable in the harshest conditions. They have been taken all over the universe: Elysium, Szellem, Alstel, Neso, Chemosh, Kumi, and more. From Elysium deathzones to wrangling asteroids in belts where you and the rocks are fighting gravity, this ship has seen it all. ## Software Features include: - Asteroid Avoidance: 0.2s response time code with prioritization should two opposing sides detect. It also comes with strafe arrest integration so that you stop drifting laterally after you are out of the way of the rocks. Feel free to grill me on this as safety is my number one concern. - Inertial Navigation: Ever want coordinates outside of the transmitter ranges? Want to be able to go straight back to zone 3 in a far moon belt without fuss? This ship does that. - Strafe Arrest: Does drifting laterally when you turn your ship while moving at max speed make you nervous? Worry no more, strafe arrest will quickly slow all lateral movement while maintaining forward speed. - ESTOP: How many other ships can park in gravity? This ship can do not only that, but also come to a full stop automatically regardless of your facing/velocity at the press of a button. - Vectored Speedometer: Basic speedometers are great, but this ship can tell you how fast you are moving in each ship relative axis individually as well. - Autopilot: Originally based on FixerID's autopilot system. Load a waypoint from your list and hit the Nav button. The ship goes there. - Approach: DarkyShadow's profiled motion approach script. By far the most reliable approach I have encountered. - Waypoints: 20 waypoint storage with a manual edit progress bar and copy/paste-able strings to pass to/from your friends quickly. - Galactic Alignment: Aligns you to Z+ forward Y+ up in case you want to go precisely forward into the belt. - Compass: Firestarr99's bubble compass on a text panel. - Scanning: New rock who dis? - Laser charging on fire: Just in case you forget to turn them on or get surprised, the ship automatically makes sure the lasers are charging if you try to fire. - All flight controlling software is built on a human priority control system so that you always have the final say. The ship can control the levers, but you can always override the ship just by using your normal keys. When you let go, the ship will resume any automated control. ## Hardware features include: - Four converged(500m) laser cannons, just in case you need to speak the local language. - The ability to go 150m/s with most full loads. 140m/s if you have a load full of Lukium. This thing is literally covered in thrusters. - Converging rangefinders to cover the high visibility cockpit without getting in the way. The always-on pointing lasers also double as a visual indicator of both asteroid size and distance. (note: Rangefinders do not show for those viewing the ship in Potato LOD. Pirates can't see them unless they are super close) - Laser Designator Translation Sensor for vectored speed and a Speedometer placed on a CoM so balanced that it doesn't move more than 1cm when the ship is loaded. - Dual FCU/MFC stacks for increased fuel efficiency. - 99% ducted connection with crate redundancy. Very Few pipes on the whole ship. Those wires that exist are primarily on the rangefinder cage for easy repair. - All custom bolted with an unladen strength factor of 42.069 for the memes. - Hidden bolt, high visibility dash board and cockpit layout. - Easy Access service tunnel to get through the interior of the ship. - Rotationally aligned yolol chips and fuel rod spares: No mucking about with orientation, just put the thing in the spot and get on with your life. Yolol is facing away from the cockpit for that little extra frame-rate. - Refuel point for easy prop tank refilling in the field. - Passenger seat with easy access to the reverse lever for unforeseen circumstances. - Scalable modular design. Add or remove rings to fit your needs. I like this configuration best but, I'm not your dad, do what you want. In testing the original ship flew well over 40 hours without touching the controls (or an asteroid of course) on automated flights out to ISAN limit and back to prove to myself and now you that this is a highly robust automated flight platform. Current version has been used everyday for about 6 months and all versions have a usage lifetime measured in years. Any purchasers who provide feedback that gets included into the ship get rewards scaling with value of the input(including unadvertised BP's and beta testing for future models). All code is available for review in the link at the top of the page as I believe any safety system worth its salt should stand up to public inquiry. Test flights upon request. Please do not distribute or share this blueprint.

BP: 2 M
4

Void MK1a

Gertsog's Lab

Multirole

Ore Crates: 1,008 crates

My first heavy miner\hauler for long distance into deep ring. That ship can mine and fly some long time(~ 13 hours for Propellant and ~ 2,1 hours for the Fuel Rod in Cruise). In that ship you can find: - Warp Core - 6 Mining laser Turret(Have LockMode for Mining) - 2 Ore Collectors - 1 Ore Scanner - 1 Basic Bench - 1 T&W Bench - 16 Fuel Chambers and 48 generators T1 - 16 Large Propellant Tank and 12 Small Reserve Propellant Tank - ISAN System with 16 waypoints - 240 Small Battery(its have been really hard to connect in energy system that ship

BP: 500 K
4

Sphinx

Angelwing Industries of Angelwing Empire

Fighter

Dry Max Speed: 150 m/s

The Sphinx is a super cool-looking fighter that is ALSO very much combat capable. It is heavily armored with high firepower. 10 plasma cannons work together with 6 autocannons. While the plasma cannons sheer off the enemy plating the autocannons penetrate inside to cause maximum damage. The fighter is close to being invincible. Even if you aren't an experienced fighter pilot you'll find your opponent running out of ammo before the Sphinx would blow up. Despite its heavy weight, the tier 3 thrusters make her fly at maximum speed. The ship is fully automated and very user-friendly despite its many features. It has 2 sets of turn sensitivity settings, of which both are easily adjustable with 1-1 levers even during combat(!), no need to U-tool anything. Smart, beginner-friendly crosshairs will help you land your shots! Find yourself in combat close to a safe zone, the fighter will save itself if you would lose control of the ship for any reason -like being dead-. Every single Sphinx has its own serial number. Have the satisfaction when people recognize your Sphinx without a transponder, will your number be the most famous? ;) While the Sphinx is relatively expensive, upon your purchase you don't just get one of the coolest fighters in the game, but with a luxurious fighter comes luxurious customer service. You also get 2 copies of it on the public test server (PTU) so you can practice anytime you want to get to know the fighter and get yourself skilled so you can be confident when you take your cool fighter out on the live server. It is recommended to use this ship in a squadron as it is much easier to save it if you have some friendly cover.

Ship: 15 M
3

[FREE] Eco2P

Happy Ship Shop

Miner

Ore Crates: 254 crates

This is the Eco 2P, it's an improvement over the ECO2 ( https://sb-creators.org/makers/Happy%20Ship%20Shop/ship/%5BFREE%5D%20Eco%202 ) Differences are : - more propellant for an increased range - tier 2 generators - innertia compensator system - 2 autocanons to allow you to have the possibility to defend yourself - a floor ( yes, it was a requested feature 😁 ) Ship can be downloaded for free here : https://discord.gg/erjWqnBDTp

BP: 1
2

[FREE] Morty

Haywire Dynamics

Multirole

Flight Time: 3.2 hrs

# Morty (Mk3) An extremely simple and inexpensive long range scout ship/shuttle for all your grunt work. Great for station hopping, long commutes, reconnaissance missions, or just sightseeing. Get your Morty today! [Download from GitHub](https://github.com/Gradient-336/Starbase/raw/main/morty/blueprints/Morty-Mk3.fbe). ## Statistics: - Speed: 148m/s (passengers carrying loads bring the speed down) - Range: ~2700 km (~4500 if a spare fuel rod is brought) - Seats: 5, bring your friends! ## Features Include: - Automatic Generator Output Management - Automatic Hover (for moon surfaces with gravity) - Automatic Asteroid Avoidance - Transponder Readout (Safezone, Damage, etc) - Turtle Mode (low control sensitivity and low speed) - Sensitive Mode (High control sensitivity) - Speedometer [More info on the GitHub page](https://github.com/Gradient-336/Starbase/blob/main/morty/REAME.md). Feedback is appreciated. Donations are appreciated but not expected.

BP: 1
9

[FREE] Autonomy Calculator

Happy Ship Shop

Ship

No attributes :-(

This is a yolol that comes on a test bed to show how it works ( and how to use it properly ) It calculates your autonomy and displays it as : - time before you run out of rods - time before you run out of propellant - estimated distance you can fly with your speed / rods - estimated distance you can fly with your speed / propellant This allows you to precisely know how much time and distance you have left It can be used in a few different ways and give you an answer to the following questions : - do you have enough propellant / rods to fly home ? - what combination of plasma / thrusters gives you the best ratio for distance ? - is your exploration ship going to be able to reach that moon ? - do you have enough generation on your ships to mine / travel far ? - is adding more generators / propellant worth it ? Please note that the calculator uses the speedometer ( included in the blueprint ) in order to work, this also allows it to work on the moon and places where you do not have ISAN The blueprint comes with a test bed with all of the different parts needed ( this includes the speedometer ) You can download it on my discord directly : https://discord.gg/aEhg7Epv8m

BP: 1
4

The Saucer Office

JamsJelly Edition

Other

Ore Crates: 0 crates

Cant get your endo's in a row? To many arm beams and head gaskets in your view? Well look no further the saucer office provides stunning views as well as a professional 360 degree work space and meeting room. Different priority chairs in the central meeting area. This is meant for around an origin or transport to your home Station (version with 2 triangle thrusters is available. - Heat Updated

Ship: 60 K
BP: 100 K
1

Weka B 950

PinkGooβ€˜s Surplus

Fighter

Primary Thrusters: 20 units

2 Rail 950 ton light fighter Equipped with two 5-tube deployable rocket launchers

BP: 16
5

Moon Bike [Free BP]

Cafe Incorporated

Explorer

Range: 70,000 km

Here is the moon bike from Cafe.Inc. The moon bike is a vessel for traveling to other moons or reaching back your cap ship with over 70000 km you can reach serval moons at a low cost. --- KeyPoints * 1 Large Propellant * T3 Generator with T3 Enhancer * Run the generator limit at 3.63 * No MFC or FCU for maximum efficiency * 1 T2 Triangle thruster with T3 nozzle and T3 converters --- To get the Free blueprint just join our discord at discord.gg/aVWPZVU And don't forget to check out our other ships to!

23

Skytanker M1

Skytanker

Miner

Ore Crates: 616 crates

https://www.youtube.com/@ColtStarbase/videos **Ship price:** **BP:** 12M Autonomy Liquid exorium: Automode: 700h + Mining mode: 15h+ Fullpower: Not tested. Propellant : 4h20. The price of the ship is a right of access, this right allows you to have the following versions free of charge (1.1 1.2 1.3 for example). If you destroy your ship, it will be reproduced in the same way, with the same cost EXCEPT the 3/12M credits of course. **Useful information:** 608 crates + 8 crates (Emergency material) 1 Tank of liquid exorium. 1 Exorium processing unit. 2 Capital Ship Super Generators. 2 Plasma thrusters (2x17 rings). 18 Large Hydrogen tanks (Propellant). 1 Large Hydrogen tank for emergency recharging with its on-board Hydrogen pump system. 48 Batteries. 7 ore collectors. 12 Mining Lasers. 1 Ore scanner. 1 Alloy Crating Furnace (Belt Atmosphere). 1 Alloy Crafting Furnace (Moon Atmosphere). 1 Equipped Crating Table (yellow) // 1 Equipped Crating Table (blue). And more

Ship: 3 M
BP: 12 M
2

JPTech Nodens

JPTech

Hauler

Ore Crates: 1,568 crates

# JPTech Nodens ## Introduction : This ship is an ultra-large Haulers with 1568 cargos and is designed to operate within the Safe Zone. ## How to buy Nodens 1. Join the JPTech Discord Server [Click here!](https://discord.gg/E47mNfF2Hq) 2. Check the server rules and click the reaction if you agree to them. 3. Create a ticket in the **πŸš€πŸ“¦-nodens-info** channel. 4. Wait for an admin or moderator to reply.

BP: 4 M
1

Trebler X

Egomaniac

Miner

Ore Crates: 534 crates

The Trebler X is a premium version of the [Trebler](https://sb-creators.org/makers/Egomaniac/ship/%5BFREE%5D%20Trebler) with T3 generators, fuel chambers, enhancers and thrusters plus three extra mining lasers. Website: https://starbase.egotech.space/ships/trebler-x # Comparison | | Trebler | Trebler X | |---|---|---| | Thrusters | T2 | T3 | | Top Speed (empty) | 125m/s | 135m/s | | Spare Fuel Rods | 24 | 28 | | Batteries | 290 | 302 | | Heat Sinks | 28 | 26 | | Generators | 36 x T2 | 42 x T3 | | Fuel Chambers | 12 x T2 | 14 x T3 | | Enhancers | 36 x T1 & 36 x T2 | 42 x T3 | | Power Generation | 72,000eps | 94,500eps | | Mining Lasers | 3 x 3 | 3 x 4 | | Laser Convergence | Approximation | Precise | # Purchase Blueprint The blueprint is available for purchase on the [EGOTech Discord server](https://discord.gg/BKwVGvncmN).

BP: 750 K
7

[FREE] Eco Storage

Happy Ship Shop

Other

Ore Crates: 2,016 crates

2016 cargo crates and that's it x) You can use it to increase the storage of the origin stations drastically You can grab it directly on my discord here : https://discord.gg/mzAxfrUxBE

BP: 1
2

The Brutalizer

Brutal Builds

Fighter

Dry Max Speed: 130 m/s

Ever want to Gate camp in style with friends? Escort a hauler? provide backup in the heat of things? Well look no further. With this battleship you can do just that, fitted with a mix of x4 laser and x4 plasma cannons, you can swoop in and hit where it hurts. and not only that, but you can also do it with friends! the brutalizer sports X4 dedicated tripod points with ports, 2 rear chase, and 2 front/side. some specs: Armor: 4-5 layers of charodium minimum all round, with some vital places covered in as much 5-7 layers. hand crafted Spall armor as well as fully armored thrusters for added protection. being used as armor themselves. A very thick Cockpit window, fully armored and sealed interior. - Control redundancy: a complete set of controls tucked away in the ship should the ones in the cockpit get shot up so you can keep blasting. - Easy access Rod Maintenace and Repair - Wire and pipe redundant: Hand-Layed along beams with no hull/plate clipping for easy repair. (NO DUCT's) - Laser ammo container - 1270km of flight range - self-sustaining coolant dissipation with 2 extra racks for emergency that will kick in when needed incase of damage to radiators. - More then enough heat syncs for battle - 15k eps - simple control table with adjustable slider for fuel chamber output - fully redundant battery blow-out system. - 100% hand bolted - Perfectly aligned - decent speed for the absolute unit that it is - It looks cool ;] - ores + credits Discord BruticusX#6669

BP: 5 M
1

[Free] OSA Nyarlathotep Mk1

Open Source Armada

Hauler

Ore Crates: 1,040 crates

The Nyarlathotep Mk1 is a hauler conversion of the Azathoth Mk3, with cheaper cost, and the same speed and crates, a basic hauler without expensive plasma. //Download// https://github.com/Open-Source-Armada/OSA-Nyarlathotep-Mk1 //Specs// 145 m/s max speed dry using T2.5 thruster setup. 18762662 kg in weight. 1040 Crates. 8 large + 8 medium prop tanks for 104 million prop, 3 hours 50 mins estimated flight time. 24 T2 fuel chambers + 72 T3 generators + 24 T1 enhancers, estimated flight time 3 hours 30 mins. Reworked cockpit and crash guard added. Basic script for current Fuel/Prop times. //Cost// Aeg 102.3 stacks (176814 kv) Aja 4.8 stacks (8360 kv) Ark 22.5 stacks (38892 kv) Bas 364.5 stacks (629908 kv) Cha 245.5 stacks (424206 kv) Exo 2.6 stacks (4575) Ice 74.1 stacks (128000 kv) Kar 0.9 stacks (1558 kv) Kut 28.0 stacks (48469 kv) Luk 5.1 stacks (8881 kv) Nhu 31.5 stacks (54475 kv) Vok 146.1 stacks (252520 kv) Ymr 17.3 stacks (29880 kv) Total ore 1045.4 stacks (1806518 kv) Assembly cost 353881 credits Manufacturing cost 2050576 credits Total cost 2404448 credits //Purpose// Since the Azathoth Mk3 was always meant to be used in tandem with a hauler, being kept at a mining station, while you used a hauler to move your profit, its only fitting i made a stripped down hauler version. The Nyarlathotep Mk1 is cheaper in almost every mat used in construction, making it an easier purchase and a less costly loss if pirated. It is recommended by myself to keep miners in the Elysium belt, and avoid doing the gate run with them, instead using a hauler to avoid the loss of you money earner. With the introduction of hanger halls, setting up a dedicated fleet for a moon mining station is easier than ever, and opens the door to acquiring the mats to make a cap ship yourself. Both hauler and miner still hold there value as cap ship companions. This ship still costs rare mats, but is noticeably cheaper than most plasma haulers, which can be an expensive investment. If doing the gate run, it is recommended to only go solo when empty, and have your full speed to avoid most pirates, but ultimately your awareness is the key difference in making it past a choke point. Unless followed from your location in the belt, returning fully loaded is perfectly safe bar pilot error in gravity, allowing you to make way more than you risk loosing after a one or two runs. Ship could be modified to be even cheaper, but i personally value the weight loss and faster gen ramp up T3 gens provide.

Ship: 1
BP: 1
2

ARC-170 [ Star wars ] [ FR ]

[La Garde] Yonax

Multirole

Primary Thrusters: 12 units

The ARC-170 referred to Aggressive ReConnaissance. The fighter is made for range combat between _100m and 5km_. It has a _medium armor_ that offers good maneuverability. The ARC-170 offers a great customization of the _sensitivity (manual mode)_ and the _distance of convergence of the weapons_ with 3 modes (100 m, 5km and manual mode) therefore It can shoot with the full power of these __4 laser guns__ on a very precise target. *The ARC-170 as 3 seat : 2 pilots and one gunner at the back.* - The __front pilot__ can control the _ship_ and the _lasers_. - The __middle pilot__ is in charge of _tracking down enemy ships_ and can help the first pilot to _shoot_ and _control the ship_. The middle pilot can also take the place of the front pilot if he dies in combat. - The __gunner__ is on the back he can raise the canopy to _shoot with his infantry weapon_ on enemy ship. *You can also open or close the __movable wings__ for esthetics and a little more protection on the ship. ^^* ==>To buy the blueprint contact me in our faction discord : https://discord.gg/2teHJBkwMY <== _Systems :_ - The ISAN2 Mono technology developed by the Collective - OFF mode - Sensitivity control - Asteroid avoidance - Basic visualization panel (ship's engine start, weapons overheating, fuel rod, gas, battery)

Ship: 999 K
BP: 1.9 M
5

Handheld Mining Laser

Shipwright CO

Multirole

Battery: 40,000 units

Sometimes a pickaxe just isn't enough. This incredible piece of utility can be a fun toy, as well as a deadly weapon in combat. Hook this baby up to any ship that can output more than **10,000 eps** and you have yourself a great tool for hacking up salvaged ship, mining rocks with mouse precision and chopping up pirates that get a little too close. The Handheld Mining Laser is not a new concept, but being crafted without beams makes this easily storable with bolts or cargo lock frames/beams for quick access. The device can run for 8 seconds before needing to be recharged or soft-line connected through a ships resource bridge. In addition, the laser is easy to use by only turning it on and pressing **"E"** to pick up the device and dragging it close to the user with the scroll wheel to trip the rangefinder. The resource bridge from the donor ship **MUST HAVE ONLY CABLE CONNECTION** through the **hardpoint** on the back of the bridge, no piping. `FlowOut=1` `FlowIn=0`. The laser is already configured and will work out of the box. I am working on putting out a line of handheld devices in this coming week. So be sure to check them out and drop a like on anything you find interesting. DM me for suggestions or feedback. *Game:* **Shipwright** *Discrod:* **Knox#9473**

Ship: 45 K
BP: 85 K
2

[FREE] Eco Billboard

Happy Ship Shop

Ship

Dry Max Speed: 145 m/s

This is the ECO billboard, a simple simple to allow you to broadcast whatever text you want It has a 12x12 screen that has 3 different animations : - text wrap - color change - text wave It is easy to to use and does not require any kind of Yolol knowledge, simply change the progress bar named LineX ( X being a number ranging from 1 to 12 ) and make sure that your line is 12 characters long exactly ( use spaces if needed ) Everything is configurable without having to touch the Yolol ! The ship can be downloaded here : https://discord.gg/CHckxU9CJ2

BP: 1
6

The Arrow [FreeBP]

Cafe Incorporated

Fighter

Primary Thrusters: 4 units

Welcome to the Arrow a Affordable light fighter with a top speed of 150 4 auto cannons. --- To get the blueprint just join our discord at discord.gg/aVWPZVU And don't forget to check out our other ships to! ---

3

Velvet

HarryZack Originals

Fighter

Dry Max Speed: 150 m/s

# My newest Fighter, the Velvet ## Key Features 1. Strong Armoured (3 Layer glas cockpit) 2. 4 Autocannons 3. max speed with good fps 4. Warp class 3.024 5. 2 passengers seats in cockpit. #System 4 t2 box thrusters 10 t2 triangle - t3 nozzles 2 heatsinks, 5 t3 gens 1 enhancer, 2 fuel rods t2. 3Mio tank, 4 bats. -very good maneuverability. Reverse thrusters ( for anti gravity and maneuverability) Custom Cockpit with Grid Panels Disclaimer: -entry is through seat swap with a small hole in the back. -Mags are sealed and can only be changed through repair hall. -Rods are accessable through cockpit. -Ship is actually faster then shown in grid panel due to suboptimal yolol, for accurate speed use a small display -The cockpit is angled and fov is somewhat limited, if you like spacey cockpits with 180 view this ship is probably not for you

BP: 2 M
9

Pangasius

Happy Ship Shop

Multirole

Ore Crates: 700 crates

This is the Pangasius, a heavy duty / long range / multipurpose miner It boasts 700 crates and is FAST : 150m/s empty and 139m/s when loaded with Lukium ( 27'000kg per crate ) The main goal of this ship is to be a multi-purpose ship with as little as possible compromises on the speed Thus, it is able to be used on the moon, safe zone, belts, where ever you feel like going It's main features are : - moon mining capacity ( the 2 bottom turrets and collectors can be rotated to dig the moon and the fins at the back of the ship minimise damage in case of impact ) - autopilot : set the waypoint, sit back and let the ship go by itself do it's destination autonomously ( uses a combination of Kompass / ISAN / Waypoint system / custom code ). The autopilot uses the AAS so as long as you are within ISAN range you can use it wherever - custom ground avoidance system - custom - good - AAS ( manages priorities for the top / bottom and left / right to prevent collisions on numerous and / or big objects ) - custom scanner that is fast, does not flash, can scan up to 8 different materials per object and does not require you to press 20 buttons+ to get it to work - custom warning system for generators / battery / radiators / propellant - advanced autonomy calculator ( the calculator gives the times but also the distance you can travel before having to refill the fuel and / or the rods ) - decent range ( it varies from 600 to 2200 km depending on how you use the ship => this information is given by the autonomy calculator ) - spare rods included in the BP - multiple different laser patterns for different use cases - very very good manoeuvrability and top / down movements - excellent reverse speed - fast travel included - it looks cool ! 😁 Any questions ? Check my discord, I will be more than happy to answer your questions ^^ https://discord.gg/VF3M6ReETD

BP: 2.5 M

[Free] OSA Night Gaunt Mk1

Open Source Armada

Fighter

Dry Max Speed: 140 m/s

A experimental 6 gun stealth ship, made to target slow vulnerable civilian ships like surface miners, comes in autocannon and laser variants. //Download// https://github.com/Open-Source-Armada/OSA-Night-Gaunt-Mk1 //Specs// 6 mounted weapons with a staggered fire trigger system. Shoot_1+ and Shoot_2+ are your triggers, bind these to your weapon hotkey (space by default). Rapidfire button switches between staggered fire (gun 2 will stagger behind gun 1 creating a machine gun effect) and alpha strike (both guns fire together). BoostMin and BoostMax act as a aim keybind without yolo (yolo is avoided where possible due to the 0.2 delay) these should ALWAYS be bound to the same key. Ship is set to both fly and aim at a smooth sensitivity (tune to your taste), Boost keybind removes these limits allowing for faster pitch/yaw. This can be altered to be the more common method of aiming, having higher sense as standard, and having the ships pitch/yaw slow down for aiming. (Swap the BoostMin/BoostMax Off values with its On values, remember to set it in the pitch/yaw lever fields too) 140 m/s max speed using T2 maneuver thrusters, no trails. 354387.656 kg in weight. 3 small prop tanks for 3 million prop, 50 mins estimated flight time. 3 T1 fuel chambers + 6 T1 generators + 3 T1 enhancers gens idle at 16.7% for 7 hours 40 mins idle time, estimated flight time 4 hours 50 mins. Basic script for current Fuel/Prop times. Uses advanced FCU. //Cost// Aeg 4.1 stacks (7072 kv) Aja 2.3 stacks (3942 kv) Ark 0.1 stacks (220 kv) Bas 21.0 stacks (36362 kv) Cha 16.3 stacks (28107 kv) Exo 1.2 stacks (2140 kv) Ice 2.4 stacks (4224 kv) Kar 0.1 stacks (192 kv) Kut 0.0 stacks (43 kv) Nhu 8.1 stacks (13993 kv) Vok 24.4 stacks (42079 kv) Total ore 80.1 stacks (138375 kv) Assembly cost 59158 credits Manufacturing cost 886970 credits Total cost 946128 credits Stats based on autocannon, other versions will differ. //Tactics// Starting as an attempt at a new armoured fighter, i changed the goal when plating was not providing the needed protection i wanted. The frame was reworked into the largest amount of guns i could keep above 140 ms, without trails. Most if not all miners, haulers and any other civilian ship are unarmoured, 6 guns will make quick work of them. Most dont go max speed either, so you are not missing many targets of value. Where i believe this ship will do best is hunting surface miners, as most are slow, and are practically stationary when mining. Endos should be easy to kill with 6 guns, but remember that they can kill you too. The unarmoued hull means you are relying on gank tactics, the element of surprise is your main advantage. Dodfights should be avoided, even a tripod skiff can crit you. There is no shame in running away from a fight in this ship, you have already left honour at the door when you pilot it. I believe the hull of this ship is ripe for modification, different weapons, higher tier components, even armour and regular thrusters to convert over to the original goal.

Ship: 1
BP: 2
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